Showing posts with label ghosts of albion. Show all posts
Showing posts with label ghosts of albion. Show all posts

Tuesday, March 26, 2013

TBBYANR: Author Friends

The next two blogs belong to two people I consider friends. Both were huge help to me when I was working  on Ghosts of Albion.

Bobert the Hoosier expatriate

http://bbovenguy.livejournal.com/
Robert Black is someone I have known for more than 10 years.  We were both deeply involved involved in Willow & Tara fandom over at the Kitten Board. It was in my discussions with him that helped me formulate a lot of the ideas I had for the Dragon and the Phoenix and Season of the Witch.  Bob also came up with the original idea for the Sisters of Paradox.  Tara's father Robert in Season of the Witch is named after him. So I owe the guy a debt of gratitude for all the work we did back on the Kitten.
Bob is a YA author. Something he learned well as a writer on the classic "You Can't Do That on Television" back on Nick.  He is the only writer of that show to have dumped green slime on Alanis Morissette.

Dave Chapman's Autocratik
http://autocratik.blogspot.com/
Dave Chapman was working on Conspiracy X 2.0 the same time I was working on Ghosts of Albion.  I used to comment that only Eden hires a guy from Chicago to write a game about Victorian England and an Brit to write an American Conspiracy game.  We helped each other out a lot and then he had come in and do some playtests on Doctor Who.
Dave talks about a number of topics, but mostly related to games he likes.

I say pop on over and check them both out. If you like what you read there pick up one of their books and tell them I sent you.


This week I am running my irregular feature "The Best Blog You Are Not Reading" every day.  If you can instead of replying here, go to the blogs I am featuring and reply there.  I think the owners would like that.

Friday, February 15, 2013

It's Not An Olympic Medal, But I'll Take it!

I was on DriveThruRPG today to get a copy of my Witch book sent out to my brother when I noticed something really cool.

The Witch is a Copper Best Seller!


Not sure what the sales threshold is for that, but I'll take it!

Ghosts of Albion is doing well too.


It's not gold or platinum, but I am not complaining.
I am still pleased that there are people out there that like my stuff and are willing to buy it!


Monday, January 28, 2013

Please Allow Me to Re-Introduce Myself

I am a man of wealth and taste....oops. Wrong introduction.

Today (and I almost forgot about it) I am participating in the "Please Allow Me to Re-Introduce Myself" blogfest. It is hosted by Stephen Tremp, C.M. Brown, Mark Koopmans, and Elise Fallson.  Plus I should mention I saw this first on L. Diane Wolfe's Spunk on a Stick blog.


The purpose of today's blogfest is to re-introduce yourself to your readers.  I think that is a great idea since The Other Side has gone through quite a bit a growth over the years.

So, hello. My name is Tim Brannan, and I have been running the Other Side blog now since 2007, though I really didn't get going till 2008.  The name "The Other Side" came my old website, The Other Side that I have been running since the mid 90s.  Back around 2003 or so my site began to wane a bit so I took it down.   Creating this blog was supposed to be a band-aid or temporary solution till I got my site back up.

Things didn't really happen that way.

I started to blog, and not run a website, so I could have a design journal for some of gaming books.  In particular The Witch and Eldritch Witchery.

I started playing RPGs back in 1979 with a copy of the Holmes Blue book.  My small group played during recess with that and a copy of the Monster Manual.  That Monster Manual changed my life.  I got into gaming hard core with the Molvay Red book and then later moved to AD&D.  I have played scores of games, but mostly horror games and versions of D&D.

I have been writing games and game books on my own for years. I "released" by first netbook back in 1999. It was every bit the amateur effort you would expect, but it was mine and based on things I had been working for years.  That lead me to doing some freelance work on some d20 products, including some work at Eden Studios.  There I worked on a WitchCraft book and then moved on to Buffy the Vampire Slayer.
This lead to my big break, writing the Ghosts of Albion corebook.

Working on Ghosts was awesome. I got work with Amber Benson and Christopher Golden on their world. Plus get a lot of acclaim for it.  It has been great.

In my "other life" I was a university professor. I taught research design, statistics and ed psych.  I later moved to online teaching and now online curriculum development.

I live in the Chicago burbs with my wife and two great kids.

That's me.

Monday, November 5, 2012

Ghost of Albion Review!!

The newest Game Geeks is up and look what Kurt Wiegel has reviewed this week!



Quote: "Do you need Ghosts of Albion? Yes you do."

and

"You can not possibly go wrong with Ghosts of Albion."

