There seems to be some interest in this. I don't have a publication date set yet, but I feel like September oughta be good.
Right now I have no art for this. So that is going to be my biggest issue.
Here is the Introduction and a bit from Exit (Chapter) 01
Space Truckers
On Ramp - Introduction
“What a Long, Strange Trip it’s Been…”
The late 1970s was a very odd time. In 1979 we were of the first families I knew of to get access to a new concept, a cable movie channel. With my new obsession, Dungeons & Dragons, in mind I sought out to watch ANYTHING to do with sword and sorcery or fantasy. I didn’t get that. Instead I got a strange mix of movies from 1977 on. Horror yes, but I also watched an odd mix of SciFi in the wake of Star Wars and Close Encounters and trucker movies. The trucker/CB craze was huge in Middle America in the years 1977-79. I saw movies like Smokey and the Bandit, Convoy and White Line. A lot. Maybe too much.
It makes for a strange alchemy to be sure.
I have spent a lot of time in cars driving from one place or another. I have eaten at a few truck stops, downed coffee at a few more. I did think they would be better if they had more aliens. In others though I have thought I would not have even noticed.
Space Truckers is the offspring of two very popular trends of the late 1970s, Science Fiction, notably space battles, and a fascination with truckers and CB slang.
Exit 01 - Outbound and Down
“Hey hey Good Buddies! Whats’ yer Space-20? Come back!”
In the future humankind has gone out to the stars. Hyperspace travel has made the planets closer. Humanity and the alien life forms they encounter are constantly looking for new planets to colonize. Those planets need materials, food, and personnel. It is up to the brave men and women of the Space Shipping Lines to get the colonies what they need. It is a time of the SPACE TRUCKERS!
Far off colonies are serviced by long range starships and freighters. Short range shipping needs are dealt with by local interplanetary shipping. The needs of colonies, especially newer colonies inaccessible by larger freighters, are completely dependent on the service of the Space Trucking lines.
Space Truckers uses a mini-campaign concept that can be added to any White Star game; a sector of space with an expanse,
The Hazard Lands, frequented by space truckers and pirates as well as patrolled by Colonial Hyperspace Police (CHP).
So far the
classes I have are:
Space Truckers
Hyper Space Patrol (CHiPs)
Pirates
Grease Monkey (hyper intelligent chimps that are great mechanics)
And the Ursine and Porcine race options (or "Bears" and "Pigs" in trucker slang).
New Ships will include
Long Haul Trucks
Short Haul Trucks
CHiP interceptor crafts
Plus rules for “Hyper jamming” (getting more speed out of truck) and convoys
I am going to include the Hazzard lands, Dixie's Truck Stop ("the best Diablo Sandwich in the Tri-Sector area!"), Lot Lizards and Snarks, Pirates.
Meet NPCS like Dixie, owner of Dixies. Her kid sister Jamie, along with cook Mel and waitresses Alice and FL0. Get your truck serviced by Reginald Farnsworth Symthe IV aka “Reggie” and his robot assistant Gears. Share a doughnut and coffee with CHP Officer Bob Friendly, just make sure you are not hauling any contraband. Avoid the areas controlled by the corrupt Governor Boss of the Hazard Colonies and his equally corrupt Sheriff Roscoe J. "Stonewall" Jackson.
It should be fun. Silly, but fun.