Showing posts with label Carbon Vale IL. Show all posts
Showing posts with label Carbon Vale IL. Show all posts

Sunday, August 30, 2026

#RPGaDAY2026: Day 30 Pride

 Today is Pride.

I am proud of Jackson, West Haven, Yog, and Advanced Witches & Warlocks. But for this prompt, Pride means something more specific.

With Jackson and Carbon Vale I draw heavily on Monsterhearts. Not so much the mechanics as the emotional core of it. Teenagers are a mess. So is desire. So is figuring out who you are. The horror and the magic lie in who you love and want, who makes you afraid, and who is watching you become something new.

Take Larina in Jackson: she is bisexual in this version and not particularly fazed by this. She has made out with Grant, Stephanie’s older brother, and with Candy. Faye is a lesbian, but there is more confusion and conflict about it; after all, it is 1985-6 in the Midwest. Candy and Denise are probably what we would call poly now, but that still does not quite explain them (and let's be honest, what DOES explain them??). But Denise does not like anyone touching her, and yet she and Candy are in love in ways that are both platonic and romantic. They do figure it out, after a couple of failed marriages, spectacularly bad divorces, and some ex-husbands they no longer talk to. They finally get married to each other when they are 50. But they belonged to each other long before that.

Vera Rook is what you could term "hetero-flexible," simply because Vera does as she wants and is happy to put someone on edge if the occasion calls for it. Roderick Morgan appears to have little interest in anyone. Andy and Rowan are soulmates, and the model Jackson Public High Couple. They are also an interracial couple, not a big deal today, but in 1985 small-town Midwest, this was still rare.  

You find a supporting cast all over the spectrum around them, just like you would in real life. And they all are not confined to the student body.

Teacher Thomas Avery knows the perils of a rumor in a small-town high school in the mid-80s. He is cautious, and he listens for what is left unsaid. Elaine Bellweather is no front-line warrior; she teaches her music and keeps an open eye, allowing the students some space to breathe.

It is important.

You do not have to be swinging a sword or working a spell to be heroic in a horror game. There is heroism in making sure a kid has a room where he is safe for five minutes.

Queer characters in horror should not be reduced to subtext, a joke, or some kind of cautionary tale. Yes. That is exactly what often happened in horror movies in the 1980s but I can do better. They can be witches, scholars, jerks, saints, monsters, parents, teachers and everything in between. In short, people. And in a game of witches, those on the fringes of society are exactly where they ought to be: in the middle of the action.

Jackson NPC

We are at Day 30, Sunday, Emotion and Blessed. 

Andrea Thompson is Andy and Rowan’s future daughter, blessed because Andy and Rowan never thought they would be able to have children after so many failed attempts. Why am I talking about her even though she isn't born until the 2000s? She makes an appearance in my games where she is also Jackson's Spirit Rider. In a town where everyone says they want Andy and Rowan to succeed but wishes they would fail behind their backs, Andrea was wonderful proof that they make it and do well. 

Jackson Soundtrack


Saturday, August 29, 2026

#RPGaDAY2026: Day 29 Labor

Magic is labor.

One can be forgiven for forgetting that magic is work. In many games, a spell goes off simply because the character sheet has a box for it. Yet for a witch it ought to be felt as labor, as work. The genuine article, with all the time and attention and repetition it entails, not to mention the sweat and the errors and the practice.

Consider what a witch does. She is copying spells, mixing oils, gathering herbs and learning names. There is cleaning of ritual tools and study of the moon. She prepares charms, sits with those who are ill, makes tea, and keeps her notes. If something does not go to plan, she starts over. She will listen to the dead or watch a candle burn itself out.

For Advanced Witches & Warlocks, this is significant.

A witch is more than a pointy hat and a list of spells. She is one who puts in the work. It may be mystical or emotional in nature, but there is also the physical side to it. Carrying books, hauling water, digging where others would not, or just staying up when one wants to sleep.

