Tuesday, January 19, 2021

Character Creation Challenge: DragonQuest 1st Edition

DragonQuest, 1st Edition
I am actually quite thankful for this challenge right now.  I feel my creative batteries are in need of a recharge and this has been a help.  

The Game: Dragonquest

Everyone has that "one game" the game they admire from afar, want to learn it or more about it, and maybe, just maybe get to play it one day.  For the early 1980s that game for me was DragonQuest.  I can recall looking over the 2nd Edition book sitting prominently out front of Belobrajdic's Bookstore in my hometown.  I'd flip through it and marvel how "Not D&D" it was.  I always wanted to buy it but since my gaming budget was limited to what I could make on my paper route it was a fascinating game that no one I knew played OR the next AD&D hardcover.  Not a question of who was going to win really. 

Thankfully I am at a point in my life now where my RPG budget is several orders of magnitude greater and even expensive aftermarket books are within my grasp.  So I was quite pleased to have picked up DragonQuest 1st Edition boxed set a while back.  It confirmed everything I had thought at the time.
The game is wonderful in it's "Not D&D"-ness, it is wonderful to read and a joyful look back into the past of our hobby.  And I also know that no one I gamed with at the time would have played beyond one session.  Ah well.  I have today.

I do recall reading more about DragonQuest in the page of Dragon Magazine and I remember when TSR bought SPI (DragonQuest's publisher) that a new 3rd Edition was going to come out. I even held out hopes that the dual systemed D&D/DragonQuest adventures would lead to more crossovers.  But sadly that never occurred.   


At some point, I will need to do a deep dive into this game. But for now, let's make a character.

The Character: Phygor

In my games Phygor was one of the greatest wizards to have ever lived.  He was a well to do student in Glantri's Magic School. He was smart, well-liked, and had a very rich family. He was sitting in the courtyard of the school one day when just decided that he could not learn anything else here. So he got up left his books, belonging, and half-eaten lunch and he walked.  He kept walking until he had gone all over the world learning esoteric magics from hundreds of different spell casters.  He was something of a magic "Batman" in my games, only with no tragic backstory.  When he returned to Glantri he was able to quickly and decisively put down a rebellion of other wizards; having no defense against his new and strange magics.  While he was in the D&D sense a Lawful Good Wizard, he has the respect of almost all the magic-users, wizards, witches, and warlocks of my world. Even the evil ones since Phygor believed in the crazy notion that magic should be for all so he made all of his discoveries public.   

He was never really a character.  Just a name and a myth. I would then claim that my wizard character Phygora was named for him and of course he would also go on to learn a lot of strange magics.  Sort of like how Harry Houdini named himself after his idol Jean-Eugène Robert-Houdin. 

So let's go back in time. To a point before Phygor at age 25 got up and left his life to learn different magics.  This is 18-year-old Phygor just getting started at his school. Not discontent, but bright-eyed and eager to learn.

Phygor
Phygor
Human Male, 18 years

Primary Characteristics
Physical Strength 12
Agility 10
Magical Aptitude 21
Manual Dexterity 16
Endurance 16
Willpower 18
Appearance 13

Secondary Characteristics
Fatigue 20
Perception 5
Action Points 9

Starting XP 140

Adept, College of Ensorcerlments and Enchantments
Talents: Witchsight
Spells: Spell of Telekinesis
Rituals: Ritual of Enchantment

Skills
None yet

He looks like a likable chap. He would have to be, he is going to travel the world and seek out all the masters of esoteric and occult knowledge.  

There is an absolute ton to like about this game.  Frankly, I'd love to get some more XP and see what skills I could start with this guy.  Maybe even advance him far enough to even start his big world-spanning journey.

I could even see a future feature here where I try to stat him up in other FRPGs but each time have him a little more advanced.  Maybe even ending with his BECMI stats at 36th level.

Phygor

What are your memories of DragonQuest?  I'd love to hear them.

