Showing posts with label character. Show all posts
Showing posts with label character. Show all posts

Thursday, January 25, 2024

Character Creation Challenge: Sinéad for the Forgotten Realms (1st Edition AD&D)

Sinéad sheet
 I am switching gears today since I will get some of my reviews on the Forgotten Realms up. I want to start with the character first, though. When reading or playing games, we often view their world as they see, hear, and experience it. For me, that will be Sinéad. Not Sinéad Moonshadow just yet; that is much later down her road. No. This is 1st Edition AD&D Sinéad as I might have rolled her up back in 1987 when the Forgotten Realms were still new. 

Sinéad in 1357 DR

Sinéad in 1357 DR (the year before the Forgotten Realms Boxed set) is a girl living in the Moonshae Isles. I have always known this, but I never really had the details until now.

She grew up on the Island of Gwynneth in the country of Corwell. Her father was a reputable human blacksmith of modest means, and her mother was a Llewyrr (though now mostly moon elf) seer. Growing up Sinéad heard tales of other lands and places and wanted to visit them, but her parents told her the world beyond was full of evil terrors and the only place safe was here, closest to the Earth Mother's heart.  She grew up loving and fearing the Earth Mother and wondering about other places, other peoples, and other gods. It was around the time of 16th birthday when her latent magic began to flare up. She would spontaneously and randomly set things on fire (Rules: Burning Hands spell). This was kept under control until she had turned 19. The local Lord wanted her to marry his son for the prestige of a marriage with a Llewyrr and as compensation for all the damage she had been causing. One night during the early harvest festival, Sinéad accidentally burns down a barn and grain stores, threatening to leave her small village hungry for the winter. Her mother distracts the crowds who have come after "the witch" while her father gives her enough gold to get to a port and out of the Moonshaes to the Sword Coast.

And that is about all I have for at this point. She will meet up with Nida and others when she gets to the Sword Coast, but that is a bit off. She first has to cross her homeland to get to the port. She will encounter fae, a prophetic witch, and more.

For Sinéad, I am starting out with AD&D 1st Ed, the same as the Forgotten Realms boxed set. To make a stronger line between her starting adventure and her later ones, I used just the Player's Handbook, DMG, and Unearthed Arcana for her. I tweaked her abilities a bit to fit better. Also, since I am seeing her as a bard from the word go, I am using the alternate Bard from Dragon #56. I thought it would be a good fit given how Bards are in the Forgotten Realms and Moonshaes in particular.  Plus, I wanted her to be a bard from 1st level. 

Sinéad of the Moonshaes
Sinéad of the Moonshae

Level: 1/1
Class: Magic-user/Bard
Female Half-elf

Abilities
Strength: 13
Intelligence: 17
Wisdom: 13
Dexterity: 16
Constitution: 16
Charisma: 17

Saving Throws
Paralysis Poison: 14
Petrification/Polymorph: 13
Rod, Staff, or Wand: 11
Breath Weapon: 15
Spells: 12

Resistances: 30% to Sleep and Charm
Infravision 60'
Languages: Common, Elvish, Gnome, Goblin, Hobgoblin, Sylvan, and Ffolk (there is no reason why she would know orc or gnoll. Halflings don't or should have their own language, and Goblin and Hobgoblin should really be the same one).

AC: 8
HP: 7
Move: 12"

Charm: 10%
Lore: 0%
Read Language: 0%

Dagger

Magic-user Spells Known (* memorized)
Burning Hands*
Magic Missle

Bard Spells
Speak with Animals

Notes on Sinéad

Originally I saw her more along the lines of a witch, but after playing the character in Baldur's Gate I have come around to thinking that she is actually some sort of Sorcerer with Wild Magic.  No way to really represent that in AD&D 1st, so I have to fudge it a bit. The only spells she has had access to are Burning Hands and Magic Missle, and I am saying she learned them innately. To get more she will need to adventure more. She has Sehanine Moonbow whispering in her ear (a holdover when I briefly wanted to try her as a warlock). 

I wanted the witch she goes and sees to be Larina, just because I can. Larina would have been 34 at the time, so not bad, really; it also corresponds to the time when Larina disappears into the Feywild. 

I did roll to see if she had psionics. She had a 4% chance, I rolled an 8. 

I like the Dragon magazine bard, and it helps make her feel different from my other bards. Looking forward to seeing how it stacks up.

--

Don't forget to stop by the Tardi Captian's Blog to see all his character posts, and all the other participants.

Character Creation Challenge

Wednesday, January 24, 2024

Character Creation Challenge: Darlessa for Wasted Lands

I meant to do this character earlier and kinda forgot. Well, today is the day I fix that. When it comes right down to it, no character really represents my shift from D&D to Wasted Lands quite as well as Darlessa the Vampire Queen.

Of course, everyone here knows Darlessa. She has been featured here many times and I already did her witch stats for Swords & Wizardry and her vampire stats for Basic-era D&D. She is also the central antagonist of my Dungeon23 Tomb of the Vampire Queen. She is responsible for the death of my first character, Johan, and ultimately, the cause for him to be elevated to a Saint. She even has (or had) her own Dark Domain, Arevenir.

Darlessa the Vampire Queen character sheets

I am using the Night Companion again for her so I can get the rules for making her a vampire. She has always been a witch, but a good case could be made for her to be a Spirit Rider, too. Maybe I'll give her a level in that later on, but today, I wanted to compare apples to apples: my OSR witches vs a NIGHT SHIFT witch.

