Tuesday, March 31, 2015

Strahd Von Zarovich for Blue Rose / True20

True20 might be dead, but that's doesn't mean I have to like it.  So to celebrate the new version of Blue Rose AND the start of my month of vampires here at the Other Side.   Here is D&D's first "Vampyre", Strahd as he appears in my Black Rose games.


STRAHD VON ZAROVICH
Type: 15th level Undead (Adept 4/Expert 1/Warrior 9)
Size: Medium
Speed: 30 ft
Abilities: Str +8, Dex +7, Con -, Int +3, Wis +1, Cha +3
Skills: Acrobatics 18 (+25), Bluff 7 (+10), Climb 8 (+16), Concentration 6 (+7), Diplomacy 10 (+13), Disable Device 2 (+5), Disguise 2 (+5), Escape Artist 2 (+9), Gather Info. 7 (+10), Handle Animal 2 (+5), Intimidate 13 (+16), Jump 2 (+10), Languages 5 (+5), Medicine 4 (+5), Notice 2 (+3), Ride 6 (+13), Search 4 (+7), Sense Motive 2 (+3), Sleight of Hand 2 (+9), Stealth 5 (+12), Survival 7 (+8), Swim 0 (+8), Knowledge (History) 2 (+5), Knowledge (Arcane) 2 (+5), Knowledge (Religion) 2 (+5)
Feats: Iron Will, Menacing, Leadership, Armor Training (Heavy), Armor Training (Light), Weapon Training, Armor Training (Heavy), Weapon Training (Long Sword), All-out Attack, Canny Dodge, Attack Focus (Long Sword), Defensive Attack, Diplomatic, Improved Strike, Dedicated, Influential, Fascinate, Uncanny Dodge, Power (Imbue Unlife), Smite Opponent, Greater Attack Focus, Power (Suggestion), Power (Summon Beasts), Power (Corrupting Shadow)
Traits: No Constitution, Dark Vision (60ft), Proficiency (Natural Weapons), Immunity (Mind Influencing Effects), Immunity (Sleep,Poison,Paralysis,Stunning), Immunity (Critical Hits,Fatigue), Immunity (Fortitude Saves), Unhealing, Healed by Harm (Harmed by Heal)
Powers: Imbue Unlife 7 (+10) DC 15, Suggestion 7 (+10) DC 15, Corrupting Shadow 7 (+10) DC 15, Summon Beasts 7 (+10) DC 15
Combat: Unarmed +18, Damage +8 (20/+3), Longsword +18, Damage +11 (19/+3), Defence +18/+19, Initiative +7
Saving Throws: Toughness +7, Fortitude +5, Reflex +11, Will +10

Not too bad I think.  Poor Queen Jaellin isn't going to know what hit her.

The Return of Blue Rose

Green Ronin has announced the return of Blue rose for the AGE system.
http://greenronin.com/blog/2015/03/23/ronin-round-table-blue-rose-returns/

And as you can imagine there are posting of varying degrees of interest.
http://therpgpundit.blogspot.com/2015/03/blue-rose-is-meaningless-until-someone.html
http://towerofthearchmage.blogspot.com/2015/03/blue-rose-review-part-1-again.html
http://spriggans-den.com/?p=1189

I am on the record many times over on the side of liking Blue Rose. I liked the idea, I liked the play and I liked the system.  Sure I ended up doing some very different things with it, but there was something there that I really enjoyed and never quite understood why the masses hated it so.

I have seen some people complaining about this new game and others praising it.

Currently I am in a "discussion" with RPGPundit. His stance is that most people praising it have never played it.  I take something of the contrary position: most people that criticize it have never played it.  We might be the exceptions to each other's claims, but I do stand by mine.

Here are my thoughts.  While I get why they want to use AGE (and it might even be a great fit) I am going to miss True20.

I hope that Green Ronin puts more support into this version of Blue Rose.  There Dragon Age products are very nice, but as a licenced product they can only go so far with it.  Blue Rose gives them a campaign background and a world to play in.

You can still find all the True20 versions of the books on DriveThruRPG


I hope Green Ronin does not pull these.  I still hope against hope that the True20 system will resurge one day.

