Showing posts with label OSE. Show all posts
Showing posts with label OSE. Show all posts

Monday, March 20, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 3, Room 20

This room is another semi-circular chamber, like Room #12. The room has a hallway to the left, and the hallway continues straight. 

Room 20

This room, like Room 12, shows signs of a recent battle. There is a dead orc here with a usable sword, non-magical. He has a pouch of 23 cp that his "killers" missed.  There is a poison dart in his neck.

The orc is lying on top of a trap trigger; this is what killed him. Moving the orc will trigger it again.

Finding the trap and disarming before it fires is worth 50xp. After it fires, it is only worth 0 xp.

Sunday, March 19, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 3, Room 19

 Moving down the hall another 10', there is another cell on the left.

Room 19

This room was recently sacked by the group in room 18. There are three dead orcs here. If the party searched they will find a potion of healing that was missed. 


Saturday, March 18, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 3, Room 18

Taking the left turn you continue down the hallway there is a door to your immediate right (18), and another further down to the left (19). The door to the right is open.  

Room 18

This is a much larger cell, and inside are 6 Human Fighters (level 3, Chaotic).  They all wear platemail (AC 4) and carry swords (1d8+1).  Their hp are 16, 13, 11, 11, 10, 9.

Fighter #1 (16hp) has a dagger +1 that he will use if combat is going against them.

They have a total of 250 pp, 800 gp, 1,250 ep, 220 sp, and 3,000 cp.  This is the group that has been looting the dungeon ahead of the characters. Adjust their number and hp as needed. 

Friday, March 17, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 3, Room 17

The hallway continues a bit and then turns to the left, but before that, there is another cell on the right.

Cell 17

The doors are open. Inside this cell are three orcs with swords.  They are searching the cell, but have not found anything, they attack the party.

They have normal amounts of treasure for wandering orcs.

--

The orcs come from a portal on the second level.


Thursday, March 16, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 3, Room 16

This room is down the hall and to the left.

Room 16

Inside this room is a Lesser Iron Golem. It is like an iron golem in all respects, but only has 4HD and it does 1d8+1 points of damage per hit.

It instructed to attack, the problem was it attacks everyone even its makers. So they left it here. 

There is double treasure type E scattered about the floor of this room. 

Wednesday, March 15, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 3, Room 15

Continuing down the hallway there is another cell on the right (where the ghosts seemed to have been running too).

Room 15

This room also has two more Wraiths. They appear to be two adventurers in the process of looting a corpse. The corpse is now only old bones.

The wraiths will break their loop and attack the characters.

The skeleton has a rusted sword, tattered clothes, and a dagger in its back.  There is a bag with 15 gp in it.



Tuesday, March 14, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 3, Room 14

Continuing down the hallway, you see two figures leaving the cell on the left.

Ghosts from Cell #14

The figures are two Wraiths and they are leaving the cell, as they have done 1000 times since they died. They are vaguely humanoid. One appears to be a male fighter and the other a female wizard or cleric.

When they spot the PCs they will attack.

There is a small hoard of treasure in Cell #14. Items from previous victims. They used to be adventurers themselves but are now dead. 

Monday, March 13, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 3, Room 13

Taking the Right-hand turn in the chamber, you move about 20' in, and another cell is on your right.

Room 13

This cell is large and empty save for the glowing light coming from it.

Standing in the light for a full turn will heal 1 hp of damage.  Characters can be healed for a total of 1d6+1 hp in this manner.




Sunday, March 12, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 3, Room 12

 Continuing on the hallway opens up to a large semi-circular chamber.  The hallway continues on beyond the chamber and there is another hallway to the right.

Room 12

There are signs here of a recent battle. There is blood on the ground and spent arrows.

There are no bodies and no treasure.



Saturday, March 11, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 3, Room 11

Continuing down this hallway, there is another cell on the right.

Cell 11

The door to this cell is open. Inside are three Zombies. Two are visible in the center of the cell, and the other is propped up against the wall and blends in.

The first two will attack per normal, the other will not attack until the characters are within arm's reach (5 ft).  The third zombie is the experiment, it has a bit more intelligence and cunning for an undead corpse and can move faster. It surprises on a roll of 3 or less on a d6 and can attack at any point with its initiative rolls.  It attacks as a 3HD monster and has the respective XP.

The zombies have no treasure.

Friday, March 10, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 3, Room 10

This cell is around the corner on the right. The cell door on the right is open and inside is a glowing portal. 

Cell 10

Standing in the room is a human woman. She has two crystals in one hand and is furiously writing notes. She speaks to the party very excitedly, but her language is unknown. She ignores whatever the party says to her; she is too excited about whatever it is she writing. 

She is really only interested in this portal. She has no treasure to mention. If she is attacked she jumps through the portal and runs off.

If the characters follow, the portal will close behind. Take the character sheets from the players and hand them their new Castles & Crusades character sheets for the same characters. 

Thursday, March 9, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 3, Room 9

You come to a turn in the hallway. It turns to right, but before it does, there is another cell door on your left.  These cell doors are open.

Cell 9

This room is empty. There are signs of a recent battle. A pile of bones that look like they belonged to a couple of dire wolves is here. 

