Sunday, March 31, 2024

#AtoZChallenge2024: Sunday Special, Introduction to Dungeons & Dragons Editions

 I am going to use Sundays of this Challenge to talk about the various Editions of the Dungeons & Dragons (D&D) game that have been published over the last 50 years. 

One of the challenges people have when getting into a game like D&D is where do you start? Generally speaking, you are always best starting with the edition that people around you are playing. If they are playing the newest edition (right now, 5th Edition), then great! This will make finding products easier. If it is an older edition, then great! All editions are fun. 

But what are the Editions? Are there 5 then? Well...it is a bit more complicated than that. Hopefully, this graph (making its rounds on social media and started on Reddit.) will help. The editions are all only sort-of compatible with each other. I'll explain that throughout the month. 

Timeline of D&D Original D&D AD&D 1st Edition D&D Moldvay Basic D&D Mentzer Basic AD&D 2nd Edition D&D Rules Cyclopedia (Basic) The Classic Dungeons and Dragons Game (Basic) Dungeons & Dragons Adventure Game (Basic) The Dragon's Den (Basic) D&D 3 D&D 3.5 D&D 4 D&D 4 Essentials D&D 5 One D&D (D&D 5.5 or 5R)

So there are, by some counts, 15 different versions of D&D. Some are 100% compatible with each other, some less so. 

For my posts, I am likely to focus on Basic era D&D (1977-1999), Advanced Dungeons & Dragons (1977-1988), and D&D 5th edition (2014-2024).  Right now "One D&D" is not out yet. It is due near the end of the year, and by all accounts, it should be 100% backward compatible with D&D 5. We will see. 

Here are a couple of notes for people who don't know (or care) about the differences in these games.

Advanced Dungeons & Dragons 1st Edition is the edition made popular by Stranger Things and E.T. the Extra-Terristrial. It was the one popular in media in the 1980s, though there is some evidence that it was D&D Basic (edited by Frank Mentzer, aka "The Red Box") sold better.

Dungeons & Dragons 5th Edition is the edition made popular by Critical Role

I hope that this month I can help with some of the confusion and mystery and maybe, just maybe, make so new players out of you all.

The A to Z of Dungeons & Dragons: Celebrating 50 years of D&D.

In addition to doing the April A to Z challenge, I am also doing the Ulitmate Blog Challenge

Ultimate Blog Challenge

AND

I hope to have some good entries in the RPG Blog Carnival, hosted in April by Codex Anathema on Favorite Settings.

RPG Blog Carnival

Friday, March 29, 2024

#FollowFriday: The Bewitched Parlor

 Gary Con is not just a great place to see old friends, play some great games and sell some books. It is also a great place to meet some new friends. I want to spend some of the next few #FollowFridays featuring some of the great folks I got to meet.  Up first Luna and Blaise at The Bewitched Parlor.

Luna is in charge of this eclectic shop located in the aptly named Salem, WI. So they are local to Gary Con and this was their first con.

They were selling some fantastic handmade witch hats, journals, leather goods, and yes, even some dice. Actually, everything is handmade by Luna, except for the dice, but you can choose those...so a handmade set.

Luna from The Bewitched Parlor
Shop owner Luna


The Bewitched Parlor

The Bewitched Parlor

The Bewitched Parlor

The Bewitched Parlor

Jason with a hat
Elf Lair Games with a new Witch Hat

Plus, they had the coolest looking booth and even a fireplace!  Luna and Blaise were fantastic, and I wish them all the best!

You can check out all their links below. Head over to her website and pick something up!

The Bewitched Parlor 

Thursday, March 28, 2024

More Lejendary Adventures

 Lejendary Adventures had its heyday from 1999 to 2008 or so. Not bad when you think about it. The game had its own problems (a lot of problems), but the biggest issue was the introduction of Dungeons & Dragons 3rd Edition and the OGL, which took the gaming world by storm.