Monday, March 30, 2015

Woodwose for Basic Era Games

The Woodwose is a creature from English mythology that is part wild man, part bigfoot, part fae and part demonic spirit...depending on who you ask.  But interestingly enough they never have really graced the pages of any official D&D product; though Brownies come close and there has been a Woodwose for Pathfinder.
This is not based on those, this a new take.

Woodwose
AC: 6 [13]
Hit Dice: 2d8* (9 hp)
No. of Attacks: 1 club
Damage: 1d6
Special: Spell use*, takes 2x damage from cold iron
Movement: 45’
No. Appearing: 2-12 (2d6)
Saves As: Fighter 2
Morale: 8
Treasure: None
Alignment: Chaotic
XP: 55

The Woodwose, or "the Wild-Man of the Wood" is faerie creature related to the brownie and buckwan. These creatures typically look like small, old men completely covered in hair. Their hair can vary from brown, to light yellow to even green.  These creatures stand about 4' to 4 1/2' tall though some have been reported as small at 2' and others as tall 7' tall.   They have a language, a very early form of Sylvan, that they use among themselves but they can speak elven when talking to others.
As their name would suggest the woodwose are a wild, barely civilized race. Much of their time is spent in raiding the homes of other faerie creatures stealing food, treasures and their women.  Woodwose that live close to human settlements have also been known to attack an outlying farm or prey on a lone traveler.   They are only brave in packs and rarely venture out of their burrows alone.  Despite their size a woodwose will attack any creature up to and including ogre sized, if they have the numbers.  Woodwose fear and avoid elves.
For every 6 woodwose encountered 1 will be a shaman capable of casting spells as an 2nd level druid.  For every 12 one of those 2 shamans will be 3rd level.  At 24 woodwose, a small community, there will be a shaman with the powers and spells as a 4th level druid.
In any case all woodwose are capable of casting the druid spell Shillelagh on their club once per day.  They are also capable of casting Pass Without a Trace at will as many times as they need.
Woodwose will be wary of adventurers unless they can outnumber them 2-3 to 1.

Witches & Witchcraft Reading Challenge: March Reviews

Here are the reviews for March for the Witches & Witchcraft Reading Challenge.

First up this month is a continuation of last month.

Harry Potter and the Goblet of Fire
Ok this is the book where everything changes. The saga of Harry Potter stops being a "boy's adventure" and becomes something deadly serious.  We are treated to generous helpings of lies, betrayal, pain and death. Time to grow up Harry and face your enemy face to face.
This is also the book with so much more in it that the movie.  So much in fact that entire characters, plot lines and development was missing from the movie. I marvel at that fact that the movie script writers were able to do.
In any case this middle point of the Harry Potter books raises the bar.
Witch Count: Hundreds if not thousands.

Bewitching Brews and Devilish Desserts: A Collection of Cocktail and Dessert Recipes
This free book by Roxanne Rhoads ("Sex and the Single Witch").  It's a neat little book where various Modern Supernatural authors submitted a drink or dessert recipe from their witch characters.  A cool idea really.
Witch Count: a few dozen.

Tanith by Jack D. Shackleford
This is a classic tale of British occultism.  What makes it "British", well there is the dark underlying current of something old and evil pervading every page.  There is also plenty soft core smut that it feels like a Hammer Horror film.  Plus there is that cover.  It is from the great Chris Achilleos, so it really invokes the feel of the old White Dwarf/Heavy Metal covers.  The scene is lurid and right out of the book.  The cover talks about "demonic possession", but really this is about one witch battling another for the control of yet a third witch.  No demons to speak of really. There is a lot of well researched details on various rituals; but Shackleford has a name for himself in this sort of supernatural fiction.  Enough that I want to check out more of his work.

Without getting into details or spoilers I think it might be an interesting story to come back to today, see where some of the characters in 2015 vs 1975.  The characters of Tanith and Virginia are really interesting and I'd would have loved to know more about them to be honest.
I should also stat up the Woodwose for a system or two.

Witch Count: 3 (or 4 depending).

Books read: 8
Current Level: Maiden: Read 6 – 10 Witchy Books

Sunday, March 29, 2015

I'm Home Muggles!

So last week I had the ole blog here on auto-post while the family and I spent some quality time at the Wizarding World of Harry Potter.   All I can say is wow.

If you haven't been it is located at Universal Studios in Orlando Florida.  It is split up into two parks Hogsmeade and Diagon Alley.  The attention to detail was amazing.  We spent maybe half our time in just these two parks.  More or less ignoring the rest of Universal.

