Saturday, May 25, 2024

Dracula, The Hunters' Journals: 25 May Dr. Seward's Diary (Kept in phonograph); Letter, Quincey P. Morris to Hon. Arthur Holmwood.

 Our three suitors for Lucy's ill-fated heart arrive on the scene. We are also introduced to R.M. Renfield. 

Dracula - The Hunters' Journals

Dr. Seward’s Diary.

(Kept in phonograph)

25 May.—Ebb tide in appetite to-day. Cannot eat, cannot rest, so diary instead. Since my rebuff of yesterday I have a sort of empty feeling; nothing in the world seems of sufficient importance to be worth the doing.... As I knew that the only cure for this sort of thing was work, I went down amongst the patients. I picked out one who has afforded me a study of much interest. He is so quaint that I am determined to understand him as well as I can. To-day I seemed to get nearer than ever before to the heart of his mystery.

I questioned him more fully than I had ever done, with a view to making myself master of the facts of his hallucination. In my manner of doing it there was, I now see, something of cruelty. I seemed to wish to keep him to the point of his madness—a thing which I avoid with the patients as I would the mouth of hell.

(Mem., under what circumstances would I not avoid the pit of hell?) Omnia Romæ venalia sunt. Hell has its price! verb. sap. If there be anything behind this instinct it will be valuable to trace it afterwards accurately, so I had better commence to do so, therefore—

R. M. Renfield, ætat 59.—Sanguine temperament; great physical strength; morbidly excitable; periods of gloom, ending in some fixed idea which I cannot make out. I presume that the sanguine temperament itself and the disturbing influence end in a mentally-accomplished finish; a possibly dangerous man, probably dangerous if unselfish. In selfish men caution is as secure an armour for their foes as for themselves. What I think of on this point is, when self is the fixed point the centripetal force is balanced with the centrifugal; when duty, a cause, etc., is the fixed point, the latter force is paramount, and only accident or a series of accidents can balance it.

Letter, Quincey P. Morris to Hon. Arthur Holmwood.

25 May.

“My dear Art,—

“We’ve told yarns by the camp-fire in the prairies; and dressed one another’s wounds after trying a landing at the Marquesas; and drunk healths on the shore of Titicaca. There are more yarns to be told, and other wounds to be healed, and another health to be drunk. Won’t you let this be at my camp-fire to-morrow night? I have no hesitation in asking you, as I know a certain lady is engaged to a certain dinner-party, and that you are free. There will only be one other, our old pal at the Korea, Jack Seward. He’s coming, too, and we both want to mingle our weeps over the wine-cup, and to drink a health with all our hearts to the happiest man in all the wide world, who has won the noblest heart that God has made and the best worth winning. We promise you a hearty welcome, and a loving greeting, and a health as true as your own right hand. We shall both swear to leave you at home if you drink too deep to a certain pair of eyes. Come!

“Yours, as ever and always,
Quincey P. Morris.


--

Notes

Moon Phase: Waning Crescent

Here, we see that our trio are actually old friends. 

Some copies of Dracula were shipped with a misprint on the date of Dr. Seward's journal. You can still find some that say "25 April" and some that say "25 May." May 25th is the obvious correct date. My copies are about half and half.

Seward talks about Renfield, but most of what he says is actually nonsense even by Victorian standards of psychotherapy. However, I suppose the point here is that Seward can see that Renfield is focusing on something outside of himself. How is it that Dracula already has a hold on him? The movies have taken it to mean that Renfield was the first to visit Dracula, but we have no evidence of that here. It is more likely that in Renfield Dracula found a willing disciple. 

On to Arthur, Quincey and John. So all three know each other, and all three have had some adventures together all over the world, it seems. Again, Dracula scholars have seized on this and suggested that the three had had encounters with the supernatural before. This is intriguing but very unlikely. They are too caught off guard for them to have seen anything akin to this. No. Our three would be vampire hunters represent what is best about the Victorian time; the young and rising Lord (Holmwood), the rich adventurous American (Morris), and our brilliant Doctor (Seward). They are also part of the new world, and they have not yet been tarnished by anything from the old world. 

Friday, May 24, 2024

Dracula, The Hunters' Journals: 24 May, Letter Lucy Westenra to Mina Murray.

 We learn more about Lucy's suitors and how she got three proposals in one day!  We meet our three fearless vampire hunters as well. Though they are not vampire hunters just yet.

