They say necessity is the mother of invention. Well, I had needs today. I went to the Swords & Wizardry SRD today to grab some stats for a monster, only to discover that the site is now gone!
I am sure it has a lot to do with the new licenses with Swords & Wizardry. While that is cool, it means to link out the stats I want I need to make them myself. No big. I can deal with that.
Troll, Cave
Large Giant (Fey)
Frequency: Very Rare
Number Appearing: 1 (1d2)
Alignment: Chaotic [Chaotic Evil]
Movement: 240' (80') [24"]
Spider Climb: 180' (60') [18"]
Armor Class: 0 [19]
Hit Dice: 11d8**** (83 hp)
Large: 11d10**** (94 hp)
To Hit AC 0: 7 (+12)
Attacks: 2 claws, 1 bite, rend
Damage: 1d6+4 x2, 1d6+4, 2d6
Special: Rend, regenerate 2 hp/round, haste, spider climb, camouflage
Save: Monster 11
Morale: 8 (10)
Treasure Hoard Class: II (Q)
XP: 4,300 (OSE) 4,400 (LL)
Str: 20 (+4) Dex: 22 (+5) Con: 18 (+3) Int: 8 (-1) Wis: 11 (0) Cha: 6 (-1)
This ugly humanoid appears to be about 8 feet tall. Its leathery skin is blackish-gray, and its eyes are yellow. It has long, upright ears, almost elven in nature. Its arms and legs are long and slender and end in wicked-looking claws.
Cave trolls are cousins of the regular troll and are found in all subterranean realms. They are as deadly, or more so, than their more common brethren. Cave trolls have the same voracious appetite as normal trolls and sustain themselves on whatever they can find in their underground realms. Cave trolls have blackish-gray hides and yellow eyes.
Cave trolls stand 8 feet tall and weigh 600 pounds. They do not walk with the same hunched gait of their larger relatives. They stand upright and move with blinding speed. They speak "Trollspeak," the language of trolls. Cave trolls rarely venture to the surface world, preferring the security and tranquility of the darkness they inhabit. If extremely hungry or if food is scarce, a cave troll ventures to the surface and attacks whatever it finds near its lair.
Cave trolls often use deception when they first encounter prey, especially intelligent prey. Their natural skin coloring camouflage them in a subterranean environment, providing them with a 95% ability to hide in shadows (like a thief) and surprise on a roll of 1-3 on a d6. Their troll heritage often leads to the misconception that they are slow in combat, which they gladly allow their opponents to believe — until the cave troll strikes or moves. Only then is the ruse negated and the true nature of the troll revealed. Cave trolls attack by grabbing and rending an opponent. If a cave troll hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d6 points of damage.
A cave troll is affected by permanent haste and spider climb effects. The haste ability can be dispelled, but the spider climb cannot.
Fire and acid deal normal damage to a cave troll. If a cave troll loses a limb or body part, the lost portion grows back in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.
SRD links
https://www.5esrd.com/database/creature/troll-cave/
https://www.d20pfsrd.com/bestiary/monster-listings/humanoids/giants/troll/troll-cave-tohc/