Showing posts with label Monstrous Mondays. Show all posts
Showing posts with label Monstrous Mondays. Show all posts

Monday, May 8, 2023

Monstrous Monday: Union of the Snake

Ophidian
One area where classic Swords & Sorcery fantasy intersects with sci-fi and modern cryptid tales is that of  Snakefolk and Lizardfolk.  My desire to use these creatures as foes date back to Doctor Who's Silurians, Sea Devils, and Draconians, but also before that with the Sleestaks of Land of the Lost.  They are great foes and can be quite literally cold-blooded.  

Against threats like these, even an orc has more in common with humans.

In my games, both fantasy and sci-fi, the Snakefolk and the Lizardfolk have an alliance in their ultimate goal of killing most of the mammals except what they need for food and slave labor.  Of the two, the Snakefolk are more cunning and often (very often) more evil.

I have talked about both of these groups before, and I'll place the links below. Today I wanted to get some stats up for the Snakefolk.  

Snakefolk aka Ophidans

Snakefolk, snakemen, serpent people, or ophidians have a long-established history in fantasy, sci-fi and horror. They are a good fit for what I want to do. There are even a lot of snake cults if I wanted to tie in some witchcraft ideas.  Not to mention all the monsters associated with snakes like the gorgons, basilisk, hydra, and even the Great Serpent himself (I could go on here, but you get the point). 

Ophidians in D&D

Snake folk are such a huge feature in many of the works of the various "Appendix N" authors that one would expect to have seen more with them. Granted there are lots of adventures, especially later one, that feature the Yuan-ti.  Maybe it is because they are always featured as a species in decline. This also works for me. 

Trouble is Yuan-ti are set as Product Identity and therefore not part of the various OGL SRDs out there. But there are alternates.

Swords & Wizardry featured Ophidians in their Monstrosities book.  Pathfinder has their own Ophiduans as well. Both pull from similar sources, namely Lion's Den Press: The Iconic Bestiary -- Classics of Fantasy.   These are "updated" to 5e and are found in Frog God's Tome of Horrors for 5e. There is also the related Inphidians for Pathfinder

I do want to point out that both the Ophidian and the Yuan-ti both premiered in the AD&D 1st Ed Monster Manual II.  They don't even look that different from each other, and their descriptions are also very similar.

Ophidian

Yuan-ti

One became popular (Yuan-ti), and the other was forgotten (Ophidian) when the SRD was released. Did we merge these into one creature back then? I can't recall, but that sounds like something I would do.

Here is what I have in B/X format.

Ophidian

Ophidians are ancient people dating back to a time when humans were little more than savages living in caves. They claim descent from the time when giant reptiles roamed the land and only reptile life was to be seen. This is not entirely true since ophidians are, in truth, the descendants of an ancient group of human snake cultists. Through dark and twisted magics long forgotten, they have become more and more snake-like. The mage-priests of this cult were wiped out by the noble caste who knew of their history and now only the emissary caste remains and they are closely watched by the nobles. 

All ophidians appear as snake-like humanoids. The noble and lesser castes have human upper torsos and the lower bodies of giant snakes. The nobles have human-like heads, while the lesser have snake-like ones.  The Emissary caste (the descendants of the ancient mage-priests) look nearly human save for some snake-like features.  On the opposite ends of the spectrum are the monstrous abominations and the nearly human-looking progenitors. All ophidians are denizens of hot climates, deserts, and jungles, often found in forgotten cities or temples from when their race held greater sway in the world.  Ophidians can speak with snakes at will, as per the speak with animals spell.

All ophidians are immune to the bite of other ophidians and other snake-like creatures.   Ophidian emissaries also have a potent charm ability. Anytime they use charm magic, they confer a -1 penalty to whomever they are trying to charm. Conversely, all ophidians are subject to the same charm magic saving at -1 on any charm attempt by a foe.  This includes other ophidians (for a -2 total). 

Breeding and childbirth is tightly controlled by the nobles. All eggs produced and fertilized are kept in hatcheries controlled by the nobles and specially trained emissaries.  Criminals, human slaves, the old, and the infirm are tossed into these pits to become food for the next generation of ophidians. 

Regardless of how the ophidians see each other castes, they always view humanoid mammals, especially humans, as inferior. Squabbling noble houses will put aside all differences if they are attacked by humans or other humanoids.  For example, the Ophidian wars with the Derro are numerous and go back for a thousand years. 

Although largely humanoid in form, the ophidians still have the mentality of reptiles. Concepts such as mercy and compromise are unknown to them. They are utterly ruthless and have little concept of honor. Survival and victory are their only goals, though they can employ subtle or deceptive methods to obtain them. 

Ophidian, Lesser*

Armor Class: 4
Hit Dice: 3+1 (20)
Move: 120 (40)
  Swimming: 120 (40)
Attacks: 2 weapons or bite
Damage: By weapon (1d6) or 1d6 + poison
Special: Poison Bite
No. Appearing: 1d10 (2d100)
Morale: 8
Treasure Type: None
Alignment: Chaotic (Chaotic Evil) 
XP: 75

The Lesser Ophidian are the rank and file of Ophidian society. Lesser only reflects its status in the ophidian hierarchy and caste. They are the workers, warriors, and slaves of the Ohidian nobles. 

Lesser ophidians appear as large snakes with the muscular upper torso of a human. There are no human secondary sex characteristics among these creatures since they are reptiles. A male lesser ophidian typically has a thicker tail than a female. The males are sterile, and their only function in Ophidian society is to labor and fight. Of the females, at least 50% of these creatures are also born sterile. They are given the same roles as the males. The 50% capable of reproduction are often used as harem slaves or given tasks by the noble caste. Regardless of their caste or station, even the lowest ophidian considers themselves above all humanoids, especially humans, whom they despise. 

These ophians can attack with weapons in either or both of their human-like hands. They prefer long curved blades like scimitars and serrated or jagged edges that inflict vicious wounds. Unless directed otherwise, lesser ophidians fight to kill and then eat their prey.  They also have fangs in their snake-like heads that have a deadly poison. A bite will cause 1d6 points of damage, and the victim must save vs. poison or dies within 1d4+2 rounds. Neutralize poison magic (spell or potion) will prevent this if given right away. They are immune to the bite of other snakes and snake-like creatures.

