Showing posts with label Call of Cthulhu. Show all posts
Showing posts with label Call of Cthulhu. Show all posts

Thursday, September 14, 2023

Review: SURVIVE THIS!! What Shadows Hide, Cthulhu Sourcebook

 Continuing my exploration of Bloat Games' modern horror/monster hunting RPG, SURVIVE THIS!! What Shadows Hide. Today I cover Part 2 of the two books, the Cthulhu Sourcebook.

What Shadows Hide Cthulhu Sourcebook
SURVIVE THIS!! What Shadows Hide: Cthulhu Sourcebook

220 pages. Black & White cover and interior art.
$9.99 PDF

A while back I once said, rather snarkily, that a game can get instant sales by slapping some Cthulhu on it. One the surface this could look like that, but it doesn't do that at all. 

Also, I compared What Shadows Hide to the classic RPG Chill. So the logical comparison here is this is Bloat Games' version of Call of Cthulhu. But it is not quite that either.

What is this game supplement? Easy. Remember the first season of True Detective? It was a great detective show with a cult and some crazy guy talking about Carcosa. Turns out it was all just normal, though very evil, human agents. 

Well, what if Carcosa had been real in True Detective? What if those human agents/cultists interacted with real Elder Gods from beyond reality?

That is what this game is.

This book gives us some new classes for What Shadows Hide. Archeologist, Priest of the Darkness, Priest of the Light, Priest of the Mother, Priest of the Old Ones, Priest of the Protean Path, Priest of the Void, Psion, Warlock, and my favorite, Witch. Some of these we have seen before, but that is fine, not everyone will start with the same book or buy everything in their line (you should, but I see why you might not).

There are new spells, new skills, curses, and psychic powers.

Why put these into this book? It keeps these more powerful classes out of the hands of the Players and squarely in the Game Master's hands. 

We also get a bit about Cosmos Cats (fun!).

The bulk of this book is dedicated to the monsters the characters will encounter and the cults they will likely have to deal with. There is even a good section on creating your own cults.

This book has more utility than just "Book 2" of What Shadows Hide. This book can be easily used with other Bloat Games' RPGs like We Die Young or Vigilante City. There is also enough here for anyone who wants to add some cults to their Fantasy OSR games.

There is even an index.

Both books make for a great game, and a worthy addition to the Bloat Game catalog and the Survive This!! line.

Friday, September 23, 2022

Kickstart your Weekend: Gateway To Adventure Trilogy

A fun one today Correction, TWO fun ones today.

Gateway To Adventure Trilogy For Old-School Essentials

Gateway To Adventure Trilogy For Old-School Essentials

https://www.kickstarter.com/projects/gamersandgrognards/gateway-to-adventure-trilogy-for-old-school-essentials?ref=theotherside

Appendix N is kickstarting a trio of books for Old-School Essentials. So the "Gateway to Adventure" is quite appropriate.

These books are updates to various new Appendix N books, a few I am going to review for my 100 Days of Halloween to Old School Essentials.

From the campaign page,

Within the Gateway To Adventure trilogy you will receive optional rules and classes based on the Mid-Realm campaigns of R.J. Thompson, as well as lore for the various kin and classes. All of this information will be presented in a way that will be easily transferable into any campaign setting! These books are meant to be cherry picked by referees and players alike to create the campaign that they want to have! Similarly to how we present our adventures, so that every table's experience is different, so too with our rules variants, we want everyone to have their own unique game! All of this in an A5 format so these books fit on your shelf right next to the core Old-School Essentials line!

Sounds like a lot of fun and OSE is my current OSR clone of choice.

They just launched and are very, very close to hitting their funding goal now, get them a look.

And a late entry.

Raiders of R’lyeh: From the Tideless Sea—Epic Horror Sandbox

Raiders of R’lyeh: From the Tideless Sea—Epic Horror Sandbox

https://www.kickstarter.com/projects/1375282718/raiders-of-rlyeh-from-the-tideless-sea-epic-horror-sandbox?ref=theotherside

An adventure/sandbox set in 1900 for " RAIDERS OF R’LYEH tabletop roleplaying game and other d100 GAMES based on H.P. Lovecraft’s ‘Call of Cthulhu’ and other mythos or pulp stories."

It also looks like a lot of fun and they are also very close to their funding goal.

Monday, September 19, 2022

Monstrous Mondays: Pathfinder Bestiary 4

Still working my way through a bunch of different monster books. Been spending the month of September on Pathfinder, but today is something a little different.  Let's get to it!

