This room is opposite side of the hall from Room 2. The door is the same difficulty to unlock.
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| Free Art Assets - Grey Gnome Games - Jason Glover | 
Like the other room this one has old weapons. However, these weapons are trapped.
Removing any weapon from the rack will cause 1d6+2 poison darts to fly out. The poison is now weak; instead now only causes 1d4 hp of damage instead of death.
The trap can be disabled with a successful Find/Remove Traps roll.

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