Showing posts with label witch. Show all posts
Showing posts with label witch. Show all posts

Thursday, July 30, 2026

Tales of Jackson, IL: Winnie the Witch

Winnie the Witch
I love public domain and open source characters.

More specifically, I love characters that creators can pick up, reinterpret, remix, and send off in completely new directions.

I have a particular fondness for the kind of character a creator can take in hand, put my own spin on, and send off down an entirely different path. I put that to use with Jenny Everywhere, or "The Shifter" as she is sometimes called. An open-source creation from 2002, Jenny was made to be shared and remade on the premise that she is present in all realities and at liberty to move among them. The concept is ideal for one who wants to cross genres and continuities. And I love her.

When I was working my way through the Doctor Who role-playing games, I made good use of her. In a universe predicated on time travel and the odd encounter, she is hard to beat. She allowed me to step from one iteration of the Doctor’s world to the next without having to fret over whether continuity would hold up. There is a certain freedom in it; one is not so much replacing what was there as having a dialogue with it.

And that is what leads me to another public domain character.

In Search Of...Winnie the Witch

Winnie the Witch was one of Charlton Comics’ horror hosts.

Her claim to fame was Ghost Manor and Ghostly Haunts; under that banner, she hosted from its debut in issue #20 in 1971 all the way to 1978. In much the same vein as the Crypt Keeper or The Old Witch, or the sort of thing you would see on television later on, Winnie was the framing device for the anthology. She put a face and a personality to the proceedings by introducing the stories and putting in her two cents.

But there was an early-1970s edge to Winnie that set her apart. Forget the old crone at the cauldron; she was young, hip and blue-skinned, with a fashionable "mod" look about her. One could imagine this cool witch straying into the wrong comic from some psychedelic club in Soho or New York. She was the unmistakable presence of Ghostly Haunts and made appearances in other Charlton horror fare as well.

It put me to thinking: what ever became of her? Being who I am, I had to ask what Winnie the Witch was up to in 1986.

The answer is obvious. You will find her on television.

Winnie the Witch of Winnie's House of Horrors UHF Channel 47
Winnie’s House of Horrors

In my Jackson, Illinois continuity, Winnie is now the host of a late-night horror movie show broadcast from UHF Channel 47 in Alton, Illinois. You can't always get it in very clear, the station is at the far range of what UHF can do, but it is there and some nights it comes in clear as...well UHF in the mid 80s.

Every Saturday night:

WINNIE’S HOUSE OF HORRORS

Then there are the films the network affiliates consider beneath them, or that are simply too old for anyone else to have an interest in. Some were picked up in a peculiar package deal; one has to wonder if Channel 47 was forced to put on The Giant Claw just to be allowed three titles with any name recognition. You will find Mexican vampire fare and Italian horror that has been edited until the story is even more of a mystery. Old AIP stock, creature features, public domain prints that appear to have been put through a Buick’s undercarriage. And now and again, something of genuine quality that the station folk doesn’t seem to appreciate having on their hands.

Winnie is the one who puts them on.

"UHF Channel 47 from Alton, Illinois! Home of the Piasa Bird!" she will say.

And as sure as can be, someone in the control room will cue up that old Filmation pterodactyl screech. Every time. Without fail. It is a sound Winnie loathes, so naturally the crew makes it a habit.

WINNIE: "We are broadcasting live from beautiful Alton, IL, home of the Piasa Bird..."

SCREEEEEEEEEEEEEEE!

She gives the sound booth a slow look. "Charlie, I swear to God."

There is no Charlie in the sound booth. There has never been a Charlie. But when things go awry, her thoughts head there first. Because Charlie is her husband. And according to Winnie, Charlie is responsible for most of the suffering in the known universe. Well. In her universe at least.

Samantha Stephens Meets Elvira

The original Winnie was young and mod in her day. But as of 1986, my Winnie is well into her 40s. She remains attractive and has no qualms about letting you know it. Yet the old gimmick is gone; she is not "the sexy young witch" any longer. She is a mom witch now. A hot mom witch, but you get the idea.

Put it this way: imagine Samantha Stephens after two decades of matrimony, three children, PTA obligations and grocery bills have left her with zero tolerance for mortal foolishness. Then mix in some Elvira. You get Winnie. The big hair, the mod dresses that only look a little dated, cat-eye glasses and a pentagram on her throat, all with her makeup in order. There is an air to her of a woman who could call on Satan if she had the time, but there is a parent-teacher conference to attend at 8:15 am tomorrow and she knows Charlie will be late.

Her whole schtick on television is that suburban family life is more terrifying than any supernatural horror. A film will show a demon emerging from a pentagram, and Winnie will address the camera. "Demons? I have three kids. Demons would be a vacation." And we are off to commercial.

Or take a picture of some parasitic monstrosity tearing its way out of a host.

"I have felt something like that," she will say. "This thing inside me, clawing and kicking to make its exit."

She lets the silence hang for a moment.

"Was pregnant again, as it turned out."

Turns to Camera 2. "Gee, thanks, Charlie."

The viewers are fond of Charlie. They have never laid eyes on him, and everyone wonders if he is real. From what Winnie tells us, Charlie is the one who can’t fix the garage door, who considers Hamburger Helper to be cooking, or who invited his mother over "for a few days" and once put the station van through a cemetery gate. He is responsible for buying the wrong dishwasher and for forgetting their anniversary every year. 

"Our next offering has an ancient curse set loose by a fool who pays no heed to warnings," she might say.

She will look right at you.

"In other words, Charlie."

Other Horror Hostesses

Winnie also has an ongoing rivalry with Countess von Bludd, the glamorous vampire hostess from a competing station in St. Louis. Introduced in Scary Tales #12, the Countess dresses entirely in red and presents herself as a far more elegant and sophisticated creature of the night. Winnie remains unimpressed. 

"Over in St. Louis, Countess von Bludd is showing yet another vampire picture tonight. All red dress, red curtains, red lipstick. Apparently, subtlety died before she did."

The rivalry is mostly theatrical, the sort of manufactured feud local stations would encourage for publicity. Winnie calls her "that overdressed mosquito from St. Louis," while the Countess refers to Winnie as "the housewife of horrors." Privately, they may even like each other, but neither woman would ever spoil the act by admitting it.