In Jackson, IL, such labor could mean a bit of research at the library, a dark walk home, or seeing to a friend. Or perhaps dragging someone from an abandoned building before whatever is in the basement has a chance to wake up. Or it could be bartering bits of your soul for knowledge so dangerous that there is no other way.

Again, it is Saturday, and Zatanna is still a good example. In the comics, she speaks backward, and the magic happens. But as an example, try reading this sentence backward...while you are getting someone to try to hit you. Not that easy now. She puts in the work to practice this. 

Magic is built on the labor.

People tend to notice the magic. But it is the labor that makes it possible.

Jackson and Carbon Vale NPC

Today is Day 29, Saturday, Emotion and Works Hard. And I have the perfect NPC.

Lars Nichols: Larina's father, trying to hold a family together while pretending he does not see all the impossible things. Trying to be both father and mother to a teenage girl is hard enough; trying to do that for a teenage witch? While still grieving your recently passed wife? One would be forgiven for thinking I hate Lars.

Jackson Soundtrack


Wednesday, August 26, 2026

#RPGaDAY2026: Day 26 Regret

Every witch has some form of regret and her own way of bearing it.

It is Witchcraft Wednesday as well, so the word regret seems apt.

Ash Witch died with regret on her lips. In the course of leading refugees from Yog to West Haven, she had done much, but at the end what was of any consequence were the ones she failed to save. Her dying words were an apology. "I'm sorry."

Veyra Shadowraven’s regret is of a different order. She chafes at not being as great as the Ash Witch, or perhaps kind enough. One could say she is simply not enough. Such feelings have a way of sharpening a person, though they can leave you hollow if you allow them to. Veyra is very nearly hollow now.

And in Jackson, there is Larina, who for years has been defined by the fact that she did not save her mother. Even if there was really no way for her to have known. It made her brilliant and driven, angry and impossible to deal with at times. But that sort of emotional intensity has a way of crossing over into other universes. When she spoke to her "shard" in Carbon Vale of how things had gone, she found a version of herself there who had been able to see her mother survive.

Larina of Carbon Vale has no such regrets. Or at least none of that.

You find that in a multiverse, regret is a curious matter. 

In one place it is a wound, in another a warning, and in some cases it is what keeps a person alive. For a witch, it is perilous because it puts the same question before you: what would you do differently? And then you are left to wonder whether you would come to regret the change, or the fact you did not make it sooner.

Jackson NPC

It is Witchcraft Wednesday, so let's do someone special for Day 26, Wednesday, Emotion and Full of Woe. 

Mai Voss: Faye Thorne's (original name "Fiona Voss") mother, a ghost of grief, love, regret, and everything stolen too soon. Her husband, Arthur Voss, traded them to the Blackthorne Hags for power, but they killed him and Mai and kept baby Fiona instead. Renamed her Faye Thorne and raised her as their "niece."  Faye does not discover this for many years. 

Jackson Soundtrack


Monday, August 24, 2026

#RPGaDAY2026: Day 24 Distance

I have two modern horror campaigns. They let me play with similar ideas under different assumptions and even different rules. My oldest calls this "save scumming." It is from video games: if you don't like a particular outcome, you go back to your previous save and start back from there. For me, I think it is more about having two separate but equally enjoyable outcomes.

Jackson, IL, and Carbon Vale, IL, are about 220 miles apart. That is their physical Distance.

That is not nothing, but it is not exactly the other side of the world either. You could drive it in an afternoon. Different roads, different towns, different exits, but still Illinois. Still the Midwest. Still close enough to feel familiar, but still far enough to be different. I know, I drove to and from their real-world counterparts many times. 

Except they are not in the same world.

For me, Jackson and Carbon Vale are separate universes. They even use different game systems, which makes the distance between them feel larger than any map can show. They are not just separated by miles. They are separated by rules, histories, assumptions, and the kinds of monsters waiting in the dark.

And yet magic makes them closer.