Lejendary Adventure Books

Still, it seems that Legendary Adventure had its devoted fanbase. It left Hekaforge and then moved over to Troll Lords for a time while Gary was partnering with the Trolls. Sadly, that partnership ended with Gary's death and the bad advice Gail was getting that Gary's material would be worth more if she waited a bit. Now we are at a time where the Troll Lords have their licenses back to do Gary's material. Does that mean we will see more Lejendary Adventures?  Somehow I doubt it. The Trolls have a great game in Castles & Crusades, one that Gary himself called the "Spiritual Successor to AD&D," and Lejendary Adventures...well, it was always late 80s game design introduced in the late 90s. It was "old feeling" then, and it would fare much better today.

Still, there is nice support for it on Dragonsfoot, and the Perilous Journeys Publishing company has produced a Steam Punk game, SteamCraft, that uses the same (close) system. Here, it seems to work much better. The world even feels like the same Lejendary Earth in the Steam Age. 

So while Lejendary Adventure might not be the game for me (or even for many) it is the game for a lot of others and they all seem to say something rather similar; the game reads poorly but plays great.  I can certainly see that with SteamCraft. 

My Future with LA/Lejendary Earth

I half-joked that I am just mental enough to want to try and merge AD&D, Mythus, and Lejendary Adventures into one game but sane enough to realize that it is, well, completely insane. 

But there are, as I have mentioned many times, some interesting ideas here.

So how about this. What about a world, obviously related to Oerth, Learth, and Ærth, with these "legendary" and "mythic" connections.  It would need to be conventionally Earth-like to do the things in Dangerous Journey/Mythus and Lejendary Adventures, but also fantastical enough to cover the Oerth and maybe even Urt, which also seem to have the Gygax connection. 

I also joked that with Earth, Oerth, Learth, Urt, and Ærth all we were missing was Ierth or Iarth. There is an Uerth and a Yarth mentioned by Gygax. On Uerth, Iggwilv/Tasha's double is a sorceress known as "Ahsat."

I will not create a new RPG rule system for a thought experiment like this. I don't have that sort of time or inclination. BUT I do have a system that is AD&D adjacent, has a lot of options, and is already tied to a mythic Earth. That system is Castles & Crusades. Their world is Aihrde, but originally it was called Erde, which is the German word for Earth.  I should point out that Tolkien (a professor of Middle English) used Arda as the name for his Middle Earth.

Now Troll Lords have a great world, filled with history and myths, and so on. But they also have the Codices which detail Earth's mythologies.

So. How about this.

There is a world, right now I am calling Erde but that can change, that looks like Earth. It has similar but different land masses. Say something like the Earth clones we see in Star Trek or Mondas from Doctor Who.

I would use the Castles & Crusades system. Use all their mythological codices, and adopt ideas from Dangerous Journeys and Lejendary Adventure. It could be fun. I could find places for all the Gygax adventures on Earth, like the GDQ series (and T and some B) and find ways to work them into an Earth, not Oerth background. If I am doing that I might as well include my various myths like my Roman/Germanic pantheon. Thanks to the magic of the Internet I even have an idea about some of the Lejendary Earth gods

I don't know. Maybe I am desperate to make something out of both of these games. More Sunk Cost Falicies, I guess.  I mean I have Wasted Lands for my "near Earth" games, but it's still not quite this Erde thing I am trying for. 

Ah well. Let's see what develops here.

Wednesday, March 27, 2024

Review: Gary Gygax's Lejend Master's Lore and Beasts of Lejend (2000)

Gary Gygax's Lejend Master's Lore (2000)
Today, I will cover the last two books of the Lejendary Adventure core, Gary Gygax's Lejend Master's Lore and Beasts of Lejend, both out in 2000, the same year as D&D 3rd Edition.

These reviews will go rather fast.

Gary Gygax's Lejend Master's Lore (2000)

Gary Gygax. 204 pages. Color covers. Black & white interior art.

