Showing posts with label Wasted Lands. Show all posts
Showing posts with label Wasted Lands. Show all posts

Monday, January 1, 2024

Character Creation Challenge: Larina Nix for Wasted Lands

 To start out my 2024 Character Creation Challenge with a character near and dear to me. So near and and dear that I have already stated her up for both the Wasted Lands and NIGHT SHIFT

Larina, Then and Now

The Witch from NIGHT SHIFT and the Sorceress from the Wasted Lands are very nearly the same class, so both work well here. They are also both designed with my witches in mind. So this class is by design perfect for her in a D&D like game.

Larina for Wasted Lands / NIGHT SHIFT

Larina Nix

Class: Witch (Sorceress - Persona Aspect)
Level: 16 
XP: 2,741,986
Species: Human
Alignment: Neutral-Light
Background: Sage

Abilities
Strength: 9 (+0) 
Agility: 11 (+0) 
Toughness: 12 (+1) 
Intelligence: 17 (+2) N
Wits: 16 (+2) N
Persona: 18 (+3) A

Fate Points: 10
Defense Value: 7
Vitality: 33 (d4)
Degeneracy: 14
Corruption: 3

Check Bonus (A/N/D): +7/+5/+3
Melee Bonus: +3 (base)
Ranged Bonus: +3 (base)
Saves: +6 vs magical effect

Arcane Abilities
Arcana, Spellcasting (140% base + bonus)

Sage Abilities

Languages (17), Lore (37%), Mesmerize Others (20%), Suggestion, Renegade Skills, Spells, Read Languages

Renegade Skills

Hide in Shadows: 20%
Open Locks: 15%
Bypass Traps: 10%
Sleight of Hand: 20%

Spells
1st Level: Black Flames, Arcane Darts, Mystical Senses, Night Vision, Chill Ray, Read Languages (Sage)
2nd Level: Beguile Person, See Invisible, Locator Spell: Objects, Magic Lock, Levitate
3rd Level: Clairvoyance, Globe of Darkness, Concussive Blast, Dark Lightning
4th Level: All-seeing Invisible Eye, Befuddlement, Protection against the Deeper Dark, Hop and Skip
5th Level: Convert Stone to Mud, Passageway, Shadow Armor, Dominate Other
6th Level: Dispel Evil, Invisible Servant, Enchant Item
7th Level: Ball of Sunshine, Wave of Mutilation, Widdershins Dance
8th Level: Animosity/Affinity, Wail of the Banshee

Arcane Powers
Level 1: Telekinesis 
Level 4: Beguile 
Level 7: Empathy
Level 10: Precognition
Level 13: Psychic Power: ESP
Level 16: Shadow Walking

Divine Touchstones
Level 1: Sense Magic
Level 2: 
Level 3: Bonus to Spellcasting (+10%)
Level 4: 
Level 5: 
Level 6: Level 1 of Sage
Level 7: 
Level 8: 
Level 9: Spirit Guide (Nightbird) 
Level 10: 
Level 11: Glamour
Level 12: 
Level 13: Magical Recovery
Level 14: Level 2 of Sage
Level 15: 
Level 16: 2 Level Ones: Arcane Power: Astral Projection. Psychic Power: Bio-feedback

Heroic (Divine) Archetype: Witchcraft, Occultism

Gear
Staff, dagger, ring of protection

Wasted Lands as D&D

I have used Larina in various forms of D&D, so using her in a Wasted Lands as a D&D game is largely a matter of role-playing options. The Night Shift version is closest to say, classic style D&D, and Wasted Lands adds a few more options, mostly due to the Divine Touchstones.  Those will be the key to all sorts of great customizations. 

She is an easy sell for me since by design she is a flexible character. The others will be my true tests.

You can get your copies of the Wasted Lands RPG and the NIGHT SHIFT RPG.

Character Creation Challenge

Sunday, December 31, 2023

TARDIS Captain's 31 Day Character Creation Challenge 2024

 Tomorrow is New Year's Day and the start of 2024!

I am also participating in TARDIS Captain's 31 Day Character Creation Challenge. This is always a lot of fun.

Character Creation Challenge

This year, my theme is "Wasted Lands as my Dungeons & Dragons Replacement."

And to put my money where my mouth is, I am going to make Wasted Lands versions of 31 of my past D&D characters from the last 45 years. Now I understand that most people will have no interest at all in *my* characters. So this will be less about how to convert that character on a one-to-one basis and more about how to get the proper feel for the character, and the particular version of Dungeons & Dragons being used.

I am also going to bring in bits from NIGHT SHIFT to show how flexible O.G.R.E.S. is and talk about Thirteen Parsecs a bit too.

But the real goal here is to show how you can have fun with a great fantasy RPG and support the small publishers out there at the same time. 

Yes, yes. D&D is a fine game. We would not be here 50 years later if it wasn't. But there are also other great, games that offer the D&D "experience" and none of the D&D overhead.

Join me all month long!

Buy Wasted Lands & NIGHT SHIFT

Don't forget, Thirteen Parsecs is coming soon!

Friday, December 29, 2023

Kickstart your Future! Thirteen Parsecs

It's the end of the week, the end of the month and the end of the year. So lets look to the future!

Thirteen Parsecs

13 Parsecs

https://tinyurl.com/13psignup

Thirteen Parsecs: Adventures Beyond the Solar Frontier is the latest tabletop role-playing game project from Elf Lair Games, producers of Night Shift: Veterans of the Supernatural Wars and Wasted Lands: The Dreaming Age. It forms the third of our trilogy of core games - we've given you modern and fantasy, and now we bring sci-fi to the forefront with the same rules, completely customizable and ready for you to build exactly the type of science fiction gaming you want. As always, it's your game your way when it's Powered by O.G.R.E.S.!


I am so excited for this.  I have been dying to work on a solid sci-fi game since forever.

What is Thirteen Parsecs?

Like our other games, NIGHT SHIFT and Wasted Lands, Thirteen Parsecs is an O.G.R.E.S.-powered game. So if you have played a classic RPG then you know how to play this one already.

Also like NIGHT SHIFT, Thirteen Parsecs will be a "toolbox game."  We are going to give you the basic rules and structure for all sorts of Science Fiction style role-playing. So whether you want to play heroic characters in an epic space opera, explore strange new world with a group of explorers, battle alien threats, deal with a post-apocalyptic hellscape, or tackle humankind's first leap to the stars, then this game is for you.

