Friday, October 2, 2026

October Movie Challenge: Fear No Evil (1981)

Fear No Evil (1981)
 This movie is a little outside my time frame, but it is a foundational movie for my ideas of Jackson. I used to have this poster on my wall for a while, and I later gave it to a friend. Long story short, I wanted to give him one of The Omen, but this worked. 

Fear No Evil (1981)

Andrew Williams (Stefan Arngrim), an eighteen-year-old high-schooler of some brilliance but also of a withdrawn nature. His classmates make life difficult for him, his father is afraid of him, and he has put himself at odds with everyone in his vicinity.

Likely because he is the reincarnation of Lucifer.

There are three archangels who have been reborn to stand against him, which is fortunate. Unfortunately, only two of them are aware of it.

We start the tale a few years earlier, when Father Damon (the Archangel Rafael) kills a man he is convinced is Lucifer. But evil has a way of not staying dead, especially in the movies. Lucifer comes back as Andrew, born in 1963 into a Catholic home where they will come to understand that there is something very wrong with their boy.

Fast forward to 1980, and Andrew is a senior. Columbia, Harvard, and Yale would all have him, but he has no use for college, his peers, or anything else, for that matter. His father has turned to drink and abuse; he thinks Andrew is evil and has no better way to deal with it. Honestly, his father is a huge jerk from the word go. 

Then there is Margaret, the sister of Father Damon. She sees the signs of Lucifer’s return and is under the impression she and her late brother were two of the archangels meant to put a stop to it. The third is Julie, an Andrew classmate who is quite unaware of her true self. It is a bit convoluted, to be honest.

On top of that, you have zombies, a haunted island fortress, demonic transformations, a Passion play gone horribly awry, some punk rock, resurrection, glowing crosses, and Lucifer about in full dramatic makeup like a methed-up Dr. Frank N Furter. And more special effects that an Earth, Wind and Fire video.  It is not exactly subtle.

Frank LaLoggia, who would go on to do Lady in White, wrote and directed this as his first feature. For a low-budget affair, it is wildly ambitious. LaLoggia has no intention of making a run-of-the-mill Antichrist picture; he wants a religious epic, a Gothic tale, a story of teenage rebellion and a horror film all in one. He did not always succeed. Though I prefer a film to overreach and fail rather than phone it in and call it a day.

Stefan Arngrim gives a performance as Andrew that is cold and still. He says little and looks at people with a good deal of contempt and resentment. In the early going, he is more sympathetic than those around him. His mother loves him but can do nothing to shield him; his father torments him out of fear; his classmates do what they can to torment him. They have already made up their minds he is a monster before he has even taken to his supernatural side. 

LaLoggia puts together a fine soundtrack from the Boomtown Rats, the Ramones, Patti Smith, the Sex Pistols and the like that lends the school scenes an energy at odds with the solemnity of the religious fare. You get the sense of a film made at the crossroads of old religious fears and new ones concerning punk and social mores, with the Satanic Panic on the horizon.

And in the final act, any pretense of restraint is dropped entirely. 

The special effects are as wonderfully cheap as they are effective. LaLoggia may have had certain visions for some scenes, but the film does not have the funds to realize them; instead, you are left with smoke, colored lighting, and some rather frantic editing, all delivered with complete sincerity. You know what? it still works.

I saw this when it was new, yet very little of the plot has stuck with me over the years. I could put my finger on the Satanic horror vibe and Andrew, but nothing about the high-school play or the reincarnated archangels, nor how odd things get in the final act. Perhaps because Fear No Evil is less a movie in the conventional sense and more like four horror movies in a trench coat. It is part *The Omen*, part Catholic nightmare, part low-budget epic, and part high-school supernatural drama. To say it lacks focus is an understatement.

I would be hard-pressed to call it a great movie, or even a good one. But still it was a fun one. 

Jackson, IL Connections

So Darren Vale is pretty much my homage to Andrew Williams and Fear No Evil. No. He is Andrew with the serial numbers filed off. Like I have said before, sometimes embracing the cliché is the way to go. 

Now this movie also has archangels, something I have not used in Jackson even though they are something that would work fine in any NIGHT SHIFT game. Honestly, I have not given them a thought really. I don't think they belong, to be honest. Jackson is hometown horror where the responsibility of fighting the forces of darkness belongs to ordinary people. Well...normal people and some supernatural people. 

