Thursday, December 14, 2017

This Old Dragon: Issue #55

Let's go WAY back today to issue that is falling apart as I read it.  Hall and Oates have the number 1 spot on the radio. Time Bandits, the first of the great "Trilogy of Imagination" from former Python Terry Gilliam.  Tell me you didn't try to use those "time holes" at least once in your games. It's November 1981. I am in 8th grade and playing Basic/Expert D&D all the time with bits of AD&D. This is issue #55 of This Old Dragon!

Oh my, but is this an issue of treasures!  Let's start with the cover.  Erol Otus in his weird best.  Looks like the same cave system our intrepid adventures are battling a dragon in on the cover the Basic Set.
Otus is one of those artist people either love or hate. I always loved his style and subjects, but sometimes it was like viewing D&D while on mushrooms.   I mean seriously, what the hell is that thing? Why does it have such perfect teeth? Who is that little gnome dude and what the hell is his staff for?  I have no answers but I think D&D is better off in general because of EO.  I am not sure what that thing is but as DM I'd love to stick him into a dungeon.  As someone that appreciates art though I don't want to define it. Stay weird giant toothy slug monster. Stay weird.

The next page is one of the true odd and rare finds in the D&D merchandising landscape.  The official Dungeons & Dragons portfolios.  I had one of these way back when, but it got destroyed. Now they go for outrageous sums on eBay.  I used to keep characters in it and I had it till about the late 80s.


A feature missing from newer incarnations of Dragon is here; Cover to Cover. Which...hmm...covers what is going on in this issue.  No need to detail it here since that is what I am doing anyway.

The Letters section cover various topics from previous issues including some discussion on the Monk class.   I never fely that *D&D got a good grip on the what the monk was supposed to be in D&D until about 3rd Edition.

Up next is the first big controversy in AD&D that I can remember.  The Fiend Folio and whether or not it is any good.
Up first is Ed Greenwood with Flat Taste Didn't Go Away.  Ouch. That is a bit harsh Ed and the article doesn't get much lighter. I am sure there were plenty of old-school AD&D fans who were at the time saying "Who the hell is this Ed Greenwood guy and why do I care about his opinion?"  Sy though, Ed is no fan of this book and calls many of the monsters incomplete, inadequate and many are redundant.  AND to be 100% fair he is making some very good points here. The editing is all over the place, many of the monsters are useless or way overpowered in some respects.
Alan Zumwalt follows this with Observations of a Semi-Satisfied Customer.  An endorsement, but not the ringing endorsement one might want.
Not to be forgotten Don Turnbull,  Managing Director of TSR UK, Ltd. and Editor of the FIEND FOLIO Tome ends with his Apologies - and Arguments; his defense of the Fiend Folio.
All three articles make good points and overreach in others. In the end, I still love the Fiend Folio, not despite its weirdness, but because of it.  I have decided though that when I run a pure Forgotten Realms game that I will not include any of the monsters that Ed found objectionable.  I was going to say not include any from this book, but that includes Drow and we know that isn't going to happen!

What were your thoughts on the Fiend Folio?

We follow this with a big ad for White Dwarf. You know those guys that gave us the Fiend Folio in the first place? (more or less).

Ah. Now here is something fun.
Lawrence Schick has a nice big article on Dinosaurs, New Theories for Old Monsters.  Plenty of stats of various prehistoric beasts are given. I am not sure if these would later appear in the Monser Manual II or not but they feel familiar.

The man himself is back with a new From the Sorcerer's Scroll. Gary lets us know he is still working on the Temple of Elemental Evil (it doesn't quite come out the way he wants) and more on Greyhawk.  A lot of this in one form or another would later reappear in the Greyhawk Boxed set.

Ever want to include Robin Hood and his merry men in your game?


Well thanks to Katharine Kerr you can! Robin, Wil Scarlet, Little John, Friar Tuck and of course the Sheriff of Nottingham himself (looking exactly like Roger Delgado as The Master from Doctor Who).


The fiction section is next and holy shit! It's Gardner Fox! Fox might not be the biggest name in D&D but in comics? I put him in the pantheon of the Great Old Gods like Kirby and Lee.   I have not read The Coming of the Sword, but I think I should.  It is an installment in the saga of Niall the Far-Traveler.  This is exactly the sort of thing I love finding in these old dragons. Gardner Fox..."slumming" at Dragon! The story looks cool and it's actually pretty long.

Our centerpiece is another rarity.  A D&D Basic-Set adventure.  Seriously. Is this like the most 1981 issue ever?? The Creature of Rhyl by Kevin Knuth is a Basic D&D adventure for 2 to 12(!) characters under 3rd level. It is a nice combination of exploration, plot-driven mystery,  and dungeon crawl with a freaking dragon at the end! It makes for a great introduction adventure really and one that can be easily adapted to any version of the game.