A mirror, a spell, a book, a dream, or the right impossible moment can cross a distance no highway can. That is what I like about using both settings. They are far enough apart to be different worlds, but close enough that one girl can still reach for the other.

In this case, it is a battered-up copy of "A Wrinkle in Time." Notes left in the pages are transported to a similar book 220 miles and a universe away. I talked a little about this back on Day 12.

So what is the difference between Jackson and Carbon Vale?

More than distance, honestly. But also less than distance.

Jackson, IL and Carbon Vale, IL NPC

Today is Emotion and Fair of Face.

Siân Nichols is Larina’s mother in the worlds where she lives, beautiful, warm, and emotionally central in ways Larina does not always admit. Siân died in the Jackson, IL campaign, but thanks to Nix and Creepy communicating via "A Wrinkle in Time," she is alive in the Carbon Vale, IL campaign.

There will likely be some repercussions to this act, but I am not sure what they are going to be yet. But I know they will happen.

Jackson Soundtrack


Friday, August 14, 2026

#RPGaDAY2026: Day 14 Regard

 Vera is a character I keep seeing differently with regard to the world she is in.

Take Jackson, IL for instance. There you have Vera Rook as a rival; she is sharp and selfish, with a dangerous edge to her because she will do as she pleases. Yet Jackson allows for some development. When, in the future, she becomes Megan’s adoptive mother and uses the name Vera Connors, my view of her shifts. The bad girl act is gone in favor of someone who has made a choice for love and protection. But to become Vera Connors, divorced mother of two and now adoptive mother of Megan Connors, she had to be Vera Rook first.

Or did she?

We get a slightly different Vera Rook in Carbon Vale. Here, one thing was changed. Vera's mother left her father and traveled south to finish her degree, taking teenage Vera with her. This Vera Rook saw her mother stand up for something better than what she had. Instead of becoming bitter and sullen, this Vera became open to the idea that better things happen because you can make them happen. I am not sure of what her future holds, but it is likely she will not become Vera Connors in this world.

And in Yog, she is Veyra Shadowraven. You see her through the haze of sword and sorcery and the light of a dying world there. A darker figure with more shadow and a name to match. Where Vera in Jackson has to improve herself, Veyra in Yog is left to make of her legend what she will.  The ruling class of Yog calls her a terrorist and a subversive. An "evil witch." She agrees with all of those and keeps on doing what she has always done, working to improve the lot of witches everywhere in Yog.

That is the nature of regard in gaming. 

It puts a different light on the same girl under a different set of rules, altering the character while leaving the core intact.

Each Vera shard is real and as valid as the other. She is just shaped in regard to her world. 

West Haven/Yog NPC

Friday, Associates and Loving & Giving: 

Constance, no last name, is a West Haven caretaker who welcomes Yog refugees with soup, blankets, and no questions. She is a former Yogian slave and now refugee who escaped to West Haven. Katrina of West Haven removed her brand with powerful healing magic, and now she spends her days trying to show the same kindness to others.

Jackson Soundtrack


Wednesday, August 12, 2026

#RPGaDAY2026: Day 12 Loss

Another Witchcraft Wednesday. Let's talk about my favorite witch. 

In most versions of Larina, she has lost both of her parents.

I have used that for nearly forty years now, and honestly, I have come to realize it is a little lazy. Dead parents are easy character development. Too easy, sometimes. They explain the pain, clear the stage, and give the hero a wound without making the writer work too hard. And gives them a reason to be away from their homes. I mean it works, and everyone does it.

But loss has defined Larina for a long time.

So now I am experimenting with it. In Jackson, IL, Larina has lost her mother, but not both parents. In my Carbon Vale, Illinois setting, she still has both. The question becomes less "what did she lose?" and more "who is Larina when that loss changes?"

That is the useful part for gaming.

