Showing posts with label goddess. Show all posts
Showing posts with label goddess. Show all posts

Thursday, June 15, 2023

Deities & Demigods II: Part 1, Hecate

Let's kick off this inaugural Deities & Demigods II post by trying to figure out what should be in the standard stat block for these gods. Let me begin with some assumptions.

The Triple Hecate, 1795. William Blake
The Triple Hecate, 1795. William Blake

  1. I will favor AD&D 1st Edition. This is the system I have used the most. This is also the system that was the genesis of my original One Man's God feature. So I would like as much overlap as I can.
  2. I will pull in material from any other edition or variation of D&D as I see fit. In particular, some of the Avatar details from AD&D2 and D&D3 as well as any other material that might fit the bill.
  3. I am working under the assumption that these stat blocks ARE NOT designed as super-powerful monsters to kill. In already borrowing from AD&D2, and a house rule we used in the 80s, these stat blocks represent their avatars or mortal manifestations on/in the Prime Material. Their true forms on their own plane are at least 10x more powerful. Likely more.

Now these assumptions are working under a much larger assumption of how my Deities & Demigods II posts will be like moving forward.

Today I want to focus on the stat block. I am not detailing anything about this god, yet nor am I even defining things like standard divine abilities or power levels. Let's go with AD&D 1st Ed standard until I have reason to do otherwise and see where this goes.

I am going to start with the example of Hecate from Greek Mythology. After this, I will use her and this example to develop a new pantheon of gods. I spent a lot of time with her yesterday in preparation for this post. 

Let's look at how Hecate is presented in the various D&D books.

Hecate across the Editions

Deities & Demigods: AD&D 1st Edition

For this I want to break down the AD&D 1st Ed Deities stat block.

Roslof Hecate sketch
HECATE (goddess of magic)
Lesser goddess

ARMOR CLASS: -2
MOVE: 12"
HIT POINTS: 289
NO. OF ATTACKS: 1
DAMAGE/ATTACK: See below
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 89%

SIZE: M (51⁄4')
ALIGNMENT: Lawful evil
WORSHIPER'S ALIGN: Any being working with magic
SYMBOL: Setting moon
PLANE: Nine Hells

CLERIC/DRUID: 14th level druid
FIGHTER: Nil
MAGIC-USER/ILLUSIONIST: Special
THIEF/ASSASSIN: Nil
MONK/BARD: Nil
PSIONIC ABILITY: I
S: 12 1:25 W: 9 D: 20 C: 22 CH:25

I separated the sections with hard returns. I would use color, but that gives some screen readers for the visually impaired issues. So instead, I will go with the sections.

The first section starting with AC is very combat-focused. The number of attacks, damage per attack, special attacks, and more.

The second section starting with size is personal information and worshiper's information. This one is great for expansion.

The last section starting with classes is somewhat combat-focused and somewhat personal. For Hecate here, we expect she has some spellcasting ability but maybe not a lot of fighting.  Though as a personal note, I disagree with her Wisdom being so low.

After this follows her description. 

Ok. One of the most common complaints about the presentation in the D&DG is that this is too much like a monster. I high-level monster, but a monster all the same. It has AC and HP, so it must be able to be attacked and killed.  This is not what we want or need. We have nothing here about her Clerics (save for those that use magic), holy days, or anything a worshiper might need/want.

There is a table in back that is actually much more useful than anything in the stat-block above.

Deities & Demigods Tables

This includes their name, Sphere of Control, Clerics [M,F,N-H], Rainment [head, body], Colors, Holy Days, Sacrifice [Frequency, Form], and Place of Worship.

For Hecate, these are: Magic, Hell Hound, yes, yes, no, bare head, tunic, blue-white, fall equinox, monthly on the full moon, ox, and mountain glen. 

This is good material. 

Legends & Lore: AD&D 2nd Edition

I don't need to go into as much detail here since the entries for all gods are typically shorter. But let's have a look at what we have anyway.

Here we get into the concept that the stats are not the God, but their avatars on the Mortal plane.

Hecate's Avatar

Ok, so you can't fight the god, but their avatar instead. A little better I guess.

There is mention here of the duties of the priesthood, what spell domains they gain, what Weapon and Non-Weapon prophecies they have access to, and so on. Though nothing about holy days, animals, colors or the like. Each pantheon/mythos does have some new spells and artifacts listed so that is also nice. 

So the avatar and details on the priest characters are a good takeaways from this one.

Deities & Demigods: D&D 3rd Edition

Lastly, let's look at 3rd Edition, even if it is very different than the first two.

Ok I did pick this for a reason. There is a lot of information here for the players of the Clerics of these gods, which also gives us a Rosetta Stone of how to talk about the gods of other editions. That Rosetta Stone is the D&D Patheon, which at this time was primarily the Greyhawk one. Other editions use a similar set of gods and talk about what their priests can, can't, and could do.  BUT that is all for another time. Let's get back to Hecate.

Hecate 3e

We get Domains, Divine Rank, her Alignment, favored weapons (which can be used by her priests) and Portfolio.  All good information.

Unfortunately, 3.x goes on to embrace the worse parts of the 1st and 2nd Ed's books and then makes a bunch of their own. 

Hecate 3e

I mean yeah, there is lot of information here, but is any of it needed by her clergy? Ok the sections on Dogma and Clergy and Temples is good. But do I *really* need to know or care how many Feats she has. No. Not unless she is going into combat. Which she shouldn't do.

There is an "Avatar of Hecate" on the next page that is reminiscent of the AD&D 2nd Ed one, but still, not exactly something we need.

What, if anything, can I get from all of this?

Well. Sadly the default presentation for the first 25 years of D&D appears to be "God as High-level Monster," which is not at all helpful.

I broke down these stat-blocks WAY back in 2010 when I was detailing a new cult, the Church of Lolth Ascendant, for the Drow Goddess Araushnee. There I captured the stats that seemed most valuable to the clerics (and players of the clerics) of that particular Goddess.

This has me wondering.

What should the format of a "Deities & Demigods II" be? What is the purpose of a book of gods for a D&D-like game?

Given what I have worked through here and in previous posts, I can see two different but related projects.

First, I can see a need/desire/want for a continuation of the format of the 1st Ed AD&D Deities & Demigods, monster-like stats, and all. 

Secondly, I also see a need for a book of gods, demi-gods, and heroes, along with all the above-identified positive things like duties of the priesthood, holy days, and more. I would add new divine spells that are only available to those priesthoods. That's a much larger and more exciting project to be sure.

Deities & Demigods II is something I can do here, with some work.  The other project, the so far unnamed one, that will be something that will take longer. 

I think for the next post, I should first figure out what would be needed for a D&D-game god write-up.

Wednesday, June 14, 2023

Wasted Lands Playtest: The Three Faces of Hecate

Britannica, T. Editors of Encyclopaedia (2023, May 8). Hecate. Encyclopedia Britannica. https://www.britannica.com/topic/Hecate
Hecate. Encyclopedia Britannica.
Trying out a few things today.

First, I wanted to play-test a Sorcerer character, which is the Wasted Lands equivalent of the Witch from NIGHT SHIFT.  In particular, I wanted to try out Hecate since I had already done Ereshkigal, even though I knew they shared certain similarities. 

Secondly, I wanted to do Hecate because she is the first focal point of my new series on the Deities & Demigods II project/feature here.

Thirdly, and related to both points above I wanted to work out how my Heka (the Hecate of my Grecco-Egyptian myths) and Helga (the Hecate of my Roman-Norse myths) would work out.

And lastly, I wanted to try out the Divine Touchstones feature of this game. As it turns out, this feature makes all the difference in the world. 

