Friday, June 12, 2015

Friday Night Videos: Rob Zombie

Welcome back to Friday Night Videos.

It's the night before my birthday!
So tonight I want to focus on one artist and what his music has done for my gaming.

Interesting tidbit. I have never bought a Rob Zombie or White Zombie album or CD.  I have always gotten them for my birthday.
Weird I know, but hey there must be something to that.

I was introduced to White Zombie while in college but I didn't really get into them till after grad school when I dug up a copy of  La Sexorcisto: Devil Music Volume One that had gotten for my birthday  back in 94 or so.  I listened to Thunder Kiss '65 and wrote the first version of Halfway.




I have mentioned this one before, but the original FNV used to show repeats too.  More Human Than Human and it's album Astro Creep: 2000 was a huge influence on all the material I wrote for the Buffy RPG and the games I was playing at the time.  I think I even had an adventure called More Human Than Human at one point.




Hellbilly Deluxe ranks as one of my favorite albums of all time.  Rob Zombie's first solo album he described it as an homage to the feel of the horror movies of the 70s.  So it's not really a surprise I like it so much.  Dragula is an ode to the car from the TV show The Munsters. But it is also a great song.




Like More Human than Human, Living Dead Girl was practically a soundtrack to my Buffy/WitchCraft games.  Listening to it now I can't help wanting to pull out my Unisystem books and getting back to some old friends.  ...What are you thinking about?...




Hell on Earth...This is the song that always gets me pumped up and psyched.  Strawberry Switchblade is the bastard daughter of this song.




One of my favorite movies and books (for different reasons) is "A Clockwork Orange".  The are a lot of reasons I like it. The commentary on violence and how society treats youths. Stanley Kibrick's direction. But mostly I think it is the performance of Malcolm McDowell who also has a birthday tomorrow.  So in honor of that here is another favorite Rob Zombie song, Never Gonna Stop (The Red Red Kroovy).



One of a couple of songs that came out while I was working on the early drafts of The Witch.  The American Witch is one of my favorite songs period. There are two versions of the video, but this one is the animated version by David Hartman.  This song's videos fits in with the "mythos" you see in a lot of Rob Zombie's work, that the monsters are the heroes.  Look for the guest appearance of the Living Dead Girl.





Lords of Salem is the "prequel" song and video to American Witch.  There is a solid Solomon Kane feel to this.  But like American Witch, the humans are the real monsters here.  Our heroine the American Witch appears here, but is captured.  The Lords of Salem went on to inspire my own "Lord Salem", the Big Bad for Season 2 of the Hex Girls.

Skylla: Adventurer Conqueror King & Players Companion

Trying to tie a few loose threads together and I noticed this was missing from my mix.
So here are some purposes this post serves for me.
- I wanted to go back and have another look at Skylla. In particular how this version compares to Astonishing Swordsmen & Sorcerers of Hyperborea.
- I wanted to go and have a look at the witch from the Adventurer Conqueror King System and the ACKs Player's Companion.
- I am gathering together some threads for my "Adventure Path" War of the Witch Queens.

When it comes to "Old School" Witch classes.  Adventurer Conqueror King System and Astonishing Swordsmen & Sorcerers of Hyperborea tie for second place in my mind.  Both are so close to what I like doing with witches.  There are plenty of great ones out there, but these are closest to how I like to play.

Adventurer Conqueror King System also limits characters in terms of levels.  While AS&SH goes to 12, ACKs tops off at 14.  ACKs is also closer to my favorite version of D&D, Moldvay Basic/Cook-Marsh Expert.  In fact all three systems do work pretty well together.  In fact I tend to think of the world used in ACKs as being just a little "south" of the world in AS&SH.  I have not spent as much time with ACKs as the other games, but what I have played I do like.

Like my witch the ACKs witch can belong to a Tradition.  In truth you could move traditions back and forth between the two with relative ease.  The problem here though is that none of the traditions really seem to fit the "knowledge at all costs" mentality I see Skylla as having.  Chthonic is the closest with Voudon coming in a close second.  In the end the powers and spells the Chthonic witch gets tips it into favor.