Monday, January 18, 2021

Character Creation Challenge: 7th Sea, 2nd Edition

7th Sea RPG
Today is something new for me. All the games I have done so far and have planned have been games on my shelf.  This weekend I have been playing around with this idea of a Sea Witch character.  The idea of this has been floating around in the back of my mind since the 2nd Ed days when we ran a short-lived campaign sea-based campaign.  So I went out bought 7th Sea, 2nd Edition.

The Game: 7th Sea, 2nd Edition

7th Sea was always an interesting game to me. I picked up the 1st edition a couple of times at my FLGS to buy but never bought it.  When I was at the Ennies a few years ago when 7th Sea, 2nd Ed won a bunch of awards and I thought about picking it up then too. 

The setting is an alt-Europe during the Age of Sail. I have to admit the idea, and the setting is a very intriguing one.  Reading through the game I am overwhelmed with ideas.  Not just for this game, but also to add to various other games.  

One day I should really do a Blue Rose / 7th Sea / Mage the Sorceror's Crusade mash-up.  I also could see all three of those games adding more depth to my D&D games, in particular to Glantri. 

Really there is so much here I will need to come back to this one. Might have to pick up the hardcover. It really looks like a great game.

The Character: Gwenhwyfar

For this character, I went with very familiar territory or as familiar as I can get here.  Really it was the fact that characters can be Pagans that sold me on the character idea here.  Also, the thinly-veiled version of Ireland in Inismore grabbed my attention. 

Circe Invidiosa 1892 oil on canvas
Gwenhwyfar
Concept: Sea Witch
Nation: Inismore
Religion: Pagan

Traits
Brawn ••
Finesse ••
Resolve ••••
Wits •••
Panache ••

Skills
Aim •
Athletics •
Brawl ••
Convince •
Empathy ••
Hide •
Intimidate
Notice ••
Perform ••
Ride
Sailing ••
Scholarship •
Tempt •••
Theft •
Warfare
Weaponry •

Background
Saoi (Wise one), Sailor

Advantages
Bar Fighter
Able Drinker
Direction Sense
Disarming Smile
Eagle Eyes
Linguist
Sea Legs
Team Player

Sorcery: Glamour

So I don't know about this character, or this system, yet.  But I am looking forward to learning more about both.  I am not sure if Gwenhwyfar and Seren would get along (my stand-ins for Irish and Welsh respectively). 

Sunday, January 17, 2021

Character Creation Challenge: Blue Rose1st Edition, AGE Edition

Blue Rose
Yesterday I featured Blue Rose, the True20 Edition.  I am moving further afield now from the d20 base I started with, but there is still a lot recognizable here. Blue Rose 2nd Edition uses the new AGE system from Green Ronin.  Both systems, AGE and True20, have their benefits and suit the stories well.

The Game: Blue Rose, 2nd Edition

Like its predecessor edition, I have talked a lot about Blue Rose AGE edition.

In particular, I have been using it as a main feature in my recent "Plays Well With Others" posts. I have even considered it as one of the base systems to use for my "War of the Witch Queens" campaign.  In fact, one of the adventures morphed and has made its way to an official Blue Rose adventure anthology, the upcoming Six of Cups.  I have to say that working with Green Ronin on official Blue Rose material was a delight.

I have not played a campaign in BR yet, but I have played a number of one-shots that could be loosely defined as a campaign.  I have even played a few times at Gen Con with some really fantastic GMs. 

Again I spent a lot of time reviewing this game when it came out.

And I have to admit I am REALLY looking forward to the Blue Rose Adventurer's Guide for 5e when it comes out.

The game is an absolute joy and I hope to continue with it for a long time to come.

Blue Rose

The Character: Seren

Seren is a new character based on a character I have in Six of Cups.  That character, Celeste Vocolio, is considered to be one of the greatest heroes of the Aldean Navy.  She stowed away on a ship at age 8 because she wanted to see the world and she became the greatest Admiral of the Navy in Aldis, Kingdom of the Blue Rose.  I described her as "Pippy Longstockings growing up to become Honor Harrington."

Seren is not part of the Aldean Navy, nor is she a great hero. Yet.  She grew up hearing stories of Adm. Vocolio her whole life like many children growing up in Garnet. She would sit near to the Garnet Beacon lighthouse and watch the ships come in and go out.  