BUT that is not all. Like NIGHT SHIFT we will encourage you to make your own worlds and setting to make it the sci-fi game YOU want. 

I have been talking for years, decades even, on how there has not been a sci-fi game that connects with me. Thirteen Parsecs will change that for me. Here are the worlds I am planning to bring you as my contribution in one form or another.

Space Truckers

This one began as a bit of joke and I have tried in different systems. It is "Smokey and the Bandit" meets "Blake's 7" with a dash of "Red Dwarf" and "Quark."  It is supposed to be silly fun about the lives of long-haul "truckers" on the edge of the Solar Frontier. The Colonies need their light beer too. I am planning on designing this to work with any of the other settings we have.

Dark Star (formerly BlackStar)

I have talked about this one a lot, my "Star Trek meets Cthulhu." The deal here is that Jason also has one he wants to do and so does our other member Derek. So it is very likely they will all get combined somehow into something new and better.  The basic idea here is "In Space, the stars are always right."

Völlig Losgelöst

My love letter to 80s sci-fi horror. This one might appear later due to space (heh) issues. If you enjoyed movies like "Lifeforce," "Galaxy of Terror," and "Xtro" then you will find a lot to love here. This one is explicitly a NIGHT SHIFT/Thirteen Parsecs crossover game, so I might wait until after the core rules are published. Essentially I want to create the future as we saw it from the mid-1980s. 

I have more ideas and these are only mine. Jason and Derek have a ton as well. 

So please sign up and watch for more details!

https://tinyurl.com/13psignup

Want to know more? Just ask!

Wednesday, December 20, 2023

Coming in 2024: Thirteen Parsecs

 You know how I have lamented how I never have found the perfect sci-fi RPG?  Well. That all might be changing.

Thirteen Parsecs

13 Parsecs

https://tinyurl.com/13psignup

Thirteen Parsecs: Adventures Beyond the Solar Frontier is the latest tabletop role-playing game project from Elf Lair Games, producers of Night Shift: Veterans of the Supernatural Wars and Wasted Lands: The Dreaming Age. It forms the third of our trilogy of core games - we've given you modern and fantasy, and now we bring sci-fi to the forefront with the same rules, completely customizable and ready for you to build exactly the type of science fiction gaming you want. As always, it's your game your way when it's Powered by O.G.R.E.S.!


I am so excited for this.  I have been dying to work on a solid sci-fi game since forever.

A bit of background, I think I have mentioned in the past that prior to switching gears to become a psychologist I had actually started out in physics, and astrophysics in particular. I got to a point in calculus where I just stopped understanding it, so I had to switch. BTW this makes my former Actuary (with degrees in math) wife laugh her ass off all the time. 

So it will be wonderful to put all this knowledge I have about astronomy, space, and science to good use.

Launch is not till later in the year, but Jason is already working out all sorts of great things. I hope to resurrect Space Truckers, get some more mileage out of Dark Star (formerly BlackStar), and more.

So please sign up and watch for more details!


Tuesday, October 10, 2023

Mail Call: The Wasted Lands

 Got a nice surprise in my mailbox this weekend. 

Wasted Lands books

Jason Vey's The Wasted Lands has begun shipping. And the books are fantastic!

Wasted Lands

Wasted Lands

Wasted Lands

Wasted Lands

I feel this game has a good chance of replacing D&D 5e for the games I run. I have been doing playtests on it for months (longer if you count NIGHT SHIFT which uses the same rules) and have been using it to help detail some my gods in my Deities & Demigods II project.  Though I am thinking of pulling together some threads and starting a new campaign (or, rather, making one I have been doing here and there official) and calling it "The War at the Gates of Dawn."

You can get your copies, including the nice leather ones, at Elf Lair Games' website. If you backed the Kickstarter, then your games are on the way. I got mine early because I was a "test subject" for their new mailing system. I grabbed extra copies for our Sunday group since they helped play-test it.

You can also get your Wasted Lands books as PDF if you like. 

This is a great game and I really want everyone to give it a try. 

Monday, October 9, 2023

Monstrous Mondays: D&DGII Dökkálfar and Ljósálfar

Dökkálfar and Ljósálfar
One of the main features of the Black Forest Mythos is the ever-present forest. Things and things live there, and they are not meant for human eyes.  Something we forget in our age of Google Maps and GPS is how frightening the unknown is to people. Still is, but there was so much more of it then. The forest was the home to goblins, witches, and even the Devil himself. So, reading over the myths and fairy tales of the time it behooves me to include some of the inhabitants.

Dökkálfar and Ljósálfar

These are the "dark" elves and "light" elves (respectively) of the Norse and Germanic myths. I kept their names intact because they felt different enough for, yet close to, "Dark Elf" and "Light Elf." I have discussed the Dökkálfar before, and they are worth revisiting. For this, I wanted to return to an idea I had in the late 1980s of a "Progenitor Species" of all the elves and faerie creatures. It's something similar to what the Sidhe and the Eladrin have done in my games after and especially in the 2000s. This is returning to that idea shed of the connotations connected to the Sidhe. 

This is also something I am developing for my Wasted Lands campaign, which I'll be talking about more and more.

For these myths, I am also combining bits of the Greek nymphs and Roman Genius loci into a single idea. Thus these people are very specific to their environment, so the Light vs. Dark bifurcation.  I am purposely trying to avoid distinctions like Seelie vs Unseelie courts. That is another part of the world (though close by) and centuries away. 

The Álfar

The Álfar were a race of immortal, nearly divine people that some claim existed before the gods. Their origins vary, but almost all agree they are the children of the Earth (Großmutter).  One group lives above ground and cherishes the light (Ljósálfar) and another lives underground and loves the dark (Dökkálfar).

It is believed that these creatures are the progenitors of all nature spirits (elves, nymphs, dryads) and other earth creatures (kobolds, dwarves, gnomes). Like their forebears the have no souls but are not immortal.