The Character: Hecate

For my second (and third and fourth) character, I am choosing Hecate, the goddess of witches, magic, the crossroads, and ghosts. She has been a favorite for a long time.  She will also be the first Goddess I cover for my D&DGII project.

Hecate is a Sorceress in the Wasted Lands, no doubt. Well...some doubt. While her main deal is magic, she also has that aspect of Ghosts. In the end, I stuck with Sorceress and found a nice way to add the spooky stuff I wanted.

Hecate
Hecate

Class: Sorceress (Persona Aspect)
Level: 7
Species: Human

Alignment: Dark Neutral

Abilities
Strength: 12 (0)
Agility: 14 (+1)
Toughness: 16 (+2) N +1
Intelligence: 15 (+1) N +1
Wits: 13 (+1)
Persona: 17 (+2) A +2

Fate Points: 10
Defense Value: 8
Vitality: 5 (d6)
Degeneracy:
Corruption:

Check Bonus (A/N/D): +4/+2/+1
Melee Bonus: +0
Ranged Bonus: +1
Saves: +4 to Magic based

Special Abilities
Arcana, Arcane Powers

Corruption
- Unnatural Parlor

Divine Touchstones
1st: Sense Ghosts
2nd: First Level Spell: Nightvision
3rd: Summon Hellhound
4th: Class level: Necromancer (1 level)

Necromancer (Divine Touchstone 4th)
Channel the Dead 22%
See Dead People
Summon the Dead 15%
Command (Spirits)
Protection from Undead
Turn Undead 20%

Spells
1st: Mystical Senses, Create/Extinguish Light, Sense Death
2nd: Animal Summoning, Eternal Flame
3rd: Fly

Arcane Powers
1st: Beguile
4th: Shadow Walking
7th: Exorcist

Divine Notes: Magic, Witchcraft, Crossroads, Ghosts
Background: Priestess

Gear
Dagger: 1d4

This version of Hecate is the Greek Goddess of magic, witches, ghosts and the crossroads. I leaned into the last two to give her powers over spirits and undead. She gains her Divine Touchstones as part of significant aspects in her adventuring career. Sense Ghosts would be something that came to her naturally along with Nightvision, she is also the Goddess of the Night. Giving her a level for her 4th Divine touchstone was really what sold me on the touchstones. If she wants another level then she will need a higher-level touchstone to get it.

This is really what sets Wasted Lands apart from other gritty Swords & Sorcery games. 

It is also what helps set one character apart from another.

Heka and Helga are by definition just other versions of Hecate with something a little different. What is that something? Well here it is the arcane powers they get, but mostly it is the Divine Touchstones they earn.

For these next two characters I am keeping the base stats all the same. Human, 7th level Sorceress. But the differences now come from the spells, Arcane powers, the Divine Touchstones. One note since Sorcerers can choose their Aspect between Intelligence, Wits, and Persona, I picked different ones for each. 

The Character: Heka

Heka is the Hecate of the Greeco-Egyptian mythology.  While she is not a goddess that research into the Ptolemaic dynasty existed and would have worshiped (like Serapis or even later Hermes Trismegistus), she could have been in a D&D-like world. 

In this mythology, Heka is more focused on the learning aspect of magic and is the goddess of Dark Secrets. Her relationship with Isis is the same as that of Ishtar with Ereshkigal.  Dark and Light sisters. So for this, I switched her Aspect to Intelligence.

Like Hecate, Isis is connected to the underworld, so Heka would also be an underworld guardian and more of a protector of occult secrets.  While this could lead to "Wisdom" and "Wits" I felt intelligence was the better choice. I have also always felt that Isis was one of the more intelligent gods in any myth.

Heka
Heka

Class: Sorceress (Intelligence Aspect)
Level: 7
Species: Human

Alignment: Neutral

Abilities
Strength: 12 (0)
Agility: 14 (+1)
Toughness: 16 (+2) N +1
Intelligence: 17 (+2) A +2
Wits: 13 (+1)
Persona: 15 (+1) N +1

Fate Points: 10
Defense Value: 8
Vitality: 5 (d6)
Degeneracy:
Corruption:

Check Bonus (A/N/D): +4/+2/+1
Melee Bonus: +0
Ranged Bonus: +1
Saves: +4 to Magic based

Special Abilities
Arcana, Arcane Powers

Corruption
- Uncomfortable Aura

Divine Touchstones
1st: First Level Spell: Read Languages
2nd: Enhanced Senses
3rd: Class level: Sage (1 level)
4th: 1 level of Necromancer

Sage (Divine Touchstone 3rd)
Lore: 27%
Mesmerize Others: 10%
Spells: 1st Level: Prestidigitation

Spells
1st: Beast Speech, Command, Protection from Undead
2nd: Beguile Person, Extra Sensory Perception
3rd: Clairvoyance

Arcane Powers
1st: Detect Thoughts
4th: Telepathic Transmission 
7th: Polymath

Divine Notes: Magic, Witchcraft, the Dead, Occultism
Background: Priestess

Gear
Dagger: 1d4

This version of Hecate combines part of the concept of Isis. So her connections to magic and the underworld are the same. As I said I consider Isis one of the most intelligent gods, so Heka reflects this. By combining that with magic, witchcraft, and the underworld she becomes a figure of Occult knowledge. Much like her fellow syncretized god, Hermes Trismegistus. Indeed, if Hermes Trismegistus is the "patron" of the various Hermtic Orders, then Heka would be the patroness of various Occult orders. Maybe even laying claim to secrets from that great temple of learning from the Ptolemaic Kingdom of Egypt, the Library of Alexandria. It certainly ties into the lesser-known Roman Goddess Cardea, the Goddess of Doors, and access to knowledge that has been conflated with Hecate before. 

I deal with the Roman Hecate below.

The Character: Helga

Helga is the Hecate of my Roman-Norse mythology. She combines aspects of Hecate, Hel, Hades, and Frau Holt. She also has connections to Frigga and Freya and would be the patroness of seers and seiðr. For this reason and the Frau Holt connection, I see her as more of a Crone-like figure. 

I also gave her the Wits Aspect for her connection to wisdom. 

Helga
Helga

Class: Sorceress (Wits Aspect)
Level: 7
Species: Human

Alignment: Dark Neutral

Abilities
Strength: 12 (0)
Agility: 14 (+1)
Toughness: 16 (+2) N +1
Intelligence: 15 (+1)
Wits: 17 (+2) A +2
Persona: 13 (+1)  N +1

Fate Points: 10
Defense Value: 8
Vitality: 5 (d6)
Degeneracy:
Corruption:

Check Bonus (A/N/D): +4/+2/+1
Melee Bonus: +0
Ranged Bonus: +1
Saves: +4 to Magic based

Special Abilities
Arcana, Arcane Powers

Corruption
- Unnatural Parlor

Divine Touchstones

1st: Empathy
2nd: First Level Spell: Sense Death
3rd: Class level: Psychic (1 level)
4th: Spirit Guide: Hound

Psychic (Divine Touchstone 3rd)
Psychic Power: Temporal Sense
Supernatural Attack
Sixth Sense
Supernatural Power: Precognition

Spells
1st: Command, Glamour, Predict Weather
2nd: Invisibility, Invoke Fear
3rd: Fly

Arcane Powers
1st: Enhanced Senses
4th: Beguile
7th: Wild Form

Divine Notes: Magic, Witchcraft, Seer
Background: Priestess

Gear
Dagger: 1d4

This version of Hecate leans more into the dark side as befitting a Goddess of Magic, Ghosts, and Witchcraft that was syncretized with the Goddess of the Underworld and Goddess of Magic and Witches. 

