Showing posts with label This Old Dragon. Show all posts
Showing posts with label This Old Dragon. Show all posts

Thursday, September 5, 2024

This Old Dragon: Issue #146

Dragon Issue #146
 Been a bit since I have done one of these. Looking at my notes I started this in June and just getting around to finishing it. Ah. Well, I have been kinda busy with real life stuff. So lets go back in time, not to an ancient land or a galaxy far, far away, but to the end of the 1980s. June 1989 to be exact. Let's see I had just ended my second year at University. I had settled in on my majors and was getting straight As. I picked up the new AD&D 2nd Edition Player's Handbook three month prior and had just grabbed the AD&D 2n Edition Dungeon Master's Guide. Likely I saw this issue on the stands.  "Rock On" by Michael Damian, cover of the Glam Rock hit by David Essex was number one on the airwaves. In the theaters we were in for a treat, our movie choices were Indiana Jones and the Last Crusade, Star Trek: The Final Frontier (who I saw with my best friend who I would later marry in just 6 years), Batman, and Ghostbusters II. And on our shelves along with the new AD&D 2nd Edition was Issue #146 of This Old Dragon.

My issue is missing the cover, but I do want to talk about it. The cover lets us know this is the 13th year of Dragon Magazine! Rather nice milestone. If Dragon had continued we would have celebrated its 48th year.  Our cover is by none other than Keith Parkinson himself.

Since this is the anniversary issue and it the late 80s early 90s we can expect a themed issue about dragons, and that is exactly what we get. 

This is that odd in-between time of Dragon were both AD&D 1st Ed and 2nd Ed are supported. Leading many of us at the time to just treat them as the same game despite some differences. 

Up first, big ad for the Science Fiction book club. I still have a lot of those books. 

This is followed by a big two-page spread ad for the SSI AD&D Computer games.  This is important later one. BTW you can still get these game cheap on Steam and Gog. 

Following that in the Editorial, Roger Moore asks if traditional Pencil & Paper RPGs are dead due to advancements in computer games. The editorial ends with the question "Will computer RPGs eventually replace 'paper' RPGs?" And then adds, "The future will tell. And DRAGON Magazine will be around to find out."  Well...the answer is a lot more complicated than "yes" or "no." The successes of D&DF 5e and Baldur's Gate 3 (note at the time of writing Baldur's Gate 1 was still 10 years away) seems to show that there is not just room for both, but both are welcomed now by a lot of the same people. Sadly Dragon was not around to address BG3 but future issues did cover a lot of video games.

Letters asks for some new features like tech items in Bazaar of the Bizarre and requests to send fan mail to artists. Forum wants to know if the glory days of D&D are now in the past. 

Sage Advice now has to differentiate between 1st and 2nd Edition books. Where discrepancies occur, 2nd Edition takes precedence. 

Wings of Doom begins our featured section on Dragons.

David E. Cates is up first with Dragons are Wizards' Best Friends, a guide to new small dragons to be used as familiars. These fall under the sub group of dragons known as drakes. We ware even treated to a Crystal Drake art by the late Jennell Jaquays. We get Crystal, Demon, Faerie, and Shadow Drakes. These are al 1st Edition stats.

The Dragon's Bestiary has many new dragons, also in 1st Ed versions. These are the Cobra Dragon, the Obsidian Dragon, Gray Dragon, Rainbow Dragon, Draken, and Minidragon.

Jean Rabe and Skip Williams are up with The New Ecology of Dragons. This is designed for the AD&D 2nd Edition game. 

All three articles are a must read for anyone that love dragons (like my son) and plays AD&D.

The Hatching Magazine by A.D. Young is a look back at the predecessor to Dragon, The Strategic Review. Now like many I knew about the Strategic Review and its place in TSR/D&D history, but I had never seen any copies. That would not be until 10 years later when Wizards of the Coast released the Dragon Magazine CD-ROM with scanned PDFs of the everything. 

The Strategic Review

It was a wonderful insight to an age right before the time I started playing and only knew a little about.

The Ever-After is our short story from eluki bes shahar. Yes that is how it is spelled and it the original name of Rosemary Edghill. I do love how many successful authors and artists got their start with Dragon and TSR.

The centerfold is giant Buck Rogers poster. No need to go over how that went for TSR.

Buck Rogers

TSR Previews tell us what is hot for the late Spring of 1989. Among the choices, lots of Forgotten Realms, AD&D 2nd Ed DMG and the "All New Dungeon! Family Game."

Marvel-Phile covers some "Sage Advice" like questions for the Marvel Super Heroes game.

Not to be out done, there is an add for the DC Heroes 2nd Edition game, focusing mostly on Batman. Batmania is in full force.

Gamma World is not forgotten, well, at least not yet with Dan Salas' Dangerous Terrain. It looks like it could work for any version of Gamma World.

The Lessers are back (Hartley, Patricia, and Kirk) with the Role of Computers.  Chuck Yeager's A.F.T. 2.0 is featured. I had a roommate that played all the flight simulator games on his DAK 386. That was the shit for the time. This article also shows off the differences between the IMB-PC compatibles and the Amiga. I always low-key liked the Amiga. The girl-friend I had at the time had one and I thought it was really great.

Ad for West End Game's Star Wars. Despite my love for Star Wars, I never played this one.

Arrows of the East gives us some new arrows for the Oriental Adventures book. David Kloba gives us a new selection of arrows including how to find them. 

Gamers Guide small ads are up. Many old favorites are here with more about computers and computer RPG help.

Kevin Murphy has a fun article on wishes in If You Wish Upon a Star... AD&D focused, but could be used with any FRPG. It is a pretty comprehensive article. 

Convention Calendar for June to September 1989 is next. There are some local to me ones that sadly no longer are running. 

Dragonsmirth has our comics including Yamara. One day I need to make good on my promise to read those all in order.

So. If you love dragons then this is a good issue to find. It is also typical of the issue for the next year or so until the Powers that Be focus completely on AD&D 2nd Ed; even to exclusion of the BECMI line.

Friday, May 24, 2024

This Old Dragon: Issue #166

Dragon Magazine #166
 Dipping into the box of mildewy Dragons under my desk, I find this gem in February 1991. Ok, again, I did not pull this one out completely at random. And compared to some of the others this one is in rather great shape. Let's see. February of 1991. I was an undergrad, living in an apartment with three other guys. Graduation was still a year or so off. My computer at the time was my aging Color Computer 3 that, while I loved it, was showing me its limitations in an increasingly IBM-PC-compatible world.  The number song on the radio was "The First Time" by Surface. No I don't remember them at all. The number one movie was "Sleeping with the Enemy" staring Julia Roberts. And on tables and shelves everywhere was Issue #166 of This Old Dragon.

Again, this is a sci-fi-themed edition, so let's see what we have here.

Our cover this month is from E. M. Gooch. I admit I don't know them and my quick internet search pulled up nothing.

Letters covers the topics of the month from all over the world. An Israeli reader provides some names for creatures in Hebrew. A Canadian reader has Griffon questions. 

The Editorial by Dale A. Donovan covers a lot of good non-TSR games for various genres. 

In Time for Tomorrow is our Sci-Fi themed section. Up first is Michael LaBossiere with Wired and Ready a guide to running a cyberpunk-style RPG. The 90s were a great time for cyberpunk games. I had tried out several in the first half of the decade, with Mike Pondsmith's Cyberpunk and FASA's ShadowRun as my two favorites. Ithink Shadowrun edged it out for me since I was always a fan of magic. His 5 page article covers a lot of ground and was required reading back then. Today, well many of the things that seemed like fantasy then are all too real now. Large, above the law, corporations. Dark futures. cyber slang. All feels like history and current events instead of some future time.