Winnie the Witch - Ghostly Haunts Issue #42

She also talks about the time she won the "Miss Fortune" beauty contest against another Horror Hostess, Arachne Coffin. But she fails to mention that she lost the title to Arachne the next year. Her rivalry with Arachne seems to be one more of mutual respect. 

Winnie the Witch and Arachne Coffin

The Joke Is Winnie Is Really a Witch

Here is the important bit: Winnie is, in fact, a witch. The viewers take it as part of the performance, and why wouldn’t they? It is a horror-host show after all. She has her cauldron, her candles, the skulls on display. Now and then she puts on a "spell" for laughs. What none of them are aware of is that some of these have a way of working.

Take the protection charm she put on before Black Sunday; that was no act. Or when she made the point about not heeding a dead relative’s voice from outside the house; one can be sure of that. As for the salt she put down at the studio door in the course of a commercial break, there was method to it.

The station crew are not entirely certain what to make of it, but they have been witness to odd occurrences in Winnie’s vicinity. They do not inquire. This is local TV, and people have their own troubles to contend with.

It's also not entirely clear when Winnie became a witch. Was it when she was in her 20s or before? Did she become a witch later after pretending to be one? But she isn’t telling anyone anything, and she uses her magic on a UHF Public Access show. 

It is probably Charlie’s fault.

The Soccer Mom of Darkness

I have a soft spot for another aspect of Winnie’s act. She acts like a mother, and in truth she is one, with three children to her name. 

There is another part of Winnie’s gimmick that I really like. She looks like somebody’s mom. You can tell by the way she drives; it is an aggressively normal vehicle, most likely a Chevy station wagon. One might even find a "MY OTHER CAR IS A BROOM" sticker on the back of it, though Winnie would be loath to admit Charlie put it there.

She is the type to go to the grocery store or a school function and have something to say about the school board. She has no doubt made brownies for the bake sale. And yet she does all of this while giving the impression she could be putting on a Black Sabbath show when the day is done.

Put it to the people who were watching Channel 47 as kids, and they will be talking about her in some documentary down the line. The conversation goes like this:

"Winnie the Witch? Yeah. She was the original MILF."

"Oh, you can say that again."

Only it doesn’t do her justice. They will recall the hair and the cleavage, the barbs at Charlie’s expense and that ridiculous Piasa Bird noise. 

What gets left out is that Winnie knew things. She is clearly well-versed in the occult.

The Jackson Connection

Naturally, Stephanie, Faye, and Larina watch her.

Stephanie, Faye, and Larina watching Winnie the Witch
Stephanie, Faye, and Larina watching Winnie the Witch

It is late Saturday night, and they are together at a sleepover with some popcorn and Diet Pepsi while a fourteen-inch set in Larina’s bedroom puts on a particularly bad horror film.

Stephanie is taken with Winnie from the start. She has an appreciation for performance and can tell when Winnie is in command of a room by dictating how one is to view her before you have made up your own mind. And she is loath to admit it, but she loves the movies too.

Faye is there for the movies; the more awful the better. And she finds Winnie to be hilarious, and kinda hot.

Larina is not so sure. She has been listening to the occult talk, and most of it is just television drivel. Until Winnie says something. Very specific. Obscure. The sort of thing Larina has come across in only one book.

She sits up a little.

LARINA: "Wait."
FAYE: (without looking up from her popcorn) "What?"
LARINA: "What she said."
STEPHANIE: "And?"
LARINA: "It was right."
FAYE: "Good for her," turning back to the screen.
LARINA: "No, you don’t understand. She pronounced it right."
STEPHANIE: "Maybe she got it out of Buckland’s book."
LARINA: (quieter) "That’s not in Buckland’s book." 

Larina is studying Winnie now, and things keep catching her attention. Perhaps it is a sighting, or something Winnie put on air that had a ring to it in Jackson. Or other cases, say from Carbon Vale, Larina’s home before 1985.

In that moment, Larina stops to consider if Winnie the Witch is any kind of charade. She begins to wonder what it is Winnie knows. She has been to Jackson once and, unlike most who go there, she knew when to make her exit.

That is the way I see it. Not some superhero or sage of the occult, nor a comic relief. Winnie is a witch of twenty years' standing who has seen enough supernatural oddities to know the first rule of the trade: get in the station wagon and head home. Before Charlie sees you have taken the good car.

Over in Alton...

"This is Winnie the Witch on Channel 47 in Alton, Illinois..."

She lets out a sigh. "Home of the Piasa Bird."

SCREEEEEEEEEEEEEEE!

Winnie shuts her eyes.

"I hate this job."

She absolutely does not.

Using Winnie in Your Game

Winnie can be used as background or as comic relief, and that is perfectly fine. She can be on in the background just doing her show, complaining about Charlie.

"Charlie said he fixed the antenna. Charlie also said he could install a ceiling fan. We spent Thanksgiving in the emergency room."

But I intend to use her for more than that. She can be the source of some very subtle clues. Being a witch, she has her way of knowing things. For one, she is aware there are other witches with eyes on her.

I am not talking about her halting the film to look down the lens and lay out the adventure for the player characters. The clues need to come across as part of the act. A warning couched in a joke, perhaps, or a piece of folklore in the intro, or an odd shift in tone when she brings up a certain town or local legend. There might be a warding gesture while the camera is still rolling.

It is the difference between what the casual viewer and a witch will take from it. 

"Tonight’s creature has a talent for mimicking the ones you hold dear. So boys and girls, if your late grandmother should ring you from the cornfield, do let her leave a message."

The room will laugh. Larina will make a note of it.

Then there is the matter of Jackson. In my games, Winnie knows it. Not in the sense of "oh, that town 70 miles up 67?" but rather, "You are living on Mauvaisterre land? Why in the hell would you put yourself in that town?"

One thing I would like to avoid, though, is having her show up in Jackson. Not because I don’t want her there; I think she would be a lot of fun, but I want to avoid a couple of things. First, I want to avoid the whole "Special Guest Star" syndrome. Sure, it can be fun under the right circumstances, but not too much. Secondly, and this is more specific to this situation is I want to avoid making her into a "Peter Vincent" from Fright Night. 