Lesser ophidians do not collect treasure in the strictest sense, but they will keep a trophy from a fallen foe. All other spoils by ophidian law belong to the noble caste.

Ophidian, Noble***

Armor Class: 4
Hit Dice: 9+3 (68 hp)
Move: 120 (40)
  Swimming: 120 (40)
Attacks: 1 weapon or bite
Damage: By weapon (1d6) or 1d6 + poison
Special: Poison Bite
No. Appearing: 1d4 (2d20)
Morale: 10
Treasure Type: H
Alignment: Chaotic (Chaotic Evil) 
XP: 3,000

Ophidian nobles are the ruling caste of the Ophidians, and they do so with an iron fist. They appear as do the lesser ophidians, with humanoid upper bodies with the lower body of a large snake. Their heads, though are more humanoid in appearance. Though their heads are covered in fine scales, and their eyes are slitted like a snake, so they are never mistaken for humans. Similar to the lesser ophidians, only 10% of these creatures are fertile, either male or female, with the fertile ones standing above the infertile. Births among nobles then are rare.

These creatures can also fight with a weapon and prefer the same sorts as their lesser brethren. They typically only fight with one weapon when they have too, but mostly they have 2d8 bodyguards of lesser ophidians to do their fighting for them.

Like all ophidians, they are immune to the venom of other snakes and snake-like creatures. These nobles are also immune to the petrification attacks of medusae and basilisks. 

Ophidians delight in cruelty, and none more so than the nobles. The only art they create, if it can even be called that, are ways to torture and kill their enemies.

Ophidian, Emissary**

Armor Class: 6
Hit Dice: 6+2 (39 hp)
Move: 120 (40)
  Swimming: 120 (40)
Attacks: 1 weapon or spell
Damage: By weapon (1d6) or spell
Special: Spells (Illusionist magic)
No. Appearing: 1d6 (1d10)
Morale: 10
Treasure Type: O
Alignment: Chaotic (Chaotic Evil) 
XP: 950

Ophidian Emissaries are the most human-like of all the known ophidians but never say that to their faces. They appear as normal, if quite thin, humans with some snake-like features. Their tongues are slightly forked, their skin is covered in very fine scales, and their eyes are slits like a snake.  They even go as far as displaying secondary sex characteristics of humans, though they are not mammals and do not nurse or even care for their young.  Ophidian emissaries, as the name suggests, are often the means which ophidians interact with the world of mammals and humans.  They are, however, entirely subjugated by the noble class.

Ophidian emissaries can attack with weapons, but they rarely do. They all have a natural ability for illusion magic and can cast spells as a 5th-level illusionist (magic-user). Their charm ability is superior, and any Charm spell used by an emissary is at a -1 penalty for saving throws. 

Unlike their brethren the lesser ophidian class, emissaries chafe under their domination by the noble caste. However, the nobles control every aspect of their lives right down to their breeding. Nearly 90% of all emissaries are fertile, but they are only allowed to breed with nobles, never other emissaries. Emissaries discovered in unsanctioned breeding and reproduction will have their eggs or young destroyed (often eaten).  The worst offenders will even be subjected to the horrible eldritch right of Abomination, where they are transformed into a mindless ophidian abomination. 

Ophidian, Abomination**

Armor Class: 3
Hit Dice: 10+2 (65 hp)
Move: 120 (40)
Attacks: 2 slams, bite + poison
Damage: 1d6+3 x2, 1d6+3 + poison
Special: Poison Bite
No. Appearing: 1d4 (1d8)
Morale: 12
Treasure Type: None
Alignment: Chaotic (Chaotic Evil) 
XP: 2,300

The ophidian abomination is a monster in the truest sense of the word. Large muscular torso springs from a snake-like lower body that can be one, two, or more snake-like tails. some have arms ending in viscous claws, and others have long snakes for arms, complete with snake heads and mouths filled with fangs.  No two abominations are alike.  Abomination only knows anger and hate for all living things. Their fear and hatred of the noble caste is all that keeps them in check.

Amboniations attack with their claws or fists (slashing or slamming, respectively). Those with human hands can use weapons, but all prefer to attack bare-handed. Their bite is poisonous, save vs. poison or die in 1d4+1 rounds. Abominations with more than one tail, or snakes for arms can also constrict like a large python. These creatures attack without provocation and save their greatest hate for humans. Once engaged they will keep attacking until all foes are dead or they are.  For this reason, the nobles use them as front-line troops and shock troops. They are ill-suited for bodyguard work. 

Abominations come about in two distinct ways. The first, and the most common, is via birth. The offspring of a noble ophidian and a lesser ophidian has a 1 in 10 (10%) chance of being an abomination. The offspring of a noble with a noble has a 1 in 5 (20%) chance, and between a noble and an emissary a 1  in 20 (5%) chance.  The chances of an abomination being born between two emissaries are only 1 in 100 (1%).  This is one of the main reasons the nobles control the breed of their people so heavily.  The other means is via a dark ritual known to the emissaries from the mage-priests of old.  This ritual can change any type of ophidian into an abomination. They consider this to be worse than death. 

Ophidian, Progenitor***

Armor Class: 7
Hit Dice: 9 (50 hp)
Move: 90 (30)
Attacks: 1 weapon or spell
Damage: By weapon (1d6) or spell
Special: Cleric and wizard magic
No. Appearing: 1 (1)
Morale: 8
Treasure Type: Q, S
Alignment: Chaotic (Lawful Evil)
XP: 3,000

The ophidian progenitor is an extremely rare Ophidian outside the caste system.  They have no recognition within Ophidian society, but it is believed that they are the original Ophidian race and the one from which all the others come.  Unlike all the other ophidians, these creatures appear to be completely human.  The truth is, quite literally, only skin deep. They wear a skin they have created over a body covered in soft, snake-like scales.

