Friday, September 9, 2022

100 Days of Halloween: Witchfinder - A Swords & Wizardry Class

Witchfinder - A Swords & Wizardry Class
Let's try a little S&W tonight. You can have witches and not expect the occasional witch hunter.

As always, to stay objective I will be following my rules for these reviews. BUT also in this case I want to evaluate whether or not the various witch hunters are a good match for my witches.

Witchfinder - A Swords & Wizardry Class

PDF. 2 pages. One page content, one page OGL. Price: Free.

Let's hit the big points first. This PDF is small, BUT it is for Swords & Wizardry so a page for a class is good really. My own class books notwithstanding.  The second one is this PDF is free. 

For the price the click you have a new class.  Is it worth it?

The class has flavor and enough crunch to make it worthwhile. The details work for me. The XP calcs feel right, the powers they get also track.  I would switch the 17th level Holy Word power to 14th level myself. Clerics of 14th level can cast Holy Word so it tracks for WitchHunters to be able to do the same.  I would also have given them some sort of, well, witch-finding ability. But this was written likely with no specific witch class in mind. 

If you are using this with one of my S&W Witch classes then I would rule that Witchfinder can spot the magics of one of my witches and identify them. 

So yeah, I rather like this one.


The Other Side - 100 Days of Halloween


Thursday, September 8, 2022

In Search of Nocticula

I want to introduce what I hope will be a new semi-regular feature here at the ole' Other Side.  

"In Search of" will delve into odd, esoteric topics from my games in search of their origins and their relationship to myths, legends or even just a good story.  The obvious tribute to the old 70s-80s TV series "In Search of..." featuring Leonard Nimoy.  I am going to go back and retag some posts with this new "In Search of" label since this is not really a new idea for me.  My hope here is this takes the place of "One Man's God" in my rotations of posts.

Nocticula

Let us start my first In Search of looking for a demon who captured my attention back in the 1980s.

Back in the Monster Manual II days, we were treated to a long list of demons that were also powerful members of the abyssal Hordes. These included a few demon lords (L) and oddly enough some that were tagged as being female (F).  It seems odd to call that out now, but this was the 1980s.  

But that is not why I am posting today.  I was cleaning up some minis the other days and noticed one in particular.  Maybe because I have been thinking of various monsters and monster books I decided to go back to an old search.

Who Is Nocticula: Part 1 History

Nocticula

This is the mini and an entry in question.

Originally she was obviously some sort of demon related to the night.  She is not listed as a "Lord" so we assume she must be of higher rank along with Lolth and Zuggtmoy. 

Obviously, the name caught my attention then as it does now.  Though there is almost nothing about her in any products outside of the MMII. 

She does get name-dropped in the 1981 made-for-TV horror movie Midnight Offerings. When I saw it back in 2019 I wondered at the time if Gygax/TSR got the name from the movie. Though now it seems likely the name came from various occult books from the 1970s.

It would not be until the 1990s that I would run across her again.  

My first encounter with her was during the Netbook craze of the Pre-OGL Internet.  While many people were still blissfully unaware of what the Internet could do AD&D players were on LISTSERVs on Bitnet sharing "Netbooks."  These fan mad creations often lacked any sort of editorial control, art, or often even playtesting. But they made up for all of that in pure enthusiasm.  If you were lucky you found one that had been formatted like a "real book" in Microsoft Word 2.0.  One such book was "The Complete Netbook of Demons and their Relatives." This ancient and dusty tome was full of new demons.  It was a great little treasure, to be honest.  It did have an entry for Nocticula and Socothbenoth (I'll get to why that is important later).  Their entries were:

Nocticula(F)-a patron of witches. Could only find one reference on her.
...
Socothbenoth-Another female (harem) like deity turned into a male demon.

Mastering Witchcraft: A Practical Guide for Witches, Warlocks, and Covens
That obviously had my attention. So I was already doing deep dive research into witches at this point for my "Netbook of Witches and Warlocks" so I added her name as one to be on the lookout for.  Now keep in mind that at this time people were very, very wary of being sued by TSR for any copyright violations.  So I had no real plans to use Nocticula in my books, I was just curious about her.

In my reading, I came across "Mastering Witchcraft: A Practical Guide for Witches, Warlocks, and Covens" by Paul Huson, 1970.  Nocticula is mentioned many times. Likely as a "dark aspect" of Hecate or Habondia (or Habundia). That name is not in my "Dictionary of Classical Mythology" by J.E. Zimmerman. Huson adds that Noctiula is "Ruler of the Dead and Warden of the Tower Adamantine" and she walks at night.  He also claims that the title of "Nocticula" meaning "little night" comes from the 12th century.

