Showing posts with label sci-fi. Show all posts
Showing posts with label sci-fi. Show all posts

Monday, May 9, 2022

Review: Traveller Starter Edition (1983)

Traveller Starter Edition
If there was a "Golden Year" of classic RPGs then I am willing to put my nomination in for 1983.

By now what I considered to be the "Big 3" were well established; AD&D/D&D, Call of Cthulhu, and Traveller.  Indeed there were even alternatives to these that were very good games in their own right; Runequest, Chill, and Star Frontiers respectively. While Edition and System Wars have always been with us, it was a great time to be a gamer.  

1983 also gave us a "new" version of Traveller.  Well, not really new at all, but certainly reorganized and edited again.   To keep up my analogy of Classic Traveller = Original D&D and The Traveller Book = Holmes Basic D&D (although with the inclusion of The Traveller Adventure a better one is Moldvay Basic/Cook & Marsh Expert D&D) then the 1983 Traveller Starter Edition is Mentzer BECMI D&D.

The Traveller Starter Edition was the version I saw the most in the pages of Dragon Magazine.  No surprise.  My prime Dragon reading years were 1982 to roughly 1991 and then not again until the 2000s.  Until Mega Traveller came onto the scene this was the Traveller book that GDW was pushing.  Easy to see why.  The cover of the Traveller Book, despite how much I love it, was always more "sci-fi novel" cover.  The new cover?  That's Star Wars meets Dune meets Battlestar Galactica.  This was a cinematic cover, even if the rules were the same.   I could not tell then, and in fact it was only today I noticed, but that ship looks like the Azhanti High Lightning from below.  Or maybe it isn't.  Either way that cover says Space Adventure.  The Traveller Book says "Space is Dangerous and I got bills to pay!" to me.  Both are perfect.

Traveller Starter Edition (1983)

For this review, I am considering the PDF I bought from DriveThruRPG split into three separate files.  The front cover and the back cover of the original book are not preserved here. 

Book 1: Core Rules

This PDF is 68 pages and features black & white interior art with black & white covers with red accents.  They look very much like the classic Traveller covers. 

This book features all the rules from the Classic Traveller system.  It is largely the Traveller Book but reorganized and edited for clarity.  Some sections read a little differently, but for the most part, it felt the same.  There is some new art here, but a lot of art from previous editions remains. The new art is, as expected, better and gives more detail. The red accents to some of the art have been removed.  Character creation reads faster, but it could also be that I have read this section many times now in one form or one book or another that I am "getting it."  

A trained or expert eye could spot the rule differences, but that is not me.  This largely feels the same.  This is not a bad thing mind you.  The difference feels the same as that between Moldvay Basic and BECMI Basic.  Two books for the same game are designed to do the same thing only in slightly different ways.

Book 2: Charts and Tables

This 28-page PDF covers all the charts and tables. References to the charts are in Book 1. 

Book 3: Adventures

This is a 23-page PDF with two adventures; Mission on Mithril (from Double Adventure 2) and Shadows (Double Adventure 1). 

Thoughts

When it comes to learning how to play Classic Traveller then either this version or the Traveller Book would be fine since they cover the same ground.  The analogy of The Traveller Book = B/X D&D and Traveller Starter Set = BECMI D&D extends here.  The trade dress of all future Traveller books will follow the Start Set design.  This will hold until Mega Traveller and 2300 later in 1987.

Which one should YOU buy?  That is entirely up to you.  The Traveller Book has the advantage of also being out in POD format and this one does not.  But this version is a little more friendly to newcomers.


Wednesday, May 4, 2022

#AtoZChallenge2022: Reflections Post

gif #AtoZChallenge 2022 WINNER badge animated

Here we are at the end of another April A to Z Blogging Challenge. I "won," that is I completed the Challenge.  That's not such a stretch for me since I tend to write every day anyway.  For me success is whether not I had an interesting theme (I think I did) and whether or not I got some interaction on the posts (I did).  "Success" for me in this case is about the journey and not the end.

This year's theme Conspiracy Theories was suggested to me by my wife and I really had a lot of fun with it.  The conspiracy theory part was for all the visitors from the A to Z, but the NIGHT SHIFT RPG applications were for my regular audience.   

I do hope that both audiences enjoyed both sections.  

Ultimately I hope that some of my regular audience found some new blogs thanks to the A to Z AND I hope some of the A to Z folks looked into the NIGHT SHIFT RPG.

I have not crunched all the numbers, but my hits were significantly higher this past month.   My Twitter engagement was also quite higher.

Like previous years, I made a Pinterest board for all my posts so if you want to see what I did you have a visual guide.

Follow Timothy's board "April 2022 A to Z of Conspiracy Theories" on Pinterest.

Though this one is less visual than last year's Monsters.

Also, unlike last year, there is no book these are all going in.  It was just a bit of fun.  Though I did do enough research on the side for a new book, that will wait until other projects are complete.

Once again I am considering what to do for 2023.  No ideas yet. I suppose I could do what I had originally planned for this year, but I have less excitement for that now.  I DO however know exactly what I am going to do in 2024!  

So until then!

Reflections 2022 #atozchallenge
http://www.a-to-zchallenge.com/

Oh.

I suppose that I shouldn't let "May the Fourth" go by unremarked.  It is Sci-Fi month here after all.

So for my small contribution here is the most Science Fiction of all musicians, Thomas Dolby featuring George Clinton on "May the Cube Be With You."

May the Cube and the Fourth and the Force be with you!

Tuesday, May 3, 2022

Review: Classic (Basic) Traveller

It's May and I want to spend the entire month talking about Sci-Fi RPGs, and most of this month talking about Traveller.   Traveller has a long and storied history in both the RPG world and for me personally. It is the second (or the third, more on that) RPG I ever owned after D&D.  

I say second but my memory is foggy and it could have been Traveller or it could have been Chill.  I think for my horror cred I like to claim it was Chill, but in the early 80s, I was all about Science Fiction.  So really it was most likely to be Traveller.  I picked up the Traveller Book and tried to teach to it to myself, but my groups were very D&D focused and no one wanted to play it.  The groups that did play it were all older than I was and they did not want some "D&D kid" in their "Serious Sci-Fi" groups.  I was able to more traction on Star Frontiers a few years later.  Must have been the TSR bias of the time.  I do wish I still had my original Traveller Book though.   I did manage to score an Original Traveller boxed set of the "Little Black Books" so I guess that is even better.

Mayday, Mayday! This is the Free Trader Beowulf...

Today I am going to review Traveller and start at the very beginning.  There is just no way I could through everything for Traveller.  I'd need more than a month, I'd need a whole new blog, so instead, I was going to going to concentrate on some core products to get people into the game and a few choice ones that have meaning to me. 

I will admit right up front that I am no Traveller expert.  So it is very, very likely I will miss a few a things.  Just let me, and others, know in the comments.   

Ok, as my friend Greg said on Sunday, let's get this party started!