There is no treasure in this room.

--

There is still a group of ahead of the party and they dealt with the skeletal dire wolves.

Wednesday, March 8, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 3, Room 8

 Continuing down the hall there is another cell on the right.

Cell 8

This cell appears to be used as a storage area.  There are several chests, all are empty except for two.

Chest #1: has a Small Bag of Holding inside. The bag itself is empty.

Chest #2: Is actually a Mimic and it is starving.

The mimic itself has no treasure.

Tuesday, March 7, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 3, Room 7

 This cell is locked and boarded up.  Movement can be heard inside. There are two doors here, the cell and the doors behind it.

Room 7, Level 7

Inside this room is an ancient and immortal Grimlock. The Grimlock is very old and blind. The magical experiments done on him have made him immortal, hungry, and insane. It will attack as long as there is no light greater than torchlight.   


Monday, March 6, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 3, Room 6

 This cell, just down the passageway and on the right, has an eerie glow inside.

Level 3, Room 6

The glow comes from somewhere inside the cell but it is difficult tell exactly where. Everywhere the characters look for it seems to be somewhere else.

There are no monsters in this cell and the glow is from the pervasive magic in this area.

Sunday, March 5, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 3, Room 5

This room looks much like the last, save there is no mistake about what is here.

Cell 5

This room houses a creature similar to the one before it. A human-bugbear hybrid, but this one has other features. It is a wight, and its arms have been removed and large crab-like arms end in claws.

It uses the same stats as a wight but adds +1 to all damage rolls.

Like the wraith before it, this creature has been imprisoned for so long that it gives no thought to freedom but only the chance to kill. 

Saturday, March 4, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 3, Room 4

Moving on down the hallway, you see a light in the cell to your left.

Cell 4

This cell seems empty but there is a light on the inside.  

The light is a wraith that has been trapped here since imprisoned by the Necromancers long ago. It was a human-bugbear hybrid but it was too stupid to be of use to the Necromancers, it was however violent and ill-tempered.  It died and now only its wraith remains. 

It is so consumed with anger that it will attack first before any thoughts of leaving its prison.

Its stats are the same as a wight, but it is ghost-like. It still drains like a wraith and needs magic to hit.


Friday, March 3, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 3, Room 3

Moving down the hall there is another cell on the left.

Level 3, Room 3

This is a false cell, used to confuse those here to set the monsters free. The guards and many of the monsters are long gone, but the trap remains.

The cell bars are electrified. Anyone touching it must make a saving throw vs. Paralysis/ Petrify or take 2d6 hp worth of damage. A thief can find this trap and disable it. Failure to do either will also result in a shock, no save.

The cell opens up but there is no cell beyond. A trick of the stonework makes it look larger than it really is.

Thursday, March 2, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 3, Room 2

 The bars to this cell are long gone, and it is easy to see why.  Inside is a large armadillo-like creature. Once the PCs come close to the opening, it rushes out in a frenzy of hunger.






Inside is a Magiphagous Rust Monster. It is the last offspring of one of many failed magical experiments. Many generations of these creatures have lived over the years and this is the last one. The bars to it's cell are gone, but due to a special magic placed on the other bars to the other cells it has not tried to eat those.
  
Rust Monster, Magiphagous  (Old-School Essentials)
Magical, armadillo-like creatures with long tails and two long, antennae-like feelers. Feed on the remains of magical metals.
AC 2 [17], HD 7 (31hp), Att 1 × feeler (rusting), THAC0 13 [+6], MV 120’ (40’), SV D11 W12 P13 B14 S15 (5), ML 9, AL Neutral, XP 175, NA 1d4 (1d4), TT None
  • Rusting: Magical metal that touches a rust monster (e.g. weapons that hit it, or armour struck by a feeler) crumbles instantly to rust.  Each time a magic item is affected, it loses one “plus”.  Each item gets a base saving throw of 13, plus any "pluses" the magical item has.
  • Mundane damage immunity: Can only be harmed by magical attacks.
  • Smell metal: Attracted by the scent of magical metals such as weapons, armors and artifacts.
Appearing as a paler and larger version of the rust monster, these creatures are otherwise exactly the same as rust monsters, save for one detail.   These creatures only eat magical metals.


Wednesday, March 1, 2023

#Dungeon23 Tomb of the Vampire Queen, Level 3, Room 1

 The stairs from the back of Room 28 on level 2 lead a long way down.  They end at a large iron gate.  The gate is 20' wide and at least 15' tall. It opens in the middle, and it is locked.  The rusty nature of this lock imposes a -5% penalty on opening. The gate, though, is also weak enough that combined strength of 24 can pull it open.

Level 3, Room 1

There are claw marks visible on the stone after the gate, but none before it. There are alcoves to either side for guards on both sides of the gate (four total).  There is an ambient eldritch glow throughout the place. 

The hallway continues on.

--

Notes about this level. This is where the Citadel of Conjurers kept their magical experiments. It has long been rumored that this is the birthplace of the Owlbear and other magical monstrosities.  When the Vampire Queen took control here, she raised many of these dead creatures as various types of undead so she could keep them as "guard dogs."

My goal this month will be to populate this level with all sorts of new monsters.