If you recall he had reviewed this before.


Quote: "The best modern urban fantasy game you can use."

I am THRILLED TO DEATH that this game still gets all of these positive reviews all these years later.

I love all my Witch books, but Ghosts will always be very, very special to me.

Friday, October 26, 2012

Witches and Protectors: John Dee

I am always very proud of the books I work on.  Whether it is a small amount or an entire book each one is pretty special to me.

So it is a rare treat when I can do something that covers multiple books.  It is even rarer when it happens to be these two books.


I was going down my list of potential witches and I realized that one of the names stood out.  John Dee.

John Dee was a real person in Elizabethan times.
He is sort of what I had in mind when I created the Aquarian Tradition.
He also was the Protector of Albion.  That's not just me making that one up, that was part of the early conversations I had with Christopher Golden and Amber Benson about former Protectors.

I will keep his "known" background the same. His Occult background was that he was a witch/Protector that used the power of the stars, planets and other heavenly bodies to fight the enemies of Albion for his Queen.  He worked with Occult Poet William Shakespeare to protect Albion from evil witches, demonic forces and vile necromancers.  He guided Queen Elizabeth during her long and successful rule.
Most of the magical protections around Albion are a result of Dee's magic.

John Dee
20th Level Witch Aquarian Tradition
From  The Witch

Strength: 9
Dexterity: 10
Constitution: 12
Intelligence: 17
Wisdom: 18
Charisma: 16

Saves
Death Ray or Poison: 5
Magic Wands: 6
Paralysis: 5
Dragon Breath: 8
Rods, Staffs and Spells: 7

To Hit AC 0: 14

Hit Points: 42
Alignment: Lawful
AC: 8 (talisman of protection)

Occult Powers
Familiar: Angelic Spirit
7th level:  Astromancy
13th level:  Moon Blessing
19th level: Planetary Blessing

Spells 
Cantrips: Alarm Ward, Animate Tool, Dancing Lights, Ghost Sound, Object Reading, Warm
First: Comprehend Languages, Everlasting Candle, Fey Sight, Light, Magic Circle Against Evil, Consecration Ritual (Ritual)
Second: Augury, Detect Thoughts, Guard Watch, Mind Obscure, Rite of Remote Seeing, Calling the Quarters (Ritual)
Third: Astral Sense,  Dispel Magic, Scry, Spirit of Albion (Avalon), Imbue Witch Ball (Ritual)
Fourth: Analyze Magic, Divine Power, Ethereal Projection, Remove Curse, Drawing Down the Moon (Ritual)
Fifth: Calm Weather, Dream, Greater Command, Seeming
Sixth: Anchoring Rite, Greater Scry, True Seeing, Legend Lore (Ritual)
Seventh:  Ball of Sunshine, Greater Arcane Eye, Binding Ritual (Ritual)
Eighth: Astral Projection, Discern Location, Mystic Barrier

John Dee
Protector of Albion
Very Experienced Master
From Ghosts of Albion

Life Points
Drama Points 10

Attributes
Strength 2
Dexterity 2
Constitution 3
Intelligence 6
Perception 5
Willpower 5

Qualities
Charisma
Contacts (Royal Family, Government) 4
Contacts (Supernatural) 5
Hard to Kill 2
Fast Reaction Time
Magic 10  (Protector of Albion)
Magical Family
Nerves of Steel
Occult Library (Amazing)
Resources 8
Situational Awareness
Supernatural Senses (the Sight)
Status 5

Drawbacks
Adversaries (Lots) 7
Honorable (Minimal)
Love, Romantic (Tragic) (Two wives)
Obligation (Albion, Important)
Obligation (Queen Elizabeth, Important)
Rivals 2

Useful Information
Initiative +2
Actions 1/2
Observation 1d10 + 12
Lesser Sensing +21
Fear +12

Skills
Armed Mayhem 2
Art 4
Athletics 2
Crime 1
Drive / Ride 1
Engineering 3
Fisticuffs 2
Influence 8
Knowledge 7 (Science, Mathematics, Astronomy)
Languages 7 (English, Italian, Latin, Greek, Egyptian, French, Enochian)
Marksmanship 2
Notice 6
Occultism 9
Physician 2
Wild Card

Combat
Maneuver Bonus  Damage  Notes
Dodge / Parry    +4 - Defense Action
Grapple +4 - Defense Action
Punch +4 4 Bash
Magic +24 per spell Usually graphs a horoscope first
- Counterspell +21 Special Magic defense action; dispels spell
- Deflect +24 Special Deflects spell 45 degrees
- Hold +23 Special Magic defense action; delays spell SL turns
- Deflect +18 Special Magic defense action; returns spell to caster

Thursday, July 19, 2012

My New Map!

