Showing posts with label witch. Show all posts
Showing posts with label witch. Show all posts

Monday, August 15, 2022

100 Days of Halloween: Talented Adventurers - The Witch: Marena Lenoire

Christina Stiles Presents: Talented Adventurers - The Witch: Marena Lenoire
Ok, this is a bit harder to give a fully objective review to because I have worked with nearly everyone involved on other projects.  That being said I will be following my rules for this work. 

Christina Stiles Presents: Talented Adventurers - The Witch: Marena Lenoire

PDF. $3.95. 24 pages. 1 cover page, 1 credits page, 1 about the author page, 3 pages for the OGL. 18 pages of content. Color cover and interior art.

This product does one thing and does it really, really well.  It presents us a single witch, the titular Marena Lenoire, from 1st level to 20th level.

We are given a little bit of background on her and then detailed stat blocks for her 20 levels.

It is a great product for any Pathfinder DM/GM who needs a reoccurring NPC to aid the party. She is a Lawful Good witch (rare and nice to see) so she would not make a good "bad guy" for them. 

Use in War of the Witch Queens

I mean, yeah, she really begs to be used.  I have worked with everyone involved with her creation, so I owe them at least that much to have her show up in the campaign at some point.  I see her in the exact role she was designed for; as something of a folk hero.  She is not a witch that would seek out the title of Witch Queen but would accept it if her peers willed it and she could use it to help her people.

I just need to find a good spot for her.


The Other Side - 100 Days of Halloween



Sunday, August 14, 2022

100 Days of Halloween: Stock Art: Curlee Witch's Ritual

Some stock art tonight. This is another Marc Curlee piece. It was featured as the cover for The Talented Witch I reviewed last night.

Stock Art: Curlee Witch's Ritual

I knew Marc only tangentially, but I am friends with many people that were very close to him.

You can buy this piece and use it in your projects.  I think I would like to use it in one of mine, just need to find the right one.

It has a solid Pathfinder feel to it with the inclusion of the hag.





The Other Side - 100 Days of Halloween

Saturday, August 13, 2022

100 Days of Halloween: The Genius Guide to the Talented Witch

The Genius Guide to the Talented Witch
Rogue Genius Games does a LOT of great stuff. Their "Talented" line for various classes was always something I wanted to look into, but since I haven't been playing Pathfinder all that much so I never bought any of them.  But of course, I had to buy the Talented Witch.

As always I will be following my rules for these reviews, moreover, many of the people involved with these products are people I have worked with in the past. So I am going to try be extra careful in how I review these.

The Genius Guide to the Talented Witch

PDF ($4.95) and Softcover Print Options, 57 pages. 1 cover, 1 table of contents, 1 credits, 1 OGL, rest content.  Color cover and interior art. 

There is a lot to like about this really. The cover art is from the late Marcum Curlee and features an interesting trio of witches. There is art from Other Side friends Jacob E. Blackmon, Brian Brinlee, and Gary Dupuis.  I really love the art, but that is expected. Hell, even that Morpheus font is like they are flirting with me. 

The talented witch is a little different than the base Witch class in the Pathfinder book. It gets various Edges and Talents at alternate levels. These largely replace all the powers of the witch, including the Hexes.  

Edges are first and there are 40 of these. Edges are a lot like Feats in how they are presented. They include Combat, Cunning, Elemental, Hag, Patron, Spellcasting, and Spellcasting Conduits.  Hag for example can give the Edges of Bite or Claws to do damage. 

Talents are more like magical powers, like Hexes, and also have groupings. There are 140 of these in Blessing, Crafting, Curse, Necromancy, Personal, Spellcasting, and Utility. There are also Major and Grand Talents. Talents that are Hexes are marked with an asterisk.

The idea here is customization. Basically, if you can imagine a witch, you could build it from these options.  There is a dizzying array of choices here. There is even an appendix on familiars here and another on patrons and a compiled witch spell list from various Pathfinder products. 

There is an absolute ton of information here and more than I know what to do with.

The Genius Guide to More Witch Talents
The Genius Guide to More Witch Talents

PDF. ($2.95) 25 pages. 1 cover, 1 table of contents, 1 credits page, 1 OGL page. 

