Wednesday, November 25, 2020
Supernatural, Del Segno al Fine
Thursday, November 19, 2020
Supernatural: Carry On, Sam and Dean Winchester for NIGHT SHIFT
Wow.
Here we are. I know last week seemed like the "season finale" but tonight is the big "Series Finale".
Let's do this!
I have talked a bit about Supernatural here. Certainly not as much as my fandom might indicate. Supernatural is the one show that everyone in my family all watches together. My wife and kids all sit down to watch it. Doesn't matter what else we watch or what we do, this is the one show we always watch.
Supernatual then was also the test bd for NIGHT SHIFT.
I have been pretty open about what my personal design goals for NIGHT SHIFT have been. I wanted to be able to play ANY modern supernatural urban-fantasy I know. I want a game where I can create any sort of witch I want and have access to magic, demons, and the like. NIGHT SHIFT does all of this.
So when I was playtesting this with my kids there were two characters that were absolutely perfect. Sam and Dean Winchester.
Dean Winchester15th level Veteran, Human
Strength: 16 (+2) s
Dexterity: 18 (+3) P
Constitution: 18 (+3) s
Intelligence: 14 (+1)
Wisdom: 14 (+1)
Charisma: 18 (+3)
HP: 120 (15d8+45)
AC: 6 (varies)
Fate Points: 1d12
Check Bonus (P/S/T): +7/+4/+3
Melee bonus: +8 (+12) Ranged bonus: +9 (+16)
Saves: +5 to all saves
Special Abilities: Combat expertise, Melee combat bonus, Increased damage, improved defense, ranged combat bonus, Supernatural Attacks, Tracking
Skills: Hand to hand combat, Steady hands (Dex), Resistance (Con), Insight (Wis), Charm/Intimidate (Cha)
Languages: English
Equipment: Leather jacket, handguns, cell phones, hunter's equipment, "Baby" 1967 Chevrolet Impala.
Dean is the archetypical hunter and Veteran. He has been described as "the perfect killer" by many including God (aka Chuck).
Sam Winchester9th level Veteran, 1st level Psychic, 5th level Sage, Human
Strength: 15 (+1)
Dexterity: 15 (+1)
Constitution: 16 (+2)
Intelligence: 18 (+3) P
Wisdom: 16 (+2) s
Charisma: 18 (+3) s
HP: 95 (9d8+18 + 1d6+2 + 5d6+10)
AC: 7 (varies)
Fate Points: 1d12
Check Bonus (P/S/T): +7/+4/+3
Melee bonus: +5 (+8) Ranged bonus: +5 (+8)
Saves: +5 to all saves
Special Abilities: Combat expertise, Melee combat bonus, Increased damage, improved defense, ranged combat bonus, Supernatural Attacks, Tracking, Psychic: TK (Cha based), Sage: Survivor skills at level 2, Read Languages, Spells
Skills: Research (Int), Steady hands (Dex), Computers (Int), Insight (Wis), Charm (Cha)
Languages: English, Latin, Greek, Enochian, Sumerian
Equipment: Thick jacket, handgun, cell phones, hunter's equipment, laptop
Sam has had an interesting arc. He starts out as a veteran at a very young age. Because he also has/had some demon blood in him he was telekinetic for a while, but that only manifests when he drinks demon blood. He is also a Sage and has played that role well in the 15 seasons of the show.
It was also stated a few times that he was Rowena's "student" so a couple levels of Witch might have been appropriate, but I think Sage covers it well. I could also see Sammy with a couple of levels of Survivor, but again, the Sage abilities cover that.
Both brothers have high Charisma. They need to be able to talk their way in and out of situations a lot. Plus they have been on the air for 15 years.
Likewise, Dean could have also had a level or two of Sage, due to his Men of Letters status, but really Veteran covers it all.
Regardless where tonight's LAST episode takes us (and it was looking a little dicey two weeks ago!) I know that if I want to continue the story I have these write-ups and NIGHT SHIFT.
Other Supernatural Characters for NIGHT SHIFT
- Wayward Sisters
- Charlie Bradbury (both versions)
- Rowena MacLeod
- and my "special guest stars" Willow & Tara.
Gonna miss these guys. Ok Kansas, play us out.
Thursday, October 29, 2020
Supernatural: Rowena MacLeod for NIGHT SHIFT
Spoilers up to Season 15 follow.