I mean. Obviously, Elvira is a huge influence on…well…a lot of things, but it is Peter Vincent who is on my mind a lot for this one. Sorry, Winnie, don’t mean to compare you to Roddy McDowall.

Winnie will provide the clues, sometimes looking straight at the camera and saying things like "No. The other road." No one knows what she is talking about, but the PCs might.

Used this way, Winnie becomes a kind of supernatural numbers station. The messages are there. The players simply have to realize these are messages AND, more importantly, the messages are meant for them.

Winnie also has a feature on her show, "Winnie's Witch Mail," where a letter is "delivered" to her by a rubber bat on strings she calls "Vlad." She reads viewer mail. No one is sure if the letters are real or not, but if the Characters write her a letter, she will answer it on air in a couple of weeks.


Stephanie, Larina, and Faye watch it in complete shock.

Wednesday, July 29, 2026

Witchcraft Wednesday: Daggerheart Witches

 A while back, when I was talking about my witch Elowen Hale, I said that the Daggerheart playtest witch played a big role in who she is and what her character was like. I also said then, "When the new Dread add-on for Daggerheart is out, I'll come back to this and detail a bunch of witches." 

Well. It is out now. And it's not just witches; it has warlocks as well.

Daggerheart Witches & Warlocks

Elowen Hale

I have posted Elowen once before, but I wanted to check how well the playtest matched the final version. So far I have not noticed much difference, but granted, Elowen is only first level. Elowen really typifies what I think of when someone says "Hedge Witch." She is not about power, or flashy magic. She like tea, a pastry, dancing in the rain with her friend Dori, oh, and figuring out why she returned from the dead. The new Daggerheart: Hope & Fear has a "returned" character type that almost, but not quite, fits her. Maybe I'll adapt some of it later on for her. She isn't a reanimated corpse nor is she a ghost or a vampire. She is...well, she is Elowen, and she is fairly unique among my witches. 

Elowen Hale
Elowen Hale

Level 1
Class & Subclass: Witch (Hedge)
Ancestry & Heritage: Loreborn human
Pronouns: She/Her

Agility: 0
Strength: -1
Finesse: 0
Instinct*: +2
Presence: +1
Knowledge: +1

Evasion: 10
Armor: 3

Minor Damage: 7 Major Damage: 14

Weapons: Wand. Trait and Range: Knowledge Far. 1d6+1 (Magical)

Armor: Leather 6/13 +3

Experience
I See Dead People +2
Fate Always Has a Price +2

Class Features
Hex
Commune (with ghosts only)

Talisman (the spoon she was holding when she died.)
Dagger (she rarely uses it)

Spells (Spell casting: Instinct)
Blightning Strike, Level 1 Dread
Umbral Veil, Level 1 Dread

For her experiences. "I See Dead People" should be pretty obvious. She sees ghosts. Everywhere and all the time. Even the harmless ones. She sees them, and they see her. This can given her clues as to something going on. She can look at an ancient burned building and see it filled with tavern patrons and know that it was a tavern at some point in the past. When? Well, that depends on her rolls. 

Her "Fate Always Has a Price" is there to help me find creative ways to deal with the fact that maybe she didn't really come back in one piece. There is something strange still going on. This lets her tap into her strangeness.

Skylla

Skylla is not always my go-to Warlock, but in this case she works very well. Especially if I am planning to use my Iriandor setting. She is largely the same as her AD&D/D&D counterpart down to my idea that she is somehow a clone, duplicate, or something related to Charmay. Daggerheart has enough flexible weirdness for me to explore this more. Giving her the Pact of the Wrathful is my way to represent her own internalized anger issues. I also have worked up my other warlock, Taryn, a little, and she is also Pact of the Wrathful, but in her case it is because her father is a warrior defending a realm.

Skylla
Skylla

Level 3
Class & Subclass: Warlock (Pact of the Wrathful)
Ancestry & Heritage: Loreborn human
Pronouns: She/Her

Agility: +1
Strength: -1
Finesse: 0
Instinct: +1
Presence*: +2
Knowledge: +0

Evasion: 12
Armor: 3

Minor Damage: 9 Major Damage: 16

Weapons: Dual Staff. Trait and Range: Instinct Far. 2d6+3 (Magical)

Armor: Leather 6/13 +3

Experience
I Will be a Master of Magic: +2
I am More then Charmay's Shadow: +2
More Power: +2

Class Features
Patron's Pact
Favor (3)

Talisman (the spoon she was holding when she died.)
Dagger (she rarely uses it)

Spells (Spellcasting: Instinct)
Blightning Strike, Level 1 Dread
Umbral Veil,  Level 1 Dread
Voice of Dread, Level 1 Dread
Hideous Retribution, Level 2 Dread
Invisibility, Level 3 Grace

Skylla has some anger issues and a huge case of imposter syndrome. She thinks she knows who she is, but is plagued by nagging self-doubt. This causes her to throw herself into her magic. She has to be better, more powerful, and then and only then can she feel like she is truly herself. 

Her experiences reflect this. She craves more power, she craves validation, and she can't help but do the things she needs to do to survive and become more powerful.

Daggerheart is nothing if not a great place for some really good conflicted characters. Maybe she needs therapy and not an adventuring career. 

Larina Nix

I have not worked out all the details yet of the Larina of Iriandor, save that I know she is powerful. Did she fight in the Last War? Certainly. This would be a reflection of her D&D version that Unmade an Archduke of Hell. I think, given the nature of Iriandor she would be part of the group that seeks to rebuild the world into someplace better. That is very much her. 

Also, her focus would be protecting witches and warlocks. Post-war, these spell casters are mistrusted and thought to have sided with the fiends who had controlled everything. While many did, not all, and Larina is here to make sure they are protected, though there are still some witches who conspire to bring back the fiends and return to power.