This adds more Edges and Talents to the witch class.

This gives us 5 new edges and 95 new witch Talents. And I thought I had options before. Talents that are Hexes are marked with an asterisk.

This one leans more into the curses which are nice. 

Like the Genius Guide to the Talented Witch, this book provides a lot of options for nearly any sort of witch.  Also, like that book the art here is really good.

I am not exactly sure where or when the Talented idea came about but checking the Rogue Genius Games listings there are lot of these. I am not sure how they change the game, but I do love the ideas here as a designer and player of witch classes. As a player, it would also be fantastic especially if you love character customizations.  As a Game Master, keeping track of all of this would be a bit of a chore I think.

I'd have to print these both out I think to get a real feel for them.  

One thing I didn't like about both books was the huge border around all the text. It makes the book pretty, but it is not as efficient when it comes to displaying the text. 


The Other Side - 100 Days of Halloween


Friday, August 12, 2022

Kickstart Your Weekend: Last Sabbath - The Witches' RPG

I am sneaking this one in under the wire.  It looks like it could be a lot of fun.

Last Sabbath - The Witches' RPG 

 

https://www.kickstarter.com/projects/firekeytarot/last-sabbath-the-witches-rpg-illustrated-by-loputyn?ref=theotherside

Ok I love the look of this game and it would make for a great Session 0 for pretty much any sort of game I tend to play.  

This one id funded but in it's last days, so get on this one while you can.

100 Days of Halloween: Witches' Brews & Potions

Witches' Brews & Potions
A few days ago I had another Ennead Games product, Fantastic Feats Volume XXVII - Witches, today I am looking at another aspect of witch characters; brews and potions.

As always I will be following my rules for these reviews.

Witches' Brews & Potions

PDF. 9 pages. 1 cover, 1 title/contents page. Interestingly enough, no OGL. 

The is largely a set of tables and various notes on brewing various items including potions, but nothing game-specific.

Given the randomness of the tables they work, but produce all sorts of strange results.  Now sometimes this is great, but for a game like Pathfinder or d20 D&D there are very specific ingredients used. It would be good for an OSR-style game.

Since the material here is not really game-specific it would work for any sort of game really. 

I could use this as a GM tool to get me started, but I tend to make potions that have very specific ingredients related to their effects. 

The best use for me would be to use it to determine what any one particular witch has in her cupboards. Now that idea makes this product much more useful to me!


The Other Side - 100 Days of Halloween


Thursday, August 11, 2022

100 Days of Halloween: Echelon Reference Series: Witch Spells (3pp+PRD)

Echelon Reference Series: Witch Spells (3pp+PRD)
Something a little different today, although I am not moving on from Pathfinder just yet. Today I want to explore the amazing reference that is the Echelon Reference Series from Keith Davies.  There are a bunch of these, but I am going to focus my attention on the witch.

As always I will be following my rules for these reviews.

Echelon Reference Series: Witch Spells Compiled (3pp+PRD)

2 PDFs. $33.99. 186 pages (PF) and 544 pages (3PP).

Yes. 730 pages total. This compiled collection covers both spells from various Pathfinder products and the 3rd Party Pathfinder products.  There is no fluff. Very little art.  Here is how each book breaks down.  There is a cover page, and OGL statement of Open Content page, a table of contents, and two pages on what this book is.  For the Pathfinder book there is three pages of OGL. For the 3rd Party book there are seven pages for the OGL. There is a hyperlinked index for both and hyperlinked table of contents.

The rest is solid text of spells.

And by spells. I mean every single witch spell ever published by the date of this book.  The 3rd Party book for example has nearly 30 pages of cantrips, 50 pages of 1st level spells, 60 2nd level spells and so on. 

The spells are given an editorial clean-up so that they all look similar and can flow well. 

What these books lack (and were never trying to cover) is all the fluff or explanatory pieces that might go with the background of a spell.  For example "Air Bubble" mentions a firearm can be loaded within an Air Bubble, but makes no attempt to explain anything more.  This is perfectly within the scope of this product.