Pathfinder Bestiary 4 and Box

Pathfinder Bestiary 4 and Box

Today I am going to cover the Pathfinder Bestiary 4 and the Pathfinder Bestiary 4 Box.  We grabbed these back in 2015 or so I believe.  My oldest was running his D&D 5e game and wanted to add more Mythos monsters to it.  We grabbed the Bestiary 4, which has quite a lot of them, and then got the box of monster pawns to go with it.  By then we had also discovered the Cthulhu Wars game at GenCon and bought a bunch of those minis for him to use. So the box has been sorely underused.

Pathfinder Bestiary 4
Pathfinder Bestiary 4

PDF and Hardcover book. 320 pages. Full-color cover and interior art. For this review, I am considering the hardcover I bought in 2014 and the PDF I got from Paizo's webstore.

We grabbed this book for the mythos monsters. There are over 250 monsters in this book, so there were plenty of reasons to grab it.

This Bestiary gives us Kaiju. This book introduces them and there are more in the Pathfinder Mythic Realms books. There are 11 kaiju mentioned and three are detailed here.  They are all mostly Chaotic Neutral, with some suspected at Chaotic Evil. All are CR 26 and higher. 

Among the Mythos creatures, which are known as Elder Mythos here, are the bhole, colour out of space, elder thing, flying polyp, mi-go, nightgaunt, ratling, Spawn of Yog-Sothoth, Star-spawn of Cthulhu, and an whole collection of "Great Old Ones" that include Bokrug, Cthulhu, Hastur, and even Dagon as a Demon prince.

I can finally do my big "Godzilla vs. Cthulhu" idea!

There are even some old favorites here like the Leanan Sidhe, Nosferatu and Swan Maidens. Even really old ones like the Lurker Above and the Trapper (Monster Manual 1 AD&D) favorites get an update here. Spoiler: They are from the same family of creatures, no shock there. 

So yeah, for a "4" in the series, this one still has great monsters to give us.

Pathfinder Bestiary 4 Box

The Pathfinder Bestiary 4 Box is filled with cardboard cut-outs of *most* of the monsters listed in the Pathfinder Bestiary 4 book.  

They are study and work fine in places where you don't have a dedicated mini.  Also, the price of the box is much more economical than getting all of these minis. 

Pathfinder Bestiary 4 Box
Pawns and mini comparison.

Pathfinder Bestiary 4 Box


Pathfinder Bestiary 4 Box

There are no minis for the Kaiju or Great Old Ones. Which is one of the reasons we grabbed it.

Should have checked the back of the box I guess.

Bestiary Box contents

Still, this is great to have to fill out the places where I don't have the right mini.

Demons. Undead. Kaiju and Old Ones? Yeah, no wonder my oldest loves this one.

Thursday, September 1, 2022

Review: Swords of Cthulhu

Swords of Cthulhu
Nice mail call last week and I got my copy of Swords of Cthulhu from BRW Games / Joesph Bloch. As always BRW fulfills its Kickstarters in record speed. 

There is a lot to unpack here so lets get to it.

Swords of Cthulhu

For this review and deep dive, I am going to focus on the PDF and Print on Demand, I got from DriveThruRPGvia backing the Kickstarter.

The book is set up much like all the Adventures Dark and Deep books for "1st Edition."  This includes his Book of Lost Beasts and Book of Lost Lore.  One might wonder why this isn't the "The Book of Lost Cthulhu."

The book has the "1st Ed" Orange spine and layout and is a proper 128 pages. If the goal here is to feel like a book that would have been in your book bag in 1986 then I would say it was a success.  

Like the BRW's previous "Books of" this one is for 1st Edition AD&D but no mention of that game is found here. There are oblique references to it, but nothing say to the level we saw in Mayfair's AD&D products of the 80s and early 90s.  Though like those previous two books there is no OGL and no Open Gaming content.  So here are my thoughts on that. One, it doesn't affect the game playability of this book. Two, given that much of the Lovecraftian mythos are in the public domain this feels like a slight really, I mean using essentially IP for free but not giving something back. And three, there is so much of this already in the public domain AND released as Open under the OGL from other publishers it my all be a moot point.  Still I am sure some OSRIC, Advanced Labyrinth Lord, or Old School Essentials Advanced might want to do some Lovecraftian-style adventures for "1st Ed." and this would have helped.

BRW 1st Edition Books

But enough of that. Let's get into what is in the book.