ÁLFAR
FREQUENCY:  Very Rare
NO.  APPEARING:  1-2
ARMOR CLASS: 1
MOVE: 18" 
HIT DICE:  10+10 (55 hp)
%  IN  LAIR:  90%
TREASURE  TYPE:  Q (x10)
NO.  OF  ATTACKS:  2
DAMAGE/ATTACK:  Sword (1d8+3) or by spell
SPECIAL  ATTACKS:  Spell
SPECIAL  DEFENSES: +1  or  better weapon to hit
MAGIC  RESISTANCE:  45%
INTELLIGENCE:  High
ALIGNMENT:  Chaotic Good (50%) or Chaotic Evil (50%)
SIZE:  M  (6')
PSIONIC ABILITY:  Nil

The Álfar are the progenitor race of all elves and other faerie races. Some also claim that dwarves and gnomes can trace their ancestry to these people. They are divided into the Ljósálfar (Light) and Dökkálfar (Dark) depending on where they live: above or under the ground, respectively.

Regardless of their Light vs. Dark viewpoints, they are still the same species.

Álfar can attack with a sword twice per round or cast spells as a 10th-level magic-user. They have access to all magic-user spells and many unique ones as well. 

Courtesy is tantamount to the álfar. They will not attack someone honoring the rules of hospitality, but these rules must be adhered to strictly. They have been known to curse mortals that displease them for even the smallest of slights, and reward them with powerful magic for those that treat them with courtesy and respect. 

The Dökkálfar live underground and are often considered to be evil. The Ljósálfar live above ground in a "land beyond the forest" and are most often thought to be good but no less dangerous to deal with.


Links



RPG Blog Carnival


Thursday, July 27, 2023

Updates: Wasted Lands, Gen Con, AI, and more!

 Wow. What a month. I have been heads down playtesting The Wasted Lands all month. The Kickstarter was funded and was completed just about 2 hours ago. 

All the documents are ready. Now comes the layout and buying the last bits of art. It has been a wild ride, really. I can't wait to get my copies.

Wasted Lands core mock up
Wasted Lands core rules mock-up

Gen Con & AI

Sadly I am not headed to Gen Con this year despite being invited by a couple of publishers I have worked with in the past year.  Honestly, prep for the Fall term is kicking my ass and despite the volume of posts here, most have been pre-written days ahead.  In addition to my normal course load (ok, it is actually more this year) I am also part of the team that is working on finding ways to prevent students from using AI for plagiarism. I have never felt more akin to Sisyphus in my life, to be honest. But I do what the Gods command. So I have been eyeballs deep in all sorts of AI tools (and brushing up on my Python) since December just to keep up. I have all these cool AI tools to play with, but the goal is to figure out how to keep students from using them OR how they can use them in ethical ways. One thing though is abundantly clear, these tools are not going away.

So, no Gen Con for me this year. Looks like I'll be at Gary Con again in 2024. Not a bad place to be to celebrate 50 years of D&D.

Monster Mash II

I released Monster Mash II to only a little fanfare. I really need to talk about it more. I am rather happy with it and the art is AMAZING!

Looking Ahead to October

Again I'll be hosting the RPG Blog Carnival in October. My theme is "Gods and Monsters." I hope to talk more about Gods, demons, and monsters. It should be a lot of fun.

Since the beginning of the year, I have also been taking Spanish, so I am going to try my hand at watching nothing but Spanish-language horror movies. Part of my "continuous improvement" this year. I have lost 40 lbs, brought my A1C down to normal for six straight months, and will be off my high-blood pressure meds! Not too bad, really.

Sinéad O'Connor

I can't let the day pass without some mention of Sinéad O'Connor. I am planning a tribute post tomorrow. To say she had an impact on my life is a massive understatement. 


Ok. Have a course to finish up today and I promised a colleague that I would read over theirs before tomorrow.


Thursday, July 20, 2023

Wasted Lands: Nymwen the Necromancer

 A while back, I posted B/X-OSE stats for the wonderful Morelia the Wood Witch. An "adoptable" NPC from the equally wonderful Ginny Di. With the release of the nonhuman species rules for The Wasted Lands, I thought I might revisit her. BUT while re-reviewing it all, I figured out two things. 1.) I really like Morelia, where I have her now.  And 2.) One of her other characters Nymwen would be much more fun to have in the Dreaming Age!

Nymwen the Necromancer
Nymwen the Necromancer, courtesy of Ginny Di

You can read all about Nymwen on Ginny's World Anvil site. You can also watch her introduction video here:

And Nymwen on her own:

She is a Necromancer and a Sage, so honestly, she would fit right into my notion of Wasted Lands as D&D.

Nonhuman species get a level in their species first and then choose to move on to a class. This gives them abilities that many here would largely expect. 

Nymwen here is a High Elf. She was born and High Elf and was raised as a High Elf, so she takes full advantage of these sorts of rules. So she gains the following.

Vitality Die: d6 (at "first level" only)
Saves: +1 to Persona, +1 to Agility, and +2 to mind-affecting spells 
Senses: Elves are Nightsighted.

She also gains a free 1st level spell.

In Ginny's D&D (Di&Di?) worlds, Nymwen is a cleric with a penchant for Necromancy but is described as a Sage. Here she can do both.  Ginny has her at level 12 and may be a potential villain/adversary. I am going to put her at level 6 and see where she goes. 

Nymwen the Necromancer

Class: Sage
Level: 6
Species: Elf (High)
Alignment: True Neutral
Background: Sage, Occultist

Abilities
Strength: 12 (+0) 
Agility: 13 (+1)  
Toughness: 14 (+1) N
Intelligence: 17 (+2) A
Wits: 16 (+1) N
Persona: 15 (+1) 

Fate Points: 10
Defense Value: None 10
Vitality: 25 (d6)
Degeneracy: None (yet, outside of Alignment)
Corruption: None

Check Bonus (A/N/D): +4/+2/+1
Melee Bonus: +2 (base)
Ranged Bonus: +2 (base)
Saves: +1 to Persona, +1 to Agility, and +2 to mind-affecting spells (Elf), +4 to saves vs. Magical Effects (Sage)

Sage Abilities

Languages (17), Lore (75%), Mesmerize Others (60%), Suggestion, Renegade Skills, Spells, Read Languages

Renegade Skills

Hide in Shadows: 40%
Open Locks: 45%
Bypass Traps: 40%
Sleight of Hand: 50%

Necromancer Abilities (from Divine Touchstone)

Channel the Dead (30%), See Dead People, Summon the Dead (35%), Command Spirits, Protection from Spirits, Death Knell, Suggestion (Spirits)

Spells
1st Level: Mystical Senses (Elf), Protection from Evil, Read Languages, Chill Ray (DT)
2nd Level: Eternal Flame, Zone of Protection vs. Evil
3rd Level: Dispel Magic

Divine Touchstones
Level 1: 
Level 2: 1st level Spell
Level 3: Level 1 of Necromancer
Level 4: 
Level 5: Level 2 of Necromancer
Level 6: Level 3 of Necromancer

Heroic (Divine) Archetype: Death, Love

Nymwen can be a figure of tragic love or one of obsession (Ayana). I'll have to see what happens with her as she grows in level. 