Dracula - The Hunters' Journals


“My dearest Mina,—

“Thanks, and thanks, and thanks again for your sweet letter. It was so nice to be able to tell you and to have your sympathy.

“My dear, it never rains but it pours. How true the old proverbs are. Here am I, who shall be twenty in September, and yet I never had a proposal till to-day, not a real proposal, and to-day I have had three. Just fancy! THREE proposals in one day! Isn’t it awful! I feel sorry, really and truly sorry, for two of the poor fellows. Oh, Mina, I am so happy that I don’t know what to do with myself. And three proposals! But, for goodness’ sake, don’t tell any of the girls, or they would be getting all sorts of extravagant ideas and imagining themselves injured and slighted if in their very first day at home they did not get six at least. Some girls are so vain! You and I, Mina dear, who are engaged and are going to settle down soon soberly into old married women, can despise vanity. Well, I must tell you about the three, but you must keep it a secret, dear, from every one, except, of course, Jonathan. You will tell him, because I would, if I were in your place, certainly tell Arthur. A woman ought to tell her husband everything—don’t you think so, dear?—and I must be fair. Men like women, certainly their wives, to be quite as fair as they are; and women, I am afraid, are not always quite as fair as they should be. Well, my dear, number One came just before lunch. I told you of him, Dr. John Seward, the lunatic-asylum man, with the strong jaw and the good forehead. He was very cool outwardly, but was nervous all the same. He had evidently been schooling himself as to all sorts of little things, and remembered them; but he almost managed to sit down on his silk hat, which men don’t generally do when they are cool, and then when he wanted to appear at ease he kept playing with a lancet in a way that made me nearly scream. He spoke to me, Mina, very straightforwardly. He told me how dear I was to him, though he had known me so little, and what his life would be with me to help and cheer him. He was going to tell me how unhappy he would be if I did not care for him, but when he saw me cry he said that he was a brute and would not add to my present trouble. Then he broke off and asked if I could love him in time; and when I shook my head his hands trembled, and then with some hesitation he asked me if I cared already for any one else. He put it very nicely, saying that he did not want to wring my confidence from me, but only to know, because if a woman’s heart was free a man might have hope. And then, Mina, I felt a sort of duty to tell him that there was some one. I only told him that much, and then he stood up, and he looked very strong and very grave as he took both my hands in his and said he hoped I would be happy, and that if I ever wanted a friend I must count him one of my best. Oh, Mina dear, I can’t help crying: and you must excuse this letter being all blotted. Being proposed to is all very nice and all that sort of thing, but it isn’t at all a happy thing when you have to see a poor fellow, whom you know loves you honestly, going away and looking all broken-hearted, and to know that, no matter what he may say at the moment, you are passing quite out of his life. My dear, I must stop here at present, I feel so miserable, though I am so happy.

Evening.

“Arthur has just gone, and I feel in better spirits than when I left off, so I can go on telling you about the day. Well, my dear, number Two came after lunch. He is such a nice fellow, an American from Texas, and he looks so young and so fresh that it seems almost impossible that he has been to so many places and has had such adventures. I sympathise with poor Desdemona when she had such a dangerous stream poured in her ear, even by a black man. I suppose that we women are such cowards that we think a man will save us from fears, and we marry him. I know now what I would do if I were a man and wanted to make a girl love me. No, I don’t, for there was Mr. Morris telling us his stories, and Arthur never told any, and yet—— My dear, I am somewhat previous. Mr. Quincey P. Morris found me alone. It seems that a man always does find a girl alone. No, he doesn’t, for Arthur tried twice to make a chance, and I helping him all I could; I am not ashamed to say it now. I must tell you beforehand that Mr. Morris doesn’t always speak slang—that is to say, he never does so to strangers or before them, for he is really well educated and has exquisite manners—but he found out that it amused me to hear him talk American slang, and whenever I was present, and there was no one to be shocked, he said such funny things. I am afraid, my dear, he has to invent it all, for it fits exactly into whatever else he has to say. But this is a way slang has. I do not know myself if I shall ever speak slang; I do not know if Arthur likes it, as I have never heard him use any as yet. Well, Mr. Morris sat down beside me and looked as happy and jolly as he could, but I could see all the same that he was very nervous. He took my hand in his, and said ever so sweetly:—

“‘Miss Lucy, I know I ain’t good enough to regulate the fixin’s of your little shoes, but I guess if you wait till you find a man that is you will go join them seven young women with the lamps when you quit. Won’t you just hitch up alongside of me and let us go down the long road together, driving in double harness?’