I got my new map from Banners on the Cheap!

A bit of background.  I was approached back at the end of  June about the possibility of printing up a large vinyl banner for an RPG map.  Consequently I have also wanted a large map of Victorian London to put up in my game room.

Well I went to the website and setup my new map.  All you need is really is the image.  The layout interface is ridiculously easy to use.

Here is the original image I used, 1890s Map of London and here are the results below!


As you can see the map is huge.

The banner itself is 4 feet tall by 6 feet long.  The image I had when printed at it's best resolution would have been 6 feet by 7 feet.   So a good fit really, with some space on the edge.

I might print up Places of Interest (occult locations, the Swift's Home, St. Erisian’s School) and pin them in place.  I'll more than likely use stickers since I don't want to poke any holes in this.




This picture does not do it justice, but the print is very clear, clear as the source image, to the point where I can read the street names.

The color is great.  It really is an absolute gem of a map.

I have not tried it yet with water based or dry erase markers yet, so I can't confirm if those work.
What I do know is I am looking for other maps I have laying around here that I would like to get blown up onto a huge banner like this.   A scale map of Castle Dracula would be awesome.  Failing that, a scale Castle Ravenloft.

My expectations were pretty high and I am happy to say they have been met!

If you want to try them out for yourself then here is the link. I highly recommend them.

Custom Yard Signs

Read more here:
http://timbrannan.blogspot.com/2012/06/my-game-room-needs-huge-map.html
http://timbrannan.blogspot.com/2012/07/london-map-updates.html

Monday, July 16, 2012

Post-Game Day

It was "mini-con" this past weekend at the Brannan household.

Saturday my oldest son played old school Traveller and had some of the crappiest dices rolls in the history of dice.  He was disappointed, but not in the rolls themselves but he was looking forward to playing rather than rolling up characters.

Saturday evening was Ghosts of Albion at EN World Game day.  I didn't have a full roster so I invited him to come along (my youngest had a friend spending the night).  He played William Swift, Protector of Albion. He did a great job.   He thought I had made the character especially for him! Everyone else had a great time and it was great to run Blight one last time.  It dis give me some ideas for new adventures and maybe even a hook to bring my boys into this game.


Sunday was D&D 4: Keep on the Shadowfell with the kid's group.  The group agreed to take out the Kobold lair for the nice price of 100gp each.  The got past the kobold ambush and the kobolds outside the lair, but they have not gone it yet.  The kids did great really.  They are learning to work together more and that is a good thing.  I have a couple of players that want to retrain or swap out some feats.  It is a generally accepted house rule here (and at the games my son and three of the other players play at) that you can make "free" modifications to your character to better suit you, the party or whatever.  My youngest is playing a Bard, he is thinking he wants to add a little bit of warlock to that and maybe rearrange his stats for a better Dex.  My oldest is playing a Paladin multiclassed with Warlord, which works, but he did this thinking we would not have any "Leader" types.  With my youngest now playing a Bard (instead of his usual ranger) and one of the others playing a cleric, he wants to drop the Warlord in favor of Sorcerer, his other favorite class. So the idea is that he had some military training (was Warlord, now it will be more of a background) and during his adventures the stress of combat has awakened the Celestial Dragon blood in his veins and now he can call on Dragon magic. It works.  I still need to talk to the other players too to see if they want to make any alterations.

The kids' 4e Group still doesn't have a name of their own yet.  In the game they are called the Heroes of Winterhaven.  Though in the arc a better name for them would be Death's Champions; though that sounds darker than it is supposed too (they will be making sure that that Death and Life are saved from Orcus).  They have an unknown ally in the form of a mysterious girl named Nera and one of the Arch Dukes of Hell will offer his aid as well. 'Enemy of my Enemy" and all.  Should be a great time!

Sunday, July 15, 2012

Game Day and Blight

Game Day Chicago went fantastic yesterday!
I had a good group to play Blight and I thought it went really well.

Today is D&D4 and then it is 1 month till Gen Con!

Saturday, July 7, 2012

Various reminders

Spent all day in 104+ weather outside.  My brain is cooked.