Notes on Wasted Lands D&D

The Divine (called here "Heroic") touchstones, allow the character a bit more flair and a bit more power. 

I have not worked out how many Heroic/Divine Archetypes would be right for a D&D style game. If it is 5e I am emulating, then maybe one every level or two every three (like above). One every other level might also be good. One every third level for older style play or even none at all.

Also, if I am going to keep the Divine/Heroic touchstones I think I will also keep the Degeneracy and Corruption rules. It help balance it all out and reinforces the idea that power has a price. 

This will al be fun to figure out.

The outstanding feature here is that with all the rules options in place in O.G.R.E.S., The Wasted Lands RPG is a Rosetta Stone of D&D and ORD games. A game system where anything can be easily added.

As always, thank you to Ginny Di for giving everyone such a great character to play with! 

Please check out and back the Wasted Lands Kickstarter.

Nymwen's Links

Wednesday, July 19, 2023

Wasted Lands: Larina Nix

 If I am going to try to convert my D&D games over to Wasted Lands, then it only makes sense to try to convert my witch Larina. 

Larina Nix

I have already converted her modern incarnation to NIGHT SHIFT, which is the one I am happiest with. But Wasted Lands has a lot to offer, and I want to see what she can do here.

In this case I want to convert her AS&D 1st Edition version to Wasted Lands, though it will not be a 1 to 1 conversion. Instead, I will convert her concept. Also, this will not be a conversion of her NIGHT SHIFT stats. They will be similar, to be sure, but I want to rebuild her from the ground up.

I always imagine that the various versions of Larina were all in some way different aspects of the same character or even past lives. One thing I have never, to date, figured out was who was the very first (game world chronology) Larina.  It makes sense then to base this build on the first Larina (real-world chronology) from AD&D 1st Edition.

This would be that very first one. Maybe not the first witch in the world (that is a bit presumptuous even for me), but certainly the first one in her line. 

Larina Nix
Larina Nix

Class: Sorceress (Persona Aspected)
Level: 16 
XP: 2,741,986
Species: Human (Avian heritage)
Alignment: Neutral-Light
Background: Sage

Abilities
Strength: 9 (+0) 
Agility: 11 (+0)  
Toughness: 12 (+1) 
Intelligence: 17 (+2) N
Wits: 16 (+2) N
Persona: 18 (+3) A

Fate Points: 10
Defense Value: 7
Vitality: 33 (d4)
Degeneracy: 14
Corruption: 3

Check Bonus (A/N/D): +7/+5/+3
Melee Bonus: +3 (base)
Ranged Bonus: +3 (base)
Saves: +6 vs magical effect

Arcane Abilities
Arcana, Spellcasting (140% base + bonus)

Sage Abilities

Languages (17), Lore (37%), Mesmerize Others (20%), Suggestion, Renegade Skills, Spells, Read Languages

Renegade Skills

Hide in Shadows: 20%
Open Locks: 15%
Bypass Traps: 10%
Sleight of Hand: 20%

Spells
1st Level: Black Flames, Arcane Darts, Mystical Senses, Night Vision, Chill Ray, Read Languages (Sage)
2nd Level: Beguile Person, See Invisible, Locator Spell: Objects, Magic Lock, Levitate
3rd Level: Clairvoyance, Globe of Darkness, Concussive Blast, Dark Lightning
4th Level: All-seeing Invisible Eye, Befuddlement, Protection against the Deeper Dark, Hop and Skip
5th Level: Convert Stone to Mud, Passageway, Shadow Armor, Dominate Other
6th Level: Dispel Evil, Invisible Servant, Enchant Item
7th Level: Ball of Sunshine, Wave of Mutilation, Widdershins Dance
8th Level: Animosity/Affinity, Wail of the Banshee

Arcane Powers
Level 1: Telekinesis 
Level 4: Beguile 
Level 7: Empathy
Level 10: Precognition
Level 13: Psychic Power: ESP
Level 16: Shadow Walking

Divine Touchstones
Level 1: Sense Magic
Level 2: 
Level 3: Bonus to Spellcasting (+10%)
Level 4: 
Level 5: 
Level 6: Level 1 of Sage
Level 7: 
Level 8: 
Level 9: Spirit Guide (Nightbird) 
Level 10: 
Level 11: Glamour
Level 12: 
Level 13: Magical Recovery
Level 14: Level 2 of Sage
Level 15: 
Level 16: 2 Level Ones: Arcane Power: Astral Projection. Psychic Power: Bio-feedback

Heroic (Divine) Archetype: Witchcraft, Occultism

Gear
Staff, dagger, ring of protection

Why this Build is Important to Me

AD&D Larina was a very special character for me. I rolled her up as a "Magic-user" with the goal of playing her as a witch. We used our new method of rolling up psionic abilities and she ended up with psychic powers. I thought this was great. Later the infamous Dragon #114 came out, and I converted her to a proper witch. She kept her level of Magic-user (Dual classing), and we said it was because, as a witch, she was pretending to be a wizard so as not to get caught being a witch.

As the game progressed, she became less the magical powerhouse I envisioned back then and more the group's sage, occult expert, and polyglot. So when it came time to level her up I took the spells that gave her more social and mental power/aspects. If the choice was to take a power/spell/magic item that gave a blasty power OR say, learn a new language, then I always took the language.  

For me, the Wasted Lands rules had to capture what happened by happenstance in 1986. Her odd combination of magic-user, psychic, sage, and witch.

I was able to replicate the feel of that AD&D 1st Edition Character rather perfectly, I think. She even has a bit of corruption to cover her, occasionally dipping her toes (sometimes a whole foot) into dark magic. In AD&D, I covered this by having her eyes change color and would replicate in other ways in other games.

Larina, Then and Now

Please check out and back the Wasted Lands Kickstarter in its final week!