If you are familiar with AD&D 1st Ed, any part of the mythos, and/or BRW's Adventures Dark and Deep books then you could likely predict with a high degree of certainty of what is in this book.  This is not a bad thing.

The Scholar
The spiritual godfather here is the Unearthed Arcana. The book gives us new races; the Deep One Hybrid and the Degenerate.  These feel like they are right out of Lovecraft books, though I would argue that both races have issues moving outside of their realms. Deep One Hybrids away from water and Dagon for example.

We get level limits for the new races with old classes and old races with new classes (not introduced just yet).

The new classes are the Cultist and the Scholar.  The cultist gets different abilities depending on which cult they are in.  Scholars are a "split class" starting out as Magic-users and then switching over to scholars. If you have the Book of Lost Lore then you can split class with the Savant. I would even argue that the Cleric would be a good choice if the cleric has a high Intelligence. 

The is a Skill system, the same found in the Book of Lost Lore, and this recaps some of that and expands it. While again overtly for 1st Edition it could work anywhere, also it can be ignored for folks that do not want to use skills for their games. 

Up next are spells. In the Cthulhu mythos books and tomes of occult lore and knowledge never lead to good things. These spells are part of that yes, but this is also an "AD&D" game and not "Call of Cthulhu" magic serves a different purpose here.  We get about 36 pages of spells. There is even an optional rule for human sacrifice that fits the tenor of the tales well.

There is a section on running a "Lovecraftian" game along with the tropes found in an AD&D game.  These have been covered elsewhere, but this version fits this tome well.  In particular how to mix demons in with the Lovecraftian mythos creatures. Something I have covered in my own One Man's God

You can't do the Lovecraftian mythos and not deal with sanity. Now. I am going to be honest. The overwhelming majority of RPGs get sanity and insanity completely wrong. I say this a game designer and as someone with degrees in psychology (BA, MS, Ph.D.) and who spent years working as a Qualified Mental Health Professional for the State of Illinois who specialized in treating schizophrenics.  How does this book do? This one introduces a new saving throw versus Insanity. Not a bad solution really. I will point out that "Insane" is largely a legal definition. "Madness" would be a better term of choice here. 

Sanity in Swords of Cthulhu

The definitions and descriptions used for the various modes of insanity (keeping with the book) are fine. We are not trying to emulate the DSM here. Though "Schizoid" is off. What is described there is more of a compulsion disorder. The Mulitple Personality one is always going to be problematic and I personally would drop the occurrence to more like 1 or 2%; even 3% is too high. I would re-do it as something akin to a "fractured" personality.  It is a usable system, but it lacks the integration of the SAN system of Call of Cthulhu. Though this is understandable.  Side note: I always look for "dementia praecox" in the list of insanities. When I see that and it is used properly I know the developer did their homework. It is not here and I had hoped it would be.

Up next we get to what is really one of the big reasons people want a book like this.  The monsters.

Monsters in Swords of Cthulhu

There are about 30 monsters here in AD&D 1st Edition format. If you use nothing else in this book then this is pretty fun stuff. The art is good and works well here.

This is followed naturally by the magic items. Plenty of books and tomes to terrify players and delight GMs. Yes, the Necronomicon is here.

Ah. Now we get to the stars of the show. The main course of this seven-course meal. The gods.  

Gods in Swords of Cthulhu

All the usual suspects are here and the format is familiar to anyone that has read the Deities & Demigods.  IF playability is your largest concern then yes this book WILL replace the 144-page Deities & Demigods for you. No more having to lurk on eBay or hope for that rare score at Goodwill.  The stats are not exactly the same, nor should they be, but they are what I think many would expect them to be. 

We end with an Appendix of suggested reading (a must really) and lists of random tables.

The PDF is currently $9.95 and the hardcover is $24.95.  Perfectly within the price I would expect for this.

Now before I render my final judgment on this one a few more things.

I don't think it is unreasonable to ask "What does this book have that others do not?" For starters, it is developed specifically for AD&D 1st ed. I will point out that we do have plenty of other books, games, and resources that also do this for other OSR games and their relatives as well. Conversion is a matter of personal taste.

Briefly here are the main Lovecraftian/Cthulhu Mythos-related games/products I pulled from my shelves for this and how they compare. I am going to focus largely on the monsters and gods since that is the most common element. 

Table of Cthulhu

In most cases, I am restricting myself to the "Core" Mythos creatures and the ones I really like.  Some names are different, but I will try to go with the common names. 