In many ways Helga feels like a better fit to me. Maybe because my whole idea of a Roman-Norse pantheon stretches back to a time when I was first reading myths and had a book that had both of them (along with Beowulf), which was the same time I was learning to play D&D.

Helga is the darker side of Witchcraft. while she has "good" figures in her mix like Freya, Frigga, and Frau Holt, she has Hel as well. 

Taking the base "Hecate" stats wand moving forward I emphasized her connection to the psychic world and her Seer powers. This gives her the Divine Touchstone of Psychic to gain some of those powers and a few more spells and powers.

Three Faces of Hecate

--

I am EXTREMELY pleased with these characters. Not just as characters but as a means to work out my ideas on who these Gods should be.  The Divine Touchstones are a great way to help build what later could be called divine abilities. I also see all three of these goddesses as being active as goddesses in a NIGHT SHIFT game. 

This game, the WASTED LANDS, is going to be really great and I am looking forward to seeing the final versions in print.  Please sign up for Kickstarter if you can

This also gives me a LOT of ideas for my new Deities & Demigods II feature. 

Tuesday, June 13, 2023

One Man's God Special: Syncretism Part 5, Chariots of the Gods and Alien Gods

One of the great bits of synchronicity of my education back in the late 70s early 80s was my discovery of two very different authors.  The first was Erich von Däniken who had a lot of ideas that appealed to my young self, a self that was fed a steady diet of mythology, astronomy, UFOs, and new-age ideas.  For me, at age 9 to 10, this seemed like great stuff.  It all seemed to fit so well.  Then I discovered the second author, Carl Sagan.  I had seen the various episodes of "In Search Of..." and all the episodes of "Cosmos." So at age 10 there seemed to be a worldview that *could* include both.  I mean, the fringes of science were the fringes, after all. Sagan told me that in black holes, the laws of physics break down.  Maybe there were other places/things/times like this?

Chariots of the Gods
"Chariot of the Gods"

It is no stretch of the imagination that Carl Sagan and Cosmos utterly changed my life.  I always had wanted to be an astronomer, and Sagan was the model I wanted to follow.  Too bad I get to a point in Calculus where I stop understanding it.  Thankfully it was enough to help me out in statistics.

And I read, with abject horror and then absolute delight, Sagan's masterful takedown of von Däniken (and Velikovsky). He so utterly destroyed everything von Däniken had said and claimed.  The evidence and case were overwhelming for me; Erich von Däniken was a fraud, and Sagan was the true visionary.  At the age of 10, I tossed out, mentally speaking, all the things that were spiritual or pseudoscientific.  I relegated all my "magical thought" to my new obsession, D&D. 

But I never really let the ideas go away. Even Sagan himself entertained the possibility of ancient aliens, but as always, he met it with his famous standard, "extraordinary claims require extraordinary evidence."

One of those ideas was about ancient aliens visiting Earth and being interpreted as gods or angels. 

Von Däniken was not the only one to have these ideas. There was Zecharia Sitchin, who gave us, among other things, the 12th Planet and Nibiru.  But the biggest one was Immanuel Velikovsky.  There are more, but this is not a post on pseudohistory or pseudoscience.  This is a post about gods.  I'll try to recover from my self-inflicted irony wound here later. 

The Aliens

I would like to reconstruct the "Ancient Alien" idea with some major changes.  First, since this is a One Man's God post, these are not aliens but actual gods. I am going to present them as such. They can be "Alien Gods" to be sure, but these are Gods in the D&D/FRPG sense of the word.

I will do it, though in such a way as to leave enough doubt in the readers' minds. That "doubt" is really just my wiggle room so I can use them as "gods" in my various D&D campaigns or as aliens in my various modern games like NIGHT SHIFT.

I want to build something that feels like it came right out of the occult-infused 70s.  

Given all of this, it should not be a huge surprise that I will be drawing on many of the same research and literature reviews I did for my April A to Z of Conspiracy Theories.  I am going to include and draw on the following posts (many of which were originally written for an earlier version of this very post):

I would take a lot of this material and put them together as a group of gods. I have PLENTY of examples. 

Case in point: The Norse Gods and the Nordics.  Take the "alien race," the Nordics, for example. Called such because, well, they are tall and blond. In my take here, the aliens become the Norse Pantheon, essentially what you see in the Marvel Movies with the Asgardians.  

Case in point 2: The entire plot behind the Stargate movie and TV series.

Mine will not be so neat and certainly not so benevolent as those. 

Also, I want to avoid some well-documented racist tropes inherent in the Ancient Aliens as Gods theories. This can best be summarized as "white people couldn't figure it out, so therefore Aliens!" Even in the 70s, I saw this. 

Union of the Snake

The academic work on this is known as the Ophiolatreia: Rites and Mysteries of Serpent Worship. This covers many religions and practices. But it also plays a little loose with the definition of "Serpent." 

Let's try something simpler. There are 1000s of Gods, and there is no way I am going through all of them to find "interloper" gods or ones that don't quite fit with the rest. But I can start with the same resource I have been using this whole time, the Deities & Demigods.

I will work it this way. I'll take all the Gods in D&DG and find the ones that don't fit, and for the most part, I will focus on the reptilian or snake-like gods. I will add a couple more because they fit well with my ideas. 

The Flock

Given the fixation on snakes and reptiles, there needs to be a good representation of those sorts of gods in this new pantheon.  Also, many of these gods will be "sky" gods. While there are archetypes all gods fall into, I am not going to necessarily follow that here like I did in the Roman-Norse Pantheon.   

While the people here are reasonably "Good" aligned, I can't say the same for the gods.  In fact, I am going to have this pantheon of gods be primarily evil.  Their design here is to enslave humans and make them build these giant temples for whatever reason. Conquest? Food? I'll see as I build them.  The humans here are doing what they can to appease these powerful beings in the only ways they know how given their times and tools at hand. This is what makes the process more "Stargate" and less "Marvel's Thor."

So who are these people? This has to be Bronze Age or long before; the Neolithic sounds better. 5,000 BCE feels right.  This also allows me to use some Proto-Indo-European notions of gods.  Indeed I might even reconstruct my own versions of the PIE Gods, not unlike what I did with the Roman-Norse Pantheon.  OR, and here is an idea, the PIE Gods existed, and these "Alien Gods" were the ones they warred with.  This tracks with the common element in many PIE myths of the Hero/God slaying the Dragon/Serpent.  Could the Dragon/Serpent be these Alien Gods?  This is the Chaoskampf of many myths.

Remember, I am not putting together a Master's Thesis or Ph.D. Dissertation here. I am building something for the D&D, NIGHT SHIFT, and WASTED LANDS RPGs. I get to bend the rules of proper academic research as much as I like.

I will use these ideas to expand my monsters, Ophidians, and Saurians.

The Gods

Here are some gods that look like they fit my criteria of a snake/reptile/non-human god in a pantheon of human gods. Eastern religions, or, more to the point, non-European ones, have far more variety in their gods. Note: I am also going to get into the subject of Good vs. Evil here. Some, like Queztequotal (Aztec) and Shāhmārān (Turkey) are objectively good figures. Others are not.

While I will focus mostly on the myths as presented in the DDG, there are far, far more. I am going to avoid monsters for the most part, but some will sneak in.  Though I will add more gods that I know as appropriate.

American Indian Mythos

  • Snake-Man

Babylonian, Sumerian, and Akkadian Mythos

  • Apsu
  • Aži Dahāka / Dahak
  • Inshushinak
  • Ištaran
  • Nirah
  • Tiamat
  • Tishpak

Celtic Mythos

  • Caoránach
  • Oilliphéist

Central American Mythos

  • Kukulkan / Queztequotal
  • Huhueteotl
  • Tlaloc

Chinese Mythos

  • Ma Yuan

I talk a lot about Ma Yuan and Ma Yüan-shuai in my discussion of the Chinese myths, I think I might keep him "as is" for this.