The progenitor will rarely attack as they are far more concerned with extending their lives. It is believed that each progenitor is hundreds of years old, and some were even alive when the Ophidian nobles seized control from the mage-priests. The progenitors are all that is left of that caste.

Each Ophidian progenitor can cast spells as a 5th-level magic-user/wizard and as a 4th-level cleric.  They are even believed to know the secrets to turn a converted abomination back into their original caste.

Members of the noble caste will kill a progenitor on sight if they can or have them killed. They fear them too much. It is speculated that some emissaries know the locations of a few progenitors. But to conceal the location of a progenitor will also result in death. 

--

I'll likely have more of these guys. I have a lot of notes and other ideas.

Links

Monday, March 27, 2023

Monstrous Mondays: What's Next for This Old Dragon (and more BB updates)

Combining two posts into one today. Mostly because I don't have a monster to share.

A few years back, I bought two large collections of Dragon Magazines. They were in terrible shape, most missing their covers, many had water damage, and a few were in great shape. So I started on a plan to do "This Old Dragon." I'd pull one out at random and review the contents. Not review-review, but talk about what was inside and reminisce about what was going on for me then and how I could or still do the material inside.

It has been a fun trip.  One of my personal goals was to reread the ones I had in the past AND to find new material from Dragons Issue #50 and below.  I had one other goal that developed in my readings too. More on that.

But I am now running out of Dragons. I grabbed one the other day, Issue 95, only to remember I had already done it

So how does this all relate to monsters?

The goal I developed while reading these was how much I enjoyed the old Ecology Of articles.  Since so many of these were in terrible shape to begin with, I was fine with cutting out these sections and putting them into my AD&D 2nd Ed Monstrous Compendium binders. I am growing the definitive collection of AD&D monsters over here. 

So for the next phase of my This Old Dragon, I want to go in the other direction. I want to find Dragons that cover the 2e era. 

My personal start of the AD&D 2nd Era would be sometime after Dragon #150. I know for a while Dragon was doing both 1st Ed and 2nd Ed stats for monsters, and some of those I still have here. I might re-sort what I have left and clear out all my ones from below #150. I think my cut-off Dragon for AD&D 2nd then needs to be #274 when Paizo took over.

Now I need to find a good collection that covers the 90s issues of Dragon.

Do not tell me I can get issues online. I don't condone piracy of any sort. Besides, I have the Dragon Magazine CD-ROM that goes all the way to issue #250. 

The goal here is to have physical magazines in hand to review.

I don't need collector's copies; I don't even need table copies. I need readable copies, and if they are missing a page here or there, no big deal.  Nor am I looking for handout copies. I will buy what I need. 

I will wrap up my "Classic" This Old Dragon copies and then move on to the ones I have that are after issue #150.  After that...well, it depends on what I can find out there.

If you see any for sale online, let me know!

Basic Bestiary Updates

Did not get as far as I wanted to get last week. I made some more updates to BB1 and BB3. What can I say? Demons are fun to write about. I am not happy with my stat-blocks for dragons yet. Glad that is for BB4, and there are no plans to get that out until 2024. All four may come out then unless I get busy.

I do need new cover art for all four, and I would like them all to be from the same artist.

I *DID* however, come up with the plan to include the various Witch Queens in my game world in an Appendix. Obviously, I will not include ones based on others' intellectual property. But I have enough mytho-historical ones and my own for it not to matter.  I like this idea a lot and it fills a gap I had in the various power structures of the book. These witches will be part of BB1. 

Monday, March 20, 2023

Monstrous Mondays: But What About Dragons?

Did quite a bit of work on my Basic Bestiaries last week.  Mostly edits and some large-scale moving around of content. I am close to publishing yet, though I have more art for BB1.

Dragon

Here is where I am on content.

akaCompleteStarted
Basic Bestiary IWitch Monsters284339
Basic Bestiary IIUndead131378
Basic Bestiary IIIDemons155240
Basic Bestiary IVDragons1220

So, nearly 600 monsters are complete, and nearly 1,000 total started in one form or another.

A couple of things. 

Basic Bestiary I has shrunk while Basic Bestiary III has grown. I moved over about 20-25 creatures from I to III since they fit better.

Also, you might notice Basic Bestiary IV, aka Dragons.  I have talked about it, but not much. Mostly because I kept it closer to my chest, but really because so little of it was done.

This project grew out of something my oldest had been working on for a while, a book about dragons we were calling "Here There Be Dragons." It has been an on-again, off-again project for a while (ok 11 years) but I was leaving it in the hands of a then 11-year-old to work on. We resurrected it a while back and I have been slowly converting material from it to my Basic Bestiary format.  But that is not all, I also want to come up with a good monster stat block that will really take advantage of how awesome (in all senses of the word) dragons are.  I experimented with this one, but it is not 100% where I want it to be yet.  

I love the idea of Dragons getting their own book. I mean if I am going to do a book of Undead and Demons then Dragons really should get their own too.

In addition to the stat block, I have other issues to work out. Should Tiamat be in the Demon book or the Dragon book? Right now she is in both. What about one of my favorites, the Piasa Bird? Is it a dragon?

Next year, 2024, is not just the 50th Anniversary of D&D but it is also the Chinese year of the Dragon.  Feels like to me that an Old School monster book about dragons would be perfect.

I just need to get my ass moving on these.

I am also ditching the current covers I have for them and looking for something new. Still figuring out what to use.  I want the same artist for all four and they must feature the creature types covered. Still searching.

BTW if you want some cool dragon content now, Bruce Heard has a bunch up on his blog.


Monday, March 13, 2023

Monstrous Monday: Monsters and XP

Lilith
Not the art I will use for Lilith, but it is cool.

The work continues on my Basic Bestiaries. I spent some time over the weekend working on various Demon Lords, and working on revisions to my stat block that work well for me and any potential readers.  This has lead me to an issue I need to resolve.

One of the goals for all my Basic Bestaries is to provide players of whatever version of the Great Game they are playing (pre-2000) and their clones a useful and complete stat block for their games.  Another goal was to add what I felt were the best options for new school (post-2000) play. Generally speaking this has worked out well enough with a few extra notes added. But I have come to place where things have gotten messy. That is, how should I denote XP gained.

