Showing posts with label DMSGuild. Show all posts
Showing posts with label DMSGuild. Show all posts

Friday, October 30, 2020

5e Witch Project: Witchcraft: Magic of Hereva (5e)

This one is a last-minute find.  I am going to have more to say on all my 5e reviews and how they might work together.  But for now, let's look at this one on its own merits. 

Witchcraft: Magic of Hereva (5e)
From Xacur

This one caught my eye with its very striking art. Downloaded and the art continues throughout the book and the layout and design are top-notch.  I do want to get into detail about the art, more so than other products I have reviewed, but first I want to talk about the 5e content.

The PDF is 121 pages for $13.00.  That might sound like a lot, but given my guidelines of 10 cents per page that is only a buck more.  So that is fine.  You also get a mobile version for your phone or tablet.

This looks like the first OGL book for this author, prior to this they have had some DMsGuild Titles. 

This witch appears to be based on the Web Comic "Pepper & Carrot" which helps explain the art. Again, more details on that in a bit.  But for playing purposes this is part class and part world guide. The world of Hereva to be precise. 

The Witch Class

The witch class presented in this PDF is a full 20 level caster.  They do get spells up the the 9th level, but they do not have the normal spell progression as say Wizards or Clerics. They have known Cantrips (max 4) and known spells (max 15). It is the same as the warlock, without the Invocations. They do get Spell Research starting at 11th level and something called Rea ("Reality") Points starting at 1st. Rea points to power your spells.   Doing some quick mental calculations this means that there are many spells that will tap out your Res points quickly.  This makes this spellcaster a bit underpowered compared to others. They do have some other powers though.

I supposed here it should be noted that this is not a generic Witch class, but rather a Witch of Hereva. 

This witch gets 1d8 hp per level and is a Charisma-based spellcaster.   You do get familiars, and they have a mechanical benefit to the characters.  

Witches of Hereva's archetypes or subclasses are known as Houses. A nice change from the others I have reviewed all month.  You get your House at 2nd level.  

These witches also can brew potions (3rd level) and get Broom riding at 5th level. 

There are six Witchcraft Houses. Each provides an additional list of spells and powers. Each also has its own special niche to cover in the world. 

There is a chapter on Player's Options. This includes a number of backgrounds. Most are specific to this world, but all can be altered as needed and easily done.  There are some Feats as well that fit both the world and the witch in general. 

The magic chapter has the witches' spell lists as well as 43 new spells. It also 74 new magic items for witches. Making this chapter a step above many of the other witch classes I have reviewed all month long. 

There are also two Appendices. The first covers Familiars. The second monsters. Both feature creatures that are unique to this world. 

We end with some art credits and the OGL.

The Art and Artist

I grabbed this product because of the art. It has a cool "Kiki's Delivery Service" vibe about it and that is something I have been wanting to play lately. I thought this might be the product to do that, but I was prepared to like it anyway if it wasn't.  

Since this is based on a webcomic I thought I should check it out. After all, the art here is fantastic.  The webcomic is "Pepper & Carrot", Pepper is the witch and Carrot is her cat familiar. It is created by David Revoy.  You can find him at davidrevoy.com and the comic at peppercarrot.com.

It was here I discovered that Revoy releases his comic into the public free as Open Source!  I mean wow. The comic is supported by his Patreon who charges per comic released. That is seriously cool. The comic looks fantastic and I am going to have to start reading it.   I went to his story to see if there was a paper/dead tree version of his comics, there are, and to see if there was a paper or even PDF version of this D&D 5 supplement.  There wasn't.  Ok, no big. Did some digging.

So according to this post the Witchcraft: Magic of Hereva (5e) was a Kickstarter project (again, no big deal) BUT the comic creator didn't know anything about it. He was not consulted or asked.  Now that all seems to be fine with Revoy, he released the comic as Open Source after all, so it fits with his overall philosophy.  There is a bit about how any new art created will be released back into the public domain via Creative Commons. That sounds nice and Revoy seems to take that as good enough.   The author of this game supplement Xacur did in fact do that.  But it was only two pieces of new art; a broom and a wand.  The Kickstarter for this PDF raised a little over $3,100.00.  You would think that most of that money would go for art, as typical for a Kickstarter, but all of the art was free/open source.

I can't help but think that this PDF adheres to the letter of Revoy's Open source philosophy while violating the spirit of it.  No mistake, the class is fun and the spells and magic items are very nice, but I was drawn to this product based on the art and style. That all belongs to someone else's vision.   Strip away what started with David Revoy and what is left?  Well. Mostly an underpowered warlock with some powers I have seen in various "Hedge Witch" products.  I mean the author didn't even have the decency to list Revoy as the artist on the DriveThruRPG page. Note: He is listed on the supplements for this class. 

Is this a playable class? Yes.  Is this a fun playable class? Absolutely.
Could have Xancur created this class without the influence of the webcomic? I don't think so.

But there is something here that I feel is a bit distasteful. I know that David Revoy is likely ok with all of this. But it feels a little off to me. 

Here are the links to David Revoy's sites.

In the end, you have to decide if this product is the one for you. 


Thursday, October 29, 2020

5e Witch Project: Hidden Oddities, A Witch’s Primer

Here we are at the end of all my 5e Witch class reviews.  I was saving this one for last just because it is so complete and there is so much here.  

Again, I am following my own rules for reviewing these; I want to stay fair. 

Hidden Oddities, A Witch’s Primer
By Eva M. Brown

Hidden Oddities is a monster of a book.  At 154 pages for a single class it has my attention.  Also at 154 pages, no point in figuring out how much is content vs. title, ogl and the like.  It is a beast of a book.

This book rivals any other published book for the D&D 5 game or any other game.  The layout is great, with crisp easy to read text. The artwork is fantastic.  And the authors know their OGL.  I should really just say "Author".  While it looks like Eva M. Brown surrounded herself with a great team to work on this, it is obvious from the reading that this is a single voice and author vision. 

Up first is a Foreword and it becomes obvious that this book is just more than a witch class. There is a bit of world-building going on as well.  This can only be a good thing in my mind.   There are Seven Chapters in this book. 