Here are some things I want you all to remind me about later cause they were in my clipboard so they must be important.

http://en.wikipedia.org/wiki/Dungeons_%26_Dragons_simulacrums
Need some more information on Swords & Wizardry.  Anyone have some details I can use?

http://www.enworld.org/forum/general-rpg-discussion/325572-chicago-gameday-32-july-14th-sign-up-play.html
I'd love to have some more people sign up for this.  It's the last time I am running Blight.

http://elflairgames.blogspot.com/2012/07/contemplating-kickstarter.html
Jason has a poll up.  Give it a look-see.

Next weekend I run Ghosts of Albion: Blight om Saturday and Part two of Keep on the Shadowfell on Sunday.

Thursday, July 5, 2012

EN World Game Day

Please don't forget that if you are in the Chicago area come by and play Ghosts of Albion with the author (that would be me)!

http://www.enworld.org/forum/general-rpg-discussion/325572-chicago-gameday-32-july-14th-sign-up-play.html

Saturday July 14, 2012.

Monday, June 25, 2012

Victoriana 1st Edition

Back when I was working on Ghosts of Albion I became aware of the game Victoriana.

I picked up the game, but since I was deep into playing Ghosts at the time I didn't look at it much.  Finally I did and then learned a 2nd Ed was going to come out.  Of course I did eventually get the 2nd edition (and signed no less!) and know I hear there is a 3rd Edition on the way.

I spent some time reading the 1st Edition rules and thought it was interesting, if odd.  For starters I am not sure why there was no U.S. Civil War. I was also not a fan of the Fuzion system.  I liked all the odd races for the game (even if it did lead to the infamous Orc from Africa debate) and felt like it was, as it has been later described, Victorian Age Steampunk.

The thing that struck me though is how similar that cover is to the Ghosts of Albion BBC logo.  In particular the silhouettes of  William and Tamara.   I am sure it is nothing but coincidence,  but I could not help but notice it all the same.  Save for the pointy ears on the Victoriana cover that *could* be Tamara and William.


I still like this game though.  It has a soft spot in my heart really.  It is like Ghosts of Albion gone all gonzo and turned up to 11.  Plus it is one of the few games I always try to play at Gen Con; well it or 2nd Ed.


Here are the books I own.   What I feel they lack in system, they make up for in style. They can be used with the 2nd Edition of the game with the conversion guide in the back of the 2nd Ed core book.


Victoriana: 1867 Edition
http://rpg.drivethrustuff.com/product/1612/Victoriana%3A-1867-Edition?src=s_pi&affiliate_id=10748
This is the core book of the "1867" or 1st edition rules.

The Hounds of Fate
http://rpg.drivethrustuff.com/product/2241/The-Hounds-of-Hate%2C-A-Penny-Dreadful-for-Victoriana?affiliate_id=10748

What if "Hounds of the Baskervilles" was a true story?  Well in the world of Victoriana, it can be!
This is a "Penny Dreadful" or an adventure for Victoriana 1st Edition (aka 1867 Edition).
This adventure though is based more on the old legends of the Black Dog or Old Shuck on the English countryside.  As such it is a good adventure for any Victorian era game with a heavy emphasis on magic or the supernatural. One could easily run this under Ghosts of Albion or Cthulhu by Gaslight.


The Smoke: 1867 Edition
http://rpg.drivethrustuff.com/product/2240/The-Smoke%3A-1867-Edition?affiliate_id=10748

This is one of the best Victoriana 1st Ed products.  At 128 pages it is a very comprehensive guide to London in 1867.
Granted there is the Victoriana-universe spin on everything, but otherwise it is perfect for use with ANY Victorian era game.  It especially works well with the 2nd Edition of the Victoriana game.   The book is sans-game stats, so there is no system conversion to worry about, just thematic conversions.

The maps are fantastic and I especially enjoyed the descriptions of all the neighborhoods.
Very good resource indeed.


The Dragon in the Smoke
http://rpg.drivethrustuff.com/product/1613/The-Dragon-In-The-Smoke?affiliate_id=10748

Another adventure for Victoriana 1st Ed.  The set up is very nice and it captures the feel of the game right away.
The adventure itself deals with strange eastern magic and mysticism, missing children and a cursed statute.   Plenty of really good plot elements to keep your players guessing.
This adventure also includes some rules on using martial arts.

While I am not likely to play Victoriana 1st Ed these days, it still holds a special place for me.  Though these products listed here are my favorite.


Saturday, June 16, 2012

Free RPG Day: Free Stuff Here!

free RPG day
I hope you all enjoy Free RPG Day.