Larina Nix
Larina Nix

Level 10
Class & Subclass: Witch (Moon)
Ancestry & Heritage: Loreborn human
Pronouns: She/Her

Agility: 0
Strength: -1
Finesse: 0
Instinct*: +5
Presence: +2
Knowledge: +3

Evasion: 11
Armor: 3

Minor Damage: 16 Major Damage: 23

Weapons: Dual Staff. Trait and Range: Instinct Far. 4d6+3 (Magical)
Dagger. Trait and Range: Finesse Melee. 1d8+1 (Physical)

Armor: Leather 6/13 +3

Experience
Scholar of the Occult +5
Affinity for Languages +4
Commanding Presence (Witch Queen) +3
Witches are Everywhere (Contacts) +2
I have seen Horrors +2

Class Features
Hex
Commune

Talisman (Book of Shadows)
Handcrafted Besom

Spells (Spellcasting: Instinct)
Blightning Strike, Level 1 Dread
Natural Familiar, Level 2 Sage
Terrify, Level 3 Dread
Healing Field, Level 4 Sage
Spectral Mists, Level 5 Dread
Dire Strike, Level 5 Dread
Darkness, Level 6 Dread
Sage Touched, Level 7 Sage
Rejuvination Barrier, Level 8 Sage
Eldritch Flesh, Level 8 Dread
Fane of the Wilds, Level 9 Sage
Avatar of Terror, Level 10 Dread

This feels right for a scholar-turned-warrior witch-turned-healer sort of Larina. Iriandor is a world after the Last War, and it needs healers more than warriors. She is 10th level, so she is not likely to be a PC but rather an important NPC.

But so far, I really like these characters, and they bring something a little different to the table. I might also build versions of Étaín Moonshadow and, of course, Taryn. Étaín is easy enough, to be honest; the hardest part is translating her quest to discover an ancient religion tied to the moon goddess. Or maybe not...after all, during the rule of the Arch Fiends all other religions were stamped out, and maybe Étaín's Threefold Goddess was something only passed down via an oral tradition.

Though...there is a lot with each character here, but especially Étaín, that ties them directly to their own worlds and not Iriandor. Maybe I need a new bunch of witches just for this world. Wouldn't hurt that is for sure.

Tuesday, July 28, 2026

Mail Call Tuesday: Daggerheart Hope and Fear

 The new Daggerheart set is out, Hope & Fear, and of course I had to grab it. It features new domains and the new Witch and Warlock classes. There are Standard and Deluxe editions; I grabbed the Deluxe.

Daggerheart: Hope and Fear

The new witch and warlock classes are just two of four total. With 2 subclasses each.

Daggerheart: Witch & Warlock

From Gilmore's Glorious Goods!

From Gilmore's Glorious Goods, no less. Critical Role fans will appreciate that. 

The set is really gorgeous.

Daggerheart: Hope & Fear

Daggerheart: Hope & Fear

Daggerheart: Hope & Fear

Daggerheart: Hope & Fear

I wanted this GM's screen and all the dice it came with, so I am happy with the Deluxe set so far.

Witch character sheetWarlock character sheet

Of course, I already have witches and warlocks in mind for these sheets. 

Daggerheart: Hope & Fear

Daggerheart: Hope & Fear

Daggerheart: Hope & Fear

All the dice, fear tokens, and cards are great to have.

Daggerheart: Hope & Fear book

Daggerheart: Hope & Fear book

Daggerheart: Hope & Fear book

Daggerheart: Hope & Fear book

Daggerheart: Hope & Fear book

Daggerheart: Hope & Fear book

Daggerheart: Hope & Fear book

The book is great and the art is fantastic. Really puts me in the mood to fire up Iriandor again. IT would be a nice counter-point to my grim-dark setting of Yog.

My only complaint about the Deluxe set. It is too tall for my bookshelves. It doesn't fit with the rest! So I'll need to figure something out. No rush; it is going to be sitting on my desk for a bit.

Monday, July 27, 2026

Mirror Mondays: The Witches of 1986. The Witch, the Cleric, and the Magic-User

 One of the central design ideas behind Advanced Witches & Warlocks is something that, in retrospect, seems obvious to me.

The Witch is not a Magic-User in a black dress. She is also not a Cleric with better eyeliner.

Photo by Alex Urezkov: https://www.pexels.com/photo/a-woman-in-a-cloak-holding-a-stick-and-a-wand-27581206/

I have joked about that distinction before, but there is a real design issue behind it, one that gets to the heart of what I want the Witch to be in Advanced Witches & Warlocks.

From its very inception, Dungeons & Dragons has had two principal modes of spellcasting at its core. Later editions were more explicit in codifying the divide between these forms of magic, but the separation was always there. A Magic-User wields Arcane power; a Cleric has Divine. The former will study a spell, commit it to book and memory, experiment with it, and come to see magic as something to be grasped by way of knowledge. The latter relies on faith and service, on a connection to powers beyond the mortal realm and the authority they confer.

Even if the outcome is sometimes the same (often the same), these are fundamentally different ways of looking at magic. No one at an AD&D table would confuse the two classes when they cast spells. That is an important distinction, and in my view, the Witch is owed the same respect.

I have been saying it here often enough, but it is worth restating: Witches practice Occult magic.

By nature it is secret and initiatory, often dealing with matters that polite society would rather not acknowledge. In some respects it is like Arcane or Divine magic since witches both believe and study. They make use of books and rituals, of gods and spirits, of herbs and stars and the like, drawing on all the same sort of things a Magic-User or Cleric might. But then again, similarity does not make them the same. 

The Witch has her own way of going about it.

Knowledge, Authority, and Relationship

  • A Magic-User looks at magic and wants to understand how it works.
  • A Cleric looks toward the Divine and asks what is required.
  • A Witch looks at the hidden world and asks how everything is connected.

That last part is increasingly important to how I am designing the class.

I have written before about why Charisma is the Witch's prime attribute. I do not use Charisma here as a measure of physical attractiveness or popularity. For the Witch, Charisma is presence, the ability of the self to affect and interact with others. Often, and more to the point, how do this and not lose oneself.

And "others" is a very broad category.

Other people, certainly, but also spirits, ghosts, ancestors, familiars, demons, gods, the dead, the land, magical places, supernatural powers, and things for which there might not be a convenient entry in the Monster Manual.

A Witch does not simply know that a spirit exists. She has a relationship with it. She might summon or put an end to it, make a bargain, issue a threat, or offer some form of appeasement. Perhaps she is in its debt, or she is privy to the one name it would have left unspoken. For this kind of work, Charisma is essential.