Darlessa the Vampire Queen
Darlessa, the Vampire Queen

Class: Witch (Persona)
Level: 13
Species: Human Vampire
Alignment: Dark Evil
Background: Sorcerous

Abilities
Strength: 18 (+3) (+2 from Vampire)
Agility: 18 (+3) (+2 from Vampire)
Toughness: 18 (+3) 
Intelligence: 15 (+1) N
Wits: 14 (+1) N
Persona: 22 (+5) A

Fate Points: 1d10
Defense Value: -5
Vitality: 75
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +6/+4/+2
Melee Bonus: +2 (base) +2 (touchstones) 
Ranged Bonus: +2 (base) +1 (touchstones)
Spell Attack: +7 (witch) +1 (touchstones)
Saves: +7 to Spells and Magical effects (Sorcerer & Scholar), +3 to Wits (vampire) +1 to All (touchstones)

Witch Abilities
Arcana, Arcane Powers (5): Succubus (6d6), Shadow Walking, Telekinesis, Beguile, Subtle Influence

Sorceress Spells
First Level: Arcane Darts, Black Flames, Chill Ray, Glamour, Object Reading, Armor of Earth
Second Level: Conjure Flame, ESP, Invoke Fear, See Invisible
Third Level: Clairvoyance, Create Zombies & Skeletons, Curse, Fly
Fourth Level: All-Seeing Invisible Eye, Black Tentacles, Improved Invisibility, Kiss of the Succubus
Fifth Level: Commune with Deeper Dark, Create Undead, Shadow Armor
Sixth Level: Instant Death, Zone of Death
Seventh Level: Wave of Mutilation

Heroic/Divine Touchstones 
1st Level: Additional Spell: Armor of Earth
2nd Level: +1 to Melee attacks
3rd Level: Spirit Guide: Undead Raven, "Lucifer"
4th Level: Favored Enemy: Lawful (Light) Good Clerics
5th Level: +1 to all attack rolls, defense rolls, spells, and saves
6th Level: Glamour at Will

Heroic (Divine) Archetype: Power

Gear
Dagger

Wasted Lands Vampires

Ok! This Darlessa is much more powerful than previous versions. This is due largely to proper rules on how to make a character a vampire and how that adds to the character's power. But also Witches in NIGHT SHIFT and the Wasted Lands are a bit more powerful. Lets not forget those divine/heroic touchstones. Those add a LOT of power to the character. This is a version of Darlessa that should properly terrify a group of characters. 

Vampires in the Wasted Lands are also more akin to Akivasha of Robert E. Howard's tale The Hour of the Dragon than they are of Stoker's Dracula. Indeed, Darlessa is cut from the same cloth as Akivasha. Well same cloth, but dyed in the same dyes as various Hammer Horror vampires. 

But in native Wasted Lands, the world envisioned by Elf Lair Games' Jason Vey, vampires are more dangerous and closely tied to the powers of the Deeper Dark. This works fine for me since I have always seen Darlessa as shedding bits of her soul for power to whatever demon would grant it to her. Now, for a pure Wasted Lands game and for the publication of the Tomb of the Vampire Queen, I might go with a different name and slightly changed background. But it will be Darlessa all the same really. 

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Tuesday, January 23, 2024

Character Creation Challenge: Boudica for Wasted Lands

 Last week I heard of the passing of James Herbert "Herbie" Brennan, the prolific author of fiction and non-fiction as well as the RPG "Man, Myth & Magic." I don't have a lot to say on the matter. I have not read any of his books and my knowledge of him comes solely through my interaction with MM&M. But I did not want his death to go unremarked here.

While I have done other MM&M characters for myself, I thought for today I might revisit one I did a while back and fit both his game and Wasted Lands: Boudica, Queen of the Icini Celts.

I have a long relationship with Boudica. She was a figure I always found fascinating, especially during my time of reading an absolute ton of Celtic history, myth, and legends. Then I wrote the Ghosts of Albion RPG, and she was a central character of that franchise, though by then, she was a ghost.  So, given Herbie Brennan's fix of history and fantasy of his Man, Myth & Magic game, doing stats for Boudica was a no-brainer.  That is also true today.

Boudica sheets

Boudica for the Wasted Lands could have gone a number of different ways. Obviously, Warrior is a great choice (and what I went with in MM&M), but she didn't start out as one; she was forced into it by the Romans, who murdered her husband and raped her daughters. From NIGHT SHIFT, I could also say Survivor is good, but then again, so is Chosen One. In the end, though, the only real choice for me was to make her a Spirit Rider from the NIGHT SHIFT Night Companion and adapt that to Wasted Lands. Something the O.G.R.E.S. makes very, very easy. Trivial even.

The Spirit Rider is a person charged with the power of a particular place. Our archetype of this is Marie Laveau who is given magic by the "Spirit of New Orleans." Cú Chulainn is the Spirit Rider of mytho-historical Ulster as Fionn Mac Cumhail is the Spirit Rider of Éire. We have debated whether Merlin or King Arthur is the Spirit Rider of ancient Britain. 

Note: As an aside it never dawned on me until this moment that I *could* have Boudica as one of my Witch Queens. I mean she is not really a witch, but her Wasted Lands and Ghosts of Albion versions both have some magic.  Thoughts for another day.

Queen Boudica
Queen Boudica

Class: Spirit Rider (Briton) (from NIGHT SHIFT's Night Companion)
Level: 10
Species: Human
Alignment: Light* (*while she killed people and burned villages to the ground she was doing what she felt was right and correct. Removing an invading force from her home.)
Background: Barbarian

Abilities
Strength: 16 (+2) 
Agility: 13 (+1) 
Toughness: 18 (+3) N 
Intelligence: 12 (+0) 
Wits: 17 (+2) A
Persona: 17 (+2) N 

Fate Points: 1d10
Defense Value: 5
Vitality: 70
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +5/+3/+2
Melee Bonus: +2 (base)  +1 (Heroic Touchstone)
Ranged Bonus: +2 (base) 
Saves: +4 to Wits and Persona saves (class), +2 to Toughness saves (barbarian).

Spirit Rider Abilities
Innate Magic (10), Arcane Powers (5), Commune with Spirit of the Land, Limited Power (outside of Briton), Magic Battery

Barbarian Background Skills
Perception, Danger Sense, Scale surfaces, Nature Lore, Any Weapons

Arcane Powers (used like powers)
Beguile, Shadow Walk, Detect Thoughts, Enhanced Senses, Subtle Influence

Innate Magic (used like spells)
First Level: Armor of Earth, Mystical Senses, Command, Sense Death
Second Level: Animal Summoning (usually large war dogs), Invoke Fear
Third Level: Curse, Impassible Thicket
Fourth Level: Forest Metamorphosis
Fifth Level: Shadow Armor

Heroic/Divine Touchstones 
1st Level: +1 Melee Combat: Spear
2nd Level: Luck Benefit
3rd Level: Powerful Defence
4th Level: Favored Enemy: Rome
5th Level: Divine Smite

Heroic (Divine) Archetype: Vengence

Gear
Spear, armor, sword

Wasted Lands Spirit Riders

Spirit Riders might not fit well thematically with Wasted Lands RAW, but in Wasted Lands as D&D, it works great. I might tweak it a bit working with Boudica here for slightly less magic and more options for combat prowess. Given that I am saying that Cú Chulainn was also one then something like his Ríastrad or Battle Frenzy would be an option. Maybe call it something like "Caomhnóir" or Guardian.