Of Gods  DDG  SoC  RoCC  ASSH  CoC d20  SP CM5  WSH
 Cthulhu  Y  Y  Y  Y  Y  Y  
 Abhoth      Y      Y  
 Atlach-Nacha      Y      Y  
 Azathoth  Y  Y  Y  Y  Y  Y  
 Chaugnar Faugn          Y  Y  
 Cthuga  Y        Y  Y  
 Dagon    Y  Y    Y  Y  
 Ghatanothoa    Y          
 Hastur  Y   Y      Y  Y  
 Hydra    Y  Y    Y  Y  
 Ithaqua  Y      Y  Y  Y  
 Mordiggian          Y    
 Nodens          Y    
 Nyarlathotep  Y  Y  Y    Y  Y  
 Shub-Niggurath  Y  Y  Y    Y  Y  
 Shudde M'ell          Y    
 Tsathoggua    Y  Y    Y  Y  
 Yig    Y      Y  Y  
 Yog-Sothoth   Y  Y  Y    Y  Y  
               
  & Monsters              
 Ape, Devil      Y  Y      
 Bhole    Y        Y  
 Beings of Ib      Y      Y  
 Bokrug      Y      Y  
 Byakhee  Y        Y  Y  Y
 Cave Beast      Y        
 Colour Out of Space      Y  Y    Y  
 Crawling Reptile      Y        
 Cthonian / Spawn of Cthulhu    Y      Y  Y  Y
 Deep One   Y  Y  Y  Y  Y  Y  Y
 Deep One Hybrid    Y    Y  Y  Y  Y
 Dhole          Y  Y  Y
 Dimensional Shambler          Y  Y  Y
 Flame Creature / Fire Vampire  Y        Y  Y  Y
 Flying Polyp    Y      Y  Y  Y
 Ghast      Y  Y    Y  
 Ghoul      Y  Y  Y  Y  
 Great Race of Yith  Y  Y  Y  Y  Y  Y  Y
 Gnop-Keh          Y  Y  Y
 Gug    Y        Y  Y
 Haunter in the Dark    Y  Y      Y  Y
 Hound of Tindalos    Y  Y    Y  Y  
 Man of Leng    Y  Y  Y    Y  
 Mi-Go / Fugi from Yuggoth  Y  Y  Y  Y  Y  Y  Y
 Moon Thing    Y  Y      Y  Y
 Night Beast      Y        
 Night Gaunt    Y  Y  Y  Y    
 Primordial One / Elder Thing  Y  Y  Y  Y  Y  Y  Y
 Rat Thing          Y    
 Serpent People      Y  Y  Y  Y  
 Shantak    Y  Y      Y  Y
 Shoggoth  Y  Y  Y  Y  Y  Y  Y
 Spider of Leng    Y      Y  Y  Y
 Tcho-tcho          Y  Y  
 Young of Shub-Niggurath    Y  Y    Y  Y  
 Voormis      Y  Y      
 White Ape      Y  Y      
 Y'm-bhi    Y        
 Zoog    Y  Y      Y  
               
 Open Content  No      No  No  Yes  No  Yes  Yes

It looks like Swords of Cthulhu fares pretty well, to be honest. No one book has everything. Now comparing anything to Deities & Demigods is a touch unfair since space in the D&DG was limited.  Likewise comparing to Sandy Petersen's Cthulhu Mythos for 5th Edition (or Pathfinder) is also unfair for the opposite reason; it has so much and few people have written or said as much about the Cthulhu Mythos as much as Petersen has.

Swords of Cthulhu and the Deities & Demigods

But comparing Swords of Cthulhu to say Realms of Crawling Chaos or Hyperborea is appropriate.

Realms of Crawling Chaos

These two books complement each other well. While there is a very, very slight difference in underlying system assumptions each one offers something the other lacks in terms of gods and monsters.

Swords of Cthulhu in the Realms of Crawling Chaos

Hyperborea

Formerly Astonishing Swordsmen and Sorcerers of Hyperborea, this game is closer to AD&D than it is to Basic D&D and the tone of the world fits well. Where Hyperborea stands out in the inclusion of and the predominance of Howard and Ashton-Smith mythos as they relate to the Lovecraft ones.  So lots of the same monsters and gods, but more Clark Ashton Smith.  While Swords of Cthulhu gives advice on how to integrate the mythos into your "AD&D" world, Hyperborea gives us a world where they are integrated. What is the difference? In Hyperborea "sanity" is not really an issue since the mortals here already know of the gods and these creatures.  Still, Hyperborea is not everyone's cup of tea.

