Been rather busy this week, but this one came across my feed, and I thought it was interesting. I love the Known World, also known as Mystara, so any details about it's history.
The video is about 2 hours long, so pop some popcorn and settle in.
Been rather busy this week, but this one came across my feed, and I thought it was interesting. I love the Known World, also known as Mystara, so any details about it's history.
The video is about 2 hours long, so pop some popcorn and settle in.
Today I am going to talk about the Known World, or the campaign setting implied in Basic D&D.
When the D&D Expert Set was introduced, it included a two-page map of part of a continent. This was described as "The Known World," and that was good enough for us back then. A lot of strange cultures were crammed into an area about the size of the North Eastern portion of North America. But hey, it was D&D, and we thought it was great. It was certainly enough for me. In fact my characters rarely left this area. There was plenty to adventure here.
At the time, I did not know the work already done here and where this world would go in the next few years.
The Schick-Moldvay Known World
Before working on the D&D Basic Set, Tom Moldvay had a game with future D&D heavyweight Lawrence Schick. In their games they had a campaign world they were calling "The Known World."
A while back, Lawerence Schick posted "The “Known World” D&D Setting: A Secret History" over at the Black Gate site. A nice history of how he and Tom Moldvay came up with the Known World for their own games and then ported it over to D&D Basic/Expert. It is a fascinating read if, like me, you are a fan of the Mystara world and/or of maps in general.
The Known World Replica Map by James Mishler |
There is so much here I can use and honestly I have yet to grow tired of exploring this map. BUT it is not the map we ended up with. No once the Known World left the hands of Moldvay and Schick it became a different world. That world would eventually be called URT! (ok and then Msytara).
The Known World of Urt Mystara
Spend any time here, and you will know that the Known World of the Basic/Expert Sets (B/X) was the first world I played in. While I would move on to AD&D and Oerth, the Known World would also move to Mystara. It would be the world introduced to us in the Companion Set and expanded on the Gazeteer Series, the D&D Rules Cyclopedia, and even into the 2nd Edition age and beyond.
But it was in the Companion and Master Sets that Mystara got its start.Mystara and the Lands Beneath the Waves by Grimklok |
Regardless of which version of the Known World I would use there is more than enough in any of them to last me another lifetime of gaming and exploration.
Isn't that what it is all about?
Tomorrow is L, and I will talk about Larian Studios and Baldur's Gate 3
This is also my next entry of the month for the RPG Blog Carnival, hosted by Codex Anathema on Favorite Settings.
I have mentioned him here many times, usually not by name, I don't name people unless they have explicitly said it was fine. But we began playing in my early high school days. We met via our school's theatre group. Yeah, we were both theatre kids. We bonded over our shared love of D&D and the fact that we both owned TRS-80 Color Computers.
He had his world, based mainly on the World of Greyhawk and I had mine, based on the Known World, or what would later be known as Mystara. And we would go back and forth between these worlds. Eventually, we would merge them and he made a map for it that I would eventually lose and then much, much later find the Mystoerth map I still use today. We played chess together often, had similar tastes in fiction, and discovered computer games together.
When I left town to go to University, he eventually followed me there. He was a computer science major and would eventually end up working with databases for the State of Illinois (which is as much archaeology as it is computer science) and met his future wife while we were all at school together. His wife (then his girlfriend) introduced me to Gopher sites and even this new thing called the World Wide Web.
Much of what happened in our games lives on in my work here. The "Big Bad" of my Buffy campaign "The Dragon and the Phoenix" was Yoln Shadowreaper, one of his NPCs. The entire background of TDaTP was my big War of the Dragons, which was our world-ending battle before college.
Our "D&D on the Computer" game BARDD was largely written by him. When I6 Ravenloft came out I bought it and then made him run it. Back in college, we even did the "Dreams of Barovia" campaign where the characters shifted from one reality to the next, with him running House on Gryphon Hill and me running the original I6. I ran my first test of my witch class with him and we tried out his Riddle Master, Beastmaster, and Shadowmaster classes.
We had met up recently, back in July, and that was great. We had not seen each other in a long time. Family, jobs, kids. You know the story. I hate to say it, but when his wife called me last night, I was not 100% surprised. I thought he looked a little unwell. But hell, we are all in our 50s now. None of us look "great."
I have not quite processed it all yet, to be honest. I owe a lot of my my current writing to him and the games we played. Thought we might roll some dice one more time, but I guess not.
I'll end with him flipping me off at a party a bunch of us were at in college. He would have found it funny.
Setting Sunday!
It is said that AD&D Second Edition was the king of settings and campaign worlds.
One I always found interesting was the AD&D 2e setting Red Steel.
Essentially "Fantasy Australia where even the rocks can kill you." Credit to TSR for trying something so new so late in the game development.
I always liked the idea and wanted to explore it a lot more, just never got around to it. Though with my Mystoerth setting I could likely find a place for it.