ACKs though also has a Warlock class. The warlock as described is a much better fit for Skylla than the witch is.  Since the warlock is an arcane spellcaster and the witch is more divine it also makes more sense to go with the warlock.  The Corrupted Scholar template from the Warlock is also a perfect fit.

Skylla, 7th Level Warlock (ACKS)
Template: Corrupted Scholar

Strength: 9
Dexterity: 11
Constitution: 10
Intelligence: 15
Wisdom: 11
Charisma: 12

Hit Points:  20
Alignment: Chaotic
AC: 4 (Ring of Protection AC 4)

Proficiencies: Alchemy, Loremastery, Knowledge (Occult)

Powers
1st level: Familiar (owl)
2nd level: Secrets of the Dark Arts (control Undead as a Chaotic Cleric 3)
4th level: Hex
6th level: Contact Dark Powers
7th level: Scribe Scrolls, Magic Reserach (minor)

Spells
First: (2+1) Charm Person, Light, Magic Missile
Second: (2) Detect Invisible, Levitate
Third: (1): Lightning Bolt

Magic Items
Ring of Protection AC 4, Dagger +1

This Skylla has less spells, but what makes her shine here is the same thing that makes ACKS shine and that is the proficiency system.

Thursday, June 11, 2015

Christopher Lee: Farewell Good Knight

By now many of you have heard of the passing of the great Christopher Lee.
Very, very few actors have cut across so many of my interests quite like the way Sir Lee did.

If you have spent any time here whatsoever you know of my love of the Hammer Horror and of Lee's portrayal of Count Dracula.    But he also starred in other films that I equally enjoyed.

Not so well known is my love of the James Bond films.  But it's true, I love watching the Bond movies and some of my best birthday memories was going to see many of the Roger Moore bond movies in the theaters.  One of m favorite Bond villains was Francisco Scaramanga, played by Lee and written to be something like a Moriarty character to Bond.

Speaking of Moriarty and Holmes, Lee has played Sherlock, Mycroft and even Sir Henry Baskerville in three different Sherlock Holmes productions.  Playing Baskerville against Peter Cushing's Holmes was a treat.

Christopher Lee is most well known for his take on Dracula and maybe more so that any other actor he defined the role.  His verbal and physical sparring with best friend Peter Cushing as various members of the Van Helsing family made these movies extremely popular.  Lee and Cushing would star in several movies together even outside of the Dracula ones.  One of my favorites is still "The Creeping Death".

Christopher Lee would go one to be featured in over 200 movies.
Here are a  few of my favorites.
"The Wikerman", not the god-awful Nicholas Cage movie, gut the original creepy pagan one featuring Lee as Lord Summerisle.   "To the Devil A Daughter" which has Lee battling Richard Widmark over the soul of Nastassja Kinski. Yes in case you are wondering, Lee's character wants her for the Devil.
Lee also gave a great (to me) performance as Dr. Gannon in Disney's "Return to Witch Mountain".  I remember him freaking me out in this.

It was Lee's performances as Saruman in Peter Jackson's "Lord of the Rings" and the "Hobbit" movies that made him well know to a younger generation.  Lee gave Jackson's film an air of authenticity.  Christopher Lee knew Tolkien, he had read Lord of the Rings many times. He was very, very particular about how you pronounce everything.  He once said "if a man spends time creating and entire language then you must be careful to say everything correctly." or something to that effect.

He also played Count Dokku in the Star Wars Pre-olgy films. While the role was done as a means to honor his legacy as Dracula, I could not but help to see the ghost of Peter Cushing there.  Tarkin and Dokku had no screen time together, but I think it is fitting that Cushing and Lee could share this film series together.

Casting him as a dentist in the newer Willy Wonka movie is exactly the type of twisted joke I come to expect from Tim Burton and Lee did not disappoint.

Christopher Lee once said of his friend Peter Cushing that "he died because he was too good for this world".  I say Lee died because there was nothing left for him to do.

This meme makes it's way around the net right around his birthday, I think it is appropriate here as well.



I want to end with this.  I have a new project coming up. Nothing I want to talk about right now, but this will be the dedication in the book.

This book is dedicated to memory of Christopher Lee (1922 - 2015).  His contributions to my horror and fantasy education could begin and end with Dracula and that would be enough. But few people have cut across so much of my own fandom. He was Lord Summerilse, Sherlock and Mycroft Holmes, Francisco Scaramanga, Saruman, Count Dokku, Death, Dr. Victor Gannon, Father Michael Rayner and yes, he was Dracula.  So much of this book would not be possible if it were not for him.