There are minor differences between all the various clones and even in the versions of D&D itself on how XP should be calculated and/or displayed for defeating a monster.

Let's take an example, the Aglæca from a previous Monstrous Mondays.

Here is the stat block.

Aglæca
Large Humanoid

Frequency: Very Rare
Number Appearing: 1 (1)
Alignment: Chaotic [Chaotic Evil]
Movement: 180' (60') [18"]
Armor Class: 4 [15]
Hit Dice: 8d8**+16 (52 hp)
  HD (Large): 8d10**+16 (60 hp)
Attacks: claw, claw, bite
Damage: 1d6+4 x2, 1d8+4
Special: Cause fear, magic required to hit, regenerate 1 hp per round, infravision, sunlight sensitivity. 
Size: Large
Save: Monster 8
Morale: 12 (12)
Treasure Hoard Class: XIX [D] x2
XP: 1,750 (OSE) 1,840 (LL)

Ok, a few things first. Items in RED are AD&D/OSRIC and some Swords & Wizardry add-ons to what would be a Basic D&D stat block. Items in GREEN are "new school" add-ons like ascending AC and the XP values for OSE and Labyrinth Lord.  I also want to point out one other item I have discussed in the past using different die types for size categories.  This is something from D&D 5 (and in the SRD). Not only does it make sense, it also replicates something I was doing in AD&D 1 anyway (though I only used d6, d8, and d10).  It helps solve a lot of issues with hp spread and size. 

But...there is a consequence of this. 

So my issue recently has been one of XP calculation. I want a book that can be used by players of AD&D and Basic D&D, as well as OSE, Labyrinth Lord, Swords & Wizardry, OSRIC, and Basic Fantasy.  The trouble is they don't all line up with XP point calculations.  And more to the point even something like my Aglæca here is a Large creature, so it's hp, and thus it's XP value, will be greater in AD&D and OSRIC than they would by the book.

What should I do about this?

Solution 1: List Them All

I did this above with just OSE and LL above.  It is comprehensive but unwieldy. 

S&W CL: 10 / XP: 1400
OSE: 1750
LL: 1840
BF: 1015
B/X: 1250
OSRIC: 1150
Advanced: 1150

The OSRIC and Advanced could be collapsed into one (and should).  My d10-based hp calculations do make some of these a little different. 

This works, but like I said, it is unwieldy.

Solution 2: The Point Spread

In truth DMs/GMs always tweak their numbers. So why not a point spread?  Something like this:

Min: 1015
Mean: 1365
Median: 1250
Max: 1840

Smaller. And provides a nice spread without going into details for each system (though the calculations are from all the systems).

Of course, when I publish, the B/X and Advanced numbers have to be removed.

I am also considering a median value or even a weighted mean.  And despite my desire to do so, I doubt I'll add anything like a standard deviation.  (ETA: I added the Median)

Solution 3: The Big Table

I could provide a huge table in the end with all the monster and all their XP calcs.

It wouldn't be that difficult since that is already what I have.

XP Tables

It will likely be some combination of "all the above."

Next task. Reorganize the stat-block for easier reading.

Monday, March 6, 2023

Monstrous Monday: Malarea, Outcast Duke of Hell

Malarea, Outcast Duke of Hell
I do love a good research project. 

Last week I posted This Old Dragon #91, which listed many outcasts devils for the AD&D 1st Edition game. Among these was Malarea (an obvious play on Malaria, and pronounced Mahl-ah -ree -ah).  Of course, I wanted to learn more about her, but there is precious little about her in the article.  So I started my deep dive.  

This is almost, but not quite, detailed enough for an In Search Of... style post, but it is perfect for a Monstrous Monday.

What Is Known

The Dragon article reveals that she is a former Duke (Duchess) of Hell. She wanted to be counted among the consorts of the Archdukes of Hell, even to the point where she had assaulted an unnamed Duke's consort and would kill all the other consorts to get her way. She is violent and erratic.

At some point after her exile to Avernus, she sought out the courtship of the up-and-coming Bel only to be rejected by him.

She is described as:

... tall, human-like female with huge black wings, which tower 6 feet above her own head when furled; in short, rather like an erinyes. Her eyes are fiery red, her hair long, greasy, and black, her body sleek but powerfully muscled and of a faintly luminescent, "ghostly" white hue. Her hands have long claws, and she has large, vampire-like fangs.

- Dragon Magainze (91), October 1984, p. 24

And...that is largely it to be honest. She has stats in Dragon 91 and a mention in Fiendish Codex II: Tyrants Of The Nine Hells for D&D 3.5.

So let me look into who might have been likely to interact with her.

Connections

Bel

The former Archduke Bel was once her quarry, but he had rebuffed her. This had to have made her even more furious than being rebuffed by any of the other Archdukes. After all, Bel was essentially just an elevated Pit Fiend, and she was an Archdevil. I would imagine that she would do anything to see him defeated or humiliated in some way.

Malagard

These two share similar names and some physical appearances, but they are quite different. I mention her here because, for a bit, I considered making them the same person. The deeper lore of both prevents this, really.

Tiamat

We know that Malarea went out of her way to avoid Tiamat. This was back in the AD&D 1st Ed lore when Tiamat was the ruler of Avernus. It has since been retconned that Zariel was the ruler, and Bel overthrew her.  So maybe, from this point of view, Malarea avoided Zariel. 

Zariel

The former and current ruler of Avernus is the former Angel Zariel. If we follow the 4e and 5e notions that all the Erinyes were former angels, it stands to reason that Malarea was also one. Malarea and Zariel are physically strong, given over to fits of rage and violence, and have similar appearances and backgrounds. Are they the same? Again, I am going to go with no. Both have elements in their backstory that are largely incompatible. Malarea seeks to be counted among the consorts of Hell. Zariel wants to destroy all the devils and rule Hell on her own.

Malarea Today

What would Malarea be up to today? I imagine her status has not changed much. While there have been great upheavals in Hell in the last 40 years, change still moves slowly for the most part. 

