Wednesday, June 21, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 6, Room 21

Entrance to the Grand Temple

The temple is the central focus of this lair and is in the center of this Shadow Elf city.  

In the front of the temple is statue of the Vampire Queen. Close inspection will reveal the statue is of different construction than the rest of the temple (2 in 6 chance for Dwarves, 1 in 6 for all others).

Room 21

This temple is influenced by Chaos and the necromantic energies that the Citadel of Necromancers were tapping into and why the Vampire Queen came here. The temple is not the source, but it is a focal point.

While in the temple, Undead are treated as one column greater (1 HD more) on the Cleric Turning Undead table. So Skeletons are turned as Zombies, and Zombies as Ghouls.

Positive magic used for healing will heal 1 less point than rolled. The notable exception are the "healing wands" from Level 5.

The aura of evil, chaos, and necromancy is quite palatable and can be felt by all.

The source of the floating light of this level originates from here.


Tuesday, June 20, 2023

Mail Call Tuesday: ReAction D&D Figures

A little over 3.5 months later, I finally received my ReAction D&D Figures in the mail, just in time for Father's Day.

ReAction D&D Figures

ReAction D&D Figures

They are pretty cool. As you can see, these are the ones from Super 7.

Of the three the Sorceress (as she is properly known) is my favorite.

The D&D Sorceress

She is roughly the same size/scale as the classic Kenner Star Wars figures (this is by design of course). She even has holes in the bottom of her feet to put into action scenes.

The Sorceress and Two Princesses

She is a little taller than the other D&D Figures out last year. 

The Witch and the Sorceress

Maybe Skylla has a bit of elf in her.

She does not come with the green fireball though.

All the figures look pretty cool to be honest.

Cover models

The font on the cards is closer to the Mentzer Basic books than the AD&D or Moldvay books. 

Yes, I took them off of their cards. 

Now the Efreeti actually will see some use in games I am sure. He is a good size to be an efreeti amir or pasha or something similar.

Efreeti

Efreeti

Compared to the mini from the Classic Monster Manual line maybe he is the long-lost "Greater" Efreeti.

All three of these figures have also, in one form or another, have had premium statues made of them. The Efreeti and the Githyanki from Wizkids and the Sorceress, in her modern guise of Seoni, from Dynamite.

Seoni and her Mini-me

The figures are fun, and I am glad I grabbed them.

I do have another Sorceress on the way that I am hoping to do a little modding on. 


#Dungeon23 Tomb of the Vampire Queen, Level 6, Room 20

Moving forward to another cave (where the troll came from) the party hears voices.

Room 20

Approaching the party is a Shadow Elf war band. Their leader is a 4th-level fighter and has a +1 sword.

They attack the party.

Monday, June 19, 2023

Monstrous Monday: Cave Trolls

They say necessity is the mother of invention. Well, I had needs today. I went to the Swords & Wizardry SRD today to grab some stats for a monster, only to discover that the site is now gone! 

I am sure it has a lot to do with the new licenses with Swords & Wizardry. While that is cool, it means to link out the stats I want I need to make them myself. No big. I can deal with that.

Cave Troll

Troll, Cave

Large Giant (Fey)
Frequency: Very Rare
Number Appearing: 1 (1d2)
Alignment: Chaotic [Chaotic Evil]
Movement: 240' (80') [24"]
  Spider Climb: 180' (60') [18"]
Armor Class: 0 [19]
Hit Dice: 11d8**** (83 hp)
 Large: 11d10**** (94 hp)
To Hit AC 0: 7 (+12)
Attacks: 2 claws, 1 bite, rend
Damage: 1d6+4 x2, 1d6+4, 2d6
Special: Rend, regenerate 2 hp/round, haste, spider climb, camouflage
Save: Monster 11
Morale: 8 (10)
Treasure Hoard Class: II (Q)
XP: 4,300 (OSE) 4,400 (LL)

Str: 20 (+4) Dex: 22 (+5) Con: 18 (+3) Int: 8 (-1) Wis: 11 (0) Cha: 6 (-1)

This ugly humanoid appears to be about 8 feet tall. Its leathery skin is blackish-gray, and its eyes are yellow. It has long, upright ears, almost elven in nature. Its arms and legs are long and slender and end in wicked-looking claws.

Cave trolls are cousins of the regular troll and are found in all subterranean realms. They are as deadly, or more so, than their more common brethren. Cave trolls have the same voracious appetite as normal trolls and sustain themselves on whatever they can find in their underground realms. Cave trolls have blackish-gray hides and yellow eyes.

Cave trolls stand 8 feet tall and weigh 600 pounds. They do not walk with the same hunched gait of their larger relatives. They stand upright and move with blinding speed. They speak "Trollspeak," the language of trolls. Cave trolls rarely venture to the surface world, preferring the security and tranquility of the darkness they inhabit. If extremely hungry or if food is scarce, a cave troll ventures to the surface and attacks whatever it finds near its lair. 

Cave trolls often use deception when they first encounter prey, especially intelligent prey. Their natural skin coloring camouflage them in a subterranean environment, providing them with a 95% ability to hide in shadows (like a thief) and surprise on a roll of 1-3 on a d6. Their troll heritage often leads to the misconception that they are slow in combat, which they gladly allow their opponents to believe — until the cave troll strikes or moves. Only then is the ruse negated and the true nature of the troll revealed. Cave trolls attack by grabbing and rending an opponent. If a cave troll hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d6 points of damage.

A cave troll is affected by permanent haste and spider climb effects. The haste ability can be dispelled, but the spider climb cannot.

Fire and acid deal normal damage to a cave troll. If a cave troll loses a limb or body part, the lost portion grows back in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.

SRD links

https://www.5esrd.com/database/creature/troll-cave/

https://www.d20pfsrd.com/bestiary/monster-listings/humanoids/giants/troll/troll-cave-tohc/

#Dungeon23 Tomb of the Vampire Queen, Level 6, Room 19

 Moving on to the next clearing there is a large gray-skinned troll coming towards the party. It was likely alerted by the noise of the owlbears.

Cave Troll

This is a Cave Troll, it looks like a slightly shorter but broader troll.  

It carries a bag filled with bones and it's treasure (Type Q).

Sunday, June 18, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 6, Room 18

 Moving on from the execution site, you stumble on a strange scene. Two large owlbears are rolling around in a depression filled with glowing mushrooms. The owlbears pause, stare at the characters, roar, and run to the characters.

Room 18

The two owlbears are high on the mushrooms. They are frenzied, hallucinating, and like most things here, hungry.  They have a morale of 12, +1 to hit and damage but a -1 penalty to AC. 

They have no treasure, but the story of fighting two Owlbears tripping balls is worth more than any treasure.

--

This encounter was inspired by this art by Jacob Blackmon.

Cocaine Owlbear

You can get it on a shirt here.

Saturday, June 17, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 6, Room 17

 Moving on from the Lizard's lair there is a large open place. There are places in the open square that appear to have had large fires at some point in the distant past.  This was the part of the town where executions were held and centuries ago three witches were burned at the stake. 

Bánánach

Approaching the center of the square three howling spectres appear. They have the appearance of elven women with robes and shawls pulled over their thin bodies. On close inspection it can be seen that they are all horribly burned. 

The specters are Bánánach.  The howl and scream like Banshees (Groaning Spirits) but their wail is not the same as a banshee's.

After their first round of attacking they will summon 1d4+2 Wraiths

There is no treasure here. 

If there is a witch or cleric in the party and they offer apologies in the names of their Patrons/Gods the witches will depart and wraiths will disappear. Off the characters a 50% bonus on XP.