He was much more as a man than any of these characters. But that is how I knew him the best.

To quote his fellow countrywoman, J.K. Rowling:

"And then he greeted Death as an old friend, and went with him gladly, and, equals, they departed this life."

For your consideration, here is my Christopher Lee inspired stats for Dracula for Mutants & Masterrminds.

Wednesday, June 10, 2015

Saga of the Witch Queen

I did not get to go to North Texas RPG con this year.  It is a shame really since there is always something really cool happening.   In the past I have been able to pick up copies of things that were sold there after the fact; Palace of the Vampire Queen comes to mind.  But this year had something really special.  This year +Goodman Games was reprinting +Harley Stroh's "Saga of the Witch Queen" and I had to have a copy.

Thankfully, a good friend and co-worker of 10 years was going.  And look what he brought back for me!



He even got it signed by +Jon Hershberger!


Yeah...that is the kind of friend I have!
Still though, thanks Scot! This is great.

You can read my review of the PDF here,  http://theotherside.timsbrannan.com/2015/06/witch-adventures.html or here, http://www.rpgnow.com/product_reviews_info.php?affiliate_id=10748&reviews_id=126425&products_id=50480

Now I want to talk about the physical book.

The book is 80 pages and printed on very heavy paper.  It is softcover, but the binding looks good. With the heavy paper and glossy cover I expect this to hold up to wear and tear.  The cover is bound on, so no taking it off to use as a GM screen with maps.  I am glad I have this as a PDF too to print out the maps and the handouts.  I am really, really happy with this module.

NOTE:  I can't get to http://goodman-games.com/ while I am at work (we have a lot of sites blocked) but I bet there are some things that you can download for free for this adventure.

But for my own use, here is a conversion of Kyleth, the Witch Queen using the "Advanced Options" from The Witch.

Lady Kyleth, The Witch Queen
"A slender half-elf with sharp features, midnight hair and icy blue eyes." - Saga of the Witch Queen, p. 19



8th Level Witch (Malefic Tradition)
Female Half-elf, Chaotic Evil

AC Base: 3* (will typically have Death Armor, Elemental Armor and Intangible Cloak of Shadows cast)
Movement 12”
HD 8d6, HP 35
No. of Attacks 1
Damage per Attack 1-6+1/1-8+1 (+1 spear)
Special Attacks spell use,
Special Defenses Infravision, MR 30% resistance to charm and sleep, Regenerate 1 hp extra per day.

STR 7, DEX 16, CON 13, INT 17, WIS 10, CHA 17,

Possessions: bracers of defense AC 5, ring of protection +1, spear +1, nigh hag’s heartstone, Crown
of Sett (see p. 65), Ars Maleficus (her Book of Shadows) (see p. 71).

Occult Powers: 
1st Level: Familiar ("Loki", Imp)
7th Level: Evil's Touch

Witch Spells Known (spells per day: 5/5/3/3 [includes CHA spell bonuses equivalent to
WIS spell bonuses]):
Cantrips: Alarm Ward, Black Flame, Blur, Flare, Inflict Minor Wounds
1st Level: Charm Person, Darkness, Detect Magic, Blindness, Magical Circle Against Evil
2nd Level: Burning Gaze, Death Armor, Identify, Minor Image, Scare
3rd Level: Arctic Grasp, Dispel Magic, Fly
4th Level: Elemental Armor, Emotion, Intangible Cloak of Shadows

Not quite as powerful as her magic-user counterpart in terms of spells.  But that is easily fixed with some scrolls or raise her to 9th level.   In any case this will be fun.

Tuesday, June 9, 2015

Why I Love RPGS: Moldvay Basic

Note: This is part of the Dyvers Project on RPGs.  We are supposed to talk about RPGS we love and why we love them.  This is my first part.

