Thursday, February 3, 2011

Witch Hunter Robin for Unisystem

I swear I had posted this before, but a quick search brought up nothing.  So here is Witch Hunter Robin for Cinematic Unisystem.  If you are curious to see what else I have done with this character I have done write-ups for OVA, BESM 2r, Witch Girls Adventures and True20.

I worked up this character during during the early days of the working on Ghosts of Albion.  I was working on the magical battles rules and needed someone to try them out with.  I didn't want Willow fighting Tara and I had been watching the WHR fan-subs (and later the DVDs with my wife) I thought Robin would be a good choice.

So here is my full write up on Robin Sena.

Witch Hunter Robin is a fascinating Japanese animation by Sunrise (of Cowboy Bebop and Gundam Wing fame). I am that not much into Anime, but this one was great. A cross between “X-men” and “The X-Files” with parts of the old TV show “The Others” and CJ Carella’s “Witchcraft” thrown in for good measure. Any modern horror gamer should find something here to like. A great tale of government conspiracy, occult themes, and witches. What is not to love about all of that?

The 26 episode series (that is all they were going to make) deals with a witch hunter named Robin Sena.

Fifteen year old Robin is the newest hunter to be assigned to Solomon Toukatsu Nin'idantai (Solomon Executive Organization) – Japan, or STN-J. Robin though is different. She is European-Japanese working in an all Japanese environment (in one episode a co-worker makes fun of her Japanese, in another she eats Miso soup with a spoon). Her early childhood was spent in a convent in Italy. There her life consisted of prayer, chores and learning to use her craft. She dresses in a full-length black dress that is reminiscent of the Victorian age. But that is not what sets her apart.

Robin is a craft-user. A witch.

She is sent to STN-J after the death of another hunter. What Robin is really there for, and what she does are part of the drama and story.

Now “Witch Hunter Robin” is different than most American fare. It is by it’s nature, slower; it takes time to build up to the main plot. We need to see her reactions to the various day-to-day operations of STN-J. Like how she relates to fellow hunter Amon (is she crushing on him? does he want/need to kill her?), or what is the deal with Dojima anyway (great payoff there!). Or why she refuses to use the anti-Witch Orboro guns.

It lacks sex, T&A and some of the things that we have become accustom to on American TV, but the story is first rate. I don’t know much about anime really, but the visual style is fantastic. It is very easy to see this being remade as a live action drama. The musical score is also reminiscent of “the X-files”, haunting, dramatic and really just very, very good.

Robin’s Powers
Robin is a fire-starter, a pyrokinetic. She can create and manipulate fire as a force of will. She can set small fires or large ones at will, or even use her fire to block attacks of a mundane or magical nature.

She also has quite a store of occult knowledge, she knows about magical circles and the histories of various witch-types. So her classical training is a bit better than her co-hunters. She understands witches because she trained as one.

Robin’s weaknesses come in the form of her eyesight. As she uses her magic, her vision blurs. Unless she is wearing her glasses, she can’t see to hit her target.

Witches in Robin’s World
Witches is the world of Witch Hunter Robin are treated as another race of humans, much in the same way that the mutants are in the X-Men. Witches has a specific “witch gene”, which in a sense makes them more like psionicists or mutants rather than witches, but they draw connections with this and the witches of Salem and occult ideas, so an interesting mix to be sure.

The job of Solomon is to “remove” witches and seeds (witches whose powers have not manifested) who use their powers. STN-J’s policy is not to kill witches, but instead they use a drug “Orobo” to nullify their magic and knock them out (In Unisystem I would say one shot per levels of Sorcery, or Magic in BESM). Witches are then carted off to “the Factory”. What happens to them is one of the major plot points of the show, so I won’t reveal it here.

Robin in Your Game
There are a multitude of reasons Robin Sena (or any number of other STN-J agents) could show up in your game. Maybe Solomon HQ is setting up shop to take out the local supernatural population (whether you want them too or not) and in tow is Robin.

Or maybe you decide that Robin strikes out on her own. After all those 26 episodes were in 2002; who knows what she could be doing in 2004. So she ends up in your neck of the woods. Is going to be Hunter or Witch? Well that is for you to decide.

In any case Robin should be one of the most powerful witches in your game despite her age. That is sort of her purpose really. To continue her tale she would be naturally drawn to places with large numbers of supernatural events, whether you have her working for Solomon or not.

Robin is quiet, a little shy and withdrawn. She was shown to be uncomfortable in some situations, but that can be due to understanding the culture she was in. Also Robin is carrying around a few secrets with her, mostly to do with her real reasons for being at STN-J and her own origins. In the show Robin is rarely seen without her glasses when doing magic. She also owns a Vespa scooter and a bike (her driving skills are calculated with these in mind). When not hunting rogue witches she can be found drinking coffee or espressos. Lots of coffee.

Robin Sena

Race: Human
Occupation:Witch Hunter / Witch
Age: 15 (in 2002)
Gender: F
Weight: 105#
Eyes: Green
Hair: Auburn

Mother:Maria, dead
Father:Toudou, dead.
Grandfather(maternal): Juliano Collegrie, priest and high ranking officer of Solomon HQ.
Allies:Amon, Nagira, hunters from STN-J
Enemies:Rogue witches, rival hunters

Languages: Japanese, Italian, English


Strength 2 Intelligence 5
Dexterity 2 Perception 2
Constitution 3 Willpower 6

Life Points: 33
Drama Points: 10

Acrobatics 0
Knowledge 4
Art 1
Kung Fu 1
Computers 1
Languages 4
Crime 3
Mr. Fix-It 0
Doctor 0
Driving 2
Occultism 6
Getting Medieval 1
Science 1
Gun Fu 0
Sports 0
Influence 1
Wild Card 0

Attractiveness 2
Contacts 3
Fast Reaction Time
Hard To Kill 1
Occult Investigator
Occult Library 1
Pyrokinesis 7
Sorcery Level 4

Adversary 5 (witches, rival hunters)
Addiction 1 (Mild, caffeine)
Emotional Problems
Honorable 1
Impaired Sense 1 (Vision when using magic)
Obligation 3 (Solomon, STN-J)
Outcast (foreigner in Japan)
Secret 3 (witch, others)

Useful Information

Initiative 7 +1d10
Perception 6
Additional actions 0
Armor 0

Combat Maneuvers
Maneuver Bonus Base Damage Notes
Dodge 3 - Defensive Move
Punch 3 4 Bash
Kick 3 6 Bash
Magic 16 - By Spell type
Pyrokinesis 12 5 x SL Will x SL + Fire Damage
Telekinesis 10


Joseph Gambit said...

It's interesting how you assign numerical values to things like hit points and attribute levels. How do you determine this? Is it based entirely on your own notions or do you have some sort of scale that you use as a reference? I assume it gets easier to do a character in a second or third system once you've created one in the first.

Anonymous said...

Yay! Robin!

Timothy S. Brannan said...

Joseph: I started a long post here and realized I had an entire blog posting. So I am going to put that up and talk about how I stat up media and fiction characters.