I do have to admit that the paperback cover of Mastering Witchcraft makes for a good depiction of Nocticula. 

Gerald Gardner, the father of modern Wicca, even mentions her in his "Witchcraft Today" (1954). He also associates her with the figure of Bensozia. I guess that removes the fear of copyright issues, but I was still hesitant to use her preferring to come up with my own.

While all this is going on I got a copy of Dungeon #5 and found the adventure with Shami-Amourae, the demon queen of Succubi. She, along with Nocticula and Malcanthet have all been contenders for the title "Queen of the Succubi."

This bit didn't last long really and with the publication of Green Ronin's Armies of the Abyss and later the Book of Fiends we get a new look on Nocticula. 

Nocticula and Socothbenoth
Part 2: Green Ronin & The d20 Years

Green Ronin brought Nocticula into the new Millennium with the various fiend books. Chris Pramas had worked on a few Planescape and devil-related books for Wizards of the Coast in the waning years of TSR.  So he was in a great position to bring all of that knowledge to Green Ronin during the d20 boom.  Armies of the Abyss (2002) covered demons and introduced us to a new Nocticula. Or rather, gave us Nocticula since so little detail had really been published about her so far.  (Note. I am coming back to the Armies of the Abyss later in this series.)

Here she is demon lady of night yes, but also of women, dark fey, the natural world, psychotropic drugs, and earthly sensuality.  Known as the Princess of Moonlight she revels in all things pleasurable, earthly, and chaotic. She very much is the patroness of "living deliciously."  The description of her followers can only be described as "witches."

She has a twin brother, Socothbenoth, the demon lord of perversion, with whom she has an incestuous relationship with. Socothbenoth is basically the mind of Aleister Crowley in the body of Lord Byron and the sexual appetites of both.

I have used him before as a witch's patron based on the movies Byleth: The Demon of Incest (1972) and Il Sesso Della Strega (1973).

She only gets a mention in Fiendish Codex I: Hordes of the Abyss, a little more than what she got in the MMII nearly 20 years prior.  She gets the title "The Undeniable" and her concerns are "Night" and she makes her realm on the 72nd layer of the Abyss called Darklight.

Part 3: Pathfinder

Our Queen of the Night fares better in her Pathfinder version where she is a major Demon Lord.  Her history is largely that of what was seen in the Green Ronin books. Indeed all of that is kept to the extent the OGL will allow. However, she is taken further in Pathfinder when she is given the ability to kill other demon lords. This gives her a connection to assassins.  

Here she appeared in a number of Pathfinder products, in particular the Book of the Damned, which covered the demons and devils of the Pathfinder game.

Nocticula for Pathfinder

At some point, she grew tired of killing demon lords and sought out redemption as the Goddess of Artists. I am not sure I completely like this idea, but hey Pathfinder can do what they like really.

Now to be fair, Pathfinder added a ton of material to Nocticula, and a lot of it is good. I could easily use any amount of it, to be honest.  

Part 4: Nocticula in my World

I have a lot of great information and details. But not all of them are great for my games. So. How can I rebuild Nocticula for my games and in particular my War of the Witch Queens campaign?

Part of her background is she was one of the first Succubi. That's fine and all, but I feel there is a tendency to make a female demon a type of succubus. Sure I get it and her background supports it to a degree, but it feels lazy to me. I mean there are SO MANY "first" Succubi. There is MalcanthetShami-AmouraeXinivrae, and Lynkhab. Do we need Nocticula to be a succubus? Not really.

I do like keeping Socothbenoth as her brother/lover. I like keeping them both as being fairly depraved as well. They are demons after all.  I even like the assassin idea from later Pathfinder books. Given her name I would like to get back to her association to the night and things of the night. In some ways the evil counterpart to my Nox.

In this, Nocticula is the demon lord of Night. She is honored by witches, warlocks, prostitutes, and assassins. Anyone committing an evil act at night will say a benediction to Nocticula. She is the daughter of Nox by Camazotz, the demon lord of bats and vampires (or maybe Orcus?). She is the twin sister to and lover of the demon lord Socothbenoth (the demon lord of perversion). 

Given that her first "D&D" appearance was in the Monster Manual II from 1983, I would draw on sources from 1982 and before for my influences on her. 

Obviously, I would need to write her up for AD&D 1st Edition.  I would use some of her Pathfinder details (what is allowed under the OGL) and go back to the earliest ideas about her. 