It would be fun to try out that is for sure. 

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Monday, January 22, 2024

Character Creation Challenge: Keller the Silent for Wasted Lands

 Working on moving to my Forgotten Realms characters for my upcoming deep-dive into all editions of the Forgotten Realms. I decided to try a few more of those this week. I have already done Sinéad, who will be my eyes and ears in the Realms, plus others that are likely to appear in my games, like NidaJassic, Kelek, and Skylla

Today, though, is something a little different. I wanted to do a monk character (or mystic if I was using the D&D Rules Cyclopedia), but I don't really have any I want to try! There was Kurtzen, the monk I made for AD&D 1st Ed way back when, but he isn't really all that interesting. Spoiler: I was trying for a Night Crawler (from X-Men)-like character, but I never got it to where I wanted. So instead today I will take on a character I "adopted" rather than rolled up. Keller the Silent.

Keller the Silent

I detailed Keller's story a bit back. She is a wood-elf monk (I said she was a Siswa from the adventure B7 Rahasia), and she joined my party in Baldur's Gate 3.

Now, I could do her sheets for a post-2000 game (3e, 4e, or 5e) where elves can be monks, but for now, I will stick to Wasted Lands and see what I get.

Keller the Silent
Keller the Silent

Class: Mystic Martial Artist (from NIGHT SHIFT's Night Companion)
Level: 4
Species: Elf
Alignment: Light
Background: Elf (Wood Elf)

Abilities
Strength: 16 (+2) N
Agility: 18 (+3) A
Toughness: 15 (+1) N 
Intelligence: 10 (+0) 
Wits: 10 (+0) 
Persona: 9 (+0) 

Fate Points: 1d8
Defense Value: 5
Vitality: 30
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +3/+2/+1
Melee Bonus: +2 (base) +3 (Agility) +1 (Heroic Touchstone)
Ranged Bonus: +2 (base) +3 (Agility)
Saves: +1 to magic and spells (elf), +2 to Toughness and Agility saves.

Mystic Martial Artist Abilities
Martial Arts, Agile (+3 to Agility), Melee and Ranged Combat, Lightning Fast (+1 to Initiative), Powers: Danger Sense, Supernatural Attacks

Stealth Skills
Climb, Hide, and Move Silent as 1st level Survivor/Renegade

Heroic/Divine Touchstones 
1st Level: +1 to Defence
2nd Level: +1 to bare-handed melee attacks.

Heroic (Divine) Archetype: Combat

Gear
Staff, Leather Armor, thieves tools

Wasted Lands Mystic Martial Artists

Now, this is a version of Keller I would have fun playing. The Mystic Martial Artist, while having its origin in Wuxa or Wire-fu cinema, makes for a great addition to my Wasted-Lands-as-D&D game. I admit I wish I could run my upcoming Forgotten Realms games using the Wasted Lands rules. It would be easier than moving through the various editions. 

I really had not considered using Keller in this at all, but this makes me want to. I have to figure out where she is from now and when she joins my little party of explorers. Also, I need to figure out how a character who has taken a vow of silence would work in my games.

On another note, I think I have settled on a Heroic/Divine Touchstone on every other level. It feels really powerful, but it also is a great way to customize characters. Maybe every three levels is also good.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Sunday, January 21, 2024

Character Creation Challenge: Liath Luchara for Wasted Lands

 Yesterday I had the pleasure to introduce you to what I am now considering the Gold Standard version of Bodhmal. Today I want to introduce you to the what I think is the best version of Liath Luchara I have ever done. If I was happy yesterday, then I am ecstatic today. 

Briefly, Liath and Bodhmal are part of the Fenian Cycle of Irish myth and legend. They are foster mothers to a young Fion MacCumhail (Finn MacCool). They were a featured set of characters in my Dark Druid adventure.  

Liath Luchara sheets

Liath is a warrior woman, but she also has a bit of magic about her. Capturing her properly in D&D-like games has been a challenge. I have tried various mixes of warriors, rangers, and barbarians. Nothing has been a great fit. Barbarians have no magic (even the 5e Wild magic one), and Rangers really have too much or not the right kind. So what am I to do? Well, once again, Wasted Lands to the rescue.

Liath starts out simple enough. She is a warrior. That is her calling, and that is how she is always described in the myths and legends, so who am I to argue. But she does have a bit more going on. So I am going with Wasted Land's secret weapons, Backgrounds and the Divine Touchstones.

Again this post is for my late friend Rebecca Joanne Ashling. She would have loved this.

Liath Luchara
Liath Luchara

Class: Warrior
Level: 10
Species: Human
Alignment: Light
Background: Barbarian

Abilities
Strength: 16 (+2) A
Agility: 14 (+1) 
Toughness: 14 (+1) 
Intelligence: 10 (+0) 
Wits: 16 (+2) N
Persona: 14 (+1) N

Fate Points: 1d10
Defense Value: 5
Vitality: 72
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +5/+3/+2
Melee Bonus: +4 (base) +2 +1 (divine touchstone)
Ranged Bonus: +4 (base) +1 +1 (divine touchstone)
Spell Attack: +1
Saves: +3 to all saves (Warrior) +2 to toughness (Barbarian)

Warrior Abilities
Combat Expertise, Improved Defence, Melee Combat, Master of Battle, Supernatural Attacks, Spell Resistance, Tracking, Masters of Weapons, Extra Attacks (x3)

Sorceress Spells
First Level: Mystical Senses

Heroic/Divine Touchstones 
1st Level: Arcane Power: Wild Shape (Liath was always becoming a salmon in the myths)
2nd Level: Additional +1 to combat
3rd Level: Sorceress level 1: Arcane Power: Arcane Bond (Liath)
4th Level: Divine Smite
5th Level: Great Smite

Barbarian Abilities
+2 to toughness saves, 

Heroic (Divine) Archetype: Protection

Gear
Gáe Assail (great spear), Dagger

Wasted Lands Liath & Bodhmal

Ok. This is rather perfect. Again, Ranger had too much magic, and Barbarians too little. But this gives me a nice balance really. She has a barbarian background, but her divine touchstones have given her a bit more magical ability and ones she "earned" on her own. Game-wise, this feels like she was discovering more and more secrets. I have considered trying out an Archer or Divine Warrior, but those concepts, while great, were not a great fit for her.  She is not a "Chosen One" by any stretch even if there are some cool things going on in that class. Save that one for Fionn himself I think.