The Electric Eye has answers to last month's computer terminology quiz.  At this point in time, I am learning to program in BASIC on the very high tech TRS-80 Model III in my school.

The many ways of getting away: Methods and magic to keep your character out of the crypt by Pat Reinken covers the many ways your character can avoid death.  Or as I like to call it, Advanced Running Away.

Jon Mattson is next with some Traveller advice on skills in Filling in Skills, Experience, service-switching make TRAVELLER more ability-oriented.  I have mentioned in my reveiws of White Dwarf I was already taking a pass on Traveler at this point.  I was gravitating more towards Chill and other horror games and I could not find anyone to play Traveller with.

The Monuments of Minaria is the next installment of the Minarian Legends series for the Divine Right game.  Though I get the feeling that one is not only expected to convert to other games (coughD&Dcough) but encouraged too.

Dragon's Bestiary is next. What a nightmarish mix! The Devil Spider, with text and art by Erol Otus.  The Surchur by Jeff Brandt and the Dyll by Ed Greenwood.  We also get a new, non-evil but very chaotic, version of the Poltergeist by Craig Stenseth.

Practicing Game Design IV: State of the Art is the fourth of a five-part miniseries
in Jack Parados' Simulation Corner that gives a detailed but non-technical answer to the question of how to make a game.  This month covers the experiences the author has had with successful game designers.

Jeff Swycaffer reviews the Universe RPG in Universe is an Artistic Triumph. I have always been curious about this game.  He deems it superior to Traveller in almost every respect.

Kim Mohan reviews some gaming accessories.
Various minis, back when they were still made of lead.

Next, we have a real oddity.  A Larry Elmore penned and drawn comic "Da Letter" that can only be described as Proto-Snarf.  I am a bit surprised this never comes up in discussions of Snarf Quest.




Phil and Dixie are still in Black & White at this point.
Wormy is in color.

So. Wow.  What an issue.  Not just for crazy nostalgia fun, but for being so packed full of great stuff.  AND stuff I can still use today really.  The Basic set adventure, Robin Hood, all sorts of great stuff here.  I am glad I took extra time on this one (I started reading it two weeks ago!)

Now compare this issue to what was happing in White Dwarf #27 from the same time in my White Dwarf Wednesday #27.  Similar themes but White Dwarf was moving more towards Traveller at this point.  Mimics the gaming scene I was in during the last days of 1981.  I was digging D&D Basic but a good sized chunk was headed to Traveller.

What are your memories of this time?

Wednesday, December 13, 2017

Uncle Matt's D&D Studio

+Matt Finch, of Swords & Wizardry fame, has a YouTube channel where he discusses Old School games. Uncle Matt's D&D Studio.

He has some great videos and interviews with various folks in the OSR game sphere.  He has interviews with Dave Donohoo, Alyssa Faden, Jim Raggi and now me!



In this first of two videos, we chat about my blend of 5th edition and 1st edition and my start in the publishing world.

It was a blast. I had a great time chatting with Matt.

Check out his channel. In addition to interviews, he has tips and tricks like How to Use the OGL and a lot of OSR topics.   Make sure you hit that Subscribe button too.

Monday, December 11, 2017

Weekend Gaming: The Worlds of David "Zeb" Cook

Spent some time on the Second Campaign this weekend.
Various factors have come together and I have moved the entire campaign over to Mystara.  It just made some things fit better.

I knew I wanted to get the player to I1 Dwellers of the Forbidden City, though a couple of obstacles were in the way. First, they were really not high enough level yet.  Second I have had on the mainland of a fairly generic D&D/Eurocentric area.  No jungles in sight.

That's when I had an idea.  I pulled out my tired, true and very worn copy of X1 The Isle of Dread!
This gave them an excuse to get to a tropical area AND gave them some much-needed adventuring along the way to level up.


 Of course, it was at the moment I took the above picture that I realized that both adventures had been authored by David "Zeb" Cook! The same David Cook as in the Expert Game author and the author of the next adventures in the Second Campaign.

I knew at some level the authors were the same, but I never thought about it save for mentally commenting on the similarities and how well they work with each other.  I am simpling placing the Forbidden City in the central plateau of the Isle of Dread.

It is not an original idea, nor even an uncommon one:


I wish I had given this more thought to be honest!
Right now the characters are mapping the interior of the island in a good old-fashioned hex crawl.  Two characters so far have been hit with "jungle sickness". In fact, the poor wizard was hit with sea sickness and jungle sickness for so long that she has had four (in game) days of disadvantage rolls.

After this the characters are going to go south to a dessert for both the Desert of Desolation series and the Lost Tomb of Martek series.  The Lost Tomb of Martek of course by David Cook.