Power for the Witch is a matter of relationships, and even those that are hostile qualify. A curse, a pact, a haunting, or the tie to a familiar are all forms of relationship. The same holds true for her connection to her coven, her Patron, or the ground on which she puts her craft to use.

In this way, Occult magic makes a clear distinction from the Arcane and the Divine. A Magic-User will see an effect replicated so long as he has the right formula; a Cleric can expect a miracle by virtue of his divine authority. The Witch acts because she knows how to deal with what lies behind the effect. At times she may know its wants or its name. 

More to the point, it may know her. That is no small thing. With Occult magic, you are always noticed in return. 

That last bit is important. Occult magic always notices you back.

There is an importance to this at the game table as well. When one considers that Occult magic is founded on relationships, a Witch ought not to come across as any other Magic-User with a distinct set of spells. The nature of her art should impose certain obligations and leave its mark. It is a matter of names and places. Of covens, Patrons, spirits, and familiars. And of encounters that are made more than once. Over the span of a campaign, she can form ties with the supernatural; and while they may prove useful, they can be just as often dangerous, or even both in the same breath.

A list of names is often more useful to the witch than a list of what treasures she has found.

That, more than anything else, is why Charisma is the Witch’s prime attribute. It is not enough to perceive the hidden world or understand it. The Witch must be able to enter into a relationship with it and remain herself when it answers.

More Than a Third Spell List

This is something I want to be very careful and very deliberate about in Advanced Witches & Warlocks.

It would be the easy thing to do from a mechanical standpoint to compile a Witch spell list by culling some spells from the Magic-User and Cleric, throwing in a few curses and calling it a day. But that is philosophically lazy. Occult magic must be more than that.

The reason for drawing a line between Arcane, Divine, and Occult is not to put spells in three separate filing cabinets. Each should be predicated on a different view of reality. With Arcane, you are working with the notion that the universe has patterns to be found and put to use. Divine magic is built on the existence of a supernatural authority and the mortal’s ability to partake of it via faith or service.

Occult magic posits that there are things in reality one can enter into: hidden correspondences and identities, debts and thresholds. The Witch might learn, or she might pray; at times she will bargain. At other times she is doing what her coven has been doing for nine centuries without fully understanding the why of it. Or perhaps it works because a promise is being kept somewhere. All of which puts the Witch in an altogether different position vis-à-vis magic.

A spellbook is for knowledge, a holy text for revelation. A Book of Shadows has both, but you will also find recipes and family secrets in its pages, or warnings and the names of the dead. There may be diagrams lifted from stones long since misplaced, or a fragment of a conversation, or the record of a bargain made. You might come across an instruction to the effect of “do not perform this rite twice in the same place.” To my mind, that is what Witch magic is.

To a wizard this looks slap-dash and like “low magic.” Clerics will call it blasphemy or heresy. A witch will see the true power.

Traditions Are Means to Answers, Not Restrictions

New Witch Traditions is an area I have been putting a good deal of work into of late. One has to consider that if Occult magic is predicated on relationships and a certain way of seeing the world, it follows that there can be no single correct Witch theology. To put it another way, the question “Where does Witch magic come from?” should not have one universal answer; different witches will give you different ones. A Tradition is a means to one such answer. It is also what the answers are grounded in and, even more than that, how the questions are asked.

A Tradition does not merely give a Witch an answer. It teaches her which questions are worth asking. 

Think of it as a worldview and a means of making sense of the hidden world, complete with its own body of teachings and magical vocabulary. It is not to be confused with a coven. A coven is a matter of who one practices alongside; a Tradition speaks to how one comprehends the practice itself. The possibilities that distinction affords are considerable.

Take, for instance, the three I have been developing: the High Order, the Scaled Sisterhood, and the Threefold Goddess Tradition. They are all capable of producing witches, and they all make use of Occult magic, but you will find they can be in radical disagreement as to what magic really is. Or even what a witch is.

The High Order
The High Order

To an outside observer, the High Order is what one would expect of an Arcane tradition. The witches of the order are students of their craft; they put in the work to investigate everything from magical laws and ancient tongues to the hidden architecture of the cosmos, the planes, ritual structures, and metaphysics. There are some who will find common ground with a Magic-User or Wizard, at least for a time.

Yet the High Order does not see magic as nothing more than a mechanism to be put under a microscope. Magic is too large for that, too sacred. One can approach it with knowledge but never fully account for it. A Magic-User is content to learn the formula for opening a gate between worlds. A Witch of the High Order wants to know what the gate is in the first place. She asks why thresholds have such import, or why some doors are two-way, and others are not. Why a spot becomes a threshold unaided by any hand. Who was the first to cross and what came back after him?

Such questions are no longer about mechanics. Study is indeed part of her life, but it is an initiation into deeper things. Her Book of Shadows is not simply a technical manual; it is a record of encounters. In fact, her education affects how she views reality. I have come to appreciate the notion at the heart of the Tradition: the Witch is sovereign, not a servant.

She might have Patrons or pay her respects to gods. She may take instruction from an Archmage or an Archwitch, or from some supernatural teacher whose name is otherwise unknown. But obedience is not the point. The relationship could be one of rivalry or obligation, mentorship or initiation. But there is a relationship. That is what makes the difference. 

That is where the High Order stops being merely "the scholarly Witch" and becomes something distinctly Occult.

The Scaled Sisterhood
The Scaled Sisterhood

The Scaled Sisterhood approaches the mystery from an entirely different direction. For these witches, dragons are more than monsters, gods, enemies, or powerful creatures. Dragons are magic, and mysteries made flesh.

They are creatures that hoard and sleep and dream; they change the very landscape around them with their presence. Their existence spans mortal generations, so it is not uncommon for a dragon to have a firsthand recollection of what the rest of the world would dismiss as mere myth. It puts a different kind of vocabulary to the Sisterhood’s magic.

The questions they put forward are of a particular sort: Why does a dragon put together a hoard? What is the significance of its blood or of fire that transforms instead of obliterating? When one lives long enough, does memory become a kind of magic? What is it to shed one’s skin in terms of identity or rebirth? And what is left in the dragon’s mind that history has let go of?

