Here is a creature I think many of us know for the Blueholme Journeymanne Rules.
GOLEM, BRASS
Small | Medium | Large | |
AC: | 7 | 5 | 3 |
HD: | 2d8 | 6d8 | 10d8 |
Move: | 40 | 30 | 20 |
Attacks: | 1 bite | 1 fist | 1 bash |
Damage: | 2d4 | 2d6 | 2d8 |
XP: | 80 | 460 | 1,800 |
Alignment: |
Neutral
|
||
Treasure: |
0 (0)
|
Golems are magically created automatons of great power. Constructing one involves the employment of mighty magic. As such, they are created by exceptionally powerful witches and magic-users. All golems are unaffected by ordinary weapons. In addition, golems have no true intelligence and are thus unaffected by hold, charm, or sleep spells. Since they are not truly alive, they are unaffected by poison or gases.
Brass Golem: Taught to her witches by Athena herself these intricately detailed golems are made of brass. They can come in a variety of sizes and shapes since brass is an easier metal to work with.
Small Brass Golems tend to be animals or fantastic creatures. They act like the animal they are fashioned after. They are often given as gifts by Athena or other gods.
Medium Brass Golems are fashioned to appear as examples of human physical perfection. Often modeled after Apollo, Aphrodite, or even Zeus their perfection gives them a sort of spontaneous life.
Large Brass Golems can appear as large humans, animals or even monsters.
The secrets of making these golems have been lost but it is believed that artisans and artificers such as Pygmalion and Daedalus have recovered and recorded these secrets. Others were created by the gods themselves.
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