October Horror Movie Challenge 2026
Viewed: 3
First Time Views: 2


October Horror Movie Marathon 2026


Urban Fantasy Fridays: The Unexplained (2009)

The Unexplained
 AH! It is October again. My favorite time of the year. Last year, on my Fantasy Fridays, I spent some time with urban fantasy games and, in particular, with the idea of using games as a sort of life-path development for my various characters. I actually did a few characters, but I only posted one, my witch, Larina. 

Something very interesting happened while I was doing that. I grabbed a couple of Pathfinder characters and was doing the same experiment on them. I remember sitting in my car one night, waiting for my oldest to get off work, and I began writing a bit on what those two characters would have been like as teens. Then I took it a step (ok, a big step) further and thought: what would they have been like as teens in high school, not in a fantasy world, but in an American high school, specifically in the Midwest.

Those two Pathfinder characters became Stephanie and Faye. I resurrected a bunch of other ideas, and by December of 2025, I had a very good idea about what my town of Jackson, IL, was starting to look like. It has been my obsession ever since, and here I am nearly a year and several thousand words later. If you go through those posts, you can see the ideas that eventually took shape as the Jackson I am talking about now. 

With this collection of Urban Fantasy Fridays, I want to explore other games in my collection that do similar, but not quite the same, things as NIGHT SHIFT does for my Jackson setting/Night World. I am committed to Jackson as a NIGHT SHIFT Night World, no other game fits it quite so well. But, I do want to see what these other experiences give me. I want to make sure I am capturing not only what makes NIGHT SHIFT special, but what makes Jackson so special to me.  For the Fridays in October I am going to pull some Urban Fantasy/Horror RPGs from my shelves and see how they work for me. Some are older games, others are newer but obscure, but all approach the "modern magical world" from different points of view, and all can teach me something.

Urban Fantasy Horror RPGs

Last year I went in order, more or less, of life span development. This year I am generally going in order of involvement with the supernatural. From least to most. For example, today's game, The Unexplained, largely deals with normal people dealing with abnormal things. In the last game, Night Life, the characters are the "abnormal things."

So lets get to it!

The Unexplained

by Bradford Younie, 
2009 Carnivore Games, 298 pages.

I talked about the FUDGE game, The Unexplained, way back in 2010. Or, more to the point, I talked about its sister game, Now Playing. Back then, I described it like this: if The Unexplained is the reality, then Now Playing is the TV series based on it. Both are FUDGE games and use FUDGE dice. They are 100% compatible with each other and both top my list as my favorite FUDGE games to date.

While I am looking at this game for possible ideas, I do want to point out that it is, by itself, a perfectly wonderful game. I have not looked at it in detail for over 15 years, and I am surprised at how playable it still is. 

Character creation is easy using a simple point-buy system. I was able to generate NINE characters in under an hour. Likely, I would have been faster, but I was trying to maximize the differences in my characters. 

The Unexplained posits that the characters are part of an organization dedicated to hunting supernatural monsters. Now, the nature of my Jackson kids kinda precludes this. That is fine; it is not a requirement of this game, merely a feature they are adding. 

The Foundation for Paranormal Investigation

The FPI is an in-game conceit that allows the players to get their characters together. It is part "You characters meet in a tavern" and part "You have been recruited by S.A.V.E. or A.R.T.E.M.I.S. or the FBI or SCP or whatever alphabet organization the characters need to join. 

That said, there are some really good ideas for putting together an organization like this and using it in a game. Maybe I'll revisit them someday, but right now I don't need them. My characters meet because they are all in the same school. 

But if this is your thing, then The Unexplained is worth picking up for these ideas. The underlying system is FUDGE, but really, as I showed already, replace the words with numbers, and you can play this almost as if it were Unisystem.

My Jackson Kids

Character creation was so fast and easy that, instead of doing one or two of my Jackson kids. I stated them all. Well. Most of them.  Plus the Character Concept Questionnaire I used from Now Playing was also a huge help. 

The Unexplained Characters

I won't add all of them here, but I will give two examples. My witch, Larina, and the reluctant ally, Vera. Why? Vera Rook is becoming a LOT of fun over here. She is just a great frenemy who adds some tension to the group. Plus, she irritates Stephanie and Larina, and that is always fun.

