Tuesday, July 24, 2012

My Kids are Awesome!

With the new reprints of 1st Ed AD&D now out my kids want our next game to be a 1st Edition one!

How freaking cool is that?

We have done just about everything we have set out to do in 3rd Ed and our 4th Ed game is still moving right along.

So what should we do then for 1st Ed?
I know I am going to throw in some house rules.

  • 1st level HP will be equal to Con scores for all characters and NPCs include 0-level humans.
  • I will be using bards, I am just not sure which one yet.
  • Double damage on a natural 20.
  • Will use strict multi-class and dual-class rules.
  • If it is written down somewhere and it works with AD&D1, 2 or Basic D&D then it will be considered for this game.

I know I am going to use ideas from ALL the retro-clones where appropriate.  So it will be less of a 1st Ed game in rules, but certainly one in terms of tone and spirit.

Here are the adventures I want to use.  Again, I like sticking with these old school modules.

T1 Village of Hommlet, levels 1-2 (IF I don't use it in the D&D4 game)
B1 Into the Unknown, levels 1-3 (my go to starting module)
B2 Keep on the Borderlands, levels 1-3 (how can I NOT do this?)

L1 The Secret of Bone Hill, levels 2-4
X2 Castle Amber, levels 3-6 (love this freaky module, though it sticks out as the only Non-Greyhawk one)
A1-4 Slave Lords, levels 4-7
C2 Ghost Tower of Inverness, levels 5-7
S3 Expedition to the Barrier Peaks, levels 8-12
G123, Against the Giants, levels 8-12 (I also have the Stone Giant one from Dragonsfoot)
D12,3 Against the Drow, levels 8,9-14
Q1 Queen of the Demonweb Pits, 10-14
S1 Tomb of Horrors, levels 10-14 (IF I don't use it in the D&D4 game, it is an AD&D classic)
CM2 Death's Ride, levels 15-20. (Again, unless I use it in my current 3.x game which the boys want me to do)

AND if their 4.e group does not get to the end, then I could use the Bloodstone H series too.  But that is getting WAY ahead of myself.

If you look over my previous plans here and here, you see I am sticking with the modules. 
I am running the HPE Orcus ones for 4e, and used many of the other classics in my 3.x games.

So far the boys have gone through B3, B4, S2, S4, WG4, I1, and X1 for 3.x (and a bunch I made up when they were younger like "Cave of the Rainbow Dragon" and "The Stinky Cave"), and H1 Keep on the Shadowfell for 4e.  So they are getting, as my youngest put it this morning, a full Dungeons & Dragons education.

Again.  This is going to be a lot of fun!  I am not expecting this one to start anytime soon, I still have a 3.x game to finish with them. 

1 comment:

Black Vulmea said...

"How freaking cool is that?"

Pretty freakin' cool.

When I ran 1e AD&D, I freely mixed in stuff from Arduin and Judges Guild. I really wouldn't know any other way to play than to pull in stuff from all over the place.