I just have not figured out how I want to do them.  I will likely go in this order:


and


But have not really figured out the narrative I want for them.
In any case it is going to be fun!

Friday, December 8, 2017

Willow & Tara: Mighty Protectors

Willow and Tara are a couple of serious powerhouses in my games.  If you look at the most recent "canonical" versions of them from Armageddon they can do some serious supernatural smacking down.
For their Mighty Protector's versions I toned it down a bit, but still set them at over 200 CP.  These are very similar to their Villains & Vigilantes 2.1 counterparts which I have put at around 12-13th level.



Now I can easily dump more CPs into powers and "spells".  I truthfully want to tweak them both a bit to see how well my magic rules work.  That is the real test of any character I would normally want to play.

Willow Rosenberg
Willow has a lot of spells and I can swap them out as needed. Willow and Tara share a psychic bond to allow them to communicate with each other regardless of distance. Willow also has increased wealth due to selling off her software firm.



Tara Maclay
Tara retains her ability to heal that she gained as an ascended witch.  She shares Willow's psychic bond.  I likely could have dropped the CP cost for both since it would work fine if only one had it.


Both have TK, a holdover from the Buffy RPG rules and both magical senses, aka "Lesser Sensing" from Ghosts of Albion.  The real tweaks for these two characters would be their magic and spells.  Given that I have them in semi-retirement I would not expect some of their powers, and certainly not their Basic Characteristics, to get better. Though one could argue that Willow's IN could be higher.
Also I could raise their Energy by a lot really.  Somewhere in the MP book it mentions the amount of CP/XP I can expect and I have seen online a rough V&V Level to MP CP conversion.  So if I come back to these two I can dump those extra points somewhere.

But all in all I am pretty happy with these builds.

Thursday, December 7, 2017

Mighty Protectors + World's Greatest Screen

Picked up my screen inserts for Mighty Protectors Referee's Screen a bit ago and they were a nice cheat sheet when working on characters.

Stopped by my FLGS today to do a little Christmas shopping and picked up another of Hammerdog's The World's Greatest Screen (I think I have five or six of them now) to use.  And it looks great!








Can't wait to use this!

This Old Dragon: Issue #105

I remember the start of 1986 as being a very cold one.  Of course this is the month that the Challenger exploded on take off forever changing how we felt about our space program.
I was in the middle of my Junior year in High School. My regular DM was going to graduate and move on so we started a campaign that mimicked WW I mixed with Crisis on Infinite Earths (which was the biggest thing happening in comics at the time).  It was so big that depending on where you were in the game world it was called The Shadow Wars, the Dragon Wars or even the Demon Wars.  It had a huge impact on my game world and how I later played in college.   In fact, this issue gave me some ideas for the group of characters I was playing at the time that were central to the fight.  So without further ado, it's January 1986 and this is issue #105 of This Old Dragon!

This cover was also one of my favorites.  A flying wizard attacking giant bats? How cool is that! Seriously that is pretty hardcore.

This is issue comes just before the "themed" issues later in the 80s. It has the same look and feel but there is still some evolution happing here.

Letters, as has been a while and will continue to do so, covers clarifications of the new Unearthed Arcana rules.  In particular getting the rules to work with other classes that have appeared in Dragon.  This is exactly the sort of thing that must have gotten the think tank at TSR to work towards a newer version of the AD&D game. After 12 years things just were not holding together on the fringes as well.

Big ad for the new Dragonlance Legends series.  I thought the Legends were a much better set of books than the first trilogy, The Chronicles.  The scope was larger, but also more personable.

Speaking of Unearthed Arcana, Len Lakofka is up with his Leomund's Tiny Hut feature in Tone Down the Demi-Humans.  Or putting some caps on the power of the new demi-human races.  Of the four, Wild Elves, Gray Dwarves, Deep Gnomes, and Drow, I agree with him on the Drow.  So much in fact that I banned them as a PC race until only very recently.  There was one very notable exception, also see that below.  No one ever played a Deep Gnome or a Gray Dwarf in my games for me to have a strong opinion about them.

Paul Vernon is up with Travel Works Both Ways. This is a guide for people (and things) the PCs are likely to meet on the road. Great for any type of hex-crawl or sandbox game.  It also fits into the larger philosophy I use in my games that the PCs are not the only ones in the world.  They might be the center of attention, but there are others.

Seeing is Believing by Geoffrey Meissner is one of those articles that had immediate and profound effects on my game.  Essentially it covers the three types of invisibility you can do in the AD&D game: Light-based, illusion-based, or psychic.   Since we were at the time heavy into psionics we used, and abused, the shit of this.  If you used the Invisibility spell well then no one could see you, but your thoughts would still give you away to a psychic. If you used the psionic power of invisibility then people didn't "want" to see you, but a mindless creature (undead, construct) could.  We got very, very particular about it.   I have eased back on it in more recent years, but it's still something I consider.