Larina Stephanie Nichols
Larina Stephanie Nichols

Profession: The Scholar* (I am using the Professions more like archetypes)
Paranormal Society: Jackson Public High School
RankAge: 16 
Income: Good
Luck: 3
Size: Medium/0

Attributes
Brawn: Mediocre
Agility: Fair
Stamina: Fair
Reasoning: Superb
Perception: Good
Will: Fair

Gifts
Attractive
Single Minded (Magic)

Faults
Curious
Obsession: Magic
Quick-Tempered

Psychic Abilities
Mental Psi: Psychometry (Fair), Telepathy (Fair)
Physical Psi: Telekinesis (Fair)

Skills
Astrology (Fair), Athletics (Mediocre), Concentrate (Good), Computers (Fair), Decipher Script (Fair), Drive (Mediocre), Gather Information (Good), Language, Greek (Poor), Language, Latin (Poor), Mythology (Good), Occult (Great), Parapsychology (Fair), Research (Good), Ritual, Wicca (Fair), Search (Good)


Vera Diane Rook
Vera Diane Rook

Profession: The Reluctant Ally* (I am using the Professions more like archetypes)
Paranormal Society: Jackson Public High School
RankAge: 16 
Income: Great
Luck: 3
Size: Medium/0

Attributes
Brawn: Fair
Agility: Fair
Stamina: Fair
Reasoning: Good
Perception: Great
Will: Fair

Gifts
Attractive
Increased Income
Patron: Rook Family

Faults
Blunt and Tactless

Psychic Abilities
Mental Psi: Psychometry (Good)

Skills
Astrology (Good), Bluff (Fair), Cryptozoology (Fair), Drive (Good), Gather Information (Fair), Ghost Hunting (Fair), Intimidate (Good), Occult (Fair), Persuade (Good), Religions (Good), Research (Fair), Ritual, Wicca (Fair), Sense Motive (Good)

This run is where we learn that Vera's family is Jewish. She is a witch yes, but her religion is Jewish. Much like Larina's religion is Wicca. Vera is a bit of a lapsed Jew, but I think I want to work more of it into her character later on. 

The images, as it turns out, are from the day after Larina's 16th birthday. Her birthday was on a Friday, and this would have been the next Saturday. 

Remember, with all these "Poors" and "Fairs," they are still just kids.

Though looking at the art of these two, they seem to be less Larina "Nix" and Vera "Raven" of Jackson and more Larina "Creepy" and Vera "Shadow" of Carbon Vale. 

-- 

The Unexplained is a lot of fun. I have never really connected with FUDGE, but this game makes me want to try it again.

Links

Thursday, October 1, 2026

October Movie Challenge: Slaughter High (1986)

Slaughter High (1985)
Let's get into this properly now.

I am going to spend this year's October Horror Movie Challenge with a couple of themes in mind. The first is movies from 1985 to 1986 and movies featuring high schools and small towns.  There is some overlap between these two themes, so I am going to start with those. I am actually a little surprised by how many I haven't seen.

Slaughter High (1985)

Pretty much in the center of my Venn diagram is 1985's Slaughter High. Now I was sure I saw this back then; I mean, it has Caroline Munro in it, and I tried to catch anything she was in.  But I have no memory of this one. I mean, there is nothing special about it, to be honest; it is a fairly predictable flick but that doesn't not make it fun. Plus, there are some good ideas here. Though I wonder, are they predictable or did I see this and just forgot it? It does have an old abandoned high school, like my Jackson setting, but in my defense, I actually stole that idea from my own hometown.

The film starts in 1976, but the bulk takes place later on in 1986 during the high school class reunion. 

The idea of a class reunion to bring all the school bullies is a fun one. Too bad the acting is fairly terrible. 

Marty is the local geeky kid who gets picked on. So ten years after the accident on April Fools' Day that disfigures him, he gets all his former bullies to a fake high school reunion where he kills them off one by one. 

Sadly, Simon Scuddamore, who played Marty the slasher, died of a drug overdose shortly after filming.

One note. I am watching this on Tubi, where I am planning to watch a lot of these movies, and it is so dark it is hard to see anything at all in some scenes. Not sure if it is Tubi, the copy they have, or if that is how the movie was. I know it is not my TV, at least.

Jackson, IL Connections

I am also going to try, where possible, to talk about what I can use from these movies for my Jackson, IL Night World for NIGHT SHIFT. Failing that, NIGHT SHIFT, Thirteen Parsecs, and/or Advanced Witches & Warlocks. For AW&W in particular, it will be more of a tonal thing; these are the things in the media around 1985-86 that might have influenced me. 

