Showing posts with label Basic Bestiary. Show all posts
Showing posts with label Basic Bestiary. Show all posts

Tuesday, September 21, 2021

Post Gen Con Updates

Temple of Elemental Evil
Nothing gets my creative juices flowing better than being at Gen Con!  So I thought I might post some random updates on various projects, both public and personal.

Other Side Publishing

Fiend Folio II

This one has generated a LOT of discussions.  But here are my goals for it.

  1. This is just a project for me.  Not publishing it.
  2. I am doing it to get a good feel of monster evolution from OD&D to AD&D and from the late-70s to the mid-80s.  The "Sweet spot" of old-school gaming.  This will inform me on how to build better monsters for the Basic Bestiaries.
  3. I need to get in some Adobe Indesign practice.  This will give me that.

Basic Bestiaries

These are moving along nicely BB1 has 250 monsters in it now, which is by all measures a good number.  But I want to do some more for all the volumes I have planned so I can ensure a common look and feel across them all.  I am happy with what I have here and I am really looking forward to getting these out.

The High Witchcraft Book

What I have been calling my "last" witch book has been left on its own for so long it has mated with some other files on my hard drive and given birth to ANOTHER witch book! Yeah, I have enough material now for two books.  Those are a little later in coming.  I want to make sure I am not just putting out material because I have it, I want it to be good. The second book will come out first more than likely with the High Witchcraft book retaining the notoriety of being the Last Witch book.

Gen Con Brilliant Idea #1

My family and I got to play a LOT of games together over Gen Con.  Something came up during play that I think will be great.  Thankfully a lot of the work has already been done by my for other projects.  This project will complement the Basic Bestiaries, but one is not required for the other at all.  I am keeping this one close to my chest for now.

Personal

September Sales

WHAT IS HAPPENING HERE????  My sales are like 4x to 5x what they normally are! I looked at the sales and thought it had to be wrong.  I rechecked the math and yeah.  My only guess is that it is because Halloween is so close people are looking for horror-themed materials for their games. 

So. I spent some money.  Well...I spent a lot of money.

The Wild Beyond the Witchlight

Classic D&D characters? the Feywild? Creepy ass carnival? Creepier clown named Thaco?  HELL YES! Honestly, there is so much fun stuff here. It portrays the feywild as it should be, equal parts light and dark, beautiful and terrifying, whimsical and deadly. And often all at once. 

There is just so much here. Stats and backgrounds for Kelek, "Charmay", Skylla, and more!  Personally I LOVE want they did with the Charmay/Skylla confusion. A slightly different twist than my own, but one that works well enough.

The Wild Beyond the Witchlight

Temple of Elemental Evil

Going from 5e doing Old-School to Old-School going 5e.  I also grabbed the Temple of Elemental Evil today.

Temple of Elemental Evil

This one is so massive it will need its own post.

Since I was in an old school mood I also grabbed the Codex series for Castles & Crusades.

Codex myths series

The Temple will be the end cap to my 5e campaigns.  So this is going to be great really.

And on top of everything else, I actually lost some weight over Gen Con!

Tuesday, August 3, 2021

#RPGaDAY2021 Day 3 Tactic

RPGaDAY2021 Day 3

Interesting one today. The alternate words are just as appealing to me as the main one.

Day 3 Tactic

I am currently in the different stages of a few very interesting and fun projects.  A couple I hope to get you all soon and others I hope their respective publishers get to you.

Presently I am also rereading some texts from my grad-school days and one, in particular, is about course design.  Now while books are course do not serve the same purposes they do have some similar design ideals.  It should be noted in my day of writing course curriculum I run into peers and colleagues who also are professional game designers. At one point I worked with several fellow designers that were also game designers (or had been) for WotC, White Wolf, and Mayfair.  The skills are similar.   But I digress.

The tactics I use to design a course or even design a bit of game work are also similar.

Whenever I have an idea for something. I usually start with what I call a vision document or a notes document. This lays out some ideas and key elements I want for the book/project. Let's take an example for a project I recently opted to put aside for now.  The project on my working projects drive was called "Demon City Tokyo: 2074" and it was going to be an anime-action "Night World" for Night Shift.  The idea came to me last October and grew out of a few other ideas I had "on paper" at the time.  It was going to be expanded on from these core ideas.  So I took that all and placed it in my vision document with some broad ideas; New type of super-collider, Tokyo of the future, some ideas on mixing a lot a Japanese and English for words.  I also linked in a bunch of maps, pages on the internet.  Help pages to refresh my Japanese after not speaking any in nearly 30 years (I can still count though!) and more.