Swords of Cthulhu and Astonishing Swordsmen and Sorcerers of Hyperborea

I would argue that the combination of the three would give you the best Mythos game. Or maybe it would give *me* the best mythos game since I tend to lean into more Clark Ashton Smith tales than H.P. Lovecraft's alone.

Conclusion

Swords of Cthulhu is a great addition to the already crowded field of Mythos-related RPG books. No one book seems to have everything, and maybe that is fine really. If your game is AD&D 1st Edition and you want something a bit more than just what you get from the Deities & Demigods then this is your book.

If you play a lot of OSR games including their spiritual ancestors and you like the mythos, then this is also a fine book, but check with my table here to be sure you are getting what you want.  

For things like "which is better 'Swords of Cthulhu' or 'Realms of Crawling Chaos'" it is a draw. Both do what they are supposed to do well.  Both are good resources. SoC looks a bit better on the shelf next to all my AD&D books, but likewise, RoCC looks good on my Basic-era OSR shelf.

I vacillate on whether we have too many mythos-related RPG titles to thinking one more book won't hurt.  Currently, the word "Cthulhu" produces over 5,450 titles on DriveThruRPG. So there is a market.

Swords of CthulhuSwords of Cthulhu

With so many choices you need to decide what fits well for your games. Swords of Cthulhu is a great choice but it is hardly the only choice. 

Thursday, July 7, 2022

Mail Call: Call of Cthulhu Classic Edition

Drive-by today. I backed the Call of Cthulhu Kickstarter a while back and received my books in the mail a few days ago.

I am rather pleased with what I got to be honest.

Call of Cthulhu boxed setCall of Cthulhu boxed set

The box is thick and sturdy.

Call of Cthulhu boxed set contents

Call of Cthulhu boxed set contents

Call of Cthulhu boxed set contents

Call of Cthulhu boxed set contents

Call of Cthulhu boxed set contents

Call of Cthulhu boxed set contents

There is enough material here for a life-time of play.

It also works nicely with my leather Anniversary edition from a couple years back.  

Call of Cthulhu boxed set and anniversary editions

The dice that came with the boxed set even match my leather edition.

This works out well for me.  My son is all about Call of Cthulhu 7th Edition. He has a ton of material for that. I get all the pre-6th edition material.  Sure they are still largely compatible, but it makes for a nice cut.  Plus this is the edition I like to play Cthulhu by Gaslight with.

Friday, February 18, 2022

Kickstart Your Weekend: Cthulhu Awakens Roleplaying Game

This week Other Side Favorite Green Ronin is up with a new AGE game and a new Mythos game.  Lucky for me they are one and the same!

Cthulhu Awakens Roleplaying Game

Cthulhu Awakens Roleplaying Game

https://www.kickstarter.com/projects/greenroninpub/cthulhu-awakens-roleplaying-game?ref=theotherside

Funded in 40 minutes it is currently sitting at about 6x its funding goal. 

This game, powered by their A.G.E. system (ModernAGE, The Expanse, Blue Rose) covers "The Weird Century" from the 1920s til today.  And the mythos talked about in stories and tales are only a part of the picture.

Do we need another Cthulhu/Mythos game?  Maybe, maybe not, but I do like what I see here and I find this more exciting than some of the Mythos-related RPGs that have come out in the past. 

For my home games I can see us using this a lot. For starters there is all the new background details and I like having new life breathed into my Mythos every so often.  Sure I do my own stuff, but it is nice to get a fresh perspective.

My son plays FantasyAGE so I am sure I'll do something with that.

I have been trying out The Expanse (spoiler I love it) and I love mixing space travel with the Mythos (see BlackStar) so what if the protomolecule is related to the Old Ones?  It could be the start of my BlackStar game! Or at least give me some fun ideas. 

The design team for this looks great and I am looking forward to seeing what they can come up with.

Friday, October 22, 2021

BlackStar: Whispers in the Outer Darkness

Soon after I posted my discussion on Aliens and Horror for use in sci-fi horror and in BlackStar in particular I found a wealth of information.  Here are the fruits of those findings.

Whisperer in the Outer Darkness

I see this as the "second" episode of the season after the two-parter "The Stars Are Right" that introduces the Cthulhuoid Horrors we share space with. 