Published by Hekaforge Productions.

This was the next book in the Lejendary Adventure line. Often considered to be one of the greatest books ever produced for any RPG in any edition is Gary Gygax's Dungeon Master's Guide (DMG) for AD&D 1st Edition, published in 1979. It is a massive tome with all sorts of details for handling an Advanced Dungeons & Dragons game.  This book only shares two things in common with that other tome. 1. Gary's name is on the cover. and 2. there is an organization to the material that can best be described eclectic. 

Like the DMG, the Lejend Master's Lore book seems to be an information dump. 

We start with Avatar Knacks and Quirks, which should have been in the Player's book. While there are some neat ideas here, simple things the characters can do and personality quirks both on d100 tables, not all will work well for all players. I mean, what if I don't want my character to have Wylfphobia and hate "elves"? 

There is a section on setting the various prices for goods for items and an attempt to get it to work with modern ideas of how much gold is worth. Nice idea, but I think that in practice, it is a bad idea. Not to say you should not work out your economy, but trying to tie it to the real world is difficult.  

A lot, 70 pages, is given over to Extraordinary (Magic) Items. There are some neat ideas here for this game. In terms of adapting to other games? Well, I think there are analogues in many games for these, so not a lot to mine here. 

Halfway through the book, we actually get to the sections of Lejend Master's Reference. This covers a lot of situations that the Game Master will likely run into and how to deal with them. And there are a LOT of tables. Lots.

Ok. Comparing this book, or any Game Master book, to the DMG is not fair. The 1979 DMG set the watermark for all other GM books to follow and many do not meet that mark. The DMG is also a good guide for a lot of different sorts of games. It is dense, information-packed, and assumes a level of intellectual competency that you typically do not see in many books.  But it is fair to compare the Lejend Master's Lore to the DMG. Same author, 20+ years apart. This book doesn't even come close. There is no evidence of 20 years of evolution of thought here and anything that is good, we have read before.

If anything, this book is just very disappointing.

Gary Gygax's Beasts of Lejend (2000)
Gary Gygax's Beasts of Lejend (2000)

Gary Gygax. 204 pages. Color covers. Black & white interior art.

Published by Hekaforge Productions.

A quick note. I am confused by the differences in layout between all three of these books. LML and BoL both look similar until you dive into them and both are different enough from the Player's book to make me think different teams or different people did the layout. Again, it is not fair of me to do this, but compare to the D&D 3e books out at the same time. The three cores are obviously related and have a similar look and feel.

This is our book of monsters. The back cover says over 500 creatures, and yeah, that seems right. The stat blocks are small, with descriptions and some art of varying quality.

Now in general, I like monster books. This one is not bad. It might even be a good monster book for this game.

The creatures are divided into sections, which is not a bad way to do things. We have Animals, Creatures of Lore, Dragonkin, Living Dead, and Unquiet Spirits (including demons and devils), and Human-like creatures. No. I am not using Gary's weird ass spellings anymore.

Pretty much any monster you think should be here is here. There are a few interesting variations on monsters, but nothing worth hunting down a copy for. 

--

So in the end of all of this, what do we have? In truth, a rather lack-luster Fantasy Heartbreaker that doesn't bring anything new to the table may be made even sadder due to the author's pedigree. 

Is it a fun game? Maybe, I am sure others could find joy here and I won't rain on their parade. But I have scores, if not hundreds of other games that far, far better and at least dozens that do exactly what this one is trying to do.

Tuesday, March 26, 2024

Review: Gary Gygax's Lejendary Adventure (1999)

Lejendary Adventures - Core Rules (1999)

Let's go forward a few years and see what lessons, if any, we have learned from Dangerous Journeys and Mythus.

