Over the weekend WotC/Hasbro and D&D team had their D&D Celebration. Lots of things were discussed including the new gift box I talked about yesterday.
Of course, the big announcement was D&D 5.5 or D&D 5 Revised coming out in 2024.
Personally, I think this is a good idea.
Right now D&D 5 is 7 years old. The "Basic Rules" PDF and the Starter Set were released in July 2014. In 2024, the proposed release date, D&D 5 will be close to 10 years old. That is about the same amount of time AD&D 1st and 2nd Ed were around each. That is counting the unofficial ".5" versions of post Unearthed Arcana (AD&D 1) and the Revised AD&D 2nd ed books. This puts D&D 5e and 5.5 combined to be the longest-lasting version of D&D.
There are a ton of reasons why 2024 is a good date for this.
The Hype
I have been saying EVERYWHERE that WotC will not do anything until the 50th anniversary of D&D in 2024. They can spend the first two-quarters of 2024 hyping D&D from its roots and evolution. Expect a huge deep dive into nostalgia. Then third quarter (or even fourth to get that Christmas dollar) D&D 5.5 will hit the shelves. The message from WotC will be clear, you have enjoyed D&D for 50 years now and THIS is the ultimate edition. It's not just good marketing, they would be negligent if they didn't do it.
The Rules
When I heard about this I mentioned it to my son last night when he got home from work. His response was, "oh cool!" I have seen similar responses from others in the D&D 5 community. With the publication of Tasha's and other books, there have been enough rule additions and alternates to make a Revised Core Rule Set a welcome publication.
Right now we are being told these are just going to be rule clarifications and reorganizations. Everything will be 100% backward compatible. This is smart given the number of people that play D&D 5 now. It also makes sense given how poorly Pathfinder 2 was received by the fans of Pathfinder 1.
Plus D&D 5 was designed to be more modular, so adding in rules should be easy. Maybe not as modular as D&D 4e was nor as modular as D&D 5 was originally advertised as, but still better than D&D 3 and anything that came before it.
Of there are critics. I note that most of the complaining is coming from people that have self-admitted that they actually don't play D&D 5. So I guess their opinions really don't matter.
Expectations
What am I expecting with these new rules?
Well, "race" will be gone and we will get something closer to the Ancestry and Culture mods other games have been doing. Mechanically speaking it will largely be the same at the end. Instead of choosing a race and getting a baked-in mod and language; you will choose ancestry, culture and there will be guidelines for mods, languages, and other features. So what if you were a human raised by elves? Or an orc raised by dwarves? These things can now happen. Well, in truth you could always do these you just needed a DM that would work out the details with you and not be dogmatic.
There will still be a Basic Rules style game with the four basic classes (Cleric, Fighter, Rogue, Wizard) and the four basic "races" (Human, Elf, Dwarf, Halfling) they will just be worked up in terms of the new ancestry rules. But mechanically a 5.0 elf will work as a 5.5 elf.
Rangers will get tweaked. Again. Cause no one is ever happy with them. This goes all the way back to the beginning really.
Warlock might get some changes, as will the monks. We MIGHT get a Core Rule psionic class, but the chances are very low.
I am expecting some new Session 0 verbiage.
Monsters will have a "typical" alignment with sentient races not having one required. The new Wild Beyond the Witchlight monsters all have alignments listed. The idea will be that Ancestry plays a role in alignment, but individuals have a choice. I DO expect to see a group of good or at least neutrally aligned Drow.
There are spellcasting changes coming to monsters that we will get a preview of in 2023 with the Multiverse of Monsters book.
I am also expecting more on non-combat play like we have in the Wild Beyond the Witchlight.
I am sure there will be more and many of the changes will be minor, less than the changes between 3.0 and 3.5 for example. OR even the differences between 2nd Ed and Revised 2nd Ed.
Looking forward to seeing what happens.
7 comments:
This is going to be interesting. 5E started as a "rosetta stone" for D&D and succeeded but in the process became bigger than ever and needs to really focus on all of those new players. Its pretty cool what has been accomplished in 7 years. I hope they find a way to keep Critical Role central to the whole thing.
Wasn't the 2e revision of the PHB just new art and errata? I don't think any mechanics changed did they?
Somethings were changed, though I can't recall what.
The DMG got quite a bit of edits and changes. It went from 192 pages to 256 pages.
I'm really excited for this revision. The one thing that bothered me about the ancestry and origin rules in D&D 5e is that they were just in a supplement.
I'm not sure we can even call this a 5.5. I mean, AD&D 2e black "revised" core really didn't change the core rules to any significant degree. These new 5e core rule books won't change all that much either except include more of the character options put forth in Xanathar's, Volo's, Tasha's guides.
I expect some spell text may be clarified and they've already indicated the monster stat blocks will look more like Witchlight.
"Rangers will get tweaked"
"Warlock might get some changes, as will the monks"
"We MIGHT get a Core Rule psionic class, but the chances are very low"
Sad sorcerer noises.
At least give us Spell Points for our spellcasting instead of Spell Slots, so I don't have to beg my DM to let me play with them as optional rule.
"Rangers will get tweaked"
"Warlock might get some changes, as will the monks"
"We MIGHT get a Core Rule psionic class, but the chances are very low"
Sad sorcerer noises.
I'd like to at least get Spell Points instead of Spell Slots...
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