Egyptian Mythos

  • Apep
  • Flame Snake (monster and enemy of the Gods)
  • Mehen
  • Nehebkau
  • Set (to a degree)
  • Syöjätär (a monster, but that is the closest thing they have)

Greek Mythos

  • Enceladus
  • Gorgons
  • Hydra
  • Ophion
  • Ophiuchus

Indian Mythos

  • Bhenswara
  • Nagas
  • And dozens more

Japanese Mythos

  • Ugajin
  • Yamata no Orochi

Norse Mythos

  • Jormungandr

This could be a pantheon all on its own. Several of these have their own "portfolios."  And there are so many more.

While I am considering this as something to use with NIGHT SHIFT as "Ancient Aliens." In the WASTED LANDS, they could be heroes (still aliens of a sort) that become gods. Though in at least one case, Jormungandr is another name for Yig.

I could revisit these as part of my Deities & Demigods II since this might be my last Syncretism post for a bit while I spend some more time on my Deities & Demigods II ones.

One Man's God Special: Syncretism

Thursday, June 8, 2023

One Man's God Special: Deities and Demigods II

D&D Gods
I have spent much time with the classic AD&D Deities and Demigods. And a fair amount of time with it's prequel, Gods, Demi-gods & Heroes, its AD&D 2nd Ed counterpart Legends & Lore, the 3rd Edition D&D version, Deities & Demigods.  I thought I was running out of things to say about this, with maybe one or two more posts.

Doing the playtesting for WASTED LANDS has made me think a lot about gods again and how many there are out there.

To recap here are mythos covered in the AD&D 1st Edition Deities and Demigod/Legends and Lore. 

There are also other categories of myths and legends.

Good coverage, but not everything, to be sure. More Norse gods are listed in the GD&H book and later get a huge feature in Dragon magazine.  There are more Finnish Gods too. The Howard/Hyborea gods of Conan also get a listing in GD&H. Though if you grab the PDF or POD versions of GD&H now there are no Melniboné or Hybora sections.

But what is missing?

Despite their coverage in Dragon, we don't get any of the gods of the World of Greyhawk. Same with the WoG Suel Gods. The Roman gods are not covered really. There are all the demi-human gods in the Unearthed Arcana. Then we have more in Dragon and that is not counting what we can get from Castles & Crusades.

We have enough for another volume really. A Deities & Demigods II.

Deities & Demigods II

Collecting all the above material and trying not to do too much duplication here is a proposed Deities & Demigods II for AD&D 1st Ed.

  • Demihuman Deities (from Unearthed Arcana)
  • Germanic (from C&C)
  • Roman
  • Slavic (from C&C)
  • Suel (from Dragon)
Then going deeper into the Dragon Magazines (and combining my "This Old Dragon" features) we have:

  • African
  • Australian
  • More Aztec
  • More Babylonian
  • Canaanite
  • More Celtic
  • Dragons
  • Eastern European
  • More Japanese
  • Mesopotamian
  • Persian
  • Polynesian
  • More Sumerian
  • More Greyhawk gods than I know what to do with

That is a lot. 

And that is not counting the ones I also made myself, my Greco-Egyptian Gods, and my Roman-Norse ones.

This could get quickly out of hand.

I have been looking for something to replace my "One Man's God" Feature. Maybe this is it. 

I'll need to think this one over. 

What would you like to see? D&DG format? Later formats? Gods as monsters with HP or Gods as...well Gods?  I think Gods as Monsters really runs counter to the idea the original designers wanted but despite that they gave us stat blocks for them and that is what people know. 

Lots of different ways to depict the gods. I suppose I'll just have to figure out what works.

The Three Faces of Hecate

Though I suppose most readers here would want something akin to the AD&D 1st Ed presentation.

 Have to mull this one over.

I suppose I could just play-test these gods in WASTED LANDS and see how they all come out.

Thursday, November 18, 2021

One Man's God Special: Syncretism Part 3, the Roman-Norse Pantheon

Thor as King of the Gods
Let's partake in a thought experiment.  I am going to take the Gods as written from The Deities & Demigods and take them on a little trip.

This thought experiment, or Gedankenexperiment, as Einstien was fond of saying, was designed to cover a thought I had going back to my first reading of Norse Myths.   That thought was what if the Norse Gods and Greek Gods were the same groups of gods represented in different parts of the world?

Roman-Norse Pantheon 

Imagine if you will some Roman Pagans, say circa 300-500 CE.  While Christianity is becoming the official religion of the Empire, not everyone is taking up the Christian Gods. There is still a mix of Pagan Roman gods, Greek Gods, local gods and spirits, house gods, and more.  The further you are from Rome (and later also Constantinople) the more likely you are to still hold on to your local gods.

Now, far to the North, there are the Nordic-Germanic tribes.  They are the "barbarians" of Roman lore, they want Rome's treasures, its power.  But most of these people just want to find new lands to grow food on.  While the Viking raids to England and Ireland are so stamped into our collective subconscious (and for many of us, our DNA) there were other forrays into other lands.  Some we know went South.  But the bulk of these did not happen till 800s CE when most of Europe was firmly Christianized.  We do know that the Romans had interactions with the Norse and made connections between their respective sets of Gods. Romans were rather practical when came to religion.   

We also know that the Norse, when confronted with Christianity adopted a uniquely Viking view of Jesus, recasting him as a great and powerful chieftain or king

So let's imagine a time. Sometime after 300 CE but maybe before 900 CE.  The Northmen are not all Viking raiders and the Romans are not all Christian.  I joke that there is a time when this would be all true, likely for about 6 hours on a Thursday in June 634 CE, but go with me on this trip anyway.  We have a group of Roman pagans moving north, a group of Northmen heading south.  They both drift west a bit and end up in the Black Forest region of Southern Germany.  Here they meet and instead of going to war, they build a community.  Here their beliefs find common ground and since both groups are polytheists, they accept each other's Gods.  Soon. The gods, like the people, become one.  

First conceit: Since they did not go to war when first meeting their war gods on both sides will seem more "reasonable" than their antecedents.   

Now keep in mind that at this time there were versions of the "Norse" gods in these Germanic areas. We know that Wotan and Woden would change and become Odin of the Norse.  So bringing these gods "back down" is almost an unnecessary step. They were already here in a different form.  Bu this allows me to focus on the names they have in the D&DG.  Plus if I need to "smooth things out" I can use the Germanic versions.

Second conceit: While here this group of pagans will speak a version of Old German. Both groups picked it up "along the way."

While I want to focus on the names in the Deities and Demigods, I am going to allow myself to step outside of that to make for a better pantheon.  Of course, life, especially when it comes to the Gods and syncretism, is never so ordered.  But as we have seen with the D&D pantheons in the past, such order is often implied or imposed.

Some of this flows from some reading I was doing around the same time I discovered D&D.  I had found this book of world myths. It had the familiar Greek, but it also introduced me to the Norse myths for the first time.  This book also had the tale of Beowulf in the back. I began to think there was a continuity between these three separate, but not entirely separate really, groups of tales. 

I should also note that these gods have similarities to each other not just because they were all invented by people that had similar experiences, but they all draw their inspiration from the same roots of an earlier Proto Indo-European pantheon of gods.  I am not trying to recreate these PIE gods here, but I will lean heavily on that research to inform my choices.  For this reason I am also including Celtic gods in this mix for now BUT I am not explaining that connection just yet.  Though we do know that the Celtic Hallstatt culture and was in this area at this time and this grew out of the La Tène culture from earlier.  Likely though the gods were not using the names in D&DG. I am so everyone here knows what I am talking about. I do like that there are three mythoi involved here.