Classic Traveller

For this review, I am going to be referring to my 1977 Game Designers' Workshop edition of the boxed set of Traveller.   I am also joining to be comparing them the PDFs of the Classic Traveller Facsimile Edition from Game Designers' Workshop / Far Future Enterprises on DriveThruRPG. 

Side Note:  Far Future Enterprises bought the rights to various GDW games a while back and published this pdf as far back as 2001.  They own the rights to republish Traveller, 2300 AD, Twilight: 2000, and Dark Conspiracy. They also work with Mongoose and other publishers of Traveller material.  But more on that in future posts.  Suffice to say that from my point of view they have been carrying the torch of Traveller high since 2000.  Among other things they publish a full CD-ROM of Traveller material that I would love to grab someday. 

The Boxed Set

The Traveller Boxed Set from GDW was released in 1977.  GDW was located in Normal, IL which is along what I learned was a trail the lead from Lake Geneva, WI, and Chicago, IL all the way down to the University of Illinois in Urbana, IL, Illinois State in Normal, IL down to Southern Illinois Univerity in Carbondale, IL.  Tim Kask was an SIU grad, GDW was in Normal, Mayfair would later be founded in Skokie just outside of Chicago, and Judges Guild was founded in Decatur, IL.  I basically grew up surrounded by the growing Table Top RPG scene. 

Traveller Boxed Set

Much like Dungeons & Dragons of the time, Traveller came in a digest-sized box with three books.  Instead of there being "3 Little Brown Books" there are "3 Little Black Books."   Also, like D&D future printings would combine these books though in different ways. 

PDF Note: The Classic Traveller Facsimile Edition also includes a preface for the whole set of books and gives a brief history of their publications.  This is a great value-add for the PDF.  According to it what I am reviewing today is "Basic Traveller" and published in 1981.  Basic Revised was published in 1981 and the Traveller Book (my first purchase) was in 1982.  

Book 1: Characters and Combat

This is the character generation book and maybe one of the most famous bit of RPG lore ever.  Yes. In Traveller you can die in Character creation!  

You haven't lived until you die in character creation

I should also point out that very, very often in my conversations with people over the years that Character Creation for Travelller was very much in line with what we would call "Session 0" today.  Everyone worked on their character, developed a back story (yes in 1977) and then got together.  Even the starting character example is a 42-year-old with a pension (and a cutlass it seems). Trust me, at 42 I already had backstory (and a wife, kids, a mortgage, bills...)

Character creation is largely a random affair, but not wholly so. There are choices to be made along the way.  How a character acquires skills and expertise largely depends on which service they were in and how they got there.  You can enlist or you can be drafted. At this point, all characters were assumed to have served in some form of the service. Citizens don't mortgage their pension on a beat second-hand starship to go galavanting across known space. 

As you work through character creation you can go for a few terms of service. This gives you more skill, more experience, more credits, and makes you older.  As in real life, there are benefits and detriments to age.  

Skills are detailed next.  This is going to come up again and again, but let's talk about it here first. The Computers of Traveller are the computers of 1977.  Not very advanced and require special expertise to use them.  Today of course I am writing this post in one window, monitoring email and chat in another, watching the weather in another, and reading the PDF in yet another.  I have dozens of active programs running that I am paying attention to and who knows how many more running in the background.  I am not going to apply 21st-century biases though to these rules.  Let's just leave them as-is for now and see how future versions of this game treat it.   For me I am going to assume there are computers (with a lower case c) that do all the work we think of today and anyone can use and then there are specialized Computers (with an upper case C) that do specialized work, like today's supercomputers.  

Side Note: The best super-computer of 1977 was the 80mhz, 64 bit Cray-1. It cost $8M and was capable of 160 MFLOPS. For comparison, my three-year-old smartphone runs at 130ghz and is capable of 658 GFLOPS. Newer phones are more than double that. 4000x's the power at 1/10,000th of the cost. And I can put it into my pocket. 

After your terms of service are figured out along with your skills then comes the time to learn combat.  Combat always gets more ink than say hacking a computer since there are so many things going on and a failure usually means death.  Also, as an aside, there are a lot of bladed weapons in Traveller. I attribute this to two different elements. The first and obvious is Star Wars, though Traveller obviously draws more from Dune than Star Wars which only came out in May of 77.  The other and likely more important source is D&D.  For the obvious reasons.  The end effect is that officers in Traveller often carry swords in my mind. 

Combat gives us our basic roll for the game and the introduction of the Traveller basic mechanic. The PDF is a little clearer on this than my print book. Roll 2d6 and beat a roll of 8.  This is modified by various skills and experiences.  

Wounds affect the character's Strength, Dexterity, and Endurance. The more wounds you get, the worse those stats are.  D&D would not do this in earnest until 4th Edition. 

PDF Notes:  My copy is dedicated "To Mary Beth" and the PDF (and I think the Traveller Book) are dedicated "To Darlene."  There are other minor differences as well. The PDF for example has a "Personal Data and History" aka a Character Sheet on page 28 (36 for the PDF). 

Traveller Book vs. PDF

Book 2: Starships

This is what makes Traveller, well, Traveller. There are two types of travel dealt with here, Interplanetary (worlds within the same star system) and Interstellar (different star systems). Also if you are afraid of math this book is going to give you a bad day.   

The main focus of this book in my mind is buying a starship and keeping it running.  Starships are expensive and in Traveller, those expenses are more keenly felt than say keeping up a castle in D&D.  If your castle runs out of food you can leave to go buy some. In a starship, in space, your options are more limited.  In space, no one can hear your stomach grumble. 

I have no idea if the economies of Traveller work. I mean is 2 tons of fuel really worth the year's salary of a gunner?  No idea. I am going to handwave that and say it works.

There is also a lot on Starship construction here too. Before I could get anyone to play I would write up sheets of starships and their costs based on what I thought was cool.  Kinda wish I had a couple of those. The only one I can remember was the FTL Lucifer.  It was designed to be small, but fast.  It would later make it's way into Star Frontiers, but that is another tale.

We get some details on starship combat and some basic world data.

Book 2 also covers experience and various drugs.  I get the feeling these were put here to pad out Book 2 so all three books were the same size; 44 pages. 

PDF Notes: The PDF has more art, in particular how to orbit a planet and the necessary equations made more clear.  Like Book 1 for Characters, this volume has sheets for ships. The PDF also adds a Trade and Commerce section.

Book 3: Worlds and Adventures

This book covers worlds.  And if there was one thing I did more than creating starships that never traveled to other worlds, it was to create worlds that starships would never travel to.  World creation was fun.  

This book also covers various personal equipment and various encounter types.

Note at this point there are no aliens, no Imperiums, and really nothing other than the most basic adventuring outline.  Very much like OD&D in that respect.  I like the psionic system in Traveller and maybe I should explore the differences between it and the one in Eldritch Wizardry for D&D

The last part of this book covers Psionics. Maybe one of the reasons I like to draw a pretty hard line between Magic and Psionics is that one is for Fantasy (and D&D) and the other is for Sci-Fi (and Traveller).

PDF Notes: The PDF again has more art (vehicles) as well as hex maps for working out star systems.

