Aura is interesting for a few reasons. First off, her class is "Healer," not a cleric. More on that in a bit. She has no creation date on her sheet, something we always did and I still often do. There is, in fact, very little writing on her sheet at all. This leads me to the conclusion that she was an NPC.
She is also an elf. Not a half-elf, but a full elf, something Grenda rarely played. He was all about playing humans and maybe the occasional half-elf. No shock, really, all his characters were part of a large extended family. He later added Cheysuli and Deryni.
So Aura here is a healer.
There is not enough detail on this sheet to determine which healer she was. I had made a couple of different attempts at this class. The big clue here is Undead Turning. I went back and forth a lot on whether or not healers could turn undead like a cleric. While I argued that healers could see undead as something like a disease, it is also a key feature of the cleric class. This one is from the time when they could still turn undead.
OR
Grenda didn't have all my healer class notes (which is possible) and he rolled her up as a cleric and played her like a healer. In any case she also has some of the early weapons choices. I was inspired by the early Dragon magazine article about healers and had healers use only non-damage causing weapons. It made for a difficult class to play in combat.
In any case, it is nice to see one of "my" character classes here. I am still holding out for a proper witch, though.
How do I know she is one of my healers and not another one? Well, she is from "Glantri," that is the biggest clue. And she is a Lawful Good character who worships Apollo. Most of my healers from this era were followers of Apollo.
Aura
Class: Necromancer (Light)
Level: 15
Species: Elf
Alignment: Light Good
Background: Elf
Abilities
Strength: 13 (0)
Agility: 16 (+2) N
Toughness: 16 (+2)
Intelligence: 18 (+3) N
Wits: 19 (+3) A
Persona: 15 (+1)
Fate Points: 1d12
Defense Value: 6
Vitality: 110
Degeneracy: 0
Corruption: 0
Check Bonus (A/N/D): +7/+4/+3
Melee Bonus: +3 (base)
Ranged Bonus: +3 (base)
Saves: +5 to Persona
Necromancer Abilities
Channel the Dead, See Dead people, Turn Undead, Protection from Dead x4, Summon the Dead, Vampiric Augmentation*, Suggestion x4, Command, Vampiric Touch*, Beguile Spirit x2, Call the Reaper.
Heroic Touchstones
1st Level: Psychic Power: Bio-feedback
3rd Level: Light
5th Level: Cure Light Wounds
7th Level: Psychic Power: Domination
9th Level: Psychic Power: Supernatural Senses
11th Level: Conjure Flame
13th Level: Immunity to disease
15th Level: Cure Disease
Heroic (Divine) Archetype: Healer
Gear
Holy symbol, healer's kit
There is not much to Aura's character on her sheets, but this version of her for the Wasted Lands has a lot of potential. What would an elf, with psychic powers, be doing as a healer trained in the temple of Apollo? In my combined mythos she would likely be a follower of Jäger and most likely a wood elf of some type.
OH. And many people have mentioned I should preserve these sheets, I zoomed out when taking a picture of Aura's sheet here so you all can see that she is in a protective sheet for a three-ring binder. All the characters are going into sheets like this.
You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.
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