Saturday, May 17, 2014

Zatannurday: Constantine on NBC

This week we were treated to the new trailer for the upcoming NBC series Constantine based on the Hellblazer comics (not the Justice League Dark ones).

I have to admit it looks rather cool.  To say it is better than the Keanu Reeves movie is an understatement.



Welsh actor Matt Ryan really looks and sounds the part.



How long will it be before we see his on again, off again girl-friend Zatanna?  Hopefully soon.




[Zatanna] You taste like cigarettes, Constantine by JamesLeung on deviantART


Everything she does is magic by gabbie on deviantART


Smallville: Harbinger by gattadonna on deviantART


JLAD by CookieMonster-Of-WAR on deviantART

Friday, May 16, 2014

Is Dungeons & Dragons a Cult? and other Friday Questions.

Two recent articles have come out reflecting on the past of Dungeons & Dragons and the rumors of satanic involvement in the 1980s.

http://blogs.villagevoice.com/runninscared/2014/04/are_dungeons_dragons_players_in_a_cult.php

http://www.bbc.com/news/magazine-26328105

While today it is easy, and expected, to laugh at these ideas back then we were embroiled in a war, excuse me, I meant WAR!, against Satan and his chief tools to corrupt were Heavy Metal music and Dungeons & Dragons.

To get something of an idea of what this was all like back then here is a bit of the infamous 1985 60 Minutes feature on it.



If that doesn't work here is the link, http://www.liveleak.com/view?i=445_1232224067

I have to admit I did a lot of searching and while I wanted to find some sites that were still up in arms about D&D I mostly found sites and forums on "I played D&D and I am still a good Christian" and "How D&D Taught me morality".  So much for my "Atheist Agenda".
Though to be fair they might not care for Carcosa. But I don't care for Carcosa either, so that is not an indictment.

I was going to ask if you ever still feel pressure from religious groups about D&D.  But let's be honest. 90% of feel more pressure about playing from our spouses who would rather we be out doing yard work.

So here is a better question.

We live in a time where we have unprecedented access to games. Many really good ones that are even free.  Geek culture has never been more accepted than it is now. We have access to players around the world, not just in our own neighborhoods.  Even our former critics has been silenced and time has shown them to be the fools we knew them for.

Are we in a new Golden Age of RPGs?




And don't forget my Kickstarter! over 50% funded in under 3 days.
https://www.kickstarter.com/projects/962794554/strange-brew-pathfinder-the-ultimate-witch-and-war?ref=card

Thursday, May 15, 2014

Wednesday, May 14, 2014

Gen Con 2014

Gen Con 2014 is approaching fast.

In case you are going and want to plan out your gaming the listing of 9,000 events is now out.
Registration is this Sunday and promises to be just as hectic as the last couple of years.  I worked out several alternate calendars to get everything in (scheduling for 4 is a pain).

Lots of Pathfinder, but not as much D&D as I would have liked.
And I'll be honest, out side of a couple of token games, the OSR is really no where to be found.  Ok to be fair there are a lot of DCC games, but it's that and Labyrinth Lord

The vendor map is also out now. So you can plan your shopping I guess.
http://images.gencon.com/GenCon2014-ExhibitHallmapwithlinks.pdf
The cool thing though is this is hot linked, so you can also go to the website of the vendors.

A couple of things jumped out at me.
First, Where is WotC?
Second, where is the group that sells all the OSR games?  I know that in 2012 they had their own booth but other years had been sharing one.

I was reading somewhere, can't remember where now, but it was earlier in the week, that the number of events is actually down a little from last year.

The Downside of a Big Kickstarter Project

I am so pleased to report that in the first 36 hours the Strange Brew Kickstarter has reached a third of it's potential funding.
https://www.kickstarter.com/projects/962794554/strange-brew-pathfinder-the-ultimate-witch-and-war

I am quite excited about this. And a bit overwhelmed!  So I have been working on the 1000 or so spells for the book and deciding what to keep and what to get rid of.  No small task.  This is after all the "Ultimate" book and I just don't want a rehash of my Witch book or Eldritch Witchery. Those are fine book but the Pathfinder system requires different things.

So it is off to work (day job) now and editing spells tonight.

In the meantime here is my new favorite dice bag.  I picked it up from BlessedBe Garden.



Ready to go for my Unisystem games.

Tuesday, May 13, 2014

Strange Brew: The Ultimate Witch & Warlock

The Kickstarter for Strange Brew: The Ultimate Witch & Warlock is back on.


https://www.kickstarter.com/projects/962794554/strange-brew-pathfinder-the-ultimate-witch-and-war

From the KS text:

A 256-page, full-color hardback Pathfinder book on witches and warlocks, featuring spells, ritual magic, patrons, covens, familiars, an

Strange Brew: The Ultimate Witch & Warlock contains everything you need to play every kind of witch, warlock, or pythoness you can imagine, detailing an expansive list of new options for use in the Pathfinder Roleplaying Game. In this fantastic new tome you'll find...

  • new alternate classes for the occult
  • the warlock base class
  • several traditions
  • innovative uses for skills
  • new feats
  • hexes and powers
  • dozens of new prestige classes
  • class archetypes
  • familiars and patrons
  • multi-class paths
  • hundreds of spells
  • ritual magic
  • and more—no two witches need ever be the same again!