15th level Witch, Human
Strength: 12 (0)
Dexterity: 13 (+1)
Constitution: 15 (+1)
Intelligence: 18 (+3) P
Wisdom: 17 (+3) s
Charisma: 20 (+4) s
HP: 52 (11d4+8)
AC: 8
Fate Points: 1d10
Check Bonus (P/S/T): +7/+5/+3
Melee bonus: +3 Ranged bonus: +3
Saves: +6 to spells and magical effects
Special Abilities: Arcana, Casting 125%, Charm Person, Enhanced Senses, Pre-cognition, Innate Magic (Raise Dead, self only), Suggestion
Skills: Sleight of Hand (Dex), Body Control (Con), History (Int), Research (Int), Theology/Myth (Int), Convince/Deceive (Cha)
Languages: English, Latin, Greek, Gaelic,
Spells
1: Bane, Command, Disrupt Undead, Inflict Light Wounds, Sleep
2: Cause Fear, ESP, Hold Person, Locate Object, Suggestion
3: Cause Blindness/Deafness, Curse, Fly, Remove Curse
4: Arcane Eye, Cure Serious Wounds, Inflict Serious Wounds, Produce Fire
5: Dismissal, Finger of Death, Harm, Raise Dead*
6: Disintegrate, Enchant Item, Projected Image
7: Death Aura, Draw forth the Soul
8: Wail of the Banshee
I will admit. I adore Rowena. She was a fantastic enemy AND ally of the Winchesters, and I would have loved to see a little of Rowena's and Charlie's road trip. That would have been a lot of fun.
If I am serious about running a Wayward Sisters game, Rowena will have to show up. Dead? That never stopped her before! And we know that Rowena/Ruth supports the Wayward cause!
Ruthie Connell is an absolute delight. I can't wait to see what she does next.
Links
Thursday, October 22, 2020
Plays Well With Others: Night Shift and Modern Supernatural Games
I am a firm believer that a rising tide lifts all ships, and that other Game Designers are not my competition, but my colleagues. I buy their games, they buy mine. We all benefit and we all enjoy.
Naturally, I also feel that a good gaming experience can be had by looking to see what others are doing and seeing what I can bring into my games when I am running them.
When we were working on NIGHT SHIFT we had a fairly strict "no looking at other games" policy. We really wanted our game to have it's own unique feel and direction. But that was last year, and now NIGHT SHIFT is out and I am pulling out all my other games to see what each one has that can help NIGHT SHIFT and what Night Shift has that can help them.
Old School Roots
Jason and I have worked on a lot of games. Both together and separately for dozens of publishers. But the one thing we both enjoy are old-school games. This doesn't mean we don't like new ones, quite the opposite in fact. But it is the old-school design aesthetic that keeps us coming back and saying "what else can we do with this?" NIGHT SHIFT covers both halves of our RPG hearts.
The mechanics in NIGHT SHIFT (what we call O.G.R.E.S. or Oldschool Generic Roleplaying Engine System) are firmly rooted in the Old School mechanics of the world's first popular RPG system. What does this mean? Well if you have been playing RPGs for any length of time since 1974 then chances are good you can pick up the rules for NIGHT SHIFT very, very quickly.
Also, it means that out of the box, NIGHT SHIFT is roughly compatible with thousands of RPG titles.
Appendix A of the NIGHT SHIFT book covers conversions between NS and the Oldest RPG, it also covers conversions between the O.G.R.E.S. of NIGHT SHIFT and the O.R.C.S of other Elf Lair Games products; namely Spellcraft & Swordplay and Eldritch Witchery.
It is no great secret that I LOVE games like WitchCraft and Chill. I have talked many times about my love of both games. Chill was my first Horror RPG and WitchCraft might be my favorite game of all time. Jason and I met while working as freelancers for Eden Studios, the company that made WitchCraft. We worked together on Buffy, Angel, and Army of Darkness. I helped him with his All Flesh Must Be Eaten books and he helped me on Ghosts of Albion. A lot of what is in NIGHT SHIFT came out of our conversations of things we wanted to do in those games.
I guess then it is not a shock or surprise that I see NIGHT SHIFT and the spiritual successor, at least on my shelves and table, to games like Buffy and WitchCraft.
