The Arcanum is the follow up to one of my favorite series of books, The Compleat Spellcaster, Compleat Alchemist and Compleat Adventurer. I have discussed my love of the Compleat Spellcaster many times in the past.
Of course the class I enjoyed the most was the Witch.
All the spellcasting classes were interesting since they could choose from different lists of spells. So there was Elementalism, Black Magic, Mysticism, and Sorcery for example. Witches could choose Elemental and Enchantment is they are good or Elemental and Black Magic if evil.
I liked that it made for some really unique spellcasters.
Great to try on Skylla.
Since the Arcanum was a supplement, what better core rules than some D&D Rules Cyclopedia.
Skylla, 7th Level Witch
Chaotic Evil
Skylla by Neothera |
Dexterity: 11
Constitution: 10
Intelligence: 14
Wisdom: 13
Charisma: 12
Breath Weapon: 14
Poison & Deathray 11
Paralysis & Turn to Stone: 11
Magic Wands: 12
Rod, Staff, Spells: 12
AC: 4 (Ring of Protection AC 4)
Skills
1st level: Weapon (Dagger), Herb Lore, Herbal Remedies
3rd level: Herbal Elixers
5th level: Venoms and Poisons, Philtres
7th level: Potions
Spells
1st level: Arcane Bolt, Curse, Detect Magic,
2nd level: Control, Pain
3rd level: Malediction, Summon Lesser Semon
4th level: Ring of Fire
So a very different selection of spells. A bit different than the ones from the Compleat Spellcaster.
I would want to play with some different witch types in this to get a feel for all the black magic spells.
This Skylla, while she has some skills, is overall less powerful than others.
3 comments:
She should have all 1st level spells, since characters in The Arcanum don't lose spells after casting them and start with all 1st level spells for any list from their character class. See pages 69-71 for starting spells and how new ones are gained.
Also, spell slots aren't limited by level. A 7th level character could cast 8 4th level spells each day if they wanted.
That is true. Let me recheck that! Thanks!
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