I had something scheduled for today, but got my dates wrong, so today's post will be in one week instead. This one was supposed to be next week's post.
One of my good friends has been helping me with ideas for this game. He has expertise here since he is a high school football coach and works security at a large suburban high school. Valerie Beaumont is one of his characters that I use as an NPC often. I have been helping him a little with his current Star Trek game, so I figure he can help me with some more teachers for my Jackson, IL game.
Today, two coaches and their friendly rivalry.
Dr. Kiera "Keri" Moreau
Dr. Kiera Moreau could have gone anywhere. Former Olympian (Montreal, 1976), she retired, returned to school, and got her Ph.D. in Classical Studies. She was on her way to an interview for a job at MacAlister College when she crossed paths with Valerie Beaumont. They knew each other from years before and convinced her to come and teach at Jackson Public School. They also know each other's secrets. Vallerie is immortal, and Kiera is Fae, in particular, a sea nymph, or rather, the daughter of one. She isn't immortal, but she is long-lived.
She opted to stay. She teaches Latin I and II, and an elective in Classical Mythology. Larina is in her class and is annoyingly excited about it. She is also the girls' swim team coach.
In truth, Keri really kinda outclasses everyone here. I really like her and want to do more with her, and I know the characters can learn a lot from her. But. She has it all. Beauty. Brains. Strength and power. Why is she slumming it here? She knows something is going on.
She has seen these patterns repeated throughout history, and this time she has decided that she won't just sit by. Valerie stays away because her connection to others hurts. Keri stays because life without that connection hurts more. This is a point of contention between the two. Val thinks Keri gets too involved, Keri thinks that Val doesn't get involved enough.
And if she can give the cast something to aspire to be? Well then, "fortes fortuna adiuvat."
Dr. Kiera Moreau7th Level Psychic (Empath), Half-fey (Sea Nymph)
Base Abilities
Strength: 12 (0)
Agility: 16 (+2) n
Toughness: 14 (+1)
Intelligence: 18 (+3)
Wits: 18 (+3) n
Persona: 20 (+4) A
Vit: 43 (7d6)
DV: 9
Fate Points: 1d8
Check Bonus (A/N/D): +4/+2/+1
Attack bonus (base): +2
Melee bonus: +0 Ranged bonus: +2
Languages: English, Latin, French, Greek
Skills: History (Int), Swim (Agl), Occult Knowledge (Int)
Saves: +3 to Persona-based saves
Psychic Abilities
Body Control, Empathy, Hydrokinesis
Fey Abilities
Glamour, Breathe underwater (1 hour), Harmed by cold iron and shadow steel (double normal damage), Long-lived
Hair: Black
Eyes: Gold
Height: 5'10"
Archetype: The Teacher with a mysterious past
Quote: "Fortes fortuna adiuvat." Fortune favors the brave!
Quirks: Arrives at school super early to swim.
Theme song: "Rio" - Duran Duran
Coach Kurt Zimmerman
Coach Zimmerman here is as much Greg's character as he is mine. Nearly all his background came from Greg.
Kurt Zimmerman, and he was born in Wisconsin in 1950. Went to college for math and was drafted into the Vietnam War in 1969. Did one tour of duty, where he rose to the rank of corporal. Was there at the Fall of Saigon and nearly missed his ride out. He was delirious but was rescued by Valerie Beaumont, whom he only sort of remembers.
He was awarded medals that he felt he didn't deserve. He used the GI Bill to return to college and ended up at the University of Illinois, where he followed the Illini as a religion. Got his teaching degree in math and a coaching certification. Kurt likes the orderliness of math. Finding proofs and working on problems were his solace while overseas.
He graduated and took a job teaching honors-level math (a job that Warren Evans wanted) and is the school's sponsor of the National Honor Society. He was raised on the idea that anything worth doing is worth doing correctly. This extends to his coaching and to his Calculus class.
He has a friendly rivalry with Keri over who will have more of their athletes on the Honor Roll. The winner gets to choose where they eat dinner, and the loser has to pay. Though they almost always end up at Sal's Pizza, where Keri orders her pizzas with green olives and extra anchovies.
Kurt has seen the supernatural and fought it before. But he reasons that he left all that behind in Saigon. Now he is not so sure. He doesn't suspect that Keri or Valerie are anything other than they appear. Though he can't help but think he has seen Valerie somewhere else.
Kurt Zimmerman
6th Level Veteran, Human
Base Abilities
Strength: 16 (+2) A
Agility: 15 (+1) n
Toughness: 14 (+1)
Intelligence: 16 (+2) n
Wits: 14 (+1)
Persona: 12 (+0)
Vit: 38 (6d8)
DV: 8
Fate Points: 1d8
Check Bonus (A/N/D): +4/+2/+1
Attack bonus (base): +3
Melee bonus: +2 Ranged bonus: +1
Languages: English, Latin, Spanish
Skills: Math (Int), Running (Agl)
Saves: +2 to all saves
Veteran Abilities
Melee combat, Ranged combat, Increased damage, Combat expertise, Improved defense, Supernatural attacks, Tracking
Hair: Brown, usually cut close to his scalp
Eyes: Green/Blue
Height: 5'11"
Archetype: The Coach
Quote: "Hello, class, my name is Coach Zimmerman. No, you can't call me Coach Z. Yes, I was in Vietnam. No, I will not tell you if I killed anyone."
Quirks: Flies a crop-duster plane over the summers and fall. Says he nevers takes late homework, but always does. Hates the sound of chalk on a chalkboard, one of the only teachers who has a whiteboard.
Theme song: "Fortunate Son" - Creedence Clearwater Revival
Coach Zimmerman is one of those guys who could have come back bitter from the war, but instead threw himself into his chosen vocation. He could have gone on and maybe even gotten his Ph.D. in math, but he wanted to teach so he could be a positive influence. He is kinda based on my high school calc teacher who was also a coach.
As of now, Kurt is the only Veteran in the group. I kept the Veteran class out of the players' hands because I couldn't justify it. I suppose if someone had come to me and said that their character was a hunter, then maybe. I mean, I knew kids like that in high school, so it's not that odd. But these players grew up in the suburbs. That never dawned on them.
He gets a bit flustered around women, especially Keri, but she makes conversation easy, and they have a lot of common ground.
Their Quarterly wager is well known throughout the school, just as it is also known that they will end up at Sal's Pizzeria. The only thing more certain is the constant shouting match between the waitress, Denise, and the owner, Sal.
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| Kurt and Keri's date, while Denise wants to be anywhere else. |
"I swear, why do I bother writing this down? You two order the same stupid thing each time: a large pizza, green olives and extra anchovies, and two Budweisers. Gross." - Denise.
I think I'll have to detail Sal's Pizzeria along with some other locations.

