Final Notes

How does one review a classic like Traveller?  How does one compare an RPG from 1977 to the standards of 2022?  It's not easy under normal circumstances, but with Traveller it is easier.  Why?  Because so much of this game was ahead of its time you could brush it off, get some d6s and play it out of the box as is today.  More so than OD&D is I think.

But both games are classics, no, Classics. With that capital C. It is no wonder that now, 45 years later, Traveller is still the goto science-fiction game.

Classic RPGS

As I move through the editions and versions I'll also talk about all the other materials that have been used with Traveller (board games for example) and how these "3LBBs" expanded to cover an entire universe. 

Monday, May 2, 2022

Monstrous Mondays: Greys (Zeta Reticulians)

Nice meeting of topics here today.  It is May which this year will be the start of my Sci-Fi month.  We have the normal May the Fourth celebrations, and Mayday for Traveller was yesterday.  Plus we get Star Trek Strange New World premiering this week.  AND there is a new D&D Spelljamer on the horizon. So there are a lot of great reasons to celebrate SciFi. 

I also just got finished with my A to Z Challenge for April where I did Conspiracy Theories.  I leaned heavily on a lot of UFO-based ones.  So my appetite has been whetted for more.  And today is Monstrous Monday!  So I thought I would bring all of these ideas together today into a special Monstrous Monday!

Greys (Zeta Reticulians)

Grey Aliens

Of all the alien species that have purportedly visited the Earth few are as popular as the Greys.  These creatures are also known as Zeta Reticulians since they supposedly come from the Zeta Reticuli star system, approximately 40 ly from Earth.  This is based on a drawing from one of the most famous alien abductees ever, Betty Hill.  

Greys are called such due to their skin color. The skin seems to be a uniform grey.  While some are depicted as not wearing clothes, others have suggested that they are wearing skin-tight suits of the same color as their skin to protect them from Earth's atmosphere.  They typically stand 4 to 5ft in height (1.2 to 1.5 meters), are hairless, with large black eyes.  They have no ears nor a nose, save for small slits or holes where such external sense organs would be.  Their bodies are small, thin, and somewhat elongated. Their heads however are large with large foreheads giving the impression of large brains inside. Their hands are long with long delicate fingers. They typically only have four fingers (three fingers and a thumb) per hand, though there are reports of "hybrids" that appear to be greys with human eyes and five fingers per hand.

They do not speak but instead communicate via a form of telepathy. 

Their purpose with humanity is still unknown.  They may not even know themselves just yet since all evidence seems to point to them observing and experimenting on humans. Their experiments in removing eggs and sperm as reported by abductees, and the existence of hybrid forms at least point to an interest in our reproductive abilities.  It is postulated that they are using humans to help deplete their own lessening numbers.

Grey (Dungeons & Dragons 5e)

Grey for 5e

Grey (NIGHT SHIFT)

No. Appearing: 3-12 (3d4)
AC: 6
Move: 30 ft.
Hit Dice: 2-4
Special: Cause fear, psychic abilities (chosen at random), telekinesis, telepathy, Can't use magic
XP Value: Varies

Greys are aliens from the Zeta Reticuli star system. They have enhanced psychic abilities, but are vulnerable to all forms of magic.  They never speak but communicate via telepathy.  A group of Greys are typically a scouting party with various scientists onboard their spaceship. They will abduct humans or cattle, do experiments on them, erase their memories and return them to where they found them.

Grey (OSR)

Frequency: Very Rare
Number Appearing: 1d4+3 (1d10+2)
Alignment: Neutral [True Neutral]
Movement: 90' (30') [9"]
Armor Class: 7-5 [12-14]
Hit Dice: 
   Scientist: 2d8+2* (11 hp)
   Monitor: 3d8+3** (17 hp)
   Leader: 4d8+8** (26 hp)
To Hit AC 0: 18, 16, 15  (+1, +3, +4)
Attacks: 0 or 1
Damage: None, stun 
Special: Cause fear, paralysis, mind blank, telepathy, vulnerable to magic
Save: Monster 3
Morale: 10 (10)
Treasure Hoard Class: Special
XP:
   Scientist: 35 (OSE) 47 (LL)
   Monitor: 100 (OSE) 135 (LL)
   Leader: 275 (OSE) 290 (LL)

Str: 7,9, 11 (-1, 0, 0) Dex: 16 (+2) Con: 14, 14, 16 (+1, +1, +2) Int: 22, 18, 18 (+5, +3, +3) Wis: 16 (+2) Cha: 14 (+1)

Greys come in three castes; Scientists, Monitors, and Leaders.  Scientists perform the experiments, leaders lead the missions, and are the fighters of the group.  Monitors are a blend of the two, acting as leaders amongst the scientists.  The castes are not hierarchical, they are designed so that each role is filled by the most capable individual.  A group of greys encountered outside of the ships will all be scientists with at least one member a monitor or leader. 

Greys have psionic abilities to cause fear, paralysis by touch (save vs. Paralysis or be frozen for one minute), and to erase the memories of their victims.   Scientists do not attack. They leave this to the Leaders and if needed the monitors. 

Additionally, greys have no concept of magic, they save at -2 against all spells and take an additional +1 point damage from magical attacks. 

--

I might tweak these a bit more, but so far they look great to me.

Thursday, April 14, 2022

#AtoZChallenge2022: L is for Lost Cosmonauts

The A to Z of Conspiracy Theories L
The A to Z of Conspiracy Theories: L is for Lost Cosmonauts

L was going to be for Lunar, but while I was researching this one came up and I just really could not say no.

The notion of lost cosmonauts has been around since the dawn of the manned space missions.  I recall people (ok, kids) talking about this in the 1980s when the distrust of the U.S.S.R. was at a high.

The idea is simple.  The Soviet Union sent men into space even before Yuri Gagarin's (the first man into Space) historic flight.  Cutting corners the Soviets sent men into space and presuablly could not get them back down.  Somewhere up there their life-less, well preserved bodies still float in orbit.

The first of these came up after 1959 when the US and the USSR were deep into the "Space Race."  Even such illuminaries as Robert A. Heinlein wrote about shenanigans with the Soviet space program in his article "Pravda means 'Truth'."  The is in fact so much about it that I am not entirely sure I can rule it out.  It's not inconceivable that the Soviets would lie about these sorts of things, and certainly not beyond the realm of belief that they would cut corners.  As the following meme demonstrates.

The Pen is Mightier than the ... Pencil
Cute. But no where near the truth.  Pencils are flammable. Pencils, modern ones anyway, are made of graphite. Which as you are writing turns to a fine dust, which while weightless can get into electrical circuits and cause damage.  None of these things you want in a small, oxygen rich, inclosed environment.   People buy into this meme because the accept a level of, well incompetence from the forme Soviet Union. 

Are there dead Cosmonauts still in orbit out there?  Who knows.  This is the first one I really can't outright dismiss.