Mike Speca has some BATTLETECH advice in Tricks of the Trade. Now I never played BATTLETECH though I do see the appeal. 

Up next is an article that to me at least feels like "what happens if we adapt Paranoia's biggest gag to GURPS Autoduel?" Edward Goldstein gives us A Clone of Your Own for GURPS Autoduel. It reads like one of the "Ecology of" articles; set in the world of the game and reporting what they know with game details interspersed.

Breaking up the sci-fi is TSR PREVIEWS for February and March 1991. Among the listings are The Complete Psionics Handbook, which I just dug up for my new Forgotten Realms campaign. Some Buck Rogers XXVc accessories. Ship of Horror for Ravenloft, which I think I picked up right away, and some more. 

Three pages of the Convention Calendar is next. Lots of international ones here too. The Egyptian Campaign '91 is listed for March 1-3. Despite being there, I am pretty sure I missed it. Lots of little cons back then, I don't find as many of these now.

The Lessers (Hartley, Patricia, and Kirk) are back with The Role of Computers. This time they cover Wing Commander, which they give 6 stars out of 5! That's quite a review. The requirements are also pretty high for 1991, s Roland sound board and VGA graphics. No indication on RAM but I am betting at least 8 or 16 megs, which was top notch back then.

The Game Wizards from Timothy B. Brown is up with a preview of the new Dungeons & Dragons set subtitled "An Easy-To-Learn Introduction to Role-Playing." Like all Game Wizards entries it is half sales pitch, half preview. 

Friend of the Other Side, Bruce Heard is up with another installment of The Voyage of the Princess Ark.

Superstar Tom Moldvay is next with a new game, Dino Wars! A very clever game of army men vs toy dinosaurs. Honestly, it looks fun. There is quite a lot of detail, and it looks like something everyone could play with, given how ubiquitous toy soldiers and dinosaurs are.

Dino Wars by Tom Moldvay

Our fiction section is Rest Stop by J.W. Donnelly.

Scott Waterhouse is up with Arcane Lore: More Pages from the Arch Mages. Not the subtle title change. This covers new spellbooks and spells for AD&D 2nd Edition.

Sage Advice answers our burning questions and errata. 

Jim Bambra reviews Torg and Rifts in Role-Playing Reviews. Is there any game that is more early 90s than Rifts? Almost every designer I know has developed something for it. 

Marlys Heezel "reviews" some new novels for the Novel Ideas column, which I have never seen before. Both books are from TSR Books, so it really feels more like an ad.  In fact a full page ad for them follow.

Forum covers some deeper topics from Dragons #155 and #156.

Robert Rinas gets in on the Top Gun craze and gives us The Navy Wants You! for the Top Secret/S.I. RPG. It covers naval officer training as a character creation option.

Dragonmirth has our comics including Yamara. One day I will track these all down and read them in order.  The Twilight Empire is next. The art is good and I am sure the story is too. HAve to read it from the start to be sure. 

Through the Looking Glass by Robert Bigelow has the latest on new miniatures. 

So not a great issue by any stretch, but there are some gems. This feels like a transition issue before Dragon becomes a TSR game only show.  I was hoping for more sci-fi material to be honest.

Thursday, May 9, 2024

This Old Dragon: Issue #183

Dragon Magazine #183
  That time again when I reach into the pile of Dragons under my desk and pull out one to read. This month, I am focusing on sci-fi, so in a bit of a cheat, I am pulling from the small selection of sci-fi-themed Dragons. Today's Dragon #183 comes to us from the summer of 1992. It's July; I just finished my undergrad degree and working on my Masters. My best friend from all over the world also graduated, but she is finishing up another bachelor's degree and will be moving to Chicago in a month or so. No. I am not ready for this. Spoiler: We decide in February of 1993 to start dating. Can't do it while we live in the same town I guess, have to wait till we are 300 miles apart. We are still married.  In the theatres, "A League of Their Own" is number 1. Mariah Carey is at #1 with "I'll Be There," and on the shelves and gaming tables everywhere is Issue #183 of This Old Dragon. 

Our cover this month is from Mike L. Scott and features Spelljammer "space whales" called Kindori. I noticed my oldest was prepping a new Spelljammer game, so I asked him if he knew about these guys.

So, at this point, I was not reading Dragon regularly. I knew of this issue, but nothing really about it. 

We were hit with some ads right away, which I enjoyed. One is for a Doctor Doom supplement for Marvel Super Heroes, and another is for Dungeons of Mystery. Dungeons of Mystery features the concept art and not the final art. The concept art has a solid "Mystara" feel to it that I rather like. Flipping the page more TSR ads for the new Dragonlance book and Aurora's Whole Realms Catalogue.  I am not that familiar with this one outside of the name, I will have to track it down.

We get to the Contents and learn this month's special feature is Science and Fantasy. Great!

Letters cover a bunch of quick-shot answers from past issues in a rapid-fire fashion. I see the Witch from #114 is still stirring the pot, er, cauldron. 

Roger Moore's Editorial covers how to adapt some fantasy books to your AD&D game. There is a picture of four books, including The Princess Bride, but he only talks about two of them, "The Face in the Frost" and "The Last Unicorn."  He does mention he ran out of space and time for the others.

Bruce Nesmith is up first for our feature with Magic & Technology Meet At Last in his notes on converting AD&D 2nd Ed and Gamma World 4th Ed. Thankfully, it seems to be a bit easier than I expected since they are more closely related than I originally knew. Plus Gamma World essentially is using the d20 to hit AC mechanic we will later see in D&D 3rd Edition and the d20 rules. 

Advice to a High Lord is from Martin Wixted. It is interesting for a couple of reasons. First off it is copyrighted, so likely one of the articles that would cause so much drama when the Dragon CD-ROM came out, and it is about West End Games' TORG. So a rare non-TSR game. Though at this time they were still being featured, soon all other game support would drop.  I don't know much about TORG really. I saw people playing it when I would pop over to the Student Center when they had their RPG open games, but never played. I still see it a lot at Gen Con.

Speaking of which. Small ad for the combined Gen Con/Origins game show. 

People love pirates. Well...I admit I don't, but they are popular. "Avast, ye swaps, and heave to!" by Richard Baker III covers pirates and privateering in AD&D Spelljammer. While not a lot of mechanics, there is some good stuff here. It should work for AD&D 2nd Ed and the 5th Ed material my kid was reading over.

Ah...Now this looks fun. Unidentified Gaming Objects brings UFOs to your Fantasy RPG. Gregory W. Detwiler gives us great overview of what is going on in the skies a full year before the X-Files hit our TV screens. He provides a lot of what we might call "Conspiracy theories" today and gives you a way to work them into your games. A lot of these would be fantastic for *D&D. Though I am disappointed that in his otherwise great coverage on the Hollow Earth he doesn't mention Mystara as Hollow, published two years prior. His Bibliography is really good for pre-Internet publications. I would use these all in NIGHT SHIFT.

Game Science has a cool ad for the RANGE 1 electronic dice roller. After my CS 212 and STAT 501 courses, I learned about pseudorandom numbers. I never allowed these things in my games. Which was a moot point because I could never afford them back then! But still, I did like the idea.