Chapter 1 covers the Introduction, what this book is about and the list of Kickstarter backers.

Chapter 2 is the Witch Class.  There are little quotes and “magical text” all throughout the book that really gives it a nice feel.  Break the code of the magical text for more information!

And in a bit of “magic text” of my own, “yes Eva, I do think we will be great friends!”

We start off in a place I think it great.  Background.  There are also d6 tables of “I Became  A Witch Because…”, a d6 table of “We Whisper to Each Other By…”, “Our Relationship Is…” and “My Curios Are…”  This is great stuff and perfect not just for EVERY D&D5/DMsGuild Witch I have reviewed but nearly every witch I can think of (and that is a lot is I can be so bold).

An aside. Curios are a great idea. I love them. I wish I had come up with them first.

The witch is a full 20 levels spellcaster. She can’t use armor and has 1d6 HD.

Instead of getting spell slots the witch gets curios, which are tiny mundane object that can store spells.  The witch records her spells in her spell book but uses that knowledge to charge her curios.  The witch gains two spells per level (four at level 1) of any spell level she can cast, half her own level rounded up.  This means the witch can know up to 42 spells. She can only cast the number of spells as she has curios.

The witch also gains an otherworldly companion. These are roughly the same as Familiars, but can be more than just animals.  The witch’s other worldly companion teaches the witch, Witch Script. It is invisible to all non-witches save for when detect magic is cast on it.

The Witch Archetypes are known as Sacred Secrets. There are also some powers known as Arcane Wonders.  

Between these, the different types of otherworldly companions and the various types of Curios, there should be an unlimited variety of witches one can create with this book.

Chapter 3 covers the Sacred Secrets.  Each one has their own background, Arcane Wonders and other powers.  Again, these are treated like subclasses, Traditions, or Covens in other books.  There are 14 of these and are all quite details have a lot of great potential.

Chapter 4 (mis-labeled Chapter 3 in text) are Additional Options.  This is a great chapter and one often forgotten about by other authors of Witch classes (including myself on occasion) and that is other archetypes for other classes.  There is a new Druid Circle, a Fighter Archetype, A Paladin Oath, a Ranger Archetype, and a Wizard Tradition. There are also new backgrounds, complete with personality traits, ideals, bonds, and flaws, for any class.

This chapter also has a number of new feats and some new equipment.

Chapter 5 gives us Spells.  Here there are 111 new spells. Overtly for witches they can be used by other classes as well.  Some of these spells share the same or similar names with spells I have written, enough to make me do a double take.  But it is obvious from reading them that these are not used OGC, merely the result of both Eva Brown and myself reading a lot of the same source materials.  Which in a way is really cool.

Chapter 6 Lore is our world-building chapter. Here we get some organizations the could belong too, or are against the witches. Even if you only use them as ideas or seeds there is a lot here to add to any game.   Membership, leaders (some detailed), goals and headquarters are all detailed.   Nine such organizations are detailed here.

The Appendices cover how to choose a companion, what equipment you might need and the roles of the witch. 

Additionally, there is art information and a Witch’s Script translation guide.  OGL and a four-page Character sheet.

While this might not be my favorite 5e Witch class, it is my favorite 5e Witch book.  There is just so much here that is great and really grabs my imagination.

I mentioned before that the art is great, but it really needs to be re-said.  This is a great book.

You can also get the Character Sheet for PWYW.  It works nicely with other witch classes as well.

Wednesday, October 28, 2020

5e Witch Project: The Witch A 5e Compatible Class

Getting back to more 5e Witch classes today I wanted to review one from Hope Punk Press that caught my eye.    Again, these are OGL based classes, but I am still following my own rules on reviewing them.

The Witch: A 5e Compatible Class
by Brandon Elliott, Hope Punk Press

This is a 26-page pdf (cover, 2 OGL pages, 23 pages of content) for the witch class.  The art is good and used well. The layout is good and very clean to read, but the background image makes printing a bit expensive. 

This witch is also a full 20 levels (as expected) with spellcasting to the 9th level.  This witch has 1d6 for HD and can’t wear armor.  These witches use Intelligence as their spellcasting ability.  This witch is a ritual caster.   

These witches choose a magical conduit; eight are presented here in two broad categories. Each one gains a list of bonus spells and new powers as expected of any archetype/subclass.   Other conduits could easily be added to these lists. 

The two broad categories, Dawn and Dusk witches have slightly different spell lists.  This is a nice touch and something I have done with my various Traditions for my own witches. 

There also 11 new spells for this witch so that is pretty nice.   

A discussion on magic items, feats, and spells from other books to add to the witch.  With the way the conduits are put together, there is infinite flexibility to this witch.  

This one has quite a lot going for it as well. It takes the witch in different directions and I like it.

Tuesday, October 27, 2020

5e Witch Project: Complete Witch

I am still reviewing 5e Witch classes, but now I am expanding my reviews to the OGL-based publications and not DMsGuild ones.  I am going to still follow the rules I have set up for this month of reviews, though I can also be a little more critical of these publications since I am also expecting a higher caliber of production value.

Up first is the Complete Witch from Mage Hand Press.  

Complete Witch
from Mage Hand Press

This book is 41 pages (cover, table of contents, credits, OGL, for 37 pages of content).  

This PDF sells for $5.99, but currently is $4.99 for the Halloween sales.  Given that the art is more expensive for an OGL book than a DMsGuild book I am not sure if my 10 cents per page rule of thumb is appropriate anymore.  In any case, this one is very close to that.

If my expectations were for better art, design and production then Mage Hand has met those expectations and surpassed them.  The layout is extremely clean and readable.  The art is fantastic and liberally used.  The cover in particular is very dynamic.  This is a product that grabs your attention.

The witch class itself is a full 20 level caster with spells to the 9th level.  The witch has a number of cantrips known and a maximum number of spells known.  This witch also gets something called “Hexes” at the first level and these progress.  The witch has 1d8 HD. She is a charisma based spell caster and can cast ritual spells.  Ok so far every box has been checked.  

Each witch also has a curse. Now this is a nice touch and I really like it.  I am not going to detail the curses here, you should really buy it to see, but I am very, very fond of the Burned, Hideous and Hallow.  But the coolest is Visions.  As a DM I’d use that one to my advantage.