And since this is all about occult associations, there is another thing to consider. Jackson Larina, aka "Nix," and Carbon Vale Larina, aka "Creepy," communicate back and forth via notes slipped into a copy of "A Wrinkle in Time." And Nix warned Creepy what was going to happen. So Creepy stopped it from happening. There will be a debt to be paid here; I am not sure what, and I am not sure when or even who will need to pay it.  

But it will come due.

A character’s loss can be canon, variant, rumor, retcon, or alternate timeline. What matters is not whether every version has the same tragedy. What matters is what the loss taught her, what it cost her, and what she refuses to lose next.

Jackson, IL NPC

Still in Associates Week and Wednesday's Child is Full of Woe. 

Evan Harrow is a Jackson teen descended from a family everyone whispers about, but no one confronts. Evan is from a long-suspected witch family, which is true, but not for a generation or two. It is not something they are happy about, and they still get a lot of grief in Jackson, but no one quite remembers why.

Jackson Soundtrack


Tuesday, August 4, 2026

#RPGaDAY2026: Day 4 Charm

Today we move over to Rowan's boyfriend, Andy. Anderson Thompson has Charm

Not in the slick, silver-tongued way one usually associates with the elites. Andy's charm is quieter. Maybe because of who his family is, he has developed his own way of dealing with people. He does this by raising others up. He is the kind of person who makes others want to be better because they are sure that is what Andy already thinks of them. 

That is powerful.

He doesn't bully, guilt, or cajole people into doing the right thing. He doesn't shame them. He just looks at them with his strong, steady confidence and enthusiasm, and suddenly they want to be whatever it is Andy sees in them. And when they do it, Andy is there saying, "Yeah! I knew you could do it!"

That is a different use of Charisma/Persona that what Stephanie has. No seduction, no manipulation. But rather trust. Andy already knows you can do it; you just need a little encouragement.

Jackson, IL and Carbon Vale, IL NPC

This is Week 2, and the topic is Intellect, and Tuesday is Full of Grace. Today I reach into TWO campaigns. This character is part of my Carbon Vale, alt-universe setting, but she also makes appearances in Jackson due to her connection to Lars Nichols.   

Professor Étaín Ní Mhaoláin: A Carbon Vale folklore professor whose lectures feel almost like rituals. An Irish national in Illinois on a scholar's visa. Larina is obsessed with her research. 

Étaín Ní Mhaoláin is, of course, the modern horror version/echo/shard of Étaín Moonshadow. She is also based on a Classics professor I really liked.

Jackson Soundtrack



Thursday, July 30, 2026

Tales of Jackson, IL: Winnie the Witch

Winnie the Witch
I love public domain and open source characters.

More specifically, I love characters that creators can pick up, reinterpret, remix, and send off in completely new directions.

I have a particular fondness for the kind of character a creator can take in hand, put my own spin on, and send off down an entirely different path. I put that to use with Jenny Everywhere, or "The Shifter" as she is sometimes called. An open-source creation from 2002, Jenny was made to be shared and remade on the premise that she is present in all realities and at liberty to move among them. The concept is ideal for one who wants to cross genres and continuities. And I love her.

When I was working my way through the Doctor Who role-playing games, I made good use of her. In a universe predicated on time travel and the odd encounter, she is hard to beat. She allowed me to step from one iteration of the Doctor’s world to the next without having to fret over whether continuity would hold up. There is a certain freedom in it; one is not so much replacing what was there as having a dialogue with it.

And that is what leads me to another public domain character.

In Search Of...Winnie the Witch

Winnie the Witch was one of Charlton Comics’ horror hosts.

Her claim to fame was Ghost Manor and Ghostly Haunts; under that banner, she hosted from its debut in issue #20 in 1971 all the way to 1978. In much the same vein as the Crypt Keeper or The Old Witch, or the sort of thing you would see on television later on, Winnie was the framing device for the anthology. She put a face and a personality to the proceedings by introducing the stories and putting in her two cents.