--

Nocticula
NOCTICULA 

FREQUENCY:  Unique (Very Rare)
NO.  APPEARING:  1 
ARMOR CLASS: -2
MOVE: 18" / 24" (MC: C)
HIT DICE:  13+39 (97 hp)
%  IN  LAIR:  0%
TREASURE  TYPE:  Q (x10), U
NO.  OF  ATTACKS:  2
DAMAGE/ATTACK:  Whip 1d6+1d4 (fire) (x2)
SPECIAL  ATTACKS:  Witch spells
SPECIAL  DEFENSES: +2  or  better weapon to hit
MAGIC  RESISTANCE:  25%
INTELLIGENCE:  Genius
ALIGNMENT:  Chaotic Evil
SIZE:  M  (6')
PSIONIC ABILITY:  See below
LEVEL/X.P. VALUE: IX/8250 +  18/hp (9,996 xp)

Nocticula is the Demon Lady of the Night. Witches, warlocks, assassins, and all those who make illicit trades or bargains under the cover of darkness are her followers. She hears their prayers when none of the gods will. She is also the patron of creatures of the night like vampires, shadow creatures, and even alu-demons and succubi.

She will always appear as a very attractive member of the gender and species the observer prefers. In a mixed company, she will attempt to provide as many attractive qualities as she can.  She can do this via a limited form of telepathic awareness that is not quite ESP.  It is a subtle power, like many of her gifts, and can only be blocked by magic or psionic ability specifically designed to do so. It also gives her the ability to speak any language known.

Nocticula is a lover, but also a capable fighter. She wields a whip of fire that she can attack with twice per round. The whip will do 1d6 points of damage and the fire an additional 1d4.  She can cast spells as a Mara Witch of the 13th level. 

She also has the following spell-like powers.

  • At will: Detect Good (Law), Detect Invisible, Detect Magic, Darkness 10' Radius, Glamour, Telekinesis (250 lbs / 25,000 GP weight), Tongues.
  • 3 times per day: Astral Projection, Charm Monster/Person, Read languages, Read magic, Shape change, Teleport without Error, Trap the Soul.
  • 1 time per day: Gate, Polymorph any object.

Like all demons, she is affected by acid, iron weapons, magic missiles, and poison, (full).  Cold, electricity, fire (dragon, magical), and gas (half). She has 25% magic resistance, but this does not apply 

She has wings, but these can be hidden away. Despite her appearances and appetites, she is not a succubus or any sort of Lilim. She does have many succubi attendants and servants.  Her preferred servants though are humans and some elves and fae. She may gate in 1d6 Succubi or 1d8 alu-demons to aid her. These are from her personal retinue and not easily replaced. She can also summon 2d8 shadow demons to do her bidding. Either of these can be done once per day (1/day). She can compel any vampire she encounters (as a charm-like ability they are not immune to) to do her bidding, but she can't summon vampires.

Rumors of her always appearing nude when summoned were created by clerics and scholars who rarely left their scriptoriums. However, to approach her in her layer in the Abyss one must be completely unclothed. This includes armor and weapons. 

Relationships

Nocticula has the best relationship with her brother and lover Socobenoth, the Demon Lord of Perversion. It is a good relationship as far as two chaotic evil demons can have.  She respects Lilith, the Demon Queen as the two are fine as long as they remain out of each other's business. Her rivalry with, and enmity of, Malcanthet is legendary. Equally so is her distaste of the demon Lord Graz'zt but none remember how this all began. Her relationship with Camazotz is one of pure hatred and each hates the other's claim as the demonic patron of vampires.  A hatred she does not extend to Lilith or even Orcus, whom she refers to as "Grandfather." Whether this is an acknowledgment of paternity or an honorific is unknown.  Orcus also extends this recognition to Nocticula. 

Unknown to most, Nocticula is an assassin of demon lords and even a minor god. She has discovered that when she kills them she can take on their powers. She successfully assassinated Vyriavaxus, the former demon lord of shadows. Now shadow demons begrudgingly show her patronage.  Presently Nocticula sits and carefully plans her next kill.

--

Looking forward to seeing what I can do next in my new In Search Of feature.

--

Links

100 Days of Halloween: Legendary Villains: Wicked Witches

Legendary Villains: Wicked Witches
A little more Pathfinder tonight. This one promises some wicked witches. Let's see if it delivers. 

As always, to stay objective I will be following my rules for these reviews.  

Legendary Villains: Wicked Witches

PDF. 36 pages. 1 title page, 1 table of contents, 1 page OGL. Color cover and interior art.

I went into this expecting some NPCs, and I got that, but this is also more here. 

There are three new archetypes presented here, the consort of fiends, the curio collector, and the shadow sister.

