Issue #112 had two standouts for me, and I can recall my reaction to them both very clearly. More clearly than the rest of the magazine to be honest. But that is getting ahead of myself.
My issue is falling apart, but it does make scanning the cover a lot easier. It is another great one from Daniel Horne featuring some dwarves and a flying dragon. Though, given the magazine's content, a dinosaur would be better.
Letters covers the issues of the month, with some criticisms about the "Death of an Arch-Mage" adventure from the previous issue and "The House in the Frozen Lands" from issue #110.
Kim Mohan's editorial is a brief overview of what he will discuss later.
The Forum has a long discussion about how "realistic" it is to have strength limitations on women characters. The author argues that in practical concern there is no difference between the genders. And counters why we are using "realistic" when it comes to dwarves, elves, and halflings anyway. This is a very good point.
Dawn of a New Age by Kim Mohan covers the future of Dragon Magazine. I think by late 1986 we saw that there were changes coming to TSR. Dragon changes happened first, followed by D&D. In particular, Mohan himself would be out before year's end. We learn that in addition to the Ares section going away there will be less Science Fiction in general, but more coverage of computer games. This was a trend among all game magazines of the time to pull back and only support the in-house systems.
Our big feature is Dinosaurs by Dragon regula Stephen Inniss. He covers quite a lot of beasts here and gives a lot more detail than what we find in the Monster Manual 2. I have to admit I have always wanted a Dinosaur bestiary for an RPG system. AD&D (like this one) or D&D 5 or anything would be great, really.
Joseph R. Ravitts is up with Revenge of the Nobodies. Or giving the normal humans their due. This would later work well as a basis for the angry villager rules I would use in Ravenloft.
Up next we have one of the articles I remember very well. The very first The Role of Computers from the Lessers; Hartley and Pattie. A few points. First, this one is not copyrighted by them independently of Dragon. Something that we will see in future entries. Secondly, they give us a history of games. Uh...Ok. But does this audience really need this? Third and most importantly, Rogue. After I bought a Color Computer 3 with an INSANE 128k of memory and an external floppy drive, this was the first game I bought for it based on this article alone. And I played the hell out of it. It didn't have the graphics of, say, Dungeons of Daggorath, but it made up for it in terms of re-playability.
Dragon MVP Ed Greenwood is next with Cloaked in Magic, or a bunch of new magical cloaks from what I assume was Elminster's wardrobe. We learn now that Elminster is not just a sage, but also a mage, maybe even an Archmage! Who knew? I can't be 100% sure, but I have my suspecions that Nigel's and Larina's matching Cloaks of Shadows were created after reading this article. Larina would ahve been about a month old at this point and Nigel three years.
An ad for GURPS. One of the "WHAT THE @!¢%*# is GURPS" ads. Making it a very early one.
Also a nice two-page spread for the DC Heroes RPG.
Armor, Piece by Piece by Matt Bandy is for people who want a lot of detail in their armor for D&D but don't want to actually play Rolemaster. What I remember most about this article is I couldn't read it and not have The Tubes "Piece by Piece" off of "Love Bomb" going through my head. Yes. I bought that album and I might be the only person I know outside of a couple of friends who did. Though I am sure someone loved this article and planned out their armor with a lot of care.
TSR Previews is up for October 1986. Of note, the DA1 Adventures in Blackmoor module is on the way. As is I10 Ravenloft II: Gryphon Hill. The Queen of Spiders super module is on the way as is Day of Al'Akbar. I think I bought all of these.
The next big article I remember well is The Dragon Magazine Ultimate Article Index. This covers 10 years of Dragon magazine. Compiled by Jean Black & Wally Black and edited by Kim Mohan, this was a treasure map. True, I did have access to all the locations, but I could make a wish list of articles I wanted to read. I took a highlighter to it and had it all marked up. And there, on page 64 there was a mention of a Witch Class and a Witchcraft supplement. All I needed to do was get copies of Dragons #5, #20, and #43. Well...according to the ad on page 40, back issues didn't go back that far! Little did I know I only had to wait a couple more months for issue #114. Of course, I had already started my own witch class by this point. But it was exciting to learn that others had also tried their hand at it.
The dinosaurs continue for a few pages after this.
William Tracy gives us Dire Invasion, Rom and the Spaceknights, or at least Marvel's comic version of the toy line for the Marvel Superheroes RPG. I liked the idea of Rom and the Spaceknights; it felt a little like the Green Lantern Corps to me, but that is fine. I didn't like the Dire Wraiths, though. It did make me want to do my own dire wraith as an advanced version of the AD&D wraith.
David "Zeb" Cook is next with For a Fistful of Credits, or more gear to buy for the Star Frontiers game. I know I used these in my own game. This was as close to official content as Gygax writting an AD&D article.
Convention Calendar covers a few cons for the end of the summer and start of fall 1986. This includes Gen Con.
Gamers Guide has our small ads, including two artists who will draw your character. Dragon mainstay Anvil Enterprises, and a new one, Walter Moore of Alabama. There is also a small ad for a new game magazine, White Wolf Magazine. I wonder what happened with them?
Dragonmirth has our comics. And we get entries from Snarf Quest and Wormy.
So yes, a pretty solid issue. The Dinosaurs and the Dragon Magazine Index are a must-have, really. Though the index here has been replaced by the Dragondex.
I spent some time reminiscing over computer games and played some Rogue and Baldur's Gate 3 today, the first and last D&D-adjacent computer games I purchased. They are light-years apart in terms of complexity. Curious note: today in Rogue I was killed by a hobgoblin; later on in Baldur's Gate 3, I was able to make some trades with the hobgoblin Blurg for some needed potions.
The other big thing for me was that this was the first issue that let me know there had been a witch class in the pages of Dragon, and I was not creating something that no one would want. I would need to wait for Dragon #114 to see it, but that was only a couple of months away; it wouldn't be until I picked up Best of The Dragon (Volume 1) that I saw the witch from Issue #5. And it would be even longer before I got the Dragon Magazine CD-ROM collection and then saw the witches from issues #20 and #43.
If you are curious, here is what I said about White Dwarf #80, out that same month.





















