Something a little special today. Steve Kenson of Green Ronin announced on BlueSky and YouTube that there will be a new edition of his best-selling Superhero RPG, Mutants & Masterminds. I have long been a fan of this game. It also seems timely since we are now ushering in a new DC Universe on the big screen. Ever since Green Ronin had published DC Adventures as their lead-up to M&M 3.0, I have been tying my own Mutants & Masterminds games more directly to the DC Universe.
It has been 15 years since M&M was updated, and even a couple of years ago, I was asking for a new edition. So a new edition is long overdue. I am excited about it.
The Hero Handbook will be the first book out and there will be a quickstart/playtest version out soon and a limited print run for Gen Con.
Honestly, it could not come at a better time. Like many RPG publishers, Green Ronin is getting screwed over in the Diamond Bankruptcy filing.
I have been writing about and working on so much "Occult D&D" lately, I have not really had the bandwidth for any supers thoughts, that's one of the reasons why my "Countdown to Superman" posts were just movie reviews and not character write-ups as well. BTW if you want fun write-ups check out Pun's posts over at Halls of the Nephilim.
I had a lot of fun exploring the Atlantean roots of Larina on Friday. I pulled out her M&M sheets and thought maybe I should update her. Afterall Steve Kenson is a witch, and Green Ronin recently re-released their 3rd Era/d20/OGL "Witch's Handbook" one of my favorite witch books, also by Steve Kenson. I have stats here for her for Prowlers & Paragons, Mighty Protectors, Superbabes, and DC Heroes. This might give me more ways to explore A.R.T.E.M.I.S. as well.
Larina Nichols aka "Nix the Witch"
(Mutants & Masterminds 2.0)
Concept: Multiversal Witch, Protector of the Gifted
Identity: Secret
Power Level: 11
Power Points: 165
Saves
Toughness: +8 (+1 Con, +7 Force Field)
Fortitude: +6 (+1 Con, +5 base)
Reflex: +6 (+1 Dex, +5 base)
Will: +12 (+4 Wis, +8 base)
Hero Points: 1
Movement Base 30 / 60 /120
Skills
Bluff +13 (8 ranks)
Concentration +12 (8 ranks)
Diplomacy +12 (8 ranks)
Gather Information +8 (4 ranks)
Knowledge (Arcane Lore) +20 (16 ranks)
Knowledge (Behaviorial Sciences) +12 (8 ranks
Knowledge (Current Events) +12 (8 ranks)
Knowledge (Theology/Philosophy) +13 (8 ranks)
Notice +12 (8 ranks)
Sense Motive +12 (8 ranks)
Search +13 (8 ranks)
Feats
All-out Attack
Artificer
Attractive (2)
Attack Specialization (1)
Connected
Contacts
Fearless
Dodge Focus
Ritualist
Second Chance (Will saves vs mental effects)
Well-Informed
Magic Control Array (22 PP, Dynamic)
Magic-based powers linked through versatile casting
Mystic Blast – Damage 10 [Ranged, Magic descriptor]
Power Feats: Accurate 2 (+4 to hit), Dynamic
Glamour – Illusion 6 [All senses]
Concentration, Resist: Will, Dynamic
Witchfire Ward – Force Field 7 (Sustained)
Power Feats: Subtle, Dynamic
Spellbind – Paralyze 8 (Will save, Magic)
Extras: Ranged; Flaws: Action (Standard), Dynamic
Divination – Super-Senses 6 (Postcognition, Precognition, Detect Magic – Ranged/Accurate/Acute)
Teleport (Mirror Walk) – Teleport 6 (600 ft)
Extras: Accurate, Extended; Flaws: Medium (mirror or water), Dynamic
Familiar: Cotton (8 PP)
Summon 3 – Small incorporeal white cat
Heroic
Extras: Mental Link, Feature: Danger Sense (for Larina), +2 to Notice/Sense Motive when nearby
Cotton may take Independent actions to warn or investigate
Complications
Motivation (Responsibility): Feels a duty to protect young witches and the magically gifted
Enemies: The Necromancer, The Refrigerator
Fame/Infamy: Known in occult and supernatural circles; mistrusted by certain agencies
Power Loss: Incantations and gestures required for spellcasting
Notes: I combined about three different write-ups here for her. I like her starting at PL 11, a nice nod to her stats in AD&D when I wrote my first Witch books (Magic-user 1/Witch 10 dual class).
---
Larina Nicohols aka "Nix the Witch Queen"
(Mutants & Masterminds 3.0)
Concept: Multiversal Witch, Protector of the Gifted
Identity: Secret
Power Level: 13
Power Points: 197 (2 over)
Strength 0
Stamina 2
Agility 2
Dexterity 2
Fighting 3
Intellect 5
Awareness 6
Presence 5
Skills
Athletics (+0), Deception (+5), Expertise: Occult 7 (+12), Expertise: Magic 7 (+12), Insight 4 (+10), Intimidation (+5), Investigation 5 (+10), Perception 6 (+12), Persuasion 6 (+11), Stealth 4 (+6), Technology 2 (+7), Treatment 2 (+7)
Advantages
All-out Attack, Artificer, Attractive 2, Connected, Contacts, Fearless, Evasion 1, Ritualist, Second Chance 1, Well-Informed, Accurate Attack [Arcane Blast]
Offense
Initiative +2
Defense
Dodge 14, Parry 7
Toughness 12 (Def Roll 0), Fortitude 13, Will 13
Powers
Witchraft (Magic)
Witchfire Blast: Blast 10 [Accurate]
Alt: Mystic Shield: Protection 10
Alt: Part the Veil: Teleport 4
Alt: Divination: Senses 6
Alt: Binding Curse : Affliction 8
Alt: Glamour : Illusion 6
Alt: Call Familiar (Cotton): Summon 4
Alt: Fly: Flight 7
Warding Sigils
Warding Sigils - Dodge: Enhanced Dodge 6
Alt: Warning Sigils - Fortitude: Enhanced Fortitude 6
Alt: Warning Sigils - Will: Enhanced Will 6
Second Sight
Second Sight: Senses 6
Familiar: Cotton
Familiar - Cotton: Summon 4
Complications
Motivation: Responsibility – Uses her power to protect and guide those who are Gifted or lost in the veil
Fame/Infamy – Known in mystical circles; feared by some, worshipped by others
Power Loss (Silenced) – Incantation and gestures are required for spellcasting
Relationship: Cotton – Her familiar is bound to her soul; if destroyed, Larina suffers a -2 to all Will-based effects for 24 hours
Uncovered Secret – Her knowledge of other worlds and timelines is dangerous to certain factions
Enemy: The Necromancer, The Refrigerator
Notes: For 3rd edition, I bumped up her PL to 13. I figured she gained some power. Again this is the combination of about two or three (one was a version of the other, so 2.5) different versions of her. The two different editions are not continuous versions of her, but rather what I wanted to do at the time.
That is one of the strengths of M&M, you can build a character so many different ways. That's one of the reasons I have so many different versions of her.
Mutants & Masterminds 4.0 should be fun as well and I am really looking forward to it.
4 comments:
Steve is such a nice person. Honestly all my interactions with Green Ronin have went extremely well.
Also thanks for the shoutout.
And...at least at one point in the history of the canon...weren't DC's ancient Atlanteans the ancestors of Kryptonians, Rannians, and Thanagarians? It all fits together...
@Jonathan, I know that Powergirl was one retconned into an Atlanean. So yeah, it does certainly work.
@Pun, always my pleasure!
Post a Comment