Showing posts with label Vampire Queen. Show all posts
Showing posts with label Vampire Queen. Show all posts

Friday, March 15, 2019

Kickstart Your Weekend: Queen of the Damned: Velrath's Vampires

The weekend is on the way so you know what that means! Time to Kickstart Your Weekend.  And do I have something special today!

You know my fascination obsession with the Queen of Vampires?  Well, Cass Suwinski gets me.
Here is his new Kickstarter and I hope you will find it as much fun as I do.

Queen of the Damned: Velrath's Vampires



https://www.kickstarter.com/projects/tombguardians/queen-of-the-damned-velraths-vampires?ref=theotherside

Here are the Queen and some of her court.









Of course, they come unpainted, but that is expected.
I also got a chance to talk to Cass a bit.

For the benefit of the audience, could you please introduce yourself?  
My name is Cass and I'm the owner of Tomb Guardians, Inc.

How did you end up starting Tomb Guardians Miniatures?  
Tomb Guardians was started in June 2018.  After my son and I went to Origins as we do every year, my son came home and told his mom how popular our game we run every year and how many people wanted to join.  My wife the next day told me I should write the rule to our Dungeon crawl and adventure module.  I thought about it and agreed to do just that.  Unfortunately, I didn't realize how much work it takes and the depth of writing the rules.  As the rules proceeded, my wife again asked me if we had miniatures to match the characters in the game and I said no.  She then said why don't you create your own miniatures and I thought about it and thought it was a great idea.  I then reached out to some of the people I knew in the field and that lead us too Jason Wiebe, Bobby Jackson, and Patrick Keith.  Of which we hired all three to create miniatures for our company.  The first miniatures created was a set of 13 Dwarven heroes and 17 monsters.  They were released in December of 2018 to a very positive action.

Could you tell us more about the Kickstarter for Queen of the Damned - Velrath's Vampires, and your involvement with the project?  
The Vampires heroes is one of the 8 factions within our world.  Queen Velrath's was created and sculpted after my wife.  We used her wedding dress as the dress she wears. That was my thank you to my wife for her support and encouragement.  The back story too Queen Velrath was she was the wife of Telamir, the original leader of the Templars, and left the Kingdom of Rasa with him when he was expelled.  She very much desired to learn the ways of attunement with the moon’s power, but she was forbidden from learning it because she was a woman.  Angry at the snub, she started secretly exploring this herself, but instead of attuning with Wecarus, she found it much more beneficial to bask in the eerie darkened glow of Delaura.  When Telamir discovered what she was up to, she was burned as a heretic, and dumped in a nearby swamp.  But fortunately for her, Delaura was full on that evening, and with her strong attunement with it, she was reborn as the pinnacle of all undead beings, the vampire.  Since that day, she has been enlarging her undead ranks, while punishing any Templars or male citizens of Rasa by enslaving them to do her bidding.  Today her followers have strongholds in nearly every swamp in Elkarim, and they all hold a special hatred for the Templars. There are 10 Vampire heroes, Queen, Mage, Cleric, Anti-Paladin, 2 Grave Spirits and 4 male slaves.

How did you assemble sculptors and other artists for Queen of the Damned?  
I try and use the best sculptors in the world, Jason Wiebe, Bobby Jackson, and Patrick Keith along with painter Mary Profitt.  They do amazing work and keep my vision for the miniatures on key.  I couldn't ask for anything better.

Would you say Queen of the Damned - Velrath's Vampires is open to newcomers? Or is it for people with prior knowledge of Tomb Guardians' work?: 
Queen of the Damned - Velrath's Vampires is a collection of 21 28mm miniatures, of which there are 10 Vampires and 11 monster miniatures and accessory pieces.  The miniatures are cast in metal and come with a 5 year guarantee.  If someone breaks the miniature all they have to do is mail it too us and we will replace it no questions asked.   Queen of the Damned is not a game.

What has it been like working with Jason Wiebe, Bobby Jackson, Patrick Keith, and Mary Profitt?: 
All our sculptures and painters are amazing and very easy to work with.  I'm very happy to have them part of our team.

Could you describe your history with Kickstarter?:  
Tomb Guardians had one other Kickstarter last year and that was our first.  We learned a lot from that Kickstarter, unfortunately, we canceled the Kickstarter prior to its completion on December 5th, 2018.  However, even though we canceled the Kickstarter we did get an investor which allowed us to take pre-orders starting on December 7th, 2018.  This was with the understanding that the miniatures would ship in late February/early March.  We started shipping these orders 2 weeks ago and will finish those orders by the middle of March.  Offering Pre-Orders was a huge success and surpassed my expectations.