Getting Liath and Bodhmal together, they are far more than the sum of their parts. Their Arcane Bond is focused on each other, allowing them to boost each other's magic when needed and replacing the Anamchara quality as it is supposed to.  

It is one thing to design this all in mind, it is another to see it working and working far better than you imagined. Seriously, with Wasted Lands, I might never need "D&D" again.  Putting them in Wasted Lands also just feel right.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

If you want to read more tales of Bodhmal and especially Liath then I highly and enthusiastically recommend Irish Imbas Books.

Saturday, January 20, 2024

Character Creation Challenge: Bodhmal for Wasted Lands

 As Casey Kasem used to say, "The hits keep coming."  Though when I say it, I usually mean something bad. And I do today as well. Lost another friend this past week, Rebecca Joanne Ashling. She had some health problems, but her death is still a bit of a shock.  Rebecca and I had known each other for about 22+ years. We talked a lot online and she was a huge fan of my witches and modern horror stuff. In particular, she loved my takes on Willow and Tara. She often provided me some critiques on various builds and let me know about new games that she thought I would like. It still feels a bit unreal since I still half expect to get a text from her when this post goes live.  So today's and tomorrow's characters are for her.

Today, I want to start with the druidess Bodhmal.

I am choosing her for all the reasons Rebecca would have liked. Bodhmal has a long history in my games, and her character helped drive my vision of NIGHT SHIFT and thus influenced The Wasted Lands. This version is a "conversion" of sorts of D&D 4th Edition, a game we both enjoyed and continue to enjoy. Plus, and maybe most importantly, Bodhmal, while a mythological figure from Irish myth, was also my "Willow" stand-in. Since I did her main antagonist (and grandfather), the Dark Druid, yesterday, she would be good for today. 

Bodhmal character sheets

Bodhmal for the Wasted Lands

Bodhmal is not a goddess. Nor will become one. She is, though, a very important figure of the Fenian Cycle of Irish myth and legend. Because of this she fits rather well with the central conceits of the Wasted Lands.  I also wanted to try out another Druid, but one with a bit more mysticism about them. Or to be blunt, a druid that is becoming something akin to a witch.  She is the "last common ancestor" of Druids and Witches.

Like Fear Dorich, Bodhmal has been worked up for the Buffy the Vampire Slayer RPG, D&D 5e, Castles & Crusades, Blue Rose 2nd Edition, my Pagan Witch class, and today's experiment, D&D 4e.

D&D 4e had some nice quirks that allowed me to get to the version of Bodhmal I liked. I have to admit, Wasted Lands works even better.

The Druidess Bodhmal nic Tadgh
Bodhmal nic Tadgh

Class: Sorceress (Druid, Witch or Ban Drui)
Level: 10
Species: Human
Alignment: Light
Background: Scholar

Abilities
Strength: 10 (+0) 
Agility: 10 (+0) 
Toughness: 14 (+1) 
Intelligence: 14 (+1) N
Wits: 18 (+3) A
Persona: 11 (+0) N

Fate Points: 1d10
Defense Value: 8
Vitality: 42
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +5/+3/+2
Melee Bonus: +2 (base) 
Ranged Bonus: +2 (base)
Spell Attack: +5
Saves: +7 to Spells and Magical effects (Sorcerer & Scholar)

Sorceress Abilities
Arcana, Arcane Powers (4): Enhanced Senses, Arcane Bond (Liath), Wild Form, Telepathic Transmission

Sorceress Spells
First Level: Armor of Earth, Glamour, Mystical Senses, Sleep
Second Level: Animal Summoning, Conjure Flame, Invisibility, Subtle Influence
Third Level: Cure Disease, Dark Lightning, Staves to Snakes
Fourth Level: Befuddlement, Forest Walk, Plant Speech
Fifth Level: Miasma of Creeping Death, Telekinesis

Heroic/Divine Touchstones 
1st Level: Psychic Power: Supernatural Senses 
2nd Level: Additional Spell: Bless
3rd Level: Spirit Guide: Cait Sith
4th Level: Magical Recovery
5th Level: Grant Spellcasting

Scholar Abilities
1st Level Spell: Create Light

Heroic (Divine) Archetype: Knowledge

Gear
Staff, Dagger

Wasted Lands Druids & Witches

I like this version of Bodhmal. She has her druid side and can take on a wild shape, but that is not the most important part of her character. She also sees everything. Mystical, Supernatural, and more. She can talk to animals and plants. She even has some offensive spells when she needs them.

More to the point, her connection to Liath is there via the Arcane Bond. 

I can see this Bodhmal as a druid who began a line of pagan witches. Liath is even there as her Cowan or witch guardian. This is perfect in my mind. I wish you all could feel this; how perfect of a fit she is for my concept of her. This is much better than any other system I have done. 

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge


Thursday, January 18, 2024

Character Creation Challenge: Fear Dorich for Wasted Lands

 I got to thinking about these experiments, and I realized that I had yet to try converting a druid. I am a huge fan of druids, both as a concept and as a character class, with the 1st Ed AD&D one near the top of my list. I have done more than a few Bards, but no druid yet.

This also got me thinking about which Druid to use. I have plenty, including a few that have never seen "print" on these pages. But in the end, I am opting for an atypical druid. I am going to build Fear Dorich, the Dark Druid. 

Dark Druid Sheets

Fear Dorich has a history in my games. I stated him up once for Castles & Crusades for a previous Character Creation Challenge, and he was the main antagonist of the Buffy adventure The Dark Druid. He is a great character with quite a lot of history with me. 