The crew gets new orders from Starfleet.  They are to pick up a professor Alyson Wilmarth.  While setting up a new subspace relay on Pluto the Starfleet Corp of Engineers uncover two startling discoveries.  The first is the remains of a Tellarite survey team that dates back to the early 20th Century, circa 1930-31.  The second is what the Tellarite's were investigating.  The remains of a small outpost of any unknown civilization that dates back to 12 million years ago.  Among the remains are a frozen Danuvius guggenmosi, a human ancestor from the Miocene.   Artifacts from the civilization bear a resemblance to other artifacts found on Earth in the Andes, Appalachians, and Himalayas mountain ranges.  Dr. Wilmarth is an expert on these.

Naturally, Starfleet contacted Tellar Prime about this to see what they knew, and maybe figure out what they were doing on Pluto in the 1930s.  This puts Dr. Wilmarth in contact with Dr. Akeley, her counterpart in the Tellarite College of Exoarcheology.  Dr. Wilmarth was scheduled to take a sabbatical and head to Tellar Prime when the term was done.  Dr. Akeley, in typical Tellarite fashion claims he can't wait for her and takes their data and heads out to a remote system he thinks has the answers.

Once on Tellar Prime, we learn that the Tellarite name for Pluto is Yuggoth, though they claim that name was not one they made up, but what they were able to decipher.  Much like Earth, there is evidence of this unknown species having lived on Tellar Prime, the 5th planet on the 61 Cygni/Tellar system.  The Tellarites wanted to know how artifacts from Yuggoth got to Tellar Prime.

The crew, with Dr. Wilmarth still in tow, head out for the remote system discovered by Dr. Akeley.

<<I'll add some bits about getting to the planet, the tech on the planet here.>>

They discover Dr. Akeley, but he is acting with a flat affect is very polite to everyone (should be a dead giveaway that something is wrong).  He claims to have been in contact with the civilization, the Mi-Go, and they are friendly and only wish to share their secrets of over 70 million years of space travel with the Federation.  Akeley of course has stayed hidden in the shadows this whole time.  When he is confronted they will discover the entire back of his skull has been opened and "scooped" out.  His brain and eyes are gone.  The look is similar to the original Tellarite masks on The Original Series that made their eyes look like they were missing.  Only a tiny device is left in his otherwise empty skull.  It is apparently "piloting" the body.

Here the ship is attacked by Mi-Go.  They can't appear on sensors and are only known by the gravity they displace when they land on any deck with artificial gravity. 

I am certainly going to use some ideas from Forbidden World even if it is just to model a Mi-Go creature from the movie poster.  I like the idea of a human/Mi-Go hybrid that can talk.  Maybe it will have Dr. Akeley's or even Dr. Wilmarth's face.  Recreate the poster art, but not the movie, Galaxy of Terror.

I still need to come up with a resolution for this. What do the Mi-Go want? How does the crew "defeat" them? Still need to work out those details as well.

This will be a good test of Star Trek Adventures mixed with Achtung! Cthulhu 2d20 both from Mōdiphiüs.

Monday, October 12, 2020

October Horror Movie Challenge: Underwater (2020)

Underwater (2020)

I was looking for a change of pace tonight and this one showed up as recommended.  Sure. Why not.

This one turned out to be rather fun to be honest.  Not great, but not bad either.  Kristen Stewart was actually pretty good in it. It was pretty much like every other deep-sea monster movie; man ventures to places where he is not supposed to go, sea monsters attack. 

This one had both "humanoid" sea creatures and a great big mother-like, kaiju creature.  It would not be a stretch to think of her as Mother Hydra from the Dagon myths.  Or even Cthulhu.
There are Cthulhu symbols drawn on the various maps, so there is that.
The director has even said the creature is supposed to be Cthulhu himself, but I think Dagon or Hydra works better.

This only reminds me I need to do a Lovecraft Filmfest one month.

Don't go to this movie looking for great insights or deep plotting.  But if you like sea monsters then this is a fun romp.

It does have T.J. Miller (Deadpool) and Jessica Henwick (Game of Thrones, Iron Fist) in it as well. So those are pluses.

Watched: 22
New: 14


NIGHT SHIFT and BlackStar Content:  A few notes.

A giant underwater creature is a little harder to pull off in a Night Shift or Old-School game.  But I am still thinking about my cross-generational game.  Maybe there is a London 1968 chapter, an Earth or Mars 2087 chapter (or even Enceladus which could be a vast Ocean), in any case, what is found here in 2087 on an under-water drilling base is a human, or near human, skeleton.  Then this leads to the mission in the 23rd century.  All horror.