Seren though is not a sailor, she is a Sea-folk witch who now lives in Garnet.

Miranda
Seren
Female Sea Folk Seer (Adept) 1st level

Accuracy 1 (Prime)
Communication 1
Constitution 1 [Swiming 3]
Dexterity 1
Fighting 1
Intelligence 2 (Prime) [Nautical Lore 4]
Perception 4 (Prime) [Searching 7]
Strength 0
Willpower (Prime) 2

Speed 11
Defense 11
Armor 0
Health 25

Powers, Talents and Specializations
Sea Folk (Dark sight, swimming)
Adept (Arcane training, Arcane channeling)

Observation Talent
Seer

Languages (Aldin, Lar'ttan)

Arcana
Healing (Novice) Cure, Psychic Shield, Second Sight
Visionary (Novice) Visions, Scry, Nature Reading

Calling: The World (Exploration & Discovery)
Destiny: Ace of Swords - Courage
Fate: Ace of Rods - Overzealous

Seren is a baby Sea Witch.  My goal for her would be get her on a boat with some crew that become her adopted family of choice and have merry adventures.  Likely I see her becoming a powerful, and hopefully scary, sea witch; I see her in a Miyazaki film to be honest.

Working with her Calling, Destiny and Fate, I see her as someone that wants to see the world, to be the one standing on the front of her ship and telling the crew where to go and what to do.  But that is a long way off yet and she has to first build up the courage to get there.

Saturday, January 16, 2021

Character Creation Challenge: Blue Rose1st Edition, True20

Blue Rose, 1st Edition

One of the games I really enjoyed playing back in the early days of the new Millenium was Green Ronin's Blue Rose, True20 edition

The Game: Blue Rose, 1st Edition

Blue Rose is a great game.  It takes fantasy and instead of drawing from the heroic Pulp tradition it instead draws from the Romantic fantasy traditions.  The characters are every bit as heroic, but their actions are guided by different principles.

I have spent a lot of time talking about Blue Rose here so instead of converting that ground again, I will direct you to some relevant posts.



The Character: Marissia

Marissia (and yeah that is the spelling I am going with here) has the distinction of being the very first NPC witch I ever created.  Or at least the first one that I still have notes for. She makes her appearance in module B1: In Search of the Unknown where I call her the "Daughter of Zelligar."

She is an evil witch, or at least she will be when she gets higher in level.  Given my big Black Rose deal for this version of the game, I thought I might as well bring her in.  

Hero Forge picture of Marissia
Marissa
1st level Human Adept (Arcanist)

Strength: +0
Dexterity: +1
Constitution: +2
Intelligence: +3
Wisdom: +3
Charisma: +4

Intiative: +1
Defence: +2
BAB: 0, Melee Attack: +0, Ranged Attack: +1

Toughness: +0
Fortitude: +0
Reflex: +0
Will: +2

Conviction: 3
Corruption: 0
Alignment: Shadow
Calling: Adept - Mastery of Arcane
Light Nature: 8 of Pentacles - Dedicated
Shadow Nature: 10 of rods - Obsessive

Skills: Heal, Intimidate, Notice, Concentration, Craft (potions), Knowledge (Arcane), Sleight of Hand, Search

Feats and Powers: Arcane Focus, Brew Elixir, Visionary Arcana.
Arcana: Scrying, Battle Dance

I'd have to go over her again to make sure this fits my eventual idea of her, but it is a good place to start.

Friday, January 15, 2021

Character Creation Challenge: Astonishing Swordsmen & Sorcerers of Hyperborea

Astonishing Swordsmen & Sorcerers of Hyperborea
Another favorite game that came out of the Old-school push was Astonishing Swordsmen & Sorcerers of Hyperborea.  A game that took us back to the pulp-fantasy roots of the RPG hobby. 