Buffy and WitchCraft defined horror monster hunting for the 90s and into the 2000s. NIGHT SHIFT takes this to 2020 and beyond. With NIGHT SHIFT I want to be able to play anything those other games offered me. Sure the playstyle will be different. WitchCraft is more about the machinations of the Supernatural World. The Gifted (WC) for example are all covered by the Witch Class in NIGHT SHIFT. In WitchCraft though there is a HUGE difference between the Wicce and the Rosicrucians. In NIGHT SHIFT those differences would have to be played out by the players in role-playing. NIGHT SHIFT also is more Normies and Weirdos vs. Dangerous Supernatural types. More like Buffy or Ghosts of Albion in that sense.
All Souls Night
Some games, like say Call of Cthulhu, fit their niche so perfectly that I would not want to run a "Mythos" game with NIGHT SHIFT, but I certainly could borrow ideas from CoC for my NIGHT SHIFT games.
In many ways doing a Plays Well With Others and NIGHT SHIFT is a cheat. One of my own design principles for the game was to make it as flexible as I could so it could cover a wide variety of game and play styles. I am happy in my belief that we succeeded in that.
Thursday, October 15, 2020
Supernatural: Charlie Bradbury for NIGHT SHIFT
It's Thursday and that means Supernatural day (well it is also Star Trek Discovery day, but that will wait till Fridays).
I thought another NIGHT SHIFT character write-up was in order, and one with some solid geek cred. Charlie Bradbury played by geek icon Felicia Day.
Charlie Bradbury
(supernaturalwiki | supernatural.fandom)
Charlie, real name Celeste Middleton, was a techie and hacker turned Hunter and "Woman of Letters." She met up with Sam and Dean during the Leviathan outbreaks (Season 7, "The Girl with the Dungeons & Dragons Tattoo") where she quickly proves her worth to the hunter's cause. She is smart, quirky, so steeped in Geek culture, and really quite a delight. We also learn that she is one of the very few in the world that can't be copied by the Leviathans (her and Bruce Springsteen). She becomes a hunter, but really shines when becomes an honorary Woman of Letters. Well...I guess a real one since there were no more Men of Letters in the US save for Sam and Dean.
She picks up a little magic here and there. Picks up a couple of women, including a faerie princess and notorious witch hunter Dorothy Baum/Gale.
Sadly Charlie, like pretty much everyone in the Winchesters' life, was killed. She was murdered by the Styne's, the modern descendants of Dr. Frankenstien. While her death didn't raise the ire that say Tara's or Lexa's did, it did raise concerns because she was such a beloved character.
Charlie Bradbury
7th level Sage, Human
Strength: 12 (0)
Dexterity: 13 (+1) s
Constitution: 14 (+1)
Intelligence: 18 (+3) P
Wisdom: 17 (+2) s
Charisma: 18 (+3)
HP: 33 (7d6)
AC: 9
Fate Points: 1d8
Check Bonus (P/S/T): +4/+2/+1
Melee bonus: +0 (+1) Ranged bonus: +0 (+1)
Saves: +3 to spells and magical effect
Special Abilities: Open locks 35%, Bypass traps 30%, Sleight of Hand 40%, Move Silently 40%, Hide in Shadows 30%, Climb 75%, Danger Sense 50%, Perceptive 80%, Mesmerize 70%, Lore 88% (special bouns +15% for computers, +5 for magic)
Skills: Forgery (Dex), Computers (Int) x2, Knowledge (Int), Research (Int)
Languages: English, Elvish, Dothraki, Greek, Latin
Spells
1: Detect Magic, Bane, Sleep
2: Locate Object, Suggestion
3: Remove curse
Notes: Charlie became the adopted younger sister of the Winchesters. While I was never happy with her death, the show treated her well both before and after and there was a strong sense of loss and mourning on the show. Besides. Dean, at great risk to his own soul, kills every single member of the Styne family in retaliation.
![]() |
"Later Bitches!" - Charlie |
Charlie Bradbury, Apocalypse World
(supernaturalwiki | supernatural.fandom)
When the Nephilim Jack began to open portals one opened to a world where the Winchesters were never born. This world had been overrun with demons so bad that the Angels came to Earth to eradicate them. And then they kept on going and started killing humans. A resistance front grew and one of their commanders was Charlie Bradbury.
Charlie, along with alternate version Bobby and others came to the Winchester's world to escape. Charlie became a hunter in this world too. She was the same person, but only more hardened and serious.
Charlie Bradbury
3rd level Survivor/4th level Veteran, Human
Strength: 12 (0)
Dexterity: 13 (+1) s
Constitution: 14 (+1)
Intelligence: 18 (+3) P
Wisdom: 17 (+2) s
Charisma: 18 (+3)
HP: 33 (3d4, 4d8)
AC: 9
Fate Points: 1d8
Check Bonus (P/S/T): +4/+2/+!