Slaughter High at least gives me some ideas for class reunions, not necessarily for the current group of characters (and my much-talked-about NPCs), but maybe for the Class of 1976 back for their 10th reunion. This shows that the horrors of this town keep happening over and over again. In truth I kind of like that idea. 

October Horror Movie Challenge 2026
Viewed: 2
First Time Views: 2


October Horror Movie Marathon 2026

October Movie Challenge: Dracula (2025)

Dracula 2025
 I have a theme this year, but I need to get this one out of the way first. I had heard a lot about it, both good and bad, but a quote from Director Luc Besson filled me with dread. And not the good kind.

Besson had described the project as the "ultimate love story" and even going as far as to say (and I am trying to remember his exact quote) "if you read the novel it is a love story."

NO.

Dracula has NEVER been a love story unless you count Stoker's dedication in the novel to Hall Caine, aka "Hommy-Beg."  It was only a love story in Francis Ford Coppola's 1992 Dracula. Well...yes other movies worked that bit of plot, but Christopher Lee's Dracula was never in love with his "brides." Bela Lugosi's Dracula was never in love. Frank Langella's...well, his Dracula was just lust-filled all the time. That is fine. 

I am ranting, and I have not even clicked play yet. And it is after midnight now.

Dracula (2025)

Ok. So right away, some liberties are being taken with the story. Not a big deal. Again, many characters are gone, and a few new ones are added. Set in France. Gods, this is going to be a pain.

I am a few more minutes in. One thing is 100% clear to me. This movie would have never exsisted without the FFC 1992 Dracula. Remove any Dracula movie in existence, and the others still survive, albeit with some minor changes. The 1979 shots would look different if the 1931 movie were removed. The shadows would be different in the 1992 movies if Nosferatu were removed. Remove the 1992 movie, and this one falls apart.

Matilda De Angelis appears as "Maria" our "Lucy" stand-in. Though Lucy represented the old world of Europe, the damsel in distress, the "weak-blooded woman." Maria is part of the old French aristocracy. Now. I do like this character, plus I adore Matilda De Angelis. If she were in this movie more I *might* enjoy it better. 

Christoph Waltz plays Van Helsing. Is he a priest here or just pretending to be one? No idea; they are not very clear on that. BUT as always, Christoph Waltz is fantastic and really great casting here. Too bad the rest of the movie is shit. 

Ok, on to our other actors. Caleb Landry Jones as Dracula. Maybe the worst Dracula casting since Jack Palance (although his movie was better). Maybe he was told to play Dracula like Lestat and ended up doing neither character justice. Zoë Bleu was okay as Mina and less so as "Elisabeta" (a character who never appeared in the book and only gained prominence in the 1992 movie). Ewens Abid played Jonathan Harker and was utterly forgettable. He didn't really do anything.

The movie is a mess, really. We are also supposed to believe that Dracula's ability to charm comes from a perfume he had manufactured in Paris? Did the French Film Board give them some kickback for this?

I like Luc Besson. I love The Fifth Element, Léon: The Professional, and even Lucy was fun. This? Fuck this was bad.

I own nearly every Dracula movie there is. Between VHS, DVD, and Blu-Ray, you would be hard-pressed to find one I don't have. I am not buying this one. I did get a new Blu-Ray of Frank Langella's 1979 Dracula for my birthday last summer. I might need to pop that one in as a palate cleanser.

Jackson, IL Connections

So. For this challenge, I am going to try to make connections between the movie I watch and one or more of my current settings.  

This one is not going to make the cut. 

There is the question of whether Jackson should have a vampire, aside from the one or two I have in "Better Off Undead." But besides that, this one is not good enough to emulate. Maybe, MAYBE, an argument could be made that this is a better "Strahd von Zarovich" movie, since it features an obsessive love story. Maybe I could bring in Maria to that world. Christoph Waltz would make for a better Van Richten, to be honest.

October Horror Movie Challenge 2026
Viewed: 1
First Time Views: 1


October Horror Movie Marathon 2026

Wednesday, September 30, 2026

Witchcraft Wednesday: Advanced Mystics & Mentalists

 I have been sitting on this one for a little bit. But when you see why, you will understand.

So it is my pleasure to announce another upcoming book: Advanced Mystics & Mentalists.