The Game: Astonishing Swordsmen & Sorcerers of Hyperborea

I am very, very fond of this game. There is just so much potential here that I become overwhelmed with ideas.  Do I want to do the dawn-time of humanity when the Old Ones have left the Earth?  Do I want to do an older, colder Earth of the far future under a dying sun?  Or just smoosh it into my current games? I want to do it all, to be honest!!

I have mentioned in the past that I see AS&SH as a good combination of B/X and AD&D rules.  Essentially it is what we were playing back in the early 80s.  Where I grew up it was not uncommon to come to a game where people would have an AD&D Monster Manual, a Holmes Basic book, and a Cook/Marsh Expert Book.  The rules we played by were also an equally eclectic mix.

AS&SH is like that. It favors the AD&D side more, but there are enough B/X influences that I smile to myself when I see them.

For me, it is another example of striking the perfect balance between B/X D&D and AD&D1.  This one leans more towards the AD&D side of the spectrum, but the power level, the grit, the overall vibe is far more B/X.  THEN you add in material from Lovecraft, Howard, and Clark Ashton Smith? Well, that is the perfect icing on the cake really.

Of course, it is nearly perfect out of the box, but it can also lend itself to so much more than what is given us to use between the covers.  I have run Zothique games and Pellucidar style ones as well where all of Hyperborea was either one continent in the far future or underground, inside hollow earth (respectively).

Astonishing Swordsmen & Sorcerers of Hyperborea

The Character: Xaltana

Astonishing Swordsmen & Sorcerers of Hyperborea has its own witch class and it really is quite excellent.

Ok, admittedly this one is a bit of a cheat since she is not only not my character, she is a pastiche of other characters.  Xaltana appears in the adventure HS4 The Lost Caverns of Acheron which I talk about here.  She is an evil witch/vampire lord found in the central part of the adventure.  She combines various characters including Drelzna and Iggwilv as well as any number of evil witch and evil vampire type characters found in Conan.  In the adventure, her stats are for 3.x edition. AS&SH is a much better fit for her really.

While I have a number of other Witch-y Vampire Queens, this one is a bit different in that she is designed to be a one and done sort of bud guy.

Xaltana, the Witch-Queen of Acheron
Xaltana, the Witch-Queen of Acheron
Female Witch, 12th level, Chaotic Evil

Race: Human(Common, but could be Hyperborean) Vampire 
Secondary Skill: Scribe

Abilities
Strength: 16
Dexterity: 20
Constitution: 10
Intelligence: 14
Wisdom: 14
Charisma: 20

Casting Ability: 12
Fighting Ability: 5

Hit Points:  36
Alignment: Chaotic Evil
AC: 5 

Powers
1st level: Brew Potions, Familiar
3rd level: Brew Philtre
5th level: Dance of Beguilement, Effigy
7th level: Animate Broom
9th level: Witch's Apprentice

Vampire Powers

Spells
First: (5) Burning Hands, Charm Person, Locate the Dead, Shocking Grasp, Sleep
Second: (5) Cause Blindness, Ghoul Touch, Hold Person, Infernal Tongues, Ray of Enfeeblement
Third: (4) Black Cloud, Explosive Runes, Phantasm, Witch Fire
Fourth: (4) Black Tentacles, Charm Monster, Mirror Mirror, Sorcerer Eye
Fifth: (3) Control Winds, Magic Jar, Sleep Everlasting
Sixth: (2) Disintegrate, See

Magic Items
Bracers AC1


Xaltana, the Witch-Queen of Acheron
Xaltana, the Witch-Queen of Acheron
Female Witch, Malefic Tradition 13th level, Chaotic

Abilities
Strength: 16
Dexterity: 20
Constitution: 10
Intelligence: 14
Wisdom: 14
Charisma: 20

Hit Points: 29
AC: 1 (Bracers)

Occult Powers
Familiar: Bat
7th level:  
13th level: 

Spells 
Cantrips: Alarm Ward, Black Flame, Daze, Detect Curse, Object Reading, Open
First: Cause Fear, Everlasting Candle, Ghostly Slashing, Increase Sex Appeal, Minor Curse
Second: Bewitch II, Burning Gaze, Enthrall, Evil Eye
Third: Feral Spirit, Clairaudience/Clairvoyance, Tongues
Fourth: Dance Macabre, Intangible Cloak of Shadows, Phantom Lacerations
Fifth: Death Curse, Dreadful Bloodletting
Sixth: Death Blade, Mass Agony
Seventh:  Wave of Mutilation

Magic Items
Bracers AC 1

Both versions are good. I might rethink my plan to make her a one-shot villain!

