This room is another semi-circular chamber, like Room #12. The room has a hallway to the left, and the hallway continues straight.
This room, like Room 12, shows signs of a recent battle. There is a dead orc here with a usable sword, non-magical. He has a pouch of 23 cp that his "killers" missed. There is a poison dart in his neck.
The orc is lying on top of a trap trigger; this is what killed him. Moving the orc will trigger it again.
Finding the trap and disarming before it fires is worth 50xp. After it fires, it is only worth 0 xp.
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