Today, I want to talk more about the Witch Queen Advanced Class. This updates my previous version.
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| Tea with the Witch Queens by Brian Brinlee L-R Sagarassi, Iggwilv, The Simbul, Larina, Feiya |
WITCH QUEEN / WITCH KING
Advanced Class for Witches
When a Witch has reached the height of mortal power, there yet remains one step further upon the Path, the ascension to the mantle of the Witch Queen (or Witch King). This being is the supreme vessel of a Patron’s will, the living nexus of a Tradition’s power, and the spiritual sovereign of all witches within her realm. Like the Hierophant Druid of the Old Faith, she is both pontiff and prophet, counselor and conduit, a figure whose very presence can bend the ley and alter the seasons' turning.
Whether crowned by fate, prophecy, deed, or divine lineage, this witch has ascended beyond the coven to become a legendary figure.
Only one Witch Queen (or King) may reign for each Tradition at any given time, making them as rare as they are powerful.
Requirements
To become a Witch Queen (or Witch King), a character must:
- Be a Witch (including Archwitch and Witch Priestess) of at least 18th level, but no more than 22th level.
- Possess Charisma 17 or higher. Additionally, the witch needs to have an Intelligence or Wisdom of 15 or higher.
- Be a member in good standing of a coven
- Have been chosen through omen, divine sign, or a coven-wide rite as the next Queen or King
Restrictions
- Only one Witch Queen or King may exist per Tradition at a time (GM’s discretion)
- To become a Witch Queen or King, the previous sovereign must abandon or relinquish their rulership. This is often upon the death of the previous sovereign, but not required.
- Occult Powers are gained differently (see below).
Spellcasting
- The Witch Queen gains access to limited ninth-level spells.
- Spell casting progression ends in favor of powers and ninth-level spells.
- May forego the use of Material Components.
| Level | Title | XP | hp | Powers |
|---|---|---|---|---|
| 20 | Witch* | 1,640,000 - 1,759,999 | 10d4+10 | |
| 1 | Spring Court Witch | 0 - 199,999 | +2 | Ninth-level spell* |
| 2 | Summer Court Witch | 200,000 - 399,999 | +3 | Awesome Presence |
| 3 | Autumn Court Witch | 400,000 - 599,999 | +4 | Ninth-level spell |
| 4 | Winter Court Witch | 600,000 - 799,999 | +5 | Occult Eminence |
| 5 | Baroness of Witches | 800,000 - 999,999 | +6 | Ninth-level spell |
| 6 | Countess of Witches | 1,000,000 - 1,199,999 | +7 | A Thousand Faces |
| 7 | Marquise of Witches | 1,200,000 - 1,399,999 | +8 | Ninth-level spell |
| 8 | Duches of Witches | 1,400,000 - 1,599,999 | +9 | Timeless Body |
| 9 | Princess of Witches | 1,600,000 - 1,799,999 | +10 | Ninth-level spell |
| 10 | Queen of Witches | 1,800,000 - 1,999,999 | +11 | Mantle of Sovereignty |
Witch Queen Abilities
Ninth-level Spells: The Witch Queen gains a ninth-level spell at alternate levels. These spells are drawn from the Witch Queen Spell list.
Awesome Presence: Witches perceive the Witch Queen as a radiant beacon of power. Allies within 60 feet receive +1 to morale checks and saving throws vs. fear; enemies must save vs. spells or suffer -1 to morale. All witches instinctively recognize her status and will defer unless magically compelled otherwise.
Occult Eminence: The Witch Queen gains one chosen Occult Power of her Tradition.
A Thousand Faces: The Witch Queen may alter her appearance at will, as per the disguise self spell, though the effect is real, not illusory. This change does not affect clothing or equipment and may be maintained indefinitely.
Timeless Body: The Witch Queen ceases to age. She gains immunity to magical aging and no longer suffers ability penalties due to age. Natural bonuses to Intelligence and Wisdom still accrue. Her lifespan is extended to 120 years, and she will still die of old age unless further extended by other magical means.
Mantle of Sovereignty: The Witch Queen may perform a rite, calling upon her Tradition’s power. Effects may include summoning a spirit host, causing omens to appear across the land, or sealing a region against extra-planar intrusion for 1d4 days.
Rulership and Influence
The Witch Queen or King is not merely a title, but a mantle of magical authority. All witches of her Tradition know of her. At the GM’s discretion, she may gain the right to command covens, invoke her Patron’s will across vast distances, or declare magical edicts that affect ley lines or seasonal flows. Along with this power and influence comes the wisdom and responsibility of how to use such power.