So many good ideas really.

Tuesday, October 6, 2020

October Horror Movie Challenge: Color Out of Space (2019)

Oh. Now this was fun.

I have heard that some people didn't care for this one, but you can't watch it thinking it is a Lovecraft movie.  Lovecraft never translates well on screen.  Watch this one thinking it is a crazy Nick Cage movie.

Sadly I did not see this one when it came out, but I had heard a lot of good (and bad) about it.   Well the movie itself did not disappoint.  I mean really, Lovecraft, Nick Cage?  This has disaster written all over it but it gets pulled together well.

So the movie follows the story rather well. Well, as can be expected.

Our narrator, the unnamed surveyor, becomes Ward Phillips a hydrologist played by Elliot Knight.  I have to admit I did enjoy that the narrator, our POV character, is played by a mixed-race, Nigerian-British actor who is very active in gay rights.  Lovecraft would be so happy.

Nick Cage is at his Nick Cage best.  Super serious when he needs to be, and bat-shit insane with an accent when the movie needs that.  He reminded me of his characters in  Vampire's Kiss and National Treasure. And let's not forget, Cage has won an Academy Award, a Golden Globe, and Screen Actors Guild Award.  He is great as troubled Nathan/Nahum Gardner. 

The sons are changed and there is a daughter, Lavinia played by Madeleine Arthur (who has some solid geek cred with credits in "Supernatural", "Legends of Tomorrow", "Tomorrow People", "X-Files", "Magicians", and "Spooksville").  Oh, and Lavinia, who plays a Wiccan, also has a copy of the old 1980 Simon Necronomicon.  That made me rather happy to see, to be honest.

And Tommy Chong.  Seriously.
Tommy Freaking Chong playing the "crazy man" Ezra/Ammi Pierce.

The hardest thing I think is to capture the horror of Lovecraft on film.  I am not sure how many half-failed attempts I have watched over the years.  In fact, I think the only good ones have been "From Beyond" and "Re-Animator".  Maybe, MAYBE, 1970 The Dunwich Horror with Dean Stockwell.

What I REALLY enjoyed about this was I watched it with my two boys.  We all love Lovecraft and we all love Nick Cage movies.  So this was a nice treat.

This is supposed to be the first of a shared universe of Lovecraft films, but it did rather poorly in the box office.

Watched: 7
New: 7

NIGHT SHIFT Content

What NOT to use here?  Might need to grab my 5e Cthulhu Mythos book and give this one a go using the Night Shift game.  The characters can play the parts of investigators to the scene.  My kids would LOVE that.




Wednesday, August 14, 2019

OMG: Cthulhu Mythos

I am fresh off of Gen Con 2019 where I got the chance to play a lot of Cthulhu; Call of Cthulhu and Cthulhu Tech. We even checked out Cthulhu Wars.  I figure it is a good time to talk about the Cthulhu Mythos as they appear in the Deities & Demigods.


Of course, there are a few points that need to be cleared up.  Or rather, should be clear already.

There is a lot of talk about how TSR didn't have the rights to the Cthulhu myths and that Chaosium threatened lawsuits.

Well, here are the words right from the author, Jim Ward.


Ok that out of the way. Let's talk about the mythos in D&D.

It is not an exaggeration to say that for many gamers their first exposure to the Cthulhu mythos were the entries in the Deities & Demigods, published in 1980.  The Call of Cthulhu RPG came out in 1981.  Zenopus Archives has a nice rundown of what was going in D&D and TSR at the time.

One of the main purposes of One Man's God is to fit the gods and monsters into the likes of AD&D style demons.  It would be easy to do this with the various Cthulhu monsters.

I absolutely do not plan to do this.

The biggest thing about the Cthulhu mythos and Lovecraft's purpose is diametrically opposed to this. "This" meaning to lump the Cthulhu Mythos into the likes of demons, devils, werewolves, and vampires. 

In fact, D&D would later change to accommodate the Mythos with the addition of the Far Realm.

The Far Realm was introduced in the pages of the 2nd Edtion adventure The Gates of Firestorm Peak and later expanded in 3rd Edition's Manual of the Planes.  It is a bit of a Lovecraftian pastiche, but it still works nicely. It was expanded even more under 4th Edition where it became part of the core cosmology and in-game history.

Outside of the Deities & Demigods and the books mentioned above, Cthulhu and Friends would go on to make more appearances in D&D.