The number of spells break down as follows:

Witch 3pp
Cantrips: 123
1st level: 200
2nd level: 251
3rd level: 221
4th level: 188
5th level: 163
6th level: 142
7th level: 131
8th level: 122
9th level: 109
Total 1,650

Witch Prd
Cantrips: 15
1st level: 83
2nd level: 107
3rd level: 88
4th level: 70
5th level: 51
6th level: 39
7th level: 40
8th level: 28
9th level: 22
Total 543

That's insane really. 

He also has these per level and for every spell casting class in Pathfinder.

Echelon Spells

You might ask if you buy this does that get rid of the need to buy other Pathfinder spell books? I say no since there is nothing here but the spells.  Other products often have the spells, explanatory notes, monsters, feats, and items that might go with them.  These books are a fancy SRDs. Highly organized and very useful ones at that.

If you are like me this is a treasure trove.


The Other Side - 100 Days of Halloween

Wednesday, August 10, 2022

100 Days of Halloween: Character Options: Witches

Character Options: Witches
Going back to some Pathfinder tonight. I can't help it there is a lot of great Pathfinder content out there. 

As always I will be following my rules for these reviews.

Character Options: Witches

PDF. $1.49. 7 pages. 1 page cover.  ½page OGL. 5½ pages of content.

This PDF gives us what I consider the "usual bag" of options for the Pathfinder Witch class. NOTE that is not a slight on this book or even a bad thing.  It is very, very often exactly what people want.

There are 10 new Patrons with their bonus spells. There are 10 new hexes as well.

There are three (3) new archetypes as well. These include the Devoted Witch (I might call this a Divine Witch or Witch Priestess), Green Witch (largely the same as mine in feel), and the Storyteller Witch which is a lot of fun.  It is closest to my "Good Walker" witch.

So for just under $1.50 you can get all of this. Not at all bad really. If you need some new witch options then this is a good choice.

The Other Side - 100 Days of Halloween


Tuesday, August 9, 2022

100 Days of Halloween: Incantations from the Other Side: Spirit Magic

Incantations from the Other Side: Spirit Magic
We are back to Pathfinder today, but honestly, with a name like this how can I possibly say no? 

Incantations from the Other Side: Spirit Magic

PDF. $9.99. 38 pages. 1-page cover. 1 credits page. 1-page table of contents. 1 page for OGL and index. 34 pages of content. Landscape page orientation (sometimes this cuts off art).

As always I will be following my rules for these reviews.

This book is divided into four major sections, each with a different author from the cover.  Each covers a different type of magic.

The Spirit World by Scott Gable introduces us to the book and the three types of spirit magic we will cover here. 

Vodou by Scott Gable. This is our first and is familiar by name. It involves working with various spirits, the Loa, many listed later in this section.  There seems to be some campaign setting specifics here. This is not a surprise because in our world Vodou, Vodun, and Voodoo are very location specific. This is mentioned in a sidebar here. 

There are some new spells, but beyond that there is plenty of information on how these spells are supposed to be used.  This section will not replace any of the works of say C.J. Carella on the subject, but it works great for Pathfinder.

The Middle World by Uri Kurlianchik. Covers the magic found in the tales from Russia and the Slavs. This includes a number of "House spirits."  Again we are treated to some familiar names; the Leshy, the Domovoi, but here they are spirits and not fae creatures exactly. Here we also have a few spells associated with the various creatures.

The Arcanum by Clinton Boomer. Lastly we have the Arcanum. This one covers "Starry Patrons" but there is a solid "from beyond the stars" feel to these. You can read these as Lovecraftian horrors, but they seem more aloof and alien even than that. 

This book succeeds in giving us a very different felling magic system that still works with the rules of Pathfinder. Since the publication of this book there have been more book on magic for Pathfinder, so it would be interesting to see how this works with these new works.

The art is full color and quite good.

The Other Side - 100 Days of Halloween


Monday, August 8, 2022

100 Days of Halloween: Witchology 101

Witchology 101
Now for something a little different. Pathfinder is great, but it is not the only 3.x-based game out there not named Dungeons & Dragons.  For a while there I did a lot stuff for D20 Modern and I still like to pick up material for it.  Though today I think a 5e-based Modern might be the way to go.