We spent a ton of time in Diagon Alley. Drinking Butter Beer, eating at the Leaky Cauldron, buying souvenirs at all the shops and checking out all the details.


We all got these interactive wands that would do all sorts of cool things to various shop windows.







Really. It was a great time.  Oh. I have to add that the staff at Universal from our hotel all the way to the shops of Hogsmeade were all top-notch.  Each and everyone of them was great.

But it got me thinking more and more about a Harry Potter RPG.  I know there is no chance of if ever occurring, but I think it would be great.  You can start with the adventures of young wizards and move out from there.  While there I talked to my kids about how such a game would work.

D&D seems like a good choice, use levels to indicate year in school or something like that. But I don't really need things like "Strength" or "Constitution".  These are kids after all, not mighty thewed warriors.   No abilities like "Courage", "Loyalty" or "Wisdom" are better suited to this sort of game.

Also the appeal to a Harry Potter game would be the same as a Harry Potter theme park; the vast history created for the novels by JKR.  I want a game that captures that same feeling of walking down Knock Turn Alley and seeing the little details.  THATs what I want.  Not to recreate the books, but to feel like I am experiencing them a new way.

There are lots of game systems out there that I think might work well; Ghosts of Albion, Witch Girls Adventures, but none are exactly right for it.

I am going to be giving this one some serious thought.

Saturday, March 28, 2015

Zatannurday: Costume Designs

Digging through my back logs here and found a few images featuring various costume changes.

I know she hasn't had the most (Wonder Woman is catching up in just last 3-4 years) but I have always liked how her "supers" costume is the same as some variation of her stage costume.
So here are some official and some unofficial costume designs.



Presentation by SaokoTai on DeviantArt


Zatanna by Black-iZe on DeviantArt


Zatanna Redesign by Femmes-Fatales on DeviantArt


Bronze Age Zatanna by Femmes-Fatales on DeviantArt


Zatanna by DawidARTe on DeviantArt


Zatanna by YuiMusunde on DeviantArt


Zatanna Redesign by NachoMon on DeviantArt


Zatanna Zatara by Salamandra88 on DeviantArt


Zatanna by kaloy-costa on DeviantArt


Zatanna-YJ by jadenwithwings on DeviantArt


Zatanna Redesign! by Comicbookguy54321 on DeviantArt


Zatanna by seanpatrick76 on DeviantArt

Till next time!

Friday, March 27, 2015

Friday Night Videos: Eric Burdon, the Animals and War

Welcome once again to Friday Night Videos!

Inspiration will sometimes come from the oddest places.

Take for example the case of Eric Burdon, The Animals and War.

I "discovered" Eric Burdon while going through a stack of old 45s back in my teens. The Animals' song "House of the Rising Sun" painted such an evocative picture for me that I was obsessed with it for years.

Fast forward to the late 90s early 2000s.  I began listening to more of Eric Burdon's "new" band, War.  "Spill the Wine" was pretty much on constant rotation for me for the longest time.  Combine these two and a vista was painted for me in sharp relief.  Eric Burdon has the distinction of being the only living person I have stated up as an Occult Poet, he is also the only character I have used both in my Willow & Tara based Buffy game and my lighter tone Hex Girls game.



House of the Rising Sun is a haunting song.  It is no surprise to me that it was used in the teaser trailers for American Horror Story Coven last year.  For me the House was a house of ill-repute, but it became something more; something much darker.   In my games Burdon found the house and uses his occult powers to keep others away.

Don't let me be Misunderstood also had a similar effect on my writing.  You could almost construe it as an adventurers lament and not just a man to his lover.



We Got to Get Out of This Place.  Vietnam or "Subterranean Fantasy Fucking Vietnam".
Bloggers have spent thousands of pages of text on analyzing the pulp writings of old and their effects on the genesis of D&D, but what about the music?  I saw just like the late 70s and 80s captured the mood of the time and D&D, the 60s are what influenced the authors of the games.



Have you ever played a gnome? I have played one and that was during the start of D&D 3.0.  Jassic Goodwalker.  Jassic was a long haired overfed leaping gnome with a fondness for wine, song, and women.  Spill the Wine was the song that gave birth to Jassic.  Never played a gnome after Jassic, but I would dust of his sheet in heartbeat.


Till next time.