Fear Dorich, and that is not his name, It means "Dark Man," is or was a normal Druid. But in my games he is fighting the rising tide of Christianity. So he has taken it upon himself to keep the worship of the new God to a minimum by killing all the new worshipers. It is a losing battle, we all know, but that is the character I am playing here.  So he is not about grabbing what power he can to achieve those ends.

Fear Dorich, the Dark Druid
Fear Dorich, the Dark Druid

Class: Sorcerer
Level: 5
Species: Human
Alignment: Dark
Background: Animistic

Abilities
Strength: 12 (+0) 
Agility: 16 (+2) 
Toughness: 14 (+1) N
Intelligence: 18 (+3) N
Wits: 17 (+2) A
Persona: 18 (+3) 

Fate Points: 1d8
Defense Value: 8
Vitality: 25
Degeneracy: 0
Corruption: 1

Check Bonus (A/N/D): +3/+2/+1
Melee Bonus: +1 (base) 
Ranged Bonus: +1 (base)
Spell Attack: +3
Saves: +4 (+2) to Spells and Magical effects (Sorcerer), +2 to Persona saves, -2 to magic saves if far from a source of Radiance

Sorcerer Abilities
Arcana, Arcane Powers (2): Wild Form, Shadow Walk

Sorcerer Spells
First Level: Armor of Earth, Bless, Restore Food and Water
Second Level: Beguile Person, Invoke Fear
Third Level: Dark Lightning

Heroic/Divine Touchstones 
1st Level: +1 to combat, Scimitar
2nd Level: Precognition Power

Animistic Background
Animal Summoning 1
Speak with Plants and Animals


Heroic (Divine) Archetype: Death

Gear
Scimitar

Wasted Lands Druids

This is Fear Dorich early into his career of killing members of the new faith. He already has a 1 point of corruption, and I am expecting a lot more.

Wasted Lands does an excellent job with druids; to be honest, you just have to choose your arcane powers and divine touchstones well.

He also fits in well to something else I am working on, but maybe more on that next week or even later down the line.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Character Creation Challenge: Nida for Wasted Lands

 I want to get some more Forgotten Realms this month, and this has me thinking about my *other* native Forgotten Realms character, Lady Nida. But maybe before she was a "Lady."

When I did stats for Nida a while back for AD&D 2nd Ed, I wanted her to be a combination of the witches that I didn't play back then: a Witch of Hala and a Witch of Rashemen. To be a witch of Hala, though, you have to start out in a non-spell-casting class. Fine! I wanted her to start out as a rogue/thief beforehand anyway, so that works. I also knew that Nida, along with Sinéad, were going to be part of a party of characters.  Playing Sinéad, though, in Baldur's Gate 3 changed some of my ideas about her.  So now some of these ideas that don't work as well for Sinéad are going over to Nida. 

Nida Sheets

I want to focus on her Rogue/Thief/Renegade side for this build in Wasted Lands. She has some magic already, which might be the reason Sinéad joins up with her band of adventurers, and also why Sinéad has part of her hair shaved off and wears a lot of black leather; she is emulating the friend she met when she first left home.  Maybe I'll even use a "Quantum Cat" version of Johan as the party's cleric. It would be a different version of course, but maybe the same as my Baldur's Gate 3 run.  Note: I DO have a Baldur's Gate 3 version of Nida as well, but I want to try out something different for her in another run, maybe.

But for now, her job is to be a bad influence on Sinéad. 

Nida
Nida

Class: Renegade
Level: 4
Species: Human
Alignment: Twilight
Background: Sorcerous (Grew up in Rashemen)

Abilities
Strength: 11 (+0) 
Agility: 16 (+2) A
Toughness: 16 (+2) 
Intelligence: 17 (+2) N
Wits: 13 (+1) 
Persona: 18 (+3) N

Fate Points: 1d6
Defense Value: 5
Vitality: 23
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +3/+2/+0
Melee Bonus: +2 (base) 
Ranged Bonus: +2 (base) +2
Spell Attack: +0
Saves: +3 vs Death effects (Renegade), +2 to Persona saves (Sorcerous background)

Renegade Abilities
Improved Defence, Ranged Combat, Stealth Skills, Climbing, Danger Sense (1-3), Perception, Vital Strike x3, Read Languages, Stealth Skills

Stealth Skills
Open Locks: 30%
Bypass Traps: 25%
Sleight of Hand: 35%
Sneak: 30%

Heroic/Divine Touchstones 
1st Level: Arcane Power: Detect Thoughts
2nd Level: Luck Benefit 1d6

Sorcerous Background
Bonus Arcane Power: Precognition

Heroic (Divine) Archetype: Magic

Gear
Dagger, Leather Armor, thieves tools

Wasted Lands Renegades as AD&D Thieves

Nida here is not "Lady Nida" yet, but she is a good thief. In fact, the Wasted Lands Renegade stacks up well to the AD&D thief. Now, if I were in a min/maxing mood, I could have given her Sage and used the divine touchstones to improve her thief's skills. But that didn't ring true to who I think this character is. While she grew up in Rashemen, she is not a sage. She doesn't have spells just yet, but she will stop being a thief soon and switch over to being a Sorceress or Witch.

I'll come back to both Nida and Sinéad and whatever other characters I come up with for my Forgotten Realms exploration.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Wednesday, January 17, 2024

Character Creation Challenge: Kersy the Sea Witch for Wasted Lands

 Both the Wasted Lands and the "I" of D&D BECMI offer paths to godhood and/or immortality.  While the Immortal rules have some, well, issues they are still a fascinating glimpse into one possible end game for D&D characters.

The path to immortality is better defined in the pages of the Wasted Lands, but no less complicated for the character (the player has an easier time understanding). Indeed, there are very, very few characters that can make it to immortality. One of my own immortal characters, Johan I, got his forever-ever-after as a Saint. 

But I do have another immortal character, one that "went through the hoops" in BECMI to get there. Granted, not a Player Character but rather an NPC.  The Witch Kersy.

Kersy's character sheets

When my characters meet Kersy for the first (and likely last) time she is already an Immortal. She is from the adventure, M1 Into the Maelstrom, so I guess that makes her Bruce Heard's character, but even he admits she is just a thinly veiled version of Circe. That's where I come in. 