Advanced Mystic

Advanced Mystics & Mentalists - Occult Adventures

The art is by Eugene Jaworski. The same artist as my upcoming Witch book.

Advanced books

As you can see this new book will be a companion to my Advanced Witches & Warlocks. 

I have been sitting on this image for a bit. The subject is "Morgan Highstar," but he is really my old DM, R. Michael Grenda.  I want him on the cover because while I was obsessed with witches, he was obsessed with psychics and psionics. I didn't want to post it until I had had a chance to give this painting to his widow. I was able to get to her this past weekend, and now I can show it off to all of you. Grenda's widow and I both think Eugene captured his look extremely well.

Advanced Mystics & Mentalists covers mystics, psychics, and mentalists. Grenda loved psychics, and I have so much of his material. I have a lot of my own material, and material from Advanced Witches & Warlocks, that fits this book much better. As I mentioned, you can't write about witches for decades and not have some opinions about psychics. 

Psychic Material

There is a ton of material of here. Some is mine, some we worked on together, and a lot of it is his. So, in a sense, I'll be working as the editor on this.

This project still has a very, very long way to go. I am thinking the book won't see the light of day until at least 2028. I have WAY too much on my plate now.

Plus, I want to do this one justice. It behooves me to do a proper book on psychic powers for Old School Games. I am just disappointed it has taken me 40 years to get it done.

I hope this new book can live up to the hype I am putting into it. But more importantly, I hope it lives up to my expectations for what this book should be. 


Tuesday, September 29, 2026

Mail Call Tuesday: Red Sonja Unconquered

 Another Holy Grail item acquired this past week. My own copy of the AD&D 1st Edition Module, RS1: Red Sonja Unconquered.  I am a big Red Sonja and Clyde Caldwell fan, so this is perfect.

RS 1: Red Sonja Unconquered

You won't find this one (or the Conan ones) on DriveThruRPG, so having a real copy is something I have wanted for a while.

I got it, and it is in really good shape. It's not every day that I can say I bought a new AD&D 1st edition book.

RS 1: Red Sonja Unconquered map

RS 1: Red Sonja Unconquered

RS 1: Red Sonja Unconquered

Red Sonja

Succubus
We just don't get enough Clyde Caldwell succubi.


RS 1: Red Sonja Unconquered

The Hyborian Collection

I don't have CB1, but I'm not actively looking for it either.

It also dawns on me that I have not stated Red Sonja for the Wasted Lands game. I am implying no ownership here of Sonja, Wasted Lands, or them to each other. Just a fun exercise. 

Wasted Lands Red Sonja

Red Sonja of Hyrkania
Red Sonja of Hyrkania

Class: Warrior
Level: 11
Species: Human
Alignment: Light Good
Background: Barbarian
Homeland: Hyrkania

Abilities
Strength: 14 (+1) A
Agility: 17 (+2)
Toughness: 11 (0)
Intelligence: 17 (+2) 
Wits: 10 (+0) 
Persona: 18 (+3) 

Fate Points: 1d10
Defense Value: 4 (Improved Defense, Gift of Scáthach)
Vitality: 75
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +5/+3/+1
Melee Bonus: +4 (base)
Ranged Bonus: +4 (base)
+1 to melee attacks and damage
+2 to ranged attacks

Saves: +4 to all Saves

Warrior Abilities
Combat expertise, Improved Defense (-3), Extra attacks (3), Extra damage die, Master of Battle, Master of Weapons, Magic Resistance 40%, Supernatural Attacks, Tracking

Divine/Heroic Touchstones

First Level: Gift of Scáthach, -2 to DV*

I could give her more, but she is already pretty powerful. This Sonja is quite capable. 

The model for Red Sonja was Jeanne Stanley, who had also been his model for the ranger Alerelean on the cover of Dragon #94, among other modeling for Caldwell. 

Monday, September 28, 2026

Mirror Monday: Local Legends Make Better Monsters

The Crimson Cougar returns
Sometimes the real world hands you a story at exactly the right time.

A little over a week ago, ABC7 Chicago reported multiple mountain lion sightings in southern Illinois. The Illinois Department of Natural Resources received reports from both Union and Jackson counties and believes they are likely sightings of the same animal.

Mountain lions are rare in Illinois. According to the report, this is only the twelfth confirmed mountain lion sighting in the state since 2002. But we (Illinoisans) have always known about cougars, mountain lions, and even panthers in Illinois. 

Naturally, one particular detail caught my attention.