We get a little bit more on Centaurs in The rest of the Papers. No author given, but a followup to the Centaur Papers.

Ed Greenwood is up with The well-equipped victim: A “treasure type” system for 0-level encounters.  Exactly what is sounds like, what 0-level humans/humanoids would have on them.  In retrospect, this feels like a "Realms" article. It certainly has the vibe we will later see in the realms where people are more important than monsters (even if some of those people are monsters).   Five pages of "stuff" people can carry.   Now what I get from this is a good "normal setting" on what we can expect people to have.  PCs causally throw around gold pieces, but not everyone can or should do that.

Ah. Now here is something very near and dear to my heart.  Especially back then.
Fraser Sherman gives us A world of difference: The parallel concept expands gaming horizons, an article on how to use parallel worlds in your AD&D game.  I had already mentioned that DC's Crisis on Infinite Earths was already having a huge impact on my games at the time, but I had also just read Job: A Comedy of Justice and The Number of the Beast by Robert A. Heinlein.  I would later pick up Frederik Pohl's The Coming of the Quantum Cats having read the first part in my Pre-calc class when I borrowed a friend's copy of Omni.
Parallel Earth/Universes played a huge, huge part of my gaming then and now.  This article did not tell me anything I didn't already know, but it was a springboard AND an excuse to go crazy with the idea.  I would later gleefully steal the "D-Hopper" from the Myth Adventures series to make travel between the dimensions easier than travel between the continents of the same world.

Our centerpiece is an AD&D adventure, Betrayed!, for characters 3rd to 5th level by Jim Bengtson.
I will admit I never ran this or even read it in great detail. It looks like it could be fun and got me thinking I really need to run a murder mystery style adventure again.

Merle M. Rasmussen has Spy's Advice or some advice for Top Secret.

One of the first TSR Profiles I remember is up. This time featuring EIC Kim Mohan and Managing Editor Pat Price.

The fiction section is On the Rocks at Slab's which I am sure is related to Well Bottled at Slab's.

The Ares Section is next.

We get some alliances in Rites of Passage for Gamma World.

The Marvel-Phile deals a lot of snake-themed villains.  This article had a huge impact on my AD&D game.  Not because of the content, but the idea.  I created as my central characters for the this world ending war mentioned above a street gang known as the "Spider Society".  These were my characters built from Unearthed Arcana.  There was the Thief-Acrobat Eric "Spyder" Masters, a fighter (with all the specialization) Kiev Scorpius and drow (this was the exception) assassin "Arachnia".  I liked the idea of running a group of first level characters in some adventures of this war along with my high-level characters in other adventures in the war.  It was a lot of fun.

Up next are some optional rules for Villains & Vigilantes.  Not sure they will port over to the new Mighty Protectors, but there are some good ideas here. Such as lethal attacks (must be the late 80s!) and threatening civilians (yeah, definantly the late 80s).

Big Guns covers tanks and other military equipment for Marvel Super Heroes.

Expanding the Frontier gives us ideas on how to (basically) do Star Trek with Star Frontiers.  It's actually a good read and one I wish I had made more use of.

Con Calendar, Small Ads, Wormy, Dragonmirth and Snarf.
Dragonmirth has one of the few cartoons I still remember to this day.


Not a watershed issue for me, but certainly a very memorable one and a very useful one.

Want to know what I Was saying about White Dwarf from the same time? Check out White Dwarf Wednesday #73.

Wednesday, December 6, 2017

No Way For You To Fight This: Carmilla and Laura for Mighty Protectors

I continue two series today! Of course I was going to bring together to my two newest obsessions; Carmilla and Mighty Protectors.

Outfits based on this picture.
All ADHD and OCD aside, Carmilla offers me a great opportunity.  Carm herself is a 330+ year-old badass vampire who was, to quote her sister, "death incarnate". Laura is...well she is a tiny wisp of a girl who happens to have the worst crush ever and knows Krav Maga.   This gives me the chance to see how well someone on the high end of the power scale (of what I consider "new" characters) works with someone on the very low end.  In my builds I targetted Carmilla at about 250 CP and Laura at 100 CP.  Good spread really.  Let's see how it turns out.

Carmilla
Out of the gate, I need to take a page from the Buffy RPG design and figure out a Vampire Package for Carmilla.  I did not really do that here, but it became obvious right away it is something I need to do.  Carm quickly got away from me too.  She ended up at 270+ CPs.


Laura Hollis
Laura, our tiny gay journalist, is completely on the other side of the build.  Spend some points on abilities and boom, done.  That works. But also need to represent her Krav Maga.  So 20 points there. She ended up on the other side of 100 from Carm's 250.


Both look great. The power imbalance is not really an issue in my mind. They are here for different things.