A while back, I posted B/X-OSE stats for the wonderful Morelia the Wood Witch. An "adoptable" NPC from the equally wonderful Ginny Di. With the release of the nonhuman species rules for The Wasted Lands, I thought I might revisit her. BUT while re-reviewing it all, I figured out two things. 1.) I really like Morelia, where I have her now. And 2.) One of her other characters Nymwen would be much more fun to have in the Dreaming Age!
Nymwen the Necromancer, courtesy of Ginny Di |
You can read all about Nymwen on Ginny's World Anvil site. You can also watch her introduction video here:
And Nymwen on her own:
She is a Necromancer and a Sage, so honestly, she would fit right into my notion of Wasted Lands as D&D.
Nonhuman species get a level in their species first and then choose to move on to a class. This gives them abilities that many here would largely expect.
Nymwen here is a High Elf. She was born and High Elf and was raised as a High Elf, so she takes full advantage of these sorts of rules. So she gains the following.
Vitality Die: d6 (at "first level" only)
Saves: +1 to Persona, +1 to Agility, and +2 to mind-affecting spells
Senses: Elves are Nightsighted.
She also gains a free 1st level spell.
In Ginny's D&D (Di&Di?) worlds, Nymwen is a cleric with a penchant for Necromancy but is described as a Sage. Here she can do both. Ginny has her at level 12 and may be a potential villain/adversary. I am going to put her at level 6 and see where she goes.
Nymwen the Necromancer
Class: Sage
Level: 6
Species: Elf (High)
Alignment: True Neutral
Background: Sage, Occultist
Abilities
Strength: 12 (+0)
Agility: 13 (+1)
Toughness: 14 (+1) N
Intelligence: 17 (+2) A
Wits: 16 (+1) N
Persona: 15 (+1)
Fate Points: 10
Defense Value: None 10
Vitality: 25 (d6)
Degeneracy: None (yet, outside of Alignment)
Corruption: None
Check Bonus (A/N/D): +4/+2/+1
Melee Bonus: +2 (base)
Ranged Bonus: +2 (base)
Saves: +1 to Persona, +1 to Agility, and +2 to mind-affecting spells (Elf), +4 to saves vs. Magical Effects (Sage)
Sage Abilities
Languages (17), Lore (75%), Mesmerize Others (60%), Suggestion, Renegade Skills, Spells, Read Languages
Renegade Skills
Hide in Shadows: 40%
Open Locks: 45%
Bypass Traps: 40%
Sleight of Hand: 50%
Necromancer Abilities (from Divine Touchstone)
Channel the Dead (30%), See Dead People, Summon the Dead (35%), Command Spirits, Protection from Spirits, Death Knell, Suggestion (Spirits)
Spells
1st Level: Mystical Senses (Elf), Protection from Evil, Read Languages, Chill Ray (DT)
2nd Level: Eternal Flame, Zone of Protection vs. Evil
3rd Level: Dispel Magic
Divine Touchstones
Level 1:
Level 2: 1st level Spell
Level 3: Level 1 of Necromancer
Level 4:
Level 5: Level 2 of Necromancer
Level 6: Level 3 of Necromancer
Heroic (Divine) Archetype: Death, Love
Nymwen can be a figure of tragic love or one of obsession (Ayana). I'll have to see what happens with her as she grows in level.
Notes on Wasted Lands D&D
The Divine (called here "Heroic") touchstones, allow the character a bit more flair and a bit more power.
I have not worked out how many Heroic/Divine Archetypes would be right for a D&D style game. If it is 5e I am emulating, then maybe one every level or two every three (like above). One every other level might also be good. One every third level for older style play or even none at all.
Also, if I am going to keep the Divine/Heroic touchstones I think I will also keep the Degeneracy and Corruption rules. It help balance it all out and reinforces the idea that power has a price.
This will al be fun to figure out.
The outstanding feature here is that with all the rules options in place in O.G.R.E.S., The Wasted Lands RPG is a Rosetta Stone of D&D and ORD games. A game system where anything can be easily added.
As always, thank you to Ginny Di for giving everyone such a great character to play with!
Please check out and back the Wasted Lands Kickstarter.
Nymwen's Links
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