Gamescience ad


Convention Calendar has your summer vacation travel plans ready. Oh, wait. I was in grad school then, I didn't get a summer vacation. In fact it was either 1992 or 1993 (can't remember) when the State of Illinois did not meet its budget and all workers, including Graduate TAs, were furloughed. I didn't get paid all summer long. That's why I could not afford fancy dice rollers. Anyway the format here has changed on the Calendar and it is easier to see the various states faster and easier.

FASA is up with a ShadowRun 2nd Edition ad. I loved ShadowRun, I loved the world building. I just wish I could have played it more. WAIT I can if I combine NIGHT SHIFT with Thirteen Parsecs! Note to Self, try this. 

Dragon Magazine 90s MVP, and friend of the Other Side, Bruce Heard is up with Part 30 of The Voyage of the Princess Ark. Second Note to Self: Track down all of these and review them in order. As usual there is a narrative piece and some game material too. 

The Voyage of the Princess Ark

Role Playing Reviews by Rick Swan covers the Leading Edge Games version of Aliens and FASA's MECHWARRIOR 2nd Edition. They get 2.5 and 3.5 stars respectively. Swan mentions he does not see the appeal of the Aliens franchise, so I wonder if that affects his review at all. BUT given my own personal experiences with Leading Edge Games, he might be right.

The Lesser Clan of Hartly, Patrica, and Kirk are back with more The Role of Computers. They look forward to the time when CD-ROMs lower the price of games not having to ship floppy disks! Yeah... They do review the first Civilization game which they rightfully give 5 stars. It is amazing what these old games used to be able to do with the limited hardware of the day. Granted, we didn't see it that way; I had my first Gateway 2000 computer and I thought I was living in the damn future.

Jean Rabe is up with an oddly placed (given the theme) The Vikings' Dragons, Part 2. This is a set of five linnorm dragons in AD&D Monstrous Compendium format ready to put into your binders. Love the idea, really, and the dragons are fun. Part 1 appeared in issue 182.

The Vikings' Dragons, Part 2.

TSR Previews lets us know what is coming for July 1992. Most of these are featured as ads in this very magazine. 

Ardath Mayhar has our short fiction, Gryphon's Nest.

The MARVEL-PHILE from Steven E. Schend covers Cerise and Kylun from the Excalibur series. 

Forum covers some deeper discussions. I see some familiar names here like Alan Kellogg. 

Role of Books with John C. Bunnell has the new novels gamers might be interested in. Among those listed is new author, Laurell K. Hamilton and her Nightseer book. I bet she will be a big name later on! Also featured is the new one from Michael A. Stackpole (yes, that one).

Skip Williams has more Sage Advice. Anne Brown has shopping advice for your characters in The Game Wizards.

Dragonmirth has our back-pages comics. I recognize Yamara certainly. The Twilight Empire is features too. I never followed it. I should make an effort to try sometime. 

Gamers Guide has our small ads. Ads to cast your own metal minis, t-shirts with dragons, play-by-mail, and a new idea, computer-simulated galaxies. I can tell some of these were made with the Mac version of PageMaker and then printed out and sent to Dragon. Not a criticism, more fondness.

Ah, now something very interesting. Through the Looking Glass by Robert Bigalow covers minis but spends the first page discussing the banning of lead miniatures due to governmental regulations on lead. I remember this and felt like I was just getting to a point where I could afford them and then they go away! Well, I can't recall where that shook out, but plastic rules the tables now.

Through the Looking Glass

All in all, not a bad issue, just not as much science fiction as I wanted.

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Thursday, February 8, 2024

This Old Dragon: Issue #134

Dragon Magazine #134
 This weekend, Saturday, February 10, is the start of the Chinese New Year, the Year of the Dragon. Very nice how it lines up with the 50th Anniversary of Dungeons & Dragons. So I cheated a little and went digging for a Dragon Magazine that featured Dragons. Not too difficult really. So lets head to the Summer of 1988. I just finished my Freshman year of college. I spent my summer working and calling this girl I had met in the fall, piling up a HUGE bill on my Sprint card. No worries, in just seven more years I'd marry her. George Michael dominates the airwaves. "Who Framed Roger Rabbit" hit the screens, and on the shelves and game tables everywhere was Issue #134 of This Old Dragon!

Our cover, "Sword of Dawn," is from Charles Vess. I have seen a lot of his work since this issue and I have always liked it. 

Letters let us know that this is the 12th Anniversary issue of Dragon Magazine, so it's a nice milestone to be sure. 

Forum gives us some ideas on modifying the Magic-user to make it less prone to dying early on. Others debate the merits of the Experience system.

We get to our main feature right away. Dragons!

The Dragon's Bestiary gives us seven new dragons from various authors including Dragon VIP and the father of the Realms, Ed Greenwood. They are all interesting to be honest, and I'd like to see new versions of them. Had there been a Monster Manual III, they would have been it. 

Ed Friedlander is up with Give Dragons A Fighting Chance, which aims to make dragons much scarier. Something that started with Dragonlance and continues to today. He discusses physical attacks, making better use of dragon spellcasters, and better tactics. He uses the example of Razisiz the Blue Dragon from the DMG p. 81. Both in his "regular" stats and his beefed-up version here. A few recommendations for previous articles that cover similar ground are also mentioned.

An advertisement for an AD&D computer game, Pool of Radiance, is next. Get it for the IBM-PC and Commodore 64/128.

Friend of the Other Side, Vince Garcia, is next with Serpents and Sorcery. This article is all about getting more out of the spell-casting powers dragons have and making good use of their spells in their local environs. Really good article that you can still use today. 

Lords & Legend was a sometimes feature with various personalities. This time it is Dragotha the Undead Dragon from module S2 White Plume Mountain. He would make an appearance again in the 3e days, but his 1st Edition AD&D stats and background are given to us here by William Simpson. 

Greg Sharp gives us a good one, The Ecology of the Red Dragon. I am surprised that there were not more Ecology Of articles about Dragons. They are some of the biggest creatures in the game, and yet they don't feature very often. 

This issue is already falling apart, so I can go ahead and do this without worry.

Ecology of the Red Dragon

Skip Williams is dispensing wisdom again in Sage Advice. This time, covering a lot of character questions. 

Bazaar of the Bizarre is usually a favorite feature of mine. But this one not so much. It has a bunch of "less than serious" items, and honestly, it feels like an April feature that they could not fit in. I would have rather seen more dragon-related treasures. 

Another friend of the Other Side, Bruce Heard, is up with some errata, clarifications, and more for the Orc Wars game they had back in issue #132.

Jame Brunet has our short fiction piece, "Eyes of Redemption."

TSR Previews covers Summer 1988. Lots of Marvel Super Heroes, some Dragonlance, and Top Secret.  The Bullwinkle and Rocky Role-Playing Party Game is up for June. I didn't understand the fascination with Bullwinkle and Rocky then, and I still don't. Keep in mind that when this game was released, there had not been any new B&R content made for 20 years. I mean, I am not completely immune to the effects it had on pop culture, but it seems like an odd choice. Yes, I would later learn why this game was made, but back then, it made no sense to me. 

Arcane Lore from D.F. Fjellhaugen gives us some cleric spells for healing.

The official Origins Awards ballot for 1987 is next. What were your choices?

Best of 1987

This year was an odd one where Gen Con and Origins were held together in 1988. 

Dennis McLaughlin has some sniper rifles for Top Secret in Sighting In. Likely this could all be converted to other games if needed.

Part of my The Game Wizards is cut out.  Looking at my Dragon CD-ROM, I can only guess the previous owner wanted the picture of the Godzillia-like monster.