Another great 2nd Edition setting was Masque of the Red Death, an attempt to bring AD&D to the Victorian Horror genre. For a while, this was my absolute favorite setting even if the system (AD&D 2nd Ed.) never really worked well with the setting (Victorian Era earth).
In both settings there are things in the world that can corrupt the PCs. And as it turns out both are red.
In Red Steel it is the dust and rocks, but there is also the red steel to protect you.
In MotRD it is the eponymous Red Death, the evil force that haunts Gothic Earth.
Both came out at similar times and I have to admit I wanted to explore more connections between the two other than the superficial.
See what I mean when I said I could just play D&D and never run out of ideas!
I am working on adding more podcasts to listen to.
Greycast is a new one to me, introduced to me by Matt Fenn, a fellow Mystoerth fan.
They do deep dives into Greyhawk and early D&D topics.
Among my favorites are the ones on the Keep on the Borderlands, the Beginning in Greyhawk, and Greyhawk for Kids.
I am going to be on the Podcast on Monday talking about Mystoerth. Check it out!
Links
I have been reading more of the late Jason Zavoda's posts about his "Blackmoor Land of a Thousand Witches" and I have wanted to do something with that. This got me thinking about some ideas I had had for 4e Blackmoor. Which then got me thinking about my world in a larger sense and how Blackmoor really is the keystone of my Mystorerth world.
Even before I adopted James Mischler's name for it I was playing in a combined Msytara/Oerth world (and I kinda regret not calling Oestara now). My world was Mystara/The Know World, my DM's was Oerth Greyhawk. The central common feature was Blackmoor.
But what even *IS* Blackmoor in my world now?
It has always been some sort of Shangri-La like place of High Magic and High Tech in the Mystara books and place of post-apocalyptic destruction in Greyhawk.
So I am going back to the sources, the original Blackmoor.
I read on good ole Wikipedia (the unofficial Splat Book for every RPG) that the original Blackmoor campaign setting "include(ed) ideas from The Lord of the Rings and Dark Shadows and applied the Fantasy Supplement rules from the Chainmail game." That sounds like my games!
I also went the best Blackmoor sources on the net, Havard's Blackmoor Blog and the Blackmoor Archives.
To be blunt there is an absolute ton of material in both of those sites to keep me busy for weeks. But there are a few key points there AND I have Harvard and fellow Mystoerth enthusiast Mathew Fenn to thank.
So I don't need to connect Mystara Blackmoor to Greyhawk Blackmoor physically because they are the same place separated by time. Harvard tells us that MBlackmoor is set "4000 years in Mystara's past." For me that means there are two Blackmoors indeed. Same location, but somehow when their magic-tech devices exploded it trapped a bubble of Blackmoor in time (-3426 CY to be exact) so the PCs can still get to it if they know how. In this respect Blackmoor become my Atlantis, or at least the Atlantis like the one depicted in the Third Doctor (Jon Pertwee) story The Time Monster.
I have always wanted an Atlantis. A mythical land/realm destroyed by a cataclysm, maybe one wrought by hubris, BUT there also be enough survivors so we know what the tale is/was. My version of Mystara's "Known World" has so many different sorts of people living in it because they are the descendants of refugees of the Blackmoor explosion.
I'd also like to learn more about what sort of "Gothic Horror" and "Dark Shadows" elements were part of the original Blackmoor. I am not sure that Dark Shadows fits in well with "magic-tech superpower" but it would with the post-apoc Greyhawk-era Blackmoor.
Map by Daniel Hasenbos, Courtesy of DHBoggs |
Blackmoor today is more like what the Greyhawk Gazeteers say it is. But I also want to add bits of Hyperborea to my version of Blackmoor for that full post-apocalyptic feel and justify high powered magic tech still existing. Hyperborea's Atlanteans might be what I need to complete this picture.
In any case I do have a lot of reading to do and figuring out what it all means for my world.
Map of Mathew Fenn |
Obviously I have a lot to consider here. And a lot more to read about before I could come up with any sort of good idea. My ultimate goal here was to myself to a point where I could talk about Jason Zavoda's "Blackmoor Land of a Thousand Witches" but I am not even close to that yet. But I can at least see the road map from here.
Links
The map he sent to me is fantastic. Click for a larger version.
It is based on the James Mishler and Chatdemon map I love so much.
This would have been reason enough for me to talk about it today, but there is more!
There is a discussion about this map on Facebook,
And at the Piazza Message Boards. I even dusted off my old Piazza account to join in on the posts.
I am going to add some of these links to my Mystoerth page. I also went to Map to Globe to get a globe of the world rendered.
I also uploaded the huge TimeLine my co-DM from the 1980s and early 90s compiled to cover the combined Mystara-Greyhawk world.
While writing this I was chatting with Matthew and he is getting the map printed on cloth. This made me think of my own Victorian London map I had printed by Banners on the Cheap. I am going to check that out in a bit. Though, maybe not as big as the one I have now.
So. Where does that leave me?