Malarea, Outcast Duke of Hell
Malarea, Outcast Duke of Hell

Large Fiend (Diabolic, Baalseraph)

Frequency: Unique
Number Appearing: 1 (1)
Alignment: Chaotic [Lawful Evil]
Movement: 90' (30') [9"]
  Fly: 240' (90') [24"]
Armor Class: -1 [20]
Hit Dice: 21d8****** (116 hp)
 Large: 21d20****** (137 hp)
To Hit AC 0: 6 (+14)
Attacks: 1 weapon or 2 claws, 1 bite, wing buffet
Damage: Weapon +2, 1d4+2 x2, 1d4, 1d12
Special: Baalseraph powers and immunities, magic resistance (70%), regeneration (1 hp/ 2 rounds), spell-like abilities (see below), summoning, +2 or better weapons to hit
Save: Monster 21
Morale: 12 (NA)
Treasure Hoard Class: See Below
XP: 15,250 (OSE) 15,750 (LL)

Str: 17 (+2) Dex: 17 (+2) Con: 13 (+1) Int: 16 (+2) Wis: 14 (+1) Cha: 14 (+1)

From Dragon Magainze (91), October 1984, p. 24-25:

Malarea is a bitter and envious devil. She despises many of the consorts of the Nine Hells and desires (to the point of mania) to join their ranks. If she has to slay them all to claim her rightful place among them, she will do so unhesitatingly, but rude defeats on the occasions of her bold, direct assaults in the past have made her more cautious.

Malarea remains a fiercely combative, fractious devil, given to sudden berserk rages and wild physical attacks. This temperament cost her a consortship or other position in the hierarchy of the hells, and has undoubtedly earned her her present exile. She has learned little, however: if she recognizes an archdevil, duke, or unique greater devil, she will pause to ascertain their situation and intentions before she attacks - but she almost always attacks eventually, except when faced with impossible odds. Lesser devils and intruders are her prey - she will attack any such creatures immediately, swooping at them to bite (1d4 damage) and strike with a lance, spear, or other weapon gained from a previous victim, or bare-handed with her iron-hard claws (1d4+2). Malarea is a strong flyer, and often buffets airborne opponents with her great wings, or rams into them at full speed (1d12 damage).

Malarea can use the following spell-like powers at will, one at a time and once per round:  pyrotechnics, produce flame, wall of fire, detect magic, dispel magic, detect invisibility, hold person, and polymorph self. She can shed fear in a 2' radius at will (save vs. spell to avoid), and can cast a delayed blast fireball (5d6) three times per day. 

Malarea appears as a tall, human-like female with huge black wings (28' wing span), which tower 6 feet above her head when furled; in short, she is like an Erinyes. Her eyes are fiery red, her hair long, greasy, and black, her body sleek but powerfully muscled and of a faintly luminescent, ghostly white hue. Her hands have long claws, and she has large, vampire-like fangs. She

is usually encountered wearing some gaudy trophy of a previous victim - a gleaming necklace or jeweled belt, but she cares nothing for the value of such items and will carelessly discard one for another of gaudier appearance

This was Malarea as of the mid-1980s and 1st Edition AD&D.  We know from the Fiendish Codex II that she was still an outcast as of the mids 2000s and 3rd Edition D&D.  She seems to be too strong willed and angry to have changed her status. 

How desperate is she today? Would she even approach Zariel for her consortship? I can see Malarea considering it but not Zariel. Besides, both devils are far too angry at their own situations.

I think if I were to update her some more (and I have an event coming up in my games that would fit the bill) I might make her the captain of the Erinyes. Her name has Latin roots (sorta) so I might rename her into something with Greek roots. Her name is close enough to Megaera ("the jealous one") for me to work with.  I have done a lot of work with the Erinyes, the Keres, and the Dirae, so I am "in the market" for a leader of this group of devils. Someone other than Glasya. I just need to figure out who Tisiphone and Alecto are. Alecto, in particular, will be a challenge since some of her myths overlap with Nemesis's. 

This works in another way since the Eriyes/Furies were said in Ovid's Metamorphoses to guard the gates to Dis. In D&D geography, this would put them in Avernus. 

Now I just need two more unattached archdevils.


Links

Monday, February 20, 2023

Monstrous Monday: Basic Assumptions about Basic Bestiary

Schutzengel by Bernhard Plockhorst
With the OGL fiasco settled (for now), I have returned to work on Basic Bestiary. In truth, I have enough to publish right now; I just need some art for...well, most of them. 

I was recently (this last weekend) going through an old hard drive I rebuilt (ugh...never buying a Seagate drive again), and I found some files from 2013. One, in particular, was filled with monsters I had written for a Pathfinder project that was never picked up. It has about 170 monsters on it but the point of view is of a fantasy Earth.  Many of these creatures already have similar entries in BB. Other ideas went on to live in Monster Mash and Monstrous Maleficarum. But many of them are still good and worth giving new life to. 

This leaves me with two conundrums.  Both relate to a basic assumption I am making about Basic Bestiary.

When I was working on Basic Bestiary, I focused on the monsters of myth and legend, especially the cool, lesser-known monsters. Many, if not most, of these creatures are very much tied to a specific location and cultural set of myths. The assumption is then I would be crafting these using an Earth-based or Earth-like frame of reference. Something that many publishers try to avoid.

So Conundrum 1 is "How do I make Angels work?" D&D has angels. I have a lot more. They are very much tied with the myths, legends, and stories of various real-world religions.  They are the biggest section of BB I still need to finish.  My wife suggested I move them over to my demon book and make it "2024 problem." There is a certain amount of logic to that. Angels and Demons are more alike to each other than they are to say to dragons or goblins.  It might be a good idea to move them on over. It would reduce the total monster count right now, but this new batch I found would more than make up for it.

Conundrum 2 deals with my Earth-centric focus. One of the monsters I found was a very Norwegian-focused Troll. Another was a very Algonquin-focused.  Do I clean those up or lean into them? Classic wisdom suggests I make it all more generic, but other publishers have had some solid success keeping an Earth focus. I am thinking of leaning into them to be honest. So when I say a monster is from Norwegian mythology and tales readers can know where to put it in their own worlds. 