Who's In Charge?

Let's start with who is the leader of this combined pantheon.  We know from historical records that it was Thor, or more to the point, Thunor or Donar, and not Odin, that was the chief god of the Germanic peoples. Odin/Wotan would come along much later (8th to 9th centuries).  This is good since already there was a lot of conflating of Thor/Thunor with Zeus/Jupiter. Thursday for example is both Thor's day and sacred to Jupiter.  From this notion, we can move on in thought experiments to make other associations.  

Now I am fully aware I am taking a historical god to make a precedent for game gods.  This would be academic dishonestly since I have made no claim, nor provided support why it is ok for me to do this.  Save for one.  This is not an academic treatise.  I am building something for a game, and for AD&D 1st Edition as it appears in the Deities & Demigods in particular. The Thor/Thunor/Jupiter connection is only the pin I am hanging everything else on. 

The Gods

I am going to use the abbreviated "stat block" I used in One Man's God Special: Syncretism Part 2 when I described the pantheon of  Greco-Egyptian Gods.   Also considering that I am having this all happen somewhere in Germany I am going to give these gods German names.  They are modern German names to be sure, I am not going to try to deconstruct 7th Century German when I have enough trouble remembering how to speak 20th (yes I know what I said) Century German.

While they have gods they are syncretized from they take on their own personalities.  Thor could be a bit slow at times but was never cruel (unless you were a giant) and Zeus could be a loving father, but a terrible husband with a mean streak and a temper. 

Unser Vater
Greater God
Alignment: Chaotic Good
Worshipper Alignment: Any Good (all)
Domains: Thunder, Lightning, Sky (including storms and rains), Warriors
Symbol: A Thunderbolt
Greek/Roman: Zeus/Jupiter
Norse: Thor, with a dash of Odin
Celtic: The Dagda
PIE: Dyēws

Unser Vater, "our father," is the chieftain of the gods. He rules because he is strong and powerful.  He keeps Der Hüne at bay and protects those who pay him homage. He tries to be good and just but he has a temper that can rage out of control.  He can usually be calmed by his wife Herde Oberin.

Other Gods follow.

Hüne Vater
Lesser (Intermediate) God
Alignment: Chaotic Evil
Worshipper Alignment: Any evil
Domains: Creation, destruction
Symbol: Fire
Greek/Roman: Chronos/Saturn
Norse: Surtr
PIE: Archdemon

Hüne Vater is the father of the current generation of the Gods. He killed his father and we in turn defeated by his own son. He is the leader of Die Hüne. Before his defeat he cursed the gods and all humankind with death. In Proto-Indo-European myths, he is the Archdemon.  He sits imprisoned in exile. 

Großvater & Großmutter
Lesser God
Alignment: Chaotic Neutral (Evil)
Worshipper Alignment: Any 
Domains: Father of Die Hüne (the Titans/Jötunn), Chaos
Symbol: The night sky
Greek/Roman: Caelus/Uranus 
Norse: Ymir
Others: Tiamat

Großvater/Großmutter is the name given to the quasi-anthropomorphic manifestation of the father/mother of the Die Hüne (the Titans/Jötunn).  He was destroyed by his son Vater Hüne to make the night sky.

Herde Oberin
Greater Goddess
Alignment: Lawful Good
Worshipper Alignment: Any good 
Domains: Home, hearth, women, childbirth
Symbol: Distaff
Greek/Roman: Hera/Juno, Hestia 
Norse: Frigg
PIE: Diwōnā

Herde Oberin is the wife of Unser Vater and one of a trinity of Goddess.  She represents the Mother aspect of the trinity and is the protector of home and hearth and the family.  She is responsible for all things that happen within the home.  Unser Vater may be the chieftain of the gods, but in the home her word is law. 

Mutter Natur
Greater Goddess
Alignment: Neutral
Worshipper Alignment: All
Domains: Nature, the wild
Symbol: Tree or a sheath of grain
Greek/Roman: Demeter/Ceres
Norse: Frigg with bits of Odin
Celtic: Danu
PIE: Dhéǵhōm

Mutter Natur is the mother goddess of all of nature.  She is sister to Vater Hüne and aunt (and maybe mother) to Unser Vater. She is an old Goddess who provides and destroys at her own times of choosing. Newer religions believe they control or tame her, but the people of the forest know better. 

Note: I am undecided on whether or not Herde Oberin and Mutter Natur are not aspects of the same goddess. Often times you see gods and goddesses getting reduced as the pantheons age.  BUT also you see gods and goddesses splitting off.  In this case, I am keeping them separate for now.

Ôstara (Geliebte)
Lesser (Intermediate) Goddess
Alignment: Neutral Good
Worshipper Alignment: All
Domains: Spring, Rebirth, the Dawn
Symbol: Half-risen sun or an Egg
Greek/Roman: Persephone/Proserpina with aspects of Dionysus / Bacchus
Norse: Ēostre and bits of Baldur.
Celtic: Brigit and Ceridwen
PIE: Hausos

Ôstara is the daughter of Mutter Natur and one that has retained her old name.  She is the goddess of the Spring, the Dawn, and rebirth.   Her title is "Geliebte" which means "beloved."   Persephone/Proserpina and Baldur are both loved by the gods and their "deaths" greatly affect all involved.

Liebhaberin
Lesser (Intermediate) Goddess
Alignment: Chaotic Good
Worshipper Alignment: Any good, lovers
Domains: Love, sex, sexuality, conception
Symbol: hand mirror or fire
Greek/Roman: Aphrodite/Venus 
Norse: Freya
Celtic: Brigit and Áine

Liebhaberin is the forever young patroness of love and sex. She serves as the Maiden in the trinity of Goddesses.  She is the spring maiden that stirs the blood and brings the world back to life. She is the patroness of nymphs and dryads. 

Note:  Again, I am unsure whether or not Ôstara and Liebhaberin are just different aspects of the same goddess.  

Helga
Lesser (Intermediate) Goddess
Alignment: Neutral
Worshipper Alignment: Any, witches
Domains: Death, magic, underworld
Symbol: woman's face in a hood
Greek/Roman: Hecate, Hades
Norse: Hel, Frau Holt, Heiðr
Others: Isis
Celtic: The Triple Goddess* (reconstruction)

Helga is the Witch Goddess, the Ghost Queen, and the Crone of the trinity.  She knows all secrets since they are whispered to her by the dead.  Thus she knows all the secrets of magic.

Hüter
Lesser (Intermediate) God
Alignment: Neutral
Worshipper Alignment: None
Domains: Death
Symbol: Skull
Greek/Roman: Hades/Pluto, Hermes/Mercury
Norse: Njord, Odin
Celtic: Arawn
Others: Osiris

Hüter is the dispassionate lord of the dead.  He is neither good nor is he evil. His role is to make sure the dead stay dead. Therefore undead are blasphemous to him. He controls the underground realm and thus all riches that come from the ground are his.

Betrüger
Lesser (Intermediate) God
Alignment: Chaotic Neutral
Worshipper Alignment: Any
Domains: Trickery
Symbol: Fox
Greek/Roman: Hermes/Mercury
Norse: Loki/Hermod
Others: Reynard the Fox (though this is about 900 years too early for Reynard)

Betrüger is the trickster of the gods.  He often appears in the form of a talking fox. His jokes can be somewhat dangerous, but he is rarely cruel.

Kriegskönig
Lesser (Intermediate) God
Alignment: Lawful Neutral
Worshipper Alignment: Any, warriors
Domains: War, Battle
Symbol: Sword
Greek/Roman: Ares/Mars
Norse: Tyr/Vidar
Celtic: Nuada

Kriegskönig, the War Lord, is the general of Unser Vater's armies. He commands legions to fight against Der Hüne.  He lives for war and when he is not involved in a war he is looking to create new wars. 

