Work has me really busy right now, so I have been slow on getting new material out. Either in book form or for this blog (except for Halloween). But I wanted to give an update on what I am working on now.
I recently went through all my research notes, books, and files. This has been a good thing and something I like to do every so often to keep me grounded in what sort of game I want. It is far, far too easy in game design to drift away from your core principles into something else. One example of this power-creep in games, though there are other reasons for power-creep too. The other is scope-creep and that is when a project gets too unwieldy and becomes much larger than intended.
Both types have hit my latest two works in progress, so I have been taking a step back to see what I really have.
Basic Bestiary
This is the "Big" project that has my focus now. The project began with collecting all the monsters from all my witch books, plus all the monsters for Monstrous Mondays, and additional ones I have but have not published. Once I pull them all together I had over 220 pages with 300 or so monsters with no art (yet). For me that felt like a "good size" but I got to thinking. Even if I edit them all and standardize them all, which is no small amount of work, these are all essentially "re-runs" material people have already seen and in some cases paid for. That didn't feel right to me. So I started adding more (power and scope creep!) and that is where the issues began.
For starters, I publish most for Basic-era (B/X, BECMI, OSE, LL) and Swords & Wizardry games. Add in all the other games I post about here I have monsters in six to seven different but still largely compatible systems. I needed to standardize my monster stat block. You have seen it's evolution here on my blog. The current and most stable version can be seen in yesterday's Fenodyree. Essentially a Labyrinth Lord stat block with some other information thrown in that I like to use in my games. If you go back and look at something like the Wendigo then you can see that there are three different, similar but not the same, stat blocks. So there is that process now going on. Some stat blocks like S&W and OSE are great, but far too minimal for me.
Also since the hardcover of The Craft of the Wise went over so well I decided that the Basic Bestiary needed softcover (Basic) and hardcover (Advanced) options. Here are the covers as they sit now. These very likely will change again.
Personally, I am really excited about all of these.
Looks like it will be interesting when it's done.
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