I know. I keep finding ways to over complicate this project, and I have been doing it for so long I nearly lost my window to publish.  So I think I am going to try to wrap this up soon. I'd like to be done with this one and maybe even BBII by this year.

One can hope.


Monday, February 13, 2023

Monstrous Monday: Monster Mash in Print!

This one took a little longer, but I am very pleased with the results.

As of today, you can now get my Monster Mash in Print on Demand

Monster Mash HardcoverMonster Mash Hardcover

This FULL-COLOR Hardcover is A5 sized, 148mm X 210mm, (8.3" x 5.8"), so it will look great sitting next to your copies of Old-School Essentials on your shelf. It will look even better sitting next to it on your gaming table.

Monster Mash full color interior

Monster Mash full color interior

Monster Mash full color interior

Monster Mash full color interior

Monster Mash full color interior

I admit that I think this one is the most attractive of all my recent books.  I have never done a full-color book on my own, and I am pleased with the results. It has given me some ideas on how to improve it for next time.

Monster Mash and other A5 books

Monster Mash and other A5 books

Monster Mash and other A5 books

It looks great with Old-School Essentials Classic as well as my OSE witch books and my A5-sized books like Craft of the Wise and the Pumpkin Spice Witch.

I guess now is as good as a time as any to mention I am working on Monster Mash 2: A Green and Pleasant Land.  Hopefully in your hands soon now that the OGL drama has died down for now.

Monday, February 6, 2023

Monstrous Mondays: Pathfinder 2nd Edition Bestiaries

I have a few projects to wrap up then I will be getting back into my own Basic Bestiary, but until then I am enjoying some non-5e options as well.

In particular, the new(er) Pathfinder 2nd Edition Bestiaries.

Pathfinder Bestiaries

I ordered the Bestiary 2 from Paizo's website just before the OGL news broke last month and right before they became slammed with orders.  It took it a little bit, but this past weekend I got new box in the mail.

Gift from the Golem

I enjoyed it so much I ran to my FLGS to grab the Bestiary 3!

The art, layout and presentation are all fantastic. There are plenty of new monsters and old favorites here. The old favorites even get a few new twists to make them all feel like new.

Monster Layout


They all look great next to each other, and I am a sucker for a ribbon in a book.

Pathfinder Bestiaries

Looking forward to giving my "Second Campaign" a spin with some Pathfinder rules.


Monday, January 30, 2023

Monstrous Mondays: The Future (???) of my Monster Projects

Wow. The OGL drama has been enough to give you whiplash

open dnd

Where are we today? Have to ask because the situation has changed so much and so rapidly. While I have been following this on all sorts of social media outlets, I have to shout out to Robert Conley over at Bat in the Attic for constantly updating his blog with the details and expert commentary.  I like to be able to read what is going on, follow the links, and not have to wade through a ton of videos.

In fact, to get the latest run-down of what is (or at least was as of Saturday, January 28, 2023) going on, I am not going to repost it, I am just going to have you read his breakdown.  Go there. Come back here.

Back? Good! Let's talk Monsters. Or, more to the point, how these new revelations will affect me and my various monster projects for this year.

Here are my three current projects.

  • Monster Mash. This one was released last week and the reactions have been great. It is getting downloaded at a steady rate and I'll have the hardcover version proof in my hands soon.  I have two others all mapped out with a lot of material ready to go for them. I am slowing down the process for now since the OGL 1.0a seems safe for the time being. 

  • Basic Bestiary. This one was the biggest causality of the OGL change back at the start of the year. Now with the OGL 1.0a a little safer I want to get this one back on.  I have spent way too much time on it to let it languish on my hard drive any longer.

  • Monstrous Maleficarum. Ah. I was so looking forward to this one too. While the newly uploaded 5.1 SRD to Creative Commons means I have even MORE freedom to do this one, my motivation for it is not really there anymore. Maybe I'll come back to this one. But for now a lot of my art for this one will be going to the other two projects.

There are also lots of new opportunities with the other licenses coming out.  There is the Paizo-led Open RPG Content License (ORC), there is Kobold Press and Black Flag, and the Creative Commons is now an option, not to mention whatever Troll Lords does with Castles & Crusades, what will happen with Labyrinth Lord 2, and what Bill Barsh does with his BX RPG (just three on my mind this week).

I will freely admit this latest change has reduced my ire against Hasbro/WotC. I will still play D&D5, but I am less enthusiastic about supporting it with my time and intellectual capital. Plus I have seen what happens when people start to support more 3rd party publishers and independent publishers. I'd like to see that continue.

So this week we have more options than we did last week and even more than last month. Let's use those options to make better games.

Monday, January 23, 2023

Monstrous Monday: Monster Mash

We have all seen the new proposed OGL. Honestly it looks like publishing under the OGL 1.0a  will soon be over, at least how it has been.  So, what am I do to with three separate monster-related projects?

Simple. I combine what I can and try to get something ready to go.

Here are the efforts of that.

Monster Mash

Monster Mash

Here, there be Monsters!

For years brave adventures have been going into dark dungeons and fighting monsters. Now the monsters are fighting back.

Monster Mash is an Old-School Essentials Classic Fantasy compatible game supplement that allows you to take on the role not of a stalwart hero but as one of the monsters.

This book features 13 horror-based classes.

The Awakened Golem, Cat Folk, Ghosts, Haglings, Hobgoblins, Revenants, Shadow Elves, Shades, Werewolves, Wererats, Vampires, Profane Necromancers, and the Gothic Witch.

New spells for Haglings, Profane Necromancers, Shadow Elves, and Gothic Witches.
New occult powers ritual spells for Gothic Witches.

Fully compatible with Old-School Essentials and other Basic-Era games.
Fully compatible with other witch books from The Other Side.

Requires Old-School Essentials Core Rules.

--

I put in a lot of the art I was going to use for this, Monstrous Maleficarum and the Basic Bestiaries.  I had wanted to get this out for Halloween (naturally) but I had a lot going on.