But there was an early-1970s edge to Winnie that set her apart. Forget the old crone at the cauldron; she was young, hip and blue-skinned, with a fashionable "mod" look about her. One could imagine this cool witch straying into the wrong comic from some psychedelic club in Soho or New York. She was the unmistakable presence of Ghostly Haunts and made appearances in other Charlton horror fare as well.

It put me to thinking: what ever became of her? Being who I am, I had to ask what Winnie the Witch was up to in 1986.

The answer is obvious. You will find her on television.

Winnie the Witch of Winnie's House of Horrors UHF Channel 47
Winnie’s House of Horrors

In my Jackson, Illinois continuity, Winnie is now the host of a late-night horror movie show broadcast from UHF Channel 47 in Alton, Illinois. You can't always get it in very clear, the station is at the far range of what UHF can do, but it is there and some nights it comes in clear as...well UHF in the mid 80s.

Every Saturday night:

WINNIE’S HOUSE OF HORRORS

Then there are the films the network affiliates consider beneath them, or that are simply too old for anyone else to have an interest in. Some were picked up in a peculiar package deal; one has to wonder if Channel 47 was forced to put on The Giant Claw just to be allowed three titles with any name recognition. You will find Mexican vampire fare and Italian horror that has been edited until the story is even more of a mystery. Old AIP stock, creature features, public domain prints that appear to have been put through a Buick’s undercarriage. And now and again, something of genuine quality that the station folk doesn’t seem to appreciate having on their hands.

Winnie is the one who puts them on.

"UHF Channel 47 from Alton, Illinois! Home of the Piasa Bird!" she will say.

And as sure as can be, someone in the control room will cue up that old Filmation pterodactyl screech. Every time. Without fail. It is a sound Winnie loathes, so naturally the crew makes it a habit.

WINNIE: "We are broadcasting live from beautiful Alton, IL, home of the Piasa Bird..."

SCREEEEEEEEEEEEEEE!

She gives the sound booth a slow look. "Charlie, I swear to God."

There is no Charlie in the sound booth. There has never been a Charlie. But when things go awry, her thoughts head there first. Because Charlie is her husband. And according to Winnie, Charlie is responsible for most of the suffering in the known universe. Well. In her universe at least.

Samantha Stephens Meets Elvira

The original Winnie was young and mod in her day. But as of 1986, my Winnie is well into her 40s. She remains attractive and has no qualms about letting you know it. Yet the old gimmick is gone; she is not "the sexy young witch" any longer. She is a mom witch now. A hot mom witch, but you get the idea.

Put it this way: imagine Samantha Stephens after two decades of matrimony, three children, PTA obligations and grocery bills have left her with zero tolerance for mortal foolishness. Then mix in some Elvira. You get Winnie. The big hair, the mod dresses that only look a little dated, cat-eye glasses and a pentagram on her throat, all with her makeup in order. There is an air to her of a woman who could call on Satan if she had the time, but there is a parent-teacher conference to attend at 8:15 am tomorrow and she knows Charlie will be late.

Her whole schtick on television is that suburban family life is more terrifying than any supernatural horror. A film will show a demon emerging from a pentagram, and Winnie will address the camera. "Demons? I have three kids. Demons would be a vacation." And we are off to commercial.

Or take a picture of some parasitic monstrosity tearing its way out of a host.

"I have felt something like that," she will say. "This thing inside me, clawing and kicking to make its exit."

She lets the silence hang for a moment.

"Was pregnant again, as it turned out."

Turns to Camera 2. "Gee, thanks, Charlie."

The viewers are fond of Charlie. They have never laid eyes on him, and everyone wonders if he is real. From what Winnie tells us, Charlie is the one who can’t fix the garage door, who considers Hamburger Helper to be cooking, or who invited his mother over "for a few days" and once put the station van through a cemetery gate. He is responsible for buying the wrong dishwasher and for forgetting their anniversary every year. 

"Our next offering has an ancient curse set loose by a fool who pays no heed to warnings," she might say.

She will look right at you.