Kersy's Background

In the module, we are introduced to a nascent Immortal, Kersy.  She is using her human guise as a 30th-level magic User, and she is the ruler of the Island of Turkeys.  If you think she sounds a lot like Circe and her Island of Pigs, then you are correct.  But.  Doing some deeper research into Kersy gives me a stranger tale.   Over at the Vaults of Pandius, they have expanded on her background a bit more. 

She is described as the distillation of the would-be immortal Koryis's own unwanted thoughts, urges, and feelings.  

Koryis is the Immortal Patron of Peace.  While on his epic quest, he sought to purge himself of evil in impure thoughts. He was successful, and that "impurity" manifested itself as Kersy.

At least, that is what his mythology says. 

We learn from M1 that she is a "beautiful maiden" and a "30th level magic-user." But other details are scant. From the Vaults of Pandius, we learn that she is beautiful with long raven-black hair and amber-colored eyes.  She is the Patroness of Witchcraft and Charms.  Certainly, she is more than just some cast of skin of evil.

She is also described as having "milky-white skin" (boring!), but I have been looking for an excuse to use Vanessa Williams as a witch since 1997. 

Back in 2020 I got her stated up as a 31st level Witch, just on the cusp of her own immortality.

Today I am going to try her out as a starting witch with Immortality very, very far away. Now, in canon Kersy likely started out "life" as a 31st level witch or whatever it was that Koryis was. But here I recast her as a lower level witch and working her way back up to power. She has no idea who or what she is save she is drawn to the sea and to Koryis, whom she both hates and loves. 

Once again, I can only see a young Vanessa Williams as Kersy. Halle Bailey (from the live-action Little Mermaid) would also be great.

Kersey, the Sea Witch
Kersy, the Sea Witch

Class: Sorceress (Witch)
Level: 14
Species: Human
Alignment: Twilight
Background: Sorcerous

Abilities
Strength: 12 (+0) 
Agility: 16 (+2) 
Toughness: 14 (+1) 
Intelligence: 18 (+3) N
Wits: 17 (+2) N
Persona: 18 (+3) A

Fate Points: 1d10
Defense Value: 1
Vitality: 60
Degeneracy: 1
Corruption: 1

Check Bonus (A/N/D): +6/+4/+2
Melee Bonus: +2 (base) 
Ranged Bonus: +2 (base)
Spell Attack: +7
Saves: +7 (+8) to Spells and Magical effects (Sorcerer), +1 to all saves

Sorcerers Abilities
Arcana, Arcane Powers (5): Beguile, Detect Thoughts, Enhanced Senses, Pre-Cognition, Subtle Influence

Sorceress Spells
First Level: Arcane Darts, Beast Speech, Command, Predict Weather, Sleep
Second Level: Beguile Person, ESP, Invoke Fear, Paralyze Person
Third Level: Breathe Water, Cure Disease, Curse, Dispel Magic
Fourth Level: Befuddlement, Control Temperature, Illusory Landscape, Metamorphose Other
Fifth Level: Comand Winds, Dominate Other, Summon Elemental
Sixth Level: Evoke Weather, Invisible Servant, Part the Seas
Seventh Level: Mass Metamorphosis, Widdershins Dance

Heroic/Divine Touchstones 
1st Level: 1st Level Spell: Glamour
2nd Level: Control Water, Minor
3rd Level: Mode of Movement: Water Walk
4th Level: Magical Recovery
5th Level: +1 to all checks, attacks, and saves
6th Level: Immunity to Spell damage
7th Level: Increased Glamour

Heroic (Divine) Archetype: Magic, Witchcraft

Gear
Wand, Bracers of Defence

Wasted Lands as D&D BECMI

If I were to ever run a pure BECMI game again, I would use Wasted Lands as part of it. Much like Hyperborea yesterday, BECMI and Wasted Lands feel right together.

Kersy, here in this version, makes for a great Sea Witch and growing in her power on her track to immortality. For these reasons I gave her a Heroic/Divine touchstone every other level. 

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Tuesday, January 16, 2024

Character Creation Challenge: Tanith Winters for Wasted Lands

 It's still cold outside. So another winter-themed character is needed, and nothing is more winter than the Winters family of witches and my current character, Tanith Winters.

Tanith is a great character to test for Wasted Lands. For starters, I have been playing her in both D&D/OSR clones and for three editions of Hyperborea. I also have used her in NIGHT SHIFT as part of the modern versions of the Winters family.

Tanith Winters sheets

Wasted Lands and Hyperborea have similar DNA and can be used to play very similar sorts of games. The biggest difference between them setting-wise is that the Wasted Lands takes place in the distant past, and Hyperborea is in the far future.

Both games are solid in their Old-School sensibilities and feel. Both games are a lot of fun for that Dark Fantasy mixed with horror overtones with more than a little influences of Howard, Lovecraft, and Smith. 

Tanith Winters
Tanith Winters

Class: Witch (Sorcerer) 
Level: 12
Species: Human (Hyperborean)
Alignment: Neutral
Background: Barbarian

Abilities
Strength: 10 (+0) 
Agility: 12 (+0) 
Toughness: 14 (+1) N 
Intelligence: 16 (+2) N
Wits: 12 (+0) 
Persona: 16 (+2) A

Fate Points: 1d10
Defense Value: 5
Vitality: 53
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +5/+3/+2
Melee Bonus: +1 (base) 
Ranged Bonus: +1 (base)
Spell Attack: +6
Saves: +5 to Spells and Magical effects (Sorcerer), +2 to Toughness saves (Barbarian), +1 to Cold (Touchstone)

Sorceress Abilities
Arcana, Arcane Powers (4): Familiar: Owl Psychic Power: Cryokinesis, Enhanced Senses, Supernatural Senses

Sorceress Spells
First Level: Arcane Darts, Chill, Protection from Good/Evil, Armor of Ice
Second Level: Create Wated, Cool Metal, Lock, Unlock
Third Level: Slow, Dark Lightning, Dispel Magic, Curse 
Fourth Level: Control Tempature, Life Drain, Control Ice
Fifth Level: Blight, Elemental Wall
Sixth Level: Invoke Weather, Disentergrate

Heroic/Divine Touchstones
1st Level: +1 Saves vs. Cold
2nd Level: +1 attacks w/ Cold
3rd Level: Magical Recovery
4th Level: Defense Cold
5th Level Ray: Ray of Cold
6th Level: Cold Immunity

Heroic (Divine) Archetype: Winter

Familiar: Snowy Owl, "Beira."