So 1999 was an interesting year. I had been away from D&D for a while (nearly four years) and had been playing other games. I picked Chill back up but had not played it much, played a lot of WitchCraft RPG and dabbled a bit in Mage. Meanwhile, AD&D 2nd Ed was winding down, and 3rd Edition, the first from Wizards of the Coast, was on the way.

This was the environment in which Gary Gygax chose to release his Lejendary Adventure.

Lejendary Adventure - Core Rules (1999)

Gary Gygax. 208 pages. Color covers. Black & white interior art.
Published by Hekaforge Productions (originally). Troll Lord Games would later pick up this game and publish new material for it.

This game is hard to quantify. I can't tell if it feels old because this is 2024, 25 years after it was released, or if it would have felt old in 1999. It is wonderfully complicated (though less so than D&D) in the over-wrought way of many games of the late 80s, though I will say there seems to be less "High Gygaxian" here. Though there are plenty of odd spellings. I'm unsure if they are here to be different or to keep the lawyers from snooping around too much. "No, your honor, these are Ilfs and Wylfs, not Elfs." There are a lot of terms to digest for characters, and it makes for an unnecessary uphill climb. This is a game for gamers. 

This is a fantasy RPG and just a few steps removed from a Fantasy Heartbreaker, to be honest. If it had been designed by anyone other than Gary Gygax, it would be an interesting curiosity. Though there is a robust character creation system here. Gary wanted to go beyond classes and allow players to play what they wanted. Many games have already done this, so this feels a little like trying to catch up. I still applaud the efforts and the results.

We get the basics. What is a Role-playing game? What are the players' roles, and what is the role of the Lejend Master? Yes, that is what the GM is called and how it is spelled. It is interesting to see Gary's lament of winning interest in RPGs by younger players. People who had not even been born yet when he wrote this are now playing the fifth edition of his first game in numbers that would have been staggering to him in 1974. It's too bad he did not get to see this. 

We do get a Glossary in the beginning. It is full of terms like AB Activity Block, ABC Activity Block Count, AEP: Activation Energy Potential...and I am already forgetting what I just read five entries ago. 

The Avatar

The Avatar is your character in the game. It was a term that felt odd then, but now I think most people can grasp it quickly enough. This leads some weight to the rumor that this was developed as the basis for a video game RPG, not a tabletop one. But I am not sure.

Anyway, your Avatar can be one of the following Species (yes, Gary does say Species, but he also says Races): Dwarves, Ilves, Wylves (Elves both), Oaf, Orc, Trollkin, Gnomes, Kobolds, and Veshoge.

The core mechanic is a d100-based one. Character abilities are represented by Base Ratings in Health, Precision, and Speed, with an optional rule for Intellect. The Base Ratings have 100 points to distribute among them, keeping in mind the minimum and maximum for each race. Then you can roll to get a bit of randomness. This can result in base ratings ending in .5 in some cases (most often Speed) and later on some other awkward numbers. I am already getting Mythus flashbacks.

Abilities are numerous and cover things Alchemia, Arcana, and so on. Think of these as skills in other games. Each of these 38 Abilities are tied to the Base Rating. So Sorcery for example is part of Speed. I get the distinct feeling that Gary wanted something akin to the "Mental," "Physical," and "Spiritual" he had used in Dangerous Journeys, but those were being used now in BESM and Tri-Stat (the Tri stats, Mind-Body-Spirit).  Again, abilities are largely determined by race. Which is an unfortunate hold-over of an age now gone. So yeah, not a fan really. 

There is a good section on page 13 that helps define your character I mean Avatar. It would be useful in other games too. There are three examples of helpful character creation. 

The Race descriptions are next. While there are some similar names here, don't go in respecting them to be the same. For example, the Kobold are more like thin halflings. Oafs are ogres, and trollkins...well if you can picture the Trolls from the various Trolls animated movies, the ones where they sing not eat Christians, then you have a better idea.

Orders and Benefits

These are like classes, but not 100% really. I mean they used to tell one magic using type from another, but I guess a better description is an occupation.