Jackson County.

Sometimes the universe really isn't particularly subtle.

There is another connection here too. Carbondale, Illinois, the real-world inspiration for my fictional Carbon Vale, is in Jackson County. Official Jackson County sources identify Carbondale as one of the county's two largest cities. But I don't need the news to tell me this. I lived in Carbondale and Jackson County for seven years.

So we have Jackson County, Carbon Vale, and my fictional Jackson, Illinois, all suddenly connected by a mountain lion wandering into an area where mountain lions are not particularly common.

That immediately got me thinking about monsters. Especially with October on the very near horizon and my desire to get back to Monstrous Mondays.

More specifically, it got me thinking about why local legends make better monsters.

There's Something Out There

There is something wonderfully useful about a monster that occupies the space between "that doesn't live here" and "except sometimes it actually does."

That is where stories grow. There aren't mountain lions around here. Except my uncle saw one. Or my cousin's friend said his dad did.

There aren't supposed to be any. Then what did he see?

And now we have a local legend, or at the very least a fun rumor.

For Jackson, this gets even better because I am increasingly trying to look at the setting through the eyes of 1986. 

Today, when someone sees an unusual animal, everybody immediately reaches for their phone. There are photographs. Video. Social media. Trail cameras. GPS locations. Within hours, people are arguing online over whether the thing in the picture is a cougar, a bobcat, somebody's dog, or three blurry pixels and wishful thinking.

In 1986?

Your friend tells you that her older brother saw something behind the school.

That's it.

That's your evidence.

And tomorrow? The story will be even better.

The Crimson Cougar

The mascot of Jackson Public High School is the Crimson Cougar.

When I first came up with that, it was mostly because it sounded right. Plenty of high schools use big cats for mascots. Plus, there are the whole courgar/moutain lion/panther rumors I grew up hearing.

But once I started developing Jackson's local folklore, the Crimson Cougar became something else.

In Jackson, stories of the animal go back long before the high school adopted the name. Farmers and hunters told stories about a great red cat seen near fence lines, creeks, and fields. Some claimed it appeared before disasters. There were stories connecting it to a train wreck, a cholera outbreak, and the burning of Holmwood Hall at MacAlister College.

Eventually the town did what towns sometimes do. It took something people once feared and made it a mascot. Now it is painted on the gym walls. It is on football and marching band uniforms. It's on the cover of the yearbook.

Crimson Cougars logo

That history was already part of my Crimson Cougar write-up earlier this year. The actual mountain lion sightings this month make me like the idea even more.

  • Was the thing somebody saw outside Jackson really the Crimson Cougar?
  • Was it just a mountain lion passing through?
  • Was it a big bobcat seen under bad lighting?
  • Was it something else? 
  • It was seen when the old High School bell rang.

Excellent. I don't want to answer that question too quickly. Uncertainty is doing most of the work for me.

This Is Where 1986 Becomes My Mirror

One of the things I keep coming back to with Jackson is that 1986 can't simply be decoration. It can't just mean cassette tapes, Members Only jackets, malls, Reagan on TV, Duran Duran, and cars with terrible gas mileage.

The year has to affect how the characters experience the world. 

Information moved differently.

If someone tells Larina there is a cougar behind the football field, she can't pull up the Illinois Department of Natural Resources website. Stephanie can't check Facebook to see if anyone else reported it. Faye can't search Reddit. Vera can't ask whether somebody's Ring camera caught it.

They have to talk to people.

  • Who saw it?
  • Who told you?
  • Do you trust them?
  • Who did *they* hear it from?
  • Why is their version different from the version we heard yesterday?

Rumors have geography. They have social groups. The cheerleaders know one version. The football team knows another. The teachers have heard something else. The police aren't saying anything. Some old guy at Jones' Diner on Morgan remembers somebody seeing the same thing in 1956. The college kids hanging out at Big John's say it was just some bad LSD going around.

And Larina is suddenly asking questions. That is how I want mysteries in Jackson to develop.

Before there is a monster, there is a story.

The Monster Before the Monster

If I were running a Crimson Cougar adventure, I would resist showing the creature for as long as possible. First there are stories. Somebody sees eyes reflecting in their headlights. A dog refuses to go outside. Someone finds scratches on a tree. A freshman swears something followed him home. A mutilated deer or cow carcass turns up. Then someone says his grandfather saw the Crimson Cougar forty years ago.

