Friday, November 10, 2023

Friday Sci-Fi interlude

 I interrupt this non-stop talk of Gods and Monsters to look towards some sci-fi ideas I have been playing around with.

The FASA Star Trek Facebook Group has been a huge source of ideas lately.  

Poster Greg Price had some uniform ideas that would be perfect for my Trek games set between the TOS movie area and the Next Generation. This would cover my Star Trek: Mercy (2295) and Star Trek: BlackStar (2352).

Star Trek Uniforms

Star Trek Uniforms

Star Trek Uniforms

Star Trek Uniforms

They work rather great to be honest.

Kevin McCaig in the same group, also shared his HeroForge Klingons.  They look like tweaks to the Klingon design floating around the HeroForge groups a bit back. They look great.

Klingons!

Mercy

Speaking of Star Trek: Mercy. I just learned, or re-learned, that there was a short-lived TV series called "Mercy Point."  IT was on the UPN back in 1998 to 1999. I am sure I saw it advertised, but never watched it. My wife and I were expecting our first born at that time and we were a little distracted by all the work we needed to do before he was born.

But anyway the show takes place on a hospital space station ("Mercy Point"), it was a medical drama in space, in the future. Or pretty much everything I am thinking of doing with my own ST: Mercy. It even takes place in 2249, so a few years before my games.

I'd like to watch it, but it doesn't seem to be streaming anywhere I could find.

Doctor Who: The Lost Children of Time

The 60th Anniversary of Doctor Who is less than two weeks away now. I am quite excited.  

Completely unrelated to that my wife and I just COVID binge-watched Bodies on Netflix. It was a fun little time travel show that reminded us both a little of Dark.

I won't spoil the ending for you, but suffice to say there is a character at the end who is someplace she should not be, time-wise.  This reminded me again of Dark where there two characters disappear due the paradox falling in on itself.  

This got me thinking about a Doctor Who adventure.  Something I am calling, The Lost Children of Time.  In it these various people find themselves together despite the fact that they should not even exist at all. I figure I'll find a few others, maybe even grab one of the characters from Manifest! (my wife and I like to mock that show, but we watched every damn episode.)

Might make for a silly-fun Convention game with the right people. 

Back to Gods and Monsters here in a bit.

#Dungeon23 Tomb of the Vampire Queen, Level 11, Room 10

 Encounter area 10 features two classic monsters. A glowing portal can be seen nearby.

Room 10

Two huge Manticores roam these halls. They have maximum hit points and they always hit for maximum damage.

--

A few of these monsters in this level are inspired by this old ad.

Amazing Ad



Thursday, November 9, 2023

D&DGII The Black Forest Mythos: Kriegskönig, The God of War

Getting down to the last few gods here before I can call this project done. I ended up with a lot more entries than expected. This is good for the first run I think. Even ended up with more feedback online. 

Now I just need to come up with a name for this collection. "Myth, Monsters, & Magic" has a nice ring to it, but is that too close to "Man, Myth, & Magic?"  I mean there is nothing wrong with "Deities & Demigods II" but I was going to put them on DriveThruRPG (for free) to get better distribution.

Anyway, let's talk about a guy whose sphere of control is on a lot of our minds right now. Kriegskönig, the War King, The God of War.

God of War

Kriegskönig

The Kriegskönig, aka the War King, is the god of war for these peoples. I am taking some liberties here with both Ares/Mars and Tyr/Tiwas. I am going to lean in more on the Tyr side of the this and make this guy more Lawful Neutral than Ares' Chaotic Evil.  Mostly because Ares was always my least favorite god in Greek Myth and I felt that by the time he became Mars, he had "matured" more. I think this has more to do with the different approaches the Greek and Romans had to war.

Similarly, Tyr is more of a Justice god and he had more prominence in the Pagan Germanic tribes' worship. After all he gets a weekday named for him (Tuesday) along side Odin (Wednesday), Thor (Thursday), and Frigg (Friday). 

So my Kriegskönig should also be important, but his demeanor is different since I decided that when these two groups of different Pagans met up they did not go to battle with each other but instead blend into a community. This might not be very historically realistic, but it serves my game purposes well. Besides I have gods of hunting, and for berserkers, and one more of wild nature and violence coming up.