As the witch progresses she gains other powers.  Most notably the Hexes. These are roughly equal to the Hexes of the Pathfinder Witch or even of the Occult Powers of my witches. There are a good number of them, including Grand Hexes.

The Archetypes of this Witch are the Witch’s Crafts.  I would call these Traditions and others call them Covens.  But regardless of the names, they work really well.   Each craft gains a list of additional spells and choices of Hexes unique to that craft. There are 14 different Crafts.  I would have gone for 13 myself, but hey I am not going to complain here.  Special shout out for the Tea Magic Witches. 

IF that was all that this publication gave us, then frankly I would call myself happy and been good.  But that is only half the book.

Up next we get a Chapter (yes a proper chapter) on Familiars. There are many new ones introduced here too. There are 17 here including the very inspired Pet Rock (I am nor joking! I love it!) 

Chapter 3 covers spells.  This is the witches' spell list AND new spells. There are 18 new spells here.  For a D&D 5 book that is a lot.   But again, that is not everything we also get some new Dark Rituals. There are 11 of these and they remind me a lot, in form and function, of the Ritual Spells I also give my witches.  They are very well done. 

We get a new god/monster/elder thing.

We end with an Appendix on Epic Boons! (This is a first!)

At 41 pages, this one packs a huge punch. 

I can’t find a single issue with this product save for a couple of nit-picky layout issues.  It is really, really good. 

I had very high expectations and this product met and surpassed them all. 

Monday, October 26, 2020

DMSGuild Witch Project: Wonders of the Witch

This is the last week on my DMsGuuild Witch Project Reviews. I am going to focus on some of the larger PDFs now. Also, all of these are full witch classes.

I am going to still follow my own rules and guidelines to make sure I am giving these a fair review. 

Wonders of the Witch
by Ryan Van Natter & Matthew Emerson

This PDF is 50 pages (front and back covers, legal, 47 pages of content) and runs for $9.99. 
It is light on art (save for a great cover) but high on design.  It is a very attractive book to look at and super easy to read.

I have not talked about PDF bookmarks so far because there has never been a need; all the other pdfs have been small enough to not really need them.  This PDF is larger and uses them. So another plus in their favor.

We open with a fiction section with Baba Yaga instructing a young Igwilv (sic) on the nature of magic and witchcraft.  Seriously are you guys just flirting with me now?  As someone that has spent a lot of time with both characters in my games, this one feels right.  Canon accepted.  Hell that cover could double as the young Iggwilv/Tasha really. 

We start out with witch-related background details. There is the Dedicate, the Disciple, the Healer, the Hidden One, the Malefactor, and the Temptress (or Tempter). Each with associated Traits, Ideals, Bonds, and Flaws.   Eight pages of this and I want to figure out a witch for each one. 

Next is the Witch class proper. It is a full 20 levels with powers at many levels.  The archetypes/subtypes/subclasses for this are known as Covens and they are Hag, Grey, Elemental, and White.  Spellcasting ability is Charisma.   This witch has spell slots like all casters, and a max number of spells known.  Witches are Ritual casters and use arcane spell foci.  So yeah, everything I want to see in a witch really.

Witches gain a power at 2nd level (Beguile) and then a "Witch Craft" at levels 3, 10 and 17.  These function a bit like Hexes (Pathfinder) or Occult Powers (mine).  There is a list to choose from and these are independent of coven.

The covens are nicely detailed. They are all written in a manner that immediately makes you realize that the authors could add any number of extra covens as their imagination sees fit. This is yet another positive aspect of this class. The covens also feel different enough and cover a wide variety of witchy archetypes. 

Spell lists follow with the expected spells. There are also NEW SPELLS. This is the real gem of this book.   There are 27 new spells here. They are truly new spells. There are some that will feel familiar, but many that are new.

For clerics there is a new "Black Magic" Domain. 

We also get some new named covens.  There is the Daughters of Twilight, dedicated to Shar (and a new spell).  The Vistani get the Stravaneska Tasque, and a new spell. The Secret Shards dedicated to Selûne (and a new spell).  The Sun Sisters, dedicated to the Goddess of the Sun. The Blood of the Green, witches of the forests.  The Red Witches of Thay, a Lawful Good sect of witches in Thay!  So six more new spells.

There are some Tools fo the Trade which covers many new magic items. 
50 plot hooks for witch adventures. 

A bit on the Mother Goddess in the Realms, or bringing the Witch Goddess to the Toril. 

Finally a bestiary of witch related creatures.  These are the: Brownie, Gallows Hag, Rune Hag, Weeping Hag, Gilt Hag, Severed Hag, Daughter of Darkness (!) Witch, and Witch High Priestess.  They are organized by CR.

This really is a quality product. One of the best of the DMsGuidl Witches to be honest. 

Friday, October 23, 2020

DMSGuild Witch Project: 5e Witches, Part 3

Going to look at some more D&D 5 Witch classes today. Today and the rest of the week I am going to look at some of the smaller PDFs.  Usually less than 20 pages.

For these DMSGuild classes, I am going to still follow my own rules and guidelines to make sure I am giving these a fair review. 

Witch Class
by Todd D

This PDF is eight pages, all content. The PWYW price is set to $0.00, but following my guidelines $0.80 or even a buck would be good. There is no art but the layout is good. This is one of the earliest witch classes submitted to DMSGuild.

This witch is more like a warlock, but that is what it is advertised as. These witches appear to be manipulators of Fate. These witches also use Wisdom as their spellcasting ability. Instead of pacts or traditions, this witch has "Heritages"; the Traditionalist, the Blighted, and the Clairvoyant. Each one gives the witch some different sorts of powers. Ends with a spell list. At eight pages it seems a bit thin but does exactly what it said it was going to do.

It is less like a witch and more like a "Hedge Warlock" in my mind.  Granted, this is not a bad thing at all. 

Toss the author a buck and wish them "Happy Halloween."


Witch Class for DND 5e
by Dani Sankovich

This PDF is 8 pages, all content. The PDF sells for $0.50 PWYW, so under my 10 cents per page guidelines. Since it is also all content and no filler, so $1.00 would be appropriate here. 