Note: Because my two sets of travelers did not immediately go to war with each other when they met this tempers the way the ward god is looked at.  He is not a warmongering asshole like Ares nor even the god of justice that is Tyr.  War is unfortunately a reality of life and one that must be respected or it quickly gets out of hand.

Jäger
Lesser (Intermediate) God
Alignment: Lawful Neutral
Worshipper Alignment: Any, hunters
Domains: the sun, hunting, poetry
Symbol: Sun
Greek/Roman: Apollo
Norse: Freyr/Bragi/Uller
Celtic: Nuada 
PIE: Sehaul

Jägerin
Lesser (Intermediate) God
Alignment: Chaotic Neutral
Worshipper Alignment: Any, women, hunters
Domains: Hunting, women, gathering Die Kriegerin
Symbol: Cresent Moon
Greek/Roman: Artemis/Diana and bits of Athena/Minerva
Norse: Freya / Skaði
Celtic: The Morrigan
PIE: Mehanot

Jäger and Jägerin are the twin god and goddess of the sun and moon respectively. They are also the god and goddess of the hunt since hunting in this area is important. They are based on both sets of twins Apollo and Artemis/Diana from the Greco-Roman and Freyr and Freya from the Norse.  If there were elves in German at this time then they are the gods of them as well. 

When needed Jägerin can don the armor of war and gather Die Kriegerin, the Goddesses of war (much like the Valkeries).  When the moon eclipses the sun it is said that Jägerin has put up her shield to protect her and her brother in battle. 

Others include, 

Schmied (Hephaestus/Vulcan and Wayland and Goibhnie) the God of Smiths.  I really should give him more detail. 

Vater Meeren (Poseidon/Neptune and Njord, Ægir, and Rán and Manannan Mac Lir) the God of the Sea (lesser importance here). 

Verwildert (Pan/Faunus and Freyr/Óðr/Vættir and Péhausōn) the God of Wild Nature and protector of wild places (greater importance now). 

Magni Stärke (Heracles and Magni) and Muthi (Iphicles and Modi) are the twin demi-gods of Strength and Courage respectively. Bits of Romulus and Remus and Hengist and Horsa are also here. 

Siege (Nike/Victory and Sigyn) and Glücke (Tyche/Fortuna and Hamingja) are the twin lesser goddesses of Victory and Luck respectively.

Fata Norne (The Fates and The Norns) are the three Fates. Even the gods have to answer to the Fates.

Die Hüne are the Titans and the Giants of both myths.  Primordial beings of great power that the gods defeated but still trouble them.  In this myth, the Gods fought Die Hüne and brought order out of chaos. These are not just giants and titans, these creatures are the demons of this mythology.  

Jäger and Jägerin are twins.  Magni and Muthi are twin brothers. Nike and Tyche are twin sisters. These sets are all examples of the Divine Twins we see in many, many myths. Something I like to include in many of the myths I create. 

I like it. It combines a lot of things that I have scattered notes on here and there. This also explains why this one has taken me a few months to write (it was Part 1 of this series at one point). I have notes dating back to the late 80s on a wholly new pantheon I was creating.  This is not that pantheon, but it is a good approximation to what I wanted there.  It's not the same, but it fits in the same sized hole.

Right now it is a little too "clean" and ordered.  There is no drama with these gods. Granted this is the same as what you could read in the Deities & Demigods, but we know the stories are much messier. 

I might need to come back to this one sometime. It would work well in my games to be honest and I even have some ideas on how to incorporate the ideas of Sol Invictus into this to set up one of my favorite themes, the battles of Monotheism vs Pagan Polytheism.  

If I write more and can come up with a stat block I like I might release it under Creative Commons or the OGL so others can add to it.  I hope to do more than just randomly recreate the PIE gods with new names.

One Man's God Special: Syncretism

Wednesday, September 29, 2021

One Man's God Special: Syncretism Part 2, the Greco-Egyptian Gods

In the mythologies of the Ancient World, there are two that really stand out. The Greek and the Egyptian.  Both cultures grew to great prominence and fundamentally shaped our world.  Both had fascinating tales of gods, monsters, and heroes. 

Thanks to the trade and eventual rule of the Ptolemaic Pharos, we have a set of syncretized Greco-Egyptian gods.

While I would happily sit here and talk about these gods in an academic sense, my goal with OMG is really to present these from the lens of D&D, and from the Deities & Demigods in particular.  I am going to stick with gods that were actually worshiped, or at least recognized.  For this, I am going to rely on the scholarship of others, in particular, that of Dr. Kathrin Kleibl at the German Maritime Museum in Bremerhaven.  I am drawing heavily from her chapter (Chapter 41) in The Oxford Handbook of Ancient Greek Religion.  She has written more, ok lots more, and her work could form the cornerstone of a new pantheon for a new Deities & Demigods II if such a thing were feasible. 

Ptolemaic Egyptian Mythos

In 323 BCE Alexander the Great controlled Egypt, his reign, however, was short-lived and his general Ptolemy took control and his family ruled until 31 CE when they were taken over by Rome. The famous Cleopatra (Cleopatra VII) was the last of their line. The Ptolemaic Pharos or Ptolemaic Kings were not Egyptian but were Greek.  They ruled and lived a Greek lifestyle.  Only Cleopatra is recorded to have actually learned some of the Egyptian languages.  The gods they created or were created around them had a unique blending of both Greek and Egyptian features.  Not just physical features, though that is true as well, but religious features and aspects.

Bust of Zeus-Serapis, Roman copy of a Greek original from the 4th century BC, from the Serapeum of Alexandria
Zeus-Serapis

By the time Ptolemy took the throne, there was already syncretism happing in the Egyptian worldview.  Serapis was a new popular god figure that combined Osiris with the Apis Bull.  In some places, Serapis had already supplanted Osiris as the main God.  Zeus-Serapis was an "artificial" conflating of Zeus with Serapis.  I say artificial because it was believed he was created by the ministers of Ptolemy I to have a God that could be worshipped by Greeks and Egyptians alike.  Newer research has shed some doubt on this interpretation, but for our uses here it does not matter his actual source, only what he became after that. 

Zeus was the god of the sky, Osiris was the god of the dead and the god of the Pharos.  Zeus-Serapis became the God of the Sun and of Healing. In this, he effectively takes over the "portfolios" of Apollo, Helios, and Ra. As protector of the dead, this also includes the benevolent nature of Hades.

Isis

Isis went from the wife of Osiris and potentially one of the most powerful goddesses in the myths to the Mother of the Gods and thus the pharos.  The Ptolemaic Pharos would often take on the epithet of "Sons of Isis."  Isis remained a popular goddess well into the Roman age.

Isis was also combined with Aphrodite, a goddess of unknown origin herself.  Given the connections between Isis and other goddess like Astarte, Innana, and Ishtar, this sets Isis up as the primary female divinity of the Ancient world. 

The "Mysteries of Isis" became a mystery religion that had some outward similarities to the Greek Eleusinian Mysteries associated with Demeter.  Her cult with tied to that of Zeus-Serapis, effectively becoming a Father and Mother figure to the Ptolemaic dynasty.  In this respect, she takes on the kinder natures of Hera and the dedication of Isis.  she would be the one called upon by women in childbirth. Especially when we consider what is going on with Horus.

Isis Aphrodite Isis and Horus

Horus/Harpokrates

To complete the "holy trinity" of Father-Mother-Child the Greeks renamed Horus, or 'Har-pa-chered' literally "Horus the Child." as Harpokrates.  Where he was envisioned as a child-like divinity.  Gone was the Avenger Horus and now we get a proto-Christ Child in his place. 

