Going back to Room #18 and taking the door behind Brog'lar the party is met with a similar corridor and ending in a similar room. Though the contents are very different.
In this room there is a glowing orb of light around where the pentagram and magic circle would have been (inspection will see the powder has been blow away).
Voices can be heard coming from the light, sibilant whispers promising all sorts of treasures and power.
If any character touches the light with a bare hand (not a weapon, pole, or even gloved) will be sucked into the light never to be seen again. They are trapped the demonic realms.
Game Masters can give a character a Save vs. Death to avoid being taken.
There are five gems embedded in floor. Each is a large diamond at the points of the former pentagram. Each is worth 1,000 GP. Removing them causes the light (and portal) to fade.
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