Experience Progression and Saving Throws
Continues to use the Witch class tables for all attack and saving throw purposes.
Multi-Class and Dual-Class Use
Only single-classed Witches may become Witch Queens (Archwitches and Witch-Priestess are considered single-class witches). The transformation requires undivided devotion to the Patron and Tradition. Other characters may assist or serve such a queen, but may never claim her title.
The Witch Queen is both symbol and sovereign, oracle and enforcer. Her path is not taken lightly, for once crowned, her soul is forever marked by the gaze of the gods.
Witch Queen Spell list
Ninth Level Spells
- Bind Soul
- Command the Coven
- Eternal Curse
- Foresight
- Imprisonment
- Mass Polymorph
- Power Word Kill
- Raise the Barrow-Lord
- Rewrite the Name
- Seal the Gate
- Shapechange
- Sovereign Geas
- Time Stop
--
Sagarassi, The Sea Witch
My next Witch Queen is from the world of Krynn, home to the Dragonlance Saga.
Not much is known about Sagarassi. So little, in fact, it has taken me a while to collect this information. But here is what I have pieced together. The best (ok only) primary source for my information is the AD&D 2nd Edition product Otherlands. The rest comes from the Dragonlance Fandom wiki.
She was a Silvanesti Elf, but was changed into a sea creature by the Sea Goddess Zeboim, whom she worships. Both Sagarassi and Zeboim are known as the "Sea Witch." Sagarassi also serves Takhisis, the mother of Zebiom.
She is not fond of humans. Nor is she fond of her own sister, Daydra Stonecipher. This relationship parallels that between Zebiom and her twin brother, Nuitari, the god of Evil Magic in Kyrnn. It is not much of a stretch of the imagination that Zebiom would want her magic-using disciple to go against the established rules of magic. Especially since Nuitari is regarded as Lawful Evil and Zebiom is Chaotic Evil.
We know she is old. She waged a war undersea around 1320 PC (Prior to the Cataclysm), the Dragonlance books take place in 348 AC, making her over 1670 years old. Good thing she is an elf.
She lives in an underwater tower called Khegar, also known as the Death Tower. It is in the seas near Taladas.
Sagarassi, Witch Queen of the Sea Witch Tradition
26th level Elf Witch, Neutral Evil
Tradition: Sea Witch
Secondary Skill: Alchemist
S: 13
I: 20
W: 18
D: 15
C: 17
Ch: 20
Paralysis/Poison: 3
Petrify/Polymorph: 3
Rod, Staff, or Wand: 4
Breath Weapon: 6
Spells: 5
AC: 1 (ring AC 1)
HP: 75
THAC0: 10
Weapon
Narwhal horn +3 1d4/1d3
Familiar: Demonic eel
Occult Powers1st level: Familiar (Demonic eel)
7th level: Speak to plants/animals
13th level: Goddess Blessing
19th level: Control Weather
Witch Queen Powers
Awesome Presence, Occult Eminece (Shape Change), A Thousand Faces, Ninth Level Spells (3)
Spells
Cantrips: Alarm Ward, Arcane Mark, Chill, Daze, Message
First level: Bad Luck, Cause Fear, Charm Person, Darkness, Endure Elements, Far Sight, Moonstone, Minor Fighting Prowess
Second level: Agony, Alter Self, Discord, Enthrall, Evil Eye, Hold Person, Mind Obscure, Suggestion
Third level: Bestow Curse, Dispel Magic, Feral Spirit, Lifeblood, Toad Mind, Tongues, Witch Wail
Fourth level: Analyze Magic, Animal Growth, Arcane Eye, Charm Monster, Phantom Lacerations, Polymorph
Fifth level: Death Curse, Dreadful Bloodletting, Greater Command, Waves of Fatigue
Sixth level: Anti-magic Shell, Break the Spirit, Mass Agony, Mass Suggestion
Seventh level: Death Aura, Greater Blindness, Wave of Mutilation
Eighth level: Damming Stare, Destroy Life, Pit
Ninth level: Imprisonment, Power Word Kill, Time Stop
Theme Song: Rime of the Ancient Mariner and Soul Cages
I am not sure where I am going level cap elves, but I am going to make an exception here like I did with Elvyra.
Sagarassi is one main Witch Queens I still use in my games. She has been great.


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