The class is a full 20 levels with spell casting to the 9th spell level. There is a max Spells Known per level. The ability for spell casting is Intelligence. 

These witches have a "Binding Locus" that gives them their power. This also grants them abilities at certain levels. Binding Loci can be Arcane, Void, Wilds and Entity. The Entity is somewhat like the Warlock's patron and has a few more powers.

We end with the spell list. No new spells.

It's Halloween, go ahead and give them $1.00.


Witch Class (D&D 5e)
by Brian Barnshaw

This PDF is 11 pages (1 title, 1 legal, 9 content) and no art. The layout is clean but the background image makes it a little harder to read.  

There is some background given, relating the witch to the druid. It is fine, but I don't quite think it came over the way the author wanted it to. 

This witch is a full caster of 20 levels and to the 9th level of spell ability. This witch is also a wisdom caster and has ritual casting.  These witches also gain a familiar.

The archetypes are known as covens, as expected. There are two Creators and Hag's Disciple.  The Hag one is expanded based on the type of Hag. 

There is a spell list, but no new spells.

Again, each one gets at the witch from a different point of view and works well within that point of view. It might be interesting to build a Grand Coven with a witch from each of these.

Thursday, October 22, 2020

DMSGuild Witch Project: 5e Witches, Part 2

Going to look at some more D&D 5 Witch classes today. Today and the rest of the week I am going to look at some of the smaller PDFs.  Usually less than 20 pages.

For these DMSGuild classes, I am going to still follow my own rules and guidelines to make sure I am giving these a fair review.

Witch Class 5E
by Donald Armstrong

This pdf is 15 pages (1 title, 1 legal) and selling at $1.00 PWYW, falling below my 10 cents per page price threshold.  The PDF itself reminds me a bit of the style and presentation of an Unearthed Arcana article, but with art. I am sure that is the author's intent.

This class has a bit more flavor than others, with a little more background for the witch. It takes a specific point of view on witchcraft but is easily adopted or adapted.  Like most of the other DMSGuild witches, this one is a full 20 levels with casting to the 9th spell level ability. This one also has a limit on the total number of spells the witch can know.  The witch gets some powers common to all witches and some that specific to their coven.  The common powers are known as Witchcraft (naturally) and revolve around channeling life energy. 

The covens include the Celestial, Fey, and Infernal. There is a spell list and four new spells.  So this gives it an edge over many of the others. 

There are a lot of neat ideas here and many worth looking into deeper.

D&D 5e Witch Class
by Nils Kjesem

This PDF is 18 pages (1 title, 17 pages content). There is no art and no layout above what can be done in a simple word processor. It also only sells for $1.00, so that evens everything out.

This witch is at 20 levels, but only progresses to the 5th spell level ability. Interestingly enough this witch also uses a 1d8 for HD, so making her a little tough than other witches. This one also puts more details into the various familiars the witch can get.

The archetypes are referred to as "Teachings" here. There are Fortune Teller, Herbology, and Sigils. 

We get a spell list at the end.  

Some interesting ideas, but it feels a bit like a rough draft rather than a completed product. Then again for $1.00 you can buy it and detail it any way you like. 

Wednesday, October 21, 2020

DMSGuild Witch Project: 5e Witches, Part 1

Going to look at some more D&D 5 Witch classes today. Today and the rest of the week I am going to look at some of the smaller PDFs.  Usually less than 20 pages.

For these DMSGuild classes, I am going to still follow my own rules and guidelines to make sure I am giving these a fair review.

The Witch Class
by Spencer Dimmick

This one is 15 pages (1 title, 1 legal, 13 pages content) and sells for $1.99. There is no art.  This class is a full 20 levels, with spell casting to the 9th spell level ability.  This witch also has a number of spells known per level. Spellcasting is based on Intelligence.

This witch has a number of special powers and more granted by their Practitioner's Path. These include The Hedge Witch, The Seer, The Maleficent, The Familial, and The Weaver. So a few more than average. Each has a nice solid witchy feel to it and can fill many niches for the witch class. 

Also detailed are more powers for the witch and the list of witch spells. No new spells are included.

For 2 bucks it packs a lot of punch.

Witch Class: Cackling Guidebook for lonely Spellcasters
From Ingo Könemann

This PDF is 9 pages and $1.00 PWYW. There is no art but the layout is nice. 1 page for the title and 1 page for legal and changelog, bring the content down to 6 pages.  This class is a full 20 levels, with spell casting to the 9th spell level ability. 

This one is interesting since your "Source of Power" determines your spellcasting ability. You may choose Intelligence or Charisma. This witch is also a ritual caster.

Covens grant the witch some "secret spells" starting at the 2nd level and special powers.

The Covens are Coven of the Beast, Coven of the Storm, Coven of Nature.   

There is a list of spells, but no new spells. 

Both have some good points but I'd like to see them expanded a bit.

Tuesday, October 20, 2020

DMSGuild Witch Project: The Witch

Going to look at some more D&D 5 Witch classes today. These are all just called "The Witch." Since that was also the name of my first witch book back in 2012 I thought I should check them out.  As it turns out I have one for each primary spellcasting ability, Intelligence, Wisdom, and Charisma. 

For these DMSGuild classes, I am going to still follow my own rules and guidelines to make sure I am giving these a fair review.

The Witch by Jeroen Boogaard

This pdf is 8 (6 pages content, 1 cover, 1 page of spells) pages at $0.50, so right under my ¢10 per page guideline.  The pdf is full color but light on art. Mind you, that is not a big deal here since the art it does have is used to good effect. 

Presented here is a full 20 level spellcasting class similar in feel to the Pathfinder witch, including minor (five of these) and major hexes (also five of these).  They get a full 9 levels of spell casting slots and Intelligence is their spellcasting ability.   These witches also get an herbalism ability.  Their subtypes are known as "Covens" so that is a good thing.  There are the covens of the dragon, the ancestor, and of the wild.  Each coven gets some special abilities and additional spells.

There is a spell list on the last page, but no new spells.  There are some minor typos, but nothing that impedes the understanding of the text.