Tuesday, July 18, 2023

Wasted Lands: Melissa Belladonna

Melissa Belladonna
Our weekend Fifth Edition D&D games are slowly sliding over into the Wasted Lands: The Dreaming Age RPG. We have been able to pivot so well because a lot of what we have been doing in D&D 5 comes from the same roots that you find in the Wasted Lands.  But there is one thing the Wasted Lands doesn't do out of the box that many of the D&D 5e players love, and that is to play non-human characters. 

That is until now.

If you are a backer, you already got the preview of nonhuman species so you can play the likes of an Elf, Dwarf or other stranger things. This is one of the key D&D experiences, and it is a welcome addition for those who want them. The rules addition from Jason includes the expected ones; elves, dwarves, gnomes and the like. But D&D 5 is full of all sorts of species to play. Can you do that in WL?

Yes.

Keep in mind one very, very important thing about the "humans" in the Wasted Lands. They are not really humans at all. They are proto-humans, proto in the sense that they very well might look like us but they were created by the Old Ones as sort of a "rough draft" of humans. So they could have ancestry from just about anything to be honest. Birds, reptiles, snakes, and yes, primates. The changes are largely cosmetic and immaterial to a group of mortals fighting evil elder things from beyond the stars. So adding an elf, dwarf or even dragonborn is really trivial.

Today I want to try a tiefling. Not just any tiefling, though. 

It dawned on me a couple weeks back that I do not have a tiefling character to call my own. I still didn't but needed an NPC to fill a certain role.  Enter Melissa Belladonna

Melissa is a tiefling Artificer that runs an alchemist shop. You can follow her exploits on Twitter and Twitch (links below). But I was thinking here is a good character to try out. She has a 5e class. She is a tiefling. And she serves a role I needed of an alchemist. Plus, she is fun, and NPCs should be fun.

Melissa Belladonna

The party got to meet up with her, and she was great. I had more planned, but they had other things to do (and tacos were done).  But she will certainly be back.  Here is how I did her for the Wasted Lands.

Part of her background is should used to pretend to be human and used a glamour. That still works here, to be honest. There are demons in the Wasted Lands, so it is possible that there is an offspring of a demon and human that is also good. 

Melissa Belladonna

Melissa by idlemo_bun
Class: Sage
Level: 17
Species: Tiefling (Mammon heritage)
Alignment: Neutral Good (Twilight Good)
Background: Sage, Alchemist

Abilities
Strength: 14 (+1) 
Agility: 12 (+0)  
Toughness: 14 (+1) 
Intelligence: 18 (+3) A
Wits: 15 (+1) N
Persona: 17 (+2) N

Fate Points: 10
Defense Value: None 10
Vitality: 60 (d6)
Degeneracy: None
Corruption: None

Check Bonus (A/N/D): +7/+5/+3
Melee Bonus: +5 (base)
Ranged Bonus: +5 (base)
Saves: +1 Fire-based effects, +1 to Magical-effects (Tiefling), +7 to saves vs. Magical Effects (Sage)

Sage Abilities

Languages (18), Lore (188%)*, Mesmerize Others (170%)*, Suggestion, Renegade Skills, Spells, Read Languages

Renegade Skills

Hide in Shadows: 95%
Open Locks: 90%
Bypass Traps: 100%
Sleight of Hand: 100%

Spells
1st Level: Mystical Senses (Tiefling), Beast Speech, Glamour, Read Languages, Restore/Drain Vitality, Summon Familiar (Perry, a Raven)
2nd Level: Create Water, Eternal Flame, Invisibility, Subtle Influence, Zone of Honesty
3rd Level: Anti-toxin, Dispel Magic, Remove Curse, Slow, Zone of Protection from Evil
4th Level: Befuddlement, Conjure Fire, Kiss of the Succubus

Divine Touchstones
Level 1: 
Level 2: Arcane Ability: Enhanced Senses
Level 3: 
Level 4: Luck benefit (1d6)
Level 5: 
Level 6: "Spirit Guide" Her cauldron homunculus. 
Level 7: 
Level 8: Magical Recovery
Level 9: 
Level 10: 3rd level spell: Conjure Fireworks
Level 11: 
Level 12: Glamour at will
Level 13: 
Level 14: Slow aging
Level 15: 
Level 16: Signature Item: Cauldron
Level 17:

Heroic (Divine) Archetype: Sage, Occultism, Dragons

Here lore skill covers her alchemy and artificer skills. She is also widely regarded as an expert on dragons, having conducted extensive field work on studying them for years.

Thank you to Melissa Belladonna for letting me borrow such a great character to play with! Everyone loved her.

Melissa's Links

Some Mini Witches on my Desk

Melissa and Larina

Please check out and back the Wasted Lands Kickstarter.

Sunday, July 16, 2023

Wasted Lands as a Dungeons & Dragons Replacement

All month long, I have been talking (rather obsessively so) about the Wasted Lands RPG. I make no apologies for this. It is a great game, and it shares DNA with my own NIGHT SHIFT, which is just a bonus.

I talked about how I can emulate superheroes, our modern Gods and Myths, as Wasted Lands Archetypes all last week. This week is going to be all about how I plan to use Wasted Lands (with a little help from NIGHT SHIFT) as my go-to Dungeons & Dragons replacement.

Wasted Lands Larina

I have been talking bout this topic all year too, with examples from Castles & Crusades and Pathfinder 2e.  I hope to have some good examples this week to show how well this works.

Obviously, Wasted Lands shares some DNA with D&D. NIGHT SHIFT was an OGL game and Wasted Lands grew out of that. It also shares DNA with Spellcraft & Swordplay. This is why you will find the O.G.R.E.S. and O.R.C.S. from each game (respectively) in The Wasted Lands.

If you are a backer, you already got the preview of nonhuman species so you can play the likes of an Elf, Dwarf or every stranger things. This is one of the key D&D experiences there is and it is a welcome addition for those that want them. I have already shared my two Shadow Elf, or Dökkálfar, characters Runu & Urnu

Can Wasted Lands replace D&D at my table? Easily. In fact, it is has been doing that for a little while now.

Can Wasted Lands replace D&D in my heart? That is a different thing, but I aim to find out.

Saturday, July 15, 2023

Wasted Lands Playtest: Superheroes in the Dreaming Age, Part 6 The Mistress of Magic

The Mistress of MagicDo you know what today is? Well, yes, it is the last of my superheroes for Wasted Lands, but is it also a Zatannurday! Have not done one of these in a very long time. So lets end this exploration right with someone really powerful.