Their teachings run deep into the nature of draconic beings and powers. Tiamat and Bahamut are part of the Tradition, but by no means do they define it. One will find other interpretations of what it is to be a dragon, such as Vritraxion, Lóngzihua, Anantanatha, and older mysteries. There is no requirement for such teachings to be in accord with each other. 

I would be disappointed if they were.

You will hear the Sisterhood put forth notions like "The Breath Transforms," "The Scale Remembers," or "The Hoard Reveals." Do not mistake them for simple rules. They are propositions, true mysteries that have been the subject of argument among witches for centuries. A Cleric may see fit to worship a dragon god, or a Magic-User might put a blade to a dragon to understand the mechanics of its breath weapon. The Witch of the Scaled Sisterhood wants to know why the dragon is there in the first place. That is the point of Occult magic.

The Threefold Goddess
The Threefold Goddess Tradition

The Threefold Goddess Tradition initially appears to lean much closer toward Divine magic.

It is a theological Tradition after all, and that is made clear in its tenets: the Goddess is at once the Maiden, the Mother, and the Crone. And yet one cannot say the Maiden is the Mother, or the Mother the Crone, or the Crone the Maiden, even as they are all entirely the Goddess. I would not put in the effort to sort out such a contradiction; it is the theology. In fact, it is best not to try.  The Tradition has a way of regarding mystery as something that need not be simplified to be true.

The Maiden, who is beginning, discovery, courage and movement. The Mother stands for fullness, creation and guardianship. Then there is the Crone with her death-wisdom, prophecy, curses and the preparation for rebirth. These are not so much job descriptions as they are expressions. A goddess will manifest in more than one Face if she chooses, and may well seem to run counter to the system or defy classification altogether. So be it. Once you can put a complete diagram to a mystery, it ceases to be one.

The Threefold Sign makes this plain to see in the interlinked forms of the three Faces, leaving the center to stand for something else: the Mystery of the Goddess.

  • What does the Maiden reveal? 
  • What does the Mother protect?
  • What does the Crone hide?

Consider the difference in approach. A Cleric will worship a goddess and be granted Divine magic on account of it. A Witch of this Tradition might pay homage to the very same deity but in another way. She asks what is being concealed, or what is revealed in this particular manifestation, and why. If the Goddess puts in an appearance that we do not expect, the Witch is there to make sense of it. She is not just taking in doctrine; she is interpreting. 

It is a far different kind of spiritual relationship, and relationship is the operative word.

Three Traditions, One Class

This is where these Traditions help me understand what I want Advanced Witches & Warlocks to accomplish.

  • The High Order approaches mystery through knowledge.
  • The Scaled Sisterhood approaches mystery through ancient beings, transformation, memory, and living symbols.
  • The Threefold Goddess Tradition approaches mystery through sacred contradiction, revelation, and theology.

There is no agreement between them, nor should there be. Occult magic has no need for it; it demands participation instead. What unites these three is that they all put the Witch in a relationship with something concealed. For one of the High Order, this might be Magic itself, while a member of the Scaled Sisterhood could be bound to dragons and the old mysteries they stand for. A follower of the Threefold Goddess relates to the Goddess, whose various Faces are but a fraction of the whole.

These are the things that define a Witch, not some spell list. It is the difference between a Cleric who draws on Divine authority or a Magic-User who relies on understanding. The Witch derives her power from the hidden world. She makes promises and crosses thresholds. She has her obligations and her beliefs. In time, she may even have something on the other side acknowledge her. That is the nature of Occult magic.

And there are still two more Traditions I have that I have not discussed in detail yet. One is the Daughters of Baba Yaga. The other can wait a little longer.

Daughters of Baba Yaga

Back in Jackson

This distinction also explains why the Witch works so naturally in Jackson, IL, even though Jackson is a very different project from Advanced Witches & Warlocks.

Larina, Stephanie, and Faye are all witches, but they do not understand witchcraft in the same way. In fact, looking at the three of them through the lens of Advanced Witches & Warlocks helps clarify what I mean by Tradition.

Larina is a witch of the High Order in every sense. 

She is always with a book, studying witchcraft, folklore, the occult, religious theory, and ritual. It is not enough for her to know how something is done; she wants to get to the bottom of why it works, what the symbols are saying, and what lies under the surface of the accepted explanation.

You would be hard-pressed to call her a Magic-User. Larina does not view magic as some mechanism to be put under a microscope and decoded. For her, knowledge is a way of getting closer to the mystery. A text might explain a ritual, but she is more interested in what was really being contacted, or what the author overlooked. Her faith in the Goddess is no more passive than her study habits; she is trying to make sense of a larger, stranger reality, which precludes her from being a Cleric.

When the ghost sees her, and she sees the ghost, the whole question is altered. She will find an authentic word in a poorly written description of a ritual, or spot the real Enochian coming from someone putting on a show on late-night TV. She has a way of pulling at the threads where theology and lived experience meet. That is the mark of the High Order.

Stephanie is another matter altogether. In many ways I would put her in the Scaled Sisterhood, though not out of any interest in dragons. What comes instinctively to her is an understanding of power.

She knows the social hierarchies, the reputations and the influence. She can tell who is in control of a room and who is only pretending to be, who is vulnerable and where one must apply pressure. This is what makes her such an effective leader, even if she doesn’t think of herself in those terms.

A hoard is not always gold. For Stephanie, it can be status, or secrets, or social capital. She has an instinct for the invisible territories and pecking orders of a high school. But there is also the Scaled Sisterhood’s notion that power entails responsibility. When she puts a stop to another cheerleader making fun of Faye, she doesn’t just chide her for cruelty. She redefines the argument entirely.

"We don’t do that. We have to be the best Jackson Public High has. Not the worst."

In invoking duty and belonging, she is using the very structure of things. That is Stephanie. She has no quarrel with the hierarchy; she makes it serve as her protection. Stephanie understands something else dragons know instinctively: possessing power changes the space around you whether you intend it to or not. 

The Scaled Sisterhood studies dragons because dragons embody power in its oldest and most concentrated forms. Stephanie does not need a dragon in front of her to understand the lesson. She already understands what it means to have power and decide what kind of person you are going to be with it.

Then there is Faye. She is a Daughter of Baba Yaga. I have yet to put a lot of detail into that Tradition here, but Faye can help us understand it a little better now.