The Witch by Dave Rich

This PDF is 15 pages (1 cover, 10 pages content, 3 pages of Appendicies, 1 legal). No art.  The pice is $3.00 PWYW.  So twice my ¢10 per page guideline. 

This one presents the witch class with four archetypes and a sorcerous origin.  We get a full 20 levels of the witch class. Spellcasting is based on Wisdom, and the witch gets a full 9 levels of spellcasting.  This class has a limit on the total number of spells known.  For example, the witch has a full 22 spell slots from 1st to 9th level, but only knows 17 spells.  you can choose to forget a spell of lower level when a higher one is available.  Witches gain familiars here and have a number of unique powers.

The Archetypes of the witch are called Entropic Spirals here. There are the Spiral of Life, Spiral of Fate, Spiral of Bewitching, and Spiral of Glamour. There is a list of spells, with an expansion to cover Xanathar's Guide.   

Appendix A covers a sorcerous origin for witches. Appendix B details the author's thoughts on the creation of this class; namely Terry Pratchett's Discworld and Mage: The Ascension. 

Some neat ideas and I like the sorcerous origin.

Class: The Witch by Calum Brough

This PDF is 11 pages (1 cover, 1 table,  2 pages of spell list).  I don't recall if I paid $1.02 for this or $1.27. Either way right around my ten cents per page.  There is no art. 

This class is designed to be an arcane variant or compliment to the Druid.  A full 20 levels (as expected) with spellcasting to the 9th level of spells.  This class is a Charisma-based spell caster. There are some witch powers here, some are copied over from the druid.

The Archetypes for this witch are the Maiden, Mother, and Crone.  Each archetype has some nice powers to go along with it.  There are no new spells.



Each of these comes close to the idea of the witch, but not the ideal witch. 

Monday, October 19, 2020

DMSGuild Witch Project: Vesper Burjoski's Witches

This week I am going back to looking at pure Witch classes.  Today I am grabbing two PDFs from Vesper Burjoski.  One of a class and one of the additional subclasses.   

For these DMSGuild classes, I am going to still follow my own rules and guidelines to make sure I am giving these a fair review.

The Witch: 5e Class

This is the base witch class.  The PDF sells for $2.00 and has 24 pages (1 cover, 23 pages of content) so well over my 10 cents per page guideline.  This PDF also looks nice, making good use of layout and art. 

This witch is a charism based caster with wisdom as the ability to cover other abilities.  She also has a lot of nice background information. This witch casts similar to a warlock but is limited to the 5th level.  This makes her similar to the Hedge Witches I have reviewed in the past.   This witch also has magical tattoos called kennings that provide powers.   I'll give it to this witch class, it has a lot of really cool features.

The archetypes are known as Coven-Keepers, Mediums, and Transmaurge. Each has some neat features including some additional spells.  Coven-Keepers draw on their covens which can include other spell casters.  Mediums speak with ancestral or fey spirits. It might work well, thematically, with some warlock multiclassing.  The Transaurge alters and changes animals around them.  A really cool idea to be honest.

Speaking of multiclassing there is even a section on multiclassing this witch. 

Next up are the Kennings, or the tattoos with power. Mechanically they work a bit like Occult Powers,  Hexes, or Invocations.  The kennings have a solid witchy feel to them. 

There are no new spells (but not really needed) and five NPC witches.

All in all you get a lot for your $2.00.  

The Witch: 3 New Subclasses

This PDF provides three new witch subclasses. This is 11 pages with a PWYW suggestion of $1.00, so again right at that 10 cents a page.  The subclasses are, The Wortwitch (which the author also calls a Hedge witch), the Fatalist, and the Rambler.  The DMSGuild page does a great job of detailing the various sub-classes. 

Like his previous witch book, this one has a lot of flavor to it.   There are also more Kennings in this pdf as well.  

Both PDFs together come in at $3.00 and over 30 pages. 

The author has other pdfs on DMSGuild too. I might need to check them out.

Friday, October 16, 2020

DMSGuild Witch Project: Near Witches and Witch-related

A bit of a different batch today.  These PDFs came up in my searches and suggested products, so I thought I should check them out.  Most of these are not Witches in the sense I have been using the term, but close enough.  Since this past week has all been about other classes as witches I thought I'd end the week with these.

Again, I am going to try to stick to my own rules and guidelines for these reviews. 

The Witch Born (Half Hag)

Ok, this one caught my eye because it uses the same art as my "The Witch for Basic-era Games" and it offers up a new race; something I have not done a lot of myself. 
The PDF is 3 pages (1 cover, 2 pages of content) and is PWYW with a suggestion of $0.50. 
The layout is nice and the internal artwork also good.  The pdf presents a playable race, a sort of half-hag known as a Witch-born.  The material is good and the race seems playable.  Only a couple of nitpicks. The race is often described as cursed, but there is little in the way of mechanics behind that. All the traits seem positive and there seems little reason not to play this over a normal human.  There is the fact that hags hate them, but hags hate everyone.   It's hard to complain about 50 cents, but something to make them stick out a bit might have been nice. 

Class: The Witch Doctor

NOTE: Between my review and today this PDF changed it's name to The Shaman.

This one is a 9 page PDF (7 pages content) with a PWYW price suggested at $1.00.  So right there near the 10 cents per page guideline I am looking at.  My issue with this one is it conflates "Witch Doctor" and "Voodoo" together. Granted, so has Hollywood and western culture for years. In the 7 pages, the class is presented with three different "Occult Practices." The class seems playable, but if this is to replace the various tribal shamans or tribal priests I would have gone a different direction myself. 

The layout is good, but the color background will drain your ink. The art is good. The pieces I recognize are from the DMSGuild collection, the ones I don't do not have a credit attached. 

I would like to see a Voodoo-like class done right someday. 

The Witch Knight

Witch-knight is one of my favorite concepts for witches. An armored knight that is sworn to protect and defend witch covens.  I have done it many times as Cowans, Witch Guardians, and Wardens.  But this one is a witch knight proper.

This PDF is 14 pages (13 pages content) and is PWYW with a suggestion of $5.00.  A bit more than my 10 cents per page guide, but lets see what is inside.  The art and layout is great. It looks like a 5e book. The art and layout are all given proper credit, so that is a mark above many titles in the DMSGuild.  