“Well, he did look so good-humoured and so jolly that it didn’t seem half so hard to refuse him as it did poor Dr. Seward; so I said, as lightly as I could, that I did not know anything of hitching, and that I wasn’t broken to harness at all yet. Then he said that he had spoken in a light manner, and he hoped that if he had made a mistake in doing so on so grave, so momentous, an occasion for him, I would forgive him. He really did look serious when he was saying it, and I couldn’t help feeling a bit serious too—I know, Mina, you will think me a horrid flirt—though I couldn’t help feeling a sort of exultation that he was number two in one day. And then, my dear, before I could say a word he began pouring out a perfect torrent of love-making, laying his very heart and soul at my feet. He looked so earnest over it that I shall never again think that a man must be playful always, and never earnest, because he is merry at times. I suppose he saw something in my face which checked him, for he suddenly stopped, and said with a sort of manly fervour that I could have loved him for if I had been free:—

“‘Lucy, you are an honest-hearted girl, I know. I should not be here speaking to you as I am now if I did not believe you clean grit, right through to the very depths of your soul. Tell me, like one good fellow to another, is there any one else that you care for? And if there is I’ll never trouble you a hair’s breadth again, but will be, if you will let me, a very faithful friend.’

“My dear Mina, why are men so noble when we women are so little worthy of them? Here was I almost making fun of this great-hearted, true gentleman. I burst into tears—I am afraid, my dear, you will think this a very sloppy letter in more ways than one—and I really felt very badly. Why can’t they let a girl marry three men, or as many as want her, and save all this trouble? But this is heresy, and I must not say it. I am glad to say that, though I was crying, I was able to look into Mr. Morris’s brave eyes, and I told him out straight:—

“‘Yes, there is some one I love, though he has not told me yet that he even loves me.’ I was right to speak to him so frankly, for quite a light came into his face, and he put out both his hands and took mine—I think I put them into his—and said in a hearty way:—

“‘That’s my brave girl. It’s better worth being late for a chance of winning you than being in time for any other girl in the world. Don’t cry, my dear. If it’s for me, I’m a hard nut to crack; and I take it standing up. If that other fellow doesn’t know his happiness, well, he’d better look for it soon, or he’ll have to deal with me. Little girl, your honesty and pluck have made me a friend, and that’s rarer than a lover; it’s more unselfish anyhow. My dear, I’m going to have a pretty lonely walk between this and Kingdom Come. Won’t you give me one kiss? It’ll be something to keep off the darkness now and then. You can, you know, if you like, for that other good fellow—he must be a good fellow, my dear, and a fine fellow, or you could not love him—hasn’t spoken yet.’ That quite won me, Mina, for it was brave and sweet of him, and noble, too, to a rival—wasn’t it?—and he so sad; so I leant over and kissed him. He stood up with my two hands in his, and as he looked down into my face—I am afraid I was blushing very much—he said:—

“‘Little girl, I hold your hand, and you’ve kissed me, and if these things don’t make us friends nothing ever will. Thank you for your sweet honesty to me, and good-bye.’ He wrung my hand, and taking up his hat, went straight out of the room without looking back, without a tear or a quiver or a pause; and I am crying like a baby. Oh, why must a man like that be made unhappy when there are lots of girls about who would worship the very ground he trod on? I know I would if I were free—only I don’t want to be free. My dear, this quite upset me, and I feel I cannot write of happiness just at once, after telling you of it; and I don’t wish to tell of the number three until it can be all happy.

“Ever your loving
Lucy.

“P.S.—Oh, about number Three—I needn’t tell you of number Three, need I? Besides, it was all so confused; it seemed only a moment from his coming into the room till both his arms were round me, and he was kissing me. I am very, very happy, and I don’t know what I have done to deserve it. I must only try in the future to show that I am not ungrateful to God for all His goodness to me in sending to me such a lover, such a husband, and such a friend.

“Good-bye.”