Melee bonus: +0 (+1) Ranged bonus: +3 (+4)
Saves: +3 to death attacks & area saves
Special Abilities: Open locks 35%, Bypass traps 30%, Sleight of Hand 40%, Move Silently 40%, Hide in Shadows 30%, Climb 75%, Danger Sense 50%, Perceptive 50%, Read Languages 80%, Tracking 70%, Supernatural Attacks.
Skills: Forgery (Dex), Computers (Int), Knowledge (Int), Research (Int), Survival (Wis)
Languages: English, Greek, Latin
Notes: This Charlie at first wanted to have nothing to do with the other Charlie's life and that included a friendship with Sam and Dean. Time in this world has mellowed her out a little. She even expressed curiosity about finding her and Charlie's former girl-friend. Charlie broke up with her in this world, but she was killed in Apocalpyse World.
Charlie spends some time with the witch Rowena as well. Regular world Charlie was a bit afraid of her, but Apocalpyse World Charlie is not so easily shaken.
Bobby: Rowena and Charlie are road tripping it through the Southwest.
Mary: That's trouble.
Bobby: Ginger trouble -- the worst kind.
- 13.23 Let the Good Times Roll
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Ginger Trouble |
So I really have to hand it to Felicia Day. Over the course of her tenure on Supernatural, she played three different (well four I guess) versions of Charlie and each one felt different. Regular Charlie, Good and Evil Charlies (split by the Wizard of Oz) and Apocalpyse World Charlie.
In truth, I was not a fan of Felicia Day until I saw her on Supernatural. Then I was like, "oh! so that is what all the fuss is about. I get it now."
Charlie would make a fantastic guest star on Wayward Sisters. The cast pulling her in when they need some magical help, since Rowena is unavailable. I can see Charlie eventually calming down and going more the sage route like her alternate did. Hell. I think it would be cool if Apoc Charlie came across a stash of journals and notes from her alternate from this world, maybe even taking a page from Star Trek III (because Charlie would have) and figured out a way to store part of her own katra onto the Internet before Styne killed her.
Lots of ways I could go with this character to be honest.
Thursday, October 8, 2020
Wayward Sisters for NIGHT SHIFT
Tonight is the premiere of the FINAL season of Supernatural. I can't believe it.
With the Supernatural RPG out of print, NIGHT SHIFT is the best choice for playing a Supernatural-style game, where the PCs are largely normal people fighting against something far beyond their own power levels.
So this seems like a perfect time to bring back my favorite show that never was, Wayward Sisters!
And like I said for the Amazing Adventures post, I never found a windmill I couldn't tilt.
Oh, there are Spoilers here for the Wayward Sisters up to Season 15, Episode 12 "Galaxy Brain."
8th Level Veteran, Human
Strength: 12 (0) s
Dexterity: 14 (+1) P
Constitution: 15 (+1)
Intelligence: 15 (+1) s
Wisdom: 16 (+2)
Charisma: 15 (+1)
HP: 46 (8d8)
AC: 7
Fate Points: 1d8
Check Bonus (P/S/T): +4/+3/+1
Melee bonus: +3 (+11) Ranged bonus: +5 (+13)
Saves: +3 to all saves
Special Abilities: Combat expertise, Supernatural Attacks, Tracking 90%
Skills: Steady hands (Dex) x2, Resistance (Con), Insight (Wis), Intimidate (Cha)
Languages: English, Spanish
Equipment: Leather jacket, service revolver.
Notes: Jody is the unofficial "mom" of the Wayward Sisters.
Donna Hanscum7th Level Veteran, Human
Strength: 13 (+1)
Dexterity: 13 (+1) P
Constitution: 12 (0)
Intelligence: 14 (+1)
Wisdom: 17 (+2) s
Charisma: 16 (+2) s
HP: 33 (7d8)
AC: 7
Fate Points: 1d8
Check Bonus (P/S/T): +4/+2/+1
Melee bonus: +1 (+8) Ranged bonus: +5 (+13)
Saves: +3 to all saves
Special Abilities: Combat expertise, Supernatural Attacks, Tracking 85%
Skills: Driving (Dex), Steady Hands (Dex), Insight (Wis), Wilderness Survival (Wis), Convince (Cha)
Languages: English, French
Equipment: Leather jacket, revolver, shot gun
Note: If Jody is the mom, then Donna is the fun aunt.