Make your witch much more than a distaff wizard with Strange Brew: The Ultimate Witch & Warlock!



So what makes this different from The Witch or Eldritch Witchery? Plenty!

I have taken the d20 witch classes and picked the best of the best OGC. I have also included my original d20 witch refined over 13 years of play. Added to this all is the Pathfinder witch and a brand new Warlock class.

We dropped the page count, made the book full color and dropped our funding goal.
I want to do for witches what Deep Magic and Ultimate Psionics did for wizards and psychics respectively.

If you have liked the work I have done it the past then you will love this.

Monday, May 12, 2014

Review: Masque of the Red Death and Other Tales (AD&D 2nd)

A couple of caveats. I love Victorian RPGs.  Also, I primarily reviewing the PDF release.

Wizards of the Coast and their partner DNDClassics.com has released the latest PDF from the TSR/WotC back catalog, this time a product I know very, very well.

Masque of the Red Death and Other Tales is nominally released under the Ravenloft line and you will need one of the Ravenloft core books to be able to play this along with the AD&D 2nd Edition rules.  However if you know the AD&D rules well enough you might be able to get by.  The premise of the game it rather a simple one. What if the Dark Powers from Ravenloft found their way to Earth?  Well...I should state out and out that they never actually say that, but imply it rather heavily.  The is a dark, malignant force controlling things on Earth, known here as The Red Death, and this Earth of the 1890s certainly has a lot more in common with Ravenloft.

Pretty much from the time it was published to the onset of the new 3rd Edition rules, Masque of the Red Death was my campaign world of choice.  I still played AD&D2 in Ravenloft, or rather, I ran AD&D2 in Ravenloft, but the lines between Ravenloft proper and "Gothic Earth" became very, very blurry.

For this review I am going to talk specifically about the PDF and only discussing the original boxed set format when appropriate.

To begin with we get five PDFs in this package. These correspond to the four books and the DM's screen.

Book I is the main Masque of the Red Death book.  It is 130 pages of a high quality, OCR scan.  Some the images are fuzzy, but I feel that is more due to the source images rather than the scan itself.  The scan comes in at just over 35 meg.
We begin with an overview of what this campaign guide is about.  I might be mistaken, but this is the first official AD&D product to take place on Earth.   This followed up with a history of Gothic Earth.  Things began to go downhill for everything around 2700 BC when Imhoptep (yes, same as the Mummy movies) began experimenting with darker magics.  The next dozen or so pages bring us to the present day (1890s).  The history is a fast read and I would not ignore it. It sets the tone for the entire game.
Chapter II details character creation.  There are different methods used than the PHB to reflect that characters are not your sword wielding barbarians of a bygone age.  So characters are more average.
There are rough parallels to all the classic AD&D classes, Soldiers, Adepts, Mystics, and Tradesmen.  The AD&D Proficiency system is used here as well.  Interestingly the system seems make more sense here (since skills are really what sets characters apart) but also shows its wear and tear.
Money and Equipment is also detailed in Chapter IV.   Interestingly this one of the few Victorian era games where the default currency is listed as American Dollars rather than Pounds Sterling.
It should be of note that this also the book that adds guns to AD&D2.  Quite a number of guns are detailed here as well.
Chapter V covers magic and you really need the Player's Handbook for this section.
Chapter VI covers the changes to combat.
Getting back to what really makes this special is Chapter VII An Atlas of Gothic Earth. I should point out at this point that the large poster sized map that came with the boxed set is not included here.  It gives a brief overview of the world.  This section is done much better in the full fledged product that shares it's name.
The first Appendix covers various character kits.  If you remember 2e at all, you remember kits. Quite a few interesting ideas are detailed, but you could also do these with the base four classes and good roleplaying.
Appendix II covers some villains of Gothic Earth. There are plenty of old favorite here and some new takes on old characters.  Though I will admit the one thing that still gets on my nerves is Moriarty re-done as a Rakshasa.  In my games he was human. And yes, Dracula is there as well.
And finally Appendix III covers adventuring in Gothic Earth.

Book II is an adventure in 3 parts by future Pinnacle Entertainment head honcho Shane Hensley and featuring the rock star of Gothic fiction, Dracula.  The advantage of this PDF over my boxed set copy? I can print this out and make changes to it. Yeah it is a good adventure, but I can't help but feel it is a pastiche of Hammer and Stoker's original work.

Book III is a Jack the Ripper adventure, Red Jack. Unlike Moriarty's change into a supernatural creature, this adventure make "Jack" into something more mundane.  Normally I would be fine this, but the name of the adventure itself and some of the elements BEGS it to be tied to the old Star Trek episode The Wolf in The Fold and Redjac.

Book IV is the Red Death, an adventure based around elements of the Edgar Allen Poe story.  Some details have been changed and added, but the spirit is the same.  Again, I am tempted to make the main antagonist, Prospero, the Prospero.

Book V is the DM's screen.

Again I'll point out that the large poster sized map is missing.

Once upon a time this boxed captured my imagination like no other game.  This PDF makes me want to crack open some 2e.