Images of Isis nursing the infant Horus would later go on to influence the depictions of the Virgin Mary with infant Jesus.

Anubis/Hermanubis

While not equated with any Greek God in particular Anubis appears as a guide to Isis and advisor of Zeus-Serapis.  Some of Osiris' duties as lord of the dead get transferred to Annubis.

In some cases, we have a syncretized Hermes-Anubis, or Hermanubis, as a psychopomp and protector of the dead. 

Seth

Going a touch outside of Dr. Kleibl's work we get the god Seth. Also known as Set and Suketh and Setekh.  He originally was the good protector god of Upper Egypt. But this was 3,000 years before the Ptolemies.  More time between us and the Ptolemies to be honest.  Over the centuries Set changed from this benevolent god to the murderer of Osiris and the force of all evil and chaos in the world.   

Seth was the name the Greeks called him, and they associated him most with the monster Typhon.  Interestingly enough, I find no conflation with Seth and Hades inDr. Kleibl's text.  While both were seen as dark, chthonic figures, the Greeks in Egypt did not equate them.  But there are still some.

Set/Nephthys and Hades/Persephone

While the associations are not perfect there is a similarity between the relationship of Set and Nephthys with that of Hades and Persephone.   Both Nephthys and Persephone are considered goddesses of the underworld and mourning. Both are attached to husbands they would rather leave.  Both Hades and Set are complicated gods that are often viewed as evil. Both have been accused of raping or at least coercing their future wives.  

I have not found any direct relationship to suggest that they were synchronized, the option certainly feels valid.  The conflation of Set with Hades is one of the suspected origins of the Christian Devil; in particular the association of the devil in the desert or "the wilderness" (in Matthew) when he tempts Jesus. Set is the god of the desert and wild places.  Though I am not aware of any scholarship that has uncovered a synchronized Set-Hades (see Serapis above).

Nephthys was also commonly conflated with the Greek Nys, Goddess of the Night.  As it turns out "Nephthys" is already the Greek name for the Goddess the Egyptians knew as Nebt-het or Nebhet.

Hermes Trismegistus

Not part of Dr. Kleibl's work, but one that really put me on the road to this. Hermes Trismegistus is the synchronized version of Hermes and Thoth.  Hermes Trismegistus may have been less of a worshipped figure and more of a translation error when the Greeks were translating the Egyptian writing (hieroglyphic and Demotic).  Hermes Trismegistus became more important in later medieval times as the author of the Hermetic Texts.  

Heka

This one is also not part of Dr. Kleibl's research but one of my own creations based on her, and other, research.   I talked about the Hecate / Heka connections back when I did OMG: Greek Myths and OMG: Egyptian Myths. With the loss of Isis as the Goddess of Magic we have Heka as the new Goddess of Magic and the Underworld.  Her relationship with Isis is the same as that of Ishtar with Ereshkigal.  This also makes her the perfect goddess of witches.  

Hecate was also conflated with the Egyptian Heqet, the Goddess that was the midwife to Isis when Horus was born. Indeed the Greeks also conflated her with Ereshkigal.  In this respect she could be considered the sister to the Mother Goddess Isis. 

Others

There were plenty more, but it is difficult to know whether these were worship syncretic gods or part of the Interpretatio graeca where the Greeks often substituted names of other gods for their own gods. 

For example, the Greek Asclepius is often equated with the Egyptian Imhotep to become the patron of Healing.   

The Greek Adonis is equated with the Egyptian Osiris, the Sumerian Dumuzid, and the Phoenician Tammuz to all be equivalent Gods of Agriculture and Grain.  This is the same "God figure" of James Frazer's "The Golden Bough."  Another god that fits this is the Greek God Dionysus, who is also conflated with Adonis and Osiris.

Looking over this "pantheon" I quickly note there is no god of war.  There was Montu for the Egyptians, but the "god of war" was also served by Anhur, Ra, Sekmet, and Set at various times.  The Greeks and Romans had Ares and Mars respectively in addition to Athena-Minerva.  You see more syncretism with Ares/Mars in later periods, especially with the gods of the Celts and European peoples. 

The Greeks did know of Anhur and they called him "Onuris."  This is the god of war and battle. His primary goal is to drive out the enemies of Egypt (and Greece).  If we were so inclined we could add all the "avenger" aspects lost by Horus when he became Harpokrates. In this, he takes on the role of Protector of Isis, which of course means the protector of Egypt and the line of the Pharohs. 

Game Play Uses

It was not AD&D that sent me down the road of this Ptolemaic Egyptian Mythos, but rather Gary Gygax's other game, Dangerous Journeys.  Gary's Ægypt fascinated me when I first read about it in the 90s.   So much so that when I wanted an Egyptian-like land I used large chunks of this along with Arypt from Mystara and Erypt from the World of Greyhawk.  All of this together gave me my Ærypt

While it would be best to use the Egyptian gods, RAW, from the Deities & Demigods, using these has appeal, even if I have no idea how the "Greeks" got into my world.  Maybe something else altogether is in order for that.  A future post maybe.

For this "new" Pantheon I would want to relate these Gods in AD&D terms.  This is after all the primary focus of One Man's God, not as a treatise on comparative religions. I also don't want or even need, D&DG-style stat blocks.  These are not "monsters" to be fought. 

I am taking the important bits from the AD&D D&DG, namely"power" levels of the various gods, their alignment, and their worshipper's alignments.   While not stated as "Domains" (that's a 3rd Edition term) I am using them here. These are roughly the same as 2nd Ed's "Spheres."

Serapis
Greater God
Alignment: Lawful Good
Worshipper Alignment: Any Good
Domains: Law, Sun, Sky (including storms and rains), the Dead, Rulers
Symbol: Sun

Isis
Greater Goddess
Alignment: Neutral Good
Worshipper Alignment: Any Good, Women (Mysteries of Isis)
Domains: Motherhood, the Home, Childbirth, Love, Fertility
Symbol: Moon or the Roman symbol for Venus

Harpokrates
Greater God
Alignment: Lawful Good
Worshipper Alignment: Any Good
Domains: Life
Symbol: Ankh

Seth
Greater God (or Intermediate God)
Alignment: Chaotic Evil
Worshipper Alignment: Any Evil
Domains: Darkness, Chaos, Desolation
Symbol: Coiled Snake

Nephthys
Greater Goddess (or Intermediate God)
Alignment: Chaotic Neutral
Worshipper Alignment: Any
Domains: Night, Darkness, the Underworld
Symbol: Dark moon

Hermes Trismegistus
Hermes Trismegistus
Greater God (or Intermediate God)
Alignment: Neutral
Worshipper Alignment: Any
Domains: Knowledge, Wisdom, Secrets
Symbol: A circle within a square within a triangle within a circle.

Heka
Lesser Goddess
Alignment: Lawful Neutral
Worshipper Alignment: Any, Witches
Domains: Magic, Witchcraft, Childbirth, Darkness
Symbol: Crescent moon

Adonis (Dionysus-Osiris)
Lesser God
Alignment: Lawful Neutral
Worshipper Alignment: Any
Domains: Agriculture, Grain, Wine, Life-Death-Rebirth
Symbol: Sheath of grain

Onuris
Lesser God
Alignment: Chaotic Neutral
Worshipper Alignment: soldiers, warriors
Domains: War
Symbol: Spear 

Asclepius-Imhotep
Demigod
Alignment: Neutral Good
Worshipper Alignment: Any, Healers
Domains: Healing
Symbol: Scalpel 

What About the Demons?