If Larina is occupied with the hidden world and Stephanie with the way power is structured within it, Faye is immersed in something much older. The Old Magic. The sort that predated anyone’s efforts to file it away in a church or an occult order or some respectable tome.

The Daughters of Baba Yaga may preserve practice. They remember what must be done even after the reason has been forgotten.

Faye was raised by witches of the Blackthorn and Thorne lines who had no inclination to justify themselves to outsiders. They have their ways, their grudges, their recipes and curses and protections, knowledge handed down through the generations without the need for a formal theology. Some things are done out of habit. Others are left alone because one recalls what went wrong the last time around. Faye is well aware of the difference. She might not care for it, and often doesn’t, but the Old Magic runs in her.

It is why Faye can grasp a thing in an instant that would send Larina off to do some research. Larina wants to know the origin of a custom, the mythology behind it. Faye will just say: "Don’t do that." And when asked why? "Because you don’t." It is an answer that would madden Larina, though Faye is usually right. And Larina knows that.

The Daughters of Baba Yaga are meant to stand for a rougher, more elemental side of witchcraft. Folk magic, inherited wisdom from old women who know too much, dangerous bargains and spirits, rules whose source is lost but not the consequences. 

Yet Faye is not a prisoner to it. Her role is in part about what she chooses to hold on to and what she will remake for herself. That is a relationship with tradition in its own right. She is the witch in Jackson that "looks evil, but isn’t," like Moria is "looks innocent, but is evil" and Sylvia is "looks evil, and is evil, and looks better than everyone else while doing it."

Larina looks for the structure. Stephanie sees how power flows through it. Faye is aware that some magic is older than the structures we build to account for it. They are all witches; they all work the Occult, but the hidden world speaks to each of them differently.

That is the point of Traditions in Advanced Witches & Warlocks. Not to lay down which spells a Witch may cast, but to show what she notices, what she deems important, the questions she puts forward when the impossible occurs. What answers is she willing to accept?

And the Witch has to live with those answers.

Note: For RPGaDay2026 next month, Mirror Mondays will be on pause, but I am still working on all my new projects and campaigns. 

Wednesday, July 22, 2026

Witchcraft Wednesday: The Threefold Goddess Tradition

 With Advanced Witches & Warlocks, I have had in mind a certain goal: to give the witch traditions the weight of actual occult practice. I do not want it to be a matter of "this witch has fire, that one has healing." There is more to it than that; it is about how one comes to terms with magic and divinity, with their coven, the world, and the self.

In pursuit of that, I have been drawn back to an old friend of my witch material, the Triple Goddess.

"Maiden, Mother, Crone" by Ben Honeycut
"Maiden, Mother, Crone" by Ben Honeycut

For some time now the Maiden, Mother and Crone have served as my way of putting the threefold form of the Goddess into words. It is a familiar shorthand that says something essential about the craft. Yet as I put in the work on Advanced Witches & Warlocks, I came to see that this was no longer an idea or conjecture to be just a background notion. It could stand as a tradition in its own right.

Hence The Threefold Goddess Tradition.

It is not to be confused with a neo-Pagan convenience or the simple equation of witches worshipping Diana. Nor is it only a Triple Moon affair, though the moon holds center stage. What I am building is a framework, both magical and theological, by which a witch can make sense of many goddesses and many kinds of magic under one sacred pattern.

So I am going to steal a LOT from the Christian Trinity. Consider the contradiction:

The Goddess is the Maiden, the Mother, the Crone.

And yet the Maiden is not the Mother, nor the Crone the Maiden. All are the Goddess.

There is no problem with that. The point is precisely there. I am perfectly happy with contradictions.

I call it the Threefold Sign. One might be tempted to take the logic of the Shield of the Trinity diagram – where each is God but not the other, and apply it here. And the logic would hold up. But the visual language would be off. This is not Christian theology in a black dress with a moon pendant. It is witchcraft and requires a witch’s symbol.

So we use something on the order of a triquetra, or three circles interlinked. In the overlap of two you will find their mysteries touching; where the three come together is the Mystery of the Goddess herself, beyond any name.

Triquetra

Some covens will inscribe the words Maiden, Mother, Crone in those circles. Others will put the names of goddesses there, or three moons (crescent, full, dark), or perhaps three ravens, three keys, three wells. The symbol is meant to instruct the initiate that while the Goddess is whole, her faces are not to be conflated. The Crone is not simply an aged Mother, nor the Maiden a young one. They are distinct, they are complete, they are divine. They are unique and they are unified. Like I have said before, I like my gods messy.

To treat it as a puzzle is to miss what is happening. It is a mystery for the witch to enter into.

The most usual expression of the tradition, of course, is to honor the Goddess as Maiden, Mother and Crone. 

One might call the Maiden the start of things. She is the first step and the new moon, the road left untraveled. She is the huntress and the girl in the woods, the rebel and the initiate, the question put to you that no one wishes to hear. There is a danger in her youth; she is not without power but is perilous in her becoming. The Maiden is the threshold and the keeper of the threshold. Through her there is deeper understanding of the beginning. 

The Mother represents fullness. Think of the full moon, the hearth, or the field. She is the queen and the lover, the teacher and the protector, the witch at the coven’s heart. She has the power to create and to bless, yet do not mistake her for being soft. Those who consider the Mother harmless have never been on the receiving end of a mother defending her young.

Then there is the Crone, the ending and the memory. She is the waning and dark moon, the graveyard and the crossroads, the winter and the final spell. She is the truth from which there is no escape. Feared for what she knows and honored for what she remembers, she is the keeper of ghosts and curses and all final wisdom.

In concert they are the cycle of birth, life, death and rebirth. It is a cosmology I have used for a very long time. Witches do not tend to view death as some sort of reward or punishment; to them it is part of the great turning, along with rest and rebirth. The Crone is not an end to the story so much as the one who readies the soul to start over. This is also the same reason why my witches can't be raised from the dead.

I have found a particular utility in what I term the Lunar Mask. In my campaign notes, there was a moon-priestess who came to see a deeper pattern in the goddesses she revered. She did not forsake her faith, but understood her goddess to be but one aspect of something older and more complete.