Ah. How can you tell it is the 80s? The fascination with all things Japanese. Hell, I even read Shōgun that summer. The Role-Playing Reviews from Jim Bambra covers Bushido, the AD&D Oriental Adventures, and the RuneQuest Land of the Ninja.  "Oriental" is now considered to be an archaic term at best and pejorative at worst. I will not debate that here. In fact, what I am most interested in here now is how 1988 Dragon was talking about Gary Gygax. So how are they? Well, while the plainly visible cover says "Gary Gygax" right on it, his name is never mentioned in the review. Design is credited to David "Zeb" Cook, who, in all likelihood, did do the lion's share of the work on it. Again, not going to debate here and now, but maybe if I ever do review it myself.  The article largely focuses on how closely the various products are linked to real feudal Japan. Bambra mentions that by making Kara-Tur a fictional land using influences from Japan, China, and Korea you can side-step some of these issues.

Catching Some Rays by Daniel Salas deals with radiation damage in Gamma World. 

The Lessers (Hartley, Patricia, and Kirk) are back in The Role of Computers with Dream Zone, Strike-Fleet (Naval Simulator), and The Pawn (adventure) get the most coverage. 

David Edward Martin, another friend, is up with more powers for the Marvel Super Heroes game in The Ultimate Addenda's Addenda.

This means that outside of some reviews, every article here was about a TSR game. This is a trend that will continue and grow. 

Gamers' Guide covers some small ads. Always fun to look at these. A half-page section alone on Play By Mail games. One in particular is out of Ottawa, IL, a tiny little farm town a few miles south and west of Aurora. It was even smaller back then. My wife is from that area, I am sure I have driven by it.

Convention Calendar gives us the best conventions for the Summer and into the Fall of 1988. One was within easy driving distance to me back then, Capitol-Con IV at the Prairie Capital Convention Center on July 9. Wonder what I was doing then? Likely working at Pizza Hut.

Dragonmirth has the usual collection of comics. Among them was Yamara, whom I caught occasionally enough to find amusing but never often enough to know what was going on with it. There is Elmore's Snarf Quest, now up to episode #58, that's close to 5 years. 

I am sure this is not the first "All TSR, All the Time" issue, but I know that trend is coming. Eventually, all game magazines went this way. White Dwarf had made this switch as early as two years prior, so I guess I am not surprised. It makes sense from a financial point of view, I suppose I miss the days when a game magazine covered multiple games from a variety of publishers.  Today we have the internet for all that. 

So overall a fine issue with some gems; the dragon stuff is great, and I'd like to use it somewhere. 

Happy Year of the Dragon!

Thursday, January 11, 2024

This Old Dragon: Issue #147

Dragon Magazine #147
I thought I should be getting back to these "This Old Dragons" to celebrate 50 years of Dungeons & Dragons. Since this year is all about D&D and various themes, I am pulling out my Dragons to review, but when I post them will be timed to coincide with other events. I am saving my various Sci-fi issues for May and so on. This month though is pure randomness.  Reaching into the box under my desk I pull out a particularly musty smelling artifact from the summer of 1989. AD&D 2nd Edition is on the market. I am working two jobs (Pizza Hut during the day and QMHP at a Mental Health facility at night) to pay for school. "Satisfied" by Richard Marx is the Number #1 song. Tim Burton's Batman still dominates our screens. And on the shelves for July, 1989 is issue #147 of This Old Dragon.

Our cover is from none other than Clyde Caldwell, wanting to do a good sorceress for a change. I really liked this cover. I wish the copy ow reviewing still had it.

Inside we are treated to an ad for "The New" Dungeon game. Looks like the old one with newer art. I have this one (I have all of them) and it is a nice big board and one of the larger boxes for Dungeon.  This one advertises the new classes of Dwarf and Cleric. 

A couple of ads for the WEG Star Wars game. 

This issue's theme is magic, so that will be fun. 

Letters cover the issues of the day including details on the revised Druid from a couple of issues back. Nice, but all moot now that AD&D 2nd Ed is out. 

In a similar vein Forum covers some rulings on Clerics. Things are actually made clearer in 2nd Ed.

Skip Williams is up in Sage Advice with advice on various magic items like rings, potions, rods, staves and wands.

Sorcerous Secrets is our theme this month. 

Getting Familiar


Patricia Nead Elrod is first with Getting Familiar, a guide on familiars.  It is a 2nd Ed focused article (good) and covers what has long been a very neglected part of any wizard's (or witch's) life; their familiar. While the focus is AD&D 2nd ed the material on the types of familiars (Cats, Crows, Hawks, Owls, Weasels, Ferrets, and Toads) can be, and should be, used in any edition. Very solid article and a good kick-off.

An old friend of the Other Side, Vince Garcia, is up next with Variety, the Spice of Magic. Ok Vince knows his magic lore, so lets see what he has for us. This one is a 1st Ed article, not surprising given the time period. This covers substituting spell components for wizards casting spells. A great article if you are like me and track spell components. Lots of alternates are given with various chances of spell change or failure. Worth reading for ideas alone on spell components. 

Gaze Into my Crystal Ball... covers, obviously enough, crystal balls from Krys Stromsted. Again this is an AD&D 1st ed article. I'll point these out as needed for this time of the Summer of 1989. A cleaner break was made between 2nd ed and 3rd ed ten years later.  This one covers durations, distances, and how spells work through a crystal ball. 

Spelling is Out by Douglas J. Behringer details writing out spells. Again AD&D 1st Ed focused. This includes the type of paper used to how the character writes the spell. 

Richard Hunt gives us not just one, but four different Wands of Wonder in WOW Your Players. Four different wands with random tables of effects. Likely could be used with any edition with some tweaking. 

And that is it for the special feature. Hmm. Kinda expected more. 

Miniatures are featured in the Through the Looking Glass regular feature from Robert Bigalow.  Some chariots pulled by lions, some V&V heroes and some impressive dragons.

Nice ad for AD&D 2nd Edition. Still the mock-up of the Monstrous Compendium, though it should be out in stores at the same time as this issue. 

Our "centerfold" is the Magus game by Robert J. Kuntz. The rules are here but the game board and pieces are missing. Too bad, it might have been fun to try.

The Gamers Guide of small ads is after that and not in the end. Ads for dice, computerized FRPG maps, and a couple of ads for getting your character drawn.

TSR Previews reads like a collector's wish list.  AD&D 2nd Ed books, the new Dungeon, the 1990 Forgotten Realms calendar. The Shadowdale novel. Dragonlance modules. Really fun stuff.

Ken Rolston reviews a bunch of magic-themed games in Role-Playing Reviews. This includes GURPS Magic, Ars Magica (the first one!), Talislanta, and magical offerings from the Forgotten Realms and Fantasy Hero.  This long review goes into each book into detail. Generally speaking Rolston likes each of these books and what they offer.

Brenda K. Ward gives us Lord of the Keep our short story for this issue. 

The Leser clan of Hartley, Patricia and Kirk offer up this month's The Role of Computers. They cover a lot of games for various computer systems. Commodores get the most of them with Amigas, and Commodore 64k and 128k machines. I always liked the Commodore 128k, I had a girlfriend at the time who had one and it was a fun little computer. These reviews are paired up with the Clue Corner feature to give out hints on various games. 

Nice ad for the SSI AD&D PC games. 

ad for the SSI AD&D PC games.

John C. Bunnell is up with the book reviews in The Role of Books. None titles jump out at me, but most of the authors do. There is a Vonda N. McIntyre one, Starfarers, that looks interesting.  A Mercedes Lackey horror novel, Burning Water that looks like a lot of fun, and one from an author I don't know, Tom Holt, called Who's Afraid of Beowulf? that also might a fun read. 