As always I will be following my rules for these reviews.

Witchology 101

PDF. 60 pages, $2.99. 1 page cover, 1 title page, 1 page introduction, 3 pages table of contents. 3 pages Creative Common license, 1 page OGL.  Rest content.

This book is punching way above its weight class, to be honest.   The organization is a bit odd, but nothing I can't navigate. 

We get a Glossary at the start, which I guess works to help people unfamiliar with some of these terms.  An introduction to a Who's Who of magical people and places. This includes the various school of magic as if they were actual schools. Each school gets its Latin motto, its center of studies, and titles. It is a pretty cool idea really.  Spells by school are listed with their appropriate colleges. 

There is a whole implicit setting here that can be used in conjunction with any Modern d20 game that also has magic, say like Urban Arcana. It can also be used with other modern games that are built on a d20 system.  I am not 100% sure, but I bet it would work with Mutants and Masterminds for example.

This is a d20-based rule book so there are some features of that. What am I saying? There are Feats! Quite a few in fact. There are spells, some new, some we have seen before (this is fine).  Also to my pleasure, there are new creatures or some reskinned ones. This is a must I think.

It has a Creative Commons License and the OGL. I am not really sure if you can mix the two.  But that does not detract from my enjoyment of it.

So for just under $3 you get 50 pages of solid content. There is no art to speak of, but that is fine really.

Solid work.


The Other Side - 100 Days of Halloween

Sunday, August 7, 2022

100 Days of Halloween: Witch Feats

Witch Feats
A couple of PDFs tonight. Both giving me some new feats for the Pathfinder 1st Edition Witch.

As always I will be following my rules for these reviews.

Witch Feats
from Island Of Bees

PDF. 5 pages, PWYW, suggested $1.00. No cover. No OGL.

This one is oddly presented and I had to go back and make sure I had the right file. But once I got into it then yes it is the right PDF.  The cover to the right is not in the file (as a cover) and it jumps right into the content. The art takes up half of every page, so not really 5 pages, but 2.5 pages of content (more like 2). The art is good, very visually striking and I like it (our cover girl here is on page 4 for the Witch Brew), but there is one of what looks like a young girl in a Civil War-era Union uniform with a rat familiar.  It is good and I rather like it, but it looks very out of place, to be honest.

While presented as feats, these are really patron pacts.  So you get these if you take the feat. The text is mostly fluff. The advantage to this is you could use them with Pathfinder 2nd Ed or D&D 5th Ed warlocks too. It's just not what I thought it might be.


Witch Feats
Fantastic Feats Volume XXVII - Witches
from Ennead Games

PDF. 5 pages. $1.25. 1 page for cover, 1 page for Preface/Table of Contents, 1 page for the OGL. 2 pages of content.

This file has seven witch feats presented in the traditional manner for the Pathfinder 1st Edition RPG. There are some interesting ones here too. The Stable Spell gives the witch more control over the damage she can do while Unstable Spell adds some randomness. Aura of Menace should be taken by all witches I think!

Certainly some fun ideas here. 




The Other Side - 100 Days of Halloween

Saturday, August 6, 2022

100 Days of Halloween: Witch Options (PFRPG)

Witch Options
More Pathfinder material tonight.  

Full disclosure, I am friends with the author, Robert W. Thomson. Also, I will be following my rules for this to remain fair.

Witch Options (PFRPG)

PDF. 10 pages, 1 cover, 2.4 pages for OGL. 6.6 pages of content. $2.00

I like Purple Duck Games. They produce a lot of material so it is a good chance there is something out there that you will enjoy.  This book has a lot of different options for the witch class as the title says. 

There is a little bit of everything in this book too.

There are five new hexes. Five new Major hexes and four Grand hexes. Six New Patron Themes. Ten new feats.  I am rather fond of the Triple Moon Tattoo feat to be honest.

Ten new spells, including "Summon Hag."  Four new pieces of equipment.

There is the hagborn template to add to any monster for creatures born to hags.

There is not a lot of any one thing here, but a lot of different things. For $2.00 how could I say no?