RPGS I Love: Moldvay D&D Basic

Christmas 1981 will forever go down in my memory as the one where everything changed.  I was in Junior High and had been playing D&D for a about two years, off and on.  I had read the Monster Manual and I had a copy, badly xeroxed, of the Holmes Basic set.  Christmas though was the turning point. I got two box sets that year; the Ballantine Books boxed set of Lord of the Rings and the "magenta" Basic Set.
Inside was finally my own book, not a copy of someone else's book. I had my own dice (finally!) and a complete adventure.
I devoured that book. Cover to cover. Every page was read and read over and over.

A lot of people talk about "the Red Box". My Red Box was magenta and had Erol Otis on the cover.  For me this was the start of what became "my" D&D. Not someone else's game, but my own.

In 1981 I felt fairly proficient D&D. But with Holmes D&D I always felt like there was something I was missing. I only learned later of the "Little Brown Books" and how "Basic" actually came about.

The Moldvay Basic set had almost everything I ever needed for a game.  Plenty of classes and races.  More monsters than I expected (it had dragons!!) and what then felt like tons of spells.  I made dozens of characters, some that saw actual game play, but I didn't care, for me it was the joy of endless possibilities.
And that was just in the first couple of dozen pages.

Everything I know about exploring a dungeon, checking for traps, carrying holy water and 10' pole began here.  I learned that ghouls can cause paralysis (unless you were an elf!) and that zombies always attacked last in the round.  I learned Thouls were a magical cross-breed between a hobgoblin troll and ghoul. No I still have no idea how they are made. I got to meet Morgan Ironwolf herself.
There was a sample adventure in the book, but I never really looked over. I don't think anyone did. It was called the Haunted Keep by the way.

This magenta colored box with strange art on the cover also had other prizes. There inside was my first set of real D&D dice.  No more raiding board games for six-siders, though I learned that they were properly called "d6s".  I had a set of blue dice with a white crayon to color them in.  They are not great dice, even then I knew.  But they were mine and that is all that mattered.

I want to pause here a second and come back to that art.  Lets look at the cover again.  A woman casting a spell, a man with a spear. Fighting some sort of water dragon (that didn't even appear in the rules!). But look how awesome it is. Do you need to know anything else? No. They are fighting a dragon! That box is the reason so many gamers fell in love with the art of Erol Otis.  Inside are some equally important names; Jeff Dee, James Roslof, David LaForce and Bill Willingham.  They gave  this D&D a look that was different than AD&D.  I love that art in AD&D, but in this book that art was just so...timeless. It was D&D.

In that box was also the Keep on Borderlands. I don't think I need to go into detail there. We have all been to the keep. We have all taken that ride out along the road that would take us to that Caves of Chaos.  Nevermind that all these creatures, who should by all rights be attacking each other, never really did anything to me.  They were there and they were "Chaotic" and we were "Lawful". That was all we needed to know back then.

What treasures in such a small box!

The Moldvay Basic set was more than just an introductory set to D&D. It was an introduction to a hobby, a lifestyle.  The rules were simply written and organized. They were not simple rules, and re-reading it today I marvel that we all conquered this stuff at age 10-11.  It may have only covered the first 3 levels of character growth, but they were a quality 3.

I picked up the Expert Set for my birthday in 1982. Bought it myself, and for the longest time that was all I needed.   Eventually I did move on to AD&D. I also discovered those Little Brown Books and even picked up my own real copy of Holmes Basic. I love those game and I love playing them still, but they never quite had the same magic as that first time of opening up that box and seeing what treasures were inside.
I did not have to imagine how my characters felt when they had discovered some long lost treasure. I knew.

Today I still go back to Tom Moldvay's classic Basic book.  It is my yardstick on how I measure any OSR game.  Almost everything I need it right there.  Just waiting for me.

Time to roll up some characters and play.

Monday, June 8, 2015

Castle Amber, Butterbeer and the Order of the Platinum Dragon

Sunday was a humid, rainy day in Chicagoland.  So what better to do than stay inside and play some D&D!

We decided to finish up Castle Amber taking them straight through all the wilderness encounters.  The boys meet Skylla, though true to her rumored appearance in the D&D cartoon she appears as an old woman. They also have no idea that she is evil.


She did help them a bit on where various towns were.  She wanted out of the Averoigne to get back to Glantri.  There is a small problem now, but I will get to that.

The boys decided that the name of their group is The Order of the Platinum Dragon. We celebrated with some homemade butterbeer.