Kriegskönig then is the God of War, but war as a last resort. He battles not because he lusts for it, but because he is very, very good at it. He was the leader of the armies of the Gods that fought Die Hüne. He is the one who fights the hordes of demons to keep Érde (Earth) safe.

KRIEGSKÖNIG (God of War)

Intermediate God

ARMOR CLASS: -4
MOVE: 24"
HIT POINTS: 300
NO. OF ATTACKS: 3
DAMAGE/ATTACK:  1d10+4 x3
SPECIAL ATTACKS: Enspire Battle Frenzy
SPECIAL DEFENSES: +3 or better to hit
MAGIC RESISTANCE: 75%

SIZE: M (6' 8")
ALIGNMENT: Lawful Neutral
WORSHIPER'S ALIGN: All, Fighters, Warriors, those that seek justice
SYMBOL: Hawk
PLANE: Himmel

CLERIC/DRUID: Nil
FIGHTER: 20th level Fighter
MAGIC-USER/ILLUSIONIST: Nil
THIEF/ASSASSIN: Nil
MONK/BARD: 20th level Bard
WITCH/WARLOCK: Nil
PSIONIC ABILITY: II
S: 20 I: 17 W: 18 D: 18 C: 20 CH: 18

Kriegskönig is the War King, the God of War. He does not seek to start wars but he is there when he is needed. He appears as a very tall imposing warrior. His face is scarred from his many battles. 

In battle, he wields a great sword that he can use thrice per round. He has bonuses to hit and to damage due to his high strength. Though he is not a mindless brute in battle. Kriegskönig is well know for his battle strategies and can use 10 warriors to do the work of a 100 if needed. He can inspire a battle frenzy or battle trance where anyone under his command is a more effective fighter. This grants anyone in combat on the same side he is fighting an extra attack per round. Warriors in his armies or fighting by his side can never be frightened.

The Kriegskönig is not just the god of War. He is called on for matters of justice and legal disputes, so in this aspect, he is also the God of Judges. It is said that when souls go to their reward in the Afterlife it is Kriegskönig who decides where they go and what they will do in eternity.

Animal: Hawk
Rainment: (Head) warhelm or bare (Body) armor
Color(s): Black, red
Holy Days: Tuesdays
Sacrifices: War is sacrifice, so fallen enemies
Place of Worship: Battlefields, both present and former

Kriegskönig is not a demanding God except in times of war. Then he expects his worshipers, especially his warriors, to be brave. Clerics of this god tend to be dual-classed fighters or paladins.

Links

#Dungeon23 Tomb of the Vampire Queen, Level 11, Room 9

 Stalking the halls of this maze are two Warp Beasts / Displacer Beasts.

Displacer Beast

There is nothing out of the ordinary about these two, other than the obvious, they wander these halls looking for prey.

Note: I always like these guys. I always wanted to add them to this level.  I know the art is not exactly right, but I like how it came out anyway.

Wednesday, November 8, 2023

D&DGII The Black Forest Mythos: Betrüger, The Trickster God

 Keeping up with my gods of The Black Forest here. I said originally I was not trying to replicate the Proto-Indo-European Gods, but I think I have been drifting in that direction. So trying a bit of course correction.  Today's god actually got his genesis back when I was reading Robert A. Heinlein's "Job: A Comedy of Justice."  In it one of the main characters, Margrethe, talks about how Loki is not just other version of Hermes/Mercury.  This was followed by discussions in Dragon magazine on whether or not Loki should be Chaotic Neutral or Chaotic Evil.  

These ideas, all circa 1986, have led me to this god. 

Betrüger, The Trickster God

Betrüger

Betrüger is a trickster god. One of the big archetypes for gods really. He often appears in the form of a talking fox, but due to his nature he can appear as anyone or anything. His favorites are a young androgynous man, an old man, a beautiful young woman (where he often plays jokes on Magni and Muthi), and various talking animals. His jokes can be somewhat dangerous, but he is rarely cruel. He saves his cruelest pranks on the dull-witted and those in power.

He adores humans, though in the same way a person might adore a particularly strange pet. His stories abound with him talking advantage of those unaware and rewarding clever behavior. His tongue often gets him into trouble as well as getting him out of it. He sees himself as the smartest of all the gods.