Today I cover the Mistress of Magic. She is a scion of a magical lineage and has worked out ways to do magic with little corruption. It makes her spellcasting more difficult but keeps her from going mad. Or evil. Or both.

The Mistress of Magic

Class: Sorceress
Level: 20
Species: Human
Alignment: Light Good
Background: Magical student and adept

Abilities
Strength: 13 (+1) 
Agility: 13 (+1) 
Toughness: 16 (+2) 
Intelligence: 20 (+4) A
Wits: 16 (+2) N
Persona: 18 (+3) N

Fate Points: 10
Defense Value: None 10
Vitality: 52 (d4)
Degeneracy: 
Corruption: 

Check Bonus (A/N/D): +8/+6/+4
Melee Bonus: +6 (base)
Ranged Bonus: +6 (base)
Saves: +7 vs. Spells and Magical Effects

Sorcerer Abilities
Spells, Arcana, Arcane Powers

Arcane Powers: Astral Projection, Beguile, Enhanced Senses, Polymath (Sage Lore), Precognition, Telekinesis, Psychic Ability: Domination

Spells
1st Level: Arcane Darts, Chill Ray, Command, Create Light, Glamour, Read Languages
2nd Level: Beguile Person, Conjure Flame, Invisibility, Levitate, Magic Lock
3rd Level: Blinding Speed, Clairvoyance, Dispel Magic, Protection from Normal Missiles, Zone of Protection against Evil
4th Level: All-seeing Invisible Eye, Conjure Fire, Globe of Daylight, Illusory Landscape, Protection against the Deeper Dark
5th Level: Commune with Deeper Dark, Elemental Wall, Passage Way, Teleport
6th Level: Destroy Undead, Dispel Evil, Invisible Servant, Shadow Duplicate
7th Level: Ball of Sunshine, Create Catatonia, Precognition, Wave of Mutilation
8th Level: Animosity/Affinity, Mind Shield, Wail of the Banshee
9th Level: Astral Projection, Breath of the Goddess, Feedback Barrier

Divine Touchstones
Level 1: Sense Magic
Level 2:  
Level 3: Psychic Ability: ESP
Level 4: 
Level 5: Fly
Level 6: 
Level 7: Magical Recovery
Level 8: 
Level 9: Ability Increase: Intelligence
Level 10:
Level 11: Spell Resistance: 20%
Level 12:
Level 13: Reroll Saves: Poison or Disease
Level 14:
Level 15: Persistent Luck
Level 16:
Level 17: Heal Corruption
Level 18:
Level 19: Time Slip
Level 20:

Superhero (Divine) Archetype: Magic

The Divine Touchstones are really what separated the normal people from the heroes and the heroes from the legends. 

And there is my Justice League of the Dreaming Age!

Please check out and back the Wasted Lands Kickstarter.


Zatannurday

Friday, July 14, 2023

Wasted Lands Playtest: Superheroes in the Dreaming Age, Part 5 The Occult Detective

John Constantine
 The Dreaming Age is an age filled with magic. Dangerous to both the wielder and those around them, the magic is the leftovers of the Deeper Dark; an aberration of a time when the Old Ones walked this Earth. Magic is dangerous, seriously deadly, and ultimately corrupting. It should only be handled by the most serious and dedicated of practitioners. 

And then there is this arsehole.

The Occult Detective is the guy who has a little bit of knowledge, a little bit of magic, a little bit of luck, and a whole lot of bad choices.

He is obviously modeled after John Constantine, but his type ends up in all sorts of horror-related media. It makes him perfect for the world of the Wasted Lands.

The Occult Detective

Class: Sage
Level: 9
Species: Human
Alignment: Twilight Neutral
Background: Con-man, Occultist

Abilities
Strength: 12 (+0) 
Agility: 13 (+1) 
Toughness: 14 (+1) 
Intelligence: 16 (+2) A
Wits: 15 (+1) N
Persona: 16 (+2) N

Fate Points: 10
Defense Value: None 10
Vitality: 36 (d6)
Degeneracy: Uncomfortable Aura
Corruption: 5

Check Bonus (A/N/D): +5/+3/+2
Melee Bonus: +3 (base)
Ranged Bonus: +3 (base)
Saves: +5 vs. Spells and Magical Effects

Sage Abilities

Languages (16), Lore, Mesmerize Others, Suggestion, Renegade Skills, Spells, Read Languages

Renegade Skills

Open Locks: 55%
Bypass Traps: 50%
Sleight of Hand: 60%
Sneak: 60%

Spells
1st Level: Chill Ray, Command, Obfuscation, Protection from Evil
2nd Level: Conjure Flame, Invisibility, Subtle Influence
3rd Level: Clairvoyance, Globe of Darkness, Zone of Protection from Undead
4th Level: Conjure Fire

Divine Touchstones
Level 1: Arcane Power: Mystical Senses
Level 2:  Level 1 Sorcerer: (Arcane Power Attack Supernatural)
Level 3: Hedge Mage
Level 4: 
Level 5: Psychic Power: Photokinetics
Level 6: Psychic Power: Telekinetics
Level 7: Arcane Power: Exorcist
Level 8: 
Level 9: Astral Projection

Superhero (Divine) Archetype: Occult

The Divine Touchstones are really what separated the normal people from the heroes and the heroes from the legends. 

Damn. Now I want this character moved over to NIGHT SHIFT.

Please check out and back the Wasted Lands Kickstarter.

Thursday, July 13, 2023

Wasted Lands Playtest: Superheroes in the Dreaming Age, Part 4 The Demon's Daughter

The Demon's Daughter
Okay, let us scale things down a bit and see what we can do with some mystical characters and some that are not super-powerful. At least not yet.

Another concept that comes up is the Demon Spawn that tries to do good. These characters often appear in comics with magic as a theme and they are a great choice for a Wasted Lands game since there is likely to be a lot more interaction with demons. 

This character could be a lot of different things, and "demon" might even be an alien, say in the case of Karolina Dean from Marvel's Runaways. But my example here will be borrowing heavily from DC's Teen Titan, Raven.

Now there are a lot of ways to do Raven. We have Psychics, Sorcerers, and even Necromancers. But Raven's primary powers come from her empathic abilities and astral projection with some spells. So I am going with Psychic for her here.