Links


For NIGHT SHIFT

The problem with dead Cosmonauts is not whether or not they are out there.  It's what happens when they come back to Earth.  I have lost track of how many "horror from space" movies I have seen. Lots. Too many really.  So here is situation.  A space craft in orbit from the 1960s has been spotted by some amateur astonomers (nod to me sitting out in the cold with my telescope trying to find Skylab) and it is slowly falling to Earth.  The Soviets want it to burn up in the atmosphere, but the Americans want to salvage it for it's secrets (let's say this is the 1980s).  Guess who has the right idea? Clue, it isn't Uncle Sam. 

The craft lands and yeah, the Zombie Apocylpse starts.  What do your characters do?

This is essentially the premise behind Völlig Losgelöst, a proposed 80s-themed horror game I wanted to do.  I dropped it largely because Dark Places & Demogorgons did what I wanted VL to do and did it quite well.  That's fine, much like my Zombie Cosmonauts, Völlig Losgelöst is coming back from the dead with a new-ish direction.  

This is German, not Russian, but still has a lost astronaut and is full of 80's pathos.

Ich komme bald.

The NIGHT SHIFT RPG is available from the Elf Lair Games website (hardcover) and from DriveThruRPG (PDF).

Wednesday, March 23, 2022

Random RPG Thoughts

Have a bunch on my plate at the day job right now and I am headed up the Gary Con tomorrow and the weekend.  The best part of Gary Con?  I can drive in, drive out, and sleep in my own bed every night!

Unnamed Victorian/Rural Gothic Mini-campaign

I want to run an adventure/campaign set in Victorian times and combine "Little House on the Prairie" with "True Detective" Season 1 and Carcosa.  Essentially you are all a bunch of gritty detectives and have chased this dangerous "End times" cult to the US Midwest in the 1880s.

This cult had a member that is a bit clairvoyant and saw World War I and decide that it is better to end the world.  She went mad (naturally) and this is how the PCs discover the cult's activity and connects them to a string of grisly sacrificial murders.

Why Little House?  Well I did enjoy the show growing up and it seems so idyllic, even with their hardships, and some cult trying to draw down some horror beyond the stars is so incongruous to the setting that it makes for its own first level of horror.

Originally this was called "Ghosts of Albion: Carcosa"  but today I could use pretty much any Victorian-era system for it.  I have all of them. 

Victorian Games

New Gaming Gear

My youngest is now in college and has built a new computer.  So I just got a "hand-me-down" Alienware.  With this and my other gaming computer, I am thinking about getting some new PC games to play.  All of the old AD&D "Gold Box" games are coming to Steam.  I never had the time to play them when they were new but I am hoping they might scratch that AD&D 2nd Ed itch I have.

ETA: Just found another hard drive to put in it!

Sci-Fi RPGs

I have been in the mood for a sci0fi RPG for some time.  Now my oldest is too.  Though he wants something that is compatible with 5e so he can continue playing in his world and doesn't want to go the Starfinder ("Featfinder") route.  Ultramodern5 has been suggested to me as has Esper Genesis

This is only quasi-related to my Star Trek games. Though it will inform my choices when I do Sci-Fi month in May.

Spell Database

Not for publication, just my own use. I am putting together a database of every spell I have written for all my witch books.  While I am not expecting to share this out, you will likely see the products of the labor one day.

Monster Books

With the day job, I have not had much of a chance to really work on any of these.  In fact, my last edit was early February according to the file dates.   Hope to get back on these. 

Saturday, October 16, 2021

October Horror Movie Challenge: Curse of the Mayans (2017)

Curse of the Mayans (2017)
Another one with my wife tonight.  She was in the mood for something Egyptian or similar, but I remembered I had this one on my list.  It is horror, it is sci-fi, and I have been wanting to find something more about Mayan myths, even if it was in the form of a cheesy movie.  Actually for what I have planned a cheesy movie is perfect.

Curse of the Mayans (2017)

This movie was also known as Xibalbá.  An American professor, Dr. Alan Green (played by Steve Wilcox) hires a professional cave diver Danielle Noble, played by Carla Ortiz, to uncover what he believes is the lost library of the Mayas.

There is a bit in the start about an alien race of reptile aliens from the Pleiades. And a Mayan retelling of the Nibiru tale, Va Sheck.

The movie starts slow, but about 1:05 in it really begins to kick in.  The divers find what they think is the library, but it looks like alien technology.  One of the divers tries to grab a gold jaguar head, but instead, they let something out.  The demons/aliens begin to kill the divers.

The professor tells us the alien/demons are "Tlaloc."  While the name is Aztec, there is a Mayan god that is similar.  They can possess humans, but their eyes look like snakes.  Cool, but how does the professor know all of this?

The movie ends just as it is getting interesting.  

So some scares, but not enough and too little too late.

I had hoped for more really. 

2021 October Horror Movie Challenge

October 2021
Viewed: 31
First Time Views: 18


Friday, October 15, 2021

October Horror Movie Challenge: Horror Planet aka Inseminoid (1981)

Horrorplanet aka Inseminoid (1981)
Man, I am in some kind of rut.  Ok in my defense this movie has been on my list for years, but even I thought it was too cheesy to consider.   Also there are not a lot of choices when your search terms are "Horror," "Sci-fi," "Alien," and "Archeologist." 

So if you read my post earlier today you know I have an idea, or the start of one, for my alien reoccurring Big Bad.  

So this film is taking place on an alien planet.  Writing is discovered on the walls while the research operations are going on this frozen planet.  There appear to be a lot of couples here, convenient really.  One of the researchers is hurt in an explosion and his buddy starts to go crazy.

I am not sure what the future is like, but according to this movie, they must be outlawed by then. 

While out (even though the commander ordered everyone to stay on the base) Sandy and Mitch get out of communication range.  Mitch is killed by some sort of monster and ripped apart.  Sandy is captured and taken to some room where she is stripped naked and impregnated (via a long clear tube full of green slime) by some weird-looking alien creature. 

Sandy starts acting strange.  Not in the "I am traumatized" way, but in the "I have an alien baby growing inside me and I need to kill and eat people now" way.   Sandy is played by Judy Geeson, who has had a really great career over the last 7 decades. This movie wasn't even the start of her career, she had already been working for 20 years at this point.  

Each plan to stop Sandy ends up getting more people killed, often from complete stupidity.  By the end I was rooting for Sandy since pretty much everyone was the cause of their own deaths.

I am not sure what was the biggest scientific screw-up.  When Mark was able to go outside and see Sandy when everyone else died outside.  Or that Sandy was able to get her pants off to give birth and back on again without ever taking off her shoes.

There are some minimally interesting ideas here, but not enough to sit through an hour and a half of this.  At least I have some ideas of things not to do. In the end, it is just a fairly weak Alien rip-off with a side helping of misogyny.   

Directed by Norman J. Warren who also gave us Satan's Slave and another potential one for tonight, Prey.  Let me say right now I am not really that impressed. 

I need to make some better choices in my movies.


