Monday, July 22, 2024

Adventure Week: Faerie Tales (Quest of the Ancients)

Quest of the Ancients: Faerie Tales
I wrapped up two big projects last week and turned in my final draft of my materials for Thirteen Parsecs. So my schedule is back to being open. This week I am going to focus on a few adventures I have recently acquired and how I might use them.  Today is a rather special one.

Quest of the Ancients: Faerie Tales

Today's adventure was a bit of a surprise. I have been playing around with Quest of the Ancients recently, I was talking with QotA creator Vince Garcia and I bought a new core rules book from him for my son to use. I also picked up one of the last pieces for my collection, the adventure anthology Faerie Tales

I have to admit I had not had any plans for it until I began to read through it. Now I am really happy to have it.

The anthology consists of three small adventures and three longer ones.

Black Shuck (1st to 3rd level) is a "pocket" adventure featuring the black dog of English folklore and myth. It is a smaller adventure and one that can easily be dropped in anywhere. The PCs must get across a swamp (or a wet moor as I plan to use it) and avoid the demonic hound.

Dreamspinner's Art Gallery (Any level) introduces the party to one Islay's (the realm of QotA) powerful witches. She is a 15th level artistic witch and the adventure has a lot of flexibility to use as the starting point for plenty of other adventures. 

Hot Sands (3rd to 5th level) is our last pocket adventure and takes place in a desert. 

The Witch's Tower (1st to 4th level) deals with the return of witch that had been bound to her tower. The first of the three longer adventures.

The Star Splinter (4th to 5th level) is the second of the three longer adventures dealing with an ancient meteor. 

Belshazzar's Music Show (Any level) deals with a travelling music show that is more than meets the eye.

Every adventure comes with detailed NPCs and new monsters.  There is even a three-page writer's guideline in the back for people who want to write for QotA.

The adventures are not Earth-shaking, but they are fun and I am happy to have them. Converting them to say OSR-style D&D is such a non-issue that at one point, I forgot I was reading something designed for a different game. There are charts in back to help with this.

Quest of the Ancients

How I Plan to Use These

I have been thinking a lot about adventures lately. I have a few I want to get done for various projects/publishers, and a few I want to run.

War of the Witch Queens

A lot of these are perfect for my War of the Witch Queens. I feel like I need to include something from Vince in that campaign. I did a little with DL15 Mists of Krynn, but these are a better fit. In particualr I want to include Dreamspinner's Art Gallery and The Witch's Tower as a single adventure arc.  Black Shuck could fit in there are well. 

Deserts of Desolation & Death

My Deserts of Desolation & Death, the second act of the Second Campaign, is one I have been thinking about a lot lately. Hot Sands helps me fill in some gaps.

I am sure I can find homes for the other adventures as well. 

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