Character Creation Challenge

Tardis Captain is the originator of this idea and he is keeping a list of places participating.  When posting to Social Media don't forget the #CharacterCreationChallenge hashtag. 

RPG Blog Carnival

This month's RPG Blog Carnival is being hosted by Plastic Polyhedra. They are doing Characters, Stories, and Worlds, so that fits right in with everything we are posting this month.

Check out all the posts going on this month at both of these sources.


Thursday, January 14, 2021

Character Creation Challenge: Spellcraft & Swordplay

Spellcraft & Swordplay cover
Spellcraft & Swordplay was one of the very first retro-clones or near-clones on the market.  In my mind, it was always much closer to original D&D than say Swords & Wizardry was mostly because the core mechanic of S&S was a 2d6 like the original combat of Chainmail.  It was the "Alternate Combat" method in OD&D that gave us the d20.  I enjoyed the game so much in playtesting that I had to do a witch class for it. I also did a warlock, one of my first ever.

The Game: Spellcraft & Swordplay

Spellcraft & Swordplay was released in 2009 and it became one of my favorite games. Super easy to learn, and very fast to play it captured that "Oldest school D&D" feel better for me better than some of the clones on the market at the time.  S&S is powered by O.R.C.S. (Optimized Roleplaying Core System) which is the forerunner to the O.G.R.E.S. (Oldschool Generic Roleplaying Engine System) we use in NIGHT SHIFT. There is something like 90% compatibility between the two, but that 10% is a bit different. 

After I played the game I went to Jason and asked to do a witch book for it.  The result was Eldritch Witchery, which presented the witch and warlock as "Elite Paths" to the Cleric and Wizard respectively.

It remains one of my favorite books.

Spellcraft & Swordplay book

The Characters: Runu and Urnu

Runu and Urnu are characters in my game with a bit of history.  They began as drow elves, then shadow elves, and then Shadar-kai elves.  They are twins and I modeled them to be the "evil Wonder Twins."  In 3e they had drow working with my big bad necromancer Magnus.  I know they killed their parents and they are/were pariahs in drow society.  They might be half-drow, half-shadow elf or something.  In any case they are fairly evil and are steeped in the darkest necromancies.

For Spellcraft & Swordplay, they are elite paths. Runu is a warlock (wizard) and Urnu is the witch (cleric). In an inversion of drow norms, Runu is the warlock/wizard and her brother Urnu is the witch/cleric.   Since Spellcraft & Swordplay features a native Necromancer class (wizard elite path) in the core rules, S&S has a good number of Necromancer spells to choose from.

Runu
ePic character by Overhead Games
Runu
Female Dark Elf 1st level Warlock (Wizard), Fraternity of Bones Lodge
Alignment: Evil

S: 11
D: 12
C: 13
I: 17
W: 15
Ch: 17

HP: 4
AC: 7 (leather)
Attacks: 1

Familiar: Bat

Powers: Hexes, Arcane Blast, Occult Powers

Spells
1st: Bane

Runu considers herself the oldest, though the two twins were born so close together that no one knows for sure who was first. Since they caused their mother's death in childbirth no one can ask her.

Runu, like her brother, invert the norms of their society, so she is a warlock (wizard).  Her coven is small, only her, her brother, and their leader.

Urnu
ePic character by Overhead Games
Urnu
Male Dark Elf 1st level Witch (Cleric), Demonic Tradition
Alignment: Evil

S: 12
D: 11
C: 13
I: 15
W: 17
Ch: 17

HP: 5
AC: 7 (leather)
Attacks: 1

Familiar: Rat

Powers: Read Magic, Occult Powers, Coven Spells, Herbal Healing

Spells
1st: Ghostly Slashing

Urnu follows his twin sister, and like her, considers her the oldest.  He is a witch (cleric) dedicated to the Demon Lord of the Undead.  This makes them doubly rejected by their people.  Their devotion to undeath also makes them outcasts among other witches.