Do you plan to attend Origins this year? If so, will this be your first time at Origins after starting Tomb Guardians, and do you plan to promote your company as an exhibitor there?  
Yes, we will be at Origins, demoing our game that we are releasing in the fall.  This game is a RPG/dungeon crawl with an adventure module.  A group of players selects a party of heroes and has to accomplish certain objectives within each level of the dungeon.  We will be demoing this game all week.  More details later on the game itself, but all the miniatures we are creating will be used in our game!

AND I just got this announcement this morning.
Tomb Guardians is excited to announce that we are doubling your stretch goal awards. That means you will get 2 sets of all our stretch goals hit in our campaign! Anyone that pledges the “All In” pledge or upgrades will get not just 1 set but we will double that stretch goal set and you get 2 sets! That means if we hit all our goals you would get 22 free miniatures!!! The total set goes from 41 miniatures to a possible 63 miniatures. That works out to be $5.87 per miniature! This is an outstanding offer, you would get our Black Dragon that retails for $89.95 for $5.87!!! This offer applies to everyone, including those that have already pledged or if you upgrade your pledge. Don’t miss out on this incredible offer. We would like to thank everyone again for there support and trust in us.
Pretty cool if you ask me.
https://www.kickstarter.com/projects/tombguardians/queen-of-the-damned-velraths-vampires?ref=theotherside

Thursday, March 7, 2019

Maximum Mayhem Mail!

Got home last night to a mail call from Mark Taormino.  This is always a good time.



The box came with his new adventure module #5 Palace of the Dragon's Princess and some dice in a bag.  The dice are actually quite nice.


The box is nice an sturdy.


It holds all five of the Maximum Mayhem adventures and the monster book, Monsters of Mayhem #1.  It will also hold a bunch of his characters sheets once I print them out on goldenrod paper and all the extra perks that came with the adventures (posters, 3D art).


There is also enough room in the box for a rule set.  While the monsters and adventures are overtly "Advanced" in design (OSRIC, Advanced Labyrinth Lord), the maximum level for the adventures is 14 and that screams B/X to me.   I'll have to find the right OSR rules that fits the feeling of these.

You can still get a box while supplies last directly from Dark Wizard.
The adventure modules, monster book, and character sheets can be found at DriveThruRPG/RPGNow.


I should spend some time and go through all of these in detail. Maybe look over different games to run them under.

Wednesday, March 6, 2019

Darlessa the Vampire Queen

I have had a long and sorted history with the "Vampire Queen" in my games.

One of the first adventures I worked on for OSR publication was called "The Tomb of the Vampire Princess" or "Vampire Queen" or "Palace" depending on my mood at the time.

I essentially saw it as a sequel of sorts to the original Wee Warriors / Pacesetter Games "Palace of the Vampire Queen".  But a few things happened. First Mark Taormino published his own "Hanging Coffins of the Vampire Queen" which was AWESOME.  Then Bill Barsh of Pacesetter Games produced some sequels of his own with Castle Blood and Crypts of the Living.
So the need for my own sequel dwindled.

A couple years back Small Niche Games produced Guidebook to the Duchy of Valnwall. I had the pleasure of working on that product.  I submitted a character to be "Saint" in the game, Father Johan Werper, my very first D&D character ever.  When I got my copy I was so thrilled. Something I had wanted to happen for ages was going to happen, Johan was going to be a real saint in a "D&D" book! I opened it up and I was not disappointed at all!  Moreover the book's main author and designer Pete Spahn had added this section:
He died in a tragic tale that is recounted in the Hunt for the Dark Mistress, where he tracked down and slew Darlessa the Vampire Queen who had abducted his granddaughter.
Unfortunately, Johan was himself cursed by the taint of the vampire's blood. Rather than remain an undead abomination, he bid goodbye to his granddaughter and used the last of his strength to douse his body with oil and set himself alight.
Pete never contacted me about this and I could not have been happier!  Without knowing it he included things that happened in my game; Johan dying and leaving his granddaughter, Celene, behind (Celene was my first 2nd Ed character, and afraid of the dark.  Now I know why).  The use of holy oil in my games (does 1d8 damage to undead; more when lit) and of course giving a name to an enemy that had been lurking in the back of my mind ever since I first read about Elizabeth Bathory.