Avatar Abilities (details)

This details the various skills, aka "Abilities," the Avatar has and the effects they have. These abilities can change what Orders you could belong to. Also, while the Base Ratings affect the Abilities, the Abilities also raise the Base Ratings. I guess the logic here is like exercise; you can get more skillful at something AND build the muscles you used to do it at that same time. The logic is not unsound but has some interesting (and annoying) side effects. Namely, as you advance your abilities, your base ratings change. I have created one character, and I am already seeing Base Ratings change a lot (and I am also getting numbers like 14.6 and 58.4), so I am prepared to use that eraser.

Equipment Lists

Gary always loved his Equipment lists.  So here they are.

Enchantments, Geourgy, Necrourgy, Psychogenic, Sorcery, & Theurgy

The magic and "spells" of the various Orders. Each one gets its own chapter-sized section. This covers about 110 pages. 

The Journey

These are the rules for play. Interestingly enough, this is a small section that covers the basics and most of the situations the Avatars will run into. I think the bulk must be in the Lejend Master's book.

Making a Character

Ok, I made a character. To be honest, I am not 100% sure I did everything right, so I am waiting until I read through Lejend Master's book.

The Lejendary Earth / Mythus Ærth Connections

Like Dangerous Journeys, Lejendary Adventure was thought to exist on a parallel Earth, sometimes called Learth. Compare that to Dangerous Journeys Mythus' "Ærth" and D&D's "Oerth" and "Urt" or "Uerth" from the Frank Mentzer-penned D&D Immortals. I guess we are just missing an "Ierth."

It feels like there are some solid similarities in the campaign worlds of these two games. No surprise since Dangerous Journeys was cut down long before it could become big enough to support a detailed campaign world. In some ways, I like to think of all these worlds, Ærth, Oerth, Learth, and Urt, as having connections to each other. 

There is not enough here to make me think that Lejendary Adventure is in any way a redo of Dangeous Journeys. In truth after going over this, and then Mythus, and then back to this I am struck by how some of the material in LA that I considered to be "High Gygaxian" doesn't measure up to the text in DJ:M. 

One of the companies that gave us Lejendary Adventure is named Hekaforge (cover has Hekaforge, the interiors have Trigee), so I think Gary was really invested in the ideas of Dangerous Journeys, but maybe not all the applications. 

So LA reads better than DJ:M, but it also lacks some of the charm. Neither game is going to replace AD&D on my table.

I am 100% certain there is a group out there that has, in the past, tried to reconcile Dangerous Journeys, Lejendary Adventure, and AD&D. The desire is there for me to try, but it is not strong enough to actually do it. Maybe I'll make avatars for all these Gygazian Earths (Oerth, Uerth, Ærth, and Learth) and how they come together somehow. In truth, I should make a unique Witch Queen for each.  Given there are four worlds, maybe each is also attached to an element? I think I'll search online and see if others have done much with these games and see what I can glean from that. After all, if YOU put in the work into these games to actually run a campaign or two, then that deserves to be memorialized. 

Up next, the Lejend Master's book and then some monsters.

Monday, March 25, 2024

Gary Con 2024

 I am back from Gary Con 2024! Well...back is an odd word, I drive up from home every day and drive back at night. Just about an hour to get there, not too bad. And I had a GREAT TIME!

Elf Lair Games at Gary Con

I was there with Elf Lair Games, selling copies of NIGHT SHIFT and Wasted Lands. I have to admit, we did really great.  I was going to run some games, but in truth I was so busy at the booth that I never had the chance, but no worries this year we were joined by our long-time writing and collaboration partner from our Eden Studios days, Derek Stoelting, ran all our games. He is particularly good at it, too, and he has written many of our adventures.

The Con itself was fantastic.

New Friends and Old

I got the chance to talk with some really great people. We went in with Pick Up and Go Games for our booth, which was great. They are really fantastic. 