--

Notes

Moon Phase: Waning Crescent

Here we see more contrast between Lucy Westenra ("Light of the West"?) and Mina Murry.  Mina and Lucy are the same age but Mina seems older, or at the very least more mature. This is best seen in the Francis Ford Coppola movie "Bram Stoker's Dracula."  Sadie Frost embodies everything that Lucy is in this book and she does it well, 

We are introduced to Dr. John Seward, who becomes key when bringing in Van Helsing later on. However, I have to ask why he is carrying a lancet with him. Note that all the men in this tale carry edged weapons. The phallic connotations of these is played up well in the FFC movie. 

We also meet the Quincey P. Morris, the Texan. Now why has Stoker included this character? Largely I think due to the fascination the Upper Class Victorians had with Americans, especially rich Americans, at this time. Arthur, Lucy, even Seward to a degree, were all very well off. It is possible that Quincey had more money than all of them. He furnishes supplies later on when it is time to track Dracula, though Arthur does his share as well. 

We do know that Stoker was something of an Americanophile. He was friends with Mark Twain and Walt Whitman. He authored a pamphlet, A Glimpse of America, where he praised Americans. He contrasted them with the British, noting how they were nearly identical in all respects, language, laws, religion, social norms, and yet America was doing so much more.  This has been Stoker's thesis in Dracula all along. The New World vs. The Old World. If Dracula had had a sequel by Storker, then I can see Dracula going to America.

Quincy is largely a stereotype of Americans by and for the British, but he works well enough here. 

This Old Dragon: Issue #166

Dragon Magazine #166
 Dipping into the box of mildewy Dragons under my desk, I find this gem in February 1991. Ok, again, I did not pull this one out completely at random. And compared to some of the others this one is in rather great shape. Let's see. February of 1991. I was an undergrad, living in an apartment with three other guys. Graduation was still a year or so off. My computer at the time was my aging Color Computer 3 that, while I loved it, was showing me its limitations in an increasingly IBM-PC-compatible world.  The number song on the radio was "The First Time" by Surface. No I don't remember them at all. The number one movie was "Sleeping with the Enemy" staring Julia Roberts. And on tables and shelves everywhere was Issue #166 of This Old Dragon.

Again, this is a sci-fi-themed edition, so let's see what we have here.

Our cover this month is from E. M. Gooch. I admit I don't know them and my quick internet search pulled up nothing.

Letters covers the topics of the month from all over the world. An Israeli reader provides some names for creatures in Hebrew. A Canadian reader has Griffon questions. 

The Editorial by Dale A. Donovan covers a lot of good non-TSR games for various genres. 

In Time for Tomorrow is our Sci-Fi themed section. Up first is Michael LaBossiere with Wired and Ready a guide to running a cyberpunk-style RPG. The 90s were a great time for cyberpunk games. I had tried out several in the first half of the decade, with Mike Pondsmith's Cyberpunk and FASA's ShadowRun as my two favorites. Ithink Shadowrun edged it out for me since I was always a fan of magic. His 5 page article covers a lot of ground and was required reading back then. Today, well many of the things that seemed like fantasy then are all too real now. Large, above the law, corporations. Dark futures. cyber slang. All feels like history and current events instead of some future time.

Mike Speca has some BATTLETECH advice in Tricks of the Trade. Now I never played BATTLETECH though I do see the appeal. 

Up next is an article that to me at least feels like "what happens if we adapt Paranoia's biggest gag to GURPS Autoduel?" Edward Goldstein gives us A Clone of Your Own for GURPS Autoduel. It reads like one of the "Ecology of" articles; set in the world of the game and reporting what they know with game details interspersed.

Breaking up the sci-fi is TSR PREVIEWS for February and March 1991. Among the listings are The Complete Psionics Handbook, which I just dug up for my new Forgotten Realms campaign. Some Buck Rogers XXVc accessories. Ship of Horror for Ravenloft, which I think I picked up right away, and some more. 

Three pages of the Convention Calendar is next. Lots of international ones here too. The Egyptian Campaign '91 is listed for March 1-3. Despite being there, I am pretty sure I missed it. Lots of little cons back then, I don't find as many of these now.

The Lessers (Hartley, Patricia, and Kirk) are back with The Role of Computers. This time they cover Wing Commander, which they give 6 stars out of 5! That's quite a review. The requirements are also pretty high for 1991, s Roland sound board and VGA graphics. No indication on RAM but I am betting at least 8 or 16 megs, which was top notch back then.