All are presented as being evil, which is great fun really. I do love an evil witch.  All of these are quite fun too, but it is the consort of fiends and shadow sister that have the most of my attention.

Each archetype has appropriate powers to call on. The Consort of Fiends for example has powers and fluff thatmake it feel like a 5e Warlock.  The Shadow Sister works with any of the various Shadow prestige classes we have had since the early 3e days.

Speaking of which there is also a prestige class offered here, the Hag Matron, which makes the connection between witches and hags stronger. The witch in question actually transforms into a hag as she gets stronger. This reminds me a bit of the old Van Richten's Guide to Witches from the AD&D 2nd Ed Ravenloft days.  This would certainly fit in well with that.  Also different sorts of hags have different powers.

We also get a bunch of Patron Oaths, which are different ways at looking at the patrons. 

There are new witch hexes, new magic items, and a lot of "lesser" familiars.

All in all a very fine addition to the trove of witch related material available for Pathfinder. The focus on evil witchcraft is a great bonus here.

 

The Other Side - 100 Days of Halloween


Wednesday, September 7, 2022

100 Days of Halloween: OSR Alternative Classes

OSR Alternative Classes
Getting into some more OSR today with a book of classes, the witch is just one 13.

As always I will be following my rules for these reviews.

OSR Alternative Classes

PDF. 48 pages. 1 table of contents page, 3 pages of OGL (which could have be brought down to 2 with better formatting), rest content.

Ok the PWYW suggestion is 50 cents. That puts this book at 1 cent per page practically. Easily the best page-to-cost ratio here.  

The layout is basic to point of non-existence really.  Not to be to judgemental but it looks like a PDF save of an MS Word document. There is very little art. 

The 13 classes are Cleric, Fighter, Magic-User, Thief, Assassin, Scout, Dervish, Berserker, Cerves Brave, Witch, Ironskin (Siderenos), Sorcerer, and Bard.  All the classes are presented in B/X style; levels to 14th limited spells.  The classes have some connection to an existing campaign setting that is not explained well here. Moreover they are also compared to other people's IP/Copyrights that really you can't do with the OGL.   Each class also has a set of alternate rules that are interesting and would likely work well in Old-School Essentials or B/X game. The company behind this document has gone on to do other OSE-compatible products.

All of the new classes have quite a bit of detail which is good. A few notes. The Assassin and Scout get arcane dabbling which I like.  The Cerves are Deer-folk and has one of the few examples of art. Though I would not use the word "Brave" to describe a warrior type. The Ironskin is a neat idea.  The Sorcerer here follows the 3.x mold and that is a good thing in my mind. The Bard looks like it would play well, to be honest, but there are so many out now you can usually find one that does exactly what you want. 

The Witch

Let's get why I bought this. These witches are divine casters, so wisdom is a prime along with Charisma. XP values are similar to clerics as is spell progression, though they do get spells at 1st level.  This witch has various powers.  They can use animals to see at 2nd level, brew potions at 3rd, craft fetishes at 5th level, dominate animals at 7th, scribe scrolls at 9th level, and at 11th create magic items.  They form covens at 9th level and can curse or bless others. 

This witch has a spell list, drawn from Labyrinth Lord, but no new spells. There are also a fair number of optional powers.

Ok. So there are a lot of good ideas here that are almost lost due to the sub-par layout and formatting.  I am betting that newer books from the same publisher/author are much better.  This one could go for an upgrade to be honest.  There is a designation of Open Content, but it also seems to be from another book. So I am not sure whether or not it is for this book or not. 

For the price though it is good. Even if you only ever use one class here, or even just the additional ideas for the basic 4 classes it is totally worth it. 

The Other Side - 100 Days of Halloween

Tuesday, September 6, 2022

I'll Take a Pumpkin Spice, A5 size

You have asked and I serve them up. It's September, it's almost the start of Autumn and that means Pumpkin Spice Season!

The Basic Witch: The Pumpkin Spice Witch Tradition

Pumpkin Spice Witch, Letter and A5

And I am so pleased with it!

Much like my Craft of the Wise book this one now comes in softcover and hardcover options. 

A5 Witch books

The Softcover version is Letter-sized, 8.5" x 11".  This works with your B/X, BECMI, or other OSR books.

The Hardcover is A5 sized, 148mm X 210mm, (8.3" x 5.8").  This is the same size as the OSE books and roughly the same size as my Warlock book (which is Digest size 6"x9").

The content and art are the same for each, so the layout is different. Despite the size, this is still designed largely for Labyrinth Lord; so 20 character levels, and 8 spell levels. Though obviously it can be used with any "Basic Era" sort of game.