Please head to your FLGS (am will be going to mine)to get some great RPGs and accessories.

Here at the Other Side we don't want you to feel left out if you can't get to a game store.

So here, by permission of Eden Studios you can download the Ghosts of Albion Quick Start and Adventure Derby Day!



Derby Day was written by Garner Johnson who was invaluable help to me while writing Ghosts.

If you were ever curious about my game Ghosts of Albion, then this is your chance.  Please download and try this out.

You can also use these rules to play the first ever Buffy Adventure The Dark Druid.

Please enjoy these courtesy of the Other Side and Eden Studios.

Wednesday, June 13, 2012

The Dark Druid

Something different today for the YAM Magazine LBGT Blogathon.  Today, not a character so much as characters  and an adventure.  I wanted to repost a link to the first ever Buffy adventure I ever wrote; updated to feature Willow & Tara more prominently.  Also updated with a new download link.
Originally posted here in 2010.


The Dark Druid: The Director's Cut



A bit of history.  Back in 2002 Eden was getting ready to release their newest game, The Buffy the Vampire Slayer game.  As you may know, I had already been playing a Willow/Tara focused WitchCraft game for about a year, so I was pretty excited by this.  Well I got asked by Eden to write the first Buffy adventure that would appear in "Games Unplugged" along with an interview with C.J. Carella talking about the game.

I took an idea I had been working on for my other game (tentatively called "All Soul's Night") and thus the Dark Druid was born.

I had been reading a ton of Irish myths then.  Among those were the stories of Fionn MacCumhaill ("Finn MacCool") and his foster mothers Bodhmal and Liath.  It occurred to me that Liath and Bodhmal were lovers, and to tie it more directly to my work in Buffy, they were reincarnated later on into the form of Willow and Tara.   Since that time anytime I read a story about Fionn MacCumhaill I can't help but read Bodhmal and Liath as lovers.

The original featured, rather prominently, Willow and Tara, as to be expected.  I had to make some changes to make it playable for others and to make it an "intro" or season opener type episode.  The plot dealt with an enemy from the Cast's past as a portent to greater evil in the future.  It was designed to be a opening episode of the season, but one that may or may not be directly related to the seasonal arc.  We were going to use this i n part of the great "Djinn" story, but that never happened.

Fast forward a few years and I was finishing up work on Ghosts of Albion and another adventure that sprang from "All Soul's Night" called "Blight" (which I have played at Gen Con before).  I felt it was time to bring back the Dark Druid and restore it to the mythology that I had created in my games.  Now you can have it too.  So it became a Prequel or an Episode 0 for my huge Willow & Tara series, The Dragon and the Phoenix.  This adventure and the Dragon adventures were designed to feature Willow and Tara.  My players were extremely pissed off at Tara being killed, so this was our way of getting our own way.

I updated it not only to fit better with my world-myths, and with some of the work I did on Ghosts of Albion and the adventure Blight.  In fact you can run Blight and The Dark Druid as co-adventures, separated by time.

The story is rather direct and linear.  This was partly due to the nature of the story and what is was supposed to do (introduce new players to the game) and part of just me writing for the Buffy game for the first time.  I have opted not to change that here, despite nearly 10 years of Cinematic Unisystem adventure writing since then.  It is supposed to be a quick, fun little adventure dealing with past lives.

The episode was well received and even has a bit on Wikipedia, http://en.wikipedia.org/wiki/Buffyverse_role-playing_games#Adventures

It was the first. The start of a series of adventures that led me personally down a crazy path.  It's hard to gauge the effect it has had, it was so fundamental.  From this point my writing increased maybe a 100 or 500 fold.  Hard to say really.

Tuesday, May 29, 2012

Willow and Tara Digital Comics

I don't read the Buffy comics. No desire really, and the world I had created with the RPG was far more interesting to me anyway. 

But when Amber Benson and Christopher Golden team up to write a Willow & Tara based comic, well how can I possibly say no?

This month Dark Horse re-released the two (well three, two stories in three books) Willow & Tara comics.  Wanna Blessed Be and Wilderness. 

You can get them here:



I enjoyed the heck out these and went ahead and bought them again in digital format.

I ran a Ghosts of Albion adventure loosely based on these, it seemed appropriate.  The adventure still needs some work, but I do like it.  And it has a pedigree. 

So here they are.  Thought you might like to check them out.

Now if someone would make a comic of the Dragon and the Phoenix I'd be thrilled to death! 

Tuesday, May 8, 2012

Gen Con Schedule is out

The Gen Con schedule is out now.