Now we've moved beyond zoology.

Maybe there really is a mountain lion around Jackson. In fact, I think that makes the whole thing better. Every piece of evidence now has two explanations.

  • Those look like cougar tracks. Probably.
  • That sound could have been a cougar. Sure.
  • Something killed that deer. Cougars do that.
  • But why did it leave the heart behind? ...

Ah, now we have something. That little mystery that pushes Jackson out of the pages of National Geographic and into the pages of the National Inquirer. Or Weirdly World News, to be more specific. 

Jackson Has Its Own Monsters

The Crimson Cougar also helped me understand something about Jackson itself.  Jackson already has monsters. More importantly, they are Jackson's monsters.

That does not mean every one of them comes from documented Jacksonville folklore. They don't. What they have in common is that they grow out of the place. The Crimson Cougar begins with real Illinois wildlife and the uncertainty surrounding big-cat sightings.

Then there is MoChem.

MoChem goes back much farther for me.

I created the original version when I was ten years old, after reading Daniel Cohen's monster books and deciding that my hometown needed a monster of its own. The Jackson version connects childhood campfire stories from my time in the Boy Scouts to the real chemical plant outside of town. That became the fictional Morgan Chemical. Yes, the same Morgan Chemical where Candy's mom worked, and the same Morgan as Roderick Morgan.

Nobody agrees on what MoChem is.

  • Maybe it was created by chemical waste.
  • Maybe it was once a worker.
  • Maybe it was a deformed child.
  • Maybe it was a reporter who came to investigate Morgan Chemical and discovered something he wasn't supposed to know.

Those contradictory stories are important. In fact, they are vital. 

MoChem isn't just a monster living in an abandoned chemical plant.  MoChem is what happens when generations of kids are told not to go near the abandoned chemical plant.

Then there is Old Annie.

Old Annie is entirely my invention. I created her whole cloth, but she is built out of things that belong to Jackson and things I remember from Jacksonville.

Part of the inspiration comes from Jacksonville's inordinately large homeless population. Part comes from the old state hospital. Part comes from the waterways and low ground around the Mauvaisterre, the "bad land" that has become increasingly important to my fictional Jackson.

So everyone knows an Old Annie story.

  • She was a homeless woman.
  • She escaped from the state hospital.
  • She drowned her children.
  • She drowned herself.
  • College kids made her up as a prank.
  • There never was an "Annie."

Everybody knows somebody who knows somebody who saw her.

The truth, at least in my game, is stranger. Old Annie is the Mauvaisterre Hag, an ancient corrupted spirit associated with the land and water around Jackson.

Three monsters. Three different origins.

One begins with real wildlife.

One begins with childhood campfire stories and industrial anxiety.

One I invented completely.

But all three belong to Jackson. That distinction is becoming increasingly important to me.  A local monster does not have to be an authentic piece of documented folklore. It needs **roots**.  It should feel like something people in this particular place would tell stories about.

No Sasquatches in Jackson

This brings me to something else. I would love to put Sasquatches in the woods outside Jackson. Seriously.

Small Illinois town. Wooded roads. Cornfields. Creeks. Something large moving between the trees. Honestly, it practically writes itself. 

But there is only one problem. They don't seem to belong there.  I went looking.

The North American Wood Ape Conservancy maintains a searchable database of reported Bigfoot, Sasquatch, or "wood ape" encounters. It even classifies reports based on factors such as corroboration, physical evidence, and witness reliability.

I checked the years that matter most to my Jackson. 1980 through 1987. I could not find anything in that database that gives me an Illinois Bigfoot tradition during those Jackson years. In fact, it is not until the 2000s that there is even one sighting in Peoria. 

That doesn't mean nobody in Illinois ever told a Bigfoot story, and it certainly doesn't prove anything one way or another about Bigfoot.  

It just means I went looking for a local tradition I could use, and I didn't find one where I needed it.

So, there are no Sasquatches in Jackson.

In fact, that has become something of a running joke among the kids who know about the supernatural.

Val: "My dad used to be a big-time Bigfoot hunter in the 1970s."
Larina: "There has never been a credible Bigfoot sighting in Illinois."
Val, smiling: "Yeah. My dad did a great job."
Candy: "Gods, Val, you are an idiot."