It was like throwing a deck of cards into the air and having them land in a perfect house of cards.

So modules V5 and V6 combined will cover a lot of similar territory to what I was going to do in my adventure. So I'll just drop that and keep the elements that are new.  The opening of the crypts.

I have a stack of various notes, maps, ideas and going through them all I think I have something pretty cool here.  I'll have to get it all together in time for my annual Halloween horror game.

Right now the working title is Descent into the Crypts of the Vampire Queen. It will be my homage to the great adventures of the Golden Era but also a nod to the two Vampire Queen adventures that brought me so much joy.

Here she is for Advanced Labyrinth Lord.

Darlessa the Vampire Queen



Darlessa, The Queen of Vampires
Female Vampire Witch, Demonic Tradition
No. Enc.: 1 (Unique)
Alignment: Chaotic (evil)
Movement: 120’ (40’)
   Fly: 180’ (60’)
Armor Class: -5 (bracers of defense, amulet of protection, ring of protection)
Hit Dice: 13
Attacks: 1 (touch, see below) or spell
Damage: 1d10, drain 2 points of Constitution, witch Spells
Save: W13
Morale: 12
Hoard Class: XXII
XP: 11,400

Str: 18 Int: 15 Wis: 14 Dex: 18 Con: (18) Cha: 22

In addition to the powers of a vampire, Darlessa has the following witch spells and Occult Powers.  She casts as a 13th level witch.

Spells by Level
Cantrip (3+5): Alarm Ward, Black Flame, Daze, Knot, Mend, Mote of Light, Object Reading, Spark
1st (4+3): Burning Hands, Cause Fear, Everlasting Candle, Hecate's Spiritual Dog, Minor Curse, Read Languages
2nd (4+3): Agony, Bewitch II, Burning Gaze, Enthrall, Ghost Touch, Produce Flame, Rite of Remote Seeing
3rd (3+2): Astral Sense, Clairaudience/Clairvoyance, Danse Macabre, Toad Mind, Tongues
4th (3+2): Arcane Eye, Bewitch IV, Elemental Armor, Moonlit Way, Phantom Lacerations
5th (2): Death Curse, Greater Command
6th (2): Death Blade
7th (1): Wave of Mutilation

Occult Powers
Familiar (Undead Raven)
Evil’s Touch
Devil’s Tongue

Magic Items
Intangible Cloak of Shadows, Amulet of Protection* (also prevents cleric turning), bracers of defense, ring of protection, ring spell storing.

Links to Adventures
Links to my 'Vampire Queen' posts


Sunday, October 29, 2017

Weekend Gaming: Halloween Gaming, Return of the Vampire Queen

It was our weekend of Halloween gaming.  It's was also my oldest son's birthday weekend.
He ran games all night long and while he slept today I ran  "Hanging Coffins of the Vampire Queen" again, this time for my younger son and his group.



It was 2014 when I first ran this adventure for my oldest son, so I wanted to run it again this year for my youngest since they would have been the same ages.  Very different experiences!

I picked up this adventure back when +Mark Taormino kickstarted a few years back and it is one of my favorites. It's just so much fun.  I also combine it a lot with the classic Palace of the Vampire Queen and the sequels made by Bill Barsh at Pacesetter.

Combined they really make for a great full palace, dungeons, and vampire pits.

Today's group got much further.  I made some changes based on previous runnings and some advice from Mark.

Sin, the Queen on her throne, Diabolica, and the Queen ready to attack
Combined with mins from three different companies this represents one of the things I love the best about this hobby; everyone coming together to provide something new and exciting.
Standing Lady Neeblack is the Vampire from Reaper Minis.


Ok and a bunch of tombstones and coffins from Michaels.



Oh and an old D&D action figure Umber Hulk to represent a giant Umber Hulk.  Yeah, they were scared about that.



They managed to survive long enough to face the Succubi Sin and Diabolica and finally Lady Neeblack the Vampire Queen herself.

I can't say enough good things about these adventures.  It would not be Halloween without them.

Tuesday, April 26, 2016

A to Z of Adventure! V is for Vampire Adventures

V is for Vampire Adventures.