Well, it was not that long ago when I was talking about using the Orignal Known World for War of the Witch Queens.
My problem is I love maps. Every map is a new world to explore. I have been using Old-School Essentials for my system of choice for WotWQ and I just got my OSE-Advanced Fantasy books and will be using those going forward. Since OSE-AF is a nice mix of Basic and Advanced versions of the D&D game, why not use a world that is a nix mix of the Basic and Advanced worlds?
Ugh. I hate having to choose! Why can't I use both? Right. Time.
Maybe I can cheat. Make my Mystoerth hollow (I do love a Hollow Earth!) and use the Moldvay/Schick Known World map as the interior of my Mystoerth. Hmm. I do like that idea. It would help explain some similar names on the maps. Though it gives me some problems with the Underdark. The Moldvay/Schick map is much smaller, implying a smaller surface area. It's been decades since I took calculus to figure out the interior surface area of a sphere. I could compare the outer surface vs. the inner surface and then work out the "depth" between the two worlds. The crazy Hollow Earth book I have here assumes a "thickness" of 8 miles. I forget what the Rules Cyclopedia assumes.
Sounds like time to do some math!
The original Known World by Tom Moldvay and Lawrence Schick.
The Known World Replica Map by James Mishler |
So while back there was some new discussion about the Orginal Known World from Tom Moldvay and Lawrence Schick, the one that was the precursor to the World of Mystara of later BECMI use. James Mishler, who also knows a thing or two about Mystara, put together a hex map of this world and I just can't stop reading it. Such tantalizing treasures here. Demi-orcs? So many Orc clans! A city called Keraptis? Tharks! So many familiar names all in different places.
I know I talked about this one before but it still fascinates me. The map covers an area about 2,400 miles east to west and 850 miles north to south. OR, about the same size as the continental United States (2,800 miles from furthest points east and west, 1,500 north to south).
While I enjoy all of this it was largely academic interest. I mean after all I have plenty of worlds. Come Endless Darkness takes place in Oerth/World of Greyhawk, the Second Campaign is primarily a Mystara one, and Into the Nentir Vale is a solid Toril/Forgotten Realms campaign. So my players are used to the idea of multiple universes and worlds. The characters of War of the Witch Queens are now beginning to learn about this. So adding a new world only makes things difficult for me and really, it's not all that difficult.
Since "War of the Witch Queens" is my ode to both Basic-era D&D (currently using B/X as the rules base) AND to the many wonderful products in the Old-School scene I always felt I needed an old school world to fit the bill. I had thought about using the BECMI "Urt" which gives me the same Mystara maps but make it a little different. Mystara we would later find out is hollow. Urt is a living planet akin to Mogo. I do have a living planet I use in my Sci-fi games, Gaia, so I don't necessarily need another one. Though Gaia is living in the sense there is a planetary wide consciousness as opposed to a living being.
While Urt, or even Urth, is fine, it isn't really what I want. I want something old, or at least has a proper pedigree? Why? Because this campaign is not really about what I can make up. I have dozens of worlds, places, maps, you name it, but I want something different than what I can do.
It was while reading a series of posts (links below) from Jonathan Becker on B/X Blackrazor that gave me an idea.
Why not use this Moldvay/Schick Known World as the PC's world in War of the Witch Queens?
Sure. I should really use Mystara or Mystoerth for a proper B/X feel, but yet this map calls to me. It begs me to explore it. It isn't the whole world, of course, it is just the known world. Sure it's not my world. But I also had no say in being born in Illinois and as a longing for a magical place called Chicago. BTW Chicago did in fact live up to (and down to) my dreams of it.
I get some familiar names, remixed in new ways. I already established my East Haven and West Haven towns and how East Haven in my "world" is in the same spot as Haven on Krynn. West Haven of course is West Haven in every world; it is a Nexus Point.
There is a lot going on this map and it really works for me. It comes from a time period I really want my Witch Queens campaign to be all about. Plus it makes Glantri (and Darokin) into a Welsh-like kingdom (and BEGS me to make the ruler King Llywelyn the Great). Gorllewin even means "West" in Welsh. This really appeals to me. Glantrin as a Welsh city instead of a faux-Italian one? Yeah! That sounds fun. I get to use Glantri again, but this is a very different one that the Glantri of Mystara run by xenophobic mage-Princes.
Then there are all these other details in a map that is just 200 by 200 miles. Deep Ones living nearby? Hell yeah! Again I could spend hours on this map. I mean what the hell is Nanq-Rubbob?? I must know! Looks like some sort of Russian/Slavic Empire to the northeast. Fallen Thyatis to the west. Welsh halflings? Sounds like hobbits to me! Malpheggi Clans? Sounds like swamp hags live here next to the Deep Ones. There are those demi-orcs again. What are they? I don't know but I can't wait to find out!
And really that is it isn't it? What is out there? I don't know, but I can't wait to find out!
Links
Mystara and the Lands beneath the Waves by Grimklok |
Click for larger |
The Oerth |