BETRÜGER (Trickster)

Intermediate God

ARMOR CLASS: 4
MOVE: 24"
HIT POINTS: 275
NO. OF ATTACKS: 3
DAMAGE/ATTACK:  4-24
SPECIAL ATTACKS: Charming voice, Spells
SPECIAL DEFENSES: +3 or better to hit
MAGIC RESISTANCE: 75%

SIZE: M (5' 7")
ALIGNMENT: Chaotic Neutral
WORSHIPER'S ALIGN: All, Bards, Illusionists, and Thieves
SYMBOL: Fox
PLANE: Himmel

CLERIC/DRUID: Nil
FIGHTER: 10th level Fighter
MAGIC-USER/ILLUSIONIST: 20th level Illusionist
THIEF/ASSASSIN: 15th level in each
MONK/BARD: 20th level Bard
WITCH/WARLOCK: Nil
PSIONIC ABILITY: II
S: 16 I: 23 W: 18 D: 20 C: 20 CH: 20

Betrüger is the trickster of the Gods. He is fond of jokes, lies, stories, and general mischief. To say "Betrüger is bored" is the same as saying there is trouble brewing somewhere.

This god typically avoids combat. Not that he can't fight or is unskilled; he is quite adpet. He just finds combat beneath his dignity. He would much rather talk his way out of a scrape without needing to raise a weapon of spell.

When pressed, he can fight with a raiper twice per round doing 1d10+2 per hit. He can sneak attack as a 15th-level thief and he can also cast spells as a 20th-level illusionist. 

He is the patron of thieves, con men, illusionists, bards, jugglers, and any who make a living of their wits alone.

Animal: Fox
Rainment: (Head) horns or bare (Body) simple, but well-made garments
Color(s): Black, red, green
Holy Days: Fridays
Sacrifices: A coin tossed into a well or pool.
Place of Worship: Anywhere.

Betrüger requires his clerics to multi- or dual-class into thieves or illusionists. He also requires that they have an intelligence score of at least 13. A score of 15 or higher is recommended.

Links


#Dungeon23 Tomb of the Vampire Queen, Level 11, Room 8

 The monster in encounter area 8 can be smelled before it is seen.

Room 8

The creature crawling on all fours is a gigantic ghoul. It is about the size of a Frost Giant. Even though there is room, it is still on all fours.

Ghoul, Giant

Armor Class 6 [13]
Hit Dice 11+11* (61 hp)
Attacks 2 × claw (1d12 + paralysis), 1 × bite (1d8 + paralysis)
THAC0
11 [+8]
Movement 90’ (30’)
Saving Throws D6 W7 P8 B9 S10 (11)
Morale 12
Alignment Chaotic
XP 1100
Number Appearing 1 (1)
Treasure Type Bx2


Tuesday, November 7, 2023

Mail Call: Back to Basic

 Been down with COVID-19 so most of my posts have been things I wrote a while back.

But here is something new, some of my latest mail calls. All with a Basic, as in B/X, theme.

Mail Call. Nov 2023

Up first is the OSE version of Dark Places & Demogorgons.

Dark Places & Demogorgons OSE

I like the idea of an OSE version, but I am more likely to play it using its original rules.  Still nice to have and the Cryptid Manual is a great addition to any OSE game.  My only question is do I shelves these with my OSE books or my Dark Places & Demogorgons ones?

Speaking of Demogorgons.

OSE Demons

OSE Demons

Ryan Thompson's Demonology for OSE is now being shipped. I have already stated most of these creatures for myself (and many posted here) but it is always nice to see more and different takes on the same creatures.

This is OSE so it is compatible with B/X and DP&D OSE above. Bring in the real Demogorgon into your DP&D game!

Since it was Halloween, I treated myself to another adventure.

Witch, Grave, and Haunt

Witch, Grave, and Haunt from Pacesetter Games is for BX and 5e. I got the BX version.

The "Witch" portion is an updated version of The Witch of Monte Rosa. There are some changes to the adventure which is fine. The other two are not unknown to me, but this is the first time I have them in print.

This and the Demonology book will work great for my War of the Witch Queens campaign.

And finally, I have been playing a LOT of Baldur's Gate 3 so I treated myself to a little Print on Demand fun.

Volo's Guide to Baldur's Gate 3

This is Volo's Guide to Baldur's Gate II, released to support the Baldur's Gate II game back in the late 1990s. It would be nice if Wizards put out something to support the new game, given how popular it is.