The Witch Knight is a full martial class of 20 levels with some limited spell-casting ability.  The powers the witch-knight gets look good on the surface. It feels like a good playable class. The sub-classes of the Witch Knight are known as Disciplines and there are five of them.  The Spellblade and the Eldritch Guardian are my two favorites and fit best with my own concepts of a Witch Knight.

There is a spell list and even a section on brand new spells.  So that is a nice bonus.

All in all the class looks like a lot of fun, but I am left wondering (and not just for this one but for my own and others like it) what does this class do that an Eldritch Knight can't already do?  The obvious answers are in the powers, but couldn't this just be a way to role-play an Eldritch Knight?  However you decide to do it, this PDF has some great ideas. 

Thursday, October 15, 2020

DMSGuild Witch Project: 5e Wizards as Witches

And our last look at D&D 5e Base classes as witches.  Today I will work with Wizards.

Again, I am using these rules/guidelines for my reviews.

School of Witchcraft

This pdf is only two pages (no cover). It is listed as PWYW with a suggested price of $1.00.

It is a pretty straight-forward Arcane Tradition (Wizard sub-class) to add a witchy feel to a wizard. IT does offer a stat block for a witch, which is nice, but some new spells would have been nicer or even a list of spells the witch can access outside of the wizard's list.  The Warlock's Witch Bolt and the divine/Cleric Cure Wounds would have been good choices. 

I had hoped for more.


The Coven Guide to Witchcraft (5e Bundle)

This pdf is 39 pages and is priced at $5.99. So also a bit more than my ¢10 per page rule of thumb.  This one combines four of the author's previous works into one pdf with a witchcraft theme.  As themes, they work and I can see where the author is coming from but there is one rather big issue.

There is no witch class within these pages.  I am sure that the four different crafts could be layered over the top of other classes, say like the druid or wizard, there is no advice on how to do so.  This is a supplement where I don't have the book it is a supplement too. 

There plenty of neat ideas here and 20 some odd new spells as well as recipes and poisons. 

The author has close to 150 titles on DMSGuild, but this one looks like an early attempt. I searched to make sure there wasn't a book of classes that this might be referring too.  

Which is too bad for the size and the price I was hoping for a bit more.

Wednesday, October 14, 2020

DMSGuild Witch Project: 5e Sorcerers as Witches

We have done druids, warlocks so let's now have a look on how D&D 5e Sorcerers can be witches. 

Up first might have the longest title yet.

The Witch - A Sorcerous Origin and Character Background Option for 5th Edition Dungeons & Dragons

This PDF is seven pages and is PWYW with a suggested payment of $1.17.  Ok, a bit random, especially since the $1.14 makes a little more historical sense. 

The author knows his sorcerers, so that is reflected here. The pdf has background information for your witch characters as well as some other useful tables. The Sorcerous origin reads like a "Natural" or "Born" witch archetype so often used.  It works well here too.

No new spells, but none were expected to be honest. 

This one packs quite a bit into six or so pages of content.


Call of the Wild - The Witch Class and Archetypes for Harnessing Primal Power (5e)

This one a bit larger at 35 pages. It is also PWYW with a suggestion of $2.99. This falls under my $0.10 per page rule of thumb so we are still good.  This book offers a lot of varied content. 

There are different sorts of animal-folk (beast folk, bear folk, cat folk), a full witch class (not a sorcerer build as I was expecting) complete with hexes and curses. There are also three Witchcraft "Practices", the Herbalist, the Pact Maker, and the Soulsplitter.

There are also new class options for all the D&D5 classes. There is a new Sorcerous Origin, the Hagborn, and three new Warlock Patrons/Matrons including Mother Nature.  

Both the Sorcerer and the Warlock could double as a witch.   

What might be fun for this one is choose one of the new races and make a coven of the Witch, Warlock, and Sorceror types here.  

This book also doesn't have any new spells which is a bit of surprise given how much else it has.  


Archetypes for D&D

This seven-page PWYW PDF covers five new archetypes for some D&D 5e classes.  Of interest to me are the Witch archetype for sorcerers and the Witch Hunter archetype for any martial-type class.

The witch gets some new spells (from other classes) and four new powers. If I were to use this with other witch classes I might call it a Witch-kin or a Witch-blooded.

This one also highlights one of my strong dislikes for DMSGuild.  The art on the cover for this comes from the book Four From Cormyr.  I could be mistaken, but I don't think that is in any of the approved art packs I have downloaded.  Some of the author's other titles also feature art that I know is not part of the approved packs.

Tuesday, October 13, 2020

DMSGuild Witch Project: 5e Warlocks as Witches

Yesterday I reviewed some DMSGuild Druid circles that would work as witches.  Today I am going to look at some Warlock Pacts that would work as witches. 

For many a witch is a distaff warlock, but as you can imagine that has never really worked for me.  That is not to say you can't do it. I am currently playing a very witchy warlock. In fact the whole point of the character is to see if I can get a witch-like experience of the Rules As Written warlock.   



For these reviews, I am still following my rules


Warlock Patron: The Witch

This PDF is one page (cover not included in the download).  It is a PWYW with a suggested price of $1.00.  

While it is called the Warlock Patron The Witch, I am not seeing much to differentiate it from other warlocks. Nor anything about it that is particularly witchy.  I was hoping for warlocks that make pacts with ancient witches and Witch Queens like Baba Yaga, or even Tasha/Iggwilv.  So some neat ideas here and there, but not pulled together well enough for me. 

Which is too bad, the cover art had a lot of promise.


Warlock Patron- Hala

Hala was the Goddess of Witches for Ravenloft.  She was introduced in the late 2nd Edition days along with the Ravenloft Witch. 

This PDF is three pages (1 cover, 1.5 content) and sells for PWYW, suggested $0.50. 

In this case the warlocks do choose Hala as their patron and we get a Warlock pact that is very, very similar to what we saw in 2nd Ed Ravenloft, Van Richten's Monster Hunter Compendium Vol. 3. It works so well in fact that this could be the model for other witchy-type warlocks.  

Easily worth the $0.50.

