Traveling down the Room 14 hallway, there is a secure door on the party's right half way down.
The door is barred with a huge lock in the center and two more auxiliary locks. Three different Open Locks rolls or Knock spells are needed.
Once open there is a wave of necromatic magic that hits the party. They all need to make a saving throw vs. Detah or take 2d6 hp of damage.
This is a stairwell down to Level 10.
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