There is no "V" series of adventures.  Which is too bad really since the obvious choice is "Vampire".
While D&D has had some notable vampires show up over the years, Strahd and Drelzna in particular.  The very, very first D&D adventure ever sold was "Palace of the Vampire Queen".

Palace of the Vampire Queen was written by Pete and Judy Kerestan back in 1976.  I should also note that the very first published adventure was also co-written by woman; so yes women have always been a vital part of this hobby.  Interesting note. The adventure is called a "kit" and not a "module"; a name that would be later used.

This adventure was always something of a holy grail for me.  I knew about it, but had only seen bits and pieces of it online.  I didn't know much more than it was the first published adventure and it was really, really rare.  Sites like the Acaeum helped fill in the blanks in what I knew and I learned more from other blogs. Here is Grognardia's take and a bit from Jeff's Game Blog.

Original copies are still very rare, but I managed to score a couple of official reprints from Pacesetter.  As well as the sequels Crypts of the Living and Castle Blood.

I have run the original PotVQ before and it was great fun.   The adventure is so barebones by even the standards of the early 80s that it is easy to use anywhere.  The next two are more "story" driven.  I have run Castle Blood, but it didn't quite live up to the promise of the Vampire Queen.
Personally I would like to take all three and recraft them into something else.  Keep the Vampire Queen elements of course, but introduce some more background.

Hitting that nostalgia feeling hard is another adventure, The Hanging Coffins of the Vampire Queen.

This adventure, written by +Mark Taormino might be an homage to the first Palace of the Vampire Queen adventure, but it is more likely an homage to those meat-grinder, total-party kill, fun-house dungeons of the late 70s early 80s.  There is a basic plot here, enough to get you in the door and moving along, but really this adventure is about killing things and avoiding getting killed.  Example, in one of your first encounters you have to run a gauntlet and get past a bunch of fire giants. Eight of them. And their hell hound pets.  This is "room 1".  It is downhill from there.  It has demons and other vampires in the wander monster table. Liches, demons, succubi, greater devils, nearly 50 vampires in total, tons of other monsters and of course the Queen herself, Lady Neeblack.
This is not an adventure to challenge the resolve of hardy role-players. This is an adventure to survive and leave a trail of bodies behind you.  It is old-school, but old-school through the eyes of 40-somethings looking back on their times as teens.
The adventure itself has a great lead in to get you interested, but that is just the carrot on a stick, most people buying and playing this module are going to want to jump right in.  Another example (this is not a spoiler), you are captured by Lady Neeblack and told you have to run through her crypts for her amusement.  The conceit is the characters will feel coerced into doing this, so they slide down a passage to the previously mentioned Fire Giants.  In truth my players wanted to jump in like they were doing a dive at the pool.

Though to claim people will play this for nostalgia reasons is completely unfair.  Mark did a great job of this. The rooms are detailed and what detail!  There are interesting encounters and Lady Neeblack herself should really move up the ranks as one of the more memorable NPCs ever.  In fact I am hoping that she comes back for a sequel sometime soon.  Just like a good Hammer villain she should find ways to come back from the dead.  +Mark Taormino, this needs to happen.
The text of the book is big, easy to read and despite the "old school" claims still has boxed text to read (screw you Grognards! I still like boxed text even when I don't use it.)  Each room is unique and feels like it belongs.  Plus the "Hanging Coffins" themselves are the coolest idea in vampire graves since the Lost Boys.

The proof of any adventure is not in the reading, but in the playing.  So I played it. It rocked.
Now the game is designed for OSRIC, but can played with 1st or 2nd Ed AD&D.   I played it with 5th Edition D&D.  I just replaced the monsters and made a character sheet for Lady Neeblack.   I ran the same group of people that I had taken through the original Palace of the Vampire Queen and we all treated it as an unofficial sequel.  I worked out well enough.  We all had fun, but if this module reads as a deathtrap on paper it's a killer in the playing. So make of that what you like.
Personally I would love to run it again using AD&D1.


I have two perfect succubi from the recent Pathfinder demon sets that are perfect for  "Sin" and "Diabolica".   The Reaper Bones Female Vampire figure makes for a perfect Lady Neeblack.  The mini is listed as "Naomi" for the metal version. So the Vampire Queen must be Lady Naomi Neeblack!  Sure. Why not.