Honestly, I like the joke much better than simply putting Bigfoot in the woods. It tells me something important about Val. That he is not just the dumb jock of the group, despite Candy's assurances. It tells me something alittle about his dad. Does the senior Moreno know about the supernatural or was he just amused by the bigfoot craze of the late 1970? It tells me something about Larina. Because of course she already looked it up in newspaper archives. It definitely tells me something about Candy. 

But most of all, it tells me something about Jackson.  Jackson has its own monsters.

Not Every Monster Belongs Everywhere

That might be the larger lesson. If local legends make better monsters, then the monsters a place doesn't have are important too.

It would be very easy to turn Jackson into Cryptid Disneyland. Bigfoot in the woods. Mothman on the bridge. Chupacabra eating livestock. UFOs overhead. Jersey Devil flying over the football field.

Eventually the setting stops feeling like Illinois and starts feeling like somebody dumped a cryptozoology encyclopedia onto the map. I know. I guilty of that exact problem.

I don't want that again.

That doesn't mean I can't invent monsters. Old Annie proves that. MoChem proves it too. The difference is that when I invent something, I want it to grow out of the setting. Why is this monster here?

  • What does it have to do with this road, this river, this factory, this cemetery, this school, or this town?
  • Who has been telling stories about it?
  • Who doesn't believe those stories?
  • Who remembers an older version?

If I can't answer those questions, maybe the monster belongs somewhere else. And maybe I should go there instead.

Go to Where the Monsters Are

I think I finally have an axiom for this.

Go to where the monsters are. Don't bring them to you.

Jackson already has enough problems. I don't need to import any. If I want a different sort of monster, I can go to Carbon Vale or Sunny Valley. For example, I have also decided that while there are not a lot of vampires in Jackson, both Carbon Vale and Sunny Valley are sick with them. I actually can't wait to show my new Sunny Valley vampires, but they will need to wait for another post.

This lesson has also been following me through another project.

When I started working seriously on my new Advanced Witches & Warlocks, I naturally began adding monsters. It made sense. A book about witches and warlocks is going to have creatures associated with witchcraft and the occult.  Familiars. Spirits. Demons. Hags. Things summoned in rituals. Things witches bargain with. Things witches fight. Things witches accidentally wake up. 

So I added monsters. Then I added more monsters. And then some more.

Eventually something became obvious. The monsters didn't belong in Advanced Witches & Warlocks.

Not because they were bad material. Quite the opposite. There were enough of them, with enough ideas attached to them, that treating them as supporting material for the Witch and Warlock classes was making them smaller than they should be.

They needed their own place. That realization eventually helped push those ideas toward Codex Qliphothica and my other monster work.

The monsters stopped being accessories for witches. They became inhabitants of their world. 

That feels like the same lesson I am learning from Jackson.

A Witch book should tell me how witches work. A monster book should tell me about the monsters. And a setting should tell me **where those monsters belong**.

Then the characters can go find them.

Let the Place Tell You What Lives There

Maybe that is the real trick. Start with the place. Look at its history.  Look at its geography. Look at its animals. Look at its abandoned buildings. Look at its industries. Look at the stories people actually tell. Look at the stories they *could* have told.

Then listen.

Maybe you find a real local legend. Great.

Maybe you find a mountain lion wandering through a part of Illinois where mountain lions are rare. Even better.

Maybe you remember an old Boy Scout campfire story and realize it belongs beside an abandoned chemical plant.

Maybe you look at a river, an old hospital, and people living at the margins of town, and eventually Old Annie crawls out of the mud.

The monster doesn't need to be real. The folklore doesn't even need to be real. But the connection to the place should feel real.

That is what makes the monster feel like it was there before the player characters arrived.

And that matters. Because the Crimson Cougar isn't waiting around for Larina Nichols to have an adventure. People were seeing it before Larina was born. MoChem doesn't exist because the kids need something to fight. People were warning children away from Morgan Chemical before they started asking questions.  Old Annie doesn't haunt the Mauvaisterre because I needed a hag encounter. People have been telling each other not to go down by the water after dark for longer than anyone remembers.

The characters didn't bring the monsters with them. The monsters were already there.They just made the mistake of going looking.

And really, isn't that how the best horror stories begin?

It is 1986. Someone saw something in the woods. There aren't supposed to be cougars in Illinois. There definitely aren't any Sasquatches around Jackson. And somewhere, Larina Nichols just heard a story she absolutely should leave alone.

So naturally, she is going to investigate. So will the PCs.

Now, get out there and go where the monsters are.