2021 October Horror Movie Challenge

October 2021
Viewed: 27
First Time Views: 14

Wednesday, October 13, 2021

October Horror Movie Challenge: Mars Night

Mars
What is it about Mars that both fascinates us and horrifies us at the same time?  Even long before H.G. Welles and "War of the Worlds" Mars has had a hold on our collective consciousness.  

Doctor Who has visited horror on Mars many times, most recently with "The Waters of Mars" (2009) and "Empress of Mars" (2017).  Notably, one of the few times we see the Doctor truly afraid is when he learns he is facing the Martian Grand Marshal Skaldak in "Cold War" (2013).  

Even the optimistic Star Trek is not immune, with one of the greatest terrorist acts committed against the Federation happening on Mars' Utopia Planitia

Mars has gotten to us. 

So it is not a big surprise that there are still today sci-fi horror movies featuring Mars.

Angry Red Planet (1959)
The Angry Red Planet (1959)

One would assume I would start with War of the Worlds. At least the classic or maybe even one of the remakes.  But I want movies ON Mars and for better or worse, this is a classic. I have seen it before, but it is a good one to start the night and it is on every streaming service I have.  This one takes place sometime after the first moon landing. No date is given but you can assume it is the 1970s as seen through the eyes of the 1950s (Time Delta, 11 or so years).

Again, while I typically avoid movies from the 1950s, there are exceptions.  A couple of things make this one stand out.  The giant wolf-bat-spider creature being one and the "CineMagic" effect used when they were on the surface of Mars was another. The CineMagic could look cheap by our standards of today, but I actually thought it had some charm to it. 

The acting isn't bad, though it suffers from all the casual sexism of the time, though to it's credit it has Naura Hayden as biologist Dr. Iris "Irish" Ryan. She isn't so much there as eye-candy (plot wise) and has a role.  It is also noted that only Americans seem to bring guns into space. It does avoid the trope of one of the scientists being secretly evil or wanting to establish his own empire on Mars. 

The film is a bit silly for our times, but there were what appeared to be some good (for the time) scares.  The CineMagic effect really covers up a lot of special effects shortcomings. 

I am sure I have seen this one before, but there are a lot of parts I don't remember.  I am only giving myself ½ a credit for this one.

Star Crystal (1986)
Star Crystal (1986)

I actually started this one first. Stopped it because it was just not  good and came back to it tonight. While there is 30 years between this one and Angry Red Planet, it sure has improved much in attitudes.  This one takes place in the year 2030 to 2033 (Time Delta 44 to 41 years).

Let's be entirely upfront about this.  This one is bad.  I spaced (heh) out a lot writing other things.  Here is the gist.  Two dufuses bring back some rocks from Mars expecting some of them will give them a good payday.  One of the rocks cracks open and something slimy comes out.  Fast forward to NASA on Earth in the later 2030s where everyone is smoking like it's...well 1986. The first crew is dead so they send another crew after them.  

After some not-scares and other nonsense we learn the alien, named Gar, used the computer to learn about humanity including reading a Bible, and has decided to depart in peace.  What the actual fuck? Anyway, that's the movie.  There is more like the shitty effects, the toy Millennium Falcon used for close-up shots of the starbase and the misspellings on the computer screen.  An aside, here in the real 2021 I am using more computer power than they displayed in their fake 2033 just write these words. I also have the benefit of a spell check.

Anyway, I am embarrassed I watched this movie. 

By the way, this site Explore Mars wants us on Mars in the 2030s. I don't think they saw this movie.

Ghosts of Mars (2001)
John Carpenter's Ghosts Of Mars (2001)

2001 should have been a bigger year for sci-fi movies.  Just saying. This one takes place in 2176. The Time Delta on this is 175 years now.  As we move further and further away from the Apollo missions our optimism about colonizing nearby space is waning.  Or maybe we just have a better understanding of how bad the void of space really is. 

I also admit this is the one I was looking forward to.  I mean John Carpenter right?

Well...

The pluses. The film stars Natasha Henstridge, Ice Cube, Jason Statham, Pam Grier, Clea DuVall, Robert Carradine, and Joanna Cassidy. All of whom have delivered good performances in the past.  The key with any movie with Ice Cube and Jason Statham in it is you never take their characters seriously. Jason Statham has more or less likened all his characters to cartoon characters.  

The soundtrack is great, if for no reason other than the inclusion of Stevie Vai whom I have been a fan of since his days with Frank Zappa

Some interesting bits.  Mars' government appears to be a Matronage or rule by women.  The Mars here reminds me of Total Recall or Doom before the Demons arrive.

The story revolves around a group of police officers attempting to do a prisoner transfer of James 'Desolation' Williams, played by Ice Cube.  They get to the boomtown to find him but instead, they find everyone dead and Williams still locked up.  They find a couple of people still alive but possessed.

Turns out the ghosts of dead Martians are possessing people thinking the humans had killed all the Martians.  They decide to blow up the nuclear reactor thinking they can nuke all the spirits.  Sure. Why not.  

The ghosts just repossess other humans and attack the city.

The Martian possessed humans reminded me a lot of the Futurekind from the Doctor Who episode Utopia.  In fact, the scenes of Mars at night also remind me of the planet Malcassairo at the end of the Universe. 


2021 October Horror Movie Challenge

October 2021
Viewed: 25
First Time Views: 12

Tuesday, October 12, 2021

Science Fiction and Horror

Mary Shelly, the Mother of Science Fiction
This week I am working my way through a bunch of Sci-Fi/Horror movies.  I thought then that today would be a good day to see how I use both genres together.

Science Fiction and Horror have had a long-standing relationship.  Where horror stories are some of the first stories ever told, Science Fiction, or Science Romances, are newer.  

For me, and many others, the Modern Age of Science Fiction began with Mary Wollstonecraft Shelley's "Frankenstein; or, The Modern Prometheus" in 1818.  While considered by many to be a Gothic Horror novel, it only has the trappings of a true Gothic Horror. The work is pure science fiction of a brilliant man, the titular Dr. Frankenstein, and his attempts using science to reanimate dead tissue resulting in the creation of his monster, who is NOT named Frankenstein. 

Like all good science fiction, it is far looking and attempts to tell us something about our society or morals.   Which is why when people ask "When did Sci-Fi become so woke?" I say "In 1818 when it was invented by a Regency-age, teenage feminist."  This was 10 years before Jules Verne, the so-called Father of Science Fiction was born and almost 50 years before H.G. Wells was born.

It would be disingenuous to ignore the horror elements of Frankenstein in favor of its Sci-Fi elements.  They go hand in hand.  The story was conceived from a nightmare, the same night that John Polidori gave us "The Vampyre."  

Almost a century later we would get another popular horror/Sci-Fi mix in H.G. Wells War of the Worlds. This give us the popular and potent combination of Sci-Fi, Horror, and Mars. 

Sci-Fi tends to organized into two large camps; the hopeful and the dystopian.  YES there is more, I am not talking about ALL of sci-fi right now.  But you make some clear demarcations alonge the line of Hope.

Star Trek for example tends to be on the side of hope.  Hope for what the future can bring and be.  Again "Woke" since 1966. Star Trek is about hope in the face of all sorts of diversity.  But what about hope in the face of fear?