He is part of a small coven dedicated to the Demon Prince Orcus.  They dedicate kills to him and when they are higher level they will also create undead for him. 

Since S&S has a good number of necromancer spells I allow them to dip into those as well.

I like the way she turned out to be honest.  It's a shame that I think she might be dead! 

Character Creation Challenge

Tardis Captain is the originator of this idea and he is keeping a list of places participating.  When posting to Social Media don't forget the #CharacterCreationChallenge hashtag. 

RPG Blog Carnival

This month's RPG Blog Carnival is being hosted by Plastic Polyhedra. They are doing Characters, Stories, and Worlds, so that fits right in with everything we are posting this month.

Check out all the posts going on this month at both of these sources.

Wednesday, January 13, 2021

Character Creation Challenge: Castles & Crusades

Castles & Crusades Players Handbook
I continue with the D&D descendants with what might be one of my favorite RPGs.  Castles & Crusades. It has the feel of the best of 1st Ed. AD&D and the best mechanics of 3rd Ed.D&D.  It is is no surprise really that some of the ideas from this game made their way to D&D 5.

The Game: Castles & Crusades

Moreso than Pathfinder or any other retro-clone, Castles & Crusades feels like classic D&D.  If you ever played any version of D&D then you can pick up C&C with ease.  So much so that I have converted games back forth from C&C to AD&D and back with ease. D&D5 might be the successor to AD&D, but C&C is the spiritual successor. 

For whatever reason this happened there is a strong Celtic vibe to many of the C&C books I buy. The Codex Celtarum (1st and 2nd Printings), the Haunted Highlands, and more might give me this impression, but it is one I gladly stick with. So naturally, the character for today has to fit this.

I have written so much over the years on Castles & Crusades it is hard to put anything new here.  So check out all my C&C posts.

The Character: Fear Dorich

Fear Dorich is "The Dark Druid" of my campaign worlds.  He is a notorious bad guy and evil druid. He wants to become truly immortal and not this half-life he has now.  

Long time readers might recognize this guy as the enemy of Fion MacCumhail.  I featured him in a Buffy the Vampire Slayer adventure naturally titled "The Dark Druid."  Later he made another appearance in the "prequel" adventure "Blight" for Ghosts of Albion.  Here he was known as "The Necromancer" so I could make it either part of my Dark Druid Cycle or as part of the official Ghosts of Albion line.  Eventually, I wanted to make yet another prequel to all of those set in Celtic Ireland where Fionn and his band of heroes first fight the Dark Druid. I was calling it "All Souls Night" but I never quite got it into the shape I wanted. There have been a couple of good adventures to give me ideas like Robert J. Kuntz's Dark Druids and Night of the Sprits for Castles & Crusades.  It was these two adventures along with my two Dark Druid ones that gave me the idea for War of the Witch Queens.

If I ever finish All Souls Night I might redo the Dark Druid Cycle to use Castles & Crusades.  Replace Ghosts of Albion with Victorious and Buffy with Amazing Adventures.

Fear Dorich
Fear Dorich
Fear Dorich
Human 1st level Druid, Neutral (Evil)

STR: 10 (0)
DEX: 11 (0)
CON: 14 (+1) P
INT: 14 (+1) P
WIS: 18 (+3) P
CHA: 11 (0) 

AC: 13, Leather Armor
HP: 7 (d8)
BtH: +0

Staff +0, 1d6
Scimitar +0, 1d6

Druidic Language, Nature Lore
Druid Spells
0 (3): Create Water, First Aid, Know Direction
1st (1+1): Entangle, Magic Stones

This is Fear Dorich at the start of his career. He is already showing signs of being evil too.

For this character, I would let him take spells from the Codex Celtarum and also the Black Libram of Naratus.

Castles & Crusades books