My next phase or tactic in this process is to create the "thick outline."  This is exactly like outlining, save that I am allowed to include paragraphs and other details.  This allows me to start seeing the material in order and allows me to move material around a little easier.  I find doing the vision doc first gives me free-thinking room and then the thick outline focuses these ideas into a form I like.

Up next is detailed writing.  This is where I am on the Basic Bestiary series and where Demon City died.  Not because I did not have the details, but because Dyskami Publishing was coming out with their own Demon City that was WAY too close to mine.  NOW please be aware I am not suggesting anything here other than we both had a common idea.  Theirs is in Kickstarter now and it is likely to be very good.  I felt the world did not need TWO Demon Cities.  Plus as I was working on my detailed thick outline my lack of knowledge of Tokyo was becoming more and more obvious. At one point I even moved the whole thing to my more familiar Chicago, but it didn't have quite the same feel.

Basic Bestiary on the other hand moved forward to the detailed writing stages.   Here my tactic has been to pull any and all material I already had and use it here.  Demon City Tokyo lives on in Basic Bestiary III since a lot of the demons I researched for it are still fantastic demons.  While I write a ton of material here, not all it sees the light of publication or blog posts, and some not in the way they were originally envisioned. 

After that comes playtesting, editing, revisions, layout...but those are all tales for another post I think.


RPGaDAY2021

Thursday, July 15, 2021

Basic Bestiary Updates

Been a little quiet here I know.  So I figured I'd share an update.

Work is progressing nicely again on my various Basic Bestiaries.   I am still working out the kinks of my semi-universal stat block and work on what looks like will be an obscene number of demons.

Basic Bestiary updates

The complete column is the number that is 100% complete, ready for the last pass of edits.  Started has everything from just a name to almost everything minus one or two details. It also includes the complete. 

You can see that when I did this screenshot I was at 623 demons.  That number has jumped by three completed demons and 10 more incomplete/started.   The 10 are my Qliphoth demons I talked about way back in April.   The Qliphoth are just one of the man new demonic groups I am going to be introducing in this book.  

If you have been following my work for a while now you know I have Lilim, Eodemon, Shedim, Baalserph, and Calabim fiends among all my "demons."  This book will introduce the Qliphoth, Asura, Tarterian, Yaoguai, and Yōkai demonic lineages.I have a total of 11 lineages so far.  I just need to find a better name for the Neutral Evil Daemons. 

AD&D 2nd ed renamed them the Yugoloths, which I kind of liked to be honest, but the name is not OGC.   Even Pathfinder still calls them Daemons.  I mean it works yeah and it helps make it easier to use my books with your old AD&D ones.  But I think I can come up with something better really.   I mean I already split the devils into two separate lineages of the Calabim and the Baalseraph, so I am certainly not being tied down by tradition or nostalgia here. Not to mention my Qliphoth are quite different than Pathfinder's Qlippoth.

So why are there FOUR Basic Bestairies? Ah.  So back in April (I think) I was beginning to realize that my Basic Bestiary had grown too large.  I had already portioned off the demons (good plan) and the book was growing more and more.  Even right now I am at 387 complete non-demonic monsters.  So, I made another cut.

Basic Bestiary I, Monsters & Maleficarum, covers all the monsters that kept coming up in my research over the years on witches and witchcraft. This includes many of my Monstrous Mondays posts.

Basic Bestiary II, Books of the Dead, covers all the undead.  At least half of the book will be vampires.  

Basic Bestiary III, Demons & Devils, is pretty much what it says on the cover.

Basic Bestiary IV, covers...well, let me hold on to that one a little bit longer.

The goal was to release them all in 13-week intervals over the course of a year.  Though now I am giving thought to BBI and BBII to be released right away.  I suppose it depends on how much art I can buy and how much of BBIV I get done.

Speaking of art, I had some great art for these, but now I am planning on using that elsewhere.

I am still planning on releasing these in both hardcover and softcover formats so they can fit on your shelf next to your Advanced and Basic-era books respectively.

Basic Bestiary IBasic Bestiary I

Basic Bestiary IIBasic Bestiary II

Basic Bestiary IIIBasic Bestiary III

I am going with the Romantic period Goya and Füssli because they capture the mood of these books perfectly.  BBIV also goes with Füssli.  