"Space is disease and danger wrapped in darkness and silence."
 - Leonard 'Bones' McCoy, Star Trek (2009)

The goal of Star Trek: BlackStar very early on was the horrors of space.  Often times, especially in the TNG days, space travel was depicted as fun, and easy (ish), and the horrors were the ones we brought with us.  While that made for great TV in the 90s, I was still left wanting something more.  Star Treks Voyager and then Enterprise got back to the idea that space travel was not easy nor always fun.  BlackStar I hope delivers on the "in space no one can hear you scream" angle.  I opted for mythos monsters and settings with the idea that "in space the stars are always right."  Even though that was also the same time I was lamenting you can't just slap Cthulhu on something to make it sell.

Well. I am not "selling" anything with BlackStar save for my own home games. Still, I feel I owe it at least to myself not to "just slap Cthulhu onto Star Trek." 

On the flip side of this I have my Star Trek: Mercy.  Which is nothing if not about hope.  A Starfleet full of various species from across the Galaxy, even ones the Federation are not allies with, all working together to run a hospital ship to save lives. Not that I can't run into horror elements, that is not the goal here. 

I have, thanks to many of the October Horror Movie Challenges had the chance to watch some great Horror/Sci-fi.  I have also had the chance to read a lot of horror sci-fi over the years, but sadly nothing recently.

It is a topic that I would love to explore more in depth and find stories that are unique to this combined genre.   Much like how Sci-Fi lead me to Fantasy and Fantasty lead me to Dark Fantasy and Horror, Horror is bringing me full circle back to Sci-Fi.  

I think it would be fun to get back to some sci-fi games.  Even if I have to add horror to them. 

I am not sure where this is taking me, but I am looking forward to finding out.  Hopefully I'll have some more insights later this week.

October Horror Movie Challenge: Saturn 3 (1980)

Saturn 3 (1980)
This is one of those movies I have wanted to go back and see to see if it was as bad as I remembered. Was it? Oh yeah.

Saturn 3 (1980)

Kirk Douglas seems underutilized here.  Farah Fawcett is, well..., I have a better opinion of her now than I did then, but she is still not very good here. She seems to be here only as eye candy and to scream.  I can't even tell you what it is her character was supposed to be doing here.

Harvey Keitel has called this movie the "nadir of his career" and he certainly seems like he is only going through the motions here. He has even been redubbed for this.  I didn't even remember he was in this, to be honest.

The plot is super simple.  Harvey Keitel brings an experimental robot to an outpost near Saturn (Saturn 3) and he passes on his crazy to the robot. 

The outpost is researching new food alternatives for Earth and is run by Douglas and Fawcett who are also a couple. Yeah, he was twice her age in this.  

They have trouble with Keitel from the start and then trouble with the robot, and then everyone is fighting everyone else.  Despite being newer than 1979's Alien, the sets look more like a 1970s sci-fi movie. 

 I remember seeing this one on TV a while back, I thought it had some other scenes.  Checking good old Wikipedia there were other scenes when it aired on NBC. 

The movie is, or could have been, an Alien rip-off, but there are not enough people on the station and thus not a high enough body count.  It could be remade today an would be much better.


2021 October Horror Movie Challenge

October 2021
Viewed: 22
First Time Views: 9.5

Monday, October 11, 2021

October Horror Movie Challenge: The Fourth Kind (2009)

The Fourth Kind (2009)
Going to start my week of Sci-Fi horror with one my wife picked.

The Fourth Kind (2009)

This one seemed like it had a lot going for it. First, we get the notion that this is all based on a true story and actual events.  There is some "found footage" of the "actual people involved" and then we also get Milla Jovovich, who I adore, and Elias Koteas who is always great. 

The movie has some genuine scares involved too.  Even the found footage is good.  The footage of course are also just actors and none of this ever happened.  BUT it does turn out that this area of Alaska does actually have a history of missing persons.

While I went into this one with the idea of mining it for ideas for a BlackStar game (I always wanted to an Alien Abduction plot where humans and aliens are on more equal footing) instead I was given ideas for my NIGHT SHIFT Valhalla, Alaska game.   Valhalla though runs closer to "Resident Alien" than this one's mix of "Close Encounters," "Fire in the Sky," and "Blair Witch."  

The ending left us feeling a little empty. No resolution, but some good jump scares and weird special effects.  

Still, Milla Jovovich is still great. This was one of director's Olatunde Osunsanmi first movies.  He would go on to direct and produce episodes of New Trek and the series "Falling Skies."   So sci-fi is certainly in his wheel-house.

Maybe I should do an Alien Abduction night.


2021 October Horror Movie Challenge

October 2021
Viewed: 21
First Time Views: 9.5

Sunday, October 10, 2021

October Horror Movie Challenge: The Thing (1982, 2011, 1951)

The Thing
There are two movies in my mind that set the bar for Sci-Fi Horror.  The first is Alien (1979) and the second is 1982's The Thing.  Both use science fiction as a back-drop to tell a very claustrophobic monster story.  Both had fantastic directors.  Both also took us to a place of "not Star Wars, not ET."  

It is also the perfect juxtaposition of horror and SciFi from a Lovecraftian perspective.  While the origin of The Thing is drawn from the sci-fi/horror short story "Who Goes There?" by John W. Campbell Jr., the fingerprints of Lovecraft, and in particular "At The Mountains of Madness", are all over this. 

It also makes it a perfect tale for a BlackStar adventure. Maybe I'll tweak my "At the Planet of Madness" adventure a little more.

Tonight I watched John Carpenter's The Thing from 1982 for the first time in, well, I don't know how many years.  Since High School to be sure.  And then I decided to watch the 2011 remake of it.

The Thing 1982
The Thing (1982)

It has been so long since I have seen this I had forgotten about the space-ship at the beginning. For the time the special effects were amazing and frankly, I think they hold up well today.  Though the blood looks more like raspberry jelly.  My son works in a bakery now, I see a lot of raspberry jelly on clothes these days.

I remember watching this one back in 83 or 84 and I remembered I had come up with a very convoluted theory that this creature was a crashed Zygon from Doctor Who.  Fits with them crashing and being found under Loch Ness.  We would get almost this exact same story for Doctor Who in 2013 with Cold War, only at the North Pole not the south. 

The version I watched on Amazon Prime was in HD and it looked fantastic. It looked like it could have been filmed in 2020 to be honest.  It is making me look forward to seeing the Remake/Prequel made in 2011. 

The Thing 2011
The Thing (2011)

This one is a prequel/remake of the 1982 movie.  Even the starting title sequence is similar.  This time we deal with the Norwegians from the first movie.  Interesting way to start the movie, to be honest.  It has Mary Elizabeth Winstead in it and I am a fan, so I like that. It also has Kristofer Hivju, better known to us today as Tormund Giantsbane from Game of Thrones.  He is just as fantastic in this. 