If I ever re-run this I will do it under AD&D1 as it was meant for.  I fear that D&D5 reduces the power levels of the characters a bit at the highest levels.  Though there is great flexibility in D&D 5.
For example in the adventure there are 8 Fire Giants waiting for you when you enter the pits.  They have 93 hp and do 5d6 damage per attack.  Their D&D 5 counterparts have 160 hp (iirc) and do a lot more damage.  Character can heal faster in D&D5 yes, but their starting hp is still not much better than their AD&D1 counterparts.  Rogues get a d8 vs Thieves d6.  So yeah. Meat Grinder.

I will say this.  If you enjoyed Tomb of Horrors then this will be right up your alley.
In any case this is one of those adventures that will have your players talking for a long time.

One I would like to take all these and combine them in a longer campaign, or part of a campaign.



I have also been seriously considering replacing the "vampire world" in Q1 with Hanging Coffins and make it my own Q2.  Queen of the Demonweb meet the Vampire Queen!

Monday, April 20, 2015

A to Z of Vampires: Vampire Queen

Something a little different today.   I want to talk about the Queen of the Vampires and her relationship with my gaming. BTW, there is a "Q" Vampire, but only one I have found. The Quaxates is a vampire from Mexico that makes women cry before they feed on them.  That is all I have been able to find.

Last year I did Witch Queen but there is a longer history of Vampire Queens in gaming.

The first Vampire Queen was also the very first published adventure for D&D back in the early, early days of 1976.  Palace of the Vampire Queen was written by Pete and Judy Kerestan.  I should also note that the very first published adventure was also co-written by woman; so yes women have always been a vital part of this hobby.
This adventure was always something of a holy grail for me.  I knew about it, but had only seen bits and pieces.  I didn't know much more than it was the first published adventure and it was really, really rare.  Sites like the Acaeum helped fill in the blanks.  Copies are still very rare, but I managed to score a couple of official reprints from Pacesetter.  As well as the sequels Crypts of the Living and Castle Blood.


I have run the original PotVQ before and it was great fun.   The adventure is so barebones by even the standards of the early 80s that it is easy to use anywhere.  The next two are more "story" driven.  I have run Castle Blood, but it didn't quite live up to the promise of the Vampire Queen.
Personally I would like to take all three and recraft them into something else.  Keep the Vampire Queen elements of course, but introduce some more background.

Hitting that nostalgia feeling hard is another adventure, The Hanging Coffins of the Vampire Queen. This adventure, written by Mark Taormino might be an homage to the first Palace of the Vampire Queen adventure, but it is more likely an homage to those meat-grinder, total-party kill, fun-house dungeons of the late 70s early 80s.  There is a basic plot here, enough to get you in the door and moving along, but really this adventure is about killing things and avoiding getting killed.  Example, in one of your first encounters you have to run a gauntlet and get past a bunch of fire giants. Eight of them. And their hell hound pets.  This is "room 1".  It is downhill from there.  It has demons and other vampires in the wander monster table. Liches, demons, succubi, greater devils, nearly 50 vampires in total, tons of other monsters and of course the Queen herself, Lady Neeblack.
This is not an adventure to challenge the resolve of hardy role-players. This is an adventure to survive and leave a trail of bodies behind you.  It is old-school, but old-school through the eyes of 40-somethings looking back on their times as teens.
The adventure itself has a great lead in to get you interested, but that is just the carrot on a stick, most people buying and playing this module are going to want to jump right in.  Another example (this is not a spoiler), you are captured by Lady Neeblack and told you have to run through her crypts for her amusement.  The conceit is the characters will feel coerced into doing this, so they slide down a passage to the previously mentioned Fire Giants.  In truth my players wanted to jump in like they were doing a dive at the pool.
Though to claim people will play this for nostalgia reasons is completely unfair.  Mark did a great job of this. The rooms are detailed and what detail!  There are interesting encounters and Lady Neeblack herself should really move up the ranks as one of the more memorable NPCs ever.  In fact I am hoping that she comes back for a sequel sometime soon.  Just like a good Hammer villain she should find ways to come back from the dead.  +Mark Taormino, this needs to happen.
The text of the book is big, easy to read and despite the "old school" claims still has boxed text to read (screw you Grognards! I still like boxed text even when I don't use it.)  Each room is unique and feels like it belongs.  Plus the "Hanging Coffins" themselves are the coolest idea in vampire graves since the Lost Boys.
The proof of any adventure is not in the reading, but in the playing.  So I played it. It rocked.
Now the game is designed for OSRIC, but can played with 1st or 2nd Ed AD&D.   I played it with 5th Edition D&D.  I just replaced the monsters and made a character sheet for Lady Neeblack.   I ran the same group of people that I had taken through the original Palace of the Vampire Queen and we all treated it as an unofficial sequel.  I worked out well enough.  We all had fun, but if this module reads as a deathtrap on paper it's a killer in the playing. So make of that what you like.
Personally I would love to run it again using AD&D1.
In any case this is one of those adventures that will have your players talking for a long time.