The Game Wizards from Timothy B. Brown is up with a preview of the new Dungeons & Dragons set subtitled "An Easy-To-Learn Introduction to Role-Playing." Like all Game Wizards entries it is half sales pitch, half preview. 

Friend of the Other Side, Bruce Heard is up with another installment of The Voyage of the Princess Ark.

Superstar Tom Moldvay is next with a new game, Dino Wars! A very clever game of army men vs toy dinosaurs. Honestly, it looks fun. There is quite a lot of detail, and it looks like something everyone could play with, given how ubiquitous toy soldiers and dinosaurs are.

Dino Wars by Tom Moldvay

Our fiction section is Rest Stop by J.W. Donnelly.

Scott Waterhouse is up with Arcane Lore: More Pages from the Arch Mages. Not the subtle title change. This covers new spellbooks and spells for AD&D 2nd Edition.

Sage Advice answers our burning questions and errata. 

Jim Bambra reviews Torg and Rifts in Role-Playing Reviews. Is there any game that is more early 90s than Rifts? Almost every designer I know has developed something for it. 

Marlys Heezel "reviews" some new novels for the Novel Ideas column, which I have never seen before. Both books are from TSR Books, so it really feels more like an ad.  In fact a full page ad for them follow.

Forum covers some deeper topics from Dragons #155 and #156.

Robert Rinas gets in on the Top Gun craze and gives us The Navy Wants You! for the Top Secret/S.I. RPG. It covers naval officer training as a character creation option.

Dragonmirth has our comics including Yamara. One day I will track these all down and read them in order.  The Twilight Empire is next. The art is good and I am sure the story is too. HAve to read it from the start to be sure. 

Through the Looking Glass by Robert Bigelow has the latest on new miniatures. 

So not a great issue by any stretch, but there are some gems. This feels like a transition issue before Dragon becomes a TSR game only show.  I was hoping for more sci-fi material to be honest.

Thursday, May 23, 2024

New Release: Myths & Monsters Vol. 2 - The Avenging Angels

 My next Myths & Monsters series is out.  Vol. 2 - The Avenging Angels covers the Dirae, the Erinyes and the Eumenides for your Advanced era games.

Myths & Monsters Vol. 2 - The Avenging Angels

 

Myths & Monsters Vol 2 - Avenging Angels

“Who, if I cried out, would hear me among the angels' hierarchies? and even if one of them pressed me against his heart: I would be consumed in that overwhelming existence.

For beauty is nothing but the beginning of terror, which we still are just able to endure, and we are so awed because it serenely disdains to annihilate us.

Every angel is terrifying.”

- Rainer Maria Rilke

This is the next of a series of myths and legends that began as a thought experiment about gods, monsters, and syncretism of beliefs. 

These aim to provide your Advanced-era game with new gods and goddesses, as well as new monsters, demons, and other adversaries. 

Myths & Monsters Vol. 2 - The Avenging Angels covers the various myths of the Dirae, the Eumenides, the Erinyes, and the goddesses Rhamnusia, Nemesis, and Invidia. Most importantly, how I take those myths and make them work with the devils now known as the Erinyes.

I also have a few holy orders for the various goddesses and devils and plenty of new spells. 

This volume also features the art of Dean Spencer. I wanted one to have full-color art. 


Wednesday, May 22, 2024

Review: Star Wars Roleplaying Game (d20)

Star Wars Revised d20 RPG
 I am bouncing around a bit here on my cruise through the science fiction games from TSR/WotC to find one that I actually rather like, even though I know many do not. I am discussing the d20 Star Wars RPG from Wizards of the Coast.

I will freely admit that I have not played a lot of the West End Game's d6 Star Wars, though I do know it is widely held in high regard. I also have never played the Fantasy Flight Games edition of Star Wars (though my son has). So, my review might be a touch myopic, and I am OK with this. 

Star Wars and D&D

Before I begin this review I have to talk a bit about my background and why I think d20 and Star Wars was a good fit.