I am quite excited to get these to you.  There will be some familiar faces here, but hopefully changed a bit to make them feel new.  My undead book for example takes all the undead combat rules I have used and puts them all in one place. I also universally use my new draining rules here too.  Demons get updates across the board and even what I call "the usual suspects" get a boost. 

My hope is you get as much fun out of these as I did working on them!

Monday, May 3, 2021

Monstrous Monday: A to Z Recap and Reflections

winner #atozchallenge 2021That's another Blogging A to Z for April for the history books. It was nice to get back into this really. I enjoy the challenge of not just blogging every day (I kinda do that now anyway) but having a prompt for the blogging.

Let's See how I did.

According to my stats my visits were up 20% over other months, except for October (which are usually up 50% to 75%).   I gained followers across social media, with the most coming from Twitter.

That's all well and good really, but for me one of the important things was I found several new blogs to follow from here on out and many more I'll visit on the Blogging A to Z Road Trip.

My goal was to get some monsters done.  I published 26 days with 24 complete monsters, 3 variations, and 1 subtype. I also 2 categories of monsters, Qliphoth with 10 monsters and Vampires with 44 types.

A is for Allip
B is for Barghest
C is for Cat-sìth
D is for Dragon, Purple
E is for Elf, Shadow
F is for Faun
G is for Glaistig
H is for Hag, Chaos
I is for Incubus
J is for Jack O'Lantern
K is for Kelpie
L is for Lilith
M is for Merrow
N is for Nuckelavee
O is for Orc, Desert
P is for Púca
Q is for Qliphoth
R is for Rakshasa
S is for Skeleton, Electric
T is for Troll, Swamp
U is for Undine
V is for Vampire
W is for Wight, Barrow
X is for Xana
Y is for Yeti, Almas
Z is for Zombie, Drowned

For the visual types, here is a Pinterest board with links to each one.

Follow Timothy's board "April 2021 A to Z of Monsters" on Pinterest.

I started the challenge with over 330 monsters in my projects folder with 156 of those 100% complete.  I started with two ideas for monster books; one for normal monsters and another for demons and devils (and more).

Today I have split this all off into three books (maybe four) of normal monsters, undead, and fiends.  The fourth book is so early I am hesitant to even announce it.

I also have new cover art for all my books, even the proposed fourth book.  

By the numbers, Basic Bestiary I has (so far) 240 monsters with 220 at complete status.  Basic Bestiary II: The Undead has 178 monsters with 80 complete.  Basic Bestiary III: The Fiends has 87 entries, with 19 complete and an additional 616 proper names of demons, devils and other fiends that I need to sort through.  Basic Bestiary IV currently has a working list of 100 monsters, none are complete.

So roughly 320 100% complete monsters, more than doubling my pre-April count of 156. 

That was my true goal here.  I did not think I would walk out of this with a complete book in hand.  There is still a lot of editing to do and my target per book is still 300+ monsters.  The demons and devils book will be more; I might snarkily have 666 monsters.  So far I am within reach of that.

Will I do this next year?  At first, I was thinking no, but in truth, I did forget how much fun it was to visit all sorts of blogs outside my normal reading. Plus in terms of my goals, this was a success.  Maybe I'll do this for my Book IV.

Right now I have a lot of monsters to clean up and get ready for BBI.  


A to Z 2021 Reflections
http://www.a-to-zchallenge.com/2021/05/atozchallenge-reflections-2021.html

Wednesday, March 10, 2021

A to Z Blogging Challenge Theme Reveal

I am considering doing the A to Z Blogging Challenge again this year.  It's been a couple of years since I have done it.  I was feeling I was alienating my regular readers with it in favor of people just coming through from the Challenge.

A to Z reveal

So this year I wanted to do something that any and all readers would enjoy.   This year I am doing Monsters.

The idea here is to give me some external motivation to get my two monster books done.

For new readers, there will monsters which are always fun. Since many come from the tales of fantasy,  myth, and folklore maybe there will be something they can use for their own writing or just enjoyment. For my regular readers, new monsters with stats.  I am also looking for all sorts of feedback on not just the monsters, but the stat blocks as well.

The one I have been using on my Monstrous Mondays has been working well for me, but I am sure I can tweak it some more.

The monsters for April A to Z will likely favor the Basic Bestiary I, covering all sorts of witchcraft-related monsters with plenty of fae and undead, but I am not ruling out some demons for Basic Bestiary II.

Both books will come in softcover (Basic red) and hardcover (orange spine) versions.  So they will work with whatever version of the game you are playing.  The interiors are the same with stat blocks designed to work with both the "Basic" and "Advanced" versions of the game.