One I would like to take all these and combine them in a longer campaign, or part of a campaign.

Tuesday, October 28, 2014

Into the Lair of the Vampire Queen

Over the weekend my oldest son celebrated his birthday (which is today) and we went through The Hanging Coffins of the Vampire Queen.

We didn't get through it all, but we had a great time.

I ran this under Dungeons & Dragons 5th Edition rules instead of 1st ed/OSRIC since that is the game of choice of my son now.  I think it worked out really well to be honest.

In the party we had:
- A Dragonborn Wizard (Necromancer), 15th level
- A Dragonborn Cleric of War, 14th level
- A half-elf rouge (assassin), 14th level
- A human rogue, 14th level
- A half-orc Ranger, 14th level
and a half-elf warlock (fey pact), 13th level.

My son, since he was turning 15 got the only 15th level character.

They managed to get through a few of the rooms, but the Fire-Giants gave them some issues.  After that the "Jelly" Cubes where pretty easy.

The adventure is crazy.  I am glad I am running it "outside of canon". The module is advertised as a party killer and that is no joke.  Within the first battle many of the characters were down to about half their HP.

We are planning to finish it sometime soon, but since we didn't get started till rather late my players were fading.

the Fearless Vampire Hunters
This is the same group, but not the same characters (though pretty close) that I ran the classic Palace of the Vampire Queen adventure.   Those were lower level characters using the B/X rules.  Given that we have been calling this group "the Fearless Vampire Hunters".    One day I will try to combine all the various "Vampire Queen" adventures together into a large campaign.

I did alter the beginning just a touch to accommodate the player's previous adventures a bit.  Not a big change really and I think it heightened the whole fear factor.


 We used minis cause they are fun and the boys like doing it.

I have two perfect succubi from the recent Pathfinder demon sets that are perfect for  "Sin" and "Diabolica".   The Reaper Bones Female Vampire figure makes for a perfect Lady Neeblack.  The mini is listed as "Naomi" for the metal version. So the Vampire Queen must be Lady Naomi Neeblack!  Sure. Why not.

If I ever re-run this I will do it under AD&D1 as it was meant for.  I fear that D&D5 reduces the power levels of the characters a bit at the highest levels.  Though there is great flexibility in D&D 5.
For example in the adventure there are 8 Fire Giants waiting for you when you enter the pits.  They have 93 hp and do 5d6 damage per attack.  Their D&D 5 counterparts have 160 hp (iirc) and do a lot more damage.  Character can heal faster in D&D5 yes, but their starting hp is still not much better than their AD&D1 counterparts.  Rogues get a d8 vs Thieves d6.  So yeah. Meat Grinder.

I will say this.  If you enjoyed running Tomb of Horrors then this will be right up your alley.

I will get a more proper review of the adventure up soon.

Monday, October 27, 2014

October Movie Challenge: Queen of the Damned (2002)

October Movie Challenge: Queen of the Damned (2002)


In what can be best described as an "Attack of Opportunity" I caught Queen of the Damned on TV yesterday.

Since I have been watching a number of "Vampire Queen" like movies lately this seemed appropriate.

Again, while I don't like the movie as part of the larger Anne Rice Universe, the movie is kind of fun.   I think the tried too hard to take two books "The Vampire Lestat" and "Queen of the Damned" and make them into one movie.

Though to be fair, there is lot in both books that could have been cut or least edited down to size.

It is interesting though that I can recall exactly where I was when had heard that Aaliyah had been killed.  I had never really given her a second thought prior to that.  Watching her performance here again some 12 years after her death I am struck that how she physically embodied Akasha.  I can't tell if she would have been a good actress or not, it is just a shame we never got to find out.

Stuart Townsend makes for a decent enough Lestat.  Or at least the heterosexual Lestat.  Tom Cruise probably did Gay Lestat better.