"In other words, Charlie."

Other Horror Hostesses

Winnie also has an ongoing rivalry with Countess von Bludd, the glamorous vampire hostess from a competing station in St. Louis. Introduced in Scary Tales #12, the Countess dresses entirely in red and presents herself as a far more elegant and sophisticated creature of the night. Winnie remains unimpressed. 

"Over in St. Louis, Countess von Bludd is showing yet another vampire picture tonight. All red dress, red curtains, red lipstick. Apparently, subtlety died before she did."

The rivalry is mostly theatrical, the sort of manufactured feud local stations would encourage for publicity. Winnie calls her "that overdressed mosquito from St. Louis," while the Countess refers to Winnie as "the housewife of horrors." Privately, they may even like each other, but neither woman would ever spoil the act by admitting it.

Winnie the Witch - Ghostly Haunts Issue #42

She also talks about the time she won the "Miss Fortune" beauty contest against another Horror Hostess, Arachne Coffin. But she fails to mention that she lost the title to Arachne the next year. Her rivalry with Arachne seems to be one more of mutual respect. 

Winnie the Witch and Arachne Coffin

The Joke Is Winnie Is Really a Witch

Here is the important bit: Winnie is, in fact, a witch. The viewers take it as part of the performance, and why wouldn’t they? It is a horror-host show after all. She has her cauldron, her candles, the skulls on display. Now and then she puts on a "spell" for laughs. What none of them are aware of is that some of these have a way of working.

Take the protection charm she put on before Black Sunday; that was no act. Or when she made the point about not heeding a dead relative’s voice from outside the house; one can be sure of that. As for the salt she put down at the studio door in the course of a commercial break, there was method to it.

The station crew are not entirely certain what to make of it, but they have been witness to odd occurrences in Winnie’s vicinity. They do not inquire. This is local TV, and people have their own troubles to contend with.

It's also not entirely clear when Winnie became a witch. Was it when she was in her 20s or before? Did she become a witch later after pretending to be one? But she isn’t telling anyone anything, and she uses her magic on a UHF Public Access show. 

It is probably Charlie’s fault.

The Soccer Mom of Darkness

I have a soft spot for another aspect of Winnie’s act. She acts like a mother, and in truth she is one, with three children to her name. 

There is another part of Winnie’s gimmick that I really like. She looks like somebody’s mom. You can tell by the way she drives; it is an aggressively normal vehicle, most likely a Chevy station wagon. One might even find a "MY OTHER CAR IS A BROOM" sticker on the back of it, though Winnie would be loath to admit Charlie put it there.

She is the type to go to the grocery store or a school function and have something to say about the school board. She has no doubt made brownies for the bake sale. And yet she does all of this while giving the impression she could be putting on a Black Sabbath show when the day is done.

Put it to the people who were watching Channel 47 as kids, and they will be talking about her in some documentary down the line. The conversation goes like this:

"Winnie the Witch? Yeah. She was the original MILF."

"Oh, you can say that again."

Only it doesn’t do her justice. They will recall the hair and the cleavage, the barbs at Charlie’s expense and that ridiculous Piasa Bird noise. 

What gets left out is that Winnie knew things. She is clearly well-versed in the occult.

The Jackson Connection

Naturally, Stephanie, Faye, and Larina watch her.

Stephanie, Faye, and Larina watching Winnie the Witch
Stephanie, Faye, and Larina watching Winnie the Witch

It is late Saturday night, and they are together at a sleepover with some popcorn and Diet Pepsi while a fourteen-inch set in Larina’s bedroom puts on a particularly bad horror film.

Stephanie is taken with Winnie from the start. She has an appreciation for performance and can tell when Winnie is in command of a room by dictating how one is to view her before you have made up your own mind. And she is loath to admit it, but she loves the movies too.

Faye is there for the movies; the more awful the better. And she finds Winnie to be hilarious, and kinda hot.