The Other Side - 100 Days of Halloween


Friday, August 5, 2022

100 Days of Halloween: Into The Breach: The Witch

Into The Breach: The Witch
Making my way through various Pathfinder books this one caught my eye a while back. 

As always I will be following my rules for these reviews.

Into The Breach: The Witch

PDF. 32 pages. 1 cover, 1 title, 1 credits page, 1 table of contents, 1 OGL, for 27 pages of content.  $5.99.

This book has quite a bit of good content. 

There are new archetypes: Bailiwick Hermit, Bog Builder, Bulwark Theurgist, Dweomer Weaver, Foul Temptress, Gluttonous Crone, Marjara Bound, the Scorned Heart, and Voodoo Crafter.

Each archetype has a number of new associated powers. 

There is a new  Base Class related to the witch, the Sèvitè which is the worshiper of a lost creator god. Essentially this is a Voodoo practitioner in Pathfinder terms.  The interesting thing for me is their ability to Syncretize various gods. Very interesting to be sure. 

There are a couple of very interesting Prestige Classes presented as well. The Heathen and The Scarred Shaman. 

Like all good witch books for Pathfinder, this one has a number of Hexes, Major Hexes, and Grand Hexes.  There are also four new Patrons and quite a few new feats.

I rather like it to be honest. Lots of fun options here. The Voodoo-themed elements are nice and I would love to explore more with the syncretism of the gods. 

Thursday, August 4, 2022

100 Days of Halloween: Witches and Bats

Witches and Bats
Halloween is coming...in a couple of months, but you are going to need to be ready and here is something to help with that.

Witches and Bats

These papercraft minis to print and cut out.  You get 6 wicked witches, 4 giant bats and 1 small bat swarm. There is a preview on the DriveThruRPG page.

I do not own a Silhouette/Craftrobo cutter, I just printed them out on a laser printer and made little stands for them.  I use them as part of a village of witches.  My kids have learned that "paper minis" are NPCs that don't interact much while "plastic minis" are main NPCs.  So of course they want to talk to all the paper minis!  At least these ones are interesting. 

One page at $2.95 but that is fine really, I don't think art has to follow the same rules I use for reviewing other materials.

Do I use these with my War of the Witch Queens?  Absolutely. I need a lot of witches to populate the Tredicim (the gathering of Witches) and these are great to fill out the ranks.

I mix them with Ghostly SpiritsDemonsDevils and ImpsScarecrows and Jack-O-Lanterns (a favorite), Evil Cultists, and Gothic Statues for a full-on Halloween Village feel.

The Other Side - 100 Days of Halloween

Wednesday, August 3, 2022

100 Days of Halloween: 1,000,000 Witches

 Two different products from two different publishers that aim to do similar things. But combined?  Oh I may have found something rather amazing here.

As always I will be following my rules for these reviews.

100 Witches10,000 Witches

100 Witches

PDF. 19 pages. Color cover and pages. Black & white art.  $1.99.

This book has 100 different witches with names and a paragraph for their background.  Need a quick NPC witch? Roll a d100 and you will have one. There are no stat blocks, just the names and backgrounds.  But that is exactly what they adveritse, so we are in great shape really.

10,000 Witches

PDF, 1 page, no art. $1.50.

Another one of Lee's Lists products. This one features two d100 tables, one of names and the other of titles or honorifics.  So a roll of 23 and 85 produces "Isadora the Bald."

What it lacks in length it makes up for in versatility.  You can in fact create 10,000 different witches here. 

--

Now how can I get 1,000,000 witches? Take both products and run your generation methods; a 3d100. The first d100 gives you the name, the second d100 gives you the title honorific, and the last d100 you use to get the backstory.  100x100x100 or 1003 or 1,000,000 witches.

Combine this with a product like Build a Witch and you can create a nearly endless supply of witches.


The Other Side - 100 Days of Halloween

Tuesday, August 2, 2022

New Releases Tuesday: Witch & Warlock Bundles

It's Tuesday and that usually means new releases.  It is also Lughnasadh (well yesterday) and the first of the Pagan harvest festivals.