I wish I had paid more attention when the 82 version was on to the Norwegian base, named "Thule",  to see if they were the same.  In truth, it more reminds me of the American one. The spaceship looks the same, but a lot larger.  I also am enjoying that some of the reasons for "dumb decisions" in the first movie get some sort of explanation here.  We even see where some of the damage comes from and an explanation of some of the remains.

The trouble with this movie is there is no new ground for it to cover; it is almost the exact same movie.  Though in this one, bits of the creature can break off and attack others. 

Like the 1982 we have two survivors and it is unknown whether or not they survive. 

The Thing from Another World 1951
The Thing from Another World (1951)

This is the original movie and the one that John Carpenter set to emulate.  Even the opening credits are similar. And WOW is it old.  Typically I steer clear of the 50s except on very rare occasions. 

The opening credits again look like the the 1982 version, or more to the point they all look like this one.

In this one the action is set at the North Pole, but largely the same story. Well...typical for the 1950s there has to be a romance angle. The movie also takes forever to get anywhere.

We get a better description of the creature. It is plant-like, but it still looks like a humanoid of some sort.

There is much less death in this one, no surprise, and the monster is not a shapeshifter at all. 

This one has a lot of survivors and then let the whole world know what happened.   It's funny. For a time full of Red Scare paranoia there is very little of any sort of paranoia in this movie, at least compared to the 1982 and 2011 versions.  

--

It is easy to see the elements that all three movies have in common. Given that it gets remade about every 30 years we can expect to see a new Thing in 2041.

I still would love to work this into a BlackStar game somehow.  Either the discovery on Earth of this craft and pilot that leads to an investigation to its native world, or a getting to the native world and discovering a ship full of human specimens from over 100,000 years ago.  Though 100,000 years ago the Earth would have been populated by hominids like Homo ErectusHomo Floresiensis (the Hobbits), and Homo Sapien Neanderthalensis


2021 October Horror Movie Challenge

October 2021
Viewed: 19
First Time Views: 8.5

Wednesday, September 15, 2021

The New Golden Age of Star Trek

I have often thought that I was not doing a horror/old-school/vampire/witch sort of blog I'd be doing a Star Trek one.  I am that obsessed.  Thankfully for me there already is a great blog that does Star Trek and Doctor and more; TARDIS Captain.

Even so, I can't help but be excited for all the great new Star Trek heading my way.

Star Trek Day 2021

Here are the previews of all the upcoming Star Trek shows on Paramount+.



I am very excited!

Saturday, May 22, 2021

Sword & Sorcery & Cinema: Forbidden World (1982)

Forbidden World
More Roger Corman fun! This one is a repeat from an October Horror Movie Marathon from 2018.

If I had thought about it I should have done this as a double feature with last week's Galaxy of Terror.  I think a lot of the starship interiors were reused. The movie starts with some starships attacking another ship. A robot (straight out of Star Frontiers by the look of him) wakes up the commander out of cryosleep to deal with them.   After the battle, we learn that the captain, Mike Colby played by Jesse Vint, has been asleep so long his son is older than he is now.  Also, he has been re-routed to the planet Xarbia which Colby thinks is a joke.  It is an experimental research station and something got loose. Something they call Subject 20. June Chadwick stars as Dr. Barbara Glaser, who is best known from V and This is Spinal Tap. Dawn Dunlap also stars as Tracy Baxter.  Dunlap is better known as "Laura" from the quasi-erotic film of the same name when she was only 16 and from Corman's Barbarian Queen

Another Corman recycle are the two suns rising on the planet. Same shot is used in The Warrior and the Sorceress.  Wonder if it is the same planet? What happened to it I wonder. I was already running low on water in David Cardine's time.  Maybe it died out leaving only the Proto B bacteria the scientists are studying. 

So we have a mutant monster in a lab out in space.  What can go wrong?  Well, I sure you can guess.  The movie is not great, but it is also not really terrible. Like a lot of Corman's stuff, there is a core here, a kernel of a really good idea here.  This movie very, very effectively combines "Alien" and "The Thing" into one movie and puts the whole thing on a station in space.   It is Corman, so yeah the women take off their clothes at the drop of a hat. They also run around in high heels and shower together. The future is weird. 

The movie is fairly uneven, going from the tension of the escaped mutant in one scene to everyone turning in for the night in the next. 

The monster picks people off one by one, you know like a monster will. Until we are just left with just Tracy and Mike.  Though the idea of feeding the monster a cancerous tumor to kill it is a novel one. 

It was a fun flick, but I got really tired of Tracy's screaming in the last half of the flick. 

Gaming Content

Same as you get from Alien or The Thing.  Hunt the monster before it hunts you. I suppose that I will have to do a "monster is loose in a research facility" adventure at some point.  But I would need to make it different than either "Ghost Ship" or the "Ghost Station of Inverness V." This would have to be a flesh and blood abomination. NOT just an alien, but a creature of humankind's hubris.

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Tim Knight of Hero Press and Pun Isaac of Halls of the Nephilim along with myself are getting together at the Facebook Group I'd Rather Be Killing Monsters to discuss these movies.  Follow along with the hashtag #IdRatherBeWatchingMonsters.

Saturday, May 15, 2021

Sword & Sorcery & Cinema: Galaxy of Terror (1981)

Something a little different tonight, an 80s sci-fi horror movie with a solid Sword & Sorcery feel to it. It's from Roger Corman, so I guess that is not a huge surprise.

Galaxy of Terror (1981)

This movie has everything! My favorite Martian Ray Walston, Erin "Joanie" Moran, Grace Zabriskie, Sid Haig, pre-Freddie (and really young looking!) Robert Englund, a space witch, tentacle rape monsters! Wait. What was that last bit again? Another Roger Corman offering. I have to admit the cast is something else really. 

The movie starts with the crew of our spaceship, the Quest, headed to planet Morganthus by the order of some mysterious dude called "The Planet Master." We never see his face due to the glowy red energy around it. He is playing some game with our Space Witch. Our pilot, Captain Trantor (Zabriskie) was the only survivor of some famous disaster that has left her a little worse for the wear.  We learn Alluma (Moran) is a psychic sensitive and she detects no life on the planet they all but crash land on.

The Quest crew investigates a crashed ship, the Remus, where all the crew seems to be dead. Soon the first crew member, Cos, is killed by some sort of monster with claws.  The crew looks for more survivors and finds a really creepy ass pyramid.  The mission Commander, Ivar, is lowered into the pyramid but he gets attacked by some blood-sucking tentacles.  Quuhod (Haig) is killed by one of his own crystal throwing stars.  Dameia (played by Taaffe O'Connell), in one of the most controversial bits in the movie, is attacked by a giant maggot/worm/tentacle beast who manages to get all her clothes off before it rapes/eats her.  

We find out that Core, the cook (Walston) is some sort of spy. He had been in the disaster the Captain had been in.  She seems to be hallucinating an attack.  We next see her trying to leave the ship but she bursts into flames.   The remaining crew regroup and head back to the pyramid.  They get separated, of course, and picked off one by one until only Kore and Cabren remain. We learn that Kore is really the Planet Master and this pyramid is part of a game. Cabren manages to kill Kore, but becomes the Planet Master in his place.