This is all fun and everything, but what about the demons of this mythology?  We have a "devil" in the form of Seth.  I would say that given Egypt's history with demons that some would still be around, but maybe in an altered form.  I think given the Greek connection that Demogorgon would be a good choice too.  Especially if I move Seth over to Lawful Evil (more devil-like).

With the influences of the Greeks and Romans, Late Period Egypt had an increase in creatures that were more related to the Greek daimon.  Demons went from creatures that guarding firey gates to creatures that plagued the Earth with troubles. Egypt at this time was also part of the larger trade routes of first Greece then the Roman Empire, so many gods, goddesses, and demons were filtered through the lens of both ancient and "modern" Egyptian religion.

Guardian Demons

Gate, or Guardian Demons, or demon were the most common sort and were usually created by the Gods.  Their job was to keep mortals out of their realms.  They are demons in the sense that they are supernatural creatures that are neither mortals nor are they gods. These creatures were also described in funerary texts, their names or epithets placed on coffins to protect the dead. They were fierce creatures.  Apep and Ammit from the OMG Egyptian Myths could fit this role, but there are others with names like In-tep, Chery-benut, and Ikenty.  Ikenty was a large bird-like monster with the head of a cat.

Wanderer Demons

The other class of demons were the Earthly or wanderer demons, . These are the demons who cause problems on Earth, gave people nightmares, caused disease, and possessed humans.

I have a Part 4 of this series to do later.  I plan on incorporating some of the work of Prof. Panagiotis Kousoulis of the University of the Aegean, Greece.  Most of his work is in Greek, so I am digging around for English translations.  Part 4 takes this concept of syncretism and demons and dials it up.

But I need to do my Part 3 first.

One Man's God Special: Syncretism

Thursday, July 29, 2021

One Man's God: Japanese Mythos

D&DG Japanese Mythos
It's been a while I figure today is a good day for another One Man's God. A brief review of the purpose and "rules" here.

The purpose of One Man's God is to see how I can take the creatures of the various mythos as they appear in the Deities and Demigods and see how they could have been represented as AD&D demons. NOT Abrahamic religion demons, or even esoteric or occult demons, but AD&D demons as they appeared in and defined by the Monster Manual, Fiend Folio, and Monster Manual II.  

That is my first rule.  So no need to come at me saying "X culture did not have demons."  Not only are demons in D&D not real, no demons are real, so by that logic no culture has demons, but all cultures have stories of demons and stories can be retold.

Also, this is NOT a criticism of the research methods of the original authors and researchers of the Deities and Demigods.  It is easy for me to criticize sitting here in my office chair in 2021 with access to pretty every written book, scholarly article, and more in any language at my fingertips.   They had the local library.  So another rule is I can't criticize the material based on what I can research now.  I can use research from now to help inform my opinions, but that is all.

I can look a little beyond my sources here (D&DG, MM, FF, and MM2) to see what could fit into these based on the rules above.  But I am not going to add to much more beyond that. That's what Monstrous Monday is for.

Ok? Cool?  Great! 

Today I want to hit one that was HUGE back in the 80s. Japanese Mythos

Growing up in the 80s you could not help be nearly overwhelmed with references to or from Japanese culture.  Well...not real Japanese culture, a weird American version of it for mass consumption.  Ninjas, karate, Richard Chamberlain running around in a kimono on TV in Shōgun, and more than I can remember.  I even got caught up in it all and found some Japanese myths to read, in particular the tales of Momotarō (the Peach Boy). 

It was odd that almost none* of what I read connected back to the myths in the D&DG.  Now I see that their myths are too widely varied, complex, and even some had not been translated to an easily consumable English version.  Some concepts in Japanese do not have good English equivalents. My first year in grad school I took Japanese as an extra elective, I found it extremely fascinating and remarkably difficult.  The Deities & Demigods even touches on this with the concept of Kami.  We would use the word like "god" or "spirit,"  even in the Goddess Amaterasu we get the word "Omikami" or more appropriately, Ōmikami.  

*I will talk about what did connect.

The Gods and Goddesses

Despite how interesting these myths are and how much they were likely used, there are only five pages of them in D&DG and only 13 entries.  There are heroes, which is really important for the tales, most of the stories of Japan are about the exploits of the heroes. Of these, I only recall reading about Yamamoto Date.  But that has far more to do with Me not reading everything on Japanese myths.

Of the Gods the best known are the trinity of Amaterasu (the Sun Goddess, "the great august deity"), Tsukiyomi (the Moon God), and Susanoo (the God of Storms and Seas).  Now, these are the stories I know well.  I am remarkably pleased that the depictions and stats match up well with my personal ideas of what these gods are.  Amaterasu is easily the most powerful god in this book, thankfully for the mortals, she is Lawful Good.  In my games, there was no greater foe of the undead than her. And let me just say I am so pleased the authors did not take the easy way out and make Susanowo Chaotic Evil and went with the more appropriate Chaotic Neutral.

A couple of Goddesses that I remember reading about didn't make it in.  I mean I easily see why, but still, it would have been nice to see them.

Ame-no-Uzume

Ame-no-Uzume is the Goddess of the Dawn and for her role in the story of Amaterasu and the Cave she is the Goddess of Revelry.  In many ways the "darker" versions of Amaterasu and Ame-no-Uzume can be found in my "Nox" and "Syla" the goddess of the Dusk and Near Dark.

But back to Uzume.  I am not the first to point this one out and many others more read than me have done a better job.  But if you want to bring Ame-no-Uzume all you need to do is turn a few pages back to the Indian myths and bring over the similarity named Ushas, the Goddess of the Dawn. Her stats are pretty much perfect as is.  

Isshin-ryū Mizo-Game
Mizo-Game

Oh, Mizu Game. How you have vexed me over the years.

So WAY back in the day I decided to take karate lessons, their was a local place that was offering Isshin-ryū Karate and I decided to join.  I spent a couple years doing it. I was good, not great, but I felt like it achieved my then goal of getting some extra exercise.  The important part for today is the Isshin-ryū patch.  I was told that the half-woman/half-dragon goddess on the patch was Mizo-Game a Sea Goddess.  So naturally, I wanted a character that worshipped her.  But outside of Isshin-ryū I could not find out anything about her.  And you know what?  I STILL can't.  Every so often I get the idea to search for her again and I have only limited success.

Now with this post, it's going to mess with my search algorithms even more! 

I had hoped to find a goddess I could borrow from other myths, like I do for Uaume, but nothing came up.  She would be a Lawful Neutral demigoddess of the sea.  She related to dragons and to the other gods.

Mizo Game in Isshin-ryū

Demons

While this is all fantastic. There are no monsters here, let alone any demons. 

A while back I talked about the Yaoguai or Chinese demons.   The name means something like "strange ghost" or "strange devil."  In Japan, similar creatures are called Yōkai. Which also means "strange apparition."

In my games, Yaoguai and Yōkai are both different lineages of demons that are related.   There are no creatures listed in the D&DG that would count.  The closest we get is the Ogre Mage, also called the "Japanese Ogre" in the Monster Manual.  BUT that creature is obviously based on the Oni. 

Are Oni demons or yōkai?  I am going to say no. The tales of Momotarō, also known as the Peach Boy, feature many Oni, and while they are powerful and even a little supernatural, but they are not really demons.  Sadly even branching out into the Oriental Adventures does not help here.  Though there are also Ushi-oni that are very much yōkai and Oni are said to have come from the "demon gate/"

For demons and yōkai it would seem I am on my own and I have a lot more research and reading to do.

No Yōkai here.

Expect to see some Yōkai in future Monstrous Mondays. Will I reclassify Oni as demons?  No idea yet.

It's too bad that with all the material out there on Yōkai that so little to almost none made it into AD&D.

There is only one more set of myths left in this series and I am hoping it will be a big one!