Annie Jones3rd Level Survivor/1st level Sage, Human
Strength: 12 (0)
Dexterity: 12 (0)
Constitution: 15 (+1)
Intelligence: 15 (+1) s
Wisdom: 16 (+2) s
Charisma: 15 (+1) P
HP: 19 (3d4+1d6)
AC: 9
Fate Points: 1d6
Check Bonus (P/S/T): +3/+2/0
Melee bonus: +0 (+1) Ranged bonus: +0 (+1)
Saves: +3 to death saves
Special Abilities: Open locks 35%, Bypass traps 30%, Sleight of Hand 40%, Move Silently 40%, Hide in Shadows 30%, Climb 75%, Danger Sense 50%, Perceptive 50%, Sneak Attack x2, Read Languages 80%, Lore 25% (special bouns +5% for vampire lore)
Skills: Medicine (Int), Science (Int), Notice (Wis), Deceive (Cha)
Languages: English, Spanish
Notes: Use to be "bait" for a vampire family and was a vampire once. Now she is a nurse. Of all the Wayward Sisters Annie/Anne/Alex wants to have a "normal" life the most.
1st Level Theosophist/3rd Level Survivor, Human
Strength: 12 (0) s
Dexterity: 13 (+1) P
Constitution: 15 (+1) s
Intelligence: 15 (1)
Wisdom: 14 (+1)
Charisma: 14 (+1)
HP: 22 (1d6+3d4)
AC: 8
Fate Points: 1d6
Check Bonus (P/S/T): +3/+2/0
Melee bonus: +0 (+1) Ranged bonus: +0 (+1)
Saves: +3 to all wisdom saves
Special Abilities: See Dead People, Turn Undead, Protection from Undead, Open locks 35%, Bypass traps 30%, Sleight of Hand 40%, Move Silently 40%, Hide in Shadows 30%, Climb 75%, Danger Sense 50%, Perceptive 50%, Sneak Attack x2, Read Languages 80%, Lore 25% (special bouns +5% for angelic lore)
Skills: Resistance (Con), Theology (Int), Deceive (Cha), Intimidate (Cha)
Languages: English, Enochian
Equipment: Angel blade
Notes: She Began as a theosophist due to her religious background and her ability to be a perfect angelic vessel for Castiel. Was a werewolf once. She is in love with Kaia. She is the one Wayward Sister that is most like the Winchesters.
Patience Turner3rd Level Psychic, Human
Strength: 12 (0)
Dexterity: 14 (+1)
Constitution: 14 (+1)
Intelligence: 18 (+3) P
Wisdom: 16 (+2) s
Charisma: 17 (+2) s
HP: 16 (3d6)
AC: 9
Fate Points: 1d6
Check Bonus (P/S/T): +3/+1/0
Melee bonus: +0 Ranged bonus: +0
Saves: +3 to charisma saves
Special Abilities: Psychic Powers
Psychic Powers: Temporal Senses (Precogniniton, Remote Viewing), Telekinesis
Skills: Athletics (Str), Gymnastics (Dex), Dance (Dex), Knowledge (Int)
Note: Former star high school athlete and scholar. Current psychic and college student. She is staying with the Wayward Sisters to protect her father.
Kaia Nieves3rd Level Psychic/1st Level Survivor, Human
Strength: 11 (0)
Dexterity: 13 (+1)
Constitution: 14 (+1) s
Intelligence: 13 (+1)
Wisdom: 13 (+1) s
Charisma: 14 (+1) P
HP: 20 (3d6+1d4)
AC: 7
Fate Points: 1d6
Check Bonus (P/S/T): +3/+1/0
Melee bonus: +0 Ranged bonus: +0
Saves: +3 to charisma saves
Special Abilities: Psychic Powers, Open locks 15%, Bypass traps 10%, Sleight of Hand 20%, Move Silently 20%, Hide in Shadows 10%, Climb 70%, Danger Sense 33%, Perceptive 40%, Sneak Attack x2
Psychic Powers: Astral Projection*, Temporal Senses (Remote Viewing)
(*As per the spell, lasts for 1 hour)
Skills: Resistance (Con), Knowledge, Planes (Int), Beast Whisper (Wis), Survival (Wis)
Notes: Kaia is a Dream Walker which can be covered by the Psychic class. Her stint in the "Bad Place" gave her a level of Survivor. Kaia is also a former drug user to keep herself from dreaming. She is in love with Claire. #dreamhunter.
