The Game: Dragonquest
Everyone has that "one game" the game they admire from afar, want to learn it or more about it, and maybe, just maybe get to play it one day. For the early 1980s that game for me was DragonQuest. I can recall looking over the 2nd Edition book sitting prominently out front of Belobrajdic's Bookstore in my hometown. I'd flip through it and marvel how "Not D&D" it was. I always wanted to buy it but since my gaming budget was limited to what I could make on my paper route it was a fascinating game that no one I knew played OR the next AD&D hardcover. Not a question of who was going to win really.
Thankfully I am at a point in my life now where my RPG budget is several orders of magnitude greater and even expensive aftermarket books are within my grasp. So I was quite pleased to have picked up DragonQuest 1st Edition boxed set a while back. It confirmed everything I had thought at the time.
The game is wonderful in it's "Not D&D"-ness, it is wonderful to read and a joyful look back into the past of our hobby. And I also know that no one I gamed with at the time would have played beyond one session. Ah well. I have today.
I do recall reading more about DragonQuest in the page of Dragon Magazine and I remember when TSR bought SPI (DragonQuest's publisher) that a new 3rd Edition was going to come out. I even held out hopes that the dual systemed D&D/DragonQuest adventures would lead to more crossovers. But sadly that never occurred.
At some point, I will need to do a deep dive into this game. But for now, let's make a character.
The Character: Phygor
In my games Phygor was one of the greatest wizards to have ever lived. He was a well to do student in Glantri's Magic School. He was smart, well-liked, and had a very rich family. He was sitting in the courtyard of the school one day when just decided that he could not learn anything else here. So he got up left his books, belonging, and half-eaten lunch and he walked. He kept walking until he had gone all over the world learning esoteric magics from hundreds of different spell casters. He was something of a magic "Batman" in my games, only with no tragic backstory. When he returned to Glantri he was able to quickly and decisively put down a rebellion of other wizards; having no defense against his new and strange magics. While he was in the D&D sense a Lawful Good Wizard, he has the respect of almost all the magic-users, wizards, witches, and warlocks of my world. Even the evil ones since Phygor believed in the crazy notion that magic should be for all so he made all of his discoveries public.
He was never really a character. Just a name and a myth. I would then claim that my wizard character Phygora was named for him and of course he would also go on to learn a lot of strange magics. Sort of like how Harry Houdini named himself after his idol Jean-Eugène Robert-Houdin.
So let's go back in time. To a point before Phygor at age 25 got up and left his life to learn different magics. This is 18-year-old Phygor just getting started at his school. Not discontent, but bright-eyed and eager to learn.
Phygor
Human Male, 18 years
Primary Characteristics
Physical Strength 12
Agility 10
Magical Aptitude 21
Manual Dexterity 16
Endurance 16
Willpower 18
Appearance 13
Secondary Characteristics
Fatigue 20
Perception 5
Action Points 9
Starting XP 140
Adept, College of Ensorcerlments and Enchantments
Talents: Witchsight
Spells: Spell of Telekinesis
Rituals: Ritual of Enchantment
Skills
None yet
He looks like a likable chap. He would have to be, he is going to travel the world and seek out all the masters of esoteric and occult knowledge.
There is an absolute ton to like about this game. Frankly, I'd love to get some more XP and see what skills I could start with this guy. Maybe even advance him far enough to even start his big world-spanning journey.
I could even see a future feature here where I try to stat him up in other FRPGs but each time have him a little more advanced. Maybe even ending with his BECMI stats at 36th level.
What are your memories of DragonQuest? I'd love to hear them.