I have talked about Star Wars a few times here, but I am obviously a much bigger Star Trek fan. I had (and still have) a good sized collection of Star Wars toys from the Kenner era in the 1980s and I religiously have seen all the movies. I enjoy the Disney+ shows and find many of the fans to be exhausting. Ok, to be fair many Trek fans are the same way. But I am a causal fan. I had read some of the Extended (or is it Expanded) Universe books and I liked many of them. I thought Grand Admiral Thrawn was a great character and getting Lars Mikkelsen to play him in live-action has to be the most brilliant, or most obvious, casting choice ever.  When the EU went away...well I honestly felt not that much. Sure lots of great stories were gone, but Star Wars had a relationship with their canon that Star Trek novels could only dream of. 

But for me, my Star Wars obsession was in the 1980s. When I had action figures and playing out new scenarios in my head. When I took a Colonial Viper model, some extra action figure guns, and an AMC (or Revel, can't remember now) 1978 Corvette and built one of my first Kitbashes. I could not afford a real Slave 1 back then (so now of course I have three) but I did build "Slave II" and it was quite literally "Fett's Vette." And I was obsessed with D&D.

I have said it before, and I will say it here again, Star Wars, aka A New Hope, is a D&D movie. We have a hero, a villain, a princess (who is also a hero), an old wizard, a rogue, an impenetrable fortress (the Death Star), war, magic (tell me to my face the Force is not magic) and a quest.  There are sword fights, monsters, and interesting locales. It is D&D in all but name. They even meet the rogue in a bar! 

I can't even begin to count the number of times we tried to do "D&D Star Wars" and our attempts were lame compared to others. Do an internet search on "D&D Jedi" prior to 1999 and see all the stuff that was out there, though admittedly not as much now as it was at the time. 

Even later on I often likened the Star Wars EU to another line of novels and quasi-canon material; that of the Forgotten Realms. 

So for me D&D and by extension d20 and Star Wars seemed like an obvious fit.

Star Wars RPG - Revised Core Rulebook

2002, Wizards of the Coast. 384 pages. Full-color covers and interior art. d20 System.

This is the revised version of the Star Wars d20 RPG, first published in 2000. 

This game is very closely related to the D&D 3.0 edition that had been released in 2000. I don't own a copy of the Star Wars RPG from 2000, so I can't comment on what was changed, but there is a "feel" to me that this might be an early draft of D&D 3.5. Much in the same way that Star Wars Saga Edition was an early draft of D&D 4.0.

The game is built on the d20 mechanics, so there are alien species, classes, skills, and feats. The book is divided into a players section and a game master section, so I guess the better comparison here is d20 Modern. Especially once we get in to it in detail.

Characters have a species and class, and the same six abilities as D&D. There are same 3.x era saves of Fortitude, Reflex, and Will. There are also Vitality and Wound Points.  If you can play D&D d20 era or d20 Modern then you know how to play this game. 

Chapters 2 and 3 cover Species and Classes. There are 17 species to choose from, including standard humans and Ewoks (!). Classes cover the expected varieties, including Fringer, Scout, Scoundrel, Force Adepts, and Jedis. There are Prestige classes covered later. 

Chapters 4 and 5: Skills and Feats look and act like their D&D/d20 counterparts. Skills are mostly the same, but the feats take on some new aspects. While there are many that are the same, there are new ones like Force Feats (which does a lot to help explain Jedi Powers).

Chapter 6 covers the final pieces of building heroic characters, including some more "Star Wars" flavor.

Chapter 7 is our Equipment guide and it is a rather fun one. Lots of gear in the Star Wars universe. 

Chapter 8 covers combat, a needed chapter since "War" is practically the last name here. 

Chapter 9 though takes us into new territory with "The Force." This is more complicated than magic, but there are some great ideas here to take back to a D&D game for Game Masters that want to use the corrupting power of magic.

Chapters 10 and 11 deal with Vehicles and Starships, respectively.  Honestly, I could spend all my time on the Starships chapter.

Chapter 12 is Gamemastering. It covers a lot of ground from how to teach the game to new players, to setting challenges, to Prestige classes (Bounty Hunters, Jedi Masters, and more). The GM Characters from d20 Modern also get ported over here as the Diplomat, Expert, and Thug.

Chapter 13 deals with the Eras of Play. Or at least how they looked in 2002 before the Clone Wars series and Revenge of the Sith hit our screens. There are hints of the Expanded Universe here, but not a lot. Now I know that Wizards, with their own Star Wars books, helped expand the Expanded Universe. We even get stats for the poster girl of the Expanded Universe, Mara Jade Skywalker. I am actually really happy about that. I have a soft spot in my heart for Temporal Orphans

Chapter 14 covers Allies and Opponents, which, of course, can vary depending on what era you are playing in. This also contains Wizards of the Coast biggest contribution to the Expanded Universe, the Yuuzhan Vong, which I always found kind of cool and wanted to port them back to D&D in some way.

