Now, seeing how I have a lot of demons already, I thought it might be interesting to try and make this pentad into something else.
The Five Spirits of the Grimorium Verum
Surgat, Frimost, Silcharde, Bechard, and Guland
In the Grimorium Verum, these spirits are not “princes of Hell” but operational tutelary spirits, meaning they are summoned for specific types of magical work. They have jobs to do. They form a functional unit often referred to by occultists as the Five Servitors. They are not demons or devils, and fall outside of the hierarchies and power struggles of the creatures of the lower planes.
Each can act as a witch's or warlock's patron, but most often they are used in conjunction with the others. Even witches and warlocks with other patrons can summon these spirits.
Summoning these spirits is not an evil act in itself. However, the knowledge and power gained are often used for evil purposes; aka Maleficia.
Their common traits:
- All five are primarily invoked in witchcraft rituals, not theological demonology.
- Their powers correspond to typical maleficia: seduction, storms, deception, disease, and unbinding.
- They act as tutelary spirits, entities who “teach a witch how to do” the thing they themselves embody.
- They are not rivals; they form a loose cohort, each governing one sphere of maleficia.
- In folklore, they sometimes appear as a witch’s familiars in spirit form, each taking animal shapes (goat, wolf, owl, rat, or snake).
Surgat
Title: The Opener of All Locks
Sphere: Unlocking, unbinding, access, paths
Witchcraft Role: Patron of spell-breaking, opening portals, bypassing barriers
Typical Animal Form: Owl
Surgat is invoked when a witch needs to:
- Open a locked door (physical or magical)
- Break an enchantment
- Cross a boundary normally forbidden
- Find a hidden path or secret entrance
In folklore he is “the spirit who removes obstacles,” but at a price. Symbolically, Surgat represents the act of transgression, and witches petition him when attempting forbidden travel, escape, or the violation of taboo spaces.
Relationship to the others:
He begins the process. Surgat opens the way so the others may act.
Frimost
Title: The Seducer and Subduer
Sphere: Love philtres, lust, domination
Witchcraft Role: Glamours, charms, influence, the bending of hearts
Typical Animal Form: Goat
Frimost is associated with:
- Causing love, lust, obsession
- Enthralling a target
- Empowering erotic magic
- Creating magical bonds between partners (consensual or not in medieval texts)
Witches call on Frimost when they wish to bend or sway another’s will through desire. He is also linked to glamour magic in some French folk traditions.
Relationship to the others:
He acts within the opening created by Surgat, influencing those who stand in the witch’s path.
Silcharde
Title: The Fraudulent Spirit
Sphere: Trickery, lies, deception, invisibility
Witchcraft Role: Glamours, illusions, shape-altering, persuasive lies
Typical Animal Form: Snake
Silcharde teaches witches:
- How to deceive others
- How to lie convincingly
- How to cloak their activities
- How to create false images, ghostly lights, or illusions
He is the classic witch-trickster spirit and the likely origin of the folklore that witches could “bewitch sight.”
Relationship to the others:
He ensures the witch’s actions remain concealed, while Frimost affects minds and Surgat opens doors.
Bechard
Title: The Lord of Storms and Tempests
Sphere: Weather magic, thunder, whirlwinds, destructive forces of nature
Witchcraft Role: Storm-raising, blighting crops, harvest magic
Typical Animal Form: Wolf
Bechard rules:
- Tempests and whirlwinds
- Thunder and lightning
- Weather harmful to crops
- Illness brought by bad winds
He is central to early-modern accusations of witches causing hailstorms and destroying harvests.
Relationship to the others:
Bechard is invoked when the witch wants direct malefic harm done after the others have prepared the way.
Guland
Title: The Bringer of Disease
Sphere: Sickness, fever, wasting illness
Witchcraft Role: Malediction, curses, bodily harm
Typical Animal Form: Rat
Guland is invoked to:
- Cast wasting diseases
- Aggravate fevers
- Harm livestock
- Create curses that manifest physically
He is the most feared of the five, and his powers are the source for the old belief that witches could “blight by touch.”
Relationship to the others:
Guland is the finishing blow, the result of the process begun by Surgat and supported by the other three.
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In my notes, I wrote "like the Cult of Skaro" from Doctor Who. Five elite demons/tutelary spirits/cthonic spirits that exsist outside of the hierarchies of demons/devils and yet serve and are served by all. They are evil, I would like to think of them as demonized gods or spirits.
I thought about doing stats for them, and even began Surgat's, but ultimately I decided not to do them. Why? Well, these are not combat creatures; they are forces. Given their command of magic, I can see each having multiple ways to kill characters instantly and even more ways just to avoid combat altogether. So, combat stats seem rather pointless to be honest.
If you must, then they should be between 22 and 25 HD at the very least.
Now to work them into regular rotation in my games.

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