Convention Calendar gives us some of the cons that are happening the Summer of 1989. Surprising not listed is Gen Con.

Dragonmirth wraps up our issue. At the risk of sounding like an old fart, the ones from the early 80s seemed funnier. 

So an interesting issue with a lot of great material if you are into magic and wizard types. 



Thursday, September 28, 2023

This Old Dragon: Issue #57

Dragon Magazine #57
 Time delve into the box under my desk and pull out an old, musty Dragon Magazine. Today we go all the way back to January 1982. Chevy Chase's "Modern Problems" is in the movie theatres, which is notable for the real acting debut of Broadway actor/singer Nell Carter. Olivia Newton-John is still dominating the airwaves with "Physical," and on the shelves in Waldenbooks and FLGS across the land is This Old Dragon #57.

Our cover comes from Dean Morrissey. I don't know much about it really. My copy doesn't even have it. 

Jake Jaquet's editorial mentions the first time he heard "Dungeons & Dragons" mentioned on TV; during an episode of "Simon & Simon," no less. 

Kim Mohan's Cover to Cover overview covers what we will see in this issue. 

Out on a Limb covers letters about previous issues' content. Typically, things the readers didn't like.

Classic Dragon MVP Ed Greenwood is up first with Modern Monsters. He gives us some AD&D (though I think it could all work for D&D too; this was the time when a distinction had to be made) stats for various modern objects like cars and modern weapons. Also, how *D&D characters can deal with with them with and without the magic they are used to.  This is a rather great article and one that should be referenced for "City Beyond the Gate" when it appears in Dragon #100. 

Nice ad for FGU's Space Opera. Well...the ad itself in nothing special, but the listing of game stores that carry it is. I find it interesting that my home state (Illinois) had more game stores than the others. This could have been because FGU was located in Chicago. Also, there was a game store in the town I now live in that is no longer there. It's now a Pizza place. 

Len Lakofka's Leomund's Tiny Hut is up with detailed information on shield and weapons skills in AD&D and what you can expect any particular group of humanoids to have. Very detailed, and while I appreciate this, I am (and was) of the mind to say "given them all swords and call it 1d6 of damage each."  Not as realistic I am sure, but certainly will get the job done. Len took this stuff a lot more seriously than I do. 

Not to be outshined, Gary is up with one his From the Sorcerer's Scroll with "Developments from Stonefist to South Province" for his World of Greyhawk setting. One day I need to do a retrospective all of his writings. I feel that something like this would have been done already.  In any case, it is a fun little look into the "current events" of Greyhawk. Something I think I appreciate more now than I did then. 

Moving from AD&D to Top Secret we have In Search of A James Bond by Mark Mulkins.  Or how the famous 007 would fit into the Top Secret game. Something I am sure EVERYONE playing Top Secret tried at one point or another.  A lot of this is particular to the game mechanics of Top Secret including how move Bond between agencies. 

Merle M. Rasmussen, as expected, follows up with his Spy's Advice column for Top Secret.  Top Secret always looked like a fun game but one I never got into. I am a little surprised we have not seen an OSR version of this game yet.

Pete Mohney has a quick on with Random Magic Items. A set of tables meant to aid the DM and supplement the DMG.

For DragonQuest fans, there is The Versatile Magician by Jon Mattson. This covers new skills for the Magician. It looks good and I'll add it to my big DragonQuest set of notes for if or when I ever get to play it again. 

Up next is one of my favorite series from the Classic Dragon days, Giants in the Earth. I know a lot of ink was spilled to tell us how D&D/AD&D was not a novel and visa-versa, but I did love seeing these literary characters get represented as D&D characters. In this issue we have C. J. Cherryh's Morgaine and Vanye from her "Morgaine Series" including the rather notorious (for its cover) "Fires of Azeroth." These books were a staple of the old Science Fiction and Fantasy book club. They were on my TBR pile forever. I really should give them a go. I have enjoyed C. J. Cherryh's other works. We also get Lynn Abbey’s Rifkin from "Daughter of the Bright Moon." This was also years before she would come to work at TSR.  And finally two from Robert E. Howard; Belit and Dark Agnes. 

Giants in the Earth, Dragon #57

Ok. The entire middle section of my Dragon is gone. Typical really, since it was an adventure, "The Wandering Trees."  I checked my Dragon CD-ROM and sure enough, that is what it is. BUT by the rules I have established for myself here I really can't go over it. I will say this though, it was the second-place winner, IDDC II (International Dungeon Design Contest II) the OSR Grimoire has more on that. It also looks like a fun adventure. I am kind of sad I don't have it.

Dragon #57 missing pages

Up on a Soapbox is next. We get a rare Brian Blume editorial about playing evil characters. He concludes that no serious gamer will ever want to. Meanwhile, a good amount of the 5.2 Million Baldur's Gate 3 players (according to Steam) are going to at least try the "Dark Urge" option at least once. BUT in principle, I do agree. All things being equal I would rather play a Good character than and Evil one.  Roger E. Moore is next with "Dungeons Aren't Supposed To Be 'For Men Only,'" an interesting bit of a slice in time. I am not 100% certain what the motive here is. Why? Well, it could be two equally valid things. Moore, or others, looked out at the vast demographic of D&D players and found the lack of women concerning. OR. They could have been responding to criticism. While I am NOT going to get into the personal views of the various creators of the game from nearly 40 to 50 years ago, I am going to take Moore at face value and say he is here (on his soapbox as it were) saying, yes women do, should, and can play D&D.  Thankfully, this is also not an issue these days and the years since this time have made great strides for more and more inclusion. 

You know the saying, "Getting off on the wrong foot?" I feel like that is where I am with the Minaria series. This month is The Chronology of Minaria by Glenn Rahman. I mean I know it is for Divine Right, but I never got into that game so I have no context for any of this. Here is what I get from it now. The 80s were a fun time. To think that TSR would spend valuable page resources (four full pages) on this is either amazing or amazingly short-sighted. I can't tell which, but I can say it was a very, very different time and a different mindset. If I posted my HUGE timeline of my Mystoerth world I would not expect anyone to be that interested. Maybe some, but enough?  This was the last of the Minaria articles too. Since it would be two more years before I would buy a copy of Dragon at this point I am not surprised this series never contacted with me. 

D&D's War Game roots are showing here in this next article from Michael Kluever on The History of the Shield. It's a neat article that goes into some historical detail about the focused development of the shield. It covers 9 pages (with some half-page ads here and there). It is interesting but more than I need for a typical D&D game. Granted, that is me. I would get excited about a 9-page on the history of scrolls or something magical. So every time I get a "Politics of Hell" there is one of these. It is a good article, but no where near my personal interests. 

Reviews are up next. Tony Watson covers Star Viking a game I only sort of remember.  It is a sci-fi mini-game for two players, a Viking and a Federate. Where the Viking player tries to raid bases and other ships and the Federate tries to stop them. Watson enjoyed the game and played around with variant ideas. I could see this game being reskinned as Star Trek, Orions vs the Federation style game easily. Might be fun.  In what could be called an understated review, the brand-new superhero RPG Champions gets less than a half page (compared to the two given to Star Viking).  Though Scott Bennie does say that the game does a very good job of emulating it's genre and he gives it a "hearty recommendation" despite it's flaws. Also the game was only 56 pages back then. 