I thought some "new" releases were in order.  They are not new per se, but they are new bundles.

Pagan Witch Bundle
2022 Pagan Witch Bundle

This combines several "Pagan" witches into one set.  Five books for four different OSR rulesets (Old School Essentials, Labyrinth Lord, Blueholme, and Swords & Wizardry).  Plus the Witch/Warlock Character Folio. 333 pages.

It includes:

The idea is to take whichever class you want, a Pagan Witch, or a Green Witch, and use the ruleset of your choice. Use all the spells, powers, and monsters from all the books.

And not to let the witches have all the fun, I have a warlock bundle as well.

2022 Warlock Bundle
2022 Warlock Bundle

Five books for four different OSR rulesets (Old School Essentials, Labyrinth Lord, Blueholme, and Swords & Wizardry).  Plus the Witch/Warlock Character Folio. 333 pages.




100 Days of Halloween: Advancing with Class: The Witch

Advancing with Class: The Witch
Been spending some time with various Pathfinder supplements. Tonight I want to look over the Knotty Works book Advancing the Class.

As always I will be following my rules for these reviews.

Advancing with Class: The Witch

PDF. 27 pages. 1 cover, title page, back cover, 1 ad, 2 pages of ogl. 22 pages of content.

This book has a bunch of new material for the Pathfinder 1st Ed. Witch class.

There are five new Patron themes (with patron spells listed); Arcane Patron, Courtly Fey Patron, Nature Fey Patron, Summer Patron, and Whimsy Patron.

There are 54 new hexes in four categories along with the general, major and grand hexes.

The 17 new feats are interesting since I do like to play with the idea that witches are almost a different type of human.  So there are lot of "blood" nature feats.

The witch Archetypes give you different roleplaying ideas, with some mechanical advantages. We have the Eldritch Witch, Fey Touched Witch, Harrowed Harlequin, Madness Matriarch, Mystic Astrologer, Occult Scholar, and Shadow Mistress. 

There are also three NPC witches using them material above.

There are certainly some great ideas here and some archetypes I'd love to try out.   

The layout is ok. The font is very readable, but the blue boarder seems unnecessary.  The art is a bit of a mixed bag.  But for just under $3.50 it's a good deal.


The Other Side - 100 Days of Halloween

Monday, August 1, 2022

100 Days of Halloween: Witch Archetype Sampler

Witch Archetype Sampler
Yesterday I featured a Witch Archetype, the Charmbrewer Witch, and thought it would be fun to look at some more. Tonight's choice has a price no one can argue with. It's free!

As always I will be following my rules for these reviews.

Witch Archetype Sampler

From Knotty Works. PDF. 6 pages; 1 cover, 1 title page, 1 page OGL, 1 back cover. So two pages of content. The price is PWYW with a suggested price of $0. 

This book is essentially an ad for Advancing with Class: The Witch. This is not a bad thing.  I think I'll have a look at that one later.

This free file includes three witch archetypes; Abyssal Bound Witch, the Infernal Bound Witch and the Tribal Witch.  They all do about what they sound like. There are some new powers and suggestions for hexes the witches can take.

Seriously though while these are "easy" archetypes to do (Demon and Devil worshipers) they are still quite good and worth the minimal effort needed to take download them.


The Other Side - 100 Days of Halloween

Sunday, July 31, 2022

100 Days of Halloween: The Charmbrewer Witch Archetype (2013)

Class Expansions: The Charmbrewer Witch Archetype
I have mentioned my love of the Pathfinder system, both the 1st and 2nd editions, and their witch classes. I am obviously not the only one, as there is a lot of great Pathfinder-compatible material for witches. 

As always I will be following my rules for these reviews.

Class Expansions: The Charmbrewer Witch Archetype

This PDF is 5 pages; 1 for the cover and 1 for the OGL. $1.25.

This is a class archetype. This one mixes the witch with a bit of the alchemist. She exchanges some of her hex ability for a connection to a cauldron.  

With this cauldron, she can brew potions and elixirs. She gets two new hexes and 21 elixirs they can brew. These elixirs take the place of hexes and the witch can gain them at various levels.