If 3rd Edition is still your jam, then you have the Call of Cthulhu d20 rules, the Pathfinder Bestiary 4 for monster stats, and Sandy Petersen's Cthulhu Mythos - Pathfinder, plus the aforementioned Manual of the Planes.

For the OSR crowd, we have Realms of Crawling Chaos and Astonishing Swordsmen & Sorcerers of Hyperborea

This only a fraction of the 2300+ entries on DriveThruRPG and even more elsewhere.



Of Gods and Monsters
Back to the present discourse, what does the D&DG have for us in terms of Cthulhu mythos?

In D&D terms we have our Gods: Cthulhu, Azathoth, Cthuga, Hastur, Ithaqua, Nyarlathotep, Shub-Niggurath, and Yog-Sothoth. All of these gods are "Greater Gods" with the maximum 400 hp, save for Nyarlathotep who is a "Lesser God" at 200 hp and Ithaqua a "Demigod" at 250 hp.

The monsters include Byakhee, Cthuga's Flame Creature, Deep Ones, the Great Race, Mi-Go, Primordial Ones, and Shoggoths.

Most of these are not even what we could, or should, consider demonic.  Sure they are monstrous and even some are evil, but mostly they are another kind of life that is not really interested in humans.

With that, we will leave the Cthulhu myths and head on to other gods.

Sunday, August 4, 2019

Back from Gen Con!

I just got back from Gen Con 2019!

Took the whole family and we had a great time.  In fact, it was one of the best Gen Cons in recent memory.  We played a lot of D&D 5 and Call of Cthulhu 7th ed.  I got in a game of Blue Rose and a public playtest of Cthulhu Tech 2.0.





More details later. Tired and needing some Chicago style pizza.  Indy is great, but their pizza sucks.

Wednesday, August 9, 2017

Star Trek RPG Operations Manual

I am working on my limited run Trek game to start in October.  I have decided on my base system(s).  I am going with my "Black Star" idea with Starships & Spacemen as my main set of rules and adding in "Basic Era" ideas when and where I can.   Nothing against White Star, and I will use it as well, I just want something closer to Trek than to Star Wars.
I also want to use material from the Basic Psionics book.

Here is what I have so far.


Since I am using this ship I wanted to honor it's genesis. So there is a mix, at least in the first adventure of Trek and Galaxy Quest.  At least for the first act.  THEN it becomes Trek. Or rather Trek if "Where No One Has Gone Before" was replaced by "Event Horizon".
Afterall it is good enough for Jason Issacs.


The Klatuu Nebula Shipyards is not only a nod to Galaxy Quest, is also a nod to "When the Earth Stood Still" and even a side nod to "Army of Darkness".  Commander Taggart is now Commodore Taggart.  Since I need a high-level Starfleet officer to get things moving.

The "pilot" episode deals with Taggert and his band of Thermian engineers having been given 22 derelict Ambassador class ships to retro-fit with the new Triberyllium Warp-13 drive.  Many of the ships have failed and one has gone missing with all hands (trying not to be too Babylon 5 here) so now this ship, The Protector, is ready to go and Taggart has taken over command.  There is one other ship that is functional, The Mystic (another nod to it's genesis).

Here are the books (so far).


The Core Rules.


The Lovecraftian Terror.


Mostly for the Mutants.


And Apes...in SPAAACE!  Because why not.

While I have most of these in POD and Dead Tree retail versions, I wanted to print them out so I can scribble in my notes and make the changes I want.   Make them all more "Trek".

For starters, I am converting everything to Metric.  Starships are not measured in feet! They are measured in meters!  I am going with the rough 5 feet = 1.5 meters.  So I have to fix all of those first.

Plus I really like the idea of using the the Basic-era system for this.  Star Trek, the shows not so much the RPGs, are usually fast and loose with skills.  Data can do X, Y, and Z well because he is Data.  The characters will be the same way.  So simple ability checks are fine here.

Also, I need to add some Trek RPG material from various editions.  Not sure what yet, but certainly some material from my FASA Trek books.  I'll have to run them off on the copier for this.

I am setting it well past the TNG/DS9/VOY time.  Though I would still like to use these uniforms somehow.   Maybe I could do it 20 years before TNG.  I am not really planning on using many races from TNG.  I'll see what my players want.

The adventures will not really be Trek adventures per se, but more Call of Cthulhu ones.


Right now I am thinking a short run. Maybe five adventures.  A mini-series really.