Now I would LOVE to get a couple more of these out. I have nearly everything I need; I just have to put everything together. 

Will this be my last publication for OSE? I certainly hope not.

Monday, January 9, 2023

Monstrous Mondays: Monstrous Maleficarum

Well...

Photo by Mike B: https://www.pexels.com/photo/close-up-photography-of-concrete-tombstones-116909/
Photo by Mike B on Pexels

I have to admit, the wind has really been knocked out of my sails here.

My plan was to produce one of these a week, every Monday. And I was well on my way to doing that. I had everything in a great database that auto-calculated everything, including a CR calculation I was very happy with.

I had over 500 monsters with over 300 done.

The desire here has evaporated even if I could find a way to do them. 

This has also killed what I wanted to do for Basic Bestiary.

I still want to do something with all these monsters. I have worked too much on them just to let them lie here, forgotten on my hard drives.  

I am looking into other licenses and other means of publication. But they most certainly will not be for D&D or retro-clones. Not until this OGL nonsense gets sorted.  I have worked well under this safe harbor of the OGL for a long time. Maybe it is time for me to branch out and give some attention to other games I enjoy. 

Monday, January 2, 2023

Monstrous Mondays: Monstrous Maleficarum, Issue #1

The first official issue of Monstrous Maleficarum is now out for 2023 to start my "Year of the Monster."

Monstrous Maleficarum #1

Monstrous Maleficarum #1

This is the first issue of my Year of Monsters, and continuing some winter and snow-themed creatures.

It is likely, given my typical thought process, that each issue will have a theme. You can be certain that there will be plenty of undead, of which this issue gives only a taste.

This issue covers the Barbegazi (Ice gnome), the Bysen (Arctic Halflings), and the Dweorgs (Ice Dwarves) and their relationships to each other. Also featured are the ancient and powerful undead, the Draugen.

All of these have been creatures I have used in the past. I have come back to them after spending some time rereading the myths of Norway, Sweden, and Finland. In particular, the tales of the Norse gods and the Kalevala. To me, these are some of the foundational tales of our hobby, and I wanted to go back to them.

Monday, December 26, 2022

Monstrous Mondays: Monstrous Maleficarum, Issue #0

I am starting off my 2023 Year of the Monster this week with something I have been planning for a while. 

So please allow me to announce the publication of Monstrous Maleficarum, Issue #0 Christmas Special.

Monstrous Maleficarum, Issue #0 Christmas Special.

From Issue #0:

My goal is to publish a regular series of monsters for the 5th Edition of the World’s First Fantasy Role Playing Game via the Open Gaming License. 

These will be monsters from my regular series “Monstrous Mondays” from my blog The Other Side.  I will be taking what I have learned from my own monster creation over the years and from my reviews on what works well.

This Issue #0 will feature some Christmas-themed monsters and replaces the fifth edition version of Krampus I published years ago. 

Each issue will cover a theme. Sometimes a closely linked set of monsters, or other times other similarities.  The themes will largely be around the myths and legends of our world and other creatures I have found or made in my readings. In particular, the readings around the myths and legends of witchcraft. Thus the “Maleficarum” part of the title.

I will also endeavor to keep each monster to one or two pages so they can easily be printed out for use in your games. Also, my personal goal is to lay out these pages so you could, in theory, print them out and use a 3-hole punch to add them to a three-ring binder like editions of old.  Collect what you want, and ignore the others.

Presently I have nearly 500 monsters ready to go. How many of them will see publication and get into your hands is unknown, but it will be an adventure for us all. 

There will be framing text for each issue brought to you via various NPCs I have used over my 40+ years of gaming experience. Some, like my witch Larina and my undead-hunting cleric Johan will be familiar to readers of my blog. Others, like Jassic here, are maybe only known by name. 

I hope you enjoy this adventure with me. 



Monday, December 19, 2022

Monstrous Monday: Álfar Skalds

We are almost at the Winter Solstice, and Christmas is less than a week away.  

My thoughts this month have been coming back to D&D 5e and what the future for that might be.  At least for the next year or so, 5e will be largely the same, so I will be getting some 5e content out here to enjoy it.  I also just finished reading the Finnish epic poem, the Kalevala. Really one of the foundational stories of D&D to be honest. You can see where so much of D&D came from; Gygax's interpretation of this tale, and Tolkien's use of it in the formation of Middle Earth and his Legendarium. 

So my thoughts on all of these are rummaging around and I was thinking I need more types of cold creatures, bards, and more magic.  Some of that I showed off last week with my Jötunn Troll

So here is some 5e content from the frozen lands of the far North.

Elf, Álfar Skald
Elf, Álfar Skald
Medium humanoid (elf), Chaotic Neutral

Armor Class 13 (Hide armor)

Hit Points 17 (3d8 +3)

Speed 30 ft

STR 12 (+1)
DEX 13 (+1)
CON 13 (+1)
INT 14 (+2)
WIS 11 (+0)
CHA 12 (+1)

Saving Throws Con +3, Cha +5

Skills Performance +5, Persuasion +5, Perception +3, Survival +3

Damage Resistances Cold

Condition Immunities Blinded

Senses darkvision 120 ft., passive perception 13

Languages Common, Elvish, Giant

Fey Ancestry. The Álfar has advantage on saving throws against being charmed and can't be put to sleep.

Innate Spellcasting. The Álfar’s innate spellcasting ability is Charisma (spell save DC 13). The Álfar can innately cast the following spells, requiring no material components:

At will: minor illusion
1/day each: animal friendship, healing word

Fleet of foot. Like all elves, the Álfar are fleet of foot and can travel over snow and ice with no restrictions.They are immune to difficult terrain caused by ice and snow.

Protected eyes. Álfar have a protective membrane over their eyes. They do not suffer disadvantage from blizzards or poor weather.

Actions

Shortsword. Melee Weapon Attack: +3 to hit, reach 5ft. one target. Hit: 6 (1d6 +3) piercing damage.

Sling. Ranged Weapon Attack. +3 to hit, range 30/120 ft., one target, Hit: 5 (1d4 +3) bludgeoning damage.