Gingerbread Witch

This one is a neat idea.  A Warlock with a special kind of patron to become a Gingerbread Witch, ala the witch from "Hanzel and Gretel."
This PDF is a straight sale of $0.75 and you get three pages of class features to the Warlock. There is also a Gingerbread familiar which is a nice touch.  Though I am less impressed with the art; the author uses the Gingerbread man from the movie "Shrek."  This is doubly disappointing given the number of public domain images that could have been used or artists out there that would have done art for this. 
While the idea has some merit I don't see a lot of people playing this as a class option long term.


Lastly, I have one that covers Warlocks, Druids, Sorcerers and Wizards all as witches.

A Witch with Options- Witch Character Options

This 9 page PDF is PWYW with a suggestion of $2.00.  It covers four different subclass archetypes that can be used as the witch.  

There is Druid: Circle of the Coven, which draws on the natural powers associated with the Fey.  Sorcerer: Witch Stigma, which is a sorcerer with faerie blood, or witch blood if you prefer. Warlock: Haggardly Pact which is a pact with hags and finally the Wizard Arcane Tradition: Coven, which is similar to the witch kit found in AD&D 2nd ed or the witch subclass for wizards in D&D 4e.

Each one is like viewing the witch through the lens of the stated class. Each one also provides something unique, but also each one is an incomplete picture.  I think what might be fun is to have a coven of five witches, each one represented by a subclass here and one more as a Witch class. OR create a witchy subclass for the cleric.

That would be fun to try. 

Monday, October 12, 2020

DMSGuild Witch Project: 5e Druids as Witches

Back in the days of AD&D I was really taken by the Druid.  Part of it was my own self-style Anglophilia and Celtophila, but another part was that the class was not only so very, very close to the type of witch I wanted to play, it was also a good example of taking a pre-Middle Ages archetype and making it work in D&D.  As a then fan of the work of Margaret Murray, this appealed to me.   Yes, yes I know that her thesis and premise has been booted from academics. That is fine and the way it should be, but it also works fine in my games.  

So today I thought let's have a look at Druids as Witches in D&D 5.  For the first time since 1st Ed AD&D the Druid is close to the witch archetype again.

I am still following my rules as I mentioned here.

Druidic Circle: Circle of Witchcraft

This pdf is three pages and is a PWYW price, with a suggestion of $1.00.  

There is a cover and a page of legal, so only one page is dedicated to the class.  This witch is a Druid of the Circle of Witchcraft.  The witch gains Ritual Spellcasting, a bonus cantrip, and some powers.  At level 6 there is a Blood Sacrifice option, Speak with Dead at 10th, and an "Occult Power" at 14th level. 

It is interesting, but there is really not a lot here.

3 Archetypes #04 - Druid

This PDF is four pages and costs $1.00. This one offers three druid circles, the Circle of Rebirth, the Circle of Seasons, and the Circle of Witchcraft.  

The Circle of Witchcraft has some interesting features.  You gain a familiar, your wild shape can old become older or younger versions of your self, and you gain some new circle spells.

There are also powers at 6th, 10th and 14th level (like all druid Circles). These are Coven Ward, Evil Eye and Deathly Gaze respectively. 

In general, I like this Circle of Witchcraft better than the first one. I think the first one is good for a Blood Witch like archetype and the second better for the nature priestess, Ban Drui, type.

Both could be used. 

Friday, October 9, 2020

DMSGuild Witch Project: The Witch - A 5E Class

We continue this first full week of October with full witch classes from the DMSGuild.  

I grabbed this one because I rather liked the cover. Let's hope the text can live up to my expectations.  For those following, I have set up some rules for myself that you can see here.

The Witch - A 5E Class

This PDF is listed as 9 pages, but the revised PDF is actually 13. There is a cover page, but the rest is content.  Unlike many of the other products on DMSGuild this one has it's own style of layout.  In truth, it is a nice change of pace.

We get all the expected elements for a full class for 5e; level advancement charts, quick builds, as well class and spell information.  This witch is a Wisdom caster.  

A couple of things stick out.  One, this witch needs a special sort of spell focus known as a Staff of Hexes.  Without it she can't cast spells.  Also this witch has something called "Magicka" points.  So a little different than other casters.

The archetypes or subclasses for this witch are called different "Wonders"; ie "Wonder of the Grimoire", "Wonder of the Cauldron", "Wonder of Voodoo", "Curse of the Hag" (not Wonder of the Hag), "Wonder of the Hedge Witch", "Wonder of the White Witch", and "Wonder of Prophecy".  While I am not overly fond of the name I do like what they do.  I think I would have gone with "Path of the ..." myself.

The archetypes seem well balanced and thought out.  

There is a spell list, but no new spells.  There is no art, save for the cover.

This is another PWYW item with a suggestion of $2.00.

The layout is crisp and very utilitarian. It doesn't scream "Witch" to me, nor does it feel "D&D." Although it is attractive and very functional.

I certainly would try a couple of these archetypes/subclasses out.  Some interesting ideas.

Wednesday, October 7, 2020

DMSGuild Witch Project: D&D Witch Class From David Belmonte

Another full class today.  This time one that is based on the classic Dragon Magazine #5 and #20 witches. 

The rules for my reviews are here.

D&D Witch Class From David Belmonte

I am, without a doubt, a huge fan of the witches for Dragon Magazine. I have spent hours reading and rereading those articles. I have many witch characters I have made using those rules and spent many, many more hours playing them.  So if you say that your class is based on those, you have my attention.

The Witch Class from David Belmonte is a 10 (1 cover, 1 title, 1-page addendum, 7 pages content) page PDF that is Free on DMSGuild.  So the price point is already good. It also presents a full witch class.

The pdf is sparce really. There is no art save for the cover art and the artist is not credited. 

The witch in this case is a Wisdom spellcaster. (They were Intelligence and Wisdom in Dragon #20).  

The powers this witch gets are in line with the witch from Dragon #20. Though the witch in Dragon got a lot more powers, this witch is a little more inline with the D&D 5 rules.  There are no subclasses listed even if the obvious choice would have been High and Low Order witches with some different powers.

There are 8 new spells.  One of the Spells "Oracle" only works "in obscure woods"  whatever that is supposed to mean.  