Next to us was Black Oak Workshop, which was selling these great dice sets. Including the 31-Themed Dice set above, which I am going to feature in October. I will open one up a day!

Across from us was The Bewitched Parlor. They were great and had a lot of cool witchy-wear including some rally great hats. Jason bought one for his wife. Plus, they had the coolest looking booth.

The Bewitched Parlor

The Bewitched Parlor

The Bewitched Parlor

The Bewitched Parlor

Of course, I HAD to stop by Troll Lords Games' booth.

Troll Lords Games

Picked up the only two books they had that I didn't own. We went separate this year from them as an experiment and I say the experiment worked out quite well for us.  But if you missed them, Jason WILL be with the Troll Lords at Gen Con selling copies of his new Troll Lords books. He has a few more coming out with Troll Lords, but I am not 100% sure if they will be ready for Gen Con or not.

I was THRILLED that so many came by to chat, say hi, ask about what we are doing next. There were so many folks I wanted to talk to but didn't get the chance. Manged to chat with Tim Kask for a bit. I found out we hung out at a lot of the same places at our university, except 15-20 years apart. His brother lived in the same dorms I did. I gotta remember I need to get him to sign something next year.  

Speaking of which.

Autographs

I am not an autograph hound, but this year, I wanted to make an effort to get the signatures of some of the people I grew up admiring while I still could.

Signed books

Dave "Diesel" LaForce

I got some art from Dave "Diesel" LaForce and had him sign a few of my books, including a cool Eye Monster in my early printing DMG. We talked about how this Con was more like a work reunion for him and how he got to see many old friends and co-workers again.  We talked a bit about Trampier and others no longer with us.

Darlene's art

I also got some more art from the ever-wonderful and lovely Darlene. I also got her to sign my DMG as well.  Those Greyhawk map art prints are really great.  I also got a LOT signed by Jeff Easley. He was also fantastic. We sat there and chatted for a bit during one of the infrequent lulls in his booth.

Death's Ride

Larry Elmore was there, but I have a lot of things signed by him and I have a lot of his prints since I see him at Gary Con and Gen Con. 

David "Zeb" Cook

David "Zeb" Cook

I also got to meet David "Zeb" Cook and that was fantastic. 

Jeff Grubb

Jeff Grubb was there. He even came by to see us at Elf Lair Games, which was really great.

I got him to sign my Manual of the Planes, which is still one of my favorite books.

Luke Gygax signatureLuke Gygax signature

I waffled back and forth on whether or not to get Luke Gygax to sign my AD&D books. But in the end, I figured he was "Otiluke," and Gary Con exists because of him.  I am glad I did. We talked a long time about the Con, his dad, his little dog "Grogu," and more. Honestly, He was great, but that tracks everything everyone has been saying.

Deities & Demigods

I also brought my Deities & Demigods for everyone to sign too. As you can see I have been at this one for a bit. This was the only thing I got signed by Erol Otus. I think next year, if he is there, I'll bring my B/X books.

So Gary Con was AMAZING! I had a great time and I am looking forward to next year.

Friday, March 22, 2024

Kickstart Your Weekend: Djinn Unboxed - NSFW Artbook

 A very special one today! This is from my very good friend Djinn and she has a new art book coming out.

Djinn Unboxed - NSFW Artbook

Djinn Unboxed - NSFW Artbook

https://www.kickstarter.com/projects/djinnintheshade/djinn-unboxed-nsfw-artbook?ref=theotherside

Djinn has been a good friend for a long time and she has wonderful characters. She began doing illustrations of her D&D character, Solaine, a witch with a knack for all sorts of trouble, and they took off.

If you have seen her work in the past,, you know what to expect here, and it should all be fun. She is in Italy, so the books will be shipped from there, which will cause extra charges for shipping and handling. 

I am hoping this is a big success. Djinn is a great person and we all want to support real human artists, well. Here she is!

Get on this one right away.