Showing posts with label BlackStar. Show all posts
Showing posts with label BlackStar. Show all posts

Tuesday, December 13, 2016

More Trek

Working on some more ideas for my Trek game.   I spent some time last night talking to my Trek-loving son and came up with some ideas.

I want to put this between the TOS and TNG shows.  Sometime around 2344 or later, maybe the 2350s. There is nothing that I know of going on then.
The timeline in my games might be altered, maybe not to the extent of the "Kelvin" Universe of the new movies, but some other things.
For starters I want to use these uniform variants.


Though I might swap the colors for the TNG assignments. We know the red uniforms from WoK were still being used in 2250 though with TNG style com badges.

Still planning on using an "experimental" ship.  I am going to severely limit how the transporters are used I know that much.

Now MY big plot point that has nothing to do with the play test.

My son says you judge how good the playtest is by the number of coffee stains!
I know I should be ashamed (or shamed) for doing this, but I REALLY want to do "Trek + Cthulhu".

For my first adventure "Where No One Has Gone Before..."  (might change that) the new ship is taking it's first run using the new engines.  They are pushed to Warp 13 (I know...stay with me) and they end up in orbit over a dead planet orbiting the star Thuban, Alpha Draconis, 303 light years away.  Here they encounter Mythos-creatures, ones that now know of their existence.
I get the crew back to the Alpha Quadrant (I am not redoing Voyager) but now this new threat is on them.

I want to have an Admiral or Commodore on my ship for the first adventure. He is the one that betrays the Federation to the Old Ones.  I want to keep him alive, but deeply insane, they will need him later.

Not sure what will happen to be honest.
As my wont I REALLY want to give this a 70s feel.  Why?  Well TOS was an artifact of the late 60s and TNG was very much part of the late 80s, so it seems natural to me to make this feel like something from the late 70s.  While it is still Trek, I am going to liberally steal ideas from the old Buck Rodgers series that was on NBC (I know, it was the early 80s) and the original Battlestar Galactica.  Plus I can use some trippy ass occult stuff from the 70s. The so called "left over hippy shit".  Crystals, psychic powers, all of that.   I have plenty of ideas; things I have been playing around with for White Star.

Right now I have more ideas than structure.  So I am going to keep at it for a bit.

Wednesday, December 7, 2016

These are the Voyages...

I got my Trek play test materials from +Modiphius Entertainment for the new RPG coming out.
Was going to spend some time with them yesterday but other things like the day job came up.  Though I have managed to print out the rules and will be going over them soon.

Over the summer I mentioned a desire to play some Trek using what ever rules seemed right. Likely White Star, but now I might try a simple training mission using these rules in addition to the official playtest.

Of course I want to use the USS Mystic, NX 3000 that I found here:
http://www.mcfergeson.com/hobbycorner/2015/04/23/the-uss-mystic-a-kitbashed-starship-from-star-trek/



Of course I'd make mine the NCC-3120 USS Protector; an homage to all the ships that inspired it.
I love the idea of those experimental nacelles.

Not to steal too much from Voyager or even Event Horizon, but my basic outline would be that while testing their new Warp-13 capable engines (shout out to the Omega-13 from Galaxy Quest) the USS Protector is transported ...somewhere... and in this section of space the stars are right and there are horrors.

The game would have other technobable details like the curvature of the warp nacelles and how this ship uses triberyllium instead of trilithium in it's warp core.  Maybe it is a design upgrade the Federation got from the Thermians (all from Galaxy Quest). This produces an "asymmetric warp field".  So start off as a regular Trek-like game, and then BAM hit them with the horrors.   Hey, maybe the Theramins are evil. Who knows really.

Since it is based on the Ambassador Class space frame I could put it in the Enterprise C era.
Though if it is an experiment and the prototype in NX 3000 how do I explain the jump to NCC 3120?

No idea.  Maybe the old classic it was a clerical error in the system registry databases.



I have a small Ambassador class Enterprise C at home and I think it is a great looking ship. I just want to do something with it.

In any case I am going to enjoy this. I am ready with the beats and the shouting.

Thursday, June 16, 2016

Star Trek RPGs

Every so often I get the desire to run a short Star Trek-like game.  Assemble a new crew on a new ship and have some adventures.  This goes all the way back to days of playing Star Frontiers.

I might do a couple of one-offs this summer. Not sure yet really. A natural choice, of course, would be Starships & Spacemen but I am still partial to White Star.  I also like the idea of maybe doing my Black Star game.  Maybe mixing in some Realms of Crawling Chaos and Mutant Future for that Cthulhu in Space feel.

But what has really gotten me in the mood is Pintrest.
Weird I know, but I am totally addicted to "pinning" pictures of Starships.

This one grabbed my attention so much that I just HAVE to use it somehow.






It is a "kit-bash" of the Ambassador-class Enterprise C and NSEA Protector.



I rather like it.
Credit to the ship goes here, http://www.mcfergeson.com/hobbycorner/2015/04/23/the-uss-mystic-a-kitbashed-starship-from-star-trek/

Since his ship is the NX-3000 Mystic, I could make mine the NCC-3120 USS Protector.

Hell. I even considered picking up the models on eBay to make my own, but my painting skills are terrible. I could never do it the justice it deserves.

Not to steal too much from Voyager or even Event Horizon, but my basic outline would be that while testing their new Warp-13 capable engines (shout out to the Omega-13 from Galaxy Quest) the USS Protector is transported ...somewhere... and in this section of space the stars are right and there are horrors.

I would add other technobable details like the curvature of the warp nacelles and how this ship uses triberyllium instead of trilithium in it's warp core.  Maybe it is a design upgrade the Federation got from the Thermians.  (All from Galaxy Quest).  So start off as a regular Trek-like game, and then BAM hit them with the horrors.   Hey, maybe the Theramins are evil. Who knows really.

Lots of ideas here.

Thursday, January 21, 2016

BLACK Star

I love White Star. It's been a ton of fun so far and I really, really enjoy it.
But I also love Basic D&D more than I do White Box S&W. What's a guy to do?

Simple. Make a new mashup of everything I enjoy!

Basic? Yup! Horror? Sure why not!  Lovecraftian beasties?  Of course!

In the little campaign I am working on for my Sci-Fi game it is a giant big Galaxy that has been mostly explored.  So it is less Star Trek and more Star Wars, but certainly there are Trek enfluences.

However there is trouble on the horizon, and that trouble is in the form of the Old Ones.
The stars are finally right.

This is not really an original idea.  But It does include a lot of things I have laying around.

White Star
Starships & Spacemen 2e (for ideas on using Basic)
B/X Basic and Expert (for the rules)
Labyrinth Lord (for rules up to 20th level)
ACKS (for more rules)

So Basic, Labyrinth Lord, ACKS, and Starships & Spacemen...

Welcome to BLACK STAR! ;)

For some background I want to use Eldritch Skies.
I would then mix in Psionics and Lovecraftian Beasties.
A place to adventure and place to play.


The obvious tribute to David Bowie also makes this appealing to me.