I do not have any Ghosts of Albion games running.  I wanted to focus on paying games with my boys.
We are going to try to get into the D&D Next games, try to get some AD&D first ed in, and hopefully some D&D Basic (a clone) would be good too.  I'll run some D&D 3.x too, so we will get the full D&D experience. I think it will be great.

I happy to see there are plenty of Victoriana games, some Buffy/Unisystem games and some others I am interested in.  I'll have to put together a schedule.

I am sorry there won't be any Ghosts of Albion games.  But I am not amiss to doing a pick up game one night.

Sunday, April 22, 2012

Play? Ghosts? Me?

My wife just pointed out to me that I have never actually played Ghosts of Albion (not Angel, not Buffy) as a player.   I have played the rules before. But never as an honest to goodness, made in 1839 player.

How in the heck did I manage that???

Friday, April 13, 2012

Happy Friday the 13th!

Picked up Cthulhu by Gaslight in dead tree version today.

As you all know I love Victorian horror.

This is going to sit on my shelves very nicely.  It is going to sit at my table when I play Ghosts of Albion even better.

Sitting on my table next to me in fact is Ghosts of Albion, Cthulhu by Gaslight, Gaslight (OGL), Victoriana (2nd ed) and Victoria.

All are great fun.

Friday, March 23, 2012

Vastra and Jenny

Been thinking some more about Vastra and Jenny.

I did some posts back when "A Good Man Goes to War" first aired.
Introduction and Ghosts of Albion stats.
Doctor Who RPG stats


I have found some very cool links recently that expand their story more.
Vastra and Jenny

I have a Ghosts of Albion game coming up and I'd love to work them in somehow.  Just not sure how to do that yet.  Especially since the idea I have in mind is already dangerously close to "The Hungry Earth" except I am basing it of of a real riot that happened in London in 1846.


Wednesday, March 14, 2012

Don't Forget!

EN World Game Day Chicago is this weekend!

Celebrate St. Patrick's Day by coming to the the aid of Ireland in her darkest hour.


Ghosts of Albion: Blight
Ireland is dying. 
Her Protector has been murdered and you are the primary suspects. Can you clear your name, regain your magic and stop whatever necromancies befoul the land? Time is short, yours and one million lives hang in the balance. Set in 1847 this is an adventure for the Ghosts of Albion RPG.

Game System: Cinematic Unisystem
Rules Edition: Ghosts of Albion
Players: Minimum 5, Max 8.
Minimum Age: Teen (13+) (PG for some violence, and problem solving)
Experience Required: None (never played before), some knowledge of "Ghosts of Albion" is helpful.
Materials Provided:  Yes, materials are provided for this game. You do not need to bring your own.  One d10 is needed.

There is a sign-up thread over at EN World, http://www.enworld.org/forum/general-rpg-discussion/319338-chicago-gameday-31-3-17-sign-up-play.html



And because I can.
One of my favorite Irish "rebel" songs.

Tuesday, March 13, 2012

Random links

On the run today.  Many meetings and much ado to do.

So here are some links I have found useful in the last couple of days.

Running an alt-history game? Thinking of writing one?  Well here are some things to keep in mind.
IO9: 10 Worst Mistakes That Authors of Alternate History Make,
http://io9.com/5884879/10-worst-mistakes-that-authors-make-in-alternate-history

Want to learn more about the Marvel Heroic Roleplaying system?
Well here is the site to go to.
Exploring Infinity: Marvel Heroic Roleplaying: Collected Miscellanies
http://atminn.wordpress.com/2012/03/12/marvel-heroic-roleplaying-collected-miscellanies/

Elizabeth J Kolodziej is working on getting her next book published.
Send her a buck or two for "The Last Witch Series"
http://www.kickstarter.com/projects/1960643778/help-publish-the-last-witch-series

Speaking of which (or witch), Strange Music has a witch class up for B/X
http://strangemagic.robertsongames.com/2012/03/witch-for-bx-d.html

And speaking of Kickstarters, here is a blog that keeps track of all the RPG Kickstarter projects out there.
http://rpgkickstarters.tumblr.com/

I know posted this one before, but it is really cool.
Hi-res maps of the Caves of Chaos.
http://www.theweem.com/2012/02/01/caves-of-chaos-reimagined-by-weem/

Don't forget to sign up for Ghosts of Albion at Chicago Game Day!
http://www.enworld.org/forum/general-rpg-discussion/319338-chicago-gameday-31-3-17-sign-up-play.html