A5 Books

Pumpkin Spice Books

Same contents, different layout

With only 55 days left till Halloween order yours now and enjoy the magic of Fall!

100 Days of Halloween: Witches of Porphyra

Witches of Porphyra
I bought this one as soon as it came out. Purple Duck Games does a lot of great stuff so I had very high expectations for this one.  This is for Pathfinder, but likely it would work for any 3.x d20 OGL game.

As always, to stay objective I will be following my rules for these reviews.   

Witches of Porphyra 

PDF. 52 pages. 1 cover, 1 title, 4 pages OGL. Rest content. All text open gaming content.  Color covers and interior art.

A bit about the art. We have seen a few of these pieces already. The cover by Gary Dupis, interior art from Brian Brinlee and Brett Neufeld.  I mention it because I really want to collect all the products that use the same art a build something, maybe an NPC witch using that Gary Dupuis art and all of these books.  So yeah, for me this is all a value add.

We start with an introduction to Witches and Witchcraft in Porphyra. A nice little extra that many books do not do. 

We get right into the archetypes next. The Blooded Hag, the Brewer, the Impetuous Dervish, the Insufflator (a "breath" hag), Legionmaster (lots of familiars), Mentor, Polytheistic Witch (many patrons, nice idea), Sanguisuge (feeds on their familiars), Sightless Seer, Warweaver, the Whitelighter (!), and the Wood Witch.  All are fantastic and I'd love to try them all to be honest.

We get some new familiar archetypes. As well as new familiars (4).  Our cover girl is set for example with the new Hoop Snake on pages 31-32. If you want something a bit more classic there are winged monkeys too.

Of course, with a new world, there should be opportunities for new types of Patrons.  This book delivers on that with 13 new* patron types.   I say new* because I have seen these Patron types in other books. That is not a slight against this book. It just means the authors all had similar ideas.

Hexes are one of the Pathfinder's witch's biggest features. So this book does have some new hexes as well. Nine hexes, six Major hexes, and three Grand hexes.  

There are also nine new feats.

There is a section on new materials and a sample witch.

The book is great and if I were to say it was missing anything it would be spells. But there is so much here that I didn't even think about it in my first read-through.

So for just under $4 you get a lot.


The Other Side - 100 Days of Halloween


Monday, September 5, 2022

Monstrous Mondays: Pathfinder Bestiary 1

Pathfinder Bestiary
Last week I talked about the last of the D&D 3.x monster books to be published, but that was not the end of the d20 "3rd Ed era" monster books by a long shot.  When Wizards of the Coast moved on to D&D 4th Edition, Paizo (who had been publishing d20 material this whole time) came back with Pathfinder. 

The Pathfinder core combined the Player's and Game Master's material into one place and there was a rumor that the book would also have monsters. That was not to be and that was good in retrospect since it would have given us a 900+ page book.

Pathfinder Bestiary

Print and PDF. 328 pages. Color cover and interior art. For this review, I am considering the hardcover I bought in 2010 and the PDF I got from Paizo's webstore.

At this point, people were calling Paizo's Pathfinder "D&D 3.75."  It was an update, via the OGL, of the D&D 3.5 rules with many of their own rules added on. Not sure if it was a coincidence or choice but both Pathfinder and D&D 4 featured cover art from Wayne Reynolds. This helped what came to be known as the "Dungeon Punk" style and gave us Pathfinder's unique-looking goblins, kobolds, and trolls.  

Wayne Reynolds Monster Books

This bestiary features 309 monsters. Like their godfather, D&D 3.x all the monsters feature robust stat blocks and full-color art.  Like 2nd Ed AD&D before and 4th ed D&D currently, each monster is present on a single page. Again the value add for me is the ability to print the PDFs and place them in the order I like along 3rd party Pathfinder monsters.

The stat block of the Pathfinder monsters is easy enough to read for native D&D 3,x players.  There is some reorganization and added details that greatly improve both the readability and playability of these monsters. 

Nearly all of the "classics" and "usual suspects" monsters are here. What makes this book so much fun is seeing how a familiar creature changes between the D&D 3.x worlds to the Pathfinder ones.

I would argue that anyone playing D&D 3.x can get a lot of value out of the Pathfinder Bestiary books.  The rules are not so dissimilar as to have problems. And unless I am misreading here, it really does appear that ideas in this book would later manifest in D&D 5e.

Monster books

The value of the Pathfinder Bestiaries comes not in so much how they are alike the other "Monster Manuals" or even monster books derived from the SRD, but how they are different. At some level, these differences are cosmetic or even campaign world specific. It will be interesting to read the future ones and see what they have to offer outside of this core set of monsters.