Simulation Corner by John Prados covers The Art of Illustration in games. I am not sure if I am missing something here but his thesis is "good art sells games and makes games better." Yes. But I think back to some of the art that was common prior to 1982 and maybe this was something that needed to be said. 

The Electric Eye from Mark Herro goes over the recent survey about computer use among Dragon readers. Here are some interesting insights. 

Age
Under 19: 63%
19-22: 9%
22-44: 25%
45+: 0%

Education Level
Students: 71%
Professional: 29%

This tracks and was expected for the time. 

Access to Computers

None: 6%
Apple-l I: 17%
Apple-l I+: 29%
Apple-l I I: 0%
PET: 0%
CBM: 9%
VIC: 3%
TRS-80 (Mod. 1): 20%
TRS-80 (Mod. 2): 3%
TRS-80 (Mod. 3): 9%
TRS-80 (Color): 6%
TRS-80 (pocket): 0%
North Star: 3%
Atari (800): 11%
Atari (400): 9%
APF: 0%
OSI: 0%
ZX80: 0%
Exidy: 0%
Heath/Zenith: 0%
S-100: 6%
Other: 20%

Again, this feels right to me given the demographics above. Apple dominated the education market followed by TSR-80s.  Atari was a popular home model and was in competition with the Vic-20/CBM and the TRS-80 Color Computer. This also makes me wish I had tried out the Atari 800/400 line more.

Only one reader had access too more than two different kinds of computers.

Most readers want more programs in the pages of Dragon, and all want articles on gaming-related topics. Readers were more or less equally divided on whether they buy, copy, or write their own programs. 

The Convention Schedule tells what is hot in the Winter of 1982. February 5-7 were the dates for Gen Con South. Something I think Gen Con could do again. 

Dragon Mirth has our comics. And we end with Wormy and What's New with Phil and Dixie! 

So a very interesting snapshot in time of what was happening in the world of Dragon magazine. Not a lot of insight into the world of RPGs, unless you count the Electric Eye article.

I am curious to know what people's thoughts were on the included adventure.

Thursday, July 6, 2023

This Old Dragon: Issue #87

Dragon Magazine #87
I mentioned the collection I got from my old DM and a few Dragons in it. As it turns out, this is the only one I had not done a "This Old Dragon" for. So. Let's go back nearly 40 years ago this month to a very different time. "When Doves Cry" by Prince dominated the airwaves, But I am sure I was listening to a lot of "Piece of Mind" by Iron Maiden. I was going through Module A1, mixed with a lot of Grimtooth's Traps. I had seen Ghostbusters about a dozen times by this point and wanted more and more horror in my D&D games. On the shelf was Issue #87 of This Old Dragon!

I am very certain that when this issue was new I was at my DM's house for his birthday (which is today by the way!) playing some D&D.  This might have even been the rather infamous session where I was carrying my D&D books in one hand, a large chocolate shake in the other and I tripped falling face first into and through their storm door. Made a huge mess. Thankfully (or maybe this was a sign), I did not have glasses yet.

On to the magazine at hand.

I will freely admit this is not one of my favorite covers. After seeing so many great covers from this time period, this one felt too "Cartoony" to me. Granted, it works with the article inside quite well, that is not something that can always be said about Dragon.

Kim Mohan's Editorial is up first. It covers the very dangerous ground of TSR's/Dragon Magazine's relationship with Tolkien Enterprises.  Basically saying there isn't one and they can't really say much more than that.

Letters section covers PBM and DragonQuest questions.  One of the great things about these older Dragons was how willing they were to cover other games. 

Nice big ad for the James Bond 007 RPG. Still, one I have never played. Another ad for Lords of Creation later on. I also never played that one but wanted too.


Forum asks questions about the Elemental Planes and Monty Haul campaigns.

Our first real article is from Dragon mainstay Katharine Kerr. Here we get Part 1 of her series Beyond the Dungeon, covering everything outside. She largely focuses on movement here for AD&D. But also what the characters should expect to find and what they are not expected to know.

Shaun Wilson is up with one of my favorite Ecology of articles, The Ecology of the Dryad. I do admit that after reading this article, I considered what it would take to have a Dryad PC race option. It lacks some of the style and personality of the Ed Greenwood articles, but it is still quite good. In fact when I had my own copy of this magazine, I cut this article out and stuck it into my AD&D Monstrous Compendium.

Ecology of the Dryad

Len Lakofka is back with the next installment of Gods of the Suel Pantheon. This time we get Kord and Phaulkon.

The Legacy of Hortus is our cover story. The author is the same as the cover artist, Jack Crane. This covers a wide variety of fantastic plants that honestly should be used in any addition of the game. Some are whimsical, like Beebalm (a plant we have in our garden), but this one grows its own bees and cowslip with the face and heads of cows. Others are bit on the nose, like Foxglove and Dandelion. But all are rather fun. 

The Legacy of Hortus

In Reviews, we get Jerry Epperson's opinion on the Tri Tac Stalking the Night Fantastic. Personally, I rather liked the game, but I am a fan of the source material. We both agree that the game's list of encounters is great. 

We get two centerfold sections here. The first is Whiteout, a Top Secret game adventure by none other than Merle Rasmussen himself. Like the James Bond RPG, I never played, or really even read over, Top Secret. I am no judge of this adventure but it does look fun. It is quite detailed and I could use it for other games. It is part three of a three-part series of adventures. Anyone who played it should let me know how it was/is.

Our other center section is the games listing for Gen Con 17. Lots of AD&D games listed but I am also seeing a lot of Car Wars. Some Chill, James Bond, Star Frontiers, and even some D&D.  Crazy that is all used to fit inside of Dragon.

Gen con 17

Gen con 17

John E. Stith has our fiction section, Simon Sidekick. Interestingly enough, it is a science fiction story about a personal AI assistant. Wow! Have you ever heard of anything so advanced Siri? How about you Alexa or Cortana?

This Dragon is early enough that we still get a proper Ares section.

Kim Eastland has Freeze! Star Law! for law enforcement officers in Star Frontiers.  Pretty good article to be honest.

Luna: A Traveller's Guide is another part of the "Luna" series Ares had been running. This one is naturally from Marc Miller. I think I need to go back sometime and collect all of these and do a special on them for Sci-Fi month. That could be fun. 

Jim Ward shows he is not be outdone and has A Field guide to Lunar Mutants for Gamma World.

Roger Moore answers some StarQuestions about the Universe game.

Nice big ad spread for the FASA Star Trek line. It is also old ads like this that make me realize how lucky I was. Illinois had, and still has some great hobby shops. They have 29 listed here. That is over 4.5 times what California had, and twice what all the neighboring states had combined. 

FASA Star Trek

Gamer's Guide covers the small ads. Always a treat to look at.

Couple of pages of Wormy. Dragonmirth has the short-lived Tal an Alan comic. A three pages of Elmore's Snarf Quest.

So a good issue, but more memorable for the time period rather than all the content. 

Thursday, June 29, 2023

This Old Dragon: Issue #261

Dragon #261
I have a few of my original Dragons left from my big box of old musty Dragons I acquired a few years back. I recently picked up a couple more collections in my desire to explore more of the 1990s and AD&D 2nd Edition.  The 90s were an interesting time for me. I began the 90s living in the dorms at my University working on my undergrad degrees and I ended the 90s married, a new baby, and working my first Ph.D. Quite a lot of difference. I also in that time "gave up on" D&D and moved to other games; something I can relate to again now.  But for right now let's focus on this issue #261 from July of 1999 of This Old Dragon.