So nice effort, but it falls a little short for me.  Though it is tough to argue the price I guess.

Monday, October 5, 2020

DMSGuild Witch Project: The Witch from Greg Baxter

Today I want to focus on a Witch class proper.  I grabbed this one a bit ago and it has been languishing on my harddrive ever since.

Again, here are my rules for these reviews of this series. 

A lot of pdfs on DMSGuild are named "The Witch" and I guess I am not really any better on DriveThruRPG, so to distinguish them I am going to include the author's name in the titles.

The Witch from Greg Baxter

This is an eleven-page PDF (8 pages of content, 1 cover, 1 title, 1 legal) that sells for $1.33 on DMSGuild (PWYW, suggested). So just a little over that 10 cents per page rule of thumb.

This product covers an entire witch base class.

These witches are very tied in with Hags and have the first witches as human women that have broken free from their transformation into hags. 

The main ability of these witches is Intelligence. 

The subclasses for this witch are Haglore Scholar, Athame Witch, and Rune Witch.  They have a lot of flavor, to be honest, and would be fun to try out.

No new spells, but the spell lists are rather extensive covering the Player's Handbook and many of the other sourcebooks.

The art is minimal, but at least there are credits to the artists. 

All in all there are some fun options here and I'd give them a try

Friday, October 2, 2020

DMSGuild Witch Project: Witches of Rashemen

Today I have three products again that work well with each other, but this time they are not by the same author.  

These products all deal with the area of the Forgotten Realms known as "The Unapproachable East" and Rashemen in particular.  This is of course one of the strengths of doing a product for the DMSGuild as opposed to doing it via the OGL; the ability to access Wizard's IP to use. 

While that is certainly attractive in some cases, I much prefer to use the OGL.  But if these authors had then we not have these products.

Again, here are my rules for these reviews of this series. 

The Great Dale Campaign Guide

This one is huge and has ten authors. The pdf and hardcover book fills it's 144 pages with full-color art and details on all sorts of details on the Great Dale section of the Unapproachable East.  This book actually rivals such books from WotC like The Sword Coast guide and the Icewind Dale. This book covers the people of the lands with new classes (sub-classes), new backgrounds, new feats as well as new spells and magic items. The lands are covered with geography, history, factions, friends, and foes.  There are guides for playing in the lands as well.  The author's introduction sets the stage for the book AND I think it also a good selling point for why people would want to use the DMSGuild rules over the OGL.  

In the case of this book it works well.  I also appreciate that authors not only took the time to properly credit the artists, the obtained commissions for some art as well.  This more than justifies the $19.95 price tag for the PDF.  It is also one of the few DMSGuild books I would want as a hardcover too.  If I played in the Realms more.  If I ever get a Realms 5e going then this will be on my list for getting the hardcover version.

While the Witches of Rashemen are mentioned, there is no "Witch" class.  Plenty of Warlock and Wizard sub-classes though.

Spells of the Unapproachable East

This is a modest PDF that punches above its weight class.  It gives us 13 pages of 5e style spells that are conversions of earlier spells from the Unapproacble East area.  A few I recognized from Unapproachable East (3.5) and from Spellbound (2e).  No art, but 39 spells that were not part of the D&D 5 corpus at the time the PDF was made.  All of that for just a PWYW of $0.50.  Not to bad really. 

Again, no Witch class in this one. But plenty of spells.

Homebrewed Class: Wychlaran Witch

Ah! Now here is what I have been wanting.  You can't write about witches in D&D as long as I have and not come across the Wychlaran Witch, the Witches of Rashemen.  It was one of the reasons I finally put down my Greyhawk books to see what this "young upstart" of the Forgotten Realms was about.

This PDF is modest, only 8 pages, written by Bryan Williams.  It covers the Wychlaran Witch class as a full class.  It covers the class and all the class features, but it is missing the advancement tables and spells per level. It looks and reads like it should be akin to a sub-class of the Sorcerer, and that works to a degree, still I would have liked to see the table.  There is a section on new equipment, which is good, and 13 new spells.  I supposed the advantage to this particular PDF is if you have a Witch class you like you can use this in conjunction with it to create a more witch-y Wychlaran.  So that is a bonus in it's favor.

Also the PDF is PWYW with a listed price of $0, but I say use my guideline of ¢10 per page and give the author ¢80 (or ¢60 for the actual content).  For less than...well just about everything, you can have a class and some new spells.

Thursday, October 1, 2020

DMSGuild Witch Project: The Hedgewitch

Let's start this off with two products that are used in conjunction.

As a reminder the "rules" for reviews are here, http://theotherside.timsbrannan.com/2020/10/the-dmsguild-witch-project.html

The Hedgewitch (player class) by PCSpinner  and Covens (for the Hedgewitch) by PCSpinner 

Both products feature the same cover art with some color variation. 

The Hedgewitch PDF is a PWYW with a suggestion of $1.00 for 9 pages.  
Covens is $0.50 for 4 pages.

It looks like the math here is about ¢10 a page. Let's see if that holds up across the DMSGuild titles. 

Both come in standard format and printer-friendly format.

The Hedgewitch is true to its name and presents a Hedgewitch class.  She gets spell levels up to level 5 only. The class has a nice variety of features and powers and all have a really nice witchy feel to them. 

The "sub-classes" or archetypes of the hedgewitch are "covens" which is exactly what I would do and would expect since "Traditions" were taken by the Wizards class. There is a nic variety here.

The layout and art look really nice. I think some of it is public domain art and photos. At least they look a little familiar. 

There are no "new" spells, but it does use spells that were new at the time of publication.  

Covens for the Hedgewitch is similar in terms of art, layout, and options.  This pdf offers another four covens to use with the Hedgewitch.

So a couple of thoughts.

These easily could have been combined into one product, but I think I see the rationale for keeping them separate.  Either way it is fine.

The layout and art is really nice, the creator spent some time on this and it shows. This was released four years ago and I thought the creator would have done more, but I only see six total titles in the DMSGuild.  The inclusion of printer-friendly versions is a very nice touch.

I would try this class out. I think there are some good ideas here.  

ETA: The Hedge witch class was taken down since I wrote this review.