I have tried to stat up an Akasha like figure in many games before, but I usually end up disappointed in the results.  In this movie and the book she really is less of a character and more of a plot device. Maharet (and Mekare, who is not even in the movie) are easier to do since they have more developed characters.

This is a re-watch.  I reviewed this one back in 2010.

Tally so far:  33 Total Watched / 21 New

What do you find scary?
October Horror Movie Challenge hosted by Krell Laboratories.


Tuesday, September 30, 2014

October is coming...

Starting at Midnight tonight October is here.

I have all my vampire movies queued up on Amazon and DVD.  Though a DVD I bought back in the summer to watch now is missing.  I am sure I will find it. Can't even remember what was on it to be honest.

http://krelllabs.blogspot.com/
My youngest wants to join in with me, so I am going to be watching some vampire movies that are good for him to watch as well.  Maybe some I have already seen. Lost Boys is on the list now.


It is also my oldest birthday coming up and he has requested a midnight D&D game.
It has to be scary (his request) and have vampires (mine).  I am thinking it will either be the original Ravenloft module or the Hanging Coffins of the Vampire Queen.

I am leaning towards the Hanging Coffins of the Vampire Queen.



The module is so gonzo. Plus this is a group of 14-15 year old boys.  So yeah.
I have run this group before and I have taken them through the Pacsetter Vampire Queen modules (here and here).

I am also planning on getting some more reviews done in October/November.

Busy month ahead!

Monday, August 4, 2014

All Hail the Vampire Queen!

So not this:


Or this:

But rather this:



I got my copy of The Hanging Coffins of the Vampire Queen in the mail today.
Let me tell you this. This module is a meat grinder.   Levels 10-14.  Sure.

While there are plenty of gonzo and tongue in cheek bits to this.  I am thinking of playing it straight and making it a real horror piece.

I might make it part of a great Vampire Queen series.


Looks like a good time to me!

Tuesday, March 12, 2013

Getting Basic

Getting ready for Palace of the Vampire Queen this weekend.


Got my books, the adventure and five (soon seven just in case) B/X characters around 5th-7th level.
I still want to stat up a witch character just in case.  Just need to throw some dice into that pile and I am ready to go.  I might make the vampire queen a witch with the Gypsy tradition. Mostly because I have had "Sign of the Gypsy Queen" by April Wine going through my head ever since I have started working on this.


Two copies of the adventure, Palace of the Vampire Queen.  Since it is 5 levels and I only have 4 hours the kids will get some rough maps.  From the previous survivors, besides the Queen doesn't mind unannounced guests...for dinner! (sorry. couldn't help it.)

Good, old fashioned dungeon crawl with empty rooms, treasure just laying around random monsters and the big bad at the end.  Gonna party like it's 1981!

Sunday, March 10, 2013

Palace of the Vampire Queen

Next weekend my friend Greg is hosting a mini-con for his D&D group, the Streamwood Dungeoneers.  My son plays in his group every weekend, so I was asked to prep and run an Old School adventure.
Greg wanted to give his players, the Gen Con experience since none of us are going Gen Con or even Gary Con this year.

I had a bunch of ideas, but I wanted to play to my strengths.  At first I wanted to do Ravenloft, but that would take to long.  So instead I am going to run Palace of the Vampire Queen using Basic/Expert D&D and my Witch book.

I have been dying to run this since I first scored a copy about three years ago.
This is a classic adventure and has been talked about on various blog before. Here is Grognardia's take and a bit from Jeff's Game Blog.  To be able to run this in a Con like setting is going to be a real treat.

Since that 2010 post I have picked up another copy from Pacesetter (not sure if it is the same Pacesetter that did 1st Ed Chill).

The module is thin.  Not just in size but in terms of plot too.
I'll give the kids some background and I might develop the character of the vampire queen more using my Basic Vampire supplement (which is free by the way).  She is a self-styled vampire Queen in my mind.  So not Akasha or even Marceline.

But in truth it is going to be a simple dungeon crawl with lots of undead and a big bad at the end.
Just like like to old days!


Tuesday, June 22, 2010

Old School day!

I spent the weekend with the people I used to game Basic and AD&D 1st ed with, the week opened up to some cool old school news for me.

First I got my copy of Palace of the Vampire Queen!
I plan on running this with Spellcraft & Swordplay as soon as I can.


And in other cool news. ChicagoWiz's blog is back! I was never 100% sure why he had left in the first place to be honest.  But I am glad to see his blog back with us.