I'll give the writers credit, there is some background going on here.  I am not sure that it all translates well on the screen though. I like the idea of the pyramid causing fear, but there is no reason why The Master/Kore would actually be interested in it. 

The movie has a solid Alien (1979) and Aliens (1986) feel to it. No surprise really, James Cameron served as Production Designer and Second Unit Director on the film would five years later direct Aliens. 

But, and let's be honest here, the movie is not good. I am not sure why we never saw it then but Erin Moran is terrible in this. Taaffe O'Connell is in it only so she can take off her clothes.  Even mainstays like Robert Englund and Sid Haig are wasted here.  Ray Walston and Grace Zabriskie were obviously here for the paycheck.

Gaming Content

The idea of entering an ancient and abandoned pyramid is as old as...well, the Pyramids.  This one just happens to have a sci-fi horror feel to it.  There are a lot of ideas I could steal for BlackStar. Watching this after reviewing Stars Without Number I am more convinced now that my BlackStar game must have psionics. 

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Tim Knight of Hero Press and Pun Isaac of Halls of the Nephilim along with myself are getting together at the Facebook Group I'd Rather Be Killing Monsters to discuss these movies.  Follow along with the hashtag #IdRatherBeWatchingMonsters.

Review: Space Opera, 2nd Edition (1982)

Space Opera, 2nd Edition, 2nd cover
Space Opera has always been one of those games that I have wanted for years but never tried. Anytime I thought about the game it was usually out of print and the prices were a bit high.  Then I'd forget about it again.  Reading through all my old Dragons, especially in the 1980-1983 time frame, there was an ad for it every issue.

Since this is SciFi month I figure I should go back to this one.  Thankfully for me, it is now available as a PDF from DriveThruRPG.

Space Opera (1982)

Space Opera, 1st Edition, was released in 1980 which makes it one of the first competitions to the Classic Traveller RPG.  The 2nd Edition version, which is what DriveThruRPG has, was released in 1982.  I can't really speak to the differences.  According to a post over at Wayne Books, there are not really many differences between the 1st Ed "Blue" box vs. the 2nd Ed. "Black" box save for the art. 

There also seems to be a slight difference between the two black box 2nd edition covers.

Space Opera was written by Edward E. Simbalist, A. Mark Ratner, and Phil McGregor and published by Fantasy Games Unlimited. 

The PDF from DriveThruRPG is 200 pages split into to two volumes. There are two color pages of the box art and the rest is a very old-school style b/w text with some minimal art.   While this sounds like a drawback the game is very much a sandbox-style game. So the "Art" that would be here is from whatever your favorite sci-fi property is.  Space Opera tries to be all things to everyone and ... well we will see how well it does at this. The PDF is a scanned image, then OCR'ed.  There is no bookmarking.

Out of the box we learn that Space Opera is exactly that. A game to emulate your favorite Space Opera fiction.  This is not the hard science of Traveller or the weird science of Gamma World/Metamophasis Alpha.  This is Star Wars, Battlestar Galactica, Buck Rogers. I have heard it described as "not drama, but melodrama."

The sections are numbered like many old-school war games. 1.0 is "Space Opera" 1.1 is "Required Materials & Equipment" and so on. There are four major sections of Vol. 1, the player's book, 1. Space Opera, the introduction, 2. Character classes, 3. PC Career Experience and 4. PC Knowledge and Skills.  Vol. 2 is the "Star Master's" section.  Yes they are indeed called Star Masters.  Here we have sections 5 to 18. 5. General Equipment Lists, 6. Personal Weapons, 7. Heavy Weapons, 8. Ground Combat,  9. StarShips, 10. StarShip Combat, 11 StarShip Economics & Interstellar Comerce, 12. World Creation, 13. Cultural Contacts (aka Aliens), 14. Directory Design of Planets, 15. Habitable Planets, 16. NPC Races, 17. Beasts, and finally 18. Personal Living Expenses.

If it looks like the game is heavy on weapons and combat then yes, it is.  It is also so wonderful old school with bunches of different systems and sub systems. 

Instead of completely reviewing a 40+ year old game let through out some caveats and some points.

First, while this game was certainly an attractive alternative to Traveller at the time, we have many more games out now that do this all better and with clearer rules.

Second, if you are a fan of older games or a fan of Sci-Fi games then really is a must have for your collection.  The PDF is nice and cheap compare to the $100+ to $300 range I see copies go for online.  For $10.00 it is worth your while if you are curious about the game, the history of RPGs or Sci-Fi games.

Now some points. Or how to get the most out of the 10 bucks I just asked you to spend.

Section 1.2 covers units of measurement, all metric focused.  Many games do not have these, this is useful for anyone working in three-dimensions or needs a good idea what a cubic meter is.

Section 1.4 has good advice on dicing rolling in any game.  Don't roll unless the outcome is in question or it serves the drama. There are lots of time to roll the dice, it doesn't need to be done all the time. 

Section 2.0 covers classes. They boil down to Fighting, Tech, Science, Medical and Specialist.  We will see these in one form or another time and time again in nearly every other Sci-Fi RPG from Stars Without Number, The Expanse, to Starfinder and even Star Wars and Star Trek.

Section 2.2 is a nice overview and random tables of Planet of Birth.  They are all d20 rolls and should work with every other system out there. My back of the napkin math even tells me it would work great in such games like White Star.

Section 2.3 character races has great guidelines for just about every sci-fi race out there.  Humans, future humans, evolved apes, cats, dogs, bears, birds, lizards. All here. Again guidelines so cut and paste into what other Sci-Fi game you have going on. No giant insects though. 

Section 3.1 on covers some great guidelines on Mercenary service.  I can't vouch that the economics will transfer from game to game though. 

Section 4 has so many skills. I prefer a simpler skill system these days, but this would help you define some specialized ones. 

Section 4.10 has a lot of Psionic skills as well. Might work with Stars Without Number. This is also how you get "The Force" without pissing off Lucasfilm/Disney.

Also if your Sci-Fi RPG does not have at least one David Bowie tribute then you are doing it wrong.

David Bowie

Section 5. So. Much. Equipment!

Section 15. Great toolkit for habitable planets. 

Section 16. NPCs and sample Alien races.

I said above it tries to be everything to everyone. It does this by taking every sci-fi trope there is and giving it a home here.  Does it work?  Well...it ends up being very long, very complicated and somewhat unattractive, but I can't tell if I am judging it by today's standards, my standards for game design or the standards of the time.   This is a toolkit game with 1000s of options and you only need to choose the ones that work best for you.  

This is not the Granddaddy of Sci-Fi RPGs. That would be Traveller.  This is however the Great Uncle. He still has some good ideas and since he has no kids of his own he can spoil the grandkids as much as he likes. 

I am sure that there are groups out there still today that would LOVE this game.  Me I prefer something a little more streamlined.  That all being said, I am glad I bought the PDF of this as opposed to spending $100s on eBay for it.