For Advanced Witches & Warlocks I cannot employ deity names from other published settings, though I have no need to. Our own real-world mythic structure is far superior. So for the Lunar Mask I have settled on:

Diana as the Maiden. The crescent moon and the silver bow. She is the wild wood and the fierce independence of the untamed, the arrow in the dark and the way into the forest.

Selene as the Mother. The luminous presence and the dream-giver. She is the tide of blessing, the lover, the full moon shining down on everything.

Hecate as the Crone. The torch and the key, the ghost road and the witch-night. She is the figure at the crossroads where the living must make their peace with the dead.

This serves as a clean substitute for the triad in my own play and is more broadly useful for the book. It also allows for a clear delineation between the larger tradition and individual covens. One coven may give its honors to Diana, Selene and Hecate; another will have different names for the same Threefold Goddess Tradition.

Triple Hecate by William Blake

The Triple Moon Goddess Heresy

I find the notion all the more compelling here.

During a recent campaign discussion, I put forward the concept of a priestess who makes an unsettling discovery: the moon goddesses of her world are not distinct and unconnected powers as she has been taught. Rather, they are three aspects of some deeper lunar enigma.

The temples would call it heresy. The witch calls it revelation. One has to make that distinction. This is no case of a goddess making a thunderous appearance to confirm you are right, nor is it a tidy prophecy. It is a matter of scholarship and risk, of intuition and ritual. The priestess will pore over old songs for matching symbols or spot the same moon-shape in the carving above a long-forgotten door. She hears how a forbidden hymn in one temple is answered by the orthodox prayer of another. She starts to think the line drawn between the goddesses is not so much false as it is incomplete.

That is the sort of heresy I have for my witches. Where a cleric is content to uphold the temple’s version of the truth, a witch wants to know what the temple has left out.

In this way the "Triple Moon Goddess Heresy" can be made to work for the Threefold Goddess Tradition. It is not something every coven must accept, nor does it have to be true in every campaign. But it puts a fine tension on the tradition. For the Threefold Goddess is not simply a matter of old women in the woods with their rites; there is a dangerous theology to it. A witch-priestess might look at three rival temples and tell them they are all correct but have no idea why. That is very much in keeping with a witch.

Beyond the Moon

I am inclined to stick with The Threefold Goddess Tradition as the name precisely because I do not want to confine things to moon goddesses alone.

There really is no better symbol for the witch than the moon. It is the perfect sign in that it can change its shape and yet remain itself; it vanishes and comes back again. It is the ruler of tides, night, magic, madness, and fertility.  The connections are so deep and so ancient I'd be a fool to fight them.

But the Threefold Goddess is a bigger entity than the moon. Other covens will have their own triadic powers to honor her with. A Brigidine coven might see her in poetry, healing and smithcraft, three flames to one fire. Or a Morrígan coven in battle, sovereignty and prophecy, which is to say three ravens and one fate. A Hecatean coven could honor her at the road, the threshold and the grave; a mystery cult as maiden of descent, mother of grain and crone of the underworld. A coven of fates may view her as Clotho the Spinner, Lachesis the Measurer, and Atropos the Cutter. 

They are not the same coven, and they are free to disagree, even to charge one another with misapprehending the Goddess. Again, I have no objection to such contradictions when it comes to divinities. If anything, it gives the tradition an older, more vital feel.

The Daughters of Aradia

This also provides a good home for the Daughters of Aradia, a tradition I have been working on. I had considered them a tradition of their own, and they can still be, but this fits well enough. I have come to the view that they are better suited as a sub-tradition of the Threefold Goddess, or perhaps a coven of some power and mystery. In any case, their take on the threefold pattern is not the same as the Lunar Mask.

Under this arrangement, Diana is the Moon-Mother and wellspring of witchcraft; Aradia the Daughter, the liberator and teacher sent out into the world; Hecate the Crone, holding the night roads and what power is hidden from view. It is a more pointed and politically charged stance for the Daughters of Aradia. They are not simply moon witches but agents of resistance, secrecy and teaching. Their myth holds that mortals were given witchcraft to stand up to tyranny as much as to bless and heal. 

Do they get along with witches of the Lunar Mask of Diana-Celene-Hecate? Some might, others might think their way is right, and the other is a dangerous cult of apostates. Can't wait to have some arguments at my table on this. 

You will not find the quiet feel of a lunar coven of seers here, yet there is no reason both cannot exist under the wider umbrella of the Threefold Goddess Tradition. That is the kind of thing I am after in Advanced Witches & Warlocks. A tradition should be specific enough to give rise to strong covens and rivalries, but broad enough to serve as the basis for many characters and adventures.

Larina's Triple Goddess Tattoo
Using This in Advanced Witches & Warlocks

For the purposes of the book, I would make the Threefold Goddess Tradition one of the principal ones. Mechanically, its witches are adept at divination, protection, healing, charms, dream work, transformation, curses, and dealing with spirits. There is a synthesis and mystery to their power that you do not get with the rigidity of the High Secret Order, the wildness of faerie ways or the grimness of the Daughters of Baba Yaga.

Their special abilities ought to reflect the threefold nature:

  • The Maiden for courage, movement, discovery and warding off fear.
  • The Mother for fertility, guardianship, healing and the protection of the coven.
  • The Crone for prophecy, spirit speech, death-wisdom and defense against necromancy.

When a witch of this tradition reaches a certain level, she can call on the hidden center of the Threefold Sign. Not as Maiden or Mother or Crone but as the Goddess in her Mystery. It should be a rare and potent thing, bound up with the moon or some rite of initiation. Her highest Occult Power.

It also provides good material for roleplaying. A Threefold witch might be a midwife in one village and a forbidden priestess in the next. She could be put in the position of having to defend herself against accusations of heresy or syncretism, carrying three holy symbols and declining to offer clerics who want clean doctrine any explanation.

That is how I want to set witch religion apart from the clerical sort. Clerics have their temples and orders to serve their gods. Witches come to the divine through bloodlines, signs, dreams, and the mysteries of the coven, things that do not always conform to temple law. Witches are not just clerics with better fashion sense and killer eyeliner.

In the end, the Threefold Goddess is not three, nor is she one in any simple way. She is the Maiden, the Mother and the Crone. The moon is merely the sign by which we have learned to know her.

Three circles. One mystery.

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