It was quite good, but we could saved time and had the same amount of calories and fat with we had just drank some melted butter with a couple tablespoons of sugar.

The Order managed to dispatch the Beast of Averoigne and The Colossus of Ylourgne. They were able to con and bribe the Ring of Eibon from the Archbishop.  All in all, a really good session.


The Order summoned the Tomb of Stephen Amber and the mists closed in on them.  Normally that is where the adventure ends and they are back in their own world.  Instead when the mists cleared they discovered they are in Barovia.  Well, they don't know that yet, all they know is they are not home yet.

The Sword of Sylarie was not destroyed as per the module. It is half of what will become the Sun Sword.

So up next it is the Order vs. Castle Ravenloft.
Time to grab my copy of Ravenloft and start reading again.  Should not be to bad, I have run this many, many times.

It's going to be a lot of fun!

Sunday, June 7, 2015

The Amazing Adventures Companion

The Amazing Adventures Companion is now out. If you enjoy the Amazing Adventures game (and I do) then this is great news.   The book is 162 pages with covers and OGL statement.  Beyond that it is packed with all sorts great things.

Book One covers Astounding Action Heroes, or ways to improve your characters or make them closer to your vision.  Abilities above 18 are covered and even how to get them there.
Each class is also presented and tips on how to play "other classes" with them.  For example The Gadgeteer can be refocused into a street-level, Pulp Age Superhero.  Think Batman in his early days.  OR take the Gadgeteer and make his gadgets into potions and you have The Alchemist.   The Gumshoe can give you an Ace Reporter (something I have really wanted) or the Consulting Detective.  Play that aging Sherlock Holmes if you like.  No new rules are needed for these since the rules are largely flexible enough.  But....if you really want new characters then you are covered here as well.  The Companion introduces The Acrobat, The Archer, The Duelist, The Gunslinger, The Pirate and The Soldier.  What they do should be fairly self-explanatory.
The next section is one I was really looking forward to reading.  This discusses porting over the classes in AA over to a Fantasy game like Castles & Crusades.  While there is nothing shocking here it is a good set of guidelines.  With the new classes, say like the Alchemist, Archer and Gunslinger it is nice to have so guidelines.
Next we have AA multiclassing, which is a port of the C&C "Class and a half".
We dive into equipment next which includes an expanded firearm list and how to use "classical" armor in an AA game.

Book Two covers Advanced Action Heroes.  New rules for your Pulp Character. This includes some new generic class abilities. My new favorites are Occult Library and Wild Talent.

Book Three is Mysteries of Magic, Mentalism and Gadgets.  It's like it was written just for me!
More information is given on Magic and Sanity; with caveats of what sort of game are wanting to run.  A game where magic is dark can include Sanity and then some spells are removed, others added. We get a few pages of new spells, some tips on adapting C&C spells and then some revised Spell Lists.
For Mentalists we get some new Psionic Powers. For Gadgeteers we get some new gadgets and powers.

Book Four is Astonishing Stories. This covers some basic and advanced rules including contested rolls, Fate points,  "Movie Physics",  and various issues regarding damage and healing.  It's kind of a catch-all chapter, but the overall theme is making your game more cinematic when you want to.

Book Five is Spinning Strange Tales.  While it does feature a kickass Snake-headed monk get ready for some kung-fu fighting there is more to this chapter than that.   This chapter covers different types of games you can play with AA and what alterations are needed.  Most times this is about which classes to include and what equipment to use or not.  My favorite might be the "Science Fantasy" section.  I mean really, what is more "Pulp Adventures" than Edgar Rice Burroughs?  Seriously. Reading this section suddenly I want to give up all my current games and play a Barsoom game using AA/C&C.
Of course I have to mention the section on "Tales of Swords and Sorcery".  The author, Jason Vey, has honestly forgotten more about Conan and Robert E. Howard than I'll ever know.  He makes some great points about using AA to emulate a Conan style game.  Ok. Conan on Mars. That's what I want to play now.

Book Six is our Rouges Gallery. NPCs and Groups. This includes the historical (Harry Houdini) the semi-historical (Robert Locksley) and the comics.

All in all if you are a fan of Amazing Adventures or the Pulp Era in general then this is a must buy!