Larina is not so sure. She has been listening to the occult talk, and most of it is just television drivel. Until Winnie says something. Very specific. Obscure. The sort of thing Larina has come across in only one book.

She sits up a little.

LARINA: "Wait."
FAYE: (without looking up from her popcorn) "What?"
LARINA: "What she said."
STEPHANIE: "And?"
LARINA: "It was right."
FAYE: "Good for her," turning back to the screen.
LARINA: "No, you don’t understand. She pronounced it right."
STEPHANIE: "Maybe she got it out of Buckland’s book."
LARINA: (quieter) "That’s not in Buckland’s book." 

Larina is studying Winnie now, and things keep catching her attention. Perhaps it is a sighting, or something Winnie put on air that had a ring to it in Jackson. Or other cases, say from Carbon Vale, Larina’s home before 1985.

In that moment, Larina stops to consider if Winnie the Witch is any kind of charade. She begins to wonder what it is Winnie knows. She has been to Jackson once and, unlike most who go there, she knew when to make her exit.

That is the way I see it. Not some superhero or sage of the occult, nor a comic relief. Winnie is a witch of twenty years' standing who has seen enough supernatural oddities to know the first rule of the trade: get in the station wagon and head home. Before Charlie sees you have taken the good car.

Over in Alton...

"This is Winnie the Witch on Channel 47 in Alton, Illinois..."

She lets out a sigh. "Home of the Piasa Bird."

SCREEEEEEEEEEEEEEE!

Winnie shuts her eyes.

"I hate this job."

She absolutely does not.

Using Winnie in Your Game

Winnie can be used as background or as comic relief, and that is perfectly fine. She can be on in the background just doing her show, complaining about Charlie.

"Charlie said he fixed the antenna. Charlie also said he could install a ceiling fan. We spent Thanksgiving in the emergency room."

But I intend to use her for more than that. She can be the source of some very subtle clues. Being a witch, she has her way of knowing things. For one, she is aware there are other witches with eyes on her.

I am not talking about her halting the film to look down the lens and lay out the adventure for the player characters. The clues need to come across as part of the act. A warning couched in a joke, perhaps, or a piece of folklore in the intro, or an odd shift in tone when she brings up a certain town or local legend. There might be a warding gesture while the camera is still rolling.

It is the difference between what the casual viewer and a witch will take from it. 

"Tonight’s creature has a talent for mimicking the ones you hold dear. So boys and girls, if your late grandmother should ring you from the cornfield, do let her leave a message."

The room will laugh. Larina will make a note of it.

Then there is the matter of Jackson. In my games, Winnie knows it. Not in the sense of "oh, that town 70 miles up 67?" but rather, "You are living on Mauvaisterre land? Why in the hell would you put yourself in that town?"

One thing I would like to avoid, though, is having her show up in Jackson. Not because I don’t want her there; I think she would be a lot of fun, but I want to avoid a couple of things. First, I want to avoid the whole "Special Guest Star" syndrome. Sure, it can be fun under the right circumstances, but not too much. Secondly, and this is more specific to this situation is I want to avoid making her into a "Peter Vincent" from Fright Night. 

I mean. Obviously, Elvira is a huge influence on…well…a lot of things, but it is Peter Vincent who is on my mind a lot for this one. Sorry, Winnie, don’t mean to compare you to Roddy McDowall.

Winnie will provide the clues, sometimes looking straight at the camera and saying things like "No. The other road." No one knows what she is talking about, but the PCs might.

Used this way, Winnie becomes a kind of supernatural numbers station. The messages are there. The players simply have to realize these are messages AND, more importantly, the messages are meant for them.

Winnie also has a feature on her show, "Winnie's Witch Mail," where a letter is "delivered" to her by a rubber bat on strings she calls "Vlad." She reads viewer mail. No one is sure if the letters are real or not, but if the Characters write her a letter, she will answer it on air in a couple of weeks.


Stephanie, Larina, and Faye watch it in complete shock.