The concept of a witch using a cauldron is a powerful one and this one is well executed.  

I rather like it to be honest. The price is rather nice as well.

The Other Side - 100 Days of Halloween

Saturday, July 30, 2022

100 Days of Halloween: Strange Magic

Strange Magic
I am always hesitant when I review someone else's witch classes. For starters I don't expect anyone else has put the time and frankly the ink (digital and otherwise) that I have done. I know there are others that have obsessed over their own things just a much, but I am not sure there are many that have talked about witches as much as I have.  Vince Garcia comes to mind. Malcolm Harris is another. 

This is the reason I try to follow my own rules for these reviews.  I want to be fair and I want judge on the product in front of me, not what I think should be in front of me.

This is harder when the witch class in question is designed for my favorite system B/X D&D.  But I also always hope to find something new and exciting.

Strange Magic: Character Classes

Written and art by Stuart Robertson, PDF. 6 pages, $1.  This does not included a front a cover and a back cover so it is 6 pages of content or 8 pages total.

Designed explicitly for B/X D&D and not a clone this book is designed to be printed at home.  The six classes include, Bard, Monk/Assassin, Order of Stellar Reason, Paladin/Anti-Paladin, Reverend Sisterhood, and the Witch.

Each class gets one page. The classes presented here are called "sub-classes" so the Witch is a Cleric sub-class. She would use all the same tables as the cleric does in B/X. She adds her Charisma mod to to her armor class and saving throws (so I would say an aura of protection) and can brew potions.  The other classes are similar and could be fun.

For a buck I was not expecting a lot and that is fine. There are certainly some fun ideas here and I am sure I could use them somewhere.  It certainly fits into the feel of B/X's simplicity and is similar enough to how BECMI handles "sub-classes."

No OGL, but the execution is simple enough to adapt ideas.


The Other Side - 100 Days of Halloween

Friday, July 29, 2022

100 Days of Halloween: 10 Witch Magic Items (PFRPG)

Moving on from the indie scene and into one of the big players in the RPG world. Pathfinder gave us a great witch class for their 1st Edition game (and 2nd Edition too) and there was plenty of 3rd party support for it. Here is one of many of those products.

As always I will be following my rules for these reviews.

10 Witch Magic Items

What it says on the label. 

PDF. 11 pages, $0.99. Color art throughout.

This PDF is 11 pages, but one is for the cover, one for the title, one for the OGL, and two for ads. This gives us five pages of content.  

Inside are 10 items of various levels of power.

  • Opportunistic Hex weapon special ability (inflicts an offensive hex as part of an attack of opportunity, and reminds folks why they fear witches!)
  • Amulet of the Witch (Use a hex as a swift action and take your foes by surprise without wasting an action.)
  • Boots of the Beldam (When someone looks away you disappear, maintaining your air of the mysterious mistress of the dark arts)
  • Circlet of the Crone (Gain or enhance three of the witch's most vile hexes and maintain that sinister reputation that witches possess.)
  • Familiar Figurine (Your familiar can become a figurine of wondrous power and become an animal companion for a short time, and show why a familiar is so important to a witch.)
  • Habiliment of the Harridan (Inflict a curse upon a creature that fails a save against your spells, adding an additional effect without losing an action.)
  • Patron’s Sark (Make it easier to enhance your patron spells with metamagic feats, and show off the value of your patron over other forms of spellcasting)
  • Ring of the Virago (Use your spirit to take control of any other creature with the help of your familiar, and remind folks why you have such a sinister reputation.)
  • Talon Gloves (Your nails become dangerous weapons, more so if you already possess that hex, giving you a weapon on par with the warrior’s mightiest sword).
  • "The Fragment of Witchery" Legacy Item (Let your magic item level up with you, and provide you with a reason why the world around you will suffer a witch to live!)

So it kind of packs a punch really and really keyed to the Pathfinder witch class. I would certainly try to convert any or all of these for use with other witches I have made and I think I can find a place for them in my War of the Witch Queens campaign.

I have to admit I do love seeing Waterhouse's "The Magic Circle" as the cover. I used the same one for the cover of The Witch

The Other Side - 100 Days of Halloween