I imagine that Kaia's and Claire's reunion was a bit like what I wrote for Willow and Tara in The Dragon and The Phoenix, episode 1, Will We Burn In Heaven?
Episodes/Adventures would have to be named after rocks songs by women-fronted bands; like Joan Jett and the Blackhearts, Halestorm (naturally), The Pretty Reckless, Doro, Garbage, and Lacuna Coil. Taking a page from Supernatural music would have to play an important role. Come to think of it, you could just use my Daughters of Darkness playlist. At 39 songs, that's 3 "seasons" of 13 "episodes" each. I love it when a plan comes together.
More Wayward Sisters RPG Posts
Thursday, July 12, 2018
Survive This! Dark Places and Demogorgons - Supernatural / Buffy Crossover
I even got it signed!
It got me thinking what would be a great one-shot Crossover for my Sunny Valley, OH game. Then it dawned on me! The only thing that makes sense is Supernatural!
In the in-show continuities, they were all born between 1978 and 1984 so why not extend that to my Sunny Valley game.
Supernatural even has baked in reasons for Dean and Sam to show up. John Winchester has heard the rumors of Sunny Valley and has come to town to help clean it up. He decides to enroll the boys in the local High School for a bit and this is where they meet the cast.
If Tumblr is to be any source on this the meeting goes a little like this: Buffy and Dean meet, Dean hits on her, she rebuffs...(ouch), monsters come, Dean tries to save her, she instead kicks the monsters asses and saves Dean. Dean falls more in love with her than before.
Sam and Dawn, as the youngest are stuck together. They each discover the other's secrets; That Sam has some demon powers in him and Dawn is a powerful psychic.
Class: Monster Hunter (demons) Level: 5
Alignment: Good
Languages: English
Age: 16
Attributes
STR: 15 +1
INT: 10 +0
WIS: 12 +0
DEX: 16 +2
CON: 14 +1
CHA: 16 +2
SUR: 18 +3
AC: 12 HP: 26 Attack Bonus +3 / +3 (vs. monsters)
Courage: 6 (additional +3 vs. monsters)
Critical: 4
Death: 5
Mental: 4
Poison: 5
Background
Mother is dead, Father is always on the road.
Annoying little brother.
Class Abilities
+3 to hit, track, dmg to monsters
+1 Toughness
Skills
Outdoorsmanship +4, Paranormal +5, Brawling +3, Persuasion +1, Basic Athletics +3, Stealth +2
Possessions
Leather jacket, knives, access to guns
Money: $25 (in stolen credit cards)
Class: Telekinietic/Monster Hunter Level: 1/1
Alignment: Good
Languages: English
Age: 12
Attributes
STR: 15 +1
INT: 16 +2
WIS: 12+0
DEX: 16 +2
CON: 14 +1
CHA: 15 +1
SUR: 16 +2
AC: 10 HP: 10 Attack Bonus +3 / +3 (vs. demons)
Courage: 3 (additional +3 vs. demons)
Critical: 3
Death: 3
Mental: 4
Poison: 3
Background
Mother is dead, Father is always on the road.
Annoying older brother.
Class Abilities
+1 to Psionic attacks
Move 11 lbs of items, Push, Psionic Attack.
+1 to hit, track, dmg to demons
+1 Toughness
Skills
Outdoorsmanship +2, Paranormal +2, Knowledge (Demons) +1, Knowledge (History)
Possessions
Members Only Jacket
Money: $5
The arrival of Sam and Dean also mean the arrival of demons to the show.
We end their time on the "show" with Alex showing the Winchester boys how to play AD&D.
This could be a lot of fun to play at a Con sometime. Now I just need to work Charmed in there somehow.
Monday, May 14, 2018
Wayward Sisters for the Supernatural RPG
Personally, I think this is a huge mistake and many entertainment news outlets are reporting the same. There is even a petition that gaining steam and buzz asking the network to reconsider. I would consider it a favor if you all could stop by and sign it.
https://www.change.org/p/the-cw-save-wayward-sisters
But I am not asking this and expecting not to pay. So here are the Wayward sisters themselves, ready to go for your Supernatural Cortex game, whether they get a show or not.
Links lead to their page on the Supernatual Wiki.