The Demon's Daughter

Class: Psychic (Persona Aspect)
Level: 6
Species: Human-Demon
Alignment: Twilight Good
Background: Student

Abilities
Strength: 12 (+0) 
Agility: 13 (+1) 
Toughness: 14 (+1) 
Intelligence: 15 (+1) N
Wits: 15 (+1) N
Persona: 17 (+2) A

Fate Points: 10
Defense Value: None 10
Vitality: 30 (d6)
Degeneracy: 
Corruption: Unnatural Parlor

Check Bonus (A/N/D): +4/+2/+0
Melee Bonus: +2 (base)
Ranged Bonus: +2 (base)
Saves: +3 to Persona based saves

Psychic Powers

Supernatural Attacks, Sixth Sense, Empathy, Psychokinesis (Telekinesis, 2d6+1), Temporal Sense, Shadow Walking, Astral Projection

Superhero (Divine) Archetype: Rebilous Child of older God/Demon

Divine Touchstones
Level 1: Mystical Senses (as Sorcerer spell)
Level 2:  
Level 3: Additional Movement: Fly
Level 4: 
Level 5: First-level Sorcerer
Level 6: 

Spells
1st Level: Protection from Evil

The Divine Touchstones are really what separated the normal people from the heroes and the heroes from the legends. You likely will not use all of these on one character. I'll have some less-super examples coming up.

She has fewer to reflect that she is still just a teen or young adult. This also more likely the speed in which people will want to hand out the Divine Touchstones. 

Please check out and back the Wasted Lands Kickstarter.

Wednesday, July 12, 2023

Wasted Lands Playtest: Superheroes in the Dreaming Age, Part 3 The Paragon

The Paragon
 We are working our way up the power scale to tackle the Paragon. Now this guy (or gal) has Power, with a capital P. They are also a favorite of late for deconstruction or alternate attempts (The Boys, Brightburn) but I am not interested in that right now. I am interested in the one that has power, great power even, and wants to use it for the right things. But this is also the Dreaming Age, and life is pretty rough and dangerous. The Paragon of this world and time will also need to be a little rougher around the edges.

In D&D, they would be a paladin or some other knight in shining armor. They are the bright reflection of the Dark Avenger. Thankfully they both have the Amazon Warrior Princess to help balance them out.  One of many reasons why this unlikely trio works so well together.

The Paragon

Class: Warrior
Level: 14
Species: Human
Alignment: Light Good
Background: 

Abilities
Strength: 22 (+5) A
Agility: 17 (+3) 
Toughness: 17 (+2) N
Intelligence: 15 (+1) 
Wits: 15 (+1)
Persona: 16 (+2) N

Fate Points: 10
Defense Value: Plate (7)
Vitality: 75 (d8)
Degeneracy: None
Corruption: None

Check Bonus (A/N/D): +6/+4/+2
Melee Bonus: +5 (base)
Ranged Bonus: +3 (base)
Saves: +5 to all saves

Warrior Skills

Combat Expertise, Improved Defense, Increased Damage, Melee Combat, Master of Battle (90%), Ranged Combat, Spell Resistance (36%), Supernatural Attacks (Melee), Tracking, Extra Attack (x4)

Improve Defense: -4

Superhero (Divine) Archetype: Justice, Hope

Divine Touchstones
Level 1: Mystical Senses (as Sorcerer spell)
Level 2: +1 to combat rolls
Level 3: Additional Movement: Fly
Level 4: Increased Ability Score (Strength +2)
Level 5: Divine Smite 
Level 6: Gout of Flame (as Sorcerer spell), as Heat Vision (unique mode of attack)
Level 7: Divine Aura
Level 8: Damage Immunity from missile fire
Level 9:  Increased Ability Score (Strength +2)
Level 10: Half Damage from Mundane slashing
Level 11: Chill Breath (as Ray of Frost Sorcerer spell)
Level 12: Unique Attack, Heat Vision 60' line
Level 13: Down But Not Out
Level 14: Divine Recovery

The Divine Touchstones are really what separated the normal people from the heroes and the heroes from the legends. You likely will not use all of these on one character. I'll have some less-super examples coming up.

This one looks great. And don't tug on his cape.

Please check out and back the Wasted Lands Kickstarter.


Tuesday, July 11, 2023

Wasted Lands Playtest: Superheroes in the Dreaming Age, Part 2 The Amazon Princess

The Amazon Princess
I am continuing my exploration of various superhero archetypes in the Wasted Lands.  Today's topic is the Amazon Princess. While this could be Wonder Woman or someone like Starfire, it can also be a character like Xena Warrior Princess. In truth, Xena would fit in quite well in the Dreaming Age.

This character's drive is not Vengeance (like the Dark Avenger) or even Justice (like the upcoming Paragon) but rather the most good possible.  In a lot of ways she is also an emissary of a more enlightened, but still warrior, culture.

In both the cases of Wonder Woman and Xena they have a relationship to the Gods, the Greek Gods in particular. In the Wasted Lands then she would come the same culture that the warriors Zeus and Ares come from. But godhood is not her goal.

The Amazon Princess

Class: Warrior
Level: 12
Species: Human
Alignment: Light Good
Background: Nobility

Abilities
Strength: 20 (+4) A
Agility: 18 (+3) N
Toughness: 17 (+2) N
Intelligence: 16 (+2) 
Wits: 16 (+2)
Persona: 16 (+2)

Fate Points: 10
Defense Value: Studded Leather (7)
Vitality: 60 (d8)
Degeneracy: None
Corruption: None

Check Bonus (A/N/D): +5/+3/+2
Melee Bonus: +4 (base)
Ranged Bonus: +3 (base)
Saves: +4 to all saves

Warrior Skills

Combat Expertise, Improved Defense, Increased Damage, Melee Combat, Master of Battle (90%), Ranged Combat, Spell Resistance (36%), Supernatural Attacks (Melee), Tracking, Extra Attack (x4)

Improve Defense: -4

Stealth Skills

  • Open Locks: 15%
  • Bypass Traps: 10%
  • Sleight of Hand: 20%
  • Sneak: 20%
  • Climbing: 70%

Danger Sense 1-3 (d6)
Perception: 40%
Vital Stike: x2 damage +4 to attack

Superhero (Divine) Archetype: Justice, Truth

Divine Touchstones
Level 1: Unique mode of Defence, -1 vs. Missile attacks
Level 2: +1 to combat rolls
Level 3: Charm humans
Level 4: Increased Ability Score (agility +2)
Level 5: Level 1 of Renegade
Level 6: Unique mode of Attack (lasso) +1 and Detect Lie
Level 7: Ceases to Age (Natural)
Level 8: Divine Aura
Level 9: Signature Item, Lasso.
Level 10: Half Damage from Mundane slashing
Level 11: Transporation mode: Fly
Level 12: Restore Corruption

The Divine Touchstones are really what separated the normal people from the heroes and the heroes from the legends.

