These stairs take the party down to level 9. The temperatures are much cooler now.
As the stairs descend (at least 200 ft) there are other staircases. Many are broken, but other still look viable. These others usually lead to dead ends, lairs of monsters (use Wandering Monsters), or fall into darkness.
The feeling here should look like a broken and destroyed kingdom of stone. This is more of the original dwarven mountain and has been less "renovated" by the Vampire Queen. There are also areas of the original Citadel of Necromancers here too, under the devastation of the mountain. Dwarven character will be able point out at least four different types of structures here: the original stone of the island, the dwarven mountain, modifications by various wizards and necromancers who lived here, and finally, modifications from the experiments of the Vampire Queen herself.
The Necromantic aura of the upper levels mixes with the demonic ones of the level above and something else that even the most learned magic-user can't quite identify.
Every 6 turns roll for wandering monsters as normal. There is a 25% chance that the monster encountered is a "Shadow" version. It looks like the shadow of the monster. It attacks, but it has no physical form so it can't damage or be damaged. Every 3 turns a "Shadow Wizard" will be spotted. This is a dead wizard or student who does not know they are dead. They go about their business as if it were a normal day for them. They do not damage or interact, but they are creepy.
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