Thursday, May 30, 2024

Larina Nix for Alternity Dark•Matter

 It's time to put everything together and see how it works. Since this is a modern horror sci-fi game, I'm going to use my standard character for these things. But first, I should at least talk about how I'm going to do it all.

Alternity Dark Matter books

I knew I had to use both the Alternity Core rules as well as the Dark•Matter campaign setting. I also looked into two of the other books I have here, Mindwalking: A Guide to Psionics and Beyond Science: A Guide to FX. Both books are good, but they are designed with Star*Drive in mind. Plus the rules for Psionics and FX, in particular Arcane and Miracles, have been updated in the Dark•Matter book. The designers even mention there are differences. So as fun as those too books look, I am going to not use them for this build.  

Now, one of the things I have had for Dark•Matter, well, forever, it seems, is this download on Witchcraft FX. While I am not 100% sure where I got it originally, it can still be downloaded from the alternityrpg.net site. 

I like it. I have liked it for many years now*, and I really wanted to use it. Instead of explaining it, you can download it for free yourself.  Here Witchcraft is a Faith-based FX. I like this. It tracks with what I was doing with Larina and all my witches at the same time. My own 1999 Complete Netbook of Witches & Warlocks had witches as a type of priest using wisdom. 

I began my base stats for Dark•Matter Larina using her AD&D 2nd Ed stats as a base. I used the guidelines in the Alternity Gamemaster's Guide for conversion. For her "back story" well, I used the version I was using at the time in WitchCraft. Here she is, a 29-year-old divorcee living in Chicago and working in the library of a major university. She is a librarian and linguist by training but an occultist "by night."  This gave me a good idea of who this Dark•Matter Larina was going to be.


Larina "Nix" Nichols
Larina "Nix" Nichols

Human Female, Age 29 (1998)
Height: 5'4"  Weight: 125 lbs

Level: 10

Profession: Diplomat
Career: Occultist

Attributes
Motivation: Find the truth
Morals: Ethical / Just
Traits: Curious

Allegiance: Independent

Ability
Strength 8  (Res. Mod. 0)
Dexterity 9  (Res. Mod. 0)
Constitution 9
Intelligence 14  (Res. Mod. +2)
Will 14  (Res. Mod. +2)
Personality 14

Stun 9
Wound 9
Fatigue 5
Mortal 5

Last Resorts 3

Action Check Score
Marginal 13+
Ordinary 12
Good 6
Amazing 3

Combat Movement Rates
Sprint 8
Run 6
Walk 2
Easy Swim 1
Swim 8
Glide (8)
Fly (16)

Armor: None

Special Abilities: Witchcraft (Faith) FX

Perks: Great Looks, Second Sight

Flaws: Obsessed (+2)

Social Class: Middle Class

Contacts: Scott Elders (Psychic), Heather McHael (Seer). 

Enemies: Eric MacAlister (ex-husband, former IRA operative)

Attack Forms
Unarmed 4/2/1 LI/O Personal d4a/d4+1s/d4+2s
Athame 8/4/2 LI/O Personal d4w/d4w+1s/d4+2w

Skill Points Spent: 91  Stored: 6

Skills

Skill    CostAbility RankScore
Athletics3STR
842
Vehicle Operation3DEX
942
Land Vehicle3DEX11052
Stamina3CON
942
Knowledge3INT1473
Lang. English1INT31784
Lang. Latin1INT31784
Lang. Greek1INT31784
Lang. Hebrew1INT11573
Lang. Russian1INT11573
Medical Science3INT11573
Psychology5INT21684
Physical Science7INT11573
Astronomy3INT11573
Social Science6INT11473
Anthropology3INT21684
Linguistics3INT21684
Awareness3WIL1473
Intuition3WIL11573
Perception2WIL11573
Investigate7WIL11473
Research3WIL31784
Lore6WIL11473
Conspiracy Theories3WIL11573
Occult Lore3WIL21684
Psychic Lore3WIL11573
Entertainment4PER11473
Sing2PER11573
Interaction3PER
1473
Charm3PER21684
Seduce3PER11573

Bolded skills are Free. Skills in Purple are from Dark•Matter.

FX

SpellCostAbilityRankScore
Witchcraft13
Glamour4INT11573
Cast the Circle2WIL21684
Divination3WIL31784
Earth's Harvest2WIL31784
Part the Veil4WIL31784
Spellbind2WIL21684
Ward of Protection3WIL21684
Call Familiar3PER11573
Crone's Curse4PER11573

I went ahead and gave her Glamour even though it is not on the witchcraft list—it should be.

--

So I REALLY like this build. A few notes.

Levels in Alternity are treated differently than they are in *D&D games. In D&D games, you gain a level, and that helps define how powerful your abilities and skills will be. In Alternity, it is the other way around; your skills and powers help determine your level.

So Larina here would be a lot more skilled if she had dumped all of those skill points she spent on FX  (65 total) on more skills. 

She is not a combat person. She has no combat skills to speak of, and I am not likely to add much more to her for that. She can read a lot of languages and is a good researcher. More importantly, she has magic. I should give her some sort of blasty magic, but she is a support character for the most part. 

She compares well to her WitchCraft and AD&D 2nd Ed versions. I should get her WitchCraft version up sometime.

I will admit this build took me a while. A lot of it was my unfamiliarity with the system. It still took a bit. Going between multiple books is never really ideal. But this is a character I would play.

Now, if I were to get serious about Alternity Dark•Matter, I would likely work up my go-to psychic character, Scott Elders. He is a good choice since it would allow me to use all of the Mindwalking rules. He has alternates in AD&D, Modern times, and the Far Future so that also makes him a good fit.

*In the process of re-reading this to post today I found my original Dark•Matter sheets for Larina AND the printout of the Witchcraft Faith FX.

I started working on her back in March of 2000.

Original Witchcraft FX

Larina's first Dark•Matter character sheet

It only took me 24 years to finish.