Our cover is an amazing one from Fred Fields and his nod to Sandro Botticelli's "The Birth of Venus."  For this one, "The Birth of Night" Fields had his then-girlfriend (now wife) Sandy do the modeling.  I remember this from back then and I really liked then, still do. 

Dragons from this time period are very different than the ones I have done in the past. This Dragon (and many from the 3rd edition era when I picked it back up) was published by Wizards of the Coast, has a bunch of names I don't normally associate with Dragon (but with other RPG products), and the format has all sorts of changes. All in all, this is going to be just as much as an adventure as ones from the 1970s or early 1980s.

One new thing. Lots and lots of websites! Sadly many are no longer active. 

We get a big ad for the Planescape Torment video game. 

The Wyrm's Turn is the Editorial section that discusses this issue's theme, The Dark. Dave Gross is the editor at this time. 

Fun ad for the 25th Anniversary tour. We are reminded throughout that this is the 25th Anniversary of D&D. We are nearly at 50 now. 

Sage Advice is still here and Skip Williams offers a lot of advice about various AD&D 2nd Ed rule questions.  I half expected to see this one phased out, but there was still a need for it and not everyone was on the Internet just yet (but close). I do have to point out that Sage Advice is still by postal mail. No email address yet. I am sure this will change sometime in the next few months.

The letters section is now D-Mail. They DO have an email address you can use along with the standard postal one. It might even still be active. Just to be 100% clear, I am not sure when a lot of these changes happened, I had what we called "Grad School Guilt." That is where if you read anything not directly related to your subject matter caused a lot of guilt. So I was not reading Dragon all that much from like 1992 on until the 2000s. Oh. The letters. Right. So in something else of a red letter day for me, I recognize one the names of someone that sent in a letter! So Joe Kushner, I hope you got your answer! Later on in the same feature, I see another name I recognize from online interaction.  D-Mail is long, longer than the letters section used to be.

The general consensus in D-Mail is that Dragon Magazine has improved with Wizard's purchase of TSR. While of course they are going to publish that, and yes there is plenty of evidence to support this claim, I would personally pick the magazine back up in subscription about a year or so from this issue.

Nodwick appears as a comic strip on page 13. An order form for back issues of Dragon with issue #70 as the earliest one you can still get. $8.00 and it can be yours. This is about to get less attractive as we will see later in this issue.

Ray Winninger is up with the Dungeoncraft column. This covers building something for your game. This one starts with the notion of building up the PC's base of operations. He covers some rumors and other background building of the area and ends with a map of the tree base. Rather interesting really and set up to be easily added to anyone campaign or game. In fact I am not seeing anything here that could not be used in an OSR game or a 5e game. 

Dungeoncraft Dragon #261

George Vrbanic is next with the PC Portraits feature. This time 14 pictures of Dwarves. An ad for Baldur's Gate follows.

We get to our themed featured articles now.  Up first, Wizards of Dusk & Gloom by Tony Nixon. This covers some options for the AD&D Player's Options books. I actively disliked the Skills & Powers books. That being said these options and kits are pretty cool and add a lot of flavor to the wizard class. There are three options here, the Shadow Caller, the Shadow Seeker, and the Shadow Hunter. There might some 3e equivalent prestige classes out there or some 5e subclasses. There are also three "Books of Shadows" which gives us 17 new shadow-based spells. From what I can tell these spells did make it to the giant Spell Compendiums released by Wizards.

Dragon #261 Ads
An interesting set of ads. A single page with a bunch of companies and their web addresses. Among them are Guardians of Order (with a Sailor Moon book), Eden Studios (featuring the Abduction Card game), and RPGnet.  

By Any Other Name covers Dwarven Names from Owen K.C. Stephens. A fun little set of tables to build a new dwarf name. 

Objet d' Art is from Dawn Ibach and details the types of treasure you can find in a hoard. Very detailed and quite extensive really. Also can be used in any edition of the game.

Our fiction section is from J. Gregory Keyes, The Fallen God

Me and My Shadow continues our Shadow and Dark feature.  This article is by Spike Y. Jones. This covers a number of shadow-centric magic items.  This flows into the next article Conjuring in the Dark. This covers 13 new shadow-based spells. 

Johnathan M. Richards is next with an Ecology of... article, this time Ecology of the Dark Naga. The article seems longer that the previous Ecology articles. While it seems more detailed than the previous ones from the Golden Age, but lacking some of the charm of the old Ed Greenwood ones. Though this one is good, just not sure if the fiction elements live up to the rest of the article. Call me weird, but my preferred Ecology of articles always treated their subject as some sort of scholarly discussion. 

Ecology of the Dark Naga

Peter Whitley gives us something that will be something more and more common; AD&D monsters from a computer game. This time some monster from Myth: The Fallen Lords. There are four new monsters in AD&D Monstrous Compendium format.

John Kovalic is up with Dork Tower

A Little Bit of Magic from Lloyd Brown III covers how to measure out magic items in a campaign to keep it from going too Monty Haul.  Examples include magic items with Noncombat Effects, Intermittent Effects, Self-Destructive, Limited Time periods, and items with charges. Advice is given to avoid armor and weapons with pluses to all things.  So a sword +1 is great but it means you will need bigger and better (and more magical) ones later. A sword that just +1 vs say undead keeps the players excited for any magical sword. Or armor that is magically light, but doesn't provide any better protection than normal armor of the same sort. While it was far to late in the game for me at this point, this would have been good advice for me to revisit later on in the 3e and 5e days.

In something that seems really familiar, some Marvel characters. Though this time the Marvel SAGA system (if I am remembering correctly). This time we get Dark Phoenix (Jean Grey) and Phoenix (Rachel Summers) writeups from Jeff "Zippy" Quick and Steve Miller.

Role Models gives us some Alternity alien minis. 

The Convention Calendar gives us the best conventions for the Summer of 1999. A couple of things to note for me. There is a Capitol Con XV at the Prairie Capitol Convention Center in Springfield, IL. That not only was not very far from where I grew up, it was new when I still lived there! I don't think I ever knew about it. Despite it being listed in Dragons before. I can't find any more details on it. Interestingly enough there are listings for August, but Gen Con is not one of them. 

The Ares section is back, this time with Alternity branding. Stephen Kenson (of Green Ronin fame) is up with The Twilight Jungle. This not only continues the magazine's main theme, but the aliens here look very much like something you could find on Pandora from Avatar, only 10 years before the movie came out. The article is fun but highlights the fact that I always wanted to try out Alternity. Something about it just always grabbed me and I just never got the chance to play it or even read it much.  Maybe one day I'll get back to it. 

Dragon Mirth has our comics of the month, plus a sort of find a word puzzle that looks fun. There is a Love Canal joke that I am not sure many would get these days. 

Knights of the Dinner Table has a two-page spread. 

TSR Previews (yes it is still called that) gives us new products for the next couple of months. A few books listed still have their concept covers. Of note are the Forgotten Realms interactive atlas (which I never owned) and the Dragon Magazine CD-ROM which I grabbed the moment I could from my FLGS, which was now for me actually local (and the same one I still use today). A few novels including two I would later read; Ru Emerson's "Against the Giants" (which I only sorta liked) and Ed Greenwood's "Silverfall: Stories of the Seven Sisters" (which I enjoyed more than I thought I would).

TSR News lets us know that the 25th Anniversary Edition boxed set will be released in August. Better grab one of these while you can, the after-market prices are going to crazy! In other news, Gary Gygax will be at Gen Con in August, running games, holding seminars and signing copies of the 25th Anniversary boxed set. 

