If I am going to try to convert my D&D games over to Wasted Lands, then it only makes sense to try to convert my witch Larina.
I have already converted her modern incarnation to NIGHT SHIFT, which is the one I am happiest with. But Wasted Lands has a lot to offer, and I want to see what she can do here.
In this case I want to convert her AS&D 1st Edition version to Wasted Lands, though it will not be a 1 to 1 conversion. Instead, I will convert her concept. Also, this will not be a conversion of her NIGHT SHIFT stats. They will be similar, to be sure, but I want to rebuild her from the ground up.
I always imagine that the various versions of Larina were all in some way different aspects of the same character or even past lives. One thing I have never, to date, figured out was who was the very first (game world chronology) Larina. It makes sense then to base this build on the first Larina (real-world chronology) from AD&D 1st Edition.
This would be that very first one. Maybe not the first witch in the world (that is a bit presumptuous even for me), but certainly the first one in her line.
Larina Nix
Class: Sorceress (Persona Aspected)
Level: 16
XP: 2,741,986
Species: Human (Avian heritage)
Alignment: Neutral-Light
Background: Sage
Abilities
Strength: 9 (+0)
Agility: 11 (+0)
Toughness: 12 (+1)
Intelligence: 17 (+2) N
Wits: 16 (+2) N
Persona: 18 (+3) A
Fate Points: 10
Defense Value: 7
Vitality: 33 (d4)
Degeneracy: 14
Corruption: 3
Check Bonus (A/N/D): +7/+5/+3
Melee Bonus: +3 (base)
Ranged Bonus: +3 (base)
Saves: +6 vs magical effect
Arcane Abilities
Arcana, Spellcasting (140% base + bonus)
Sage Abilities
Languages (17), Lore (37%), Mesmerize Others (20%), Suggestion, Renegade Skills, Spells, Read Languages
Renegade Skills
Hide in Shadows: 20%
Open Locks: 15%
Bypass Traps: 10%
Sleight of Hand: 20%
Spells
1st Level: Black Flames, Arcane Darts, Mystical Senses, Night Vision, Chill Ray, Read Languages (Sage)
2nd Level: Beguile Person, See Invisible, Locator Spell: Objects, Magic Lock, Levitate
3rd Level: Clairvoyance, Globe of Darkness, Concussive Blast, Dark Lightning
4th Level: All-seeing Invisible Eye, Befuddlement, Protection against the Deeper Dark, Hop and Skip
5th Level: Convert Stone to Mud, Passageway, Shadow Armor, Dominate Other
6th Level: Dispel Evil, Invisible Servant, Enchant Item
7th Level: Ball of Sunshine, Wave of Mutilation, Widdershins Dance
8th Level: Animosity/Affinity, Wail of the Banshee
Arcane Powers
Level 1: Telekinesis
Level 4: Beguile
Level 7: Empathy
Level 10: Precognition
Level 13: Psychic Power: ESP
Level 16: Shadow Walking
Divine Touchstones
Level 1: Sense Magic
Level 2:
Level 3: Bonus to Spellcasting (+10%)
Level 4:
Level 5:
Level 6: Level 1 of Sage
Level 7:
Level 8:
Level 9: Spirit Guide (Nightbird)
Level 10:
Level 11: Glamour
Level 12:
Level 13: Magical Recovery
Level 14: Level 2 of Sage
Level 15:
Level 16: 2 Level Ones: Arcane Power: Astral Projection. Psychic Power: Bio-feedback
Heroic (Divine) Archetype: Witchcraft, Occultism
Gear
Staff, dagger, ring of protection
Why this Build is Important to Me
AD&D Larina was a very special character for me. I rolled her up as a "Magic-user" with the goal of playing her as a witch. We used our new method of rolling up psionic abilities and she ended up with psychic powers. I thought this was great. Later the infamous Dragon #114 came out, and I converted her to a proper witch. She kept her level of Magic-user (Dual classing), and we said it was because, as a witch, she was pretending to be a wizard so as not to get caught being a witch.
As the game progressed, she became less the magical powerhouse I envisioned back then and more the group's sage, occult expert, and polyglot. So when it came time to level her up I took the spells that gave her more social and mental power/aspects. If the choice was to take a power/spell/magic item that gave a blasty power OR say, learn a new language, then I always took the language.
For me, the Wasted Lands rules had to capture what happened by happenstance in 1986. Her odd combination of magic-user, psychic, sage, and witch.
I was able to replicate the feel of that AD&D 1st Edition Character rather perfectly, I think. She even has a bit of corruption to cover her, occasionally dipping her toes (sometimes a whole foot) into dark magic. In AD&D, I covered this by having her eyes change color and would replicate in other ways in other games.
Please check out and back the Wasted Lands Kickstarter in its final week!