This one works out quite nicely, I think!

Please check out and back the Wasted Lands Kickstarter.


Monday, July 10, 2023

Wasted Lands Playtest: Superheroes in the Dreaming Age, Part 1 The Dark Avenger

The Dark Avenger
The Dreaming Age is both very dark and very hopeful. 

Humanity (well...proto-Humanity) has cast off the yoke of the Old Ones and now lives in a time of unimaginable horrors. There are monsters, there are forces of evil, and their are even evil humans that are all too willing to take over where the Old Ones left off. It is post-apocalyptic in a very real sense. But also, humanity has the chance in the form of our (your) heroes to make a better world.

The characters will one day be remembered as the Gods and Heroes of yore. 

But not all of them are bright, happy people.

Making "superhero" characters for the Wasted Lands RPG really only takes a change of reference or point of view. If Superheroes are modern myths, then the Wasted Lands RPG can also make those. Though your character's origin story is not going to be one of being a young adult, and then BAM, your character is powerful. Legends are built over time, and legendary characters even more so.

The Archetype of the Dark Avenger is a great example. This character had a really bad day once and now spends a lifetime fighting against the forces of Darkness and Evil (yes capitalized) by donning the guise of evil.  In comics, these characters are usually just normal humans but have something special about them. They are unnaturally dedicated to their cause for example, or maybe even they have a bit of an edge. It should also be noted that many take on the guise of an animal or creature that strikes fear into others; the bat, the wolverine, and even devils.

For these Superhero Archetypes, I will present them at higher levels to get a feel for what their legends will be like. I will also add the various Divine Touchstones to make the character a bit more "super."

The Dark Avenger

Class: Renegade
Level: 10
Species: Human
Alignment: Dark Good
Background: Nobility

Abilities
Strength: 18 (+3) N
Agility: 20 (+4) A
Toughness: 17 (+2)
Intelligence: 16 (+2) N
Wits: 16 (+2)
Persona: 16 (+2)

Fate Points: 10
Defense Value: Studded Leather (7) (See below for mods)
Vitality: 36 (d4)
Degeneracy:
Corruption:

Check Bonus (A/N/D): +5/+3/+2
Melee Bonus: +3 (see below)
Ranged Bonus: +9 (+4, +5)
Saves: +5 to Death attacks and area effects

Improved Defense: -6 to attackers

Stealth Skills

  • Open Locks: 110%
  • Bypass Traps: 115%
  • Sleight of Hand: 125%
  • Sneak: 125%
  • Climbing: 100%

Danger Sense 1-5 (d6)
Perception: 95%
Vital Stike: x4 damage
Read Languages: 85%

Superhero (Divine) Archetype: Vengeance, Justice

Divine Touchstones
Level 1: +1 to Melee Combat
Level 2: Additional Vitality Points
Level 3: Level 1 of Warrior
Level 4: Level Two Spell: Invoke Fear
Level 5: Auto Success (once per session)
Level 6: Gains +1 to all attacks and +5% to all skills
Level 7: Servant: Ward of Vengeance
Level 8: Signature Item: Batarang (+5 to hit, +5 to damage, -3 DV, 1 fate point)
Level 9: Down but Not Out
Level 10: Hop and Skip

This is not a guy you want to meet in a dark alleyway.

The Divine Touchstones are really what separated the normal people from the heroes and the heroes from the legends.

Please check out and back the Wasted Lands Kickstarter.

Wasted Lands Playtest: Superheroes in the Dreaming Age, Part 0

 I have been thinking a lot about gods, monsters, humans, and demons in these pages lately. Between my One Man's God, my ideas for Deities & Demigods II, and playtesting The Wasted Lands gods and their relationship to humankind have been on my mind a lot.

This has also got me thinking about how in today's society, the role of the hero of myth is now played out by comic book superheroes and maybe even more so by their movie counterparts. 

Christopher Nolan quote

Rick Riordan

Edna Mode

And there are more.  So this week I am going to make some modern "gods" and recraft them as Wasted Lands heroes. 

As is my nature, I am going to lean in on DC Characters, or at least their archetypes.

So come back later today and all this week for some humans as superheroes as gods in the time of the Dreaming Age for Wasted Lands.

And don't forget to checkout and back the Wasted Lands Kickstarter too!


Friday, July 7, 2023

Kickstart Your Weekend: Wasted Lands, now with FREE content

This one is still going on, and I really want to see it get funded!

Wasted Lands: The Dreaming Age Role Playing Game

Wasted Land Playtest

A tabletop RPG of cosmic horror, swords, and sorcery in a savage lost epoch, 1000 years after the Old Ones fell to their eternal sleep.

Wasted Lands: The Dreaming Age Core RulesWasted Lands: The Dreaming Age Campaign Guide

https://www.kickstarter.com/projects/jasonvey/wasted-lands-the-dreaming-age-role-playing-game?ref=b0ulif

I have been talking about this Kickstarter a lot and will continue. Please check it out and give Jason your support.

Both books are written. Both have gone through edits and playtest notes. Jason is doing the layout now. 

It looks great, and I see it as replacing D&D on my table for the foreseeable future. You really need to check it out. 

PLUS there is now FREE Quick Start rules with a brand new adventure ready for you to download. All you have to do is click on the link!

If you can't pledge please share the word of this great game.

Friday, June 30, 2023

Friday Night Videos: Songs of the WASTED LANDS

Nothing gets me in the mood for working on a campaign or writing new material quite like a good playlist.

My memories of old-school gaming are inexorably linked to old-school rock and metal. In fact back in the 1980s we would stop our games if a particular video, mostly Iron Maiden or Judas Priest, came on MTV.

So here is a playlist from Jason Vey, author, and lead designer for the Wasted Lands RPG currently in Kickstarter.

Enjoy!