Description

Álfar are the elves of the coldest reaches. Also known as “snow elves” they are tall (6’ to 6½’), with long straight white or light blond hair. Some, though, have long black hair. Their skin is pale and their eyes are so pale that they appear nearly white or light bluish-white. This is due to a protective membrane over the eye that allows them to see even in the coldest of temperatures or the blowing of snow.

Álfar are typically encountered in roaming bands of hunters or in warmer climes, herders of goats and sheep. They will typically be armed with a shortsword and sling with up to 20 sling stones handy.

Like all elves, they produce beautiful works of art, though they lack the raw materials of their forest-born brothers and sisters. They are a nomadic species, often following large game in their frozen territories. For this reason, their chief artistic expressions are saga songs.  These tales of ancient times, gods, and heroes can last from a few minutes to several days to perform, often with other singers (Skalds) joining in and taking over for others. Álfar skalds are revered by their communities.

Álfar bards are known as skalds. Their role in the Álfar community is to memorize the saga songs of these nomadic elves, some which take days to completely sing. Skalds advance as bards.

Monday, December 12, 2022

Monstrous Monday: Trolls of Hyperborea

It is getting cold here in Chicago, and that makes me want to pull out some Hyperborea. So I am going to be spending some time with the new Hyperborea this week. It is also Monstrous Monday, so let get a monster ready for that.  

My wife and I watched the new Netflix movie "Troll" recently. It was fun. It will not win any awards for originality, but it was fun. Reminded me a bit of the "Troll Hunter" movie from a bit back. We also watched the original "Willow" movie from 1988. It also had some trolls in it, though very different.  She had never seen the movie, and it had been decades since I had. It reminded me once again how much I don't care for the standard AD&D-inspired troll and prefer something closer to myth and legend.

Giant Troll

So. Let's put this all together with something new-ish.  So here is a troll I am reworking and presented in Hyperborea format.

Troll, Jötunn

Jötunn Troll: #E 1 | AL CE | SZ L (30') | MV 40 | DX 9 | AC 2
HD 14 | #A 3/1 (claw/claw/bite) | D 1d6+5/1d6+5/2d6+5
SV 10 | ML 8 | XP 2,300 | TC D | Special: See Below

This immense rock-skinned brute wields a tree branch for a club. Their mouths are filled with jutting teeth and tusks.

Jötunn trolls are gigantic horrors. Prowling in frigid wastes, these rapacious creatures have the same insatiable appetites of common trolls but require much more sustenance because of their excessive size. Jötunn trolls stand 30 feet tall and weigh roughly 25,000 pounds. They can live for up to 1,000 years. Their most curious feature is many will have multiple heads, sometimes even sprouting a new head after several years.  It is generally believed that the older the troll, the more heads it will have.

Jötunn trolls spawn with either their own kind or with other trolls. In the latter case, there is only a 5% chance the offspring will be a jötunn troll. Apart from brief mating periods, jötunn trolls are solitary, although some cull together bands of other giants into devastating war parties that can lay waste to entire regions. Like all trolls, the Jötunn Troll can regenerate. This begins the round after taking damage, and they regenerate at a rate of 4 hp per round in temperatures near freezing.  If the temperatures are warmer, then this slows to 3 hp per round. At temperatures of 100 degrees or more, their regeneration stops altogether. They cannot regenerate from fire or acid-based attacks.

Once every 1d4 rounds as a regular attack action, a jötunn troll can emit a cacophonous roar. All creatures within a 60-foot spread of the troll must make a save vs. paralysis or become confused for 1d4 rounds. This is a mind-affecting effect. 

A jötunn troll with multiple heads has a +4 bonus on all saving throws against mind-affecting effects. In addition, whenever a jötunn troll must make a save vs. these effects, it can roll the saving throw twice and take the better of the two results.

Jötunn Trolls have highly advanced senses. So highly tuned, in fact, they can "smell" the difference between "good" and "evil" alignments, preferring to attack, and hopefully eat, those of good or lawful alignments over evil or chaos. These senses allow them to small prey as far away as 300 ft and "smell alignment" as far away as 30 ft.

Based on the "Jotund Troll" from Pathfinder

Section 15

Troll, Jotund. Pathfinder Roleplaying Game Bestiary 3, © 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

Monday, December 5, 2022

Monstrous Monday: OSE and 5e books and Gruß vom Krampus

Quick one today. Feeling a bit under the weather still.

Last week I got my Folklore Bestiary from the Merry Mushmen Kickstarter.  

A Folklore Bestiary

The books are really nice and I got the Old-School Essentials and 5e D&D versions.

They compare very well to the the earlier Twilight Fables monster books for OSR and 5e I have that kickstarted around the same time.

Fabled Monsters

Both sets cover similar ground but have different approaches to what they are doing. So all four have a home now on my shelves and game table. I discussed their similarities and differences in regard to a monster I also did (but not the only one we all share) the Basajaun.

The Basajaun

OSR/OSE versions for me, 5e versions for my kids.  It all works out great.  For me a monster book should come in 5e and OSR flavors from now on.  Or like Frog God Games is doing now in their Terrible Yule Cat with 5e, OSE and Castles & Crusades.

OSE sized too!

Gruß vom Krampus!

Greeting from Krampus!

I have a new project I am working on, something that is actually ready now, but I want to wait to get it out since it will be a big part of my 2023 Year of Monsters.

Here is a sneak peek at my new Monstrous Maleficarum.

Krampus Layout

This is not a replacement for my Basic Bestiary. It is designed to complement it and to serve a different audience.  Basic Bestiary is for the Old-School crowd and Monstrous Maleficarum is for fans of 5th edition. There will be overlap in the monsters, but each will be designed to serve what their respective audiences will like the most. The two projects will have very different looks and feel. 

Both the Basic Bestiary and Monstrous Maleficarum grew out my Monstrous Mondays, but also out of my One Man's God and certainly out of all my books and readings about Witches and Witchcraft.

Also, all profits from Monstrous Maledicarum will go to buy more art for Basic Bestiary.

I have a lot to do over Christmas break (ah...the life of an academic), so I better get on it.