Gear
Cloak of Winter

Wasted Lands & Hyperborea

Both the Wasted Lands and Hyperborea scratch a similar itch for me. I would have to say that I can play many similar games with both games. The tenor is different enough that playing the same sorts of adventures do feel different.

I'd love to try out a set of adventures, maybe even featuring the Winters family, in both Wasted Lands and then millions of years later in Hyperborea. 

Character wise, this version of Tanith is great. Hyperborea has a few more choices in spells than Wasted Lands, but there is also a big difference in size of the rule books. Granted, the spells are also largely interchangeable.  

Links

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge


Monday, January 15, 2024

Character Creation Challenge: Jassic Winterhaven for Wasted Lands

 It is frigid outside. But we are in the middle of winter, so I guess that is expected. It did get me thinking about a few of my winter-themed characters. So let's start this one off with one of my favorites, Jassic Winterhaven, the gnome bard/warlock.

Wasted Lands has rules for using characters other than the proto-humans of the Dreaming Age. I have done some elves and half-elves, but let see what we can do with a gnome.

Jassic Winterhaven sheets

Jassic here is a bit of fun character. In D&D 4e he was a test run of the hybrid class rules of a Bard and a Warlock.  Later on he became a more traditional Bard/Warlock multiclass in D&D 5e. Both worked remarkably well and loved how well Bard and Warlock work with each other.  I did do this in Baldur's Gate 3, but not as Jassic.

Wasted Lands does not have a proper Warlock class. Night Shift does. Also, neither game has a true bard. But there is the Sage, which so far has played very Bard-like.

So, who is Jassic, and how should I re-build him in Wasted Lands? Taking the Sorcerer and saying he has magic but needs to play an instrument to use it is easily done. No extra rules are needed. Sage would cover his languages and his lore and even grant his some extra spells as well as some Renegade/Rogue abilities. So that is all great. Perform? Well, that is a sort of Persona check. Bardic inspiration? Ah, that one is trickier. But let's see what I can do with some Heroic Touchstones.

Jassic Winterhaven
Jassic Winterhaven

Class: Sorcerer / Sage
Level: 4/2
Species: Gnome
Alignment: Light 
Background: Gnome

Abilities
Strength: 12 (+0) 
Agility: 12 (+0) 
Toughness: 12 (+0) 
Intelligence: 14 (+1) N
Wits: 16 (+2) N
Persona: 18 (+3) A

Fate Points: 1d8
Defense Value: 6
Vitality: 23
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +4/+2/+1
Melee Bonus: +0 (base) 
Ranged Bonus: +0 (base)
Spell Attack: +2
Saves: +3 to Spells and Magical effects (Sorcerer), +1 to Wits and Persona saves (Gnome)

Sorcerer Abilities
Arcana, Arcane Powers (2): Beguile, Precognition

Sorceress Spells
First Level: Arcane Darts, Beast Speech, Prestidigitation
Second Level: See Invisible, Unlock

Gnome Abilities
Night Sighted

Sage Abilities
Languages (14), Lore, Suggestion, Mesmerize Others, Renegade skills at level 1

Sage Spells
First Level: Chill Ray

Heroic/Divine Touchstones
1st Level: Bonus Skill: Performance
2nd Level: Luck benefit
3rd Level: Additional Luck
4th Level: Magical recovery

Heroic (Divine) Archetype: Wanderer

Gear
Shortbow, shortsword, leather armor, 

Wasted Lands Bards

For starters, suggestion helps with some Bardic abilities. The Luck Benefit from the Heroic touchstones also gives a good replacement for Bardic Inspiration. I can have him take it again at higher levels for more use in the day.

I'd have to play this character some more to see how he works out. 

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Sunday, January 14, 2024

Character Creation Challenge: Kelek for Wasted Lands

 One more magical character. This time, I want to do Skylla's partner in crime, Kelek the Cruel.

Kelek is a fun character. He was the only Dungeons & Dragons action figure I ever purchased when they were new, except for special edition ones that came out later/recently. And I have used him in a few games. In particular, he is the main bad guy in my War of the Witch Queens

Kelek character sheets

Now Kelek, in my games, has a bit of orc somewhere in his bloodline. So he gets better than expected Constitution/Toughness scores and has slightly pointed ears.  In Baldur's Gate 3 I managed this with carefully editing the half-orc facial features. 

In BG3 and D&D 5 he is a Sorcerer. So he gets magic on the fly. I am able to do this in Wasted Lands by having him take the Street Mage or Hedge Mage arcane power. Like Skylla he is a Persona (Charisma) based caster but his sorcery is different than her witchcraft. He is also one level higher at 7.  

Old hands at D&D B/X or BECMI will note that a 6th-level Magic user has the level title of "Warlock," and a 7th-level Magic user has the title of Sorcerer. Works out here as well. 

Kelek the Cruel
Kelek

Class: Sorcerer
Level: 7
Species: Human* (Orc-men)
Alignment: Dark
Background: Sorcerous

Abilities
Strength: 15 (+1) 
Agility: 10 (0) 
Toughness: 14 (+1) 
Intelligence: 15 (+1) N
Wits: 13 (+1) N
Persona: 17 (+2) A

Fate Points: 1d8
Defense Value: 5
Vitality: 32
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +4/+2/+1
Melee Bonus: +1 (base) 
Ranged Bonus: +1 (base)
Spell Attack: +4
Saves: +3 to Spells and Magical effects (Sorcerer) +1 to Toughness saves (Orc-men).

Sorcerer Abilities
Arcana, Arcane Powers (3): Street Mage, Enhanced Senses (magic), Detect Thoughts

Sorceress Spells
First Level: Arcane Dart, Command, Read Languages, Sleep
Second Level: Beguile Person, ESP, Unlock
Third Level: Concussive Blast, Fly

Heroic/Divine Touchstones
1st Level: First Level Spell: Chill Ray
2nd Level: 

Heroic (Divine) Archetype: Magic

Gear
Robe of Protection, Staff of Sorceries

Wasted Lands Magic-users

Skylla and Kelek

Class-wise, Skylla and Kelek are the same class. At least that is how they are in the Wasted Lands. Consequently, this is also how they were in D&D Basic. Both were Magic-users. It has just been the last few years where they have been different things, warlock and sorcerer respectively.

