Today I give you the last of the Johan Werpers and my "current" one. This is a D&D 5th Edition character and one I have been using as a DMPC for my Come Endless Darkness campaign with the Order of the Platinum Dragon. This one also brings me full circle since last year at this time I was talking bout how to move away from D&D 5 and more into other RPGs.
Johan VI is the son of Johan V. He is largely the same as his father since I abandoned my 4e plans and moved them all over to 5e (with a brief stop as a 1st Edition character the summer before 5e was out). He is also a Paladin/Cleric, though less of a cleric and again for the Cleric's abilities as an occult scholar. Johan VI made a study of demons in his life, which is good since he is the Johan that I am now taking through the GDQ modules.
The trouble with converting the Johans is that original system aside they are largely the same with minor tweaks here and there. I mean, that is what I want, much like how I use Larina in other games as well. The difference is one set is a line of father-son and the other is multiple universe "Variants," which is the current en vogue term, we used to use "Cats."
This Johan was able to recover the legendary sword, Demonbane.
Since I wanted to focus this character completely within the Wasted Lands rules, I am sticking with the Warrior and Sage character classes.
This is also the same Johan, more or less, I am playing in Baldur's Gate 3.
Johan Werper VI
Class: Warrior / Sage
Level: 12/4
Species: Human
Alignment: Light
Background: Warrior (Wasted Lands p. 185)
Abilities
Strength: 19 (+3) A
Agility: 12 (0)
Toughness: 14 (+1)
Intelligence: 12 (0)
Wits: 20 (+4) N
Persona: 20 (+4) N
Fate Points: 1d12
Defense Value: 1
Vitality: 114
Degeneracy: 0
Corruption: 0
Check Bonus (A/N/D): +7/+5/+3
Melee Bonus: +6 (base), +3 (STR)
Ranged Bonus: +6 (base)
Saves: +4 to all Saves, +2 to Toughness (Warrior background)
Warrior Abilities
Combat Expertise, Improved Defence, Melee Combat, Master of Battle, Supernatural Attacks, Spell Resistance, Tracking, Masters of Weapons, Extra Attacks (x4), Extra Damage
Spells (Sage)
First: Bless, Restore Vitality
Second: Lesser Renewal
Renegade Skills: Level 2
Heroic/Divine Touchstones
1st Level: Sense Evil
2nd Level: Favored Weapon: Sword
3rd Level: Turn Undead
4th Level: Zone of Protection vs Evil
5th Level:
6th Level: Smite
7th Level:
8th Level:
9th Level: Great Smite
10th Level:
11th Level: Destroy Undead
12th Level:
13th Level: Spell: Ball of Sunshine
14th Level:
15th Level:
16th Level
Heroic (Divine) Archetype: Protection
Gear
Longsword, Full plate armor, Holy symbol
Wasted Lands as D&D 5th Ed
Like new D&D since 3.0, 5e introduced a new skill system. Wasted Lands has skills, but takes an old-school approach to using them. Also like 3.x and 4e, the Heroic Touchstones are great ways to fill in some the powers characters have and feats.
This one feels right. I would use the this character. After doing all six I think my preferred mix is Wasted Lands Warrior with NIGHT SHIFT Theosophist.
You can get the Wasted Lands RPG and the NIGHT SHIFT RPG at Elf Lair Games.
Hey, just a heads up, I was looking at new releases on DTRPG today and some company called Occupied Hex Games has put out a game called Night Shift - supposedly a standalone sequel to some RPG called Streets - and I assume they didn't even ask you for permission before doing so. If you've the rights the "Night Shift" as a TTRPG you might want to take steps to defend them, like at least insisting they include the "Streets 2" part of their title in the listing so they aren't hijacking your searches.
ReplyDeletehttps://preview.drivethrurpg.com/en/product/466593/night-shift
A quick check shows that they're now the first Google result on "DTRPG Night Shift" and that isn't cool at all.
Thanks for the heads up!
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