Jody Mills
Concept: Sheriff. Survivor of zombie attacks. Lost her entire family. Has a history with Sam and Dean. Seasoned Hunter
Attributes
Agility: d8 Alertness: d8 Strength: d6 Intelligence: d6 Vitality: d6 Willpower: d8
Derived Attributes
Initiative: d8 + d8 Endurance: d6 + d8 Lifepoints: 18 Resistance: d6 + d6
Skills (Specialty in paratheses)
Covert d6 (Open Locks d8, Stealth d8), Discipline d6 (Leadership d8), Drive d6, Guns d6 (Revolver d8), Influence d6, Knowledge d6 (Law d8), Lore d6 (Levithans d8, Zombies d8), Mechanic d4, Medicine d4, Melee Weapons d4, Perception d6 (Investigation d8), Survival d6, Tech d4
Assets & Complications
Allure d2, Carries a Badge d6, Contacts d4, Devoted d6, Natural Leader d4, Tough d8
Anger Issues d2, Duty d8 (Protect her family),
Weapons & Gear
Service Revolver, d6, 50', 8
Shotgun, d10, 30', 8
Vest, Ballistic. 2w
Donna Hanscum
Concept: Sheriff. Survivor of a monster attack. Softy on the outside, hard as nails on the inside. Seasoned Hunter
Attributes
Agility: d6 Alertness: d6 Strength: d6 Intelligence: d8 Vitality: d8 Willpower: d8
Derived Attributes
Initiative: d6 + d6 Endurance: d8 + d8 Lifepoints: 20 Resistance: d8 + d8
Skills (Specialty in paratheses)
Covert d6 (Open Locks d8, Stealth d8), Discipline d6, Drive d6, Guns d6 (Revolver d8, Shotgun d8), Influence d6, Knowledge d6 (Law d8), Lore d6 (Vampires d8), Mechanic d2, Melee Weapons d4, Perception d6 (Investigation d8), Survival d6, Tech d4, Unarmed Combat d4
Assets & Complications
Allure d2, Carries a Badge d6, Contacts d4, Cool Under Fire d4, Devoted d6, Focused Hunter d2 (vampires), Good Natured d6, Tough d8, Unbreakable will d2
Duty d8, Honest to a Fault d4, Idealist d4
Weapons & Gear
Service Revolver, d6, 50', 8
Shotgun, d10, 30', 8
Vest, Ballistic. 2w
Alex/Anne Jones
Concept: Runaway former vampire bait. Wants to put hunting behind her to focus on her nursing. Survivor. Veteran Hunter.
Attributes
Agility: d6 Alertness: d8 Strength: d4 Intelligence: d8 Vitality: d6 Willpower: d6
Derived Attributes
Initiative: d6 + d8 Endurance: d6 + d6 Lifepoints: 14 Resistance: d6 + d6
Skills (Specialty in paratheses)
Covert d6 (Stealth d8), Discipline d4, Drive d4, Guns d4, Knowledge d6, Lore d6 (Vampires d12), Medicine d6 (First Aid d8, General Practice d8), Melee Weapons d6, Perception d6 (Investigation d8), Survival d8, Tech d4, Unarmed Combat d4
Assets & Complications
Allure d4, Contacts d2, Higher Education d4 (LPN, RN), Tough d4
Dark Secret d4 (used by vampires as bait), Paranoid d4 (vampires)
Weapons & Gear
Knife d2
Clare Novak
Concept: Once religious daughter of Jimmy Novak who gave up his life to be Castiel's vessel. Former thief and now out for blood hunter. Veteran Hunter.