Chapter 15 covers the one area where Star Wars is superior to Star Trek. Droids. 

The game really relies a lot on the players' and game masters' own knowledge of Star Wars. Yes, you can play it without that, but it certainly helps. 

Is this the best Star Wars game? I can't say. It is the best one for me. It has enough to allow me to build a game universe and play. I can add in d20 Future material as I like, including some d20 Gamma World or even d20 Traveller

The Wizards of the Coast d20 Star Wars lines are out of print. The new owners of the Star Wars RPG, Fantasy Flight Games (bought by Asmodee in 2014) have their own system. My oldest likes it and has run a few games with it. I'll try it out. I suppose I should also review the d6 West End Games Star Wars at some point as well.

Star Wars RPGs


Tuesday, May 21, 2024

Mail Call Tuesday: Golem

 Got a nice surprise in the mail this past week. My latest adventure in the Frightshow Classics line of "Chilling" adventures from Yeti Spaghetti & Friends.

Golem

Golem is my first adventure written to take place in NYC and honestly I really came to understand why New Yorkers love their city so much. I mean, don't get me wrong, I am not moving out of my beloved Chicago. But I do understand them a little better.

You can get your PDF copy from DriveThruRPG.  Or contact the publisher directly for Print copies. 

While you are at it, you can get both of my adventures!

The Nightmare and Golem

The Nightmare is also available at DriveThruRPG along with other great Frighshow Classics adventures.


Monday, May 20, 2024

Monstrous Mondays: Aliens, Monsters, and the Unknown in Thirteen Parsecs

Alien girl by Hernán Toro
Alien girl by Hernán Toro

It's a sci-fi Monstrous Monday and I wanted to talk a little about monsters and aliens in Thirteen Parsecs.

Like our other RPG NIGHT SHIFT, Thirteen Parsecs is a "tool kit" game. That is, we will give all sorts of rules, some sample settings ("Solar Frontiers"), and let you build your own.

Some of our settings will have aliens. Jason has a few he has been working on for his Solar Frontiers. Derek has some others. 

For my Solar Frontiers, aliens are treated very differently.

In "Space Truckers," aliens only add flavor to the game. The eponymous Dixie of Dixie's Truck Stop is described as an "attractive alien girl with blue skin and bug-like antennae."  But otherwise, she is pretty much a human. There are Ursians, bear-like aliens who make up the police force of the "Colony Hyperspace Patrol" or CHyPs. There are Porcines who control most of the Badlands where Space Truckers have their shipping lanes. And finally, there are Lot Lizards, who are lizard people. I have a chimpanzee-like species that are the best engineers on the Frontier and more. But again, these are just for dressing. They still all more or less act human. Maybe exaggerated traits, but human enough to relate to. This is part of the fun of this particular setting. It is meant to feel like a 1970s Trucker movie in space.

"Darker Stars" is very different. 

In this Solar Frontier, humankind has moved out into space and found monsters waiting for them. 

While we will have some monsters in the core rules, my goals here was to re-purpose monsters from both NIGHT SHIFT and Wasted Lands. Indeed this is the source of those monsters. Darker Stars is my "horror in space" setting.

Let's take an example of a typical Darker Stars sort of adventure.

The crew of your starship encounters a derelict spacecraft. You send a landing party to investigate only to be attacked by the crew. The long-dead crew.

Our dead crew, and they could be human or aliens, will use the Zombie stats from NIGHT SHIFT. If you think about it, what are the Borg or even Cybermen but fancy zombies? The commanding officer? A mummy or a lich.

Does this mean there is magic here? Well...I take Arthur C. Clark's view here with his Third Law: "Any sufficiently advanced technology is indistinguishable from magic." The captain of this ship, knowing his crew was in danger makes a radical adjustment to ship's life support and keeps everyone from not dying. "Not Dying" isn't the same as "Alive" though.

But don't worry. There will be aliens, both as playable races and as creatures to encounter.  

It will be up to you whether your encounter with them is more like Ripley's or Kirk's.