Just like Basic (and OD&D and AD&D) you make them feel different by how you play them.

Wasted Lands adds an additional level of arcane powers; this is the first split. By given Kelek Streer or Hedge Mage we free him from the need of spell books. Though it also means that his big desire of stealing Ringlerun's spell book is sort of lost. For Skylla I give her the arcane power of innate magic to allow her to use Arcane Darts more, a she would an Eldritch Blast. 

I can further separate them with a few choice Divine Touchstones.  Simplicity is the key to flexibility here. 

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge



Saturday, January 13, 2024

Character Creation Challenge: Skylla for Wasted Lands

 Continuing some magic characters, I also want to do one that I have meant to do since Wasted Lands came out. 

Skylla is a character I have talked about a lot here. She is one of the old LJN Dungeons & Dragons figures (who never got a proper figure), was an NPC in the Shady Dragon Inn, and was to appear in the D&D Cartoon. I was talking about her for years before she came back into popularity. Not only have stated her up for various D&D-like/OSR RPGs, I also have her in an "evil run" in Baldur's Gate 3.

While she is a D&D-owned character, I have done quite a lot with her here, and a comparison should be made.

Skylla character sheets

Since I am using Skylla and Kelek together in both Baldur's Gate 3 and my War of the Witch Queens (and Witchlight), I am going to do them both here. Both are magic user, but I also want to highlight their differences.

First up. Skylla.

Skylla is often depicted as a 6th-level Magic-user; this makes her level title "Warlock," which is often how she is described. I my posts on her I have used a variety of classes, but most often a witch. For the purposes of this post I am going to keep her at 6th level.  In the D&D 5e version of her she has Warlock as her class and this is what I went with in Baldur's Gate 3.

Wasted Lands only has a Sorcerer class. So I'll need to make some tweaks to her and Kelek (who will also be a Sorcerer) to make them feel different. 

Skylla
Skylla

Class: Sorceress
Level: 6
Species: Human
Alignment: Dark
Background: Sorcerous

Abilities
Strength: 9 (0) 
Agility: 11 (0) 
Toughness: 14 (+1) 
Intelligence: 12 (0) N
Wits: 15 (+1) N
Persona: 17 (+2) A

Fate Points: 1d8
Defense Value: 5
Vitality: 28
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +4/+2/+1
Melee Bonus: +1 (base) 
Ranged Bonus: +1 (base)
Spell Attack: +3
Saves: +2 to Spells and Magical effects (Sorcerer) +2 to Intelligence saves (Sorcerous background).

Sorcerer Abilities
Arcana, Arcane Powers (2): Innate Magic: Arcane Dart, Begulie Person

Sorceress Spells
First Level: Arcane Dart, Glamour, Gout of Flame
Second Level: Beguile Person, Magic Lock, Paralyze Person
Third Level: Dark Lightning, Dispel Magic

Heroic/Divine Touchstones
1st Level: First Level Spell: Mystic Senses
2nd Level: 

Heroic (Divine) Archetype: Magic

Gear
Robe of Protection, Staff of the Demon, Necromancies of Thay tome. 

Wasted Lands as D&D 

Early on in the Framingham, MA test trials of the anti-Breast cancer drug Tamoxifen it became so obvious that the drug was effective given the obvious differences in the two sets of participants (experimental vs. control) that even though it was a double blind study everyone knew the the drug was working, and working well. They stopped the study and put all the participants on Tamoxifen. 

That is where I am at now in this experiment. 

I am going to say I can emulate any sort of D&D-like experience with Wasted Lands.

Tomorrow, with Kelek, I'll focus less on this obvious point and more on how to emulate different sorts of spellcasters.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge

Friday, January 12, 2024

Character Creation Challenge: Rowan McGowan for Wasted Lands

 Doing another magical character today. This one was featured in an early Character Creation challenge and then again for my discussion on moving away from D&D 5e and going to Pathfinder 2e.

Rowan McGown character sheets

Rowan McGowan is what I often refer to as a Witch Knight. She is a witch, but she is also a knight in the service of the "the Old Ways."  In D&D 5e this concept was a fun one to try with her taking levels in Warlock (Hexblade) and Paladin (Oath of the Ancients). It works surprisingly well. In Pathfinder 2e I made her into a witch and opted to later on add more martial training (Champion Dedication).  Both write-ups had their distinct advantages.

For Wasted Lands I am opting to use the Divine Warrior from NIGHT SHIFT and use the Heroic Touchstone to help fill in the gaps. 

Rowan McGown
Rowan McGown

Class: Divine Warrior
Level: 4
Species: Human
Alignment: Light 
Background: Scholar

Abilities
Strength: 18 (+3) A
Agility: 12 (0) 
Toughness: 10 (0) 
Intelligence: 13 (+1) 
Wits: 13 (+1) A N
Persona: 18 (+3) N

Fate Points: 1d6
Defense Value: 1
Vitality: 20
Degeneracy: 0
Corruption: 0

Check Bonus (A/N/D): +3/+2/+1
Melee Bonus: +2 (base), +3 (STR)
Ranged Bonus: +2 (base)
Saves: +2 to all Wits and Persona Saves, +1 to Magic and Spells (Schloar background)

Divine Warrior Abilities
Sixth Sense, Heal Injury and Illness (4d6), Supernatural Attacks, Protection from Evil

Heroic/Divine Touchstones
1st Level: Spell Arcane Dart
2nd Level: Enhanced Senses
3rd Level: 
4th Level: Favored Weapon, Sword

Heroic (Divine) Archetype: Protection

Gear
Longsword, Full plate armor, Holy symbol

Wasted Lands as a D&D/Pathfinder replacement

Again The Wasted Lands, with the additions of other O.G.R.E.S. material works as a very nice replacement for any sort of D&D like game. While all three versions of this Witch Knight character does something really great, I can get the most bang for my buck using Wasted Lands.

You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.

Character Creation Challenge