Attributes
Agility: d8 Alertness: d6 Strength: d6 Intelligence: d6 Vitality: d8 Willpower: d4
Derived Attributes
Initiative: d8 + d6 Endurance: d8 + d4 Lifepoints: 14 Resistance: d8 + d8
Skills (Specialty in paratheses)
Covert d6 (Open locks d10, Stealth d8), Discipline d4, Drive d6, Guns d4, Knowledge d6 (Religion d8), Lore d6 (Angels d10, Demons d8), Melee Weapons d6, Perception d6 (Investigation d8), Ranged Weapons d6 (Crossbow d8), Survival d8, Tech d4, Unarmed Combat d4
Assets & Complications
Allure d4, Contacts d4, Cool Under Fire d2, Devoted d6, Faith d2, Focused Hunter d4 (demons), Intuitive Leaps d4, Tough d4
Anger Issues d4, Out for Blood d8, Overconfident 2d (down from d4), Rebellious d4, Smartass d4, Wrong side of the Law d4
Weapons & Gear
Angel Sword d8
Knife d2
Patience Turner
Concept: Highschool star of academics and sports. Emerging Precognitive. Grandmother worked with the Winchesters. Rookie Hunter
Attributes
Agility: d8 Alertness: d6 Strength: d6 Intelligence: d10 Vitality: d6 Willpower: d8
Derived Attributes
Initiative: d8 + d6 Endurance: d6 + d8 Lifepoints: 12 Resistance: d6 + d6
Skills (Specialty in paratheses)
Athletics d6 (Sports d8), Covert d4, Discipline d6, Drive d4, Knowledge d6, Lore d4, Melee Weapons d6 (sword d8), Perception d6 (Empathy d8), Science d6, Tech d4
Assets & Complications
Allure d4, Clairvoyant d4, Low-Profile d2, Natural Athlete d6, Premonitions d6
Combat Paralysis d4, Idealist d2,
Weapons & Gear
Baseball bat d6 B
Handgun d4, 40', 6
I like them! Now I just need some good rules to get Rowena into the mix.
Don't forget that petition!
Tuesday, January 30, 2018
Wayward Sisters: I am the Fire
Currently, the episode is one of the highest rated episodes of Supernatural in a long time and getting nearly universal critical praise. This bodes quite well for the series. Especially a series that will likely inherit the extremely loyal fan base that Supernatural has.
So here are my five wishes for the series.
1. Focus on the Family aspect. The characters have all been survivors of various monster attacks and have all stood up in their own ways to those attacks. Each one though lost something in those attacks. Jodie, Clare, and Alex all lost their entire families. Donna lost her innocence and naïveté. Patience lost a very promising future. So each one now looks to this group to help replace what they lost. In Supernatural Sam and Dean have each other, but that is really it. Everyone they have known over the years has died. Well. More or less. This group can be stronger because they all have each other.
2. Don't Forget the differences. Jodie and Donna are both Sheriffs. Clare and Alex both lost their families. It might be what they all have in common that brought them here, it will be their differences that keep the show going. We have seen Jodie be silly and funny. We have seen Donna be serious. So they can play against their "type". Patience as the newest character has the most room for growth.
3. Give us Something New. This show cannot be a distaff Supernatural. It needs its own identity and it's own voice. Jodie isn't going to pack everyone up in her SUV and drive across country. The stories have to be local and therefore more immediate and even intimate. Also. In the course of 13 years, the Winchesters have fought every type of monster there is. Every mythological beast, every horror movie standard, every urban legend. Wayward Sisters needs to give us new things. Sure I 100% expect to see ghosts, vampires, werewolves still AND I would miss them if they weren't there. But this is a chance (and there is even an in-universe justification) to give us more.
4. Don't Forget the Music. One of the things that was a huge feature of Supernatural was it's "soundtrack". Classic rock dominated the earliest days of the show. This ran sort of counter to other shows on the WB and then CW at the time which featured new music. Now the show has backed off of the music (disappointment), but that is the result of the producers knowing who their fans really are vs. who they thought they were. Also, and let's be honest, it is cheaper.
One of the things about the WB then was that shows featured all sorts of new music. Wayward Sisters needs to get back to that. The CW is dominated now by Superhero shows and those don't often lend themselves to new music (Black Lightning I hope will be an exception). Wayward Sisters can do this. The mid-season trailer/opening (above) is like a music video for the Halestorm song "I am the Fire". Embracing newer artists like Halestorm, and hopefully, more female artists will be a key factor in giving this show it's own identity and place in the CW lineup.
5. Remember What Made Supernatural Good. Supernatural today is not the same show it was 12 seasons ago or even 6 seasons ago. Somethings worked. Somethings didn't. But there are reasons it is still on the air. Wayward Sisters needs to tap into that as much as they can. Well minus the Sam and Dean part, which is a huge draw. The female audience (who make up a lot of Supernatural's fan base) admittedly like the show for the eye candy (read some of the fan postings on boards sometimes). Eye candy, while that can work here, is not going to have the staying power. So instead the producers need to be conscious of something this time that they only did on accident with Supernatural; attract and keep that female audience. They are going to have to tap into what made Wonder Woman such a success. Strong female characters who are not victims (anymore) and can do the job they need to do. Or to quote the Halestorm song I am the Fire, "I am the one I've been waiting for."
Hopefully we will she this picked up (I am sure it will be) and hope it is good.