Finally in Profiles, Steve Kenson gives us some background on cover artist Fred Fields.

So really a good issue. I had a lot of apprehension about approaching this era of Dragon/TSR. I can recall sitting on my couch reading one of the first WotC-produced TSR Ravenloft books and thinking maybe the company and game I had enjoyed for so long but was feeling quite apathetic too was turning around. This issue of Dragon redoubles that. There is a sense of optimism for the future of the game that I had not personally experienced in the late 90s and did really feel until the 3rd Edition Era.  Wizard of the Coast did save D&D and the proof is in these pages.

While many will debate the various "ages" of the game; when was the Golden Age, when did the "Silver Age" begin and what was the time post-Gygax and pre-WotC? One thing for certain for me is that the time between say 1994 and 1999 is a big mystery to me that I did not get to investigate in any detail until I got my Dragon Magazine CD-ROM. Even that only took me to Issue #250.

Dragons in print and pdf

For this new exploration of Dragons, I am setting my "end date" as Issue #275. It's a nice number, it takes us just inside the changes for 3e and it was just before I resumed my subscription.  I guess by that logic I am setting my "starting" Issue at #151 or so. I have already done some past that. 

Personally, I think these "newer" Dragons will be every bit as interesting to me as the ones from the late 70s and early 80s.

Thursday, May 4, 2023

This Old Dragon: Issue #116

This Old Dragon: Issue #116
Time to jump back into my box of Dragons and pull out a Dragon at random...no not that one, this one. Ok so sorta random. To be fair I pulled this one second and really it is a better fit this week.  If you must know, the one I originally pulled was #106.  Next time for that one. Today I am going to talk about Dragon #116.  

This issue does have significance to me. This is the first Dragon I bought after the watershed issue #114. As I mentioned before I typically bought every other Dragon back then, so this was my next one. I rather liked the cover to be honest.

To set the stage here, this issue was dated December 1986. This was my senior year in high school. My regular DM had gone off to the Air Force the year before and we had done our big "Dragon Wars" which was our "World War."  Most of my AD&D 1st Edition characters were dead or retired and I didn't know what exactly was next.  But this issue gave me ideas.

Letters covers the debates of the day. Mark D. Spivey laments that Dragon is now too much about AD&D and D&D and not other games.  Kent B. Gravelle counters with his observation of AD&D being less popular now than other games. 

Forum laments the lack of women DMs or why D&D is not as popular as Trivial Pursuit or Monopoly. I am no expert (ok but I DO have the benefit of hindsight) that both of these issues will change around the same time.

Add for the Wilderness Survival Guide. I will admit I did enjoy this book.

Wilderness and Sea Adventures

We get to the main feature of this issue; Maritime Adventures.

While I did use this material then, over the summer in 1987 I was back from college and my DM was back due to medical leave. We began a new campaign with new characters. The idea was to create some ocean going adventures. I rolled a few characters and we were going to something that would today call the funnel.

Margaret Foy is up first with High Seas which is a fantastic overview of nautical terms and ideas for AD&D. So good in fact it can still be used today and for many other sorts of games.  The article is long, 14 pages, and not a bit of it is wasted or fluff. 

Note: There were ads for Traveller and Star Trek RPGs. I kept thinking that I could adapt these rules to space or visa versa. 

Aquatic elves get time to shine in Children of the Deep by Todd Mossburg.  Aquatic elves would have been part of our game. This is a pretty good article really. So good in fact you tend to forget these elves still need to be around the sea. 

In an odd one out, we get an Ecology Of.. article from Anthony Gerard, Ecology of the Minotaur. I would think a Triton or other sea creature would have worked better. But this is still welcome. It is also a rare (but soon to be less rare) ecology article not from Ed Greenwood.  I rather liked this one to be honest. It gave a different insight to Minotaurs. This was on the heels of the second Dragonlance Trilogy which made Minotaurs a more playable race than AD&D core, so this return to form was nice.

Ecology of the Minotaur

Up next we get the first Dragon's Bestiary in nearly five years. This one has a dozen new AD&D monsters all with a sea or underwater theme. Lots of new monsters here, or at least new at the time. 

Ads for The Palladium Fantasy RPG and the Bestiary. Two products I wanted back in the day. I eventually got them both but never really did much with Paladium. 

"Hello? Your Majesty?" from Craig Barrett covers communication in history and fantasy. It is a well-researched article, at least as far as I tell.  Easily could use this in any game. We get coverage of the Horse Post, the Foot Post, and especially messages by sea travel. I can honestly see an interest set of adventures that involve getting critical messages from one place to another while fighting evil wizards, governments, and monsters.

My issue sadly no longer has this, but our center-fold section is a cardstock assemble-your-self 3D ship designed by Dennis Kauth titled High Seas in 3-D.

What I do have is a huge ad for Warhamer Fantasy. And by huge, I mean 8 full-color pages.

Warhammer

Ed Greenwood is back with Rogue Stones and Gemjumping, or how Elminster gets around. This covers a special type of stone, a Rogue Stone, and El's spell to use them as means of getting around. Not a long article, but certainly a fun one.  Something to whet the appetite for the upcoming Forgotten Realms campaign set.

In an interesting and long article, By Tooth and Claw by Gregory Detwiler gives us details on how just normal animals can be terrifying foes in any game, especially for lower level characters. While the focus is AD&D it can be adapted to all games that have animals.  

Michael DeWolfe and Galan Akin are up with the only ElfQuest RPG article I can recall. High Ones, Ancient Ones covers the origins of the Elves in the ElfQuest universe.  I mean I have always known about Elf-Quest, I am not sure I know much of what it is really about. I mean I know it was created by Wendy Pini. But that is about it. The RPG uses Chaosium's BRP I also knew that much. 

Role of Computers by Hartley and Pattie Lesser talks a bit about communication and how humans can now use computers to talk to each other via BBSes. Something that soon dominate my own experiences in a couple of years. They even talk about how one day you could read Dragon over your computer! Imagine that! They also cover the DM's aid Dragonfire II. Likely the software can be found somewhere on the internet now.  They also look at Bard's Tale a full-featured computer RPG.

TSR Previews lets us know what is upcoming for 1987. In particular, H2 Minds of Bloodstone and DA2 Temple of the Frog.

Cool ad for some D&D shirts, I should have jumped on that, I kinda wish I could get them now.

Marvel-Phile gives us six heroes I have never heard of. Crossfire, Ringleader, Bombshell, Oddball, Tenpin, and Knickknack. Remember I am a DC fan.

Ok, here is the reason I wanted this one for today.  All six incarnations of The Doctor for the FASA Doctor Who RPG by none other than Margaret Weis and Michael P. Bledsoe (the game's author) in Doctor Who? The article is copyrighted 1986 FASA. The article goes into far more detail than the game does. I imagine the article was part of the 1985 rule manuscripts and was cut for size and expanded on here.  It is useful enough that it should be added to one of the boxed sets of any serious Doctor Who RPG Gamemaster. 

Doctor Who, all 6 of him

Flamethrowers get special coverage in William A. Barton's Aim and Burn.  

Gamer's Guide gives us some small ads. This month we get two ads for people to draw your character, something I really wanted back then. Johan I had just been retired and Larina was only 6 months old (or 19 in game years).  I do admit I look up the addresses and names on some of these ads to see if they are still in business. 

Convention Calendar covers the con scene for the start of 1987.

We end with Snarf Quest, Dragonmirth, and Wormy.

A good issue that I would not see the value of until six months or so later.