Basic Bestiary cover, version 1 Basic Bestiary cover, version 2

So far Basic Bestiary has over 330 monsters with 156 of them complete.  The others are various points. 

Basic Bestiary II, Basic coverBasic Bestiary II, Advanced cover

Basic Bestiary II has over 500 demons, devils, and related monsters.

I am also going with my own compatibility logos on these since they really have gone beyond one system or the other.  They are still largely "Basic" in nature, but as you can see from my Monstrous Mondays stat blocks they have a little bit of everything in the OGC.  I am going to use this month to experiment.

You can see others doing their theme reveal over at the A to Z Blog until March 20.


Tuesday, November 10, 2020

Current Works In Progress: Basic Bestiary & High Witchcraft

Work has me really busy right now, so I have been slow on getting new material out.  Either in book form or for this blog (except for Halloween).  But I wanted to give an update on what I am working on now.

I recently went through all my research notes, books, and files.  This has been a good thing and something I like to do every so often to keep me grounded in what sort of game I want.  It is far, far too easy in game design to drift away from your core principles into something else.  One example of this power-creep in games, though there are other reasons for power-creep too.  The other is scope-creep and that is when a project gets too unwieldy and becomes much larger than intended. 

Both types have hit my latest two works in progress, so I have been taking a step back to see what I really have.

Basic Bestiary

This is the "Big" project that has my focus now.  The project began with collecting all the monsters from all my witch books, plus all the monsters for Monstrous Mondays, and additional ones I have but have not published.  Once I pull them all together I had over 220 pages with 300 or so monsters with no art (yet).  For me that felt like a "good size" but I got to thinking.  Even if I edit them all and standardize them all, which is no small amount of work, these are all essentially "re-runs" material people have already seen and in some cases paid for.   That didn't feel right to me.  So I started adding more (power and scope creep!) and that is where the issues began.

For starters, I publish most for Basic-era (B/X, BECMI, OSE, LL) and Swords & Wizardry games.  Add in all the other games I post about here I have monsters in six to seven different but still largely compatible systems.  I needed to standardize my monster stat block.  You have seen it's evolution here on my blog. The current and most stable version can be seen in yesterday's Fenodyree.  Essentially a Labyrinth Lord stat block with some other information thrown in that I like to use in my games.   If you go back and look at something like the Wendigo then you can see that there are three different, similar but not the same, stat blocks.   So there is that process now going on.  Some stat blocks like S&W and OSE are great, but far too minimal for me. 

Also since the hardcover of The Craft of the Wise went over so well I decided that the Basic Bestiary needed softcover (Basic) and hardcover (Advanced) options.  Here are the covers as they sit now.  These very likely will change again.

Basic Bestiary cover, version 1 Basic Bestiary cover, version 2

For these covers, I made two changes.  First I switched to Goya's "The Witches' Sabbath" to reflect the feel that this book is mostly witch related monsters.  It also fits better with the quote I use in the Preface, "El sueño de la razón produce monstruos." or "The sleep of reason produces monsters."

I am also going with my own compatibility logos on these since they really have gone beyond one system or the other.  They are still largely "Basic" in nature, but as you can see from my stat blocks they have a little bit of everything in the OGC. 

Switching from Fuseli to Goya also was an outward sign of another issue.   I had WAY too many demons.  Not just demons, but devils and all sorts of fiends.  I also had my own demonic families of Baalserph, Lilim, Eodemons, Calabim, and Shedim.  I mean you can't do as much reading, researching, and writing about witches like I do and not collect some demons.    There really was only one solution.

Split them into two books. 

This actually works well since in my discussions with people there are decidedly two camps. The ones that use demons in basic-era games and those who don't.   This gives both groups buying options.

Basic Bestiary II, Basic coverBasic Bestiary II, Advanced cover

Regardless of whether you buy the "Basic" softcover or the "Advanced" hardcover, the material inside will be the same.  The Basic Bestiary I will be heavy on undead, vampires, fey, hags, and other witch-related monsters.   The Basic Bestiary II will cover demons, devils, and all sorts of fiends.

Right now there is no projected publication dates.  BUT I want to get BBI out and follow up with BBII maybe three or six months later.

Between those two I will also publish my "Last Witch Book,"  The High Secret Order Witchcraft book.


Going back to Rosetti for this one, a perennial favorite of mine.  The piece is "Astarte Syriaca" which harkens back to the first witch coven I ever wrote, the Coven of Astártē Queen of Heaven.

All three books (five covers) will be under my "Basic-Era Compatible" banner to indicate greater compatibility with each other and my desire to use what I consider the best or best of all the systems along with my own additions. Compatibility is key, but innovation is the driving goal here. 

The weakest link right now is The Secret Order book.  I have a ton of material and none of it put together the way I want yet.

Personally, I am really excited about all of these. 

Tuesday, September 29, 2020

New Page: Appendix O and the Purpose of Research

I just published a new Page and you can see the link above. It is my version of the classic "Appendix N."  But mine comes after it and it is more about the occult, witches, vampires, and other horror related topics.

So I am calling it Appendix O.

Just a small portion of my library.

If you are interested in seeing the sites on the web that I found useful or have good witch content then check out my other page Witch Links.

If you want to know what movies I have been influenced by to write witch, vampire, and other horror-related content then check out my October Horror Movie Challange.

And occasionally I do make an Appendix N post. 

Nothing in the citations will tell you how to play a better game of D&D, Ghosts of Albion, NIGHT SHIFT, or any other RPG.

Nor will they allow you rebuild one of my books or classes from just the content they have.  They all however have lead me to a place where those books could be written. 

Current research pile.

Also, this is not scholarly-level research here. I did not come up with a thesis statement, a research question, or anything like that and then carried out a systematic literature review.  This is 100% books that were within my grasp at the time (eg growing up in a small midwest town with a larger than average personal and public libraries), then access to one of the largest open shelve university libraries in the state, and of course then the internet.  These are titles that captured my attention at the time and then left a mark on my RPG writing. 

As with all my Pages here, I'll update this one periodically. In fact looking at the pictures above I see there are a few entries that I missed.

The Purpose of Research

Back when I was getting my Ph.D. in Ed. Psych my advisor was going over my records and my Master's Thesis and asked me why I did not go into Cognitive Psychology, which is what my academic life had been up to that point.  I told him I was (and am) more interested in how people learn.  We talked about my Master's Thesis where I showed that it takes about 550 ms to activate a memory from long-term memory when it had been properly primed by a queue. It was situated in the current Information Processing theories of the time.  My advisor, who was one of the nicest people you could ever meet, looked at me and said "so what?"  I was floored. So what? I spent months working on that theory, and then more weeks writing the software to test it, weeks testing undergrads, weeks of eating nothing but popcorn and pineapple while writing a 180-page thesis.  So what??  And, he was right.  I was in an Ed. Psych program now, not Cog Psych. My research had to mean something. If I could not tell that Fourth Grade teacher at CPS what my research meant to her then why should I do it?

This page came about not because I kept getting asked for it. That is true and a good enough reason, but the real reason is I am constantly going back and re-examining my own work and research.

I love to research for research's sake. But that is not the degree I ended up with. Research is fun, but it needs a goal.  Appendix O started out without a goal in mind.  But that doesn't mean I can't have one now.

Presently I am working on two books for my "Basic-era Games" banner; "The Basic Bestiary" and "The High Witchcraft" books.  I wanted at least one of these to be ready by Halloween.  That's not going to happen.  The Basic Bestiary is moving along well, but not as fast as I would like.  High Witchcraft...that's another matter.

I have been calling High Witchcraft my last book on Witches.  I want that to mean something.  But I think I am setting up too many mental roadblocks for myself. So I am going back to my first assumptions. Back to my first "research questions" as it were.  It might take me a little longer, but I want something really good. Something that is worthy of being called my "last witch book."


Basic Bestiary is moving along fine.  I have a ton of material, I just need to edit it.

The Secret Order is a call back to the witches of Dragon Magazine (but not setting them up the same way, I gotta do my own thing) and to that very strange time between 1981 and 1983 when we freely mixed in both Basic and Advanced D&D concepts.  I am publishing it with my "Basic-Era Compatible" logo as opposed to "Labyrinth Lord" or "Old-School Essentials" (and either of those would be fine) because I do want a lot more freedom to express my witch how I want. 

For the cover art, I am a huge fan of the Pre-Raphaelites. So there was really only one choice for the high Witchcraft book and that was "Astarte Syriaca" by Dante Gabriel Rossetti.  Astarte was one of the Goddesses I researched the most in those early days of my first witch.  I even made my first version of Larina a worshipper of Astarte, and not the more obvious Hecate.

For the Basic Bestiary I wanted a Pre-Raphaelite